Post by TG Barighm on Sept 12, 2007 13:54:04 GMT -5
It's time to be EVIL!!
I've decided to combine the two variations of the evil game I suggested: you guys are evil right from the outset, and there will be some evil leader to make sure everyone doesn't kill eachother; however, you will still receive the evil curse, except this time you WANT to be evil. ;D
Oh, and with 4 players and the right combination of classes, I think I may select a player as the evil leader. Depends on who selects the most leader-orientated class and alignment. And yes, I'll be tossing a guy in. I never get to play an evil aligned PC.
The game will take place in a kind of "static" Tanzkara. That is, it will take place outside the campaign setting's various eras, so there won't be any major events occurring when you begin play. You will be free to CREATE the major event without worrying about any kind of plot interference this way, and being a more familiar region, you'll be able to plan your evil conquest or whatever much easier.
So, essentially, this is a free-form game where your goal is to be nasty.
Although being evil and being remembered for being the baddest people in history is the point of the game, you may still explore dungeons if you sniff them out, but I'll greatly decrease their size to make them much quicker to explore.
* * * * *
CHARACTER CREATION GUIDELINES FOR THIS GAME:
-Allowable alignments: all evil (duh), True Neutral, Chaotic Neutral
-Character Interaction: Please don't kill eachother if possible. Hate eachother, but don't kill eachother. I won't create a branching plotline for characters who leave the group.
-Evilution: You may eventually turn yourself into a Lich or other evil monsters.
-Levels: Starting Level is 3. Monster classes with LA adjustments of +2 or lower are allowed. A low enough level to require a little preparation and caution, but not so low you're helpless.
-Ability Scores: 34 point buy; all of your starting scores are 8, then you spend the 34 points as you please. The cost increases as a score increases: 1 point to buy up to 13, 2 for 14 and 15, 3 for 16 and 17. 4 to buy up to 18. For reference, the point cost is equal to the mod. score.
-EVIL points: You can trade 2 of your point buy points to buy EVIL points. EVIL points affect the evil curse you're under, and this in turn affects other rewards you gain later on. The more evil points you start with, the faster you gain these rewards. What are these rewards? Well, you'll just have to see.
-For the most part, EVIL points are granted when you do something truly nasty or despicable. If you buy a lot of evil points, just add these events to your backstory.
-Starting money is 1800gp (or 1700 if you're a monk).
As usual, you'll be using my ref. sheet template (which I think was posted in the noob thread).
Umm...I think that is everything you need to get started.
I've decided to combine the two variations of the evil game I suggested: you guys are evil right from the outset, and there will be some evil leader to make sure everyone doesn't kill eachother; however, you will still receive the evil curse, except this time you WANT to be evil. ;D
Oh, and with 4 players and the right combination of classes, I think I may select a player as the evil leader. Depends on who selects the most leader-orientated class and alignment. And yes, I'll be tossing a guy in. I never get to play an evil aligned PC.
The game will take place in a kind of "static" Tanzkara. That is, it will take place outside the campaign setting's various eras, so there won't be any major events occurring when you begin play. You will be free to CREATE the major event without worrying about any kind of plot interference this way, and being a more familiar region, you'll be able to plan your evil conquest or whatever much easier.
So, essentially, this is a free-form game where your goal is to be nasty.
Although being evil and being remembered for being the baddest people in history is the point of the game, you may still explore dungeons if you sniff them out, but I'll greatly decrease their size to make them much quicker to explore.
* * * * *
CHARACTER CREATION GUIDELINES FOR THIS GAME:
-Allowable alignments: all evil (duh), True Neutral, Chaotic Neutral
-Character Interaction: Please don't kill eachother if possible. Hate eachother, but don't kill eachother. I won't create a branching plotline for characters who leave the group.
-Evilution: You may eventually turn yourself into a Lich or other evil monsters.
-Levels: Starting Level is 3. Monster classes with LA adjustments of +2 or lower are allowed. A low enough level to require a little preparation and caution, but not so low you're helpless.
-Ability Scores: 34 point buy; all of your starting scores are 8, then you spend the 34 points as you please. The cost increases as a score increases: 1 point to buy up to 13, 2 for 14 and 15, 3 for 16 and 17. 4 to buy up to 18. For reference, the point cost is equal to the mod. score.
-EVIL points: You can trade 2 of your point buy points to buy EVIL points. EVIL points affect the evil curse you're under, and this in turn affects other rewards you gain later on. The more evil points you start with, the faster you gain these rewards. What are these rewards? Well, you'll just have to see.
-For the most part, EVIL points are granted when you do something truly nasty or despicable. If you buy a lot of evil points, just add these events to your backstory.
-Starting money is 1800gp (or 1700 if you're a monk).
As usual, you'll be using my ref. sheet template (which I think was posted in the noob thread).
Umm...I think that is everything you need to get started.