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Post by Sin on Oct 13, 2007 16:52:26 GMT -5
That'll have to do.
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Post by TG Barighm on Oct 14, 2007 14:32:14 GMT -5
I'm afraid Wynd is a flop. There is just no way to make her look like a centaur. She still has a placeholder model, and I've decked her out with as many huge items I could find to make her occupied space seem larger, but that's the best I can do. Maybe there's a hack out there, but I'm not comfortable enough to use one yet. But at least I found a pic. Looks kind of funky for some reason, but it's a female centuar: www.wizards.com/dnd/images/dlcs_gallery/tn_DLCS_PG32.jpg
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Post by cealia on Oct 14, 2007 18:55:21 GMT -5
yeah i like it. just black.
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Post by TG Barighm on Oct 22, 2007 12:58:40 GMT -5
EARNING EVIL POINTS:
The Brothers of Soh have promised great rewards for any ward who prove themselves to them. Advance your dark agenda to prove yourself!
Earning Evil Points isn't as simple as running around killing random people. Here's a general guide for earning those coveted Evil Points:
-Before I start, I just want to note that every character proves themselves individually, not as a group. One character can earn Evil Points where others can't, for example.
-This point comes first because it's the most important: Just because you're mean doesn't mean you're evil.
-Summoning the will to commit your first evil act is always harder than doing the same to commit your second. Don't expect to earn Evil Points by committing the same evil act over and over again.
-The greater the impact of the evil act, the more damning it is. Harming a single, unimportant person is evil, but it's not that evil.
-Intent and meaning is more damning than the act itself. The reason for being evil is what defines the nastiness of a character, not the process or devices used.
-The target of your evil acts also matter. Being evil to another evil person can actually end up being good, and pissing off authority figures only pushes them to do their jobs.
Handy rules of thumb:
-If a good character can commit the evil act as part of a greater good, than the act isn't all that damning. For example, people can steal for a wide variety of reasons.
-Suffering has more merit than killing, unless the killing would lead to more suffering.
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Post by Dremmy on Oct 23, 2007 15:12:44 GMT -5
I lol'd.
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Post by cealia on Oct 23, 2007 15:28:43 GMT -5
XD omg ew.
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Post by TG Barighm on Oct 23, 2007 16:16:37 GMT -5
We're off to a great start. ;D
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Post by TG Barighm on Oct 23, 2007 17:50:35 GMT -5
FACTIONS AND ORGANIZATIONS: =======================
Fraternizing with different factions and organizations will have a huge impact on how the Evil game plays, so it's worth knowing about them. This list will grow as you learn about more factions:
ORGANIZATIONS OF JUMELWYN: -----------------------------------------
The Holy Knights: The original knights of the holy order that founded Jumelwyn. They are separated into multiple sects, all of which serve a guardian purpose in the region. People routinely refer to the entire group as the "Holy Knights", but most sects are unique.
The White Flame: Symbolizing the divine "spark" that drives human creativity, the White Flame is the name of the governing body that directs most local guilds and artisans. They have a single representative on the ruling council of Jumelwyn. This gives them little weight on matters regarding national governance, but being the best representative the commonfolk have, the White Flame continue to do their best to make the common peoples' voices known. They are typically regarded as the most reliable and trustworthy of groups on the council, but some whispers suggest they are quite the opposite.
The Voices of Reason: The third, and final, organization with members serving on the ruling council of Jumelwyn, is also the first group in all of Tanzkara to routinely print a newspaper. Their members consist mostly of religious scholars, wizards, and merchants, and they typcially take an arrogant stance on every subject that passes their way. As far as they're concerned, they're smarter than the White Flame and more level-headed than the Knights, so they should have the most say in how to run the country. Most people hate them. Coming up with explanations for how they continue to have the most seats on the council, despite their infamy, is a common pastime among the commonfolk in Jumelwyn.
The Inventor's League: Consisting mostly of dwarves and gnomes from the east, the Inventor's League is home to many of the wackiest inventions, plans, and designs in Tanzkara. The league is actually based in Baertroszi, but the duergar of the Shadowlands produce a type of coal, known as Fiendstone, that burns with a fierce heat for many long days at a time, and the inventors in Jumelwyn must have it. The holy city has become quite a hotspot (no pun intended) for inventor activity.
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Post by TG Barighm on Oct 23, 2007 18:09:27 GMT -5
FACTIONS: --------------
LAZOS: Originally a coven of necromancers looking to study their dark magicks in peace, the school has since grown into a metropolis. Built within the confines of a deep canyon, the City of Shadows is constantly shrouded in shadow, and is a favourite spot for wizards. A magic academy was founded there, one of just three in all of Tanzkara, and trade in magical items has kept the city afloat for centuries. It's dark nature has made it a haven for many races, most ill-willed and cruel, and there is next to no governing structure in place. The only reason the city maintains a level of stability is because of all the different factions in place. Nobody is willing to work with anyone else, and these constant turf wars allow every section of the city, no matter how unique, to function has intended by its current ganglords. One rule is golden in the city though: don't mess with the necromancers.
THE SHADOWLANDS: Actually a region northwest of Lazos, this dark, creepy territory is basically an entire country that mirrors Lazos. A great many dark secrets await those who journey there, but make sure you have business with the people who inhabit the region. Travelers with no purpose in the Shadowlands very rarely return.
THE DROW: Frequently spotted in and around Lazos, the Drow of the Underdark enjoy a somewhat friendly alliance with the inhabitants of Lazos. While the dark elves have little love for anyone on the surface, they do respect the need for information and trade, and they enjoy Lazos' passive view towards the common villains of Tanzkara.
THE DUERGAR: Dark dwarves, but unlike other duergar, they live above-ground in the Shadowlands. They are quite close to Lazos and frequently war with the Drow.
THE IRON HALLS: The kingdom of the dwarves. They are based far to the east of Jumelwyn, but many dwarves still visit the region, and they tend to scour Lazos for any information they can use against the Drow.
THE DRAGON KNIGHTS: Also based far to the east of Jumelwyn, the Dragon Knights of Ettelika still visit the holy city from time-to-time for aid and advice. It's also not too unusual for the dragon lords of Latkie to visit.
THE BARBARIANS: A catch-all name for the savage humanoids that inhabit the Barbarian Lands to the west of Jumelwyn. They consist of many races, from plain humans to orcs, goblins, kobolds, lizardfolk, and the like.
THE YUAN-TI: The snake-folk of the desert are based much further south in the rolling sands of Cayarna, but there is a large number of ancient Yuan-Ti temples and shrines located in the canyons and cliffs in southeast Jumelwyn. This area is commonly known as "the Coldblooded Lands", and the Yuan-Ti fiercely defend these temples. The Holy Knights consider them a scourge, and when two stubborn, religiously driven factions butt heads...sparks fly. Good news for adventurers and treasure hunters looking for Yuan-Ti artifacts, but you never know when the snake-folk will show up.
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Post by TG Barighm on Nov 3, 2007 10:24:00 GMT -5
OPPORTUNITY: Reference sheet try-outs ==========
So you joined the evil game with a character you thought would kick ass, but after a few fights with dungeon guards and bandits, you are no longer so sure about that.
Want a second crack at creating your badass character? Here's your chance! At this time, and this time only, you may redo specific parts of your character sheet to better match what you had in mind for your character. You may redo feats, skills, spells, even your class! And don't forget you gained a level.
There are still some rules that must be followed when redoing you reference sheet:
-You can't change your race or gender. That would be weird.
-You may switch "1" ability score with another ability score. This switch may only be done once. You can't repurchase ability scores or Evil points.
-You can't change your equipment. The party has enough gold to purchase enough gear to replace all of their old equipment.
-After redoing your sheet, your character must retain some of the features your character has already used. For example, it wouldn't make much sense if Marvin suddenly became unproficient with a longsword and stopped casting Lv.0 wizard spells; however, there are a great deal of class and feat combinations out there that would still allow Marvin to be proficient with swords and cast Lv.0 wizard spells. If you absolutely MUST change these features to create your ideal character, send me a PM and we'll work something out.
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Post by Soulweaver on Nov 3, 2007 11:19:21 GMT -5
While researching Large characters for Gandt, I remember seeing some rules for squeezing through a too-small corridor. There were some penalties associated with it, but it's not impossible. I can't for the life of me find those rules now, though.
If I were Wynd, I'd be more worried about climbing ladders and ropes.
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Post by TG Barighm on Nov 3, 2007 11:33:45 GMT -5
Gandt doesn't occupy the same space Wynd does. Gandt is merely very tall, while Wynd is very tall and long.
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Post by Sin on Nov 4, 2007 0:22:24 GMT -5
Ok, level time! New spells: 0- Detect Poison 2- Summon Undead II, Cure Moderate Wounds, Hold Person
Skills: 1 into Concentration 1 into Sense Motive 2 into Intimidate (for +1 actual increase)
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Post by TG Barighm on Nov 4, 2007 11:18:14 GMT -5
Got it. Let me know if you're going to take any of the gear, or at least sell it.
And you forgot your Bonus Ability score point.
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Post by Sin on Nov 4, 2007 12:10:08 GMT -5
Right! Wisdom it shall be! And I'll just take the coin.
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Post by keno on Nov 5, 2007 11:01:58 GMT -5
For Marvin:
another level in sorcerer +1 Fort, Ref +1 level 1 spell per day +1 level 1 spell known (color spray) Skills: Increase Concentration, Knowledge (arcana), Profession (murderer), Spellcraft by one rank.
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Post by TG Barighm on Nov 5, 2007 11:45:17 GMT -5
Bonus ability score point for being Lv.4?
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Post by keno on Nov 5, 2007 12:28:43 GMT -5
Bonus ability score point for being Lv.4? Oh, thought I had put it in there. CHA please.
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Post by TG Barighm on Nov 7, 2007 12:15:06 GMT -5
Don't forget there's a list of quest and proposition ideas on the first page of the Evilution thread.
Busy week?
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Post by Sin on Nov 7, 2007 23:51:44 GMT -5
Extraordinarily. >_> Posting shall recommence tomorrow, when I'm not so goddamned tired.
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Post by cealia on Nov 8, 2007 0:17:28 GMT -5
yar. me too.
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Post by TG Barighm on Nov 9, 2007 11:54:44 GMT -5
If anyone is far too busy to do things, like, level up, or you just want to focus on the gameplay and leave the statistical side of things out of the picture, I can "auto-level" your characters for you. I basically choose all of the feats, skills, and the like that I feel will fit your character for you, leaving you to focus on the game itself. You still choose the class and equipment though.
This doesn't mean you should forget the D&D rules entirely. You should still reference your character ref. sheet and understand what the numbers mean. This is just a little service meant to ease things up a bit.
It doesn't bother me. I can level characters very quickly.
Oh, and last call for redoing your reference sheets. If there is something you don't like, or can find a better way to greatly boost your character's output, do so now.
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Post by cealia on Nov 9, 2007 12:05:45 GMT -5
skillz: climb +3 jump +1
is that all you need?
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Post by TG Barighm on Nov 9, 2007 12:42:16 GMT -5
That's all I need, yes.
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Post by cealia on Nov 9, 2007 13:32:24 GMT -5
this whole centaur thing is just very hard for me. if you feel the need to redo my skill points so that i can greatly boost her output, please doso. i would like her to be at the best of her abilities.. i don't really like the statistical part but i do enjoy picking the feats and equipment and such.
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Post by TG Barighm on Nov 9, 2007 14:10:12 GMT -5
You misunderstand. I don't feel the need to do anything, nor do I wish to improve your character for you; however, if you're too busy to level your character, or would appreciate some advice, then I'm glad to help. I'm just offering a service, not a spoon.
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Post by cealia on Nov 9, 2007 14:16:43 GMT -5
okay, thanks. i just read into something when you italisized 'need'. thinking that's what you needed but not what you wanted.
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Post by TG Barighm on Nov 9, 2007 16:18:05 GMT -5
It's a clean sweep: bonus ability score point for Wynd at Lv.4?
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Post by TG Barighm on Nov 11, 2007 12:07:43 GMT -5
I felt like dropping this tantalizing little tidbit: Why did I post this? Hmm...I dunno. Maybe you'll find out when you gain 6 Evil Points.
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Post by cealia on Nov 11, 2007 15:51:02 GMT -5
soul harvester eh? hmmm.....anything like the soul harvester we're fighting in FB?
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