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Post by acathala on Feb 18, 2015 15:16:17 GMT -5
Arkady curses in his native language silently. He moves to the right side and engages his cloak(heh two of my main charries has cloaks that hinder their visibility) when they're near to entering the room. He then lines up a head shot on whom looks like they have comms. If no comms, priority goes to shotguns, assault rifles, and smgs in that order.
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Post by TG Barighm on Feb 18, 2015 15:23:14 GMT -5
(Yeah, I always took you as a knight/spellblade type. Siegfried's cloak is way better though)
Arkady says a bad word before ducking into a corner. The voices draw closer and he prepares to cloak.
"You see anything, yet?" the first voice asks.
"A lot of loose dust in here. The door must be open. Yeak, look! Light! It's open," replies the second.
"How did that happen?"
"That's why we're here, isn't it?"
Arkady listens as the footsteps draw closer. They eventually materialize into a tall man wearing an apron over desert camouflage. A second later, a second shorter man appears behind him. Neither man is wearing a helmet, nor do they carry any of the weapons listed. They've got little more than basic pistols at their sides. He does note the first man has an Omnitool. He cloaks.
The first man stares curiously at the door. "That's weird. I know the door is rusty, but it looks like it has been forced open."
"Should we take a look around?"
The first man shrugs. "Nah, if there were someone here, we would have run into them already. Besides, the boss is getting pissy about those crates. We should move them."
Does Arkady take the shot?
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Post by acathala on Feb 18, 2015 15:49:22 GMT -5
Not unless they decide to investigate further, in which case he headshots omnitool guy.
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Post by TG Barighm on Feb 18, 2015 16:06:41 GMT -5
They don't. The two workers turn away from the door and head back down the tunnel.
Btw, the toolbox is a loot container.
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Post by acathala on Feb 18, 2015 16:38:42 GMT -5
Arkady checks the toolbox for loot.
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Post by TG Barighm on Feb 18, 2015 16:58:09 GMT -5
He discovers Tech Scrap!
Tech scrap can be used to craft materials in the field. Obviously engineers and masters can build better stuff faster and more often, but you never know when it can come in handy.
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Post by acathala on Feb 18, 2015 17:08:59 GMT -5
Arkady stashes the tech scrap, and then moves on to the next room.
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Post by TG Barighm on Feb 18, 2015 17:36:50 GMT -5
I assume he will advance quietly.
Arkady goes ninja mode and begins quietly making his way down the tunnel. He advances only 10 yards or so before he realizes he is actually sneaking through a portion of the crashed ship. Bits and pieces of curious architecture appear from portions of the wall. It's like no ship he has ever seen, but the majority of it remains completely buried and his way remains lit by the red LEDs.
The tunnel veers to the left and then suddenly opens up into a wide cavern. In the middle of the earthy floor sits a pair of large crates and it is upon these crates the two men work. One man seems concerned with studying a checklist while the other grabs a pair of metal round crates and is busy hauling them up a grid stairway to a tunnel overlooking the room. Set within this tunnel, and also overlooking the chamber, is a mobile workstation mounted on heavy iron legs and set securely on the surrounding rock. A window into the station reveals some kind of terminal and shelves covered in goods.
Immediately to the right of Arkady's tunnel is another heavy door like the one outside, but this one seems far studier and its omnilock is shaded a deep red. There doesn't seem to be a keypad for this door.
The first of the men standings 15 ft. away. The whole chamber is only 20 ft. in length.
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Post by acathala on Feb 18, 2015 18:02:31 GMT -5
(How loud is the sniper rifle?)
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Post by TG Barighm on Feb 18, 2015 18:14:52 GMT -5
Sounds like this:
So, not quiet.
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Post by acathala on Feb 18, 2015 18:39:51 GMT -5
Arkady sneaks into cover using the cloak if he can't sneak safely. He lines up a shot on Checklist guy, once lifter guy is out the way well into where he's going, Arkady takes the shot.
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Post by TG Barighm on Feb 18, 2015 19:04:31 GMT -5
What cover?
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Post by acathala on Feb 18, 2015 19:47:19 GMT -5
(Does the workstation provide cover?)
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Post by TG Barighm on Feb 18, 2015 20:01:24 GMT -5
The tunnel veers to the left and then suddenly opens up into a wide cavern. In the middle of the earthy floor sits a pair of large crates and it is upon these crates the two men work. One man seems concerned with studying a checklist while the other grabs a pair of metal round crates and is busy hauling them up a grid stairway to a tunnel overlooking the room. Set within this upper tunnel, and also overlooking the chamber, is a mobile workstation mounted on heavy iron legs and set securely on the surrounding rock. A window into the station reveals some kind of terminal and shelves covered in goods.
Immediately to the right of Arkady's tunnel is another heavy door like the one outside, but this one seems far studier and its omnilock is shaded a deep red. There doesn't seem to be a keypad for this door.
The first of the men standings 15 ft. away. The whole chamber is only 20 ft. in length.
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Post by acathala on Feb 18, 2015 20:08:47 GMT -5
Okay he'll take the shot from where he is, under the same conditions, though if it looks like checklist man is about to look in his direction, he cloaks.
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Post by TG Barighm on Feb 18, 2015 21:21:54 GMT -5
(Rules adjustment: I'm removing Master of Critical hits for this system. Critical Hits are extremely common in these rules, so the value of that one Trait is through the roof. It also makes it easier for me to distibute bonus critical damage among the masteries) The man has a hard head. He quickly spins around to face Arkady... ...and then his brain registers its jelly and then he collapses to the ground. "What the...?" the other man said. "Chuck, are you all right?" The sound of cannisters falling to the ground echoes through the cavern. A second later, the second man comes racing down the grated stairs. Arkady cloaks before the man can spot him. The second man quickly moves to the fallen form of the first. Introducing the Shared Ammo Indicator!!Okay, so I ran a game once where everyone had all these types of guns. Hated it. Keeping track of ammo for every gun is a total pain in the a$$. So, I came up with a new way to track ammo: the SAI. That's the great green number on the right hand side of the scre...I mean, the post. Here's how it works: every time you or an ally fires a gun, I roll 1d3. If the roll fails, the SAI decreases by one. The SAI decreases at a faster rate the lower it gets. At a level of 10, you have to fail two rolls before it decreases. After that, you have to roll a true 1. From there, not rolling a true 3 will decrease. When you reach a score of 0, you've got one magazine of ammo left before the party is completely out. I've tested it and it seems to work fine. For the most part, it takes a good while to decrease to the 6 SAI mark, but once it is at that point, it decreases very quickly. Some guns use ammo faster than others. Shotguns, sniper rifles, and assault rifles call for a roll on every shot while pistols and SMGs only earn a roll if they're used heavily by the end of the round. To restore your SAI, find ammo in the environment. Finding ammo on bodies gives you a 1d3 chance to increase the SAI. Finding entire ammo boxes increases it by one, and an entire cache completely restores it. Heavy weapons use ammo completely unique to them and are not tracked by the SAI. COMM STRENGTH: NORMAL ARKADY TAC 3 RND SSS (L.Armor 1) HHHH
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Post by acathala on Feb 18, 2015 21:46:54 GMT -5
Arkady tries lining up a second headshot on the other dude.
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Post by TG Barighm on Feb 18, 2015 21:49:42 GMT -5
Splat!
Second dude falls atop first dude and the two join eachother in a loving embrace.
Room's clear!
I have decided upon the Mantis' final stats: 2 HP minimum, 3 HP on a roll of 3, +1 HP Critical Hit damage, 100 ft. range, 5 lbs; however, like it has always done, it can only fire once before it needs to be reloaded, but it's got quite a punch for its weight and low cost.
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Post by acathala on Feb 18, 2015 22:27:01 GMT -5
"Sorry guys, but if you don't use your heads, you lose 'em." Arkady remarks. The sniper then makes a detailed search of the room, making sure to pick the Omnitool and checklist. He wants to know what they're taking.
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Post by TG Barighm on Feb 18, 2015 22:37:39 GMT -5
Arkady equips the man's omnitool. He leaves their pistols alone, although they can be converted to tech scrap now that you have an omnitool.
He examines the checklist. The two crates appear to be filled with valuable scraps and metals recovered from the crashed ship, likely things like gold and platinum. The two cannisters the other man was carrying is filled with raw minerals containing palladium and irridium. Valuable stuff, but Arkady is here to save the outpost, not begin a rock collection. No stores around anyway.
When he heads up to the upper tunnel, he discovers another door that isn't locked, so no worries about anyone sneaking up on him, and then he enters the mobile workstation. He immediately notes the two lockers and the toolbox on the ground, then examines the rest of the room. He spots a glowing terminal and a series of secondary screens projected onto the glass-when he taps a key to get out of the screensaver, it asks for a password-and then he turns his attention to some blue prints pinned to the far wall. There are lots of red scribblings around a certain area of the prints.
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Post by acathala on Feb 18, 2015 22:50:16 GMT -5
He converts the pistols to tech scrap and searches the lockers and toolbox. Examining the scribblings round the prints, do they reveal a possible password?
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Post by TG Barighm on Feb 18, 2015 23:08:02 GMT -5
HAZARDOUS ENVIRONMENT SUIT discovered! What it lacks in ballistic protection it makes up for with energy protection: it has fire, cold, and chemical resistence of 2.
MEDIGEL FOUND!
TECH SCRAP FOUND!
Arkady successfully converts one gun into Tech scrap. The other just kind of falls apart.
Arkady now has enough scraps to construct one pack of Disruptor rounds.
Arkady examines the blue prints. There are no passwords, but he does notice a running theme: the marks seem to point out an electrical line of some sort from the crashed ship. By the look of things, the pirates are tapping into these lines to power the outpost. Arkady is no tech head, but he can see where one of the lines crosses through this part of the station, and damaging their energy supply should impact the pirates in some way.
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Post by acathala on Feb 18, 2015 23:19:08 GMT -5
Arkady hides the bodies best he can, then goes to destroy the power supply part.
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Post by TG Barighm on Feb 18, 2015 23:41:43 GMT -5
(Wow, you're really in an RP'ing mood tonight)
I assume he takes the gel and scraps, but does he bother with the suit?
As Arkady moves on, his comm begins to buzz.
"We're getting bored out here," McDade said through the comm. "Have you done some damage yet? Should we come join you?"
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Post by acathala on Feb 19, 2015 0:10:24 GMT -5
(Right back at you. It helps I can't sleep.) He takes everything. On comms "Negative, about to take out part of a power grid, and need you to observe any changes."
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Post by TG Barighm on Feb 19, 2015 0:33:02 GMT -5
"Okay! Just let us know when you need us," McDade replied.
Arkady walks up to the unlocked door. He reaches for the free holoprojection, and with a touch, the door springs open. He passes into a second tunnel burrowing through the rock, and just like the first, it eventually turns left into a room.
It's another square shaped room carved from dust and rock, but this one has a low ceiling, and there is much better lighting from the LEDs. The center of the room is roughly 20 ft. square, with a pair of large tables covered in scrap taking up the center of the room. On the other side of the tables is a half-wall, and just beyond that, a pair of windows looking into an area lit by natural sunlight. Arkady can't tell what that area is yet, but it appears to be a garage of some sort.
To the right of the tables is another room. According to the blue prints, this is where the power line must be. He quickly spots a pair of thick cables running out of the side-room and across the floor to the windows. They disappear out of sight there.
Once again, Arkady is not alone. A couple workers are busy examining large chunks of scrap at the two tables while a third man, this one wearing heavy armor and sporting an assault rifle, is pacing back and forth by the windows. He seems to be arguing with someone over his comm.
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Post by acathala on Feb 19, 2015 4:46:10 GMT -5
(Is Assault rifle guy wearing a helmet?)
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Post by TG Barighm on Feb 19, 2015 13:21:29 GMT -5
(No, but I'm not taking helmets into account for this game)
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Post by acathala on Feb 19, 2015 14:15:47 GMT -5
(How difficult would it be to sneak into power room?)
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Post by TG Barighm on Feb 19, 2015 14:27:28 GMT -5
(Seriously? I can't answer that)
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