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Post by TG Barighm on May 9, 2018 15:43:11 GMT -5
chiapet Member Full Members November 2008 edited November 2008 Round 2: Kaskus (as a black bear) continues to toward where he last saw Jaccus, he doesn't get far enough to see Jaccus. Grove continues to twiddle. Gandt moves forward, but the trees slow him down a bit, he ends up 30 feet behind Kaskus, and he can't see Jaccus anywhere. Zan runs to the right of where Jaccus was last spotted. "Can anyone see him," he shouts toward Gandt. Liamae heads forward, causing the shadows and light to dance wildly. Tamaska gives a howl and follows Jaccus' trail. He doesn't quite reach Jaccus,but he does catch sight of the tiefling again. (20 feet away). Lia follows, but only manages to get a little ahead of Gandt. Jaccus continues to run, he disappears behind some low bushes. Tolin sprints after Lia, "Where'd that bastard go?" he asks. "I've got a score to settle with him." (As Jaccus was running, Kaskus, Lia, and Gandt spotted him briefly, and know the general direction he went.) (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2008 edited November 2008 Lia points out the direction when she sees him, continuing to give chase. Again Tamaska should try and knock him down again. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members November 2008 edited November 2008 Grove does his best to follow after his companions. If he gets close enough to see someone pointing out Jaccu's general locations he'll try another Daylight spell on a crossbow bolt, to better help spot the elusive Tiefling. (Grove's Daylight spells have double effectiveness, fyi - 120ft-ish) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members November 2008 edited November 2008 Quote: wrote: (Grove's Daylight spells have double effectiveness, fyi - 120ft-ish) (Good time to take-up Grove Notes. wink.gif ) (Btw, more than 2 weeks since Kit has done anything. I'm dying of boredom here!) **Oh, and I'm surprised nobody has said anything yet, so...cool Gandt sprite, SW. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members November 2008 edited November 2008 (I honest to God have a mini-sheet set up at home on my laptop that I need to upload to my sig. And I will put it up anyhwere between now.......and when the game ends.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2008 edited November 2008 (Thanks. I'm tempted to make sprites for everyone, but I'm swamped right now...) Ditto Gandt's actions from before. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members November 2008 edited November 2008 (I'd love to see Lia/Tamaska in an icon!) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2008 edited November 2008 Round 3: Kaskus continues his pursuit, he stops just short of the shrubs. Grove casts a spell and fires his crossbow. The bolt passes through the shrubbery, and comes to a stop somewhere on the other side. The area is brightened tremendously, but the shadows are now darker. Gandt moves as fast as he can toward Jaccus, but the closeness of the trees is slowing him down considerably. Zan sprints toward the shrubs, flanking slightly to the right to avoid a line of thorns. A vine suddenly shoots out from the thorns, strikes Zan. (-9HP). Liamae turns towards Zan, she chants a quick spell, and lobs an orb of acid toward the vine. (-2HP) Tamaska dashes through the shrubs, nearly colliding with Jaccus. Lia follows, but she can't see Jaccus yet (outside the shrubs, 30 feet behing Kaskus. Jaccus grins wickedly before slicing at Tamaska. The quick series of strikes leaves tamaska bloodied (-15HP). Jaccus takes a step back, behind a tree, then moves farther away from Tamaska, into some heavy brush. Tolin catches up with Lia. (Actions?) Savage Tide Info chiapet chiapet Member Full Members November 2008 edited November 2008 Round 4: Kaskus bursts through the line of shrubs, colliding with Tamaska. They bark and growl at each other. Grove twiddles his thumbs again. Gandt pushes through the trees. Zan backs away from the assassin vine. "I think we should just let him go," he says. Liamae throws another orb of acid at the vine. It barely notices (-1HP). Tamaska growls alternately at Kaskus and Jaccus. Lia twiddles her thumbs. Jaccus continues fleeing, weaving his way deeper into the forest, and out of site of everyone. Tolin runs forward, and through the shrubs. "Where'd he go?" he demands. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2008 edited November 2008 If Tolin or anyone else continues the pursuit, so will Gandt, but he won't keep chasing Jaccus alone. (As much as I don't want him to get away again, I think it's time we wrapped this event up...) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members November 2008 edited November 2008 Lia was going to change into a flight form, but thinks better of it. She tends to Tamaska with a cure spell, masking her resentment of Jaccus well enough. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members November 2008 edited November 2008 Grove agrees with the sentiment to return to the colony. He firgures they can report what happened to the authorities once they return. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members November 2008 edited November 2008 Tolin screams in frustration, but doesn't chase after Jaccus. Instead he takes out his frustrations by killing the assassin vine and chopping it into tiny pieces. The night passes uneasily, but also uneventfully. The party returns to the colony the next day and report their success, and the run in with Jaccus. **************************** Kit continues his campaigning. He persuades 10 colonists to side with the Lavinia. Avner manages to get 3 colonists. Tolin hands the death mask, and silver-plated steel gorget chased with stellar designs over to James. He also hands over the scroll tube. The coins are split up evenly among the Jade Ravens and the party members that participated. (196gp ea) (Any actions for the remaining few days of the week? James will be pushing to go recruit help from the Olman's next week.) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2008 edited November 2008 There is something like 120 people in the colony right? And Kit has convinced about 25 or so? He will keep campaigning until he's got about 33% of the colony on his side, or until the week end, whichever comes first. Next week, Kit will focus on recruiting people for the militia. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members November 2008 edited November 2008 If there is enough time, Grove will try to help Vesserin with the chapel duties. If there is not enough time, he'll instead aid Kit in campaigning for Lavinia/recruiting militia. (How much time do we have left, btw?) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members November 2008 edited November 2008 (it's the middle of the week, I gave Kit's results for the whole week of campaigning. There are 200 colonists, Lavinia had roughly 65 on her side before kit started campaigning.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2008 edited November 2008 If there's time for the "Sellis' Wordworks and Smithy" task this week, Gandt will help improve the colony's armorsmithing operation. In his free time, he works on getting his own workshop set up at Vanderboren Manor. He thinks Kit's plan for him to craft armor and equip the colony is a fine idea. He won't do it for free, though. (Remember his 25% discount on raw materials when figuring his income.) (Also, will the colony build watchtowers on its own, or does it need the party's help?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members November 2008 edited November 2008 (Kit will accept Grove's help with little fuss, but I believe it would be best if Grove focused solely on tasks his healing and divine abilities can improve. Wasn't there something about improving the colony's hospital?) Looks like Kit has close to half the colony on Lavinia's side. With the attack imminent, he will change priorities. Kit will do his thing with the militia next week, but I'm gonna add an extra bit: he will want to know about the militia's armorments. What kind of weapons do they have? Are they good weapons? How many bows do they have? How many arrows? Are they well trained? Kit is most interested in their bowmanship. He doesn't know much about swarm-fighting, but he does know how to use a bow. If he can find the time, he will try to organize a schedule with the guard captain that prioritizes archery training. KIT NOTES: Diplomacy +14 **I've removed Kit's mini-sheet because I think Player Notes are a lot more helpful, although I can leave it if anyone wishes it. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members November 2008 edited November 2008 (lia?) Savage Tide Info chiapet chiapet Member Full Members November 2008 edited November 2008 (the Militia just has standard, mass produced weapons and armor (no mwk stuff except for a few personal pieces). They're busily trying to produce more arrows and make sure they have enough armor and weapons. Upgrading the blacksmith shop would take a week as well. It looks like Kit is staying behind, correct?) Week 3: James, Gandt, Grove and Lia set sail for Mora early in the morning. They arrive by noon and after provisioning a few supplies set out on foot for Tanaroa. A few hours into the journey, Tamaska suddenly lets out a low growl. 10 Olman zombies shamble out on the roadway. Init: James: 20 Zombies: 18 Gandt: 17 Grove: 16 Lia: 15 (Actions?) ************************* Kit: The milita gladly accepts Kit's offer of training. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2008 edited November 2008 (I didn't know you guys were going off again. Will I be out of action for 3 weeks again if Kit doesn't go? If so, I would rather have Kit join the party than train the colony) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members November 2008 edited November 2008 Quote:(TG Barighm @ Nov. 17 2008, 12:50 PM) wrote: (I didn't know you guys were going off again. Will I be out of action for 3 weeks again if Kit doesn't go? If so, I would rather have Kit join the party than train the colony) (Without giving anything away, No. Kit is actually necessary for something.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2008 edited November 2008 Lia is unable to hide her disgust at the zombies. "Is there never any peace for the unwilling dead?" She will fire up Flaming Sphere and move it in the direction of the closest unengaged zombie. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2008 edited November 2008 (where did everyone go?) Round 1: James holds his ground. The Zombies shamble forward, closing half the distance to the party. (20 feet) Gandt charges forward, taking out one zombie. Grove raises his holy symbol above his head and calls out to Pelor. Three of the zombies are blasted into flaming bits by the power of Pelor. Lia casts her spell. A flaming sphere appears and rolls into the nearest zombie (-9HP). Round 2: James rushes forward and slashes at a zombie. It's a puny strike (-3HP). Zombies attempt to overwhelm Gandt (a futile effort, ending in one dead zombie) and James. James dodges and weaves and somehow manages not to get hit. Grove raises his holy symbol once again and again calls on the might of Pelor. Four more zombies are blasted to bits. Gandt finishes off the last zombie with ease. Exp: Lia and Gandt: 125 James: 250 Grove: 425 "Come on, let's get going," James says. The party makes it about halfway to Tanaroa before night fall. James volunteers to take first watch. (Watch list?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2008 edited November 2008 (Sorry, was out of town for a couple days.) Gandt will take third watch. (Why are we going to Tanaroa again? To request assistance for the upcoming raid?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members November 2008 edited November 2008 Lia takes an earlier watch (I always forget how many there are tounge2.gif) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2008 edited November 2008 (there's only four of us, so there are four watches. And yes, we're going to Tanaroa to request aid for colony.) James takes the first watch. It's a quiet watch, and he hands off to Lia and heads to bed a few hours later. Lia makes a couple circuits of the camp, before finding a place with a decent view and settles down for her watch. The watch passes quickly and quietly, and Lia wakes Gandt early in the morning. Gandt must've nodded off, because the first sound of warning is Tamaska growling loudly. It's enough that it wakes Lia and snaps Gandt to attention as 8 zombies shamble into the camp. (they're ten feet from the sleeping James and Grove, 15 from Tamaska and Lia and 30 from Gandt.) Init: Lia: 20 Gandt: 19 Zombiesx8 (9) Sleepers: 3 (Actions?) Savage Tide Info bebop007 bebop007 Member Full Members November 2008 edited November 2008 (Sorry for me as well. This last week and next couple weeks are going to be a doozy for me.) After the first battle with the zombies, Grove is visibly upset. "We must hurry to the village as quickly as we can. Clearly, something dreadful has occurred." For now, despite the intruders, Grove snoozes and dreams lovely dreams of the Sun and sunlike things. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members November 2008 edited November 2008 (Ooh. This is looking like another long adventure. Can I at least create a special PC to play during these stretches when Kit isn't present? Like a Tanaroan hunter or something. Just somebody to play during these bits) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2008 edited November 2008 Cursing, Gandt runs between the zombies and those still asleep. "HEY! Over here!" he yells at the zombies. Hopefully he's loud enough to wake the sleepers -- if they wake up, he starts cutting down zombies, but if not, he takes the time to shake James and Grove awake.
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Post by TG Barighm on May 9, 2018 15:43:53 GMT -5
Firemyst Daddy Dragon II Full Members November 2008 edited November 2008 Lia tells Tamaska to back off quickly and readies Produce Flame, throwing a ball at the one closest to the sleepers. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2008 edited November 2008 (I actually had something planned for Kit, but forgot about it.) Round 1: Lia orders Tamaska back, then forms a ball of fire and then wraps her arm in flames, before throwing it at a zombie. The flames burn it a bit (-7HP). Gandt charges across the campsite. He makes enough noise to wake the dead, but not Grove. Gandt shakes him violently, finally waking him. The zombies attack! Gandt cuts one down as he approaches, but he can't stop them from surrounding Gandt, James, and Grove. James rubs his eyes, and immediately grabs his dagger before rolling to his feet. Grove likewise struggles to his feet, his hammer in hand. Round 2: Lia tosses another fire ball. It sails over the heads of everyone, and into the woods beyond. Some of the undergrowth catches fire. Gandt slaughters a zombie. The zombies attack. James takes a hit (-4HP) and a second (-3HP). Gandt's armor easily repels two attacks, while Grove gets smacked around (-2HP). James slashes at the wounded zombie and makes to carve it deeply (-7HP) Grove holds up his holy symbol and calls upon the power of Pelor. Five of the remaining zombies burst into flaming ashes. Round 3: Lia holds. Gandt kills the last zombie. Exp: Lia: 100; James and Gandt: 200; Grove: 300 (Story update coming shortly) Meanwhile, back at the colony. Kit is awoken in the middle of the night by one of the Vanderboren servants. The servant hands Kit a rolled up piece of parchment. "This arrived for you a few moments ago sir," the servant says. "I would have waited until morning to give it to you, but the man who brought it said it was a matter of life and death." Kit unrolls the parchment, and a lock of hair falls from the parchment. He grabs it before it hits the ground, then looks at the parchment. It's a short message, "Bring 500 gold crowns to the docks." Kit recognizes the hair as a lock of Liamae's, ripped from her skull. (Action?) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2008 edited November 2008 Kit rolls his eyes at the message. "Not one of these again." Kit will NOT let the servant go. He will stop him and question him. He wants to know who gave the servant the parchment and what the guy looked like. He will also watch for any signs the servant may not actually be a servant. Kit will do these things in his usual charming manner, and if that doesn't work, intimidation. KIT NOTES: Diplomacy +14, Intimidate +2 Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members November 2008 edited November 2008 Kit has seen the servant around before, although he could wake Lavinia to verify the servant's status, if so inclined. "He was wearing a hood, so I didn't get a good look at his face," the servant replies. "He did seem to be a bit short, however, and he had a big nose." The description doesn't ring any bells. ************************************ The Party: The night passes without further incident. The next morning, the party heads for Tanaroa, arriving a couple hours before noon. The village gates are strangely quiet, although the low sound of chanting can be heard in the distance and a single column of smoke can seen rising from the center of the village. As the group nears the center of the village, the chanting grows louder, loud enough for Grove to identify it as a prayer to Zotzilaha, the Olman bat god. The party continues forward toward the central pyramid where they find the bulk of the villagers engaged in some sort of religious ritual before a large bonfire surrounding a charred bat-humanoid. Several warriors are dancing around wearing large bat masks, while the populace calls on the bat god. In a sudden shower of sparks and flames a furry, humanoid creature rises from the flames, apparently unscathed. "You would call upon my name? Fools! Return what is mine, or burn!" the creature roars in Olman, before bursting into flames. The flames split apart, revealing a large number of small fire bats that quickly begin attacking the villagers. A group of 7 of the bats wing their way towards the party: Init: James: 19 Gandt: 9 Firebatsx7: 8 Lia: 3 (Dumbstruck, no action first round) Grove: 1 (Dumbstruck, no action first round) (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2008 edited November 2008 (Just when I was considering buying sneaking gear for Kit too) * * * * * Kit would like to tell Lavinia what's going on, but he's worried it may work against him. He will let the servant go, then he will make his way towards the docks. But Kit won't just merrily walk his way down the streets. He will leave his quarters by some hidden means, maybe an obscured window or back door into an alley. Whatever the method, he will focus entirely on stealth. Move Silently and Hide like mad to the docks, and always through dark, unseen places. When he gets to the docks, he will try to get to a high and dark place where he can survey the area. He wants to try to spot these men who have captured Liamae before he engages them (Take 20 on Spot if necessary). KIT NOTES: Move Silently +13, Hide +15, Maybe Climb +11 Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2008 edited November 2008 Gandt steps in front of the party and tries to swat some of the approaching bats out of the air with his shield. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members November 2008 edited November 2008 Kit: After dismissing the servant, Kit waits a few minutes before slipping out the back window and carefully creeping out of the Vanderboren compound. There are a couple close calls, but he makes it without being seen. Sneaking through the colony itself proves easier, as the patrols are few and far between at this time of night. Kit soon finds himself across the way from the docks. He surveys the area, before spotting two men huddled near the partially repaired hull of the Hellfire. Backtracking a bit, he makes his way around the colony, to the far side of the docks before making his way toward the hull. He stops when he hears voices. "He should have been here by now, don't you think? Jonas delivered the note nearly 2 hours ago." "Relax, he won't do anything that might harm the girl, I've seen them around the colony together, I think he really likes her. He's probably just trying to steal the money from his employer." At this the two men chuckle to themselves for a few moments. "I just wish he'd hurry up, I want to get back to bed," the first man says at last. Kit recognizes the two voices from his dealings with the black marketers. (Actions?) Party: James darts forward and takes a quick slash at the first fire bat. He slices it lightly (-5HP). Gandt moves forward and smashes a bat (-16HP). The injured bats seem to regenerate (+5HP ea), before attacking James and Gandt. James dodges two, but the third manages to latch onto him, biting him on the arm (-2HP, and burning him as well -3HP). James' clothes begin burning. The first bat to attack Gandt meets the business end of his shield, evaporating in a puff of smoke (+1 kill). The next three bats can't penetrate his armor. Lia and Grove just stare in awe at the bats. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2008 edited November 2008 Kit will observe the two for a little while longer. He will also try to spot any one else who may watching, like archers or any person who may be aiding the kidnappers. He will also Listen for anything else that may help him (no mod. on that I think, so Take 20). Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2008 edited November 2008 "What're you doing?? We're your friends! Call them off!" Gandt seems to be misinterpreting the Olmans' dance from before, thinking they summoned the bats to attack. He continues to flail at the fire bats, targeting any that are already damaged. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia recovers her senses and uses her bow and arrows to try and take down bats, keeping her distance as she sees how they attacked James. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members December 2008 edited December 2008 Once Grove comes to his sense he'll cast Fire Shield (Chill Shield) on himself and then take a position near Lia and start firing bolts at the nearest bats. If anyone gets below 50% hp, he'll move to their position and starts healing them. (CCW first, then swapping out lower spells if necessary) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Kit remains hidden and continues to listen. Several more minutes pass, while the two men remain silent. "I don't think he's coming," the first voice says. "Yeah, I think you're right," the second answers. "What should we do with the girl?" The second man must've shrugged, or somehow answered silently, as Kit doesn't hear a reply. "We'll give him another hour," the second many finally says. "If he doesn't show up by then, we'll head back to the warehouse." Party: Round 2: James tries to pry the bat off of himself. He manages to slice it slightly, but otherwise does little damage (-3HP). James continues burning (-3HP). Gandt shouts at the villagers, who seem busy fending off other bats, before striking another bat with his shield. It to disappears in a puff of smoke (+1 kill) The bat attacking James regenerates, and continues biting James. (-4HP, -5HP fire damage). The other two bats swoop in, intent on biting James as well (-5HP, -1HP fire from the first; -2HP, -3HP fire from the second) but James manages to avoid getting latched onto by either bat. Gandt finishes off another bat (+1 kill) as it swoops in to bite him, while the last bat still can't get through his armor. Lia fires at the bats attacking James, Lia misses nearly striking a villager in the distance, while Grove casts a spell on himself. Round 3. James manages to peel the bat off, slicing it with both his daggers in the process (-6HP). James continues to burn (-2HP). Gandt finishes off another bat (+1 kill) The bat James slashed and the one Grove shot regenerate, the attacks again. Again it hits (-2HP, -5HP fire), but fails to latch on. The two remaining bats split up, one continuing to attack James (-6HP, -2HP fire) and one attacking Gandt. Gandt misses, and the bat swoops inside and bounces off his armor. Lia fires another arrow, this time nearly hitting James. Seeing James heavily wounded, Grove sprints in and casts his spell. Most of James cuts and burns heal (+27HP). Round 4: James steps to the side and flanks a bat with Gandt. The first dagger plunges deep into the bat (-12HP) while the second grazes it (-3HP). Gandt helps the bat along to the afterlife (+1 kill). The remaining bat attacks James again, but misses. Lia fires another arrow, finally hitting her target (-7HP), while Grove smashes it hard with his hammer (-12HP). round 5: James tries to finish off the bat but doesn't succeed (-2HP), resulting Gandt bashing it to bits (+1 kill) exp: Lia: 475; James & Grove: 630; Gandt: 800 Grove Leveled up! (Story update coming shortly) Savage Tide Info chiapet chiapet Member Full Members December 2008 edited December 2008 Party: As the aftermath of the fire bat attack settles down, with either the bats dead or flown off, a few villagers slowly return to the square. Among them is J'kal, one of the village elders. She stops in front of Lia and bows slightly, before speaking in common. "Thank, honored sister. Without your help, and that of your companies, I fear many more villagers would have been wounded." She pauses for a moment, as if comtemplating something. "What brings you to our village?" she asks at last. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia bows in return, giving a soft smile as she speaks. "It's the least we could do for our friends. We have come to ask for your aid. We have learned of a pending attack on Farshore and kindly request your help in fending off pirates from the seas." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit smiles at the kidnappers' uneasiness. He decides to wait until they leave to this warehouse, then Kit will follow them. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Kit waits. Luckily, its cool but not cold. A few clouds drift across the night sky, but otherwise its a rather pleasant time to hide a few feet from kidnappers. The hour passes, and the kidnappers get up and move away from the hull of the ship. Kit hides in the shadows, then hurries after them as they move toward the warehouses. They pass around a corner and Kit hurries to catch up. He glances around the corner just in time to see them enter a small warehouse. A lone human guard is standing outside the warehouse. Party: J'kal looks over heard shoulder towards the volcanos in the distance. Only now do the party realize the volcanos are smoking steadily. "I am afraid we cannot help you, honored sister," she says. "A week ago the Fangs of Zotzilaha began rumbling. We performed a divination to try and find the cause of the god's displeasure. It appears that someone has stolen an idol from Zotzilaha's Temple on Nextepeua." At this J'Kal stops and points to the northern most of the volcanos. "If the idol is now found and returned soon, Zotzilaha will destroy us all." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia glances at the volcanoes, wondering if this could be connected to the ruins the party investigated. She doesn't see how a volcano can be triggered by an idol, but decides to go along with it for now. "Tell me more of this idol. If we can find it, we can stop the volcano." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Is the guard like a town guard, or just a look out? Is there any other way into the warehouse? A window? A nearby smaller building Kit can climb? Is there any light around the entrance to the warehouse, or is it dark? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: The guard might be a member of the militia, Kit's not sure, but he's definitely not on duty right now. From where Kit is, he can tell the guard is armed with a shortsword, however. A lantern is sitting on the ground next to the guard, providing illumination. There are a couple of windows running along the side of the warehouse, and from what Kit remembers there should be a back door. There are warehouses on either side of the warehouse the guard is at. Party: J'kal tells the party about the idol. Gandt and Lia think it sounds a lot like the idol that the party found in the ruins on the mainland (Tamoachan). Both recall seeing Urol studying it several times in camp during the trip. (+15XP) "I guess we can help her look for," James says. "Grove, do you have any spells that might help?" Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia thinks for a bit, then turns to address J'Kal. "Honored mother, there is someone in Farshore who knows about idols of this region and may know where the idol is now. I would return to Farshore and see what he knows. I ask that you accommodate my friends while I am away. Most likely, they will be able to search without me, but it helps to narrow down where to look, if we can. "I should return sometime tomorrow. It may take some time to track down the person or information, so don't worry if I'm a little late." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2008 edited December 2008 "You're not going alone," Gandt admonishes Lia. "Not with all those zombies running around." "Besides, there are some things I'd like to ask our little friend back in Farshore..." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit will sneak up to the side of the warehouse and see if he can get an idea of what's going on by looking through the windows. He will try to avoid a path that puts him within the look out's line of sight. He will draw his bow and have an arrow ready. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia turns to Gandt and pauses. "I'm sorry, my large friend. But I have to go alone... unless you can fly as well." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Kit sneaks around, and once the guard looks the other way he sprints to the side of the closest warehouse, before making his way toward the back. Peeking around the corner, he sees another guard at the back door. There doesn't seem to be a way he can get to the side of the warehouse where the guards are without being seen unless he climbs, so climb he does. At the top of the warehouse, he looks across and down through the windows. There's a faint light on one side, like that of a lantern. He can see three men and a bound figure laying on the floor that must be Liamae. Party: "Is it safe?" James asks. "Can you make it that far?" Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 "It's safer than walking. I haven't seen anything large in the skies that would be a threat. I'm sure I can make it in one shape change but I have a second in case something should delay me." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Are these windows open? Can Kit open them without making any noise? And how far is the drop to the floor below? Is there anything in the way or can Kit drop down without any trouble? Are the kidnappers within 30 ft. of a ranged sneak attack? Can Kit see where in the warehouse the front and back doors lead? Are those ways blocked or better hidden from the sight of the kidnappers than the window is? If Kit made the effort to take those doors, could he get very close to the kidnappers without being spotted? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: The windows are large enough for Kit to squeeze through, but just barely. There are a large number of crates and barrels stacked in the warehouse. Kit judges that if he could get in through the back door, or one of the windows near the back, he manage to do so without being seen by the kidnappers. The roof is 20 feet off the ground. The kidnappers are within range, yes. Party: Lia transforms into an eagle and flies off. "Well, I hope she's right about this," James says as he watches her fly away. (Anything from Gandt or Bebop, or do we wait for Lia to return?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2008 edited December 2008 Gandt wishes Lia good luck. He makes it a point to look after Tamaska while she's gone. He shades his eyes and looks warily at the volcano. "Now what?" he asks James. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 By "barely squeeze through", do you mean it's just big enough for Kit to get through with, say, a bow drawn in a matter of seconds, or as in huffing and puffing and spending like 5 minutes struggling to squeeze into it? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 (Squeeze through without much difficulty in one round.)
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Post by TG Barighm on May 9, 2018 15:45:16 GMT -5
TGBarighm Member Full Members December 2008 edited December 2008 Oh, wait. Are the kidnappers directly below the window or off to the side? If so, by how much? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 (The warehouse is 40 feet long, there are four windows, two close to the kidnappers and two farther away, near the back of the warehouse.) Savage Tide Info TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Are the kidnappers directly under Kit? If Kit jumped down would he be among them or would he still need to get closer? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 (They're in the warehouse across from Kit, a little bit to the right of Kit's position (I had kit stay in the middle of the roof, out of sight of either guard)). Savage Tide Info TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 All right, good enough. Kit will prep two arrows. He will cast Darkness on the second. He will then perform a Full Attack with the arrows: the first will be a ranged Sneak Attack on whichever kidnapper is closest to Liamae, the second Darkness arrow...Kit doesn't really care if it hits or not so long as it lands among the kidnappers. In the next round, Kit will leap down into the warehouse and use Tumble to negate the falling damage. After that, Acrobatic Backstab on the next kidnapper closest to Liamae. We'll see how it goes from there. Dodge on anyone who attacks Kit. KIT NOTES: Longbow +14/+9 1d8 Cr.20x3, Rapier +14 2d6+5 Cr.18-20x2, Sneak Attack +4d6, Tumble +19, Telling Blow, Dodge +1 AC, Darkness: Touch range, 90 min. duration Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Surprise Round: Kit waits for the right moment, then lets an arrow fly, hitting the kidnapper closest to Liamae (-16HP, total). His second arrow flies true, embedding into a chair in the middle of the group, and casting the whole area in shadows. The kidnappers begin shouting in confusion. Round 1: (Init order: Kit: 22 Kidnappers: 7 Guards: 4) Kit drops off the roof, rolling to absorb the impact and springing through the window, all in one smooth move. He ends up behind a crate, just out of range of hitting the kidnappers. The kidnappers stumble around in the darkness, looking cover, one of them trips over the crate where Kit is hiding, and nearly falls on him. Kit drives his rapier through the mans ear for good measure (+1 kill). The guards open the doors and enter the warehouse, shouting to their fellows. The guard closest to the kidnappers sees the sphere of darkness, turns and runs. Round 2: Kit circles around, closing with the kidnapper he struck with the arrow. Finding him he strikes quickly, dropping another kidnapper (+1 kill). The remaining kidnapper calls out, his voice quavering with fear. He might be calling for his mommy. The final guard comes charging towards Kit, but slips on the growing pool of blood and slips right past the tiefling. Kit tries to skewer him as he slides past, but just misses. Round 3: Kit turns on the guard, strikes quickly with his rapier, the guard drops to the ground, dead. (+3 kills) "Oh please, oh please, for the love of Pelor don't kill me," the remaining kidnapper is whimpering. (Action?) Party: "I guess we start asking around village, see if anyone knows anything, or has seen anyone suspcious," James says to Gandt. "Unless Grove has a better idea." Savage Tide Info TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit's Action: No mercy. If anyone tries to stand up to Kit, he will Feint and set them up for a sneak attack. When the warehouse is free of kidnappers, he will check on Liamae and free her of her bonds. Once she is on her feet, he will voluntarily end the Darkness spell and recover his arrows, then he will try to chase down the fleeing guard. Oh, but before he leaves, he will tell Liamae to search the bodies for anything suggesting their connection to Kit and to meet him later in his room. Btw, does Kit recognize any of the bodies as this Jonas fellow who delivered the message? Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members December 2008 edited December 2008 "I'd like to inquire about the appearance of the zombies with the village elders, if we have the time. It would be prudent to find out if it's linked to the Bat God's anger, or something else entirely that we may have to investigate." \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Round 4: Kit stands over the whimpering kidnapper, and plunges his rapier through an eye socket. (+1 kill) He goes to the door to look for the last guard, but the guard is nowhere in sight. Liamae appears to be unconscious, but breathing steadily. Kit can't find any sign of injury on her body. Exp: 2050 Kit dismisses his sphere of darkness and studies the bodies. The guard he doesn't recognize, but the other three he does recognize in his dealings with the black marketers, although he only knows the names of two of the men. (Actions?) Party: Grove asks J'Kal about the zombies. She doesn't seem too concerned about zombies wandering around in the forest. "You know as well as I do, Groveck, that we employ zombies to help protect the villages and that sometimes these zombies wander off." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 (Lia is really glad she didn't hear that!) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit needs Liamae awake. He will do whatever it takes to wake her. But do any of the bodies belong to the guy who delivered the kidnappers' message to Kit, this Jonas? Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2008 edited December 2008 Gandt will start asking villagers about the idol and the bat-god, if only to give himself something to do until Lia comes back. He doesn't mention Urol, figuring that once Lia gets the idol back from him, it will become irrelevant anyway. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: (Kit didn't see the messenger, so he doesn't know). Kit shakes Liamae, then slaps her. Her eye lids flutter a bit, and she mumbles. Finally her eyes open, and she looks up at Kit, a confused look on her face. She says something, but its far too slurred for Kit to understand. Kit drags Liamae to her feet. She can stand, but she's a bit wobbly. Her motor skills appear to be improving a bit, as Kit can mostly understand her now. "Wheere I?" she asks. "Why two you?" Party: Gandt starts asking around. A good number of the Olman's can't understand anything he says, although he finally finds a merchant who understands him. The merchant seems a little apprehensive when Gandt approaches and begins questioning him. The merchant finally confesses that someone approached him a month prior and tried to sell the idol to him, "I only wish I had bought," he says. "Then we could have avoided this catastrophe." The merchant then describes the seller, and Gandt quickly realizes that it was not a gnome. In fact, the description sounds quite a bit like Kit. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2008 edited December 2008 "Don't worry, we'll fix this," Gandt assures the merchant. Then he goes to James and Grove with the information. "Figures that Kit is at the bottom of this. Is there any way we can let Lia know?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit will remove any evidence that he was in the warehouse, at least any evidence he can find, then take Liamae back to his room. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 (Sorry for the delay, been having a lot to do lately) Kit: Kit cleans up all the traces he can find of his being at the warehouse, he then leads Liamae away from the warehouse, and back toward the Vanderboren Manor. There's a couple close calls with patrols, but Kit manages to do so without any real difficulty. By the time they are back at the manor, Liamae appears to be back to her normal self. Of course, she doesn't seem to remember the previous evening, and keeps asking Kit what is going on. ************************* Party: "What?" James asks, clearly flabbergasted by this turn of developments. "I don't have any way of getting a message to her, perhaps Grove does." Savage Tide Info TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit has his story all worked out in his head. He will remind Liamae of his investigations of the warehouse thefts, then tell her that she was aiding Kit in a new lead in the investigation and he needed her spells. Things went bad and she got hurt. Assuming nothing bad happens in the middle of the night, he will tell Lavinia the same thing the next morning. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 (What time that night does Lia arrive?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Kit tries out his story on Liamae. She laughs then gives him a hug, "Must've been pretty bad, I can't remember anything since before supper last night." Then she adds, "Good thing you were there." Seems like she believed the story. It's getting close to sunrise, so Liamae decides to go to sleep, and sleep off the fogginess that is left in her head. (Does Kit sleep, or does he do something else?) (Lia will arrive around supper time, I hope to get to her arrival with my next update.) Savage Tide Info TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit will stay up and keep watch for trouble. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 Kit stays up, despite the fact that he's starting to feel rather tired. Around 10 am, there's a knock at his door. "Kit? It's Lavinia, are you in there?" (answer the door?) Savage Tide Info TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Yeah, sure. He will give Lavinia the same story he gave Liamae. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members December 2008 edited December 2008 (School's done now, so I have some time available now blush.gif ) Grove offer up a Locate Object spell to help in the search for the bat idol. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Kit opens the door. When Lavinia sees Liamae sleeping, she motions Kit out into the hallway. "Several bodies were found at one of the warehouses this morning," Lavinia says. She pauses for a moment, as if debating what to say next. "Captain Kabbanja thinks your father might be involved. He would like for you to go investigate the scene." ************ The party: Grove prepares himself and casts his spell, wandering around the village as he does so. Unfortunately he doesn't detect the idol. Savage Tide Info TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit considers Lavinia's words for a moment, when he's not checking her out, before replying. "You're half-right. My father may have been involved, but the bodies are my doing. The warehouse thefts may be a lot deeper than we thought, may even have something to do with the pirate raid, so I decided to look into it a little more. I'm afraid Liamae got involved, and that lot in the warehouse proved to be pretty clever. They injured her and I had to get creative. Now, if you don't mind giving me my leave, the scum have other connections in Farshore. I plan on seeking them out and getting as much information as I can out of them." Bluff and Diplomacy if she's not convinced. KIT NOTES: Diplomacy and Bluff +14 Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Lavinia is a bit taken aback by Kit's forwardness. She seems just about to call Kit's bluff when she relaxes visibly. "Very well, I trust you, Kit. I'll inform the captain that you and Liamae were jumped by these men while investigating the thefts. I'll tell him that Liamae was injured, and you were more concerned about her well being than reporting the attack right away. Hopefully he'll buy it." She turns to leave, then turns back to Kit. "Be careful," she adds, before walking away. (+25XP on his bluffing on Liamae earlier, +50XP for the interaction with Lavinia) Party: Lia arrives back in Farshore in the late afternoon. After searching for an hour she finds Urol, who tells her that after he realized the idol did not belong in the ruins where the party found it, he gave it to Kit. He doesn't know what Kit did with it. (how does Lia confront Kit?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia returns to the home and asks if anyone has seen Kit recently. She will answer questions regarding her return as short as possible, as she's a bit timid about it. If Kit is to return soon for evening meal, she will discreetly ask to see him after the meal to discuss something private. She will be of kind mannerism, since she does not blame Kit for not knowing what the idol was either. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit bows before Lavinia and flashes her a smile. "Thanks for trusting me, mi'lady. I assure you I'm acting within the interests of Farshore, probably better than your own people." Hopefully that will help allay her suspicion. Once that is over with, Kit will get a few hours of sleep. At around noon or so, he will get up, drop any business or task he had in mind that day, and immediately begin searching out each and every one of the black marketers he dealt with some time back, at least those still alive. He will even search for those he didn't have any business with. As for Lia, it's possible her stuff may get held up. Shall we fast-forward to a time when the two can meet? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 Kit: Kit spends his afternoon looking for the black marketers that are left. He manages to only find one, a pimply faced kid named Alec who turns out to be nothing more than a courier. After the usual course of interogation, Kit learns that the kid knew nothing of the attack last night, and has no clue who would have wanted to murder the others. He's just glad he wasn't part of whatever deal it was they were working on. Kit returns to the Vanderboren Manor just in time to see Lia enter the grounds. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 (before or after talking to Uro
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Post by TG Barighm on May 9, 2018 15:45:55 GMT -5
chiapet Member Full Members December 2008 edited December 2008 (after) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia sees Kit and comes over to him. After some pleasantries, she will ask about the idol in a polite, but urgent manner. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit is a little surprised to see Lia at first, but at the mention of the idol he becomes puzzled. "Bat idol? You mean that creepy thing from the ruins? Yeah, I had it. I tried to sell it to the blacksmith in Grove's village. People suddenly started acting queer the moment I revealed the thing. I didn't want to cause any trouble, so I tossed it away. It should still still be in the bushes outside Grove's village." Kit suddenly looks Lia over. "Doesn't it take a day or two to get to the zombie village? How did you get here so fast? Did you transform into one of those spotted prairie cats that run really fast? Maybe you can transform into a bloodhound and help me with something." Kit will spend another day looking for the black marketers, even staying up late to do so. He doesn't want to give them more time than they already have to escape. He's also curious about this "deal" the boy Alec mentioned. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia continues to ask about the idol, explaining how dire it is that she find it. "I flew here from the village of Tanaroa. Please tell me everything you can about where and when you dropped the idol. We need to return it to its rightful place before the island there is thrashed by a volcano. "The more details we have, the more likely we are to find it. Your memory can save hundreds of lives." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2008 edited December 2008 "That's all I can tell you. I tossed it into some bushes outside the village. It may still be there," Kit replies to Lia's persistence. (Really, that's all Kit can say. Keno described Kit's action simply as "Kit tosses the idol away somewhere" or something equally vague) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia sighs slightly. "Thank you for what you told me. I hope we can find it soon. I'll be here tonight if you remember anything else." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Quote: wrote: As the party is departing the village, Kit finds a nice, secluded area, and ditches the idol This is exactly what Keno said. If Kit actually remembers where this "secluded area" is, Kit will be sure to tell Lia about it later that night. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members December 2008 edited December 2008 (Kit would know about how far he travelled before he tossed it, and so giving this information to Lia, would provide Lia with enough info for Grove to utilize his spell and find the idol.) Kit: The next morning Captain Kabbanja arrives early at the Vanderboren Manor and and requests a moment of Kit's time. Kit meets the Captain in Lavinia's study where the Captain informs Kit that two men turned themselves into the militia the previous evening. "These two men, Jonas, a warehouse worker, and Bron, a dock worker, admitted to being involved in the drugging and kidnapping of the Lady Liamae, and attempting to ransom her." The Captain laughs, before continuing, "Apparently they were so scared you were going to hunt them down and kill them that they surrendered to us. I want to assure you that they will be punished appropriately." (Actions) Party: Lia leaves early the next morning, arriving back at Tanaroa shortly afternoon. Over a quick meal, she explains to the others the general area of where Kit ditched the idol. An afternoon of searching later, and the party recovers the idol. After the party returns to the village, they seek out J'kal, and inform her they have the idol. "What do you mean, you have the idol?" She demands, turning to address Lia. "Where was it?" (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia explains to J'Kal how Urol had found the idol on their journey. He knew it didn't belong there, so he picked it up. As a researcher, this would be his duty to find its home. She then explains that they used magic to recover it, since they had the general location of where it had been lost again. (Bluff if I need it) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members December 2008 edited December 2008 Party: J'kal listens to Lia's explanation, and finally nods her head. "It is good that you found it, but I find it curious that it would have been so far away. Nevertheless, it must be returned. If you return it for us, we will be able to provide you with the assistance you seek. I will provide you with a map that shows the way to the Shrine of Zotzilaha. There is a trail, but we use it only once a year. The journey takes about a day and a half." (There are a few hours of sunlight left, but I'm assuming the party waits until tomorrow to leave) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2008 edited December 2008 Lia wonders .. if it takes a day and a half, maybe we should get a start tonight and get there tomorrow instead of the next day. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members December 2008 edited December 2008 Grove will push for leaving as soon as possible. Firstly, to appease Zotzilaha as quickly as possible to avoid further reprisals and also because they need as much time as possible to work on Farshore's defenses. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2008 edited December 2008 "Just leave it to us," Gandt says to J'kal. Quote: wrote: Grove will push for leaving as soon as possible. Gandt agrees. If they're going to have to be caught out at night anyway, it may as well be sooner rather than later. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members December 2008 edited December 2008 Party: After gathering up their gear, the party sets out for the shrine. J'kal gives them a map, that while crude should make finding the trail to the shrine a lot easier. The evening passes without incident, and the party camps for the night, finding a sheltered spot in a hollow at the edge of the savanah. The night passes without incident, although shortly after sun-up, Tamaska lets out a low growl. Moments later a giant trantula (huge spider) crawls over the top of the hollow. It blinks a few times as it looks at the party, then attacks! (Distance away, 25 feet) Init: Gandt: 15 Grove: 12 James: 10 Trantula: 9 Lia: 8 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members December 2008 edited December 2008 Kit blinks a few times at the captain, then laughs. "I guess they do have some smarts. Good. Try to beat some information out of them. They must be working with someone." Kit regrets not having the chance to finish off the black marketers, but it looks like he got his message across. He'll return to his previous tasks...training archers, right? Next week, recruiting militia. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 "Hey, ugly!" Gandt yells to get the tarantula's attention. Total Cover until it's in range to attack. "Lia, can't you tell it to leave us alone?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia looks surprised at the request, but decides it can't hurt. She will tell the spider to "leave the party be." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members January 2009 edited January 2009 Grove moves back a bit and readies his crossbow. If it turns out that Lia is unsuccessful in her attempts with the tarantula and it maintains it's attack, he'll start firing his crossbow at it. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members January 2009 edited January 2009 Party: Round 1: Gandt takes up a defensive stance and tries to taunt the tarantula. Grove drops back and readies his crossbow, as does James. The tarantula throws a web at Gandt. The web is huge, easily 40 feet across, but Gandt manages to avoid getting entangled, although there is a lot of webbing stuck to his shield. James and Grove aren't as luckily, as the excess webbing snares both of them. Lia tries talking to the tarantula, but it doesn't seem to do any good. (OOC: spider != animal!) Round 2: Gandt continues to hold his defensive stance. Grove fails to break free of the webbing. James manages to break free. The tarantula turns towards Lia and throws another sheet of webbing. It's aim is off slightly, and the sheet sails over Lia's head and covers the ground behind her. Lia concentrates and her arm is wreathed in flames. She then tosses a ball of fire at the tarantula. Unfortunately she misses, and the ball of fire splashes harmlessly some distance to the right of the spider. (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 (oh yeah... I'm rusty) More flaming from Lia. Burn the spider smile.gif If she can see a place to get cover from the web attack, move there. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 With his shield still raised, Gandt starts moving closer to the spider. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members January 2009 edited January 2009 Grove works to get free from the webbing. As soon as he does, he'll unleash a Flame Strike on the tarantula. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members January 2009 edited January 2009 Round 3: Gandt edges closer to the tarantula. Grove stays entangled. James shoots at the tarantula, piercing its side (-7HP) lightly. He then reloads. Seeing Gandt moving and James firing, the tarantula throws another sheet of webbing at them. The sheet sails over both of them. Lia throws another fire ball. Again she misses horribly, nearly hitting Gandt. Round 4: Gandt gets in range and attacks. He manages a good solid whack with his shield (-18HP). Grove continues to struggle. James fires again. He hits again (-4HP) and quickly reloads. The spider attacks! Gandt's shield barely deflects the fangs. Lia throws another fire ball. She scorches some of the webs off of Gandt's shield. Status: Tarantula: -29HP (Actions?) Savage Tide Info bebop007 bebop007 Member Full Members January 2009 edited January 2009 Same as before: Keep trying to get free, Flame Strike when he does. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia gives up on the fireballs for now and works in getting Grove free. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 Gandt presses his attack, first with a Shield Slam (Daze DC 21), then following up with double attacks. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members January 2009 edited January 2009 Round 5: Gandt slams his shield into the tarantula. The tarantula ends up bloodied (-22HP) and dazed. Grove finally breaks free of the webbing. James fires his crossbow again. the bolt pierces the tarantulas thick hide, causing it to collaspe to the ground, dead. +1 kill Exp: Lia, Grove, Gandt: 170XP, James: 220XP After cleaning the rest of the webbing off their gear, the party sets out down the trail again. The trail soon leaves the savanah and cuts into the jungle, heading due west toward the large peaks in the distance. As the party travels, the air suddenly takes on a stench, very like that around the trogodlyte lair back near Farshore. Ahead, perhaps 150 feet away, the party spots the Troglodyte hunters crossing a stream. They're heading the same way the pary is, and hasn't noticed the party yet. (Actions?) Savage Tide Info chiapet chiapet Member Full Members January 2009 edited January 2009 The party remains motionless, and eventually the Troglodytes move out of view. An hour later they pass a spot where the troglodyte hunters veered off the trail. After a quick search to make sure the trogs have indeed moved off, the party continues down the trail towards the volcanoes. Midday passes without incident. The party approaches the edge of the jungle, and as they do, a Grove and Lia spot a huge plant next to the trail that looks out of place. (Lia recognizes the plant as a red Sundew, a carnivorous plant covered in a sticky acid. Unlike most plants, the Red Sundew is immune to fire. She also knows the Red Sundew has long tentacles, up to 15 feet in length, that it uses to grab opponents. Lia also knows the Red Sundew can move slowly (20ft) in pursuit of prey.) Surprise Round! Actions (James and Gandt enter on round 1)? James: 17 Gandt: 16 Lia: 9 Grove: 6 Red Sundew: 6 (The plant is 30 feet from James, 40 from Gandt, 50 from Grove and Lia) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 (has the plant made any indication it noticed us?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2009 edited January 2009 (Lia noticed it when it moved its tentacles into what could best be described as a preparing to attack posture. Or at least that's what she thinks.)
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Post by TG Barighm on May 9, 2018 15:46:39 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 (Has Gandt been made aware of the sundew?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members January 2009 edited January 2009 (I would think that Grove or Lia would let the part know, as part of their action..... if the players haven't both died.... Well, there's one of them...) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia alerts the party to stay back and spread out, then calls down Lightning to strike the plant. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2009 edited January 2009 Surprise Round: Lia gives her warning, then calls down lightning on the sundew. With a zap the plant takes a direct hit (-14HP) and its tentacles twitch. Grove follows that up with a spell of his own, focusing the divine might of Pelor into a searing beam of that shoots at the red sundew. Grove watches helplessly as the beam goes past the red sundew, and slams into a rather large tree. Perhaps it's divine intervention, or just dumb luck, but the beam explodes through the tree in a blinding flash and deafening explosion. The tree shudders and then topples over, crashing into the red sundew (-51HP). Several other trees get blown apart and knocked down by the force of the explosion, causing the party to dive out of the way. The air is filled with leaves and birds flying every which way in an effort to get away from the chaos. Numerous small animals run about on the ground, scurrying to get away as quickly as possible. The red sundew struggles, and tosses the large tree aside. If a plant could look pissed, it looks pissed. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2009 edited January 2009 (Ha! One time you actually manage to hit something with Searing Ray, you cause hell) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 (does that actually count as a hit? lol) Lia has lightning bolts left, so she will target the moving plant, not the trees around it. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 ( ) Gandt grunts in approval at Grove, then moves to attack the sundew. (Charge if possible) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members January 2009 edited January 2009 (The ground, in combination with the newly fallen trees, make charging impossible) Round 1: James fires his crossbow at the sundew. The bolt hits home, but the damage is minimal (-4HP). "Is there an easier way to kill this thing than blowing up half the forest," James yells at Grove as he ducks down behind a fallen tree. Gandt moves to close with the sundew. Unable to reach it easily, he takes cover behind some trees. Lia unleashes another bolt. The Red Sundew gets zapped again (-11HP). Grove fires his crossbow at the Red Sundew. He barely scratches it (-5HP). The red sundew shambles forward and attacks Gandt. Despite the pounding from the long tentacles, Gandt's armor holds, protecting the half-merrow. Round 2: James reloads and fires again. He's just too rushed and misses. Gandt tries to close and attack the red sundew. A tentacle catches him hard (-17HP) smearing acid across his arm (-2HP), a second tentacle catches on a tree, allowing Gandt the time he needs to swoop in and attack. He hits hard (-24HP) but a large amount of acid also collects on his shield. Lia unleashes another bolt. It blasts apart some foliage near the sundew. Grove fires another bolt, again scratching the sundew (-3HP). The sundew brings the full brunt of it's anger on Gandt. The first tentacle rakes across his face, leaving a blistering line of acid behind (-13HP, -5HP Acid). The second pounds through his armor, leaving a burning, blistering mark across his arm (-14HP, -2HP Acid). The third misses as Gandt ducks, but the fourth tentacle catches him as he comes around (-14HP, -2HP). the tentacle wraps around Gandt and lifts him up off the ground. Status: James: 17 (-2 bolts) Gandt: 16 (-69HP, acid covered, 3 rounds, grappled) Lia: 9 (SpU: Call Lighnting (3 bolts used) Grove: 6 (SpU: Searing Light, -2 bolts) Red Sundew: 6 -112HP (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia wonders what part of "stay back" was confusing... she's unable to use her lightning strikes with Gandt that close (yes?), so she exchanges Dominate Animal and summons a Lion to flank the plant. Lia might risk another CL bolt if it's not going well (or Gandt falls). Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 (Hey, be nice... I'm regretting it enough as it is. It was a combination of being very distracted IRL and seriously underestimating the hit points of this thing. I wasn't expecting a boss fight out here, especially after the pushover tarantula. sad.gif) *************************** With an infuriated roar, Gandt struggles to get free of the plant's grasp, ripping the tentacle in half if he has to. (Insert Rage here) As soon as he can wrestle free of the plant and get back on the ground, he either -takes Total Cover and moves near Grove (do this if he has around 25 HP left), or -goes into a pummeling frenzy.* *Hoping that Grove heals him in the meantime. He attacks the sundew from 10 feet away if it gets him a little closer to Grove's range. NOTES: RAGE 7 rounds (STR+4 CON+4 Will+2 AC-2) HP+18 Grapple +21 d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members January 2009 edited January 2009 (By the sound of things, Gandt is suspended by the tentacles which probably had to reach at least 10 ft. to grab him. Should be safe to zap the thing. And I dunno if Grove can get close. Sounds like he'd draw Atks. of Opps. and get grappled if he tried) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 (Good point. If Grove can't get close without risking himself, then Gandt will definitely go for Total Cover/healing first.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 (Lia was just RP'ing, Soul ^^ I figured a grapple would be pulled closer, but if she can use CL again without penalty, that would be good.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2009 edited January 2009 (The plant is big enough that Lia can target the corner farthest away from Gandt and not worry about hitting Gandt.) Back at the colony: A small ship sails into the harbor. It is not flying any colors, and does not seem large enough to have been used to cross the ocean. Party: Round 3: James fires another bolt. Another pinprick in the plant (-3HP) Gandt summons the fury of his ancestors and breaks free of the grapple. He drops to the ground and goes turtle. The acid burns (-1HP) Lia summons a lion, placing it right behind the plant. The lion mauls the plant (-12HP). The acid burns the lion in return (-2HP) Grove closes in behind Gandt, but can't quite reach him. Annoyed at having lost its dinner, the red Sundew strikes out at the shielded Gandt with two tentacles. The shield holds, but gets covered in more acid. Gandt can hear the acid slowly eating away at the shield. The remaining two tentacles attack the lion. The first lands a mighty blow (-14HP, -4HP acid) while the second strangles the life out of the lion (-17HP). Round 4: James fires another bolt. This one does even less damage (-1HP) Gandt continues to turtle, moving back towards the party as he does so. (-4HP) Lia unleashes another lightning bolt, a solid blast that rocks the plant (-12HP) Grove darts forward and casts a spell on Gandt, careful not to touch any of the acid (+29HP) The red sundew, looking rather beat down, decides to withdraw. Round 5: James fires another bolt but it goes wide. Gandt wipes as much of the acid off his gear as he can. Grove fires a bolt at the departing sundew. It collaspes in a heap (+1 kill) EXP Earned: James: 3600, Lia and Gandt: 2700, Grove: 2975 Gandt: Level Up! James: Level Up! Lia: Level Up! ******************** Grove gets Gandt mostly patched up, and the party sets off along the trail once again. By late afternoon they reach the entrance of the cave that leads up to the temple. "Should we rest here, or press on?" James asks. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia wants to know how many spells Grove has left for healing before deciding if to press on or take a break. She also wants to make sure Gandt is okay. (Does she care about the lion? I'm thinking not?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members January 2009 edited January 2009 Kit is probably too busy doing whatever he's doing to care about the ship. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members January 2009 edited January 2009 (Grove used up his highest level spells to heal Gandt.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 (Oh man, sorry 'myst, I was reading a snideness that wasn't there. Hugs? thumbs-up.gif ) ****************************** "Yeah, Grove should probably rest up," Gandt says, not quite admitting that he himself could use some downtime. "No telling what's in there." (Working on my level up, now.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 (no worries *snugs* Lia was being snide, but as an elf, you expect that. ^^) Lia votes we take a break and recuperate. She will scout around a short radius to make sure it didn't have a friend. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2009 edited January 2009 Party: Lia scouts around the campsite, including a short distance into the tunnel. It's quite hot and stifling inside. While not immediately fatal, Lia realizes they will need some protection from the heat before venturing inside. Colony: Kit notices several militia squads leave the barracks while training the new recruits. 30 minutes later the squads return, warily watching two half-elves, who seem oblivious to the miltia squads. Savage Tide Info TGBarighm TGBarighm Member Full Members January 2009 edited January 2009 Are these half-elves being escorted by the militia or being held prisoner? Or are they merely hanging around and the militia is watching them? Either way, Kit will ask somebody what the deal is with these two guys. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia returns and reports what she found out about heat, but has no ideas. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members January 2009 edited January 2009 Grove suggests casting Endure Elements on all of the party members. He'll meditate for the hour and get enough (Four, right? Lia's companions probably need them too, right?) for everyone in the party so that they can continue on. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 (Well, James, Lia, Grove, Gandt, and Tamaska is five, so...) Gandt can prepare one Endure Elements too if Grove can't cast enough of them. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members January 2009 edited January 2009 (Well, Grove can cast up to seven, with Domain, so he's got plenty. But it would be rude to turn you down, since you offered.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members January 2009 edited January 2009 Kit: After the drills, Kit inquires about the two new comers. He learns only that they are adventurers of some sort, who asked to meet with the town guard captain when they arrived. Party: The party decides to rest, seeing as night will soon be falling, and they're still recovering from the run in with the sundew. The night passes quietly, for the most part, although the volcanoes occasionally rumble enough to rouse the sleepers from time to time. The next morning, Grove and Gandt cast their spells, and protected from the elements, the party enters the cave. The floor begins to rise steeply after just a few minutes, and the rumble of the volcano seems almost constant now. An hour into the trek the sloping lava tunnel widens into a large round chamber filled with smoke and ash from fissures riddling the rock walls and floor. A fiery glow and thunderous rumble comes from the west, where rents in the cave wall open out directly into the active volcano's throat. The walls of the cave are riddled with niches, some of which contain offerings of food, trinkets and animals, while others are empty or contain only ash. Through the haze, an eight-foot-tall bat leers from where it has been carved in relief out of the far wall. The bat's wings rise over its head, with its claws meeting at a curiously shaped niche that appears to be empty. (Actions?) Savage Tide Info bebop007 bebop007 Member Full Members January 2009 edited January 2009 Grove points at the niche at the bat carving. "I'd wager that's where we must place the idol in order to appease Zotzilaha. Come, we must be quick, lest we anger the bat-god and evoke his wrath upon the island." \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia's mind screams "trap trap trap!" as she approaches the supposed resting place for the idol. If she gets there without incident, then place the idol in the spot, then retreat with haste. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members January 2009 edited January 2009 Kit isn't too concerned about the adventurers, but he is a little curious. Kit will want to visit the guard captain too and ask him about the adventurers' business. When Kit gets a chance, he will also want to inspect the guards' arrow reserves. He's got one of those nagging feelings again... Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members January 2009 edited January 2009 Kit: Kit checks the arrow supply. He judges that it's adequate, if only one ship of pirates attack. He then goes to meet with the guard captain, only to find his office empty. "He and the two new comers went over to Lord Meravanchi's manor," one of the militia men tells him. "It seems these two had some important information about the pirate attack." Party: Lia gingerly crosses the room, carefully looking for anything out of the ordinary as she crosses the open space. She's about halfway across the room, when she hears a flutter to her left. There, standing at the entrance a shaft leading toward the center of the volcano stands a humanoid-shaped creature with the head of a monstrous bat. Razor sharp fangs protrude from its mouth, while its eyes glow with an orange fire. Membranous bat wings covered in thin black fur the color of coal jut out of its back. Its hands end in long, cruel claws, and its seems to radiate intense heat into the room. Seven fire bats flutter behind it. It seems about to attack, when it catches sight of the idol in Lia's hands.
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Post by TG Barighm on May 9, 2018 15:47:17 GMT -5
Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia holds up the idol to the creature, seeing his interest. "I am returning this to its proper place!" Without waiting for any sort of acknowledgment, she will move toward the resting place and set the idol down there. If the creature advances, she will try and run back to the party. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members January 2009 edited January 2009 Kit will go to the Meravanchi manor. He will ask to see the guard captain. And Kit judges the arrow supply is not nearly enough. He will have to deal with it later, but for now, he will tell a nearby guard to begin taking measures to double the arrow supply. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members January 2009 edited January 2009 Party: Lia turns back to the task at hand, and stries across the to the niche. She places the idol carefully into the niche and turns back to the creature. The bat creature noticeably relaxes, and sighs, with a wave of a wing, he orders the fire bats to depart. The creature opens its mouth and speaks in halting common, in a grating baritone voice, "Zotzilaha thanks you for returning his treasure. Know, mortals, that Zotzilaha rewards those who serve him. You may each choose something of value from his vault. If you have questions about a prize, you need but ask me. Choose quickly, for you must leave this place before I grow hungry..." At that the bat carving slides to the side, revealing a small room beyond. Inside the room are several niches carved into the walls, all bearing an item of some sort: a small wooden coffer containing 500 ancient platinum coins bearing a serpent on one side and a crown on the other an ivory carving of an elephant-headed humanoid gripping a tarnished scepter encrusted with jade a wood carving of a tiger with two small sapphires for eyes a necklace with a single dragon tooth a masterwork buckler in the shape of the holy symbol of Olidammara a +4 mithral Breastplate a flame tongue longsword a ring of invisibility a pearl of power (4th level) a stone of good luck an amulet of natural armor +3 a rolled up strip of leather containing a long, thin fang. (choices?) Savage Tide Info bebop007 bebop007 Member Full Members January 2009 edited January 2009 Quote:(chiapet @ Jan. 23 2009, 11:32 AM) wrote: a +4 mithral Breastplate a pearl of power (4th level) (Grove is looking at either one of these, right now. Lia might get more use out of the pearl, though, what with greater spell access, and all.) Quote: wrote: a necklace with a single dragon tooth a masterwork buckler in the shape of the holy symbol of Olidammara a rolled up strip of leather containing a long, thin fang Grove'll inquire about these to see if there's anything more to them than meets the eye. (Shouls we try to get greedy and ask for a prize for Tamaska and Kit. tounge2.gif ) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members January 2009 edited January 2009 (I want that ring of invisibility! But really, you should ask about everything. You might find something is a much better item than it sounds) Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members January 2009 edited January 2009 Quote:(TG Barighm @ Jan. 24 2009, 10:23 AM) wrote: (I want that ring of invisibility! But really, you should ask about everything. You might find something is a much better item than it sounds) (Looking up the equipment, they're all in the 15-20,000 gp range, so that makes me think the other items must be of roughly equal value, for one reason or another, so let's go ahead with inquiring about all of them thumbs-up.gif ) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 (Yeah, I'm curious what all of them do. ...If you don't mind typing up summaries for them. smile.gif) As he's choosing, Gandt inquires of the bat-man, "Do you know who stole the idol to begin with?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia wants to know about the unusual objects as well, but doesn't want to become bat food. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2009 edited January 2009 The bat creature turns to Grove. "Casting the tooth to the ground will summon a draconic Myrmidon to aid you. The buckler was taken from a servant of Olidammara years ago, it does not have any special properties. This fang.... I do not know of this fang. It is not one of my treasures. You may take it, it will not count as your reward, since it is not one of my treasures." The bat creature continues when Grove asks about the other items. "The elephant can be used to summon forth an elephant to do your bidding." (functions like the Marble Elephant Figurine of Wondorous power). The bat creature explains the details of the other items as well. "My attention was not focused here, so I'm not sure who stole the idol," the bat creature answers Gandt. He seems agitated to be reminded of the fault. "I say we take the fang," James says. "It might lead us to the thief. I'll take the ring of invisibility, if no one else wants it." (James' intention is to offer it to Kit, if Kit wants it.) (I feel that the other items are self explanatory, but if there is something you need clarification on, feel free to ask.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 Lia will take the pearl of power, thanking Zotzilaha for his kindness. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members January 2009 edited January 2009 Grove solemnly and respectufully takes the Breastplate and also thanks Zotzilaha, for his kindness as well as for ending the attacks on the Olmen. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 (I guess it wouldn't hurt to know what the tiger does, too. Now, regarding the amulet of natural armor. I know enhancement bonuses of the same type don't stack, but are armor and natural armor the same thing? In other words, would the amulet's natural armor bonus stack with the existing enhancement bonus on Gandt's shield?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members January 2009 edited January 2009 (Yay! Kit will definitely want it. It will save him a lot of money on Hide enchantments. Natural armor and armor should stack. Armor is stuff you wear to protect yourself, natural armor is your body's own in-built protection like toughened skin or scales) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 In that case, Gandt will take the amulet of natural armor +3 (unless the tiger ends up being something of interest to Gandt). He nods his thanks to the bat creature. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members January 2009 edited January 2009 (The tiger is just a piece of artwork.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2009 edited January 2009 (Definitely the amulet then.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members January 2009 edited January 2009 (Martin's having power problems, so might have to wait a bit for next update) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2009 edited January 2009 Kit: The guard listens to Kit and immediately begins making plans to increase the number of arrows. "We'll get started on it tomorrow, sir." he says. Kit then travels to the Meravanchi Manor. Just as he's arriving, Lavinia arrives. She raises an eyebrow as she sees Kit approaching, but doesn't address him directly. "Captain Kabbanja asked me to meet him here," she says to the guard at the gate. "Yes, of course," the guard answers. He motions Lavinia inside, before turning to Kit. "And you sir, what is your business here?" he asks Kit. "He's with me," Lavinia answers, before Kit can say anything. The two walk toward the manor house itself. "I'm assuming you are here to meet with the guard captain as well?" Lavinia asks as soon as they are out of earshot of the gate guard. "I was told it was an urgent matter, do you know what this is about?" (Answer Lavinia?) Party: The party takes the items they have selected, along with the fang, and depart the shrine. The walk down the tunnel is almost as strenuous as the walk up. They pause at the mouth of the tunnel to eat a quick lunch, as clouds begin rolling in from the west. "Looks like rain," James says, stating the obvious. The party makes it halfway back to the jungle when the rain starts in. It's light at first, but steadily worsens. Before long, its pouring, greatly reducing visibility, and making travel difficult at best. As the party nears the jungle, Grove and Lia spot dark shapes in the rain, moving parrallel to the party. It's hard to judge but their movements seem ape like. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2009 edited January 2009 Kit shrugs. "No idea. I just want to see what makes two newcomers worthy of far more attention upon arrival than me...and the rest of James' group, of course." Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 (Just for Firemyst's and Bebop's benefit, how many dark shapes, and how big are they?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members February 2009 edited February 2009 (5 of them. They seem close in sizes to Tamaska) Savage Tide Info bebop007 bebop007 Member Full Members February 2009 edited February 2009 Grove alerts the party to the presence of the creatures and readies his crossbow as a precaution. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members February 2009 edited February 2009 Grove manages to alert the party to the creatures presence without alerting the the creatures that he was doing so. (+15XP) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2009 edited February 2009 Lia comes close to James and discreetly alerts him to the ape shapes she has noticed. She asks that he act like he hasn't seen them, since she can't tell if they can see them clearly. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 (Oh, and how far away are they?) Gandt says nothing, but watches out of the corner of his eye. He Readies an attack in case one of the creatures decides to be unfriendly. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members February 2009 edited February 2009 (They're shadowing the party, ranging from 30-60 feet away.) Kit: Kit and Lavinia enter the Manor and are shown to a small study. Avner, his uncle, the militia captain and the two strangers are already enjoying a drink. The butler asks if they want anything to drink, Lavinia asks for a glass of wine. (Does Kit want anything?) Party: "What do you think we should do?" James asks Lia. Savage Tide Info TGBarighm TGBarighm Member Full Members February 2009 edited February 2009 No, he doesn't. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 "They were less annoying when I didn't know they were there," Gandt mutters. Then he stops and faces the creatures. "If you want to try your luck, get on with it already, otherwise bugger off!" he growls. Even if they can't understand his words, he gives them his best Intimidating glare (+12). (He's trying to turn them from Hostile to Unfriendly, so that they think twice before doing... whatever it is they're planning on doing. Not sure if they have to be able to understand him to get his meaning, but I thought I'd give it a try anyway.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members February 2009 edited February 2009 Lia thinks Gandt already did something... so she doesn't have a good answer for James. "See how they react to being yelled at." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2009 edited February 2009 Kit: "Now that we're all here," Captain Kabbanja says as he sets down his mug, "I'd like to introduce Fario and Fellian. I met them several years ago when I still lived in Cauldron. They with an organization you've probably heard of before, the Striders of Fharlanghn." Lavinia suddenly interupts, "Were in involved in the conflicts in Cauldron a few years back? My Aunt and Uncle mentioned the Striders were instrumental in repelling the threats." "We were, my lady," the one called Fario says with a slight bow and flourish. "Although, I would have to classify our deeds as minor, really." "Yes," Fellian replies. "Minor indeed. Especially on your part." "Ha!" Fario laughs. "Yes, yes," Kabbanja continues. "They've come here because the Striders have learned something about our pirate troubles." "That is correct," Fario says. "We've discovered that something far more sinister than a pirate raid is at foot here. Are you familiar with the legends of the Olman Kingdom that existed on what we call the Isle of Dread, thousands of years ago? We believe that the pirates are after something related to the fall of the Olman Empire. We had thought to come and warn you of the imminent attack, but it seems you were already aware of it." "What is it that you suspect the pirates are after," Manathalay asks. "We are unsure," Fario replies. "We believe that it is some form of ancient magic, which has festered on the island since the fall of the Olman Empire." "What sort of magic," Lavinia asks. "Vile and terrible," Fellian replies. "The Olman empire fail overnight, if the legends are to be believed. Such magic would have to be extremely powerful." "And what do you want from us," Manathalay asks. "Nothing," Fario replies. "We are here to investigate, locate, and destroy the magic if it still exists on the Isle. In addition that that, we are charged with defending Farshore from the pirate attack." (Does Kit have any questions for the two?) Party: Gandt bellows. The creatures scatter into the darkness. "Well, so much for that," James says. The party continues on, reaching the edge of the jungle some time later. "I am leary of trying to cross the jungle in this down pour," James says. "I think it is getting late as well. Should we rest here for the night?
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Post by TG Barighm on May 9, 2018 15:47:53 GMT -5
TGBarighm Member Full Members February 2009 edited February 2009 Striders? Fharlanghn? Cauldron? Kit doesn't know anything about these things. He quickly loses interest and would have walked out if the conversation had not turned to the ancient legend. Of course, Kit, being who he is, does not show interest. Magicks are one of those things Kit can't appreciate; therefore, he immediately smells trouble. Suddenly he doesn't want to be anywhere near this island. "This is too much," Kit mutters to himself. As for the newcomers, Kit has this to ask: "So, you've learned of the pirate attack, have you? Did you learn how many will attack? Exactly when? Will they attack in groups or hit us all at once? How do we know they will even land in Farshore? Why should they if they're more interested in this legend? We can't defend the entire island. Suddenly these pirates want something and we're in their way. Look, they can't look for this ancient magic if we kill them here. We can't let ourselves be distracted by legends. We need to focus on defending the colony. When that is done, then we can look for legends." That said, Kit will start looking into ways to get off the island. biggrin.gif Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members February 2009 edited February 2009 "Resting is a good idea. We should stay extra vigilant as each of us is keeping watch, we are more than likely being followed." Grove volunteers for the first watch. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 "What, you think those monkey-looking things from before are still following us?" Gandt was sure he had a tent with him, but can't seem to find it now (where did that thing go??). So he'll help set up a makeshift roof to keep out of the rain. Spells: If Gandt can prepare Eyes of the Avoral in time for his watch, great, but no big deal if he can't. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members February 2009 edited February 2009 (Lia?) Savage Tide Info chiapet chiapet Member Full Members February 2009 edited February 2009 Kit: The newcomers listen patiently as Kit ticks off his questions. "Our sources indicate that three or four pirate ships will be involved in the attack. We suspect the attack will be well coordinated, with all the ships entering the harbor at the same time, or perhaps one holding back. But the pirates are unlikely to suspect that the colony will be aware of the attack, until it is too late to send for help," Fario answers. "As for why they would attack the colony, I would think its pretty simple. While the Olmans are fierce fighters, they are unlikely to mount a significant threat with their villages spread out. The Farshore also sits at one of the few isles that has a deep harbor and is not overran by ferocious monsters." "As well, the pirates see Farshore as an easy supply of slaves to trade," Fellian replies. "The pirates are expecting the battle to go easy for them. If the colony puts up a stiff resistance, they are likely to go elsewhere, in search of easier prey." Party: The party settles in for the night. The rain lets up around midnight but a deep fog lingers. Several times through the night screams and calls of animals can be heard, but nothing approaches the camp directly. The next morning the party sets out, although the sogginess of the ground makes travel painfully slow. As the party reaches the far side of the jungle, James suddenly raises his hand to signal a stop. Fifty feet ahead of the party, near the trail stands a huge, venus fly trap style plant that wasn't there when the party originally came through. "What is that?" James whispers. The plants "head" slowly rotates and comes down to face the party, its mouth open showing lines of jagged teeth. Lia recognizes it as a greenvise (Monster Manual II, pg 120): Init: Greenvise: 15 Lia: 14 Gandt: 11 Grove: 7 James: 5 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2009 edited February 2009 Kit smiles. "Heh. My instincts serve me again. 4 ships, eh? We should re-examine our preparation plan. Someone seems to be directing our defenders to prepare for a 1 ship attack. At least they're going to attack us head-on. Would have gotten complicated if they landed somewhere else. Did your sources also reveal their attack outpost? Or if they plan on landing somewhere the night before the attack? If they do stop somewhere, it may prove advantageous to sic Gandt on them." Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 "Why does everything on this ruttin' island want to eat us?" Having learned his lesson from the last giant plant they faced, Gandt lets the greenvise come to him. He places himself at the front of the group and adopts Total Defense until it comes in range. If the greenvise seems extremely slow and Gandt has the extra turn to do so, he'll throw his slashing shield at the thing. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members February 2009 edited February 2009 If Grove gets a clear shot, he'll hit the Greenvise with a Searing Light. Afterwards, he'll ready his crossbow and start pelting it with bolts. If Gand't hp gets below 50% he'll move in with a CCW spell. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Firemyst Firemyst Daddy Dragon II Full Members February 2009 edited February 2009 (had v-day shopping and such to do. Will edit with a real update over the weekend) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2009 edited February 2009 Kit: "We have been preparing for an unknown number of ships," Captain Kabbanja answer. "But I admit that we did expect no more than 2 more ships, after the defeat of the rabble from Rats End." "If the Rat's End pirates were defeated," Fario begins, "then you probably have one less ship to deal with. Our intelligence suggested the main group would meet up with a smaller, recon group as they neared the colony. That is most likely the pirates from Rat's End." "So that would give us two ships, if we can get the one repaired, to their three," Captain Kabbanja murmurs, rubbing his chin as if deep in thought. "The harbor is somewhat defensible, and we are improving the defenses even now. I believe it is possible for the colony to easily repulse the pirates." "I have a request," Lavinia says suddenly. "If we could borrower your ship when my brother and his compatriots return, we should be able to salvage the Sea Wyvern. That would give us 3 ships, and perhaps more even the odds." "Your brother?" Fario asks. "We had heard that Vanthus was lost at sea," Fellian adds. "Is it true that he still lives?" "I know not if that bastard lives," Lavinia growls. "I speak of James, whom my parents adopted." Fario tilts his head slightly, almost as if he is listening to a voice that only he can hear. "The drow?" he asks. "Can he be trusted?" "Of course," Lavinia answers. "He has never displayed any of the evil characteristics of that half of his heritage." "Hmm," Fellian taps his temple. "Your aunt and uncle once took in a stray," he says. "Todd Vanderboren nearly caused Cauldron to be lost. I would not be so sure of the loyalty of a half-drow." "How dare you?" Lavinia demands, her arm dropping absently to where her rapier would normally hang. Kit can't help but notice the smirks on the face of the Meravanchis. (Does Kit say anything?) Party: Round 1: The greenvise ambles slowly toward the party. It stops 30 feet away. Lia chants a quick spell, summoning the ever familar ball of fire into her hand. She lobs one at the creature. The ball of fire expands as it approaches, catching the creature full on (-9HP, burning). Gandt takes up a defensive position between the Greenvise and the rest of the party. Grove calls upon Pelor and unleashes a blinding flash of light. The beam tears into the greenvise (-26HP). James raises his crossbow, and fires. The bolt connects solidly (-8HP). Round 2: The greenvise closes 10 feet closer to Gandt. It suddenly leans back and then brings his "head" forward, mouth open, breathing out a cloud of stinging acid. The party is engulfed by the acid, although Lia and Grove can tell the cloud ends only a short distance behind them (cloud: 11 rounds). The greenvise continues burning (-3HP). The acid burns Lia as she stumbles backwards, out of the cloud (-11HP, -11HP for Tamaska as well). She tosses another fireball at where she last saw the greenvise, but has no idea if she hit the creature or not. Unable to see the creature, Gandt tries to back out of the cloud, but finds it hard to move in the cloud (speed reduced to 10%, minimum 5ft). The acid burns even his tough skin (-15HP) Grove stumbles backwards, likewise clearing the acid fog but not before the acid burns his skin (-15HP). James, his eyes burning, tries to clear the fog as well, but like Gandt finds his movements significantly hampered. (-12HP) Init: Greenvise: -51HP, burning, death fogx1 (cloud disperses in 10 rounds) Lia: -11HP, SpU: Produce Flame Gandt: -15HP Grove: -15HP, SpU: Searing Light James: -12HP, bolts used: 1 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2009 edited February 2009 Kit places a hand on Lavinia's shoulder. "Do not worry, mi'lady. The people of Farshore know who fought the pirates back...and who didn't," Kit shoots a glance back at the newcomers. He spares one for Avner too. "I think we have learned all we needed to know for today. We should return to readying the defenses," Kit gives Lavinia a slight tug to encourage her to leave the manor. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 Unless someone tips him off on which way to go, Gandt Runs out of the acid cloud in whichever direction he thinks is the quickest way out (but not toward where he last saw the Greenvise, if he can help it). Or, if the greenvise comes within 15 feet of him, he will stand his ground and fight (Rage, and add a 5-foot step if it gets the plant in range). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members February 2009 edited February 2009 Lia will circle around and try to locate the greenvise. Toss more fireballs and look for cover so it can't spot her. If there's an opening/clearing somewhere, try and pull it that way. Otherwise, just try and stay out of range. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members February 2009 edited February 2009 Grove looks for an opportunity to hit the Greenvise with another Searing Light. After that he'll switch to his crossbow and attack with that. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members February 2009 edited February 2009 Kit: As Kit and Lavinia leave the manor, Lavinia turns to Kit. "Thanks," she says, "I can't believe the nerve of that jerk, comparing James to Todd." Lavinia returns to her manor, does Kit accompany her or go elsewhere? Party: Round 3: The greenvise moves, but only Gandt can tell, from the sound, that it has moved closer to him, unfortunatley, he can't tell how close. Suddenly long tentacle like appendages come crashing around Gandt. He bats two away with his shield, while the remaining two swing wide. The fires burning on the greenvise weakend considerably (-1HP) Lia circles, trying to find an opening. The acid continues to eat at Gandt (-10HP), but he ignores the pain and steps in closer to the greenvise. Gandt manages to land a strong blow (-26HP). Grove looks for an opening as well. James skin blisters and peels, but he finally stumbles from the acid cloud (-12HP). Round 4: The greenvise continues its assault on Gandt. The first tentacle strikes hard (-16HP) and wraps itself around Gandt. The fires burning on the greenvise expire. Lia's keen elf ears allow her to pinpoint the Greenvise. She tosses in a fireball striking the greenvise (-22HP). The greenvise once again catches fire. Gandt tries to break free but the greenvise is holding him too tightly. The acid cloud burns him (-11HP) and he can sense that it is weaking his armor as well. Grove paces nervously. James casts a spell. A glow surrounds him crossbow for a moment, then is gone. Status: Greenvise: -100HP, burning, death fog x1 (cloud disperses in 8 rounds) Lia: -11HP, SpU: Produce Flame Gandt: -52HP Grove: -15HP, SpU: Searing Light James: -24HP, SpU: Critical strike (Actions?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 (Should it have gotten an AoO when Gandt 5-foot stepped in? Is Gandt Raging right now, and was that factored in for the grapple checks?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members February 2009 edited February 2009 (oops, I gave Gandt the 5-foot step, ruling that even tho speed was reduced to 10%, that those would still be allowed, and then promptly forgot that I ruled that was a 5-foot step. That changes Gandt's remaining HP. But yes, I did include the rage stats, the greenvise has a +26 bonus to grapple checks though.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2009 edited February 2009 If Lia can still know where to fire, then fire away. smile.gif Otherwise just keep her distance and try to find a shot. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members February 2009 edited February 2009 Kit does accompany Lavinia. "Do you think there is anyone in Farshore who may actually benefit from this attack?" Kit asks in a serious tone. "I think we should personally examine the orders being sent to the craftsman. I've found a few of the preparations to be...lacking. It's like someone forgot to stress the importance of, oh, defending our lives." Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 (Oh, and remember that Large equipment has twice the HP of Medium equipment.) "Shoot it!!" Gandt yells to his comrades, hoping his voice will give them a hint to the greenvise's position. Meanwhile, he uses his armor spikes to attack the creature (and Force Power if he rolls badly). NOTES: Armor Spikes +12/+7 (includes -4 for grappling), 1d8+9, Force Power if necessary (For my own purposes): Rage 5 rounds, +4 STR, +4 CON, +2 Will, -2 AC, +20 HP d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members February 2009 edited February 2009 Grove tries pinpointing the Greenvise's position through Gandt's shouting and will fire off a few bolts in that direction. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members February 2009 edited February 2009 Kit: "I'm afraid you might be right," Lavinia says with a sigh. "I had thought the threat of the pirates attacking would have pulled the colony together, but it seems I was wrong. I can't imagine anyone benefiting if we're all dead. Perhaps tomorrow will shed better light on our problems." Party: Round 5: The fires die out around the greenvise (-1HP). It drags Gandt over, and plops him in its mouth, and starts ambling away from the party. The teeth grind Gandt (-8HP). Lia throws another fireball. This time she misses. Even in the Greenvise's mouth, Gandt can feel the acid burning (-10HP). Twisting and turning, Gandt tries to bring his armor spikes to bear. The creature shudders once, then collaspes to the ground, causing Gandt to roll from its mouth (+1 kill). Grove fires his crossbow. The bolt surprisingly finds its mark, in the dead greenvise. A second crossbow bolt flies through the cloud, bouncing off of Gandt's armor. "Oops," James calls as the sound echos throughout the jungle. (I'm assuming at this point, Gandt lets the party know the creature is dead.) Round 6: Gandt scrambles to his feet and away from the greenvise. The acid continues burning.(-14HP). Round 7: Gandt continues his flight. More acid burns (-18HP) Round 8: Gandt can see clearing ahead, he struggles toward it, as the acid continues to burn (-17HP). "I seem him!," James yells as the dark form of Gandt approaches the edge of the cloud. Round 9: Gandt burst into fresh air. The clinging acid cloud burns into his skin one last time, leaving the half-merrow on the verge of death (-5HP) Grove arrives on the scene just as Gandt collaspes to the ground as his Rage subsides. Grove quickly chants a spell, and lays his hand on Gandt. Gandt's cracked and blistered skin doesn't seem to improved much, but suddenly his eyes shoot open and he takes a deep breath. (+25HP) "Thought we had lost you there," James says. EXP: Lia: 750, Gandt: 825, James & Grove: 1015 (What spells, items will be used to heal Gandt?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2009 edited February 2009 (Is that a hint? tounge2.gif) Kit nods. "I suppose it can wait until tomorrow. Until then...watch your back, and keep an eye out. There are ways to benefit from the worst of circumstances. My father taught me that." Kit will be sure to inform the fletchers to make enough arrows for a 3 ship attack. Kit's also curious about how much flammable oil is available. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 "Yeah, yeah, I'm getting used to it," Gandt replies to James. He laughs it off, then immediately regrets doing so as his acid-burnt face crackles. Wincing, he adds, "Do me a favor and don't tell me how I look." He converts all his spells to heal himself, then uses his CLW wand. (He casts all these spells at +1 level due to his Domain.) Gandt will make sure to kick the dead greenvise as the party passes it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members February 2009 edited February 2009 Grove will ask everyone to gather close together and then he'll cast Mass Cure Light Wounds on everyone. After that, he'll cast two Cure Critical Wounds (I have one memorized and I'll swap Divine Power for the other) on Gandt. (Augment Healing and Empower Healing apply.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members February 2009 edited February 2009 Kit: Kit settles in for the night. He doesn't sleep well, and wakes numerous times during the night. Finally, dawn comes. Kit gathers himself, and prepares to go about the tasks of the day when loud shouting draws his attention to the courtyard. When Kit arrives, he finds the members of the Jade Ravens showing the corpse of a monster that looks familiar to Kit. Seeing Kit, Tolin grins wickedly. "I guess it takes a real man to catch this monster, eh?" Liamae shakes her head and shrugs as she walks toward Kit. "Don't pay any attention to him," she whispers. "I'll see you later, I need a nap." With that Liamae disappears into the manor. Party: As the party gather's around Gandt, Grove casts his first spell. A soothing light settles on the party, healing everyone but Gandt complete. However, Gandt feels much better now, and a lot of the burns diminish considerably. (+29HP). Laying a hand on Gandt, Grove casts his next spell, nearly completely healing Gandt (+36HP). With a couple spells of his own, Gandt finishes the healing process. During this time, the death cloud had disapated, giving Gandt ample opportunity to kick the greenvise as they pass. Numerous trees and plants show the signs of having been immersed in the acid cloud, how ever. Sufficently recovered, the party sets out for the Tanaroa village. Shortly after night fall, the village comes into view. The party is welcomed as heroes with a huge feast thrown in their honor. Grove's grandmother walks up to him as the feast begins, "Hah! I always knew you would be worth something, someday." Soon the party finds themselves telling the tale of their adventure, with Grove translating where needed. Gandt's story of the fight against the Greenvise is particularly thrilling, and several in the crowd shriek in dismay as Gandt recites being placed in the maw of the beast. A tall, dark haired warrior suddenly shouts out, "Surely it was the taste of ye that killed the beast!" Several of the other warriors being laughing, and soon the whole crowd is roaring, as Grove translated for Gandt. Meanwhile, J'kal pulls Lia aside. "I want to thank you," she begins. "Thanks to you and your friends, our village has been saved. When the time comes, the Olman will come to the aid of Farshore." (Any actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2009 edited February 2009 "I am glad we could help, as you have shown nothing but kindness toward me and my friends. When we found you all in danger, we had to assist. We were fortunate that the idol was nearby. "Thank you for your pledge of support. Your assistance could be the turning point of the battle ahead. I wish we could stay longer and enjoy your company, but we must leave soon to continue our preparations. How will we contact you when the time comes?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members February 2009 edited February 2009 Quote: wrote: the corpse of a monster that looks familiar to Kit (The thing from the warehouse?) Kit gives Tolin a mischievious smile. "Good for you. Let me know when you need a Tiefling." Kit will look for Lavinia to discuss the issue he brought up the other day. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 Gandt laughs and feasts along with the Tanaroans, although he partakes of considerably less of the feast than usual and doesn't touch the alcohol. In short order, he turns the conversation from the greenvise to the red sundew, focusing on Grove's explosive contribution to the battle (and neglecting to mention that the stray Searing Light was an accident). "You raised a great warrior," he adds, speaking to Grove's grandmother. In the morning, Gandt will ask to see the fang James picked up at the volcano. He'll run a Detect Magic spell over it, just to see if it registers anything. Also, "Do you think anyone in the village will know where it came from?" (And just so I don't forget later, Gandt will want to go about repairing his damaged armor when they get back to Farshore.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members February 2009 edited February 2009 (Yes, the thing from the warehouse) Kit: Tolin's smile turns quickly to a scowl, as he turns and stomps away. Kit finds Lavinia in her study. "It's funny you should ask about flammable oil," Lavinia says. "There are several groves of trees that produce a highly flammable sap. I just spoke with Hevrik Aldwattle yesterday about that very subject. He said he would be happy to convert his labratory to refine the sap, all we have to do is scout out the groves and make sure the trail is safe for anyone going to retrieve the sap. I was going to speak to Tolin today about the Jade Ravens scouting out the groves. Perhaps you would want to join them?" Party: J'Kal nods to Lia. "Perhaps a bit of magic would be best used, although since your people know the attack is coming, and have an approximate date, we will move some warriors to temporary camps near Farshore. There is another task I would ask of you and your friends. "To the east of Tanaroa is a vast tar pit. We harvest the tar for our own uses, but also to trade with Farshore. Recently, a ferocious t. rex named Temauhti-tecauni has taken to patrol the borders of the tar pits, making harvesting the tar, a very dangerous affair. If you can defeat Temauhti-tecauni, we could resume the trading." The party continues on into the night. Grove's grandmother thanks Gandt for his kind words, and several of the warriors of the tribe look upon Grove in a new light after Gandt's story. As the party winds down, Grove finds several not too subtle invitations from several of the female warriors.
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Post by TG Barighm on May 9, 2018 15:48:29 GMT -5
TGBarighm Member Full Members February 2009 edited February 2009 (Was Kit's message to improve the arrow supply for a 3 ship attack delivered?) ========================= Kit nods in reply to Lavinia. "I'll do that. I can think of a great use for that oil." Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members February 2009 edited February 2009 (yes) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2009 edited February 2009 Lia nods at the idea for the warriors near Farshore. She seems rather surprised at the mention of a named monster. She looks thoughtful and then finally speaks. "I know we are pressed for time, but I will ask to investigate the monster. If we can, would you be able to send some assistance? It would help in finding the beast as well as killing it." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members February 2009 edited February 2009 Grove will politely decline the invitations of the female warriors, opting to focus on the task ahead of confronting Temauhti-tecauni. (Have we talked to the villagers about that Olman architect guy? I can't remember if we did or not, if we haven't Grove will inquire about him.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 ((I've got nothing to add here.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members February 2009 edited February 2009 Kit: "I'll let Tolin know to be expecting you," Lavinia replies. "I believe they plan to leave this afternoon, as the first grove is only a short distance away." Kit spends his morning following up on the various training inquiries. He finds things have been stepped up somewhat. Perhaps the visit from the Striders have reinforced the seriousness of the situation. That afternoon Kit comes back to the Manor. Tolin and the rest of the Jade Ravens are waiting in the courtyard. "We were just about to leave without you," Tolin snaps. "Do try to keep up." Liamae shakes her head at Tolin. (Are there any supplies Kit wants to gather before leaving?) Party: J'Kal informs Lia that she can make a small war party available to accompany the party. The warriors seem quite put off by Grove's rejection. The next morning the party, accompanied by 4 warriors from the tribe set off for the tar pits. They reach the tar pits after a two hour hike, only to discover the tar pits are far larger than imagined. "I don't see any sign of monster," James says. "I do suggest we stay together though. Should we hide here or search out the beast?" Savage Tide Info TGBarighm TGBarighm Member Full Members February 2009 edited February 2009 Kit chuckles. "I would love to keep up, but I do not wish to make you look bad. I think it's best I hold back." Yeah. Kit gets a feeling he should buy some Antitoxin, so he does that (2 vials, 100g; I've added that myself). Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2009 edited February 2009 Before answering James's question, Gandt tries to get a better sense of his surroundings. Are the tar pits surrounded by jungle, or is it just an open field? What kind of hiding spots are available to the party? Is there any cover large enough to hide a T-rex, for that matter? Any sign that the rex has been around recently (tracks would be pretty obvious, I'd think)? Also, are the boundaries of the tar pit itself pretty clear, or is there the possibility of accidentally stepping in it? (Gandt stays well away from the edge, in any case.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: After Kit makes his purchases, the group sets out for the first grove. According to Tolin's map, it likes just a few miles to the southeast of the colony. They make good time, arriving at the grove in just a little over an hour. "Kit, why don't you and Zan look for signs of any beasts in the area, while Liamae, Kaskus and I catalog the grove," Tolin suggests. Kit and Zan search the area around the grove, finding few traces of beasts in the area. While crossing a small stream, they suddenly find themselves facing off against 4 dire boars. The boars snort and attack. (The boars are 40 ft away, Kit and Zan are approximately 500 feet from the grove.) Init: Kit: 7 Boars: 7 Zan: 4 Party: (The jungle surrounds the pits, but there is a cleared area of generally 15 feet between the jungle and the pit itself. The t-rex could be in the jungle, or at either end of the pit, out of sight of the party. There are no tracks clearly visible immediately in front of the party.) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (No possibility for an action between Farshore and the fight?) ============================================== Kit's eyes widen as the four hulking boars approach him. He quickly glances at Zan. "I sure hope you know how to climb a tree." Kit will run for the nearest tree that's at least 20 ft. high and climb it until he's well out of reach of the boars. If for some reason that's simply not possible, he will Dodge and max. out his combat expertise at the full +5 AC bonus and stand pat with his back to some kind of object. If he gets into a tree, arrows into the boars. If he has to hold out on foot, Imp. Feint and sneak attack every round until all the boars are dead. KIT NOTES: AC 22, 27 or 28 after Dodge and Expertise, Rapier Atk.+14 (or +9) 2d6+5 Crit. 18-20/x2 +4d6 precision, Feint as Move action, Bow +14 100 ft. range 1d8 Crit. 20/x3, Bluff +14 Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members March 2009 edited March 2009 (You can if you want) Savage Tide Info bebop007 bebop007 Member Full Members March 2009 edited March 2009 "Maybe we should have Lia fly around for some reconnaissance", Grove suggests "It could make it easier to set up an ambush if we know where it is." \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Firemyst Firemyst Daddy Dragon II Full Members March 2009 edited March 2009 Lia wishes she till had a familiar so she wasn't the flying scout now days. "If that's what we need to do, but maybe we should look around some more first?" I think we should explore the pit." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (I meant too many opportunities for actions were skipped between leaving Farshore and the fight. Kit just isn't tankish enough for ambushes) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members March 2009 edited March 2009 (sorry, I was just trying to move things along. Although now, carrying out the fight, I see that Kit and Zan are way overmatched... of course, that might have been Tolin's plan all along, you never know wink.gif Update coming soon.) Savage Tide Info chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: Round 1: "Wha?" Zan asks as Kit sprints for the nearest tree. Kit easily leaps into the lower branches, then begins hauling himself up. (Ends about 10 feet off the ground). The boars charge at Zan. The first gores him easily, the tusk nearly piercing entirely through his body (-19HP). The second comes charging in and also runs Zan through (-16HP). The third gores Zan as well (-14HP), and the rogue drops to the ground. The fourth boar changes course and comes after Kit. The tusks barely miss as Kit dodges amongs the limbs of the tree. Zan remains motionless on the ground. Round 2: Kit unleashes a pair of arrows on the boar directly beneath him. The arrows seem to barely pierce the skin of the beast (-4HP). Kit then moves to a slightly higher position. The boars all surround and attack the tree. It manages to withstand most of the attacks, but some bark does fly off. Kit manages to stay in the tree. Zan remains motionless. Round 3: Kit unleashes another pair of arrows. This time he has a bit more luck (-16HP) The tree gets rocked by three strong hits from the boars. Kit manages to stay in the tree, and the tree trunk seems to be mostly intact still. Zan slides a hand into his tunic and pulls out a vial, he quickly drinks it. (+15HP). Round 4: Kit pounds the same boar again (-16HP). The boars don't let up, they continue their attack on the tree. Some more bark and trunk is busted off, and the tree shakes dangerous, but Kit manages to hold on. Zan rolls to his feet and sprints for the nearest tree. He leaps into some low hanging branches. Round 5: Kit launches another pair of arrows, the boar falls over dead. (+1 kill) Two of the boars turn towards Zan and charge at his tree. One of them stumbles as it approaches, while Zan manages to dodge the tusks of the second. The remaining boar continues smashing into the tree Kit is in. There's a slight crack, and the tree wavers, but Kit manages to stay on board. Zan scrambles up higher into the tree. He readies his bow. Round 6: Kit launches another pair of arrows. He nails the boar (-13HP) The boars press the attack. Kit's tree splinters some more, but seems to remain stable, for the time being. Kit manages to hang on, but nearly drops his bow. Zan's tree takes a hard hit, but Zan hangs on. Zan turns his bow on the closest boar. It's a solid shot (-4HP) Round 7: Kit continues the arrow barrage. He actually manages to miss with the second arrow (-3HP). The boar attacks Kit's tree, it splinters considerably, and teeters dangerously close to falling. The other two boars continue to assault Zan's tree. It shudders, and Zan slips from his perch, but manages to grab hold of the limb before falling far. Zan pulls himself back up. (I'll stop here for the moment, since Kit's tree will soon collaspe (in another hit or so)). Party: "You mean get in the pit?" James asks Lia, "Count me out on that one." A couple of the Olman warriors nod in agreement. "We can show you where we have often spotted Temauhti-tecauni," one of them offers, in halting common. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2009 edited March 2009 "I didn't mean in them as much as around them..." Lia trails off in thought. When the Olman mention they could show a place, she agrees. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (It wouldn't be so bad based on the boar's base stats, but dire boars are perfectly built to deal with Kit out in the open. Tolin, eh? That's the thing...my first thought was to have Kit decline the scouting mission. On the bright side, if Kit does manage to bring all four boars down, he'd only have to split exp. with Zan) * * * * * Kit figured the tree wouldn't hold up for long, but he had to try. First thing he's gonna do is search for another nearby tree to jump into. He may have to play Tarzan and swing on a vine (if there is one available). Jumping and securing his footing in the new tree will be his first priority. If he can't jump into another tree, or there isn't one nearby, he will jump out of the tree, Tumble to avoid damage, then drink his potion of invisibility. What he does after that will depend on how Zan is doing. KIT NOTES: AC 22, 27 or 28 after Dodge and Expertise, Rapier Atk.+14 (or +9) 2d6+5 Crit. 18-20/x2 +4d6 precision, Feint as Move action, Bow +14 100 ft. range 1d8 Crit. 20/x3, Bluff +14, Tumble +19 Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2009 edited March 2009 Gandt lets the Olmans lead the way. When they start getting close to the designated spot, Gandt casts Eyes of the Avoral (BED p.99) to reduce the chances of getting ambushed. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: Round 8: Kit looks around for another near by tree. With the canopy as thick as it is, finding another tree isn't too difficult. Kit braces himself and leaps across the intervening space. He almost makes it to the branch he was aiming for, but manages to wrap one arm around it as he falls. The boar attacking the tree doesn't seem to have noticed Kit left it. It hammers into the tree again, sending it crashing over. The remaining two boars target the tree Zan is in. Only one of them manages a solid hit, but it does little more than scrape some bark off. Zan takes aim at one boar and plugs it with an arrow (-6HP). Round 9: Kit fires another pair of arrows into the flank of the boar (-16HP). It spins around, searching for its attacker. The boar seems confused about where Kit is, and instead turns to join the others attacking Zan's tree. The tree takes some hard knocks, but Zan manages to stay in the tree. Zan fires an arrow at the newcomer, since it seems most injured. He pegs it decently (-6HP). Round 10: Kit fires another pair of arrows. The first drops one boar, while the second puts a hurting on the other one Zan had previously injured (-19HP). (+1 kill) The boars continue their assault on Zan's tree. One misses completely, while the other barely manages to do anything to it at all. Unfortunately its enough to throw Zan off balance, and he has to spend precious time regaining his footing. Round 11: Kit fires another pair of arrows. The first hits (-19HP) while the second sails wide, where it is promptly trampled by the other boar. The boars continue to assault Zan's tree. There's a loud crack as the first boar connects, and the second boar manages to push the tree over. Zan leaps from the tree, grabbing hold of a vine that leaves him dangling about 15 feet off the ground. Round 12: Kit fires another pair of arrows. The first takes out the wounded boar (+1 kill) while the second pierces the tough skin of the remaining boar (-16 HP). The remaining boar finally tracks down Kit's position and charges the tree. The strike leaves the tree mostly unharmed, but stuns the boar. Zan starts swinging. Round 13: Kit plugs the boar with a couple more arrows (-27HP). The boar shakes its head and attacks the tree again, barely scratching it. Zan lands in a nearby tree. Round 14: Kit finishes off the boar. EXP: Kit: 1400 Kit drops to the ground and searches for his arrows. He manages to retrieve all but five, which were broken by the boars. "You think there are any more of those things around?" Zan asks, as he drops to the ground. "I don't think I could survive another bout like that." Party: The Olmans begin leading the group to the north, along the side of the pit, using a jungle trail. The group travels for nearly half an hour before the Olmans suddenly call for a halt. In the distance the party can hear the occasional hoot or click. "Phanatons?" one of the Olmans asks. Another warrior nods. Suddenly the relatively calm is broken by a shriek and a roar, peeking through the foliage, the party can see the large dinosaur break from the jungle and charge a group of halfling sized creatures that look like a cross between a raccoon, a squirrel and a monkey. Lia recognizes them as Phanatons from Larissa's journal. The Phanatons and t rex are not yet aware of the party. Init: Lia: 20 James: 19 T. rex: 18 Olmans(x4): 16 Gandt: 13 Grove: 11 Phanatons (x12): 8 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (No bonus exp. for killing blows?) * * * * * "I don't think the trees could either," Kit chuckles. "We better be more careful from now on." I suppose the two will have to continue scouting the area, so they will, but Kit will recommend they be a lot more stealthy about it. Hope Zan has good Spot and Listen checks. KIT NOTES: Move Silently +13, Hide +15 Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members March 2009 edited March 2009 Lia searches for a spot she won't be sighted by the t-rex, then uses Call Lightning. She will command Tamaska to hide as well. If she spreads away from the party to behind the t-rex, maybe it wont find them right away either. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2009 edited March 2009 (How far away is all this?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members March 2009 edited March 2009 (~100 feet) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2009 edited March 2009 Gandt starts moving closer to the dinosaur. (Run 60 ft. if the terrain allows it. I'm not clear on whether this is taking place in a clearing or amid the trees.) Next round: If it's a clearing + if the rex doesn't notice him (unlikely): Charge/Shield Slam the next round. If it's a forest + if the rex doesn't notice him: keep moving until he catches it flat-footed with a Full Attack. If the rex notices him: take Total Cover to avoid AoO's, then move in and Full Attack at the first opportunity. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members March 2009 edited March 2009 Grove will move in close enough to get off both of his Searing Light spells on the T-Rex. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members March 2009 edited March 2009 (Gandt and the party are still in the trees, the Phanatons and the T.Rex are down to the tar pits where it is clear. Kit was given bonus EXP, unless the excel spreadsheet calculated it wrong.) Kit: "Let's head back to the others," Zan says. "They should have finished cataloging the grove by now." Given the option of not scouting, Kit heartily agrees to the return. The two reach the grove a short time later, and Zan recounts the encounter with the boars. "If it wasn't for Kit's idea of climbing the trees, we'd probably be dead," he explains. Liamae rushes over to Kit, and begins checking him for injuries. She seems to poke and prod some areas a little more than others. Kaskus taps Zan with a wand a couple of times and the majority of his remaining wounds close. "We'll camp here for the night," Tolin announces, "no point in travelling for only an hour and then camping." The night passes without incident. The next day the group sets out again for the next grove of trees. Kit, ever wary, notices a shadowy figure moving parallel to the group some 120 feet away. (+15 XP) (Action?) Party: Round 1: Lia moves behind a tree to gain cover. James quickly casts a spell, but there doesn't seem to be any visible effects of whatever it was he did. The T. Rex chases after a phanaton, grabs it with his mouth and tosses it into the air. The phanaton, sans an arm, tries to glide, but falls back into the waiting beasts mouth. Crouching, the Olman warriors move behind some foliage, while closing the distance to the T. Rex. They stop about 70 feet away. Gandt breaks from the forest and runs toward the T. Rex. Grove raises his hand and calls on the power of Pelor. A beam of searing light leaps forth, passing just over Gandt's shoulder and slamming into the T. Rex. It roars in anger and casts it's gaze down on Gandt. (-29HP). The Phanatons shriek and continue running for cover. Strangely, 3 of them circle around behind Gandt and begin calling out in hoots and shrieks. Round 2: Lia casts her spell. A bolt of lightning falls from the sky and strikes the T. Rex, but doesn't seem to do much (-8HP). James fires his crossbow. The bolt barely penetrates the skin of the beast (-3HP). The T. Rex charges Gandt. Gandt manages to fend off the bite quite easily with his shield. This only seems to make the T. Rex angrier. The olman's throw javelins at the T. Rex. Only one of them even manages to nick the beast (-2 HP). Gandt smashes the beast with his shield (-23HP) then performs a fancy spin and comes back at the beast again. The T. Rex barely avoids the second strike. Grove calls upon the power of Pelor again. This time the effects are not nearly as impressive (-12HP). The Phanatons behind Gandt throw their spears before turning and running for the forest (-8HP total). Init: Lia: 20, SpU: Call Lightning James: 19, SpU: Shield T.Rex: 18, -85HP Olmans (x4): 16 Gandt: 13 Grove: 11, SpU: Searing Light x2 Phanatons (x11): 8 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (By my calculations, it looks like the exp. was pulled right off the exp. table in the DMG which seems a little short considering what Kit did; however, my calculations assumed a Lv.9 and Lv.8 only counted as a Lv.7 party-and Zan's gear probably sucks major a$$) * * * * * Kit chuckles at Liamae. "My travels are always so much better when I have a good woman around. Oh, and Zan, you owe me." Although Kit does not believe he's done anything to anger Tolin, he will attempt a Diplomacy check to improve the moods of the Jade Ravens. Not because he's suspicious of anyone, but because he doesn't really know them that well and it seems like a good idea. Might as well make the journey more enjoyable. As for the shadowy figure, Kit remembers the main party's encounter with Jaccus in the forest. Suspecting as much, he will attempt a Spot check with that in mind. Even if it's not Jaccus, Kit will informs the Ravens of the figure and hope they can also Spot it. KIT NOTES: Diplomacy +14, No Spot mod. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2009 edited March 2009 Gandt goes into a Rage and keeps Full Attacking, since that seems to work well. He uses Smite +4 as one of his attacks. But as a precaution, he starts 5-foot stepping toward the trees, where the rex won't have as much room to move around. (I can't find the rules for fighting in too small a space... which section of the SRD was that in?) If things get hairy, he takes Total Cover. NOTES: Rage, Smite+4, Total Cover if needed d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members March 2009 edited March 2009 Lia casted the spell, so she might as well use it up smile.gif
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Post by TG Barighm on May 9, 2018 15:52:08 GMT -5
bebop007 Member Full Members March 2009 edited March 2009 If Grove has a clear shot, without hitting anyone else, he'll cast Flame Strike on the T-rex. After that he'll cast Righteous Might on himself and then join Gandt in hammering away at the T-rex with his warhammer. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: Liamae smiles at Kit's words. Zan simply nods. Kit attempts to improve the attitude of the Jade Ravens towards him. Tolin seems to relax a bit (improved from unfriendly to indifferent). Zan and Kaskus seems more inclined to help Kit out (improved from indifferent to friendly). (and of course Liamae is still Helpful). When informed about the shadowy figure, the Jade Ravens immediate assume a defensive posture. It doesn't take long for the rest of the party to catch glimpses of the figure as well. "According to the map," Tolin says as the group stops for a quick lunch, "there is an area up ahead where the trail winds through a small canyon. I think we should setup an ambush and see if we can figure out just who is following us." (Action?) Party: Round 3: Lia unleashes another lightning bolt. Again she doesn't even manage to faze the beast (-5HP). James circles to the left, staying in the forest. The T. Rex again tries to bite Gandt. This time the mouth easily slips past the shield and bites down hard on Gandt (-49HP). The beast then lifts Gandt into the air. The olman warriors toss another round of Javelins. Again only one connects, and it barely scratches the beast (-3HP). Gandt, far from helpless, taps into his reserves and strikes out at the t. rex, trying to hit its eye. Perhaps its the surging addrenaline giving him sharper vision, but Gandt's shield edge contacts squarely with the eyeball, ripping it to shreds. (-32HP). The t. rex roars in pain, and Gandt falls from its mouth. He tries for another strike as he falls, but the shield barely misses. Off balance, Gandt lands on his back. With Gandt now safely back, Grove unleashes the power of Pelor. A searing hot column of flame erupts from the ground, burning the t.rex (-32HP). The phanatons regroup near the forest edge. They seem unsure of what to do next. Round 4: Lia calls down another bolt. Again she just can't seem to do much to the beast (-6HP). James fires his crossbow again. The bolt bounces off of Gandt's armor. The t. rex casts its head about, trying to locate Gandt. Spotting him, it tries to pin him to the ground with its foot, but Gandt manages to slip away. The olman charge forward, moving to aid Gandt. Gandt scrambles back to his feet, just in time to meet the t. rex's mouth. The bite isn't as bad this time (-30HP), but again the t. rex manages to grab Gandt. It tilts its head up, and finds that Gandt is too big to swallow. It spits him back out. Grove quickly casts Righteous Might. The Phanatons seeing, Gandt spit back out by the beast shriek and launch their spears. Five of the spears actually hit the beast and bite deep into its skin (-24HP). Init: Lia: 20, SpU: Call Lightning James: 19, SpU: Shield, bolts lost: 2 T.Rex: 18, -187HP Olmans(x4): 16 Gandt: 13, -79HP, rage Grove: 11, SpU: Searing light x2, Flame Strike, Righteous Might Phanatons(x11): 8 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (Think it's time for Gandt to start building a good collection of strong healing potions) * * * * * Seems like a good idea to Kit. He will go along with it, although he will suggest he takes point on the ambush and Liamae stay well back. *Yes, Liamae's been a great help. biggrin.gif KIT NOTES: Hide +15, Move Silently +13 Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2009 edited March 2009 (Yes, but is there anything better than a CSW potion? Those can't really keep up with the amount of damage these monsters deal.) ************* Gandt takes Total Cover and starts 5-foot stepping in Grove's direction. Next round: If the T-rex keeps pursuing him, he stays covered until his health is back at a respectable level. But if the T-rex chooses a new target, he tries once to Lasso its mouth. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (Better than nothing, especially when you see Grove go whacky-whacky for two rounds) Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members March 2009 edited March 2009 Grove will try to move closer to Gandt to cast a Cure Critical Wounds spell on him.(Augment & Empower Healing) If he can't, he'll resort to attack the T-rex with his warhammer instead. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: The group continues down the trail, and an hour later enters the small canyon. several hundred feet into the canyon, the trail suddenly splits. One trail continuing on while the other leads into a narrow and mostly blocked channel. "This looks like a good place to hide," Zan suggests as the party passes it. "We could wait for the shadow to pass, then follow him." "If it followed us into the canyon," Kaskus says. "It might have went around, or went along the ridges." (Does Kit have a suggestion?) Party: Lia goes zappity-zap again. She seems to inflict a bit more pain this time (-11HP) James cuts across the open ground, trying to get behind the dinosaur. The T. Rex continues the assault on Gandt. The teeth grind on the shield but just can't quite get through. The olman spread out, moving to surround the beast. Gandt attacks, getting in one good attack on the beast (-20HP). Grove darts ahead and reaches Gandt. The phanatons darts this way and that, as if looking for something. Round 6: Lia calls down another bolt of lightning. Again the t. rex avoids the worst of it (-6HP). James fires his bolt. The bolt simply thuds off the t. rex's skin. The t. rex continues its assault on Gandt. The teeth close over Gandt, biting through the armor (-31HP). The olmans dart in, striking at the t. rex from the flanks, their weapons deflected harmlessly by the t. rex's thick skin. Gandt winds up and lets fly with a mighty series of strikes. (-43HP total) Grove quickly casts his spell, and some of Gandt's wounds close (+43HP). The phanatons draw dagger like shortswords and be closing. Init: Lia: 20, SpU: Call Lightning James: 19, SpU: Shield, bolts lost: 3 T.Rex: 18, -267HP Olmans(x4): 16 Gandt: 13, -67HP, rage Grove: 11, SpU: Searing light x2, Flame Strike, Righteous Might, CCW Phanatons(x11): 8 Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (Nope. Party has to try) "Let's just see if we can draw it out here, for now," Kit replies. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: The group sets up the ambush. Time passes. Just as they're about to give up, a shadow falls across the opening. Jaccus moves cautiously into view, carefully studying the ground. (Action?) Party: Round 7: Lia unleashes another bolt of lightning. Again the t. rex shakes off the worst of the damage (-6HP) James reloads and fires again. The bolt barely nicks the beast (-1HP) before sailing off into the tar pits. James curses. The t. rex turns an attacks the lighter armored Olmans. It stumbles and as it catches a foot on a boulder (-3 DEX) and opens itself up to a corridinated counter attack from the Olmans, Gandt and Grove. Only one Olman weapon manages to hit home (-5HP), while Gandt manages a decent slice (-23HP) while Grove taps it with his hammer (-8HP). The Olmans attack again, scoring 1 weak hit (-2HP). Gandt attacks, but both his strikes fail to connect, in a rare display of combat ineptitude. Grove attacks, likewise missing. The Phanatons dart in from all sides. The t. rex manages to take out of one othem, but quickly becomes surrounded. Despite their frenzy, none of them manage to strike the beast. Round 8: Lia calls down her last bolt. The bolt scores a direct hit, and even though the beast seems about to shrug off this latest attack, it wobbles, and falls over, nearly crushing some of the phanatons. +1 kill Exp: Gandt: 1125, Lia: 1240, Grove & James: 1350 The party killed an Olman Enemy, +1 affliation bonus! (Story update coming shortly) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (I take it Jaccus doesn't have any weapons or armor save for maybe a club) Kit makes a few faces as puzzlement and impatience crosses his mind. The Tiefling just doesn't have time to deal with the pirate right now, but he needs to do something. Kit will allow Jaccus to advance until Kit can get behind him, although not close enough to be in melee range. He will Tumble, Jump, Climb or whatever to get behind Jaccus. Kit will have his rapier drawn, but he won't attack. Instead... "Why do you prowl the jungle, old man? Do your pirate friends not appreciate your company anymore?" Kit will ask. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2009 edited March 2009 Gandt's a bit winded after the rough battle, but he takes a moment to nod his recognition to the fallen dinosaur, as if to acknowledge it as a mighty opponent. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: Jaccus turns slowly to face Kit. "Well, well. Surely you don't mean to challenge me all by yourself, boy?" As Kit expected, Jaccus doesn't seem to be armed without anything other than a club and a dagger or two. His armor appears to be a rather cheaply made, slightly oversized leather set, probably lifted from someone in Farshore. Party: One of the phanatons approaches the party. "You fight good," he (or she) says. "We of the silver back tribe thank you for your help." Each word is accompanied by hoots and shrieks, making it somewhat difficult to understand. "Thank you," James responds. "Our colony is threatened by a group of pirates, could you assist us in our defense?" The phanatons howl and shriek amongst themselves for a moment. "We must discuss this with the elders," the phanaton finally says. "We will let the tanaroan know of our decision in 3 days." "Very well," James says with a slight bow. "One more thing, I didn't catch your name." "My name is Palama," the phanaton says. With that the phanatons disappear into the forest. "Let's go share the good news with the village elders," James says, and the party returns to Tanaroa. J'Kal greets the party when they return to the village. "I take it you were able to defeat the beast?" she asks Lia. Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 Kit shakes his head in a tired manner. "Always combat with you. Oh, my need to beat you down has been sated...for now. And I decided to let the rest of the party go ahead without me. I just want to know why you're still here, on this island, with no comforts whatsoever...unless you have a thing for jungles filled with nasty beasts, or...Tanaroan women, maybe?" It may be semi-friendly banter, but Kit still expects to be attacked. Dodge on Jaccus and every last bit of his Expertise feat for the full +5 AC if Kit needs it. KIT NOTES: AC would become 28 against Jaccus, -5 atk. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: Jaccus grits his teeth and tightens his grip on the club. "I wouldn't be here if you hadn't stopped me from taking that ship. All I wanted was to sail the seas again, and instead I'm stuck here, waiting for the pirates to come back." Jaccus shifts to the left, moving away from the main trail. "I must say though, I'm surprised you haven't stuck your tail between in your legs and high tailed it out of here," Jaccus adds with a chuckle. Party: (Lia?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2009 edited March 2009 Lia shares the story of the adventure, making sure to give praise to the warriors from the village who came along for the fight. She isn't sure if she should mention the Phanatons or not. She gives James a quick look to see if he gives a sign. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2009 edited March 2009 "Surely the great Jaccus Bloodhorn is resourceful enough to escape an island in the middle of the ocean," Kit notices Jaccus inching away. Kit settles into a combat stance. "Of course, I can't let you do that. The ocean is dangerous, but it's much less so while you remain in chains. Give up your weapons and come back to Farshore with me. I'll make sure they don't execute you, and I might be able to convince Lavinia to take you back to Sasserine. You might be able to start a new life there and eventually earn your family's forgiveness. But I doubt you will accept my offer, and that's just fine with me. There is only one way off this island for you, and all roads go through me. Choose wisely," Kit adds with a stern look. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: "Surrender? To you? Never boy." Jaccus moves, almost faster than Kit can follow, but not quick enough for Kit to not see him flick his toes upwards. Kit easily avoids the shower of rocks that follows, and manages to bat away the the thrown dagger as well. Jaccus wasn't sitting still while waiting for Kit to react, however, and he easily closes the distance between the two. Kit just manages to deflect the club, while Jaccus manages to avoid the rapier in turn. Jaccus comes in again, trying to smash the rapier out of Kit's hands. Kit deftly slides the blade over the club and gives Jaccus a light poke. A quick backhand by Jaccus grazes Kit's shoulder, but doesn't do much damage. The pair slowly circle. Kit feints high, then comes in low, only to have the attack turned away by the club. Jaccus kicks a boot out at Kit's face, but Kit easily dodges and opens his own bag of tricks, using the power of his ring to go invisible. With a grunt Jaccus lurches back as Kit slams his rapier through Jaccus's chest, piercing a lung. Moments later the rapier's shock ability kicks in, and Jaccus twitches violently. Kit withdraws the rapier and Jaccus falls to the ground, coughing up blood. The club suddenly whips at Kit's feet, and its all he can do to hop backward to avoid the blow. He hits some loose gravel and falls backward. He recovers just in time to block the club with his buckler, but the blow momentarily numbs his arm. Jaccus rears back and brings the club down again, and Kit barely gets the buckler up, and the club clips his shoulder. Blood frothing from his lips, Jaccus swings down again, and Kit rolls to the side avoiding the blow. Jaccus turns and leaps at Kit, his club coming down to connect with Kit's skull, but Kit's rapier reaches Jaccus' heart first. There's still enough force behind the blow to stun Kit as his father's dead body slides down the rapier to collaspe against Kit's. "Kit!" The sound of Liamae's voice brings Kit around. Tolin and Zan quickly pull Jaccus' body off of Kit, and Kit finds it much easier to breath. Seeing Kit lying in a pool of blood, Liamae frantically searches his body for wounds. His head throbbing, Kit nearly passes out from the pain as Liamae lifts his wounded arm arm to check for wounds. EXP Earned: 3000XP (I made him a CR 9 encounter, since he didn't have all his gear. Might have been a bit high still, but at least it made for a decent fight, I think. Oh, and I was on the phone with an idiot and forgot to mention, that's a level up.) (Actions?) Party: J'Kal thanks the party once again for their work. "We will begin harvesting the tar immediately and arrange shipment to Farshore." (It's midafternoon, does the party rest at the village or start on the trail back to farshore?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (Yeah, I was counting on Jaccus' AC being low. Would have had Kit use Imp. Feint more often-or did he? Probably couldn't have knocked off Jaccus' HP without sneak attack-and try to use the sap to drop Jaccus, but it looks like Kit took more damage than I thought so I guess he didn't have time) * * * * * Kit grins at Liamae staring down at him. "Hey, beautiful. Is Grove around? I could use...oh, right," Kit suddenly groans. "My sister is SO gonna kill me." Not sure what else Kit can do now. I suppose the Ravens can search Jaccus for clues while Kit rests. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members March 2009 edited March 2009 Kit: Kaskus turns from inspecting the corpse and lays a hand on Kit. Several of his wounds heal, though his shoulder and arm still feels numb and awkward. Kaskus examines him for a bit, then hands him a flask. "Drink this, and you should be good enough to travel and fight again." "Your sister?" Liamae asks as Kit drinks the potion. Party: The party decided to rest for the afternoon, and set out again in the morning. Again the villagers provided food for the party, although no festival took place. In the morning they set off. A light rain accompanied them most of the way, though perhaps it worked to stave off any monsters that might other wise attacked. Night fall brought them to the small fishing village across the bay from Farshore. (Any actions before returning to Farshore?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 "Yeah, my sister. A priestess on my island. Believes in forgiveness and redemption and all that silly stuff," Kit mumbles. "And a great big bully to me! She thought I was out here to bring my father back, but that ain't gonna happen now and boy will she be pissed. See, she's not one of those wimpy healy priests like Grove. She's a Weather-weaver, and a good one at that. Hope she doesn't hear about this 'on the wind' or whatever it is she does..." Kit laughs. "Sorry for prattling on. Where is my dear ol' dad? He got anything on him? Oh, and we should probably bury him. I hate his guts, but I still don't want to see them spread all over the island." Kit will also be sure to break off and take one of Jaccus' horns before he leaves. (Can I get a status line plz? And I also need a response to my PM about Kit's inventory. It's night and day if its true) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members March 2009 edited March 2009 (nothing here, let's move on) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2009 edited March 2009 (Gandt will switch his prepared level 1 spell back to Blade of Blood, otherwise there aren't any actions that I can think of.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members March 2009 edited March 2009 (Kit's current HP is at 63. I didn't get a PM about inventory. And I need Kit's Level up information.) (Myst: I need Lia's level up as well) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2009 edited March 2009 (K, Kit is going Swashbuckler. Just need an HP roll and I'll send it) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members March 2009 edited March 2009 (rolled an 8) Savage Tide Info chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Kit and the ravens bury the corpse. Kit takes the dagger, although it doesn't seem worth much. The rest of equipment was so worn as to make it mostly unusable. Kaskus says a few word about nature reclaiming its own, and then the group departs for the next grove. The rest of the trip proves uneventful, as does the grove itself. Most of the larger trees have died, making the site unusable. After consulting the map again, Tolin leads the party to toward southeast side of the island where Farshore is located. Near night fall, the party arrives at a strangely barren clearing. "I guess we should rest here for the night," Tolin says. "I think we should push on," Kaskus says suddenly, earning a scowl from Tolin. "Something seems strangely amiss about this area." "It's just a clearing," Tolin says. (does Kit have an opinion) Party: Reclaiming their boats at the harbor, the group paddles hard and reaches farshore in a couple hours. Despite only being gone a few days, the party can tell a marked difference in the preparation for defense of the colony. One new tower has been completed, and another is already taking shape. At the harbor, the colonists are busily repairing the burnt out hull of the Hellfish. Of course, the strangest sight at the harbor is a new ship, a tall-masted vessel flying a flag featuring a disk with a curved line representing the horizon, and an upturned crescent on a green background. "Who is that?" James asks. Grove recognizes the symbol of Fharlanghn on the flag. (+10 XP) Lia and Gandt both recognize the symbol, and realize that when its on a green background, its a symbol of the Striders of Fharlanghn (+20 XP). Gandt's not sure where he learned of the Striders, perhaps at the colleseum. Lia, on the other hand recalls that the Striders are a quasi-military organizations, often dealing information and fighting against the plots of evil doers (+25XP). Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 Quote: wrote: Gandt seems to recall ((I think your post got cut off, here.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members April 2009 edited April 2009 (Nah, that part just got left in by accident after I changed the last paragraph) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Quote: wrote: Kit takes the dagger, although it doesn't seem worth much. (Dagger? Why would he do that? What about Jaccus' horn?) * * * * * Kit doesn't like the clearing, although his reasoning is more along the lines of it being too open and large predators. Kit will also want to take a look at the map. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 Gandt imparts what he knows to James. He then stops one of the colonists and, pointing to the Striders' ship, asks, "What's the deal with them? What are they doing here?"
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Post by TG Barighm on May 9, 2018 15:53:14 GMT -5
Firemyst Daddy Dragon II Full Members April 2009 edited April 2009 Lia also shares what she knows with James. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members April 2009 edited April 2009 If Lia and Gandt relay their information first then Grove will remain silent for the moment since he merely recognizes the God's symbol, but nothing else about it. He'll instead wait and listen to what Lia and Gandt say as well the colonist's response as to what the Striders presence entails. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: (Kit used to take daggers all the time, I just assumed he would take this one. I forgot to mention the horn, but yes, Kit took it.) "Perhaps you're right," Tolin replies to Kit. "Something seems amiss," Liamae suddenly says, cocking her head to the side. "Did you hear that," Kaskus asks. "What?" Tolin replies. "I'm not sure," Kaskus answers. "There!" Zan cries suddenly and points towards the trees to the right of the clearing. In the darkness of the shadows of the trees a strange and twisted creature appears, followed by 2 more. "Wights!" Kaskus cries. "Foul abomination, I will destroy you!" (Kaskus is urging battle against the Wights, does Kit object?) Party: "Striders?" James says. "Never heard of them." Gandt asks a colonist. "Them striders arrived a few days ago, right after you guys left. They claimed they had some urgent news and left to meet with Captain Kabbanja as soon as the ship docked. Haven't seem them since." "Let's go report to Lavinia," James says, maybe she knows more about these Striders. (Does the party accompany James?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 Although Gandt is eager to get back to his workshop to repair his armor, he figures that asking Lavinia about the Striders can't take too long. He'll accompany James, and will want to meet these Striders for himself. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members April 2009 edited April 2009 Lia thinks we should all go to see Lavinia. She doesn't like how they arrived so soon afterward. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members April 2009 edited April 2009 (Yeah, but those daggers were magical or poisoned. If there is no reason for Kit to believe the dagger is special, he won't take it. Btw, I'm going to keep operating under the impression Kit doesn't have the ring yet) * * * * * "Wight? What the heck is a wight?" Kit replies. "Meh. They can't be worse than golems or mummies. Take them down!" To Kit, the creatures are just really ugly looking people with funky eyes. He will draw his bow and double attack with it until the wights get close enough for melee. When they do, he will draw his rapier and look to Feint any wight that attacks him or flank and backstab any wight in melee with the Ravens. He will DODGE any wight attacking him. Kit will stick with this strategy until he either sees his attacks or the Jade Ravens do something to suggest he is completely wrong about the wights. *I like to think Kit is pretty familiar with local beasts and oceanic monsters, and maybe with some demons, but things like undead, save for the most basic and famous creatures or those he has encountered before, are beyond him. KIT NOTES: Rapier +15/10 2d6+5 (1d6 is shock), MW Longbow (Rnge.100ft)+15/10 1d8, Dodge +2 AC, Bluff +15, INIT.+5, Fort.Ref.Will +8,12,3 **You might see a few duplicate posts here. Just delete them Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Init: Wightsx6: 20 Zan: 19 Liamae: 15 Kit: 14 Tolin: 8 Kaskus: 4 Round 1: The wights move toward the party (closing within 20 feet), while staying close to the trees. A second group of 3 wights appear at the far side of the clearing. Zan takes cover behind a nearby tree and fires an arrow at the closest wight. The arrow flies wide. Liamae casts a spell, and stretches out her hand toward the wights. Rays of fire leaps from two of her fingers, searing the closest wight (-19HP). Kit fires a pair of arrows at the same wight Liamae struck. The first hits home (-2HP) while the second flies high. Tolin darts in and swings hard, cutting down the first wight. Kaskus cast a spell, and a ball of fire appears in his hand. He tosses it at the closest wight, but the damage is minimal (-7HP). Round 2 The wights attack Tolin, but him armor manages to withstand their blows. The group of wights farther away cross the clearing, stopping 10 feet from the other group. Zan fires an arrow at the wights attacking Tolin. It barely nicks one of the wights (-1HP). Liamae casts her spell again, and the results are the same (-19HP). Kit again targets the wight wounded by Liamae. This time both arrows strike, but its not quite enough to bring the wight down. (-4HP). Tolin gears up for another swing, and slips on something, nearly falling backwards. He regains his balance in time to try a half-hearted lunge, which surprising connects and drops another wight. Kaskus tosses another ball of fire. This one hits (-13HP) and the wight bursts into flames. (Actions?) Party: The party hustles to Vanderboren Manor, where they find Lavinia enjoying a light lunch. She invites them to sit an eat with her, and while they're eating, James briefs her on their success with securing aid from the Olmans. Lavinia seems quite pleased with this development. Then Lavinia catches them up on what has transpired in the colony since they left. She ends with a warning for James, "Stay away from those Striders. They have it set in their heads that you cannot be trusted." James looks away, then nods slowly. "I understand," he mutters. After the meal, Gandt returns to his workshop. (Any questions for Lavinia? Or tasks to perform in the afternoon? It will be a few days before the next task.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Kit will help Tolin in melee using his usual flank and backstab tactics. He will continue to act like the wights aren't unusual (unless someone tells him otherwise). Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members April 2009 edited April 2009 Now that Grove is of the appropriate level, he will offer to cast the Hallow spell on Farshore's graveyard (I don't know if the material components are provided by Vesserin or not, but I've got more than enough money to cover the cost). Also, in his free time, he will help Vesserin in the day to day activities in running Farshore's chapel as best he can. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 After repairing his armor, Gandt goes to Sellis' Woodworks and Smithy to help boost the colony's armorsmithing operation (the DC is 25, and Gandt's Craft roll is 29 after taking 10). Then, following Kit's suggestion, he looks to see if there's anything further he can do to improve the colony's equipment. ((After the trogs, the greenhouse, the cemetery, and the armorsmithing task, Farshore's GP limit would be at 5800, I think. I may have some stuff to buy once I know if this is correct. Did the Olman tar pit quest add anything to the limit?)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members April 2009 edited April 2009 Lia wants to know what Lavinia thinks of the Striders. Also if they should be watched. Was the warning just for James or the whole party? Also any information about them including where they came from. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members April 2009 edited April 2009 (If the GP limit is increased to 5800gp, it would be nice to know if the colony's gear has likewise improved. Due to that ring there are a number of magic items Kit would like to buy) Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members April 2009 edited April 2009 (The 2,000 increase from the smithy goes towards the asset base, not the gp limit, I think. From what we've done and with the Hallow spell I think we're at 2,800 for gp limit. The way I read it, the gp limit from the Trog quest doesn't go up until three months after it's completed.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members April 2009 edited April 2009 (Some of GP Limits increases don't take effect until after a traderoute with Sasserine has been secured. The green houses and the trogs side quests are of this type. Casting Hallow on the cemetary is an instant upgrade. That being said the smithy increases the assets, which indirectly increases the GP limit, although it takes longer for that to be seen. With the imminent threat of the crimson pirates attacking, the smithy is focusing on armor and weapons, so improving situations there, improves the types of equipment the militia will have. And you can improve the smith's 3 separate times. The tar pits quest doesn't directly add anything to assets or gp limit, but helps with repairing ships, etc. Long story short, once Grove finishes with his spell, the colony's gp limit will increase to 1800.) Kit: Round 3: The wights close and pound on Tolin, but his armor deflects the blows. Zan fires another arrow. It misses, skipping off the ground and into the trees beyond. Liamae uses her wand, and a shimmering shortbow appears, hovering in the air next to her. It fires what appears to be an arrow of some kind, which hits a wight before disappearing (-8HP). With the wights partially surrounding Tolin, Kit easily flanks with Tolin. Hitting a wight at close ranges seems to be a pretty tough request for Kit however, as he can't seem to find the target. Dumbfounded, Kit nearly drops his rapier in disgust. Tolin slices, cutting deep into the wight struck by Liamae earlier. (-12HP) He immediately reverses his swing, and drops another wight. Kaskus lofts another ball of flame, which sails up, and comes down right on top of Kit. Kit manages to roll away from the worst of the fire (-2HP). "Watch where you're throwing that, stupid druid!" Liamae yells. "Sorry," Kaskus replies. Round 4: The remaining three wights give up attacking Tolin and turn on Kit. All three fail miserably in their attempts to hit him. Zan charges in to hit a wight but trips and lands at the wight's feet, barely avoiding the counter attack as he falls. Liamae draws her bow and attacks, while directing the bow beside her to do the same. Neither one manages to hit. Kit manages to recover nicely from his blunders and stabs one of the wights twice (-16HP). Tolin stumbles as he brings his sword around, and his face meets a wight fist. The pain seems slight (-3HP) and Tolin shrugs off the blow enough to deflect the second wight with his sword. Kaskus runs in to touch a wight with his flaming hand. He earns a fat lip for his troubles (-2HP) and a sudden pain wracks his body (+1 negative level). The wight seems a bit stronger. Round 5: Having found something they can hit, wights turn on Kaskus. And suddenly find they can't hit him. Zan scrambles back to his feet and stabs the closest wight, dropping it. Liamae's double bow attack continues. And again both misses. The floating bow vanishes in a flash of sparkling blue light. Kit attacks, landing two solid blows (-16HP), allowing Tolin to quickly dispatch another wight. At such close range, one would think Kaskus could not miss with a ball of fire, but sure enough he does. The ball sails past the wight, over the ducking Tolin and into the trees beyond. Round 6: The remaining wight continues to attack Kaskus. The druid easily avoids the attack. Zan stabs it once (-9HP) while Liamae fires her shortbow at it, missing again. With a couple neat stabs to the eyes, Kit drops it (+1 kill) Exp: Kit: 450 Party: Grove takes his leave and goes to prepare for sanctifying the cemetary. Vesserin gladly supplies the material components. What spell effect will Grove apply to the site? Gandt spends a week increasing the smithy's productivity. During the work, Gandt inquires about improving the weapons of the militia. He's told that the smithes are doing what they can, but one of the smith's also relates a Olman legend of a clan of Rakastas that lived on the central plateau and were famed for the quality of their weapons. "It's too bad we don't have any of these weapons here," the smith laughs. "The striders are well known on the mainland. They were involved with saving Cauldron from some evil plot a few years back. These two, however, seem to have something against half-drow, or 'strays' taken in by the Vanderborens. Or both." Lavinia explains to Lia. "They shouldn't have any problems with yourself." (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Kit rubs Kaskus' sparks off his clothes. "I've faced great beasts, horrible monsters, mummies, and even diabolical traps, but it's always the errant missile or urchin that gets me," Kit chuckles. Guess Kit and the Ravens will keep doing what they're doing, but Kit will want to take a look at the map first. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members April 2009 edited April 2009 Grove opts to have the Aid spell attached to the Hallowed graveyard. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Tolin and Zan are looking at the map when Kit walks over. They seem to be looking around, as if trying to locate a specific landmark or something. Kit studies the map for a moment, and realizes the clearing corresponds to one of the circles on Tolin's map, as if there's supposed to be a grove nearby, although the color of the circle on the map seems darker than the others, as if the person making the circle pressed harder on this one than they did with the others. Party: The party continues about their chosen tasks. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 "What are we looking for? Something in particular that identifies the grove? I can see fairly well in the darkness. Tell me what it is." Kit will also ask if the Ravens know who created the map. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 ((I'll try to get to Gandt's shopping list tomorrow, but are there any other actions the main party needs to worry about right now besides tasks?)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members April 2009 edited April 2009 (Just tasks at the moment) Kit: Tolin glances at Zan, then back to Kit. "We're not looking for a grove," he whispers. "There's supposed to be some old ruins around here. We were going to check them out, see if there was anything valuable lying around." Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Kit frowns. "On whose authority? I was told we were looking for groves of trees that produce flammable sap. I need it for a plan to defend Farshore. Look, I'd love to find something valuable too, but now is not the time. The colony is in danger, as are the only damned ships..." Kit shakes his head. "Can you guys put the dungeoneering off until after the colony is saved?" Kit suddenly narrows his eyes at Tolin. "Who gave you that map? Who told you about the ruins?" Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: "Shhhh," Tolin hisses and glances toward Kaskus and Liamae. "Keep your voice down. Lavinia gave me the map with the groves. Jeran, the clerk, or librarian, whatever you want to call him, asked Zan and I if we'd be interested in searching for a lost Olman village shortly after we arrived here. At the time, I turned him down, but I figured since we were going to be out here anyhow, we might as well take the time to look for the village." "We understand the urgency," Zan adds. "But it'll take an hour, maybe two." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members April 2009 edited April 2009 Lia doesn't know what task to do. Suggestions? Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Kit rolls his eyes and loudly sighs. "Oh, not one of those people again... Listen, have you met Urol? Little guy. Likes old things. Led us into a few ruins. Said it wouldn't take long. We rescued his helpless butt from being sacrified to a huge golem. Gandt nearly kicked the bucket. And here we are, once again, about to take an 'hour or two' to explore yet another ruin, and no Gandt," Kit points a finger at Tolin. "You guys may be interested in this side-trip, but I'm not. If anything goes wrong, even in the slightest possible way, we leave. Got it? No excuses!" Not sure if you can call that a Diplomacy check to convince the Ravens not to go. It's more Kit being annoyed than a genuine Diplomacy check. Kit will be sure to be Spotting and Listening from now on. If they find the ruins, Kit will not allow Tolin to lead the group into the ruins. Kit will assume that role (he will refuse to enter if he can't). KIT NOTES: Spot and Listen suck (but he will do them anyway) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Tolin sighs, but nods his head grudgingly. "How about this? If we find the ruins, we'll make note of it and us Ravens can come back later to explore it. Besides, if you're not here, they'll be a bigger share of treasure for each of us," Tolin says with a smile, which seems entirely genuine to Kit. "I think we should fine some place to camp for the night, and soon," Zan chimes in. "You might be able to see okay in the dark, but I'd rather not be marching through this forest when the sun sets." A sudden shout from the center of the clearing draws the trios attention. "There's something partially buried here," Kaskus says, as he kicks at something with a boot. "Looks like some sort of Olman artifact." Tolin and Zan glance at Kit, as if asking for permission to dig up the artifact. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Kit vigorously shakes his head. "Oh, no you don't! The last ancient artifact I found inflicted a friend of mine with Mummy Rot. I'll check it out," Kit turns to Liamae. "Uh...I hope you guys have something in case there is a curse...or something." Kit will examine the artifact for himself to make sure it isn't trapped or anything like that. KIT NOTES: Fort.Ref.Will +8,+12,+3, Evasion, +1 AC/Ref. saves vs. traps Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 ((Okay, I'm thinking of adding an ability to my weapon, but I don't remember how the pricing goes. If it's a +1 equivalent effect, are you just charged for a +1 bonus (1000 gp), or do you add up all the preexisting enhancements on the piece of equipment to determine the cost? I may buy a few potions or a wand, too, but I wanted to check on this first.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 (You pay for the difference between the total enhancement and the enhancements you already have. Thing is...is there anyone in Farshore who can even do the enhancement? If Gandt throws down how many thousands of G necessary to create the enhancement, he'd completely shift the economic power in the colony) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Kit carefully approaches the artifact. After a moment, he kneels down next to it and takes a closer look. It appears to be a ceramic plate of some sort, sticking partially out of the ground. On one side Kit can see a few runes, possibly Olman in origin. "Here's something else over here," Liamae says from the edge of the clearing. "Looks like an urn or something." Several more are found, and Kit examines them all in turn, determining it is safe to extract the artifacts. The group recovers a total of 13 artifacts, in various states of decay. The black plate Kit originally examined is the only one that appears to be in mint condition. "I guess this is the site of the old village after all," Tolin says to Kit. The group ends up camping near the clearing, despite the uneasiness of it all. The next morning they set out for the next grove. Kit leads them around the few animals that cross their path, and they arrive around noon. After a quick survey, they head out again, towards the northern part of the island. Coming around an outcrop of rocks, the party suddenly finds themselves face to face with a family of six monstrous, spider like creatures. Kit recognizes them as rhagodessas, having fought one before. Init: Kit: 19 Liamae: 18 Zan: 11 Rhagodessas: 10 Tolin: 8 Kaskus: 6 (actions?) Party: Lia is approached by Vesserin Catherly late in the evening the day after the party returns. He asks to speak to her privately, then reveals that he is the local representative of the Church of the Whirling Fury. He expresses concern over a missing missionary of Pelor, Noltus Innersol. He asks Lia to look for the missionary, the next time she visits with the Olman. The next day Hevrick Aldwattle approaches Lia, asking her various questions about the flora and fauna of the isle. Before long he turns the discussion to Arcane matters and Lia notices the Witchwarden's symbol on a small pin he's wearing. He asks Lia to bring any magic artifacts she might find to him, explaining that he is looking into rumors that Thanaclan magic was used in the creation of some artifacts on the island. The day after the party returns, Jeran Emrikad comes to speak with Gandt while he is helping the smith's. Taking the half-merrow aside, Jeran flashes his Seekers badge, and then asks if Gandt has discovered any artifacts while on the Isle. Later that same day, Ulvar approaches Gandt and offers to buy him a drink and discuss matters of security in the colony. After most of the patrons have left the tavern, Ulvar gets down to business, telling Gandt that the Zelkarune Horns have charged him with returning some "trophies" to Sasserine. He's willing to share the information, if Gandt is interested. (These tasks are things that could be on going, or coinciding, and the pettitioners aren't expecting Lia or Gandt to drop what they're doing in support of Farshore's defenses and focus on these.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 (Blarg. I don't remember what it was like to fight them. Can I get a better idea of positioning? I have no idea how to approach them)
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Post by TG Barighm on May 9, 2018 15:54:52 GMT -5
chiapet Member Full Members April 2009 edited April 2009 (Sorry. I realized I forgot them and had meant to come back and post them later. The Ravens & Kit are strung out on the trail, with Zan and Tolin near the front Kaskus and Liamae 15 feet behind them, and Kit bringing up the rear 15 feet behind them. Kit has just rounded the outcropping, which runs for approximately 100 feet on the left side of the trail. The Rhagodessa's are near the opposite end, with three surrounding a small cave-like opening in the outcropping wall, while three others are positions in the trees (10-20 feet off the ground) on the down slope side of the trail. Kit, from his position, is roughly at the same height as those rhagodessa, while Liamae and Kaskus are 10 feet below Kit, and Tolin and Zan an additional 10 feet below them.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 (Do we have surprise or has combat already begun?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 (essentially both sides were surprised.... I've never rolled so many 1s and 2s in my life.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Kit will pull out his bow in the first round and nail a rhag in a tree. In the next round, if the rhags remain out of melee range, more arrows. If they don't, Kit will draw his rapier and look to flank with somebody for backstabs. Dodge whatever Kit is attacking. This assumes the rhags are hostile. KIT NOTES: Bow +15/+10 1d8 Crit/x3, Rapier +15/+10 2d6+5 Crit.18-20/x2, Backstab +4d6, AC 22, Dodge +2 AC, Tumble +20, Telling Blow, Evasion, Tiefling energy resistences Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: The Rhagodessas hiss and leave no doubt in Kit's mind that they'll attack, so he fires a pair of arrows. The first buries itself deep into the closest Rhagodessa while the second thuds harmlessly into the tree. (-6HP) Liamae quickly casts a spell, pointing her right hand at the Rhagodessa struck by Kit. Two beams of light blue light streak from her fingers, slamming into the Rhagodessa (-8HP). Zan drops back behind Tolin and takes aim at the wounded Rhagodessa. It's another hit, but its not a solid strike (-2HP). The Rhagodessa attack, with the three on the ground charging toward Tolin. The strike at him with their pedipalps (pinchers) but Tolin manages to deflect the blows. The other three jump from tree to tree, circling toward Liamae and Kaskus' position. "Fall back," Tolin barks as he moves back closer to Liamae and Kaskus, "we can't let them get behind us!" He then draws an arrow back and fires at the wounded rhagodessa. The beast hisses as the arrow strikes home (-7HP). Kaskus moves back by Kit and begins casting a spell. He points at the wounded Rhagodessa, and a bolt of lightning flashes down through the trees, splintering the tree and blasting the Rhagodessa apart. Round 2: Kit picks another target and lets fly. Two arrows hit this time, but seem to be less effective (-6HP). Liamae scurries back by Kaskus before casting another spell. The blue light slams the Rhagodessa, with basically the same effect as before (-7HP). Zan once again drops behind Tolin and fires at the wounded Rhagodessa. Again its just a nick (-2HP). The Rhagodessas on the ground charge after Tolin again, trying to grab him with their pedipalps. The second one manages to grab him, and drags him toward its mouth, where it bites down hard (-13HP). The third moves after Zan, but he manages to roll away at the last moment. The two remaining in the trees use the trees to move around the party, not quite cutting off the escape route. Tolin struggles, and breaks free of the Rhagodessa's grip. He drops his bow in the process. Kaskus unleashes another bolt of doom, blasting the wounded Rhagodessa apart, again. (actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Kit will focus arrows on the rhags trying to use the trees to get behind the party. He hopes they fall when struck. Again, switch to rapier when they finally get in melee range. He will stand pat and constantly use Imp. Feint on any that attack him in melee to score backstabs. If they attack someone else, he will use his Flank and backstab strategy. Dodge +2 on a rhag attacking Kit. KIT NOTES: Bow +15/+10 1d8 Crit/x3, Rapier +15/+10 2d6+5 Crit.18-20/x2, Backstab +4d6, AC 22, Dodge +2 AC, Tumble +20, Telling Blow, Evasion, Tiefling energy resistences Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 (Yeah, with those costs, improving his weapon is right out. His armor, though...) Gandt spends 1,000 gp to give his armor a +1 enhancement. He also he tries to find someone who can use the Permanency scroll -- he'd like to make the Resistance spell permanent on himself. (Unless anyone can think of a better use for the Permanency scroll. Would it be worthwhile to use it for a spell that has some defensive purposes for the colony (perhaps Alarm, Gust of Wind, or Solid Fog?) Or are those spells' areas of effect too restrictive?) He puts the Hold Monster scroll and Waves of Fatigue scroll from his inventory into the community chest. ********************************** Jeran - Gandt jokes that he can't take two steps on the island without tripping over some ancient artifact or another. He imparts what he knows, but points out that Urol probably knows much more about the artifacts they have found. Ulvar - Gandt will hear him out, though he's pretty sure he knows where this is going. The smith - Regarding this: Quote: wrote: Olman legend of a clan of Rakastas that lived on the central plateau and were famed for the quality of their weapons His curiosity piqued, Gandt will try to find out more about this legend in his free time. (It's rather low on his list of priorities, though.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Quote: wrote: Would it be worthwhile to use it for a spell that has some defensive purposes for the colony (perhaps Alarm, Gust of Wind, or Solid Fog?) (I can't think of any offensive spells with a low margin of error, but a buff spell with a wide area of effect could be useful for protecting the colony's soldiers. But it's probably still a little too early to talk about the party's strategy) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Round 3: Kit targets the last of the Rhagodessa in the trees, the first arrow barely scratches it (-2HP), while the second blasts completely through the hide of the creature, pinning it to the tree (-15HP, prone). Liamae scurries back the path, to stand just behind Kit. She unleashes another dose of the blue light, again with the same amount of damage (-7HP). Zan fires his bow at the struggling Rhagodessa, putting it out of it's misery. The Rhagodessa on the ground, bite and claw at Tolin once again. Three solid bites are landed, putting a world of hurt on Tolin (-30HP) and Tolin struggles to stay on his feet. Tolin steps back, and quickly drinks a potion. Some of his wounds close up (+14HP). Kaskus rushes forward and touches Tolin, healing some more of his wounds (+17HP). Round 4: Kit glances around, trying to find a spot where he can get a clear shot. He settles for firing at the right most rhagodessa. Both arrows strike, although the damage isn't spectacular (-8HP). Liamae fires off another round of blue light spell. This one slams the rhagodessa hard (-9HP). Zan fires another arrow, nicking the rhagodessa (-2HP) Two of the Rhagodessas continue the assault on Tolin, while the third, wounded Rhagodessa instead charges tries to grab Zan. Tolin gets grabbed and bitten again (-10HP) as does Zan (-12HP). Tolin fails to break free of the Rhagodessa's grip. Kaskus fires off another bolt of electricity, striking the non-grappling Rhagodessa (-17HP). Round 5: Leery of attacking the rhagodessas that have caught Tolin and Zan, Kit instead focuses on the other one, and drops it (+1 kill). Liamae focuses her attack on the wounded rhagodessa, striking it with the blue light once again (-6HP). It drops Zan in response. Zan draws his rapier and proceeds to kill the rhagodessa. The remaining rhagodessa bites down on Tolin (-11HP) and proceeds to drag him back away from the party (moved 15 feet). Tolin struggles but is unable to break free. Kaskus calls down another bolt, but it barely hurts the Rhagodessa (-6HP). Round 6: Kit rushes forward, his boots helping him to move almost too fast for the Rhagodessa to keep up. He jumps, springing off the rock outcropping, drawing his rapier as he goes, to land behind the Rhagodessa. Liamae casts her spell again, and again the blue light leaps out to slam into the rhagodessa (-8HP). Zan darts to the side, trying to help box the rhagodessa in. He stabs once with his rapier, making a neat little hole in the Rhagodessa (-3HP). The Rhagodessa bites down on Tolin again (-7HP) then the rhagodessa heaves him towards Kit. The attack catches Kit off guard, and he is slammed up against the outcrop (-5HP). Tolin collaspes to the ground unconscious. Kaskus blasts the rhagodessa apart with a final bolt of lightning, then rushes to aid Tolin. He manages to bring him around, but his wounds are numerous. Liamae stares at Kit with wonder. "I wish I could move like that," she says before turning to help care for Tolin. EXP: Kit: 800 Kit realizes he's standing on some bones, probably left overs from Rhagodessa meals. He can also see a small cave (10ft x 5ft), where it appears the Rhagodessas laired. It appears to be empty of Rhagodessas now, but Kit can see a quite a bit of left over meals and quite a bit of rubbish. No one else seems to have noticed it yet. Party: Jeran's eyes nearly pop out of his head, "Really? I had not thought they were that plentiful. Bring anything you find to me, we'll split the profits, say, 60-40. You'll take the 60 of course, having done all the hard work." As Gandt expected, Ulvar wants the party to hunt down and kill the "notorious seven". (See: kenosaga.googlepages.com/notoriousseven) Gandt recognizes one of the monsters, and Ulvar offers a payment of 5000GP for the head of the dead beast (Or one magic item, worth up to 7500GP, imported from Sasserine (so it won't arrive for some time)). Gandt has little trouble getting the smiths to talk about the Rakasta legend, but he quickly finds that they really don't know much, and keep telling him if he wants to find out more, he should talk to the Olmans. Luckily, Gandt knows one Olman pretty well. (Bebop, check your messages for what Grove knows about the Rakastas) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 (Wow, that's quite a list of monsters, but aside from the turtle, none of them seem too beneficial to the island. Also...how far have we progressed in this chapter?) * * * * * Kit will make sure there aren't any other rhags around before approaching the cave, then do the same for the cave itself. He will do a quick one-over Spot for any other possible dangers, then see if there is anything interesting in the rubbish pile. In reply to Liamae when he gets a chance: "Oh, it's no big deal, but those spells of yours...say, you wouldn't happen to know something that works in bed do you?" Kit grins. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 (There are three more "major" events left in this chapter. The monsters are more or less optional things. Defeating them will engender goodwill between the party and the colonists/natives, as well as earning the party a little spending money.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 ((Okay, I don't have time for a proper update right now, but I did notice the +1 armor, permanent Resistance, and community chest have not been changed. I'll be back tonight~)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 -Gandt is a bit unclear on who this Jeran guy is or why he would get any profits from the artifacts the Southern Cross finds. ((Or maybe I just need a recap on what the Seekers really do... it's been awhile.)) -((The Notorious Seven: That's, ah... quite a reward. But do any of the three major events left in the chapter involve going back to where the slain T-rex is? It seems a bit out of the way at this point.)) -One day when Gandt isn't helping out at the smith's, Gandt asks Grove about the Rakastas in passing. Does he think there's any merit to the stories? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members April 2009 edited April 2009 Gandt: (Jeran is the Seeker's representative here in Farshore. The Seekers, while claiming to be historians and such, are generally viewed as treasure hunters and grave robbers by most of society. Jeran feels that he is entitled to a cut of the profits because he's the party's connection to the Sasserine branch of the Seekers. Of course, Gandt could always try and negotiate the share. The party will find itself close to the tar pits a bit later. Or Gandt could always make a request of the Olmans to secure the head. I forgot about your other requests, my apologies.) Once Grove casts hallow on the gravesite, the priest are freed up to do more crafting of magic items. One of them is capable, and more important, willing to help Gandt out, and improves his armor. Gandt cannot find anyone in Farshore who can cast the spells without fear of mishap. As such, they will charge double the normal cost for casting the spell (or Gandt can try talking to Lia, or Liamae when she returns). Kit: After making sure the area is secure, Kit edges into the cave. He spots numerous items among the discards in the caves, a lot of rotted leather and bones. Numerous coins are piled here and there, apparently the bags that once surrounded them have now rotted. Some of the coins bare marks that indicate recent mintage, but most are covered with symbols and designs Kit does not recognize. (118pp 468gp 35sp 47cp) Kit spots a somewhat soiled bracelet made of marble with intricate designs (he estimates it's worth a fair amount when cleaned) as well as a large golden yellow tapez gem. Two potions, a scroll tube with two scrolls and a wand are also hidden in amongst the debris. Finally, in a rotted quiver, Kit finds 16 arrows that are still in good shape (+1 arrows). By this time the Jade Ravens have spotted Kit rummaging through the cave. "What have you found?" Tolin asks. (later) Liamae winks at Kit, "I might be able to come up with something," she replies. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 Kit will grab the gold and platinum coins. He will try to hide the PP and mix it in his current coin bag before anyone else can spot it, then immediately show off the bag of gold coins. If he is spotted, he will pretend he just slipped and nearly dropped the PP. "I found a few unlucky explorers and what is left of their gear," Kit raises a hand full of gold coins. "There is some other stuff here. You guys can take all of it. I only ask for the arrows. I think this bracelet would look nice on Liamae." KIT NOTES: Sleight of Hand +13 Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Despite the fact that the coins are interspersed among the other gear and coins, Kit manages to deftly slide the platinum coins into his pouch without anyone seeing. "It's better than nothing," Tolin says as he begins helping count out the coins. (updated Kits sheet with the money) "I appreciate the thought," Liamae says, "but we should probably just sell the bracelet and gem, and split the money. Zan nods in agreement. The Ravens do not object to Kit taking the arrows. Kaskus and Liamae set about identifying the potions, wand and scroll. They identify them as follows: fox's cunning potion mage armor potion wand of hold person (charges 25 remaining) fox's cunning scroll (lvl 2, cast 3) reduce person scroll (lvl 1, cast 1) Leaving the Rhagodessa Den behind, the Jade Ravens and Kit arrive at another grove, later that day. As they approach, a buzzing sound can be heard clearly over the sound of over forest creatures. Glimpses of giant bees in the trees pulls the group to a halt. "I think we should around, avoid this grove," Tolin says. (Does Kit object?) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 The RPG'er in me says this is some kind of diversion, but Kit is a reactionary man. He will definitely see no reason to object. He won't take the other treasures found in the den. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Kit and the Ravens take a circutious route, and join up with the trail on the other side of the grove. Soon the buzzing fades into the distance. As the sun begins to set, the group arrives at the next grove. The grove is growing at the crest of a small hill and the sound of crashing waves can be heard nearby. "There should be a beach nearby," Tolin says, consulting the map. "As soon as we finish the survey of the grove, we'll setup camp on the beach." The surveying takes about an hour and then the group heads to the beach. Liamae is about to go for a swim, when Kit notices a large fin slice through the water about 50 feet off shore. It's much larger than any shark fin Kit recalls seeing in his life. (I'm assuming Kit tells Liamae about the fin, but you can RP it as you see fit.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 (Island is swarming with all sorts of huge beasties and she wants to go for a swim) * * * * * "Ack! Shark! BIG shark. Don't go in the water," Kit warns. After a moment, he begins to look nervous. "Uh...it will stay in the water, right? Can't be too sure of anything on this island." Kit, once again, questions the idea of setting up camp out in the open, assuming the beach is the classical kind devoid of cover. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2009 edited April 2009 Quote: wrote: Or Gandt could always make a request of the Olmans to secure the head. He'll do just that, if and when any Olmans come trading. Or better yet, he'll request that Lia do so, since she seems to be the official spokesperson for the group when it comes to the Olmans. Quote: wrote: As such, they will charge double the normal cost for casting the spell (or Gandt can try talking to Lia, or Liamae when she returns). In that case, Gandt will approach Lia about the Permanency scroll (or if she can't use it, wait for Liamae). Gandt himself can provide the Resistance spell. (A question comes to mind, though: if hiring someone to use a scroll costs the same as hiring someone to cast the spell from scratch, what use is a scroll? Seems like I'd be better off selling the scroll.) Meanwhile, Gandt continues to search out Grove for information. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: Liamae shrieks and hides behind Kit. The "shark" shows no sign of approaching the shore, and soon disappears out of sight. "Perhaps we should find a different place to camp," Tolin agrees with Kit. "Perhaps back by the grove?" (The grove area is generally flat, except for the small hill the grove itself is growing on. The area is surrounded by various our trees, and a narrow animal trail passes by the grove (roughly paralleling the coastline).) Gandt: (The NPCs are of the minimum level to cast the spell from the scroll, since there is an increased risk of mishap, they want additional compensation to cover the risk. Gandt could always argue/negotiate the fee. Of course, I thought there was a seperate service fee charge when casting a spell from a scroll, but I don't see it. I guess that's what I get for not actually checking. I guess I'll rule the cost for casting from a scroll is normally 1/10 the cost for spell casting service, so in this case, the normal cost would be 45gp, but the NPCs are asking for 90gp.) (I'm going to give Myst and Bebop another day to response, then move on.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 (Casting from a scroll and casting a regular spell is still essentially "casting" a spell since you still need to know, or be able to know, the spell to cast it; regardless of the technicalities, any spellcaster will still see a customer's inability to cast a spell from scroll or spellbook. They will see no difference in the charges because the demand is exactly the same. The only major differences you tend to see in spellcasting services comes from the customer providing material components and exp. costs. But hey, that's my two cents. Who cares, right? biggrin.gif ) * * * * * Kit will go along with moving the camp. He will agree with any form of improved cover, but he will be sure to direct the party away from game trails. He doesn't believe it's a good idea to camp near high-traffic areas, especially on an island full of BIG animals. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 Kit: (I might mention that the small island Farshore is located on is significantly tamer than the Isle of Dread across the bay) Kit finds a good place, set among a rock outcropping surrounded by large trees. The group settles down for the night, and the night passes without incident. The next morning they are up and started early, on the last leg of the journey back to Farshore. Zan, who is leading the party, suddenly comes to a stop. "There's a lot of webbing across the path up ahead," he whispers to the group. Kit spots something moving in shadows of the trees in the forest. It takes a moment of concetrated watching, but he eventually realizes its some kind of super-sized tarantula. (Attack, or try to go around?) Gandt: (I can't speak for Lia, but I will assume that Grove tells Gandt the following: ... hmm, the PM system seems to have eaten my sent PMs. Well, anyhow, Grove knows that the Rakasta haven't been seen for years, and were never very friendly with the Olmans, but traded frequently with the Phanatons. And that they should speak with the Phanatons if they want more information about the Rakasta.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2009 edited April 2009 How super-sized? If we're talking bigger than a man, but not bigger than a horse, and it's too difficult to find a way around, Kit may consider a quick scouting trip to determine if there are more spiders. If not, he may suggest the party just force their way through. If we're talking holy-crap sized, like upwards of elephant-sized, then Kit will definitely suggest the party finds a way around. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members April 2009 edited April 2009 (Huge size: roughly 15ft in diameter from leg tip to legtip, head to tail) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2009 edited May 2009 Gandt will pay the 90 gp to use the scroll and apply permanent Resistance (+1 to all saves). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (That's big all right. Find a way around) Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members May 2009 edited May 2009 After relaying the information to Gandt, Grove will visit Vesserin to help in the day to day activities of running the chapel. He'll also sell off his +2 Breastplate, if he can. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members May 2009 edited May 2009 Kit: Kit and the Ravens backtrack to a side trail, and work their way around the spider's webs. It adds an extra hour onto the trek, but at least the avoid the spider. They arrive back at Farshore late in the afternoon (1 day after James and the rest return). "I'll report our findings to Lavinia," Tolin says. "I'll take the artifacts to Jeran," Zan says. (Does Kit choose to go with either of them?) Grove: No one in Farshore can afford the armor. James suggests either donating it to the Militia, or to Tolin, and he offers to compensate Grove if he does either of those. General: The Expedition Council of Farshore has decided that in order to meet the pirate threat the colony needs to unite behind a single leader. Therefore, they call a colony wide meeting to vote for lord mayor. Manthaly and Lavinia both speak to the assembled crowd, Manthaly coming off as slight self-absorbed but focused on defense and trade, where as Lavinia seems slightly inexperienced, but passionate about the colony's success, on all fronts. (Does anyone in the party wish to speak to the assembly before voting takes place?) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 Kit will go with Tolin, but only to determine if it means the colony can get flammable oils now. He has a plan for those. I suppose nobody is as good a speaker as Kit, so he will address the assembly with Lavinia. He will vouch for her leadership prowess, which more than makes up for her inexperience, and her proven ability to lead through dangerous situations (exaggerated, of course). He will indirectly suggest Manthaly is just another arrogant noble with little care for the "little people", and that he was in charge during the first attack, an attack Manthaly should have anticipated. He will also remind the crowd that the Southern Cross and the Jade Ravens, the "heroes of the first attack" work for Lavinia. Kit will also officially gain that ring now. When he does, he will slip it on...and become invisible. Then, just as suddenly, appear. Pleasantly surprised, Kit will slip the ring on and off, blinking in and out of sight. As the myriad of uses for the ring dawns on Kit, a mischievious smile splits his face. KIT NOTES: Diplomacy +15
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Post by TG Barighm on May 9, 2018 15:56:41 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2009 edited May 2009 No, Gandt has nothing to add. As far as he's concerned, the sooner this boring political stuff is over, the better. ************************* Since the permanent resistance hasn't been applied yet, though, Gandt will ask Liamae about the scroll before he goes and spends money to use it. He'll end up having it done one way or the other. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members May 2009 edited May 2009 Kit: Kit goes with Tolin, and the two report their findings. Lavinia is pleased with the report, and promises to round up a crew to harvest the oils within the next day. Later in the day Zan comes up to Kit and hands him a small bag of coins. "You're take from the artifacts," he explains, before running off. Looking inside, Kit finds 120 gold coins. --- Kit gets up and speaks to the assembled colonists. It's a rousing speech, leaving many in the audience stunned. By the time he finishes, a large number of the crowd are standing and applaud afterwards. Liamae is simply beaming, while Lavinia appears quite happy. Manthalay however is scowling. The two Striders appear to have a new respect for Kit, although Kit notices they occasionally tilt their heads slightly, as if listening to some unseen speaker. (Series of diplomacy, spot, etc checks earns Kit 75XP.) The council moves to have the election and Lavinia ends with 132 votes to Manthalay's 73. After the voting, Manthalay congratulations Lavinia, then stands before Kit. "That was a very rousing speech," he says. "I'll not forget it, or you." Gandt: Liamae happily aids Gandt with his spell casting. "Anything for a friend of Kit's," she says cheerfully. Party: (Any post election actions. Mikel: I need your level up for Lia) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (75? Nice. Must have been a hell of a check) * * * * * When Zan offers the coins to Kit, the Tiefling refuses saying "Nah, that's okay. You keep that for the Ravens. That trip wasn't nearly tough enough to warrant taking that gold from you guys." Pang of guilt, perhaps? tounge2.gif In response to Manthalay, Kit smiles and replies, "Until next we meet. I'll be waiting." That ring has given Kit a burst of confidence. * * * * * Kit will get back to training the colony's militia for the attack (again focusing more on archery). He will also make sure they are making progress in improving the arrow count for 3 ships, and he will want to see if Gandt's armor is being properly distributed among the troops. He will also want to talk to Lia about an idea he has, at least, when the player finally appears. ========= TODAY'S FEATURETTE: The Rage class feature sure is handy. An instant STR and CON boost, useful at all levels. Practically two magic items and a feat at the cost of a class level. Easy to activate and a couple feats can increase it to +6 bonus and add two more uses per day. Easy to grab with one level of barbarian, and the +d12 HP doesn't hurt either. The AC penalties for raging would probably mean little to a tank character, and the extra STR and Will save bonus sure wouldn't hurt. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members May 2009 edited May 2009 Kit: Zan seems a little shocked when Kit refuses the coins, but shrugs and drops the coin purse back into his bag. "I'll see to it these get where they belong," Zan adds, with a wink. Manthalay scowls one last time, and moves off to talk to someone else. ********* James gathers the group together the next day. "Thanks to Gandt and Grove, we have a lead on a stash of weapons that we can use to help arm the militia," he says. "I'll be leaving at noon to travel back to Tanaroa, to try and meet with the Phanatons. I'm hoping to secure the location from them, and travel on to retrieve the weapons. Are any of you interested in going with me?" Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (Do we really have a choice? Stay in the colony and do nothing for a few months or go with James and actually play the game) * * * * * "Sure, why not? It's starting to get boring around here," Kit replies, although he will be sure to check the progress of the militia's training and arrow production before he leaves. Kit will also suggest one of the Ravens recruit more militia. ========== TODAY'S FEATURETTE: Attack bonuses rock. The guys who killed the dragon at Lv.4 yesterday proved that. Bonus damage is all well and good, but is high damage really better than good consistency? Hitting often is essentially more damage, is it not? Not only that, but the higher your attack rate, the more likely many special abilities like Power Attack, Trip, Disarm, etc. will succeed. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2009 edited May 2009 ((It's a good thing Kit didn't run for mayor, or we'd really be in trouble. laugh.gif )) *********************************** Gandt thanks Liamae. "Do I owe you anything?" He will take a moment to congratulate Lavinia on her win before heading off on the quest with James. If possible, he'll want to borrow a wagon or wheelbarrow of some sort for the purpose of transporting Temauhti-Tecauni's skull back to Farshore. (Unless Grove or Lia has access to magic that'll make the skull easier to transport?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (Well, dang, I shoulda thought of that. That would have been fun) Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members May 2009 edited May 2009 (It would have made for a short adventure, though. That is, Kit sailing away on one of the ships after somehow having ransacked all of Farshore. tounge2.gif ) Grove decides to donate his spare armor to Tolin(might get more use from a named NPC than an unnamed one). He'll also offer congratluations to Lavinia on her win and assure her that she will perform the job magnificently. That should be it for Grove until everyone decides to depart for the Rakasta place/dealie. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (True, although Kit's not as cold-hearted as you think, at least not towards friends. Truth is, aside from his family, he's never spent this much time with anyone. I'm not sure how he would act if given the opportunity to abandon the group) * * * * * TODAY'S FEATURETTE: Everyone knows about weapon damage types like slash, blunt, and pierce, but many players forget about the uses for each weapon. 2-handers don't just deal a lot of damage, but they're great for dealing with pesky low AC, high damage opponents like spellcasters. Heavy 1-handers are best suited for sword-and-shield combat. Light weapons can be thrown or used in melee. Reach weapons are great for low AC, melee characters, especially with the Combat Reflexes feat. And ranged weapons are a great way to soften tough opponents from a distance, especially if you find a way to force that opponent to travel a complicated path to reach you. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members May 2009 edited May 2009 Kit: The training and arrow preparation is going better than Kit had expected. Perhaps they have taken Kit's words to heart, or perhaps the arrival of the Striders has reminded them of the seriousness of the coming attack. Tolin agrees to try and recruit more members to the militia while Kit is gone. Zan offers to teach archery. (Kit could have ran for governor, it would have made the race a lot closer, and would have changed some of the relationships between Kit and NPCs.) Gandt: "Just keep Kit safe," Liamae says to Gandt. "That will be payment enough." Grove: Grove gives the armor to Tolin. He takes it, but stares at Grove with amazement. "This is really nice armor," he finally says. "Thanks!" James later gives Grove 300 platinum coins. (Waiting for Lia, Myst has promised to post sometime after 1pm PST today.) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (Heh. Still would have been fun) * * * * * TODAY'S FEATURETTE: Information gathering abilities are so underrated. Abilities like Divination spells, Bardic Knowledge, Lore, and Gather Information can be very useful. They can be used to learn any unique traits of a dungeon, gather info. about monsters and their weaknesses, learn the exact location of a target, discover any "tricks" for overcoming challenges, and the like. Divination isn't as flashy as damage spells, but I still think they're just as useful, especially as spells you can use in the days leading up to an adventure. Not much else you can do with spells during that time, might as well glean some info from divination spells. biggrin.gif Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 (Lia doesn't see anything to post about, except that she's interested to hear what Kit's idea is.) (And yes, level up is coming) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2009 edited May 2009 (If there are any items you want to buy before the party leaves, please do so.) Gandt makes arrangements for the head, and then the party sets off. The trip across the bay is uneventful, although Kit keeps a close eye out for any large swimming creatures. The party lands in the early afternoon, and begins the overland trek to Tanaroa. As the sun begins to set, Gandt, Lia and Kit hear a rustling sound ahead of the party, followed by some shrieking (+5 XP). 9 dire rats suddenly bust out from the ungrowth along side the trail, 25 feet from the party. Lia immediately notices that these are larger than your normal dire rats (+10XP). Surprise round: Init: Kit: 19 Gandt: 9 Lia: 8 Medium Dire Ratsx9: 4 (Actions? James init for first round 9, Grove on 10) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia readies her fireballs and tosses them at whatever rat that isn't engaged in a melee battle with someone else. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members May 2009 edited May 2009 Heh. Funny. I just watched a show about "abnormally large" rats last night. Funny how this sort of thing keeps happening. Hmm...that's quite a few. Maybe we can bunch them up on Gandt, then AoE them down? As for Kit, he will put on the inviz ring and see if any of the rats run past Gandt and attacks somebody else. If one does, Kit will come out of inviz and sneak attack that rat and try to flank/sneak attack the same rat in following rounds. If all rats attack Gandt, Kit will look to flank/sneak attack the nearest rat on Gandt. Dodge any rat attacking Kit. If Kit doesn't have to move to strike a rat, he will use his Move Action to slip the Inviz. off, then back on again so he can become invizible and sneak attack. KIT NOTES: Inviz 3min (attack ends), Total Concealment while Inviz, AC 22, Dodge +2 AC, Griffon Rapier Atk.+15/+10-2d6+5 damage-Crit 18-20/x2, Sneak Attack +4d6, Telling Blow, Fort.+8 Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members May 2009 edited May 2009 (You are having way, way too much fun with that ring already. tounge2.gif ) Grove will ready his crossbow and start shooting down any rats that come within range. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (Separate from my other post for clarity. Don't like to do this sort of thing for combat posts) * * * * * When Kit gets a chance, he will pull Lia aside and discuss his plan with her, perhaps right after leaving Farshore. Kit's idea isn't exactly a secret, so he won't make an effort to keep his voice down. "I've been thinking...why should we allow the pirates to reach the colony? With your ability to transform into animals, and with my ring, we could sneak aboard at least 2 of the boats and set them ablaze! I recently helped Farshore acquire some flammable oils. If we can get into the hulls of the ships, we can do some major damage." (Yes, Kit isn't aware Lia summoned a Thoqqua to destroy the aptly named Hellfire. Also, another idea Kit can't suggest: Lia could spend a week convincing sharks and other aquatic carnivores to fill the waters around Farshore during the attack. Shouldn't be too hard to convince them a nice buffet awaits. tounge2.gif) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia contemplates the idea, not having thought about thwarting the attack before it happens. "I'm not sure I can do what you ask, but it worth some thought. How would we get inside the hulls? Do we know how many ships they have, or where they will come from?" Lia begins to wonder how she would rescue Kit if he was inside a ship, alone, but does not mention so until she has an idea. This thought does add to her apprehension about being able to complete the request. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members May 2009 edited May 2009 Quote: wrote: You are having way, way too much fun with that ring already. (I had my eye on that ring for a long, long time biggrin.gif . It's only a step short from a major magic item. Still, by this point, monsters are gonna start getting really nasty, so we need to have another major source of damage besides Gandt. Hell, knowing how monsters get, Gandt will probably spend a lot more time being Paralyzed, Level Drained, Grappled, Charmed, or some such, so it's a good thing Kit got that ring) * * * * * "Well, I was thinking you get a shark to ferry us over to the ships, like you did earlier, or you could transform into a shark. I will be invisible, so I doubt they will see us. Then maybe you could become a parrot and fly inside the hull. Don't think they will question the sight of a parrot, heh," Kit chuckles. "As for me, you just drop me off, and I will take care of myself. Anything goes wrong, we get out, no questions asked. Don't know how many ships there will be, but if we succeed, that's 2 less the colony has to worry about, and that has to be a good thing. If you can fly about the day before, we should be able to spot the ships, so unless they land a good ways away from Farshore for a ground attack, I think we can spot them in time. Even if we don't, we can still do some damage as they try to enter the colony. They may be forced to abandon their ships and my archers can take them down while they're in the water. We may need a distraction to make it easier for us to get in, then get out. The Hellfire should be useful for that purpose. I don't think Lavinia would mind sacrificing that ship if it means we can take out 2." Kit doesn't believe he will need to be rescued. cool.gif Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2009 edited May 2009 Quote: wrote: If there are any items you want to buy before the party leaves, please do so. ((Are you hinting at something...? confused.gif I can't think of anything terribly important, but...)) Gandt will buy a tent, at least. (-10gp, +20 lb) ************************* Gandt sees if he can't turn nine ROUSes into eight. (Try to aim for one that doesn't result in AoOs, if possible.) *NOTES: RAGE 7 rounds (+4 Str, +4 Con, +2 Will, -2 AC, +20 HP) Shield Slam charge (Daze DC = 23): +19 (3d6+13) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members May 2009 edited May 2009 (No, not really a hint, just people had been talking about buying stuff) Surprise Round: Kit puts the ring on and vanishes. Gandt runs forward with a mighty bellow. He slams into the lead most rat, not doing quite finishing it off (-19, dazed). Two of the other rats are shaken by Gandt's display. Lia tosses a fireball (I'm assuming you meant produce flame) at a rat. She scorches some hair off of it (-9HP). The rats split up, 4 darting in to attack Gandt, while the remaining 5 go after the rest of the party. Gandt finshes off the injured rat (+1 kill) while his armor holds off the bites of the rest. Grove gets bit by one rat (-4HP), as does Lia (-6HP) while Tamaska and James dodge the rats. Round 1: Kit stabs the rat between him and James, killing it, then slips the ring off and back on to disappear again. (+1 kill). Grove clubs a rat with his warhammer (-6HP). James flanks with Grove, and attacks. The first dagger misses, but the second cuts deep (-7HP). Gandt strikes again! The rat gets splattered across the trail. (+1 kill). Gandt steps to the side to put some distance between himself and the rats. Lia steps back and throws another fireball. The ball flies wide, striking a tree on the side of the trail. The flames lap hungrily at the bark. Tamaska tries a quick bite, but misses. The remaining rats attack. Gandt misses as they come after him, but once again, his armor is more than sufficient. The four remaining rats attack. Grove gets bit again (-2HP). Lia dodges, but Tamaska gets bit (-3HP). James dodges as well. Round 2: Kit moves to another flanking position. He easily obliterates the rat attacking Tamaska. (+1 kill) Grove swings his hammer again and again he smacks the rat (-6HP). James strikes it as well (-4HP), failing to finish it off. Gandt swings at the rats, but slips in rat guts. He catches himself with his shield, which gives slightly with a short crack(-3HP), remaining upright. Lia steps back and tosses another fireball. This one hits home (-8HP) scorching off some more hair. The tree continues to burn. Tamaska attacks the rat Lia attacked, biting it (-4HP) not quite hard enough to kill it. The rats continue their attack. Gandts armor is still up to the task of protecting him, while Grove, James and Tamaska avoid bites as well. Round 3: Kit slips the ring off and on, vanishing again. Grove smacks the rat one last time, killing it (+1 kill) James turns to the other rat, and double slices it (-8HP). Gandt, quite furious, easily slaughters a rat. (+1 kill) He then steps away from the remaining rat. Lia tosses a fireball at the only rat not currently engaged in melee. It sails over the rat, past Gandt, and into the underbrush off the side of the trail, which catches fire. The tree trunk continues to burn. Tamaska finishes off his rat. The remaining two rats continue the assault. Gandt bats the one coming after him back (-23HP), while James gets bit lightly (-2HP). Round 4: Kit finishes off the rat attacking James (+1 kill), while Gandt takes out the last one (+1 kill) EXP: Lia: 250 Kit: 325 Gandt: 350 James: 400 Grove: 450 James looks at Grove, "Even the rats are huge on this island! I don't see how your people survive." The tree and the undergrowth continue to burn. "Do either of you have a spell for dealing with that?" James asks Lia and Grove. Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 Kit, still invisible, chuckles. "That was as effective as I hoped." * * * * * TODAY'S FEATURETTE: Skills may not be as useful as feats in combat, but many skills do impart useful actions. Feinting with Bluff is a useful way for rogues to make opponents become flat-footed, Intimidate can inflict targets with the Shaken condition which imparts an attack penalty, Escape Artist can be used to escape grapples, and Tumble improves the AC bonus for fighting defensively. Check your favourite skills. You may find more uses for them than you expect! Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia sighs a little and looks for a way to put the fires out. She thinks she should try and find a good waterball spell someday. She'll also ask Tamaska if he is fine from the bite. If there is a body of water nearby, she can summon a small water elemental to take care of the fires, if no one else can come up with anything. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2009 edited May 2009 Lia summons a water elemental, which quickly puts out the fires before leaving. Savage Tide Info chiapet chiapet Member Full Members May 2009 edited May 2009 The party departs the site of the rat slaughter, intent on putting a few miles under their feet before camping for the night. Surprisingly, the night passes in relative calm, and the party awakes with the sun the next morning, arriving in Tanaroa well before noon. It takes just a short while to locate J'Kal, and she invites the party to her hut for a meal. When the party enters the hut, they find Fario sitting on the floor, in meditation. His eyes open as the party enters. "Friend Lia," he says, "I wish to join you on your visit to the Phanatons." (actions? comments? Myst: confused? See your PM.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia glances at James to see if he has any objections before asking why Fario wants to come... and if they hadn't mentioned where they were going, that how he knew. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2009 edited May 2009 James meerly shrugs. "Fellian and I have been charged with finding out all we can about the inhabitants of the isle while we are here," Fario replies. "I was here visiting with the Olman when Fellian told me you were headed further inland, to meet with the phanaton." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia smiles at Fario. "I do not see a problem with it, but we travel as a group. Let me take a moment to discuss this with my friends. We won't be long." Lia suspects something is up, but isn't sure what. She asks for opinions about allowing him to come, as well as the information provided. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2009 edited May 2009 Sense Motive check! Gandt - feels that everything is fine Grove - has a hunch that Fario is lying about something (how did Fellian know? Where is Fellian?) (+10 XP) James - has a hunch that Fario is lying about something (how did Fellian know? Where is Fellian?) (+10 XP) Lia - doesn't sense anything specifically wrong with Fario's story. Kit - has a hunch that Fario is lying about something (how did Fellian know? Where is Fellian?) (+10 XP) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (These are the striders, right?) * * * * * "I'm not too sure about these guys. They got here just fine on their own. Let's keep our business to ourselves. Who brought them to Farshore, anyway?" Kit will say when he gets a chance to do so privately. Kit is actually itching for a chance to get away from the group. He wants to use his ring to wander around Tanaroa invisible and is hoping to catch some Tanaroans in embarassing situations.
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Post by TG Barighm on May 9, 2018 15:59:54 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2009 edited May 2009 Well, Gandt's not too fond of the Striders (if only because of their quick judgment of James) but, oblivious as he is, he doesn't see why the group should object to having an extra sword arm around. That is, if Fario can hold his own in a fight. "How are you in a fight?" Gandt asks him. And he adds curiously, "What do you want to see the Phanatons for?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members May 2009 edited May 2009 When the group gets a chance to speak privately, Grove will chime in as well. "I may have to agree with Kit about this. Something does not seem right. I will talk with other Tanaroans about the Striders to see if they know anything." After that Grove will the consult with the elders of the village in regards to the Striders. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members May 2009 edited May 2009 (yep, striders) "I can hold my own," Fario answers Gandt. "As for why I want to see the phanatons, well, we Striders think there's something more going on here than just an attack on the colony. We need to assess whether or not the phanatons will be of any use in foiling whatever plot is being cooked up by the Crimson Fleet." "Are you coming by yourself, or will Fellian be joining you as well," James asks. "Fellian is still in Farshore," Fario answers. "If you agree to take me with you, I will be coming by myself." James glances at the rest of the party. "We'll decide after we eat, I think." The Olman begin serving a simple meal. (any actions before or during meal? I know Kit and Grove have things queued for after the meal, but I don't want to jump to those just yet) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 Kit throws up his hands. "Isn't that what I've been saying!? Of course the Crimson Fleet isn't just interested in Farshore. Bugger!" * * * * * TODAY'S FEATURETTE: Did you know Dodge and Luck bonuses stack? Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia wants to hear about anything the party knows about this group, especially from Kit. He seems to know something. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (got it) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 (I mean more about the Striders) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (K, awhile back the Striders explained the pirates are looking for some ancient magic that supposedly wiped out the Olmans. The Striders claim they're here to stop the pirates from finding this magic and to defend the colony. Kit being Kit, he will suggest the Striders are also interested in the magic, and it's not certain what the Striders will do once they find it. It may be better to keep this magic within the party's grasp) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members May 2009 edited May 2009 "I think," Fario says to Kit, "that between our counseling and your own, the leadership of Farshore finally agrees that this threat is much greater than they originally thought." "If they're interested in something on the Isle, then why not simply leave us out of it," James says suddenly. "It's a big place, and we're a small colony." "The Crimson Fleet most likely views Farshore as a good base of operation, and a good supply of slaves for their slave trade. The colony is merely one stop on their quest, but that doesn't mean you won't end up any less dead, or worse," Fario replies. James doesn't reply, but at the same time he doesn't take his eyes off of Fario. Something just isn't what it seems about the half-elf. The meal continues, and the party eats. Sometime near the end of the meal, Grove and Kit excuse themselves, and exit the hut. At the end of the meal, Fario approaches James, Gandt and Lia. "Have you decided, Friend Lia?" he asks. "Do you know him?" James asks. "And I must say, I find it a strange coincidence that he's here when we're going to meet the Phanatons." James turns to Fario. "From what my sister has told me, you and your partner have problems with Vanderboren "strays" as he put it. And if Fellian is in Farshore, how did he tell you we were on our way here?" "Tsk, tsk," Fario says, with a shake of his head. "Surely you are aware of magics that allow communication over long distances. But, to get the point, it is true that we don't trust you. Your cousin Todd nearly caused Cauldron to be lost. To arrive here at Farshore, and find another Vanderboren stray involved, it makes us nervous, to say the least." (Lia? Gandt?) Kit: Kit wanders around the village, watching out for opportunities to spy on the Olman. As its midday, most of the villagers are engaged in daily activities and not engaged in embarrassing or potentially embarassing acts, although a strategically placed pot of tar does allow Kit to get a chuckle. Grove: Grove inquires about when Fario arrived. It seems he has been her for 3 days, mostly asking questions. Grove does discover that Fario and Fellian were sent to Farshore under the orders of Meerthan Eliothlorn and that the questions he's asked center around strange pearls and strange beasts from the deep interior of the continent. Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 Ah, well. Kit will return to the party. * * * * * TODAY'S FEATURETTE: I worked out a little AC guide awhile back. If 15 AC is high enough to consistently defeat the strongest monster you can face at Lv.1, and the best martial creatures generally gain +1 atk. per level, than 15 AC at Lv.1 +1 AC per level adjusted to +2 per level after 10 is a decent guide as to where you should be at any given level. So, Lv.5 would be 20 AC, Lv.10 is 25 AC, and Lv.20 is 45 AC. Note higher CR monsters tend to have radical differences in atk. rates due to high STR scores and such, so this guide is not perfect. In general, I find a monster's chance to hit is reduced to a satisfactory rate at 40%. This does nothing to address touch or magical attacks. If you're a class that can't stack AC, but is worried about attacks, consider a Ring of Blinking. Instant 50% miss chance on ALL attacks directed at you, except maybe psionic attacks. Not as reliable as a 40% miss chance, but having the chance to avoid all attacks with one piece of equipment is well worth the discrepancy. That said, at higher levels, if a monster is designed to hit you short of a natural 1, it's going to hit you. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members May 2009 edited May 2009 When Grove gets a chance to speak to the party in private again he'll relay the information he gathered about the Striders mission. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2009 edited May 2009 "Since when is he your 'friend'?" Gandt asks Lia. To Fario: "I don't see how this Todd guy has anything to do with what's happening here and now," he grumbles, finding Fario's logic a bit ludicrous. But to hell with him, Gandt's not going to try and change his mind. His thoughts here are the same as before: he doesn't like the Striders, but he sees nothing wrong with Fario's story and has no objection to him coming along if everyone else is okay with it. **************** Do the pearls from Grove's information-gathering ring any bells for Gandt (say, from Larissa's journal)? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members May 2009 edited May 2009 Gandt thinks back about pearls. He recalls that Harliss Javell said something about Vanthus Vanderboren dropping a large pearl at Kraken Cove, before everyone went crazy. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2009 edited May 2009 ((...This could be bad. -.- Now that you mention it, didn't Father Feres have some kind of "pearl" too?)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (Sure sounds bad, although I can't remember anything about pearls. Been a long time) * * * * * TODAY'S FEATURETTE: Grappling is a very useful and under-used strategy. It's a touch action, so it's easy to implement, and few creatures have the strength or feats to make the most of it. You also get a bonus to grapple smaller creatures, so it may be easier to just grab small creatures than it is attack them. Grappling accomplishes a lot: grappled mages are very limited in the spells they can cast, grappled fighters are limited in the weapons they can use, grappling can deal NL damage and KO targets if done long enough (handy when fighting targets you don't want to kill), and it can even kill while rendering your opponent helpless. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members May 2009 edited May 2009 (Father Feres had a slaad egg implanted him him. But yes, the pearls are bad. Very bad.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia still sees no specific reason to deny the request. She says to James, "While I have not met him before, he is part of the Thysaer Vyraelys, which bears weight to trust him. I see no reason to deny him travel with us, and no one has said anything to the contrary to make me change this." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2009 edited May 2009 James nods to Lia. "I understand, and I appreciate your input. However, I think there's just too much we don't know to take him with us. I'll go talk to him." Meanwhile, the elders summon Lia back to the hut. Inside they are gathered around a table, with a crude map drawn on a large piece of parchment. Lia recognizes several locations on the map, including the Tanaroan Village (the bottom right dot), the tar pits, and the shrine of Zotzilaha. North of the shrine an X with a circle has been drawn deep in a forest. (Map) "This is the Phanaton village," J'kal informs Lia. "It is a two to three day journey from the Shrine to the village. From here, a straight path will take you 3 to 4 days to make it." (Does Lia have any questions for the elders?) J'Kal rolls up the map, and hands it to Lia. "Please inform Gandt that we will harvest the head of Temauhti-Tecuani and have it sent to Farshore. That skull will make a fine trophy." With a bow Lia leaves the hut, and informs the party of the meeting, and shows them the map. "It's late afternoon now, I think we should rest this evening, and set out early in the morning," James says. He then turns to Lia and Grove. "Do either of you know any spells that will make our travel faster? Or safer?" (any responses?) Grove: As Grove leaves the group, he is approached by a young female warrior, he recognizes here immediately as Chantico, several years his junior. "Groveck, it is good to see you well. I hear you are growing strong in your travels with these outsiders. I would like to test you myself," she says. Kit: Kit is just about to slip on the ring and disappear again when he's tapped on the shoulder. "Kit," Papantzin says. "I hear you back in village. Perhaps not drunk this time?" Gandt: Gandt is of course challenged by many of the warrior women. Not a few of the men scowl at him, but only if they think no one is watching. Lia: "Would it be possible for you to transform into some kind of bird and scout the path? Or perhaps fly to the Phanaton village and talk to them yourself?" James asks. "The sooner we can find the location of the rakasta village, the sooner we can search it, and head back to Farshore." Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 Kit blinks. He doesn't remember...it's all so fuzzy, but why turn down a good thing? "Uh...yeah! I feel good now. Say, why don't you tell me more about yourself? I, uh, may have not been myself last time." Kit will put his ring on, but he will "will" himself to stay visible (and if that doesn't work, he will quickly poke something to become visible again; if Papantzin asks, he will say something about his "bag of tricks" and not reveal the ring). He will basically wear the ring as a normal ring, then he will go to work making Papanztin a very agreeable lady. KIT NOTES: Diplomacy +15 ...I should have memorized Dip's bonus by now wow.gif Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia asks about anything in the area that would be a danger to the party. Also anything else they would find worth mentioning as interesting, or areas they haven't seen or know about. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2009 edited May 2009 Kit: Kit slips the ring on and stays visible. Papantzin gives a little chuckle at Kit's explanation. "Per..haps this time I fix you food? And tell you about myself" she asks. She then motions with her hand across the plaza. "This way." She then starts walking across the plaza, glancing back to ensure that Kit is following her. She leads him through the plaza and past several huts, before stopping at a small one near a large garden. "This my home," she says. "You remember?" She leads the way inside the small hut, and motions to a mat on the floor. "Please, make yourself comfortable. I'm not sure what to tell you first. I am youngest of 6. My two oldest sisters died fighting Temauhti-tecuani several years ago. I was elated that your friends killed the beast. But where were you?" Lia: J'Kal shrugs and throws up her hands. "The dangers are numerous," she says. "The jungles are especially dangerous. Dinosaurs roam there, along with the plains. Rocs, Vrocks, sundews and other carnivorous plants. You name it, if it can kill you, its out there somewhere." Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 "Oh, I had to deal with some other, non-combat matters," Kit explains. "They like to talk in Farshore. Oh, and I had to deal with a few thieves. I help prepare for the pirate attack when I'm not busy. The guys killed a dinosaur, eh? I guess they really didn't need my help for that. They needed someone in Farshore, so I stayed." I guess Kit will have no trouble talking about himself-his adventures anyway; he never reveals his wealth or deeply personaly feelings to just anyone-if that's what Papantzin wants. * * * * * TODAY'S FEATURETTE: Well, it's not D&D related...saw an episode of Deadliest Warrior where they tested the strength of an 8 lb. morningstar. Apparently a morningstar can generate 1500lbs of force! That's enough to crush every bone the weapon strikes and split you wide open(which the testers were happy to demonstrate). Btw, see my bit about the semi-LS rules test? I could use some help Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members May 2009 edited May 2009 "Temauhti-tecuani was no mere beast!" Papantzin exclaims. "We Olman lived in fear of monster for years. If your friends had not come.... ah, but no matter now, I guess." Papantzin spends the rest of the afternoon telling Kit about life in the Olman tribes, and listening to Kit tell of his adventures. "I should fix meal," Papantzin says as the sun begins to set. She lights a lantern, then lays fresh wood in the firepit. "I hope roast fish is okay." Savage Tide Info bebop007 bebop007 Member Full Members May 2009 edited May 2009 Grove readily accepts the young warrior's challenge. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 "Fish is fine," Kit replies. Er...Kit keeps at it. Is there anything else he can possibly do? tounge2.gif Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members May 2009 edited May 2009 Grove: Grove accepts the challenge, and he and Chantico move to the center of the plaza, rigged by several dozen warriors and other on lookers. Chantico strips the the waist, momentarily distracting Grove. He quickly recovers and removes his armor and strips to the waist as well. The two combatants lock hands, and begin pushing against the each other. Grove surprisingly takes an early advantage, but slips suddenly, possibly do to the distraction of being pressed close to a half-naked female. Chantico quickly seizes the advantage, and forces Grove back and down. Grove tries to recover, but with his hands being bent over backward, he just can't get the leverage needed to push back. With a sudden additional push, Chantico forces him backwards and to the ground. Several of the gathered warriors begin laughing, while Chantico has a look of disappointment on her face. "I expected better," is all she says as she gathers her gear and departs, leaving Grove behind. Kit: (yep, pretty much) Papantzin begins roasting the fish on rocks carefully placed in the fire pit. The hut quickly fills with the sounds of sizzling fish flesh and the smells of fish and herbs. While the fish cooks, Papantzin retrieves a couple of small flask shaped gourds and clay cups. She pours herself and Kit drinks. "I glad you return," Papantzin says. "Leave again soon?" Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (Was Grove not allowed to use any spells before the challenge or is magic considered illegal in such a contest?) "Yeah, I will have to. We gotta deal with some Phanaton...creatures...something like that," Kit replies. "Smells good." Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2009 edited May 2009 Lia nods at J'Kal. "I know it will be a dangerous journey. If there was somewhere specific not to trespass, or a route safer than another." *** Lia thinks about James' idea of wild shaping and going there herself. "It is possible, but with the dangers of the island, it might be far more risky for one to travel instead of going as a party. Also, if they require some task to prove loyalty, that would be harder to achieve alone and I would have to spend more time flying back when we could already be halfway there." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2009 edited May 2009 (Nope, no magic allowed.) Kit: Kit and Papantzin have a nice meal and evening together. Kit feels only the slightest pangs of guilt. Lia: "I see, you're right, of course," James replies. (Finish up anything else you want to) ******************************************** The next morning, the party gathers up their supplies and heads out early. Fario once again asks to be included, but accepts the party's decision not to take him with them. A small group of hunters starts at the same time as the party, to retrieve the head of Temauhti-tecuani, but quickly fall behind with the wagon. The morning passes quickly, with only a few sightings of Olman hunters and small animals that quickly scurry away from the party. The party skirts north along the eastern side of the jungle, then turns west-northwest toward the tar pits. Mid-afternoon an odd sound grabs Kit and Lia's attention. They turn and spot several deinonychuses approaching from the south (4), and another group approaching from the north (3), seven total. They're 90 feet from the party's flanks. Suprise Round: Dinos x9: 22 Lia: 19 Kit: 15 Coming in on round 1: Grove: 16 Gandt: 8 James: 5 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2009 edited May 2009 (Nah, Kit wouldn't feel any guilt. Heh. cool.gif Btw, the SRD description makes these guys sound like raptors, so I guess that is what these are) * * * * * Kit will put on his ring and go invisible, then he will take cover behind Gandt. In the following rounds, he will attempt to sneak attack any dino beating its head on Gandt, immediately take the ring on then off to become invisible again, and rinse and repeat. Dodge on anything that attacks Kit. Kit will defend James or Grove if they come under heavy attack (more than 2 dinos); use Acrobatic Backstab to get within range and immediately follow-up with a sneak attack if Kit has to come to their aid. In later stages of the battle when the dinos are sufficiently reduced, Kit will move and flank for sneak attacks instead of always going invisible.
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Post by TG Barighm on May 9, 2018 16:00:33 GMT -5
bebop007 Member Full Members May 2009 edited May 2009 Quote:(chiapet @ May 28 2009, 9:18 AM) wrote: Grove surprisingly takes an early advantage, but slips suddenly, possibly do to the distraction of being pressed close to a half-naked female. (Sad when art starts imitating life tounge2.gif ) Grove aims a Searing Light spell at the nearest dino he comes across. And then will aim another one at the weakest dino he can hit in the proceeding round. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 Gandt stays close to the party, protecting his more vulnerable comrades while shield-bashing any deinonychus that comes within reach. **************** ((I'm out of the country right now and short on internet time... so I don't have time to analyze the situation and write out specific actions. I'm more or less leaving this round in your hands, Keno. ::braces for impact: d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 (Myst was going to a wedding then E3, thought he was going to post, but I guess he ran out of time, anyhow...) Surprise Round: The Dinos close the distance quickly, avoiding Gandt and going after the smaller members of the party. The first two leap and slash at Lia as they approach. Diving and twisting she dodges the first set of Talons, claws and teeth and narrowly avoids the second set as well. A third dino attacks Tamaska, but the nimble wolf skips out of the way. Two more dinos go after Grove. The first gives him a light scratch from its Talons (-6HP) and also manages to land a weak bite (-6HP). The second one manages to do a little bit more damage with its claws and teeth (-8HP, -8HP). Two dinos also attack Kit. The first dino trips as it prepares to pounce. As it tumbles toward him, Kit calmly steps to the side and stabs it with his rapier. (-33HP, -1 str (muscle tear)). Kit easily dodges the second dino. The last two dinos attack James. He gets struck hard by the first talon (-14HP) while narrowly avoiding the claws and teeth of the first dino. He avoids the attacks of the second dino entirely. Lia steps to the side after surveying the scene and begins casting a spell. The dino nearest her strikes (-13HP) but she manages to finish the spell. There's a quiver in the air, and a giant scythe dripping blood appears next to Lia. Lia points at the four closest dinos in quick success and the scythe strikes. The dino that hit Lia disappears in a shower of blood and gore as the scythe makes quick work of him. (+1 kill) The scythe misses the second dino but hits the one attacking Tamaska (-16HP) and disappears after missing the dino Kit struck earlier. Tamaska scurries under the dino's talons and bites it (-7HP). Kit activates the ring and vanishes. The wounded dino makes no sounds and Kit finishes it off and reappears (+1 kill). Round 1: The dinos continue their assault. Lia easily dodges the talons coming after her, and Tamaska does the same. The two attacking Grove are unable to land any blows in their follow-up assault, and Kit easily avoids the dino attacking him as well. James takes a solid blow from a slashing talon (-12HP) Lia takes a step back and calls upon the powers of nature. A towering inferno suddenly appears where the dino attacking her is standing, but the dino seems to not be as affected as Lia hoped (-13HP). Tamaska streaks in again, dodging talons and biting the dino. It collaspes, dead. Grove steps to a slightly more advantageous position and begins casting a spell. He takes a hit from the closest dino (-12HP) but finishes the spell, opening his hand, palm outward toward the offending creature. A beam of light flies out from Groves hand, burning a whole straight through the dinos head (+1 kill). Kit activates the ring again, steps up to the dino and attacks. Two quick stabs leaves a lot of dino blood on the ground and Kit reappears (-28HP). Seeing that Kit, Lia and Grove all seem to have things in hand, Gandt charges forth to help James. Two quick strikes leaves one Dino dead. (+1 kill) James backs away from the remaining dino, and casts a spell. Nothing appears to happen. Round 2: The remaining dinos press the attack on the wounded. Lia manages to just barely dodge a talon strike, while Grove gets hit, although not as bad as he first thought (-10HP). James gets hit again (-11HP) while the dino fighting Kit decides it wants no more of the vanishing tiefling and moves away to attack Grove. The cleric's armor resists this attack, thankfully. Lia steps to the side of dino attacking her and casts another spell. She finishes it by slamming her hands together, and a wave of energy leaps out toward the dino. The sound of cracking bones echos across the area as the broken body of the dino is cast aside by the spell (+1 kill)... The wave continues on, striking the two dinos attacking Grove (+1 kill) and (-10HP). Tamaska darts across the battle field avoding a slashing talon and before leaping into the face of the last dino attacking Grove. He lands a solid bite (-11HP). Grove steps back to cast another spell, slips on some gore and loses his concentration, wasting the spell. Kit vanishes and then reappears, landing to quick strikes in support of Grove and Tamaska, striking the dino dead. (+1 kill) Gandt takes on the last dino and decapitates it with a might swing. (+1 kill) Status: Lia: 19 (-13HP), 3 kills Grove: 16 (-50HP), 1 kill Kit: 15, 2 kills Gandt: 8, 2 kills James: 5, (-37HP) EXP: Kit & Gandt: 540, Lia: 585, James: 610, Grove: 670 James sighs heavily, leaning against Gandt for support. "I hope you guys have enough spells to take care of all this blood," he says. (I wrote all this before I remembered that there really only 7 dinos... Oh well. Now there were 9 wink.gif Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (Well...somebody wanted to see what Lia could do with her spells biggrin.gif ) * * * * * Kit glances at Lia sideways. "Um...aren't you supposed to be some kind of nature wizard?" Kit will begin a new habit of staying invisible at all times, at least while the party is travelling through the jungle. * * * * * TODAY'S FEATURETTE: Many players assume their favourite anime, video game, TV character, etc. is so unique he or she deserves his or her own unique class or ability. The truth is few such characters are unique enough to deserve such treatment. These characters may benefit from a more customizable progression system, but their own special class? Rarely. As it stands, every class in the D&D system, if tweaked enough, can give a player everything his or her favourite character needs. I have not seen a truly unique "class" since the FF Mime. So, the next time you want to pester your GM to create a special class...please review the rulebooks. It's probably already in one of them. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 (I think she's embracing her dark side wink.gif Savage Tide Info bebop007 bebop007 Member Full Members June 2009 edited June 2009 Grove will first cast Cure Critical Wounds on himself. Then he'll swap Mass Resurgence for a Cure Critical Wounds on James. (I'm assuming that was the spell he tried using during the dino fight but lost.) He'll then use his CLW to finish up the rest of the healing. Augment Healing and Empower Healing apply on the Cure Critical Wounds spells. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members June 2009 edited June 2009 Grove heals the party, and after a bit of clean up they set off again, to put some distance between themselves and the carcases before sundown. Lia's map shows the party to be approaching the swamps near the tar pits, so they decide to set up camp, and save entering the swamp for tomorrow. Surprisingly, the evening and night pass quietly, although the party is awaken occasionally by the calls of large creatures in the distance. The next morning they set out again, and soon enter the swamp lands. The trail here narrows, and sometimes disappears altogether as it winds around the damp ground and sometimes through pools of water. The soggy ground slows the party considerably, and they soon find themselves struggling with each step. Two hours into the journey everyone by James spots a large mass of what appears to be rotting vegetation subtly shift in the distance (60 feet). Lia recognizes it as a Shambling Mound (the rest just know its dangerous). Init: Lia: 15 Shambling Mound: 15 James: 14 Kit: 12 Gandt: 11 Grove: 10 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (So much for sneak attack...) * * * * * Kit will go invisible. He's not sure what the creature is yet, so he just waits and watches what it does. If it does attack, and Gandt goes in to do his thing, Kit will join the big guy in laying the hurt down. Flank and all that jazz... When Kit realizes precision damage doesn't work, he will focus more on full attacks. KIT NOTES: Rapier Atk.+15/+10-2d6+5 shock, pierce, precision (3 is prec)-Crit. 18-20/x2 + Sneakattack, Sneakattack +5d6, AC 22 or 24, Dodge +2, Init.+5, Move 40ft, Evasion, Tumble +20, F.R.W +8.+12.+3 Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 Since the thing doesn't look terribly fast (and since the party's last encounter with a plant-looking creature did not exactly go well), Gandt looks for a path they can take to avoid the Shambling Mound entirely. If that seems impossible, he takes Total Cover and starts moving forward, watching to see what the creature does before mounting a full attack. Thinking it might spit AoE acid like the Greenvise did, he urges the group to spread out a bit (unless Lia indicates that this is A Bad Idea). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 Round 1: "Its a shambling mound," Lia says. "In this swamp we'll never be able to outrun it." "What?" James asks, clearly confused. Lia ignores him and casts a spell. A column of fire descends upon the shambling mound. The fire is intense, but not as intense as Lia had hoped (-12HP). The Shambling Mound shakes off the fire and heads towards the party. It closes within 20 feet of James. James is taken by surprise, and simply stands, staring at the shambling mound. Kit goes invisible and begins circling. Gandt sloggs forward through the swamp, trying to get between James and the Shambling Mound. He barely manages to do so. Grove takes Gandt's advice and separates himself slightly before casting a spell of his own. Another column of fire explodes down, but again doesn't seem to be very effective (-10 HP). Round 2: "It doesn't have an acid attack," Lia replies to Gandt. "The main danger is if it grabs you." She then casts another spell. The scythe appears again, and takes a slice at the shambling mound. The scythe slices deep (-21HP) before disappearing. The shambling mound closes with Gandt. Large viney tentacles strike out at Gandt, but his shield blocks both of them. James fires his crossbow around Gandt. The bolt bounces off Gandt's armor. "Oops," James says as he quickly reloads. Kit closes behind the shambling mound and attacks. The attack is not near as successful as Kit expected. (-15HP) The electric shock from Kit's rapier seems to be absorbed (+4 con). Gandt swings his shield at the shambling mound. THe first strike hits (-18HP), while the second misses. The shambling mound collaspes, however, dead. (+1 kill) Exp: James and Grove: 180 Lia and Kit: 150 Gandt: 165 "That wasn't so tough," James says. (any actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (Oh, bugger. I was thinking of something else. Oh, well. Close enough TODAY'S FEATURETTE: Never actually played a bard before, so I rolled one up and gave her a whirl in my NWN mod. It's a simple hack'n'slash adventure. In general, it's fairly obvious how to go: Use Magic Device and Perform way up, try to get a nice diversification of skills, use Bardic Knowledge, get some wands, etc, but the unexpected factor: DON'T put your best stat. in CHA. Say what? You read that right. Put your best stat. in DEX instead. Make yourself a dextrous fighter. CHA is great for Bard spells, but really, how many do they get at low levels? Not worth it. And CHA based skills? Look at Kit: no CHA. modifier, yet he Bluffs and uses Diplomacy like a pro purely on skill ranks and skill synergies alone) * * * * * "I hate this place. One minute you're facing a horrid beast, the next you're beating the crap out of something that is just plain horrid," Kit grumbles. "Don't get lured into a fall sense of security." Kit will suggest they move on. The sooner they're finished mucking about in the jungle, the better. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 Gandt has trouble believing that something from the Isle of Dread went down so easily, and hits the shambling mound again for good measure. "Let's get out of this swamp," he says. No use hanging around longer than necessary. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 The party soon departs the corpse of the shambling mound and continues through the swamp. Kit scouts ahead, staying invisible. After the party has travel for several hours, Kit spots a strange group of seven furred humanoids. They look something like monkeys, with long tails. Kit thinks these must be phanatons. The creatures are headed due west. (Kit is about 30 minutes ahead of the party.) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (TODAY'S FEATURETTE: CHA is hit or miss. Every other ability score has at least one desireable use, but unless you're CHA-based class, it's pretty useless. Even the CHA based skills don't really need high CHA to be effective, you just need a good number of ranks and some magic items. This may seem like common sense, but as my experience with bards has shown, sometimes you will THINK you need CHA, or the rules will tell you do, but in practise...you don't. Really, aside from Sorcerors, you may find it's not worth putting that 18 into CHA over STR to get that paladin bonus to saves. So, unless CHA is the #1 fuel behind your most commonly used ability, carefully weigh the value of having a high CHA score. Pretty faces will just get scarred anyway) * * * * * Kit would like to lead the phanatons to the party, but he knows his ring can't hold up that long, and they would likely flee when he finally re-appears (or they attack). He decides to not mess around with the animal-like creatures, and returns to the party. He informs them about the phanatons and suggests Lia go ahead and announce the party's arrival. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 (clearly I need to talk to martin about how to make Lia more effective... if not so brutal... I'm quite impressed. ^^ Internet in LA was complete crap. Never had a stable link that I could have 5 minutes to update. Back home now.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (It's really not that hard. Summon dire animals behind enemy lines and actually use those wizard spells and you'll kick some major butt. Only major issue is what spells to prepare; we've got a number of melee fighters, so going nuts with aoe's could hurt us too) * * * * * TODAY'S FEATURETTE: The reputation level for PC levels is as follows: Lv.1-3 characters are considered expendable to the rich but heroes to the poor, Lv.4-7 are considered to be famous characters and are highly sought after by all for work, Lv.8-13 are considered to be heroes and are vigorously pursued by the rich and powerful for the most dangerous and rewarding jobs, and Lv.14+ are considered to be legendary. Legendary characters have a lot of respect and are rarely treated as mere mercenaries by mortal NPC's, although outsiders and the divine will still regard PC's as such. Lv.20+ characters are nearly mythical, but they might as well be Lv.1 again in planar society. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 (I'm assuming that everyone agrees with Kit's idea.) After a brief discussion it's agreed that Lia will go on ahead and greet the phanatons, while the rest of the party follows behind. Lia then morphs into a bird, and flies ahead. From her aerial vantage point, she quickly spots the Phanaton party at the edge of the swamp. Landing a little ways in front of the phanatons, she reverts to her normal form and waits for the phanatons to arrive. It a short wait, for soon they appear in the distance. The phanatons spot Lia before moving too close, and they come to a halt about 200 feet away, apparently discussing what to do. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia speaks to the phanatons. "Greetings. We are no threat to you. We are looking for only information. Are you willing to speak with us?" (I'm always afraid to use the higher level spells, thinking I'll need them later on something harder.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2009 edited June 2009 The phanatons talk amongst themselves for a moment, their hoots and chattering punctuated by gestures towards Lia. Finally, one of them steps forward. "You were at the battle of the tar pits, correct?" he asks. "Where is the rest of your tribe you speak of? You appear to be alone." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 "Yes, I was at the tar pits. We thought it best if I approached you first, rather than have a whole group approach at once. They are not far behind, if you would like to wait for them." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2009 edited June 2009 The phanatons chatter amongst themselves for a few moments, before agreeing to Lia's proposal. They quickly set about making a small fire pit, and starting a small fire. The leader asks Lia about the party's purpose for journeying this far into the isle. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia thanks the Phantons for their patience and understanding. "We are looking for the Rakasha. We want to ask them about weapons. A band of pirates, known as the Crimson Fleet, are coming to attack Farshore. We are looking for every advantage we can muster to fight them off." If they want more backstory, Lia will fill them in. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2009 edited June 2009 The Phanatons chatter amongst themselves again, before the leader turns once again to Lia. "I believe you are looking for the Cult of the Jaguar. I'm afraid they died out several years ago. Still, we might be able to help. Their temple is northeast of our village, perhaps a day's journey or so. I doubt anyone has visited it since their passing." "As for the Crimson Fleet, we have heard about them from the Olmans. Our elders have been contemplating sending a small force to Farshore to assist in its defense," he roosters his head to the side before continuing, "If you, or the Great Warrior were to petition the elders in person, they would probably agree to sending warriors to help." (The party is currently a half-mile from Lia's location, following the trail of the Phanatons) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia nods. "The Great Warrior is traveling with the rest of my party. They should be here within the hour. Most likely, we would like to set out for Cult's village tomorrow. Would we be able to speak to the elders tonight?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2009 edited June 2009 The phanaton's eyes widen momentarily at the mention of the Great Warrior. Then he looks at the setting sun, then back at Lia. "My apologies, but our village is much to far away to make it there today." A sudden noise draws the phanatons gazes back down the trail. In the distance, the party (or rather Gandt) can be seen approaching. Suddenly, the phanatons start chattering noisedly among themselves, then take off as one toward the approaching group. They stop about 30 feet from the party, staring at Gandt in awe, before dropping to the ground, grovelling. James glances at Gandt, then towards Lia in the distance. "What's going on?" he calls. Before he can answer, the leader of the Phanatons rises up on his knees. "Oh Great Warrior!" he calls out to Gandt. "You grace us with your presence. Tell us what you would have us do." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia thinks James has the answer, and looks a bit relieved to be out of the spotlight. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (Heh. This should be fun) * * * * * Kit softly punches Gandt's arm, or whatever passes as a soft punch to a fully armored guy who towers in height. "You're gaining quite the reputation, big guy!" Kit's brow furrows in thought. "But...where are my fans? Hmm...maybe I need to wear more armor..." TODAY'S FEATURETTE: The Dodge line of Feats is kind of funny. Dodge, Mobility, and Spring Attack are useful standalone feats, but taking every feat in the line can be a bit of a waste. Dodge, and the improved versions, can be very helpful to every PC, especially tanks. Mobility is great for getting around a melee scrum and is most useful for mass combat. Spring Attack is a fantastic option for ambushes and hit and run attacks, but is useless for slow characters. Altogether, it's hard to justify every single Feat unless you're shooting for Whirlwind (and I've already shared my thoughts about that). What to do about it? Try talking to your DM. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 With a shrug, Gandt says to James, "What can I say? I must've left an impression on them back at the tar pits." For a suspiciously long moment, Gandt doesn't do anything to discourage the phanatons' groveling. But he finally does urge them to get up. "That's enough, now! No need for all that. All I'd really like right now is a comfy place to rest for the night. We have much to discuss." Then, figuring that there's no need to waste a good thing, he adds, "And if you know where to find something to eat that isn't trail rations, that would be great." Gandt chuckles at Kit. "How about you carry my gear for me? Maybe my fame will rub off on you then." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 Several of the phanatons scramble back toward the fire pit, where they begin roasting some sort of game animal. "I'm afraid we will all be sleeping on the ground tonight," their leader says to Gandt. "It will be tomorrow before we can reach our village. We could march through the night, if it is your wish, but I would advise against it." The leader then turns his attention toward Kit. "Who is this? I don't remember him from the tar pits. Can he fight?" Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 I've got Kit being too deep in thought to notice anyone is asking about him.
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Post by TG Barighm on May 9, 2018 16:06:59 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 Gandt figures it couldn't hurt to take the leader's advice to camp for the night. "So that was you at the tar pits. What were you doing out there, so far from your village?" Then, seeing how the phanatons scramble and rush to prepare the food, he feels compelled to confess, "Look, I'm no 'Great Warrior'. A great warrior would've been able to save all your friends from that monster. So no more groveling, you hear? Not to me or anybody. ...Ridding this island of Temauhti-Tecauni was just part of a day's work, that's all." At this point, Gandt introduces himself and the others, making sure to highlight their skill as warriors. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia sighs softly to herself, thinking Gandt should've played along with it until we had their support in defending Farshore... but she doubts, in the end, that Gandt's modesty will make an impact on the tribe. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2009 edited June 2009 The phanatons listen to Gandt. They seem little detered by his speech, although they do chatter amongst themselves for a moment. "My name is Taparu," the phanaton leader says after he finishes. "Had you and your comrades not stepped in when you did, all of us there that day would have been in the belly of the beast. Even if you deny it, you are a great warrior." "We use the tar from the pits to cover the roofs of our huts, to keep the rain out." It does not take long for the meat to cook, and the phanatons pass out the meager meal to the party, giving Gandt easily 5 times as much as they give anyone else. They continue to be in awe of Gandt, and will spend minutes at the time staring at him. Of course, when Gandt looks their way they quickly avert their eyes, some of them still falling prone at a glance, despite Gandt's demands that they do other wise. (Any questions for the Phanatons before we continue to the village?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (Nope. Kit is enjoying this little show of hero worship too much to interrupt it with questions biggrin.gif ) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia will only ask about the area, nothing too intense, just to get to know their surroundings. If they seem interested, ask about the cult and why the village is empty now. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members June 2009 edited June 2009 Grove will inquire as to whether the phanatons have seen any dangers at night. He already knows what dangers lurk on the Isle that become more active at night, but he is starting to suspect that there may be new dangers arising on the Isle. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 "Have you, er, already told the whole village about me?" Gandt asks hesitantly. Seeing the phanatons up close, Gandt suddenly remembers that there was something eerily similar to these creatures among the aberrations back at Kraken's Cove. He decides not to mention it for now -- that phanaton clearly had nothing in common with these, save for physical appearance. Figuring all the important questions can wait until they arrive at the village, Gandt merely inquires if the phanatons know any good stories to tell around the fire. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (That link takes you to the thread, not the page, at least not for me. What page is it on? Reading bits of the thread, there were some great moments in there from Kit. I'd forgotten about the lot of them. He's gotten a lot more serious and less spontaneous since then. I should really get back to the way he used to be) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 ((D'oh. The link worked yesterday. It's fixed now (on page 35). A more spontaneous Kit, now with a ring of invisibility?? What horrors have I wrought?)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 (we're doomed now tounge2.gif) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (Hmm...would be worth asking if any of the phanatons ever ventured to Sasserine. And I just remembered the reason why Kit has become more cautious. He's completely out of his element on the Isle of Dread, so he's just not very happy) * * * * * TODAY'S FEATURETTE: I wonder why some players are so loathe to play dumb PC's. Sure, low INT and WIS scores can be a major hassle, but the opportunities for RP'ing are tremendous, and highly amusing when done right. They can also force an otherwise good player to do bad things; a bad idea in a technical sense, but good overall for the consummate adventurer. In the end, dumb PC's are rarely boring, and they're always stumbling into an adventure opportunity. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 Lia: The phanatons explain that there village is in the tree tops deep in the jungle to the north. They explain that this allows them to keep out of reach of most of the predators. They're not quite sure why the cult died out. Grove: The phanatons stare at grove as if he has horns coming out of his head and has suddenly grown extra large teeth. "Of course its dangerous at night," Tapura replies. After Grove rephrases his question, Tapura scratches his head, as if deep in thought. "No, I cannot say I have heard of anything new in the area. Is there something particular you are concerned about?" Gandt: "Why of course!" Tapura exclaims. "Your battle prowess saved many of our warriors that day. The tale could not go untold." "There is no tale greater than that of the Great Warrior who slew the mighty beast and saved the warriors!" Kit: "Sasserine? I have not heard of this place," Tapura answers. (any followup questions?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 How about Kraken's Cove? Do they know what that is? How about traveling to the mainland at all? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 Taparu shakes his head at each of the places Kit mentions. "I don't believe anyone from my village has ever been to this "mainland"," he says. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 "Oh boy," Gandt sighs, imagining thousands of phanatons following him everywhere. With that in mind, "I might want to borrow that fancy ring of yours later," he says to Kit. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 Gandt has the sudden feeling of someone or something watching him, but it passes quickly. Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 "Oh, no you don't, big guy! You're always showing off how big and tough you are. You can tough this one out too," Kit laughs. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 "Bastard," Gandt laughs along with Kit, but then the ominous feeling cuts him off. He has a sudden flashback to the invisible stalker that had been hounding the group for awhile. "I've got a gut feeling we're not alone. Stay sharp," he says quietly. If no one else notices anything and the feeling passes without incident, Gandt will suggest posting a watch anyway. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members June 2009 edited June 2009 Grove will describe the Bar-lguras to Taparu and then ask if he has heard of or seen anything that matches their description. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members June 2009 edited June 2009 Taparu listens to Grove's description, but simply shakes his head. "I've never seen anything like that, or heard of anything like that. The elders might know more." At Gandt's warning, the Phanatons ready their weapons and stare out at the plains around them. Several tense moments pass. "Are you sure?" James asks. "Perhaps its just the nature of the isle, it is quite oppressive." ********************************* Despite Gandt's unease, the evening passes quietly. The next morning, with the Phanaton's leading the way, the party sets off to the northwest. By mid morning they come to the edge of the jungle. A few times they cross pathes with various predators, but the size of the group discourages any attacks, and they find the travel through the jungle to be almost pleasant, except for the constant humidity soaking everything. Late in the afternoon the party comes to a large tree. The phanatons begin climbing it, making the handholds that were nearly invisible plain for the party to see. It's quite a struggle, especially with Gandt carrying Tamaska, but after 30 minutes everyone steps out onto a large platform, suspended some 80 feet up in the tree tops. "If you will wait here, I will tell the elders you have arrived," Taparu says to Gandt. Several minutes pass, before a procession of several elderly phanaton arrive at the platform. One of them, mostly bald, stares at Gandt, and says something in phanaton. The other elders join in the chatter, before Taparu steps forward to interpret. "Great Warrior, we of the Five Oaks tribe welcome you to our village. We apologize, but we do not have guest quarters for someone of your stature." There's a pause, then Taparu continues, "We did not believe the warriors when they spoke of your size. We beg your forgiveness, but we are not sure our village is sturdy enough to hold you." Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 "You're probably right," Gandt admits to James when nothing happens. "This place could make anybody a little crazy." ********************* Reluctant to climb all the way back down again, Gandt blows off the elders' concerns. "What're you talking about?? This thing is solid as a rock!" He stomps on the platform to demonstrate just how solid it is. Of course, he stops when this causes the platform to creak and sway threateningly. "Um... why don't you guys go on ahead?" he says to James, Lia, Grove, and Kit. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (I'd imagine Tamaska would want to stay on the ground, but that's just me) * * * * "So many things have stalked us since we got here. It's probably your imagination," Kit grins. "At least I took care of one stalker. Did I tell you I took care of my dear old dad?" "Maybe if you removed your armor. That might help," Kit suggests. "If not, I'll stay here and keep you company." Kit then whispers: "Besides, there aren't any women here, and I'm not one for monkey people. Seeing you around these creatures is far more entertaining." * * * * * TODAY'S FEATURETTE: Is is really worth putting your best stats in one score? Stat. efficiency is a pretty rocky concept. On the one hand, STR of 18 rocks, but you will likely suffer in other areas. Is it worth it? It may seem like it, but when you're running around one-shotting everything, you're wasting a lot of extra damage and getting nothing in return. Of course, over balancing your stats. will lead to a lot of "average" performances, and part of the fun is blowing a monster away. A score of 18 is generally worth the trouble to get it, but every point after that is hit or miss. Try to weigh the math carefully. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 (Lia has expressed discontent when I left Tamaska behind before, I figured Lia would want him around.) When Gandt stomps on the platform, the elders and other phanatons simply spread their arms, revealing flaps of skin that would work like gliders should they be tossed from the platform, or it collaspe. "Please Great Warrior, have mercy on us," several of the Phanaton's murmur. "Take it easy," James hisses at Gandt. "I really don't want to fall from this height." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 (Lia would want Tamaska by her side if possible, but doesn't know how well he climbs trees. ^^) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 Gandt would very much prefer to keep his armor on and stay right where he is. However... if it seems like his presence is absolutely required to gain the phanatons' trust, he is willing to remove it and accompany the group. (If it even makes a big enough weight difference, anyway.) If it comes to that, he instructs some of Taparu's gang to keep an eye on the armor while he's away. Quote: wrote: Did I tell you I took care of my dear old dad? Gandt lets out an impressed whistle. "That's quite a feat. He came this close to finishing me off." Gandt's reaction might be odd, but then again... he doesn't really get the significance of patricide. (Apparently neither does Kit, so it's all good. ) "I guess it's for the best. He would've been trouble down the line." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (Well, Kit wanted to avoid it, but I guess Keno didn't want the loose-end) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 (I had planned to tie it up later, but since Kit was out and about with the Jade Ravens I figured it was as good a time as any.) The elders begin talking again, and once they finish, Taparu translates, "We understand you have come here to ask for assistance. We wish to hear this request from your own mouthes, however." (Grove, Lia, and Kit all understand that this means they want to someone from the party to make the request in the phanaton language.) (+15 XP). (I'm assuming Grove will meditate for an hour and then cast Tongues, correct?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 "Ain't gonna be me. I don't want to insult anyone's mother by accident," Kit slaps Lia on the back, "We should leave that job to our resident anim...er, ambassador of the wilds." (Holy moly, I never knew the Gandt avatar is animated. Kickass) * * * * * TODAY'S FEATURETTE: Did you know a full set of clothes count as armor when it comes to enhancements? The total armor bonus is +0, and you have to be properly clothed-not just a shirt or pants, but enough clothes to cover your body-plus enhanced clothes take up an armor slot, but it IS considered "armor", albeit crappy armor, and armor can be magically enhanced. Fantastic option for monks and rogues. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 ((I think we can agree that Tongues is the best solution here.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia glances at Kit as he corrects himself, wondering what he was going to say first. "As much as I appreciate the confidence, Grove can use a spell in order to make sure there are no mistakes."
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Post by TG Barighm on May 9, 2018 16:08:58 GMT -5
TGBarighm Member Full Members June 2009 edited June 2009 (Animal lover) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 The party requests time to prepare, with the phanatons readily allow. Grove takes the time to meditate, while the others sample some fruit brought to the platform by some of the phanatons. The elders return and Grove steps forward to address them. Taking cues and suggestions for Lia and Gandt, Grove hoots, chatters, and makes other amusing noises as he tells the elders of the plight of Farshore. Grove also points out how the threats to Farshore threaten all the inhabitants of the isle, and gives himself as an example of how the Olman people have agreed to help out the colony. When Grove finishes the elders chat amongst themselves for a moment, before turning back to the Grove. "We will show you were the temple is, but understand that it has been deserted now for nearly a decade. It is unlikely you will find what you seek there. We will provide you with a place to stay tonight, and food," The elders share a wary glance at Gandt, before continuing. "Taparu. Choose 10 warriors and accompany the visitors. Show them the way to the Temple of the Jaguar, but do not enter! Then, you and your warriors will travel with them to this Farshore, to help in its defense." "Of course, elders," Taparu answers. (I'm making the assumption here that Grove relays to the party what the elders said.) (anything to say before we move on?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (Kit just wants to get this over with, so I got nuttin) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 (ditto. Lia will give them thanks for what they offer, but let's move this along wink.gif ) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 (Is the party coming back here after the temple?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 (Its an option, if they choose) Savage Tide Info chiapet chiapet Member Full Members June 2009 edited June 2009 The next morning the party sets out with their phanaton escort. It's a very humid morning, making the journey through the jungle quite miserable. The size of the group likely deters any attacks, and the party arrives at their destination in the late afternoon. A squat ziggurat crouches in a clearing, although the jungle is in the process of reclaiming it. Tall niches along its walls hold moss-covered statues of men with jaguar heads. A natural curtain of thick vines and creepers hangs over a wide opening at the base of the southern wall. "We will wait here, on the path," Taparu says. He and his warriors approach no closer than 50 feet to the structure. (Temple Exterior and Court yard - The party is currently at the far bottom of the map.) (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 Kit will kick things off with some recon. He will ask the phanatons if any of the plants they can see growing around the temple are poisonous. He will also ask if they know about any poisonous mosses or fungi that grow within ruins. He will then see if he can get Tamaska's help to scout the exterior of the temple, maybe even Gandt's. He will do a lap around the temple grounds and search for anything suspicious. KIT NOTES: His Spot and Listen checks suck Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 The phanatons are unsure about what plants are in the area, and agree to scout out the force, but refuse to approach the temple itself. From this distance, they don't think the plants are poisonous. Taparu suddenly gives a shout. "I saw something move above the entrance," he says. Everyone turns to examine the area Taparu pointed out. Lia spots an anaconda (advanced elite constrictor snake) hiding in the vines and other growth at the top of the entrance. "I don't see anything," James says. "Are you sure you saw something?" "I guess it could have just been the wind," Taparu says, although he doesn't sound convinced. (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia keeps looking at the snake. "Yes, I saw (see?) it." Lia talks to it, trying to get it to reveal itself. She motions everyone to stay back, especially her companion. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2009 edited June 2009 James jumps as a series of hisses escapes from Lia's lips. The snake raises its head slightly and hisses back a response. (Basically telling Lia that its just resting in the sun, and will leave the party alone if they leave it alone.) (I'm assuming here that Lia made a Wild Empathy check to try improve the snake's attitude. The snake is now Indifferent to the party.) EXP: Kit & Gandt: 600, Lia: 660, Grove & James: 810 With the snake pacified, Kit and the Phanatons begin conducting their Recon. (Other actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia tells the party the snake is uninterested in the party, as long as it's not threatened. She gives Kit a glance as she says "so don't try to play with it." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2009 edited June 2009 "Oh, you're a real hoot," Kit mutters back to Lia. I suppose Kit will also do a quick visual Search of the area for anything that could be treasure as well. KIT NOTES: Search +3 Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 Gandt's not sure that snakes can be trusted at face value, but "I'll take your word for it," he says to Lia. He makes sure no one strays off alone, keeping an eye out for danger rather than treasure. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 Kit finishes his recon and begins searching, while the rest of the group slowly approaches the entrance. James stops and looks at several statues, studying the cracks and gouges in these. He then picks up some bones, studies them, then tosses them back aside. "It looks like a battle was fought here," he says as he catches up with Lia, Gandt and Grove at the entrance. "The statues show signs of being struck with weapons, and there are numerous small humanoid bones scattered about." When Kit rejoins them, the group proceeds through the entrance. Shafts of light from broken portions of wall and ceiling thirty feet above illuminate this large open chamber within the crumbling pyramid. The walls are covered with faded murals and bas-relief carvings, while the center of the room is filled with a variety of antique totemic statues facing a central platform supporting a large jade figurine of a jaguar -- these statues seem curiously untouched by the passage of time, and retain the finest lines of detail, as if the unknown sculptor had finished the job only yesterday. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 "My, aren't those statues pretty," Kit nudges Gandt. "100g says they're gargoyles of some sort. Gandt, wanna take a swing at one?" Kit will pull his bow out and be prepared to fire if he's right. KIT NOTES: MW Longbow +15/+10 1d8 * * * * * TODAY'S FEATURETTE: Can other games help you in D&D? You bet! Not so much in a technical sense, but your strategies and knowledge of ability effects generally work the same way in all games you play. For example, for the longest time, my defensive strategy for playing wizards was to heal myself and kill everything before it could hurt me. In Oblivion, I found a new trick: no defense spells, no armor summoning, no resistences. Instead, I used Invisibility when I needed to get out of a sticky situation, or when I wanted to ensure first strike. Invisibility in D&D is definitely not the same as Oblivion's invisibility, and nothing in D&D is a true "IWIN" button, but the tactic is still sound when it's possible to use it. So, think back to winning tactics in other games. They may still work! Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 Gandt's attention was actually on the jaguar figurine until Kit mentioned the statues. Eying the totems, he replies, "Smells like a trap to me. There's no way I'm touching them." Instead, he sweeps the area (especially the totems and the figurine) with Detect Evil. If that turns up nothing, he casts Detect Magic. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 Kit, not knowing what Gandt is doing, will fire an arrow at one of the statues. And just for fun, he will throw a rock at the jade jaguar. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 Gandt casts Detect Evil. He doesn't detect any evil. Kit meanwhile grows impatient and fires an arrow at the closest totem. He misses. (Kit realizes that it only appeared he missed, the arrow passed straight threw the totem. Kit realizes suddenly the totems and the central platform are all an illusion, as is the jaguar atop the platform. In their place is a large hole in the ground (where the platform stands) with a ladder leading down on the northern wall. From Kit's position, he can't see the bottom (he can only see down about 15 feet. (+20XP) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2009 edited June 2009 Lia is staying near the walls, searching for anything of mention. She tries and ignore the boys and their destructive processes. (What happened to James' auto-detecting magic?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2009 edited June 2009 (Keno auto-forgot tounge2.gif ) * * * * * "Son of a...looks like these rak-something folk were pretty clever. This whole set up is an illusion," Kit explains before putting his bow away. "A pit of some sort. There appears to be a safe way into it." Kit will carefully make his way up to the illusion-wary for more traps of the same type-and perch on the edge of the pit. He will drop the rock he was going to throw into the pit and see if it makes a particularly suspicious noise. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 (Did I make James' Detect Magic permanent? I thought It was just 3/day or something.... checks character sheet... it's cha bonus/day.... anyhow, James is the "if every thing else fails/players don't seem to be getting it" option. I really wanted to see Gandt take a swing at an imaginary totem and spin around like a top wink.gif Kit walks to the edge of the pit and peers down. The pit is 50 feet deep, and there appears to be some sort of liquid at the bottom. Kit drops the rock and is met with a slashing sound and ripples on the water's surface. The ladder leads down to a narrow ledge, approximately 20 feet down. The tunnel entrance is dark. It's clear to Kit that the tunnel entrance will be a tight squeeze for Gandt. The rest of the party slowly realize the illusion. Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 Kit suddenly starts blinking like he has gotten sand in his eyes, but instead of rubbing he begins to look around the entire chamber. "I wonder if this place was built to collapse if it was disturbed? Anyone know a way to look for something like that?" Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 Quote: wrote: I really wanted to see Gandt take a swing at an imaginary totem and spin around like a top (Actually, I would've liked to see that too. laugh.gif ) ************************ Gandt marvels for awhile at being able to stick his arm clear through the "totem". Then he notices the pit. Yet another tiny passageway for tiny people. "Next time, let's go to ancient ruins built by ogres," he grumbles. (Come to think of it, what is a Rakasta anyway?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 (cat person) Gandt thinks the pyramid and substructure that he can see are solid, but he's basing that guess on his knowledge of shipbuilding. "I guess there's no way to find out, other than heading down there," James says Kit. "Gandt, do you want to stand guard here, or try going through the tunnel?" Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 (That depends. When you say "tight squeeze", do you mean he risks getting stuck? Or just that it's uncomfortably small?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 (The platform itself is 5 foot x 10 foot, the opening about 7 feet high at the center point, and about 8 foot wide at the bottom, so Gandt would have to squeeze through, but he shouldn't get stuck (although he can't tell if the tunnel behind it is smaller. BTW, is Black Sigil any good?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2009 edited June 2009 Quote: wrote: I guess there's no way to find out, other than heading down there "Last time you said something like that, I had a hunch and your brother ended up locking us in a cellar," Kit says with a sigh. "If it's magical, and this illusion proves these guys knew a thing or two about magic, then we'd never know the place could collapse until someone tripped the spell." Just throwing it out there: Kit could Search for traps to see if the pyramid is rigged, and being a rogue, he can take 20 to find a magical trap; however, taking 20 could take hours. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2009 edited June 2009 "I'm coming, I'm coming," he says grudgingly. ((I haven't played Black Sigil yet, just finishing up Etrian Odyssey II first.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2009 edited June 2009 James activates his innate ability to detect magic, he detects only the illusion initially. "There's something back the tunnel," James says as he walks around to the north side of the tunnel. "It's faint," he says at last. "This illusion is so strong it's overwhelming whatever it is below, but I think the pyramid is safe."
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Post by TG Barighm on May 9, 2018 16:10:29 GMT -5
TGBarighm Member Full Members June 2009 edited June 2009 Kit peers into the pit. After a few moments, he sighs. "We're not getting anywhere standing up here, so I guess we will just have to deal with whatever happens. I've grown to loathe the little surprises we encounter in these..." Kit trails off until his voice is too low to be heard. Kit will activate his ring then climb the ladder into the pit. He will try to get an idea of his surroundings before signalling the rest of the party to follow. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2009 edited June 2009 Kit climbs down the ladder and carefully steps onto the platform. From the entrance, the tunnel slopes gently downward for 15 feet, before making a right hand turn. Kit can see a couple niches along the tunnel with small jaguar statues. Their eyes glitter with red, blue and green gemstones. Kit ventures in a short way to the turn in the tunnel, and discovers the tunnel widens to ten feet and also grows taller as well. It continues another 20 feet before taking another right hand turn. More niches of jaguars line the tunnel here. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (avoid black sigil. it's complete Crap) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 (( ::flinches:: I pray for the sake of my job that there's at least a silver lining somewhere. Ugh.)) Once Kit signals everyone to follow, Gandt will go descend to the platform. He doesn't touch the gemstones, not quite trusting anything at this point. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Studio Archcraft, based in Montreal...is that who hired you? Did you work on Black Sigil?) * * * * * Kit will, indeed, signal everyone to follow. He doesn't like going far without the Golem Impersonater nearby, ring or no ring. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 (They didn't hire me until after Black Sigil was already finished.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (sorry, but they have made some really annoying mechanics in Black Sigil. I could start with the astonishingly high encounter rate, combined with tiny battle maps that rarely allow you use your whole party, tack on high damage and low healing options, and you start to get the idea.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 (my god your new job is making you grumpy wink.gif Kit motions for the party to join him and they make their way down the ladder and through the entrance. Its a tight squeeze for Gandt, but he makes it. Inside the tunnel is slightly larger, allowing him to stand at his full height, but just barely. The group slowly and cautiously follow the tunnel as it descends slowly while circling the pit. They pass more niches with more statues before approaching a larger room. Flickering torches in bamboo sconces light the tall chamber. The walls are adorned with murals of armored men and women with the heads of cats fighting against troglodytes, dinosaurs, and other, less-identifiable demonic monsters. In some scenes, the catfolk ride large saber-toothed tigers, while in others they worship at large pyramids. Ancient pillars carved in leafy patterns support the twenty-foot high ceiling and surround a bamboo platform covered in read mats. "The torches are magical," James says as he sweeps his vision over the room, "and there is something magical under the central pillar... hang on, some magic just activated on top of the pillar too!" (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Meh. Give me a day with their next game and I'll make it a megahit) * * * * * While descending deeper into the pit, Kit will have taken a few moments to examine the gems on one of the smaller statues in the niches. He will see if Grove knows anything about them and if they're trapped in some way (stupid mummy rot). As for the room...duck for cover! *Can we get a map, plz? **Bebop! I know you're there! Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Gandt, suspecting a trap, takes Total Cover in preparation for whatever unpleasantness is about to occur. (He watches for collapsing ceilings, too.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2009 edited July 2009 (Map. the party is at the entrance to the larger chamber.) Kit examines one of the statues on the way down. He finds it to be extremly well carved, and probably worth a decent amount of money. The gemstone eyes appear to be lapis lazulis. Savage Tide Info chiapet chiapet Member Full Members July 2009 edited July 2009 The party takes cover in the hallway behind Gandt and his shield for several tense moments. Suddenly a voice rings out in the chamber. "Hail, adventures, what brings you to the Temple of the Jaguar?" "We heard that the rakasta here had a store of weapons. We had hoped to trade for those weapons," James answers, while continuing to concentrate on the magic sources within the chamber. "Weapons? I concede that the isle is a very dangerous place, but wouldn't you have had to have weapons to get here in the first place? But as you can see, my rakasta children are long gone from this world." "Your children?" James asks. "If I might ask, who are you?" "I would ask the same of you, after all, you have come into my home, uninvited." The voice doesn't sound too threatening. "I apologize," James says. "My name is James Vanderboren, I come from..." "Farshore? Yes? Ah, I see now why you want the weapons." A large, winged serpent suddenly appears at the top of the pillar. "My name is Tonatiub," it says. "I am the guardian of this temple. I apologize for reading your thoughts, but I had to be certain of your intentions." (Any comments before James continues?) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Couatl, eh? Been a long time since I've seen one of those things used) * * * * * "Holy moly! It's a snake with wings!" Kit gasps. **Bebop? Need Grove's input. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Gandt slowly lowers his shield and lets James do the talking. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove cautiously approaches Tonatiub to see if he can make out what exactly the creature is. (Did Tonatiub read everyone's thoughts or just James'? If it read just James' then Grove will introduce himself and identify himself as one of the Olman.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (*cheers*)' * * * * * TODAY'S FEATURETTE: There are a few key adventuring skills. Appraise and Diplomacy are important if you plan to get the most coin possible out of merchants. Climb and Jump are key for getting around or over obstacles. Survival allows you to survive in hostile environments. Knowledge: Dungeoneering is also a handy catch-all skill for navigating dungeons. Finally, Disable Device is great for traps. Use Rope can also be handy; it falls under the "rarely need it, but life-saving when you do have it" category. Gather Information, Listen, and Swim are also very useful if you have the skill points. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia moves forward and speaks up. "We didn't mean to trespass. You know why we have come. I'm curious, though, what happened to your children? Is there a danger here we should be aware of? No one else seems to know what happened." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 (yes, it read everyones surface thoughts. No one is quite sure what the creature is, although Grove thinks it looks somewhat fammiliar, perhaps cursing himself for not paying more attention in history class wink.gif) "I am a couatl," Tonatiub snaps at Kit. "A noble and valiant race we are... all except for myself. I failed to protect the rakasta, my children." He turns almost mopey for a moment, before turning to Lia. "They were slaughtered by the skinwalkers, from the central plateau. Dangerous creatures they are. By the time I realized my children were in trouble and rushed to help them, it was too late, they had been slaughtered to a man. Since then, I have been here, contemplating my failure." "I'm sorry," James says. "Perhaps you can help us, and help yourself in the process. Farshore will soon be attacked by pirates, and we need weapons to fight back against them." "I see," Tonatiub replies. "It is true, as you have heard, that my children created a cache of weapons. They were expecting an attack from the skinwalkers, but that attack was far swifter and far more brutal than had been expected. Perhaps your people would fare better with these weapons in hand. Come, I will show you where they are." Tonatiub turns and makes his way to the central pillar. He presses a button on the side, and a panel slides down, revealing a large stockpile of weapons. (40 masterwork war claws (spiked guantlets fashioned to look like tiger claws), 20 masterwork longbows, 600 arrows, 10 masterwork shortspears and 30 javelins.) Resting on a velvet cloth covered platform in the back of the vault are three weapons decorated with various runes. (+1 wounding war claw, +2 evil outsider bane longbow, +1 holy greatsword). "Thank you," James says, with a slight bow. "This is more than we could have asked for." "It is my pleasure," Tonatiub says. "I feel now that my life might not have been in vain, but I must still return home to seek atonement." With a shake of his tail, Tonatiub dislodges three feathers. "Use these in your time of need, and I will return to help." With those final words, Tonatiub disappears once again. (The feathers function can be used to call Tonatiub via the planar ally spell.) "Do you think you can carry all of that?" James asks Gandt. EXP Earned: Lia, Gandt and Kit: 600, Grove 810, James 890. (Does anyone claim a specific magic weapon?) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Although those weapons could be incredibly useful, I don't think any party member relies on those particular weapons. We should use them, sure, but I think they'd be more useful as the 27k GP we could sell them for, he he) "Skinwalkers? Sounds like a pleasant lot," Kit jokes as he eyes the longbow. * * * * * TODAY'S FEATURETTE: Planning PC growth can be a difficult and time-consuming process, but there is a way to speed it up: by breaking it down into parts. Ask yourself these questions: what will your PC do when it is best to fight in melee? At range? What if you can't use normal weapons to defeat your opponent? What about an all magic encounter? What if there are lots of traps? What skills do you need? What do you do if you need a skill you DON'T have? What is your weakest trait and how can you address it? What will you do when you're dealing with lots of annoying opponents or one big and tough opponent? What about when you're pinned, feared, grappled, etc? It's a lot of questions, but by breaking things down, it's a lot easier to address one issue at a time rather than just focusing on one thing and hoping you don't die. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 (I debated changing the weapons, and perhaps I should change the sword to something else....) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (I would have re-rolled it, but I wouldn't worry about it. That bow will still be useful to Kit or James until it can be sold, and everyone save Lia can use the gauntlets. If James was a better, non-dagger specific melee fighter, the wounding property on the gauntlets would make him a major threat. Gandt can use the greatsword as a 1-hand bastard sword if he really wanted to. Really, it's a challenge for us to make do with those weapons until we can find a better use for them. A part of the fun in looting is finding stuff you don't necessarily like, finding a way to use it anyway, then selling it so we can buy the stuff we really want) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 (Well, i thought Lia could make use of the bow, and I thought about making the greatsword a Large Greatsword, but Gandt always seems to use his shields. That left the wounding war claw, which I was tempted to turn into either a Rapier or a dagger. Although the major point of this excursion was to find weapons for the militia, not necessarily the party.) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Meh, the GP value of the weapons is still well worth the trip. It won't bother me much, although I don't think Kit will give up that bow so easily. cool.gif If it's bugging you that much, you can always generate some magical armor to help balance things out. I think Kit has been pretty well rewarded so far, but Lia, Grove, and Gandt could probably use a few new toys, especially Lia. For an island with so many druids running around, there hasn't been much in the way of druid gear so far...unless we've just been missing it) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia asks for the bane longbow. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Is that a dare? cool.gif ) * * * * * Kit blinks at Lia. "Huh? Woah, hey, you can't even hit the side of a barn with a bow. Why don't you stick to throwing bolts of fire and lightning and whatever it is you do that causes mass destruction and leave the boring old bows to us archers, okay?" Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (yup) "I can't remember the last time you used a bow, after getting that little trinket of yours (the inv. ring). Better to let me stay back and use the magical weapon than have it sit on your back while you are close to everything." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2009 edited July 2009 Kit laughs. "I just used it! That's how I found the illusion. And ring be damned, I'd still use it if I can put space between me and a target. Why are you standing back anyway? Can't you turn into a bear or something?" *Now, if I could get Kit a +1 mighty composite longbow, he wouldn't care as much, although he still wouldn't understand why Lia should get the bow and would suggest James get the bow. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 "The only reason you used a bow was because you were afraid it would eat you if you 'woke' it, and you needed to be far away. I don't know if you noticed, but Druids aren't exactly manning the front lines in battle." Lia steps closer to Kit. "Again, you mention my wild shaping as some kind of freak show. You need to learn to watch your tongue." (hmmhmm, seems Lia hit a breaking point. ^^) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 James steps between Lia and Kit. "Whoa guys. No need to fight over it. Here, I have a copper coin, I'll flip it. Heads Kit gets the bow, tails Lia gets it, okay?" Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 "Or I could break it in half and they each get a piece," Gandt suggests unhelpfully as he loads up what he can of the stockpile. ((I still have to look over the list and decide if Gandt wants anything.))
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Post by TG Barighm on May 9, 2018 16:13:31 GMT -5
Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia steps back and regains her composure. "That would be acceptable, James." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (This is the sort of thing that makes RP'ing in PnP RPG's so worthwhile. You could never do this sort of thing in, say, WoW. Here, I can do this simply because it's part of Kit's character and enjoy it. Er...do you really, truly want that bow for Lia, or are you just playing along? If you do, let me know or else you will have to deal with Kit's mischievous side) * * * * * Kit doesn't back down. He steps up to Lia. "I'd probably be dead right now if I didn't have a bow, so it's best I have a good bow. And whaddya talking about a "freakshow"? Turning into a bear is pretty neat! If you're too embarassed to tranform, throw a spell!" At the mention of flipping a coin, Kit just grins. "All right, fine. Flip a coin. Win or lose...it doesn't matter." Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 James digs a coin out of his pouch and after showing it to both Kit and Lia flips it into the air. It turns end over end before hitting the ground with a dull thud and bouncing around a bit before coming to rest, heads up. "Sorry," James says to Lia. "Maybe next time." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (Lia is still trying to rely on her bow, not used to her arsenal of magic. I want it for her, but Kit is right in saying she doesn't use it as much.) "you don't act like it's cool... you say it like you worry I'm going to change into a wild animal and eat you in your sleep. I am as unfamiliar with using Wild Shape as you are seeing it, so please lay off the jokes." (Lia is also forgetting that James is more surprised by it than anyone. ^^) (after the coin flip) "Some people have the luck." She walks off, talking to Tamaska and trying not to look at anyone as she chastises herself for losing her temper. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove just shakes his head at the spat and then says to Kit, "You should stay cautious my friend, your mischief may get you into more trouble than you can handle." He'll decline any offer of treasure but thanks Tonatiub for the assistance. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Saves Kit the trouble of stealing it later, lol) * * * * * Kit has a response prepared for Lia and Grove, but he is interrupted by James' coin toss. Seeing the result in his favour, he bends down and grabs the coin and gives it a little flip. "Luck indeed," Kit chuckles, "It's all you need." Kit will take the bow and toss his old bow on the pile with the rest of the weapons. He will offer Lia is magical arrows since the magical bow should take care of the enchanting part. TODAY'S FEATURETTE: Plan for the worst. Don't always assume you will break down every door, crush every monster, and overcome every trap. Sometimes the die is your friend, and sometimes it is your worst enemy. Consider what will happen if you lose your best tank or your best healer. Have another PC built for emergency tanking or healing. Give everyone a good potion. Make sure your escape route isn't blocked and have a retreat plan. Don't forget magic is exceptionally useful for this purpose. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 The party exits the chamber with the weapons in tow. It takes a bit to get it all hoisted out of the hole, and by now the sun is close to setting. After convincing the phanatons that the pyramid is safe the party camps there for the night. The next morning they set out, stopping back past the phanaton village (any actions here) for a night before setting off for Tanaroa. The first day passes without incident. The second day the party enters the swamp. Kit, invisible, and scouting a head notices 4 humans near the edge of the swamp. (Kit is in the swamp 60 feet from the boundary, they are outside of it 40 feet from the boundary). They seem to be talking amongst themselves. The party is about 30 minutes behind Kit. Kit recognizes the markings on their armor as that of the Scarlet Brotherhood. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (What's the Scarlet Brotherhood again?) Kit will place himself in a spot where he won't be noticed (phsyical displacements such as water or bent grass), yet still behind some cover. He will try to Listen in on their conversation (and get closer if he can't hear them too well; not more than 40 ft. though). KIT NOTES: Listen +suckage Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 (I was going to type a bunch of stuff out, but this will give you a good idea of what the Scarlet Brotherhood is about. On the Isle, they are after magical items and other lost artifacts.) Kit creeps closer to the edge of the swamp, behind some tall grasses. He can make out bits and pieces of the conversation as he gets closer (they seem to be arguing about whether or not to cross the swamp now or wait until morning (its late afternoon)). Kit tries to get closer when suddenly he slips and makes a loud splash. He has no trouble hearing the sounds of weapons being drawn. Two of the brotherhood agents approach Kit's general location, while two hang back. They stop at the edge of the swamp, 20 feet from Kit. "Do you see anything?" one of them asks the other. "No, must've been one of those toads, or something," the other one replies. From his position, Kit can see that they are armed with kamas. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia thanks Kit for the arrows. (I think Kit should be lucky that he won... because if he stole it, Lia would not be pleased. ^.~) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Riiight...) * * * * * Kit isn't sure what to think of these guys, so he will sneak away and inform the party of their presence. KIT NOTES: Move Silently +13, Hide +15 Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 Kit scrambles away from the Scarlet Brotherhood members and back to the party, where he informs the party of the presence of the Scarlet Brotherhood. (Grove is well aware of the Scarlet Brotherhood, as they have been exploring the isle for years. He knows of many warriors who have skirmished with the scouts of the Scarlet Brotherhood and a few who have been killed.) "I think we should go around them," James says. Savage Tide Info bebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove relates his knowledge of the Scarlet Brotherhood to the party. "I really would like to find out what they are up to, if possible." He then addresses Kit. "Would it be possible for you to employ your skills to ascertain what exactly their plans are? It would probably be wise to see if they are in some way connected with the upcoming attack. Or if not, they may have some other sinister plan in mind." \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members July 2009 edited July 2009 "With the phanatons we make a pretty formidable group," James says. "Perhaps we could simply surround them and threaten them?" Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 "I'd go with James' idea. They were merely grumbling about the swamp," Kit replies to Grove. "But they will probably just run if we all show up. How about the least threatening of us approach them, the rest of you hide, and if they prove to be unfriendly you guys pounce on them." Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 "So", James says, looking between himself, Grove and Lia, "who would that be?" Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 "You, and maybe Grove," Kit replies. "I'll watch under the cover of...magic, Lia can...uh, do 'something' to cover herself and Gandt...look, he'd scare a crowd of people. He may have to stand back." Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 "What do you think, Grove?" James asks. "you up for it?" Savage Tide Info bebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove readies his crossbow and will also cast Prayer on James and himself. "Ready whenever you are." \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 "Why are we threatening them? I don't understand why we have to bother them at all. Let's just send Mr. Invisible and have him spy for a while." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2009 edited July 2009 "Grove asked. It will be much quicker to just talk to them," Kit answers. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Back at the phanaton village, Gandt thanks the elders for sending what little help they can. Then, he breaks off a crystal from his armor and gives it to the village as a token of good will. ***************** Back in the present... Quote: wrote: It would probably be wise to see if they are in some way connected with the upcoming attack. "Scarlet Brotherhood? Crimson Fleet? Come on, it's obvious they're connected." Quote: wrote: Gandt...look, he'd scare a crowd of people. "I'll take that as a compliment. ...I think? Even so, I don't want to be too far away when this genius plan of ours goes down." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2009 edited July 2009 "I agree," James says. "With what Grove has told us, I don't think they'll be in the mood to talk, but I wouldn't feel safe leaving them to run about either." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia sees she's outvoted and shrugs. "Just remember, we're no good to Farshore if we're dead." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 With the decision made, the party (along with the Phanatons) quietly approach the edge of the swamp. As they do so, they spread out in order to surround the camp of the brotherhood. After giving everyone time to get in place, Grove casts his spell and he and James walk out of the swamp. "Hello," James says as he and Grove approach. The brotherhood agents start, then reach for their weapons. "Who are you?" one of them demands. "My name is James Vanderboren, this is my friend, Grove. We're on our way back to Farshore and...." "Farshore? You from there?" "Yes, yes we are," James answers. "Kill them and toss their bodies into the swamp," the speaker demands. "Great," James says as he draws his weapons. (The brother hood members are 40 feet from James and Grove, Gandt and the Phanatons are 200 feet to the north of the camp, Lia, Tamaska and Kit are 120 feet to the south.) Init: Grove: 19 Lia: 16 James: 13 Kit: 11 Gandt: 8 Brotherhood Scouts (x4): 6 Phanatons: 4 (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (that went well.) Lia will try and stay out of view, casting Flame Strike on as many targets as she can get with one spell. She will follow up with Call Lightning on a target. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Yeah, I thought so. That's why I didn't want Kit to spend too much time around them all by himself) * * * * * "That was quick. I was hoping to get a bit closer before things got ugly," Kit mumbles to nobody in particular. "I just hope James and Grove have the presence of mind to fallback to Gandt's position." Kit will do his best to get within 30 ft. of the scouts for ranged sneak attacks with his new bow. He won't attack until the scouts give chase and run afoul Gandt, but he will attack if James doesn't retreat. If the scouts don't chase James or they spin around and flee, Kit won't attack. Further actions depend on how the fight is going. In the meantime, Spotting for anything that would identify any scout as a spellcaster. KIT NOTES: Bane Longbow +16-100 ft-1d8+2 pierce damage Crit.20/x3 (more vs. evil outsiders), AC 22, F.R.W +8 +12 +3, Sneak Attack +5d6, Spot sucks...that should be enough Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 If Gandt is aware of what's going on, well, he gets over there. Subduing Strikes at all times, Charges where applicable. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove will fire his crossbow at the order member who spoke. After he fires, regardless of the result, he'll start moving away from the brotherhood group and towards Gandt and phanatons. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members July 2009 edited July 2009 Round 1: Grove fires his crossbow before turning to flee. The bolt strikes home (-5HP) Lia casts her spell. A column of flame explodes in the midsts of the scouts, burning the speaker to a crisp (+1 kill). The next closest scout appears to have avoided the flames. James summons the darkness and flees with Grove. Kit double moves in closer to the scouts, turning invisible in the process. Gandt moves toward James and Grove. The brotherhood scouts don't pursue, but instead begin casting spells. A dim light surrounds them momentarily. The Phanatons move toward Gandt. Round 2: Grove keeps moving, he gets close to Gandt. The scouts spot Gandt. Lia casts another spell, this time a scout gets hit by a bolt of lightning (-16HP). "Where's the mage?" the scout yells. "Let's get out of here," another one yells. James follows Grove. Kit holds his position. Gandt storms past Grove and James. The remaining scouts flee to the east. The phanatons catch up with Gandt. (The remaining scouts are fleeing, actions?)
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Post by TG Barighm on May 9, 2018 16:14:47 GMT -5
TGBarighm Member Full Members July 2009 edited July 2009 Kit will cut a scout off and Sneak Attack it with his Sap for non-lethal damage. If that's not possible, Called Shot on a scout's legs with his bow to bring the bugger down. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove will cast Hold Person on the nearest fleeing scout. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia isn't in the mood for being nice, goes for the kill of any scout in range of her lightning bolts. (Am I getting a weather bonus?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Gandt knocks a scout out with a Subduing Strike if he can move fast enough to do so. Otherwise he uses his lasso to try and catch one. "Get 'em alive," he instructs the phanatons. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2009 edited July 2009 Round 3: Grove moves out of James sphere of darkness and quickly casts hold person. The rear most scout topples to the ground with a thud, his arms and legs sprawled as if still running. Lia calls down another bolt of lightning. The previously struck scout falls dead as the bolt tears through his body. (+1 kill) James tosses a coin into the swamp. The globe of darkness follows it. Gandt pursues the scout, but its clear they'll easily out run him. With a scout down, Kit quickly moves toward him. (he ends his move 20 feet away) The remaining scout continues to flee. He's put a good distance between himself and everyone but Kit (130ft). The Phanaton's pursue as well, but they have no chance of catching the scout either. (Continue pursuit?) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 Kit can catch him. Give chase for a bit, just to the edge of the swamp, and see if he can knock the guy out. If not, blah. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia looks around for any other targets before coming out to look around. She'll check the bodies for anything useful or identifying. Tamaska will be on guard, just in case. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 (by targets does Lia mean "non dead enemies" or enemies still in the fight?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (anything that would be hostile. She isn't going exploring if people are still nearby, but she's not ready to strike them down, yet.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 (specifically, would she strike the victim of Grove's Hold Person spell?) Savage Tide Info bebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove will move toward the scout currently being held by the Hold Person spell and remove any weapons he has and try to subdue him until the rest of the party regroups. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Ditto for Gandt, except he'll want to tie up the held fellow before he regains his freedom of movement. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Quote:(chiapet @ Jul. 09 2009, 8:45 AM) wrote: (specifically, would she strike the victim of Grove's Hold Person spell?) (no, she feels Grove has that under control.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 Round 4: Grove heads over to the downed scout. Lia has to move to get in range with her bolt, so she does so. The scout twists as the bolt comes down narrowly avoiding it. James joins Grove. Gandt joins Grove. Kit gives chase on the remaining scout. He closes the gap and the scout seems to be aware someone is close by, as he looks straight in Kit's direction. He continues on his way, weaving around some bushes and a low hill The phanatons stop with Gandt. (Next round) Gandt ties up the scout. Lia joins everyone (sans Kit) at the scout. Kit continues his pursuit of the remaining scout, once around the hill, the ground flattens out so Kit is easily able to charge and smack the scout in the back of the head with his sap. The scout goes sprawling across the grass. Kit's on him before he can move and knocks him out. (+1 "kill"). Exp: Gandt: 450; Kit: 500, James & Lia: 540, Grove: 600 (Lvl UP!) (Actions?) Savage Tide Info bebop007 bebop007 Member Full Members July 2009 edited July 2009 As soon as he gets the chance, Grove will meditate and swap Remove Paralysis for a Zone of Truth spell regardless of if they decide to interrogate the scouts now or at Farshore. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 Kit will call Gandt over to grab the downed scout before he wakes up. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Gandt gathers up the remaining surviving scout and hauls him back to the camp. "We staying here for the night?" he asks James as he dumps the scout next to his comrade. In any case, he ties up the new scout then goes about searching the camp for clues as to what these guys were doing here. Whenever the questioning takes place, Gandt lets the others ask the questions. Only when they're finished will he chime in with Intimidation to ensure that they got honest answers. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 While the others interrogate the scouts, Kit will search the bodies for anything of interest. By interest, I mean treasure. Finding plot specific items is a secondary concern for Kit. cool.gif KIT NOTES: Search +3 Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 (I'll try to post an update today, getting ready to go down to the beach right now.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (hope he didn't drown.. that foreign coastal water can be tricky.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 (The ocean has been pretty rough the first few days we've been here, drowning has been a distinct possibility at times.) Gandt gathers up the other scout and ties him up as well. Lia, James, Tamaska and Gandt guard the scouts while Grove meditates. James helps Gandt strip the scouts of their possesions: 2 mwk kamas, 2 wands (Lia identifies them as wands of cure moderate wounds with 23 & 22 charges remaining), 2 vials of dark liquid (James has no clue what they are), and 2 amulets of natural armor +1. Kit searches the bodies and finds the following: 2 mwk kamas, 2 wands (Lia identifies them as wands of cure moderate wounds with 19 & 28 charges remaining), 2 vials of dark liquid (kit thinks they're some sort of poison, but he wasn't able to identify them), and 2 amulets of natural armor +1. The one scout struggles briefly but then gives up. The other scout is still unconscious. (Any questioning before Grove finishes meditating) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (Lia identifies them with different charge counts? Or did we find 4?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members July 2009 edited July 2009 (It looks like the first two are from the captured scouts and the other two are from the dead ones. Either way, those wands'll be nice.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (And everything we can't use will be worth a pretty penny. Grove and Lia can use CMW; Grove definitely, Lia not so sure. Kit is already using his amulet slot so they're no good to him) * * * * Kit will toss the vials aside. He doesn't know what they are, so he won't risk using them. The rest of the stuff strikes him as spellzy and/or he doesn't understand their value, so he gives everything to James. Kit will listen to the responses Grove gets before asking his own questions. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (you're not sure if Lia can use CMW? -.- It's a level 3 druid spell. ^^ We can always carry the extra wands in case we burn through these.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Quote: wrote: (Any questioning before Grove finishes meditating) (Nope) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2009 edited July 2009 Grove finishes meditating and casts his spell. (Questions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia has nothing to ask, leaving this to the others. She will check their camp (or whatever) for anything interesting or useful. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Ah right druid spell levels stack with the hierophant's. Wasn't too sure if she had a high enough level) "All right, jackasses. Why did you attack James so quickly? What's so special about him being from Farshore? And what is the Scarlet Brotherhood, exactly? Are you connected to the Crimson fleet? Don't bother trying to lie to us. If you do, we'll know, and Gandt here will break your legs. He's a big guy. He likes to break things. If he doesn't break at least one thing per day, he gets upset. Right, Gandt?" Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Gandt glares at the scout and does his best to look as big and mean as possible (Intimidate +12). "Nothing quite like the sound of a snapping femur, Kit." He won't bother waking the unconscious scout until they're through with the first one. That way they can compare the answers and see if one of them is lying.
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Post by TG Barighm on May 9, 2018 16:15:44 GMT -5
bebop007 Member Full Members July 2009 edited July 2009 "How many more of the Brotherhood are on the Isle of Dread? Where is your main base of operations on the Isle of Dread? What exactly are the Brotherhood's plans in regards to the Isle?" Grove will trust that if the Zone is ineffective, Gandt's threats will be. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members July 2009 edited July 2009 The scout glares defiantly, until Gandt threatens hims. "A drow? Who wouldn't attack a drow? I bet even now he's planning some devious trap for you all, fools." Grove instantly feels that isn't entirely truthful, but the scout continues. "He's obviously seeking the ancient magic on this isle, and that rightfully belongs to the heirs of Suel, not the drow." That part rings truthfully to Grove. "The Brotherhood are the rightful heirs of this land, as well as the continent. One day we will return to power and claim all our rightful lands. As for those pirates, we have nothing to do with them! I'm insulted that you would even say as much." This part rings truthfully as well. "We have hundreds of teams searching the Isle." An obvious boasting lie, even without Grove's spell. "We don't have a base on the Isle." This rings true as well. "I've already told you our plans." This rings true as well. ***** Lia investigates the camp and finds a small fire burning and some dried meat. The phanatons spread out, forming a perimeter around the camp, obviously deciding to leave the interrogation to the rest of the party. Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 Kit is not satisfied with the scout's answers regarding James. He doesn't need Grove to know that. "Oh, come on! Who sent you? Was it Vanthus? Manthalay? Are you working with either of them? Who is in charge of your operations here? Where is your ship anchored?" After that, Kit will turn to the party. "I don't think we should let them go. He sounds like one of those crazy occultist types and you know they like to get revenge. Better to finish them off and let his faction think they died to some animal." Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (yay for meat..?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 Quote: wrote: He's obviously seeking the ancient magic on this isle "I'm getting sick of hearing about this magic. It's been nothing but trouble, and we don't even know what the big deal is. We're not interested in anything like that, are we James?" For the remainder of the interrogation, Gandt keeps up his supporting role, but doesn't say much. ((Although I have a few questions...)) When Kit takes the party aside and offers up his plan for the scouts, Gandt clearly is opposed to the idea of killing them outright, bound and helpless as they are. But on the other hand, he's having trouble thinking of a compelling reason that the scouts should be spared... "Are you sure they're a danger to Farshore...?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 "Farshore? Hell, I'm worried about us! They will brand us heretics and hunt us for the rest of our lives. Better safe than sorry." Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia looks at Kit skeptically. "An animal? What do you plan to do with the bodies? We didn't exactly make it look like they died from natural occurring attacks... unless you know of animal that can belch fire around here." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2009 edited July 2009 "So what? I doubt they will send anyone to look for them. We can throw the bodies in the swamp, and, assuming something doesn't eat them first, nobody will find them." Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 The scout stares back at Kit. "Vanthus? Never heard of him." Grove realizes that statement is true. The scout seems reluctant to answer the rest of Kit's questions, until Gandt cracks a few knuckles and flexes his arms. "Listen, man, they'll kill me if they find out I talked. Please, just let me go, I promise, I won't tell anyone about you. Kill Rangil if you must, and I'll just tell my superiors we were ambushed by some raptors. Please, oh please don't kill me." Again the statement rings true to Grove. (rewind) Kit tells Gandt to break the scout's legs. "Wait, wait! I... I've heard of Manthalay, he's the leader in Farshore, right? I've heard some of the higher ups mention him, I think he's been giving them information about Farshore." This statement rings false to Grove. "Brother Markus is the leader of our encampment. We have a small boat to the west of here, on the other side of the volcanoes." this statement seems true to Grove. Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Gee, I'd really like to get the scout to answer those questions he refused to answer. Kit would tell Gandt to actually break his legs. Is it possible to rewind to that point?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 (sure, I guess we can do that.... rewind complete.) Savage Tide Info chiapet chiapet Member Full Members July 2009 edited July 2009 (Any responses?) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (I need Grove to tell Kit the scout is lying about the answer regarding Manthalay. I can't justify a proper response otherwise) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia is still against killing them. TIe them up and leave them behind, maybe, but she doesn't want to kill them. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove will relay to the rest of the party his findings in regards to the Zone, which parts ring true and which ring false. "I don't believe that you don't have a gathering area on the island. Is there, in fact, a main staging area for your other brothers? Where did you make berth on this Island? Where are your other brothers?" \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members July 2009 edited July 2009 "Our encampment is south of the Thunder Reef," the scout says. "Traitor!" the other scout snarls as he unleashes a blast of fire. It burns through the ropes holding the scout and slams into the talkative scout (-4HP) catching his clothing on fire. The flames continue to surround the scouts hands. Init: James: 20 Kit: 12 Scouts: 11 Grove: 9 Gandt: 8 Lia: 7 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 "Oh, no you don't! I'm not finished!" Kit will make short work of the fire-using scout so he can continue to question the other scout about Manthalay. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 If the others haven't already taken care of the mage, Gandt will go knock him over the head (and make sure he's really knocked out this time). Otherwise he helps put out the fire on the other guy. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2009 edited July 2009 Round 1: James runs forward and makes a mean slice at the scout. He cuts him deeply (-5HP), as he goes past. Kit attacks as well, and with two quick strikes kills the scout. The remaining scout shrieks and tries to get out of his burning clothing, a difficult task tied up. His clothing continues to burn (-3HP). Grove stands around with a blank look on his face. Gandt manages to put the fire out. "Now," James says, sheathing his daggers, "where were we?" Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 "Manthalay! What do you mean he's giving information about Farshore to the higher ups? What for? Who are the 'higher ups'? And what are you lying about? I know you didn't answer me honestly just then. Give me a better answer!" Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 "I, I don't know know!" the scout gasps. "Brother Lindul and Brother Mik. They were talking about how if Manthalay won the election for Lord Mayor, things would be much easier for us. I really don't know what they meant, I swear. Oh please don't kill me!" Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 Kit turns to James. "I'm starting to think it will be a good idea to pay a visit to their camp." FEATURETTE: Consider collecting "alternative" gear. You may be built as a melee menace or world-crushing spellcaster, but sometimes melee and spellcasting doesn't work. Pick up a ranged weapon when melee is not a good idea or when spells don't work. If you need to sneak or hide, consider grabbing an Invisibility potion or Boots of Elvenkind. You don't need to equip these item at all times, just when they're needed, and they're usually pretty inexpensive. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 "Agreed," James says, a hard look on his face. "It shouldn't be too hard to find." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia doubts either one will be in a fighting mood by the time she gets her init. tounge2.gif If so, can try and knock down the fire scout with Tamaska. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 (... uh, he's dead.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 (yes yes, there was apparently some lack of refreshing on my part.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 This interrogation is over as far as Gandt is concerned. "Could be his confession comes in useful back in Farshore," he mutters to the group. "So what's our next move?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2009 edited July 2009 "I think it will be easier to transport one prisoner than two," James says. "I'm in favor of taking him at least as far as Tanaroa. From what Grove has told us, the Olman may have claim on justice first." Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 Kit nods. "I suppose we will need proof to accuse Manthalay." (Kit's loving this chance to go after Avner) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 With the matter settled, the party settles down for the night. The night passes without incident. The next day the group continues toward Tanaroa. About mid morning, the far ranging phanaton scouts report a greenvise lying in wait on the trail ahead, so the party diverts around it. In the afternoon two scouts come running toward the party, a giant tarantula pursuing them. The tarantula halts when it sees the size of the party, and quickly scuttles away. Late in the day, with the sun beginning to set, something catches the eye of Gandt, James and Lia coming out of the western sun (+25XP). A large flock of Pteranodons flying straight for the party. Init: Phanatonsx12: 19 (cannot act first round) Gandt: 18 James: 11 Grove: 11 (cannot act first round) Scout: 10 (cannot act first round) Pteranodonx7: 9 Lia: 8 Kit: 7 (cannot act first round) (The Pteranodons are 100 feet from the party, at a height of 40 feet. I have Kit approximately 1000 feet from the party, scouting with a group of 3 phanatons. It's unlikely they will hear the fight. The remaining phanatons form a ring around the main part of the party, approximately 30 feet out.)
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Post by TG Barighm on May 9, 2018 16:17:05 GMT -5
TGBarighm Member Full Members July 2009 edited July 2009 (Guess all Kit can do is fart) * * * * * TODAY'S FEATURETTE: Remember, just because somebody hasn't found a way to kill your PC yet doesn't mean they never will. Consider the ways your PC can be killed and plan appropriately. If you ever get famous enough for NPC's to know all about your character, chances are there are NPC's out there working out ways to eliminate you. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 "Let me guess," Gandt says to Lia. "They're unfriendly?" Not a whole lot Gandt can do (I had to expect flying enemies eventually, I suppose). He joins the phanatons in the ring around the party, then Readies himself to attack if the pteranodons swoop down within range. If that doesn't work, he'll resort to throwing any rocks he can find. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Lia calls out to the Pteranodons to find out if they are hostile or not. She makes sure to point out that they do not want to fight, but will defend any attempt to make a meal from anyone (or anything) in the large party. It's wiser to look elsewhere. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members July 2009 edited July 2009 Grove will wait to see how Lia's attempt at placating the Pteranodons plays out. If they remain hostile, he will start picking them off with Searing Light spells and then switching to his crossbow. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members July 2009 edited July 2009 Surprise Round: The phanatons grab there spears and huddle in groups of three, forming a defensive ring with their spears pointed skyward (readied for charges). Gandt moves to join the group of phanatons nearest the Pteranodons. He likewises readies himself. James drops to one knee and raises his crossbow before snapping off a shot. Crack! The bolt shatters and jams the crossbow. James curses. The Pteranodons swoop down out of the sky. Four of them go for the closest cluster of phanatons, charging in with a dive. There's a huge crash as the combatants collide. Only one of the phanatons manages to score a hit, but its little more than a scratch on the Pteranodons (-6HP). The fourth Pteranodon strays a little to close to Gandt, finding itself pummelled (-17HP). The remaining two pteranodons snap at the phanatons. One phanaton goes down in a spray of blood. The other set of phanatons turn to the north and attack another group of phanatons. This of phanatons fares a little better defending themselves, striking two of the pteranodons (-8HP, -9HP) while the remaining pteranodon fails to hit. Lia attempts to talk to the pteranodons, but fails to persuade them. Kit and the forward scouts hear nothing of the battle. (barely) Round 1: The phanatons fight back, trying to strike down the most wounded pteranodons. The two remaining members of the western group making to strike one pteranodon (-6HP) while the northern group manages to really bloody up one of the two there (-17HP). Gandt finishes off a Pteranodon (+1 kill) and moves to assist the phanatons in scarying off the remaining three. James breaks the crossbow trying to clear the jam. He hurls it to the ground in disgust. Grove unleashes a bolt of searing light. Twilight momentarily gives way to brightest day as the bolt shoots across the distance and blasts a Pteranodon to bits (northern group). (+1 kill) The scout seizes the opportunity and begins moving to the east, away from the party. Only Gandt sees him moving away. Two of the western group of Pteranodons begin fighting over the corpse of the phanaton as they move west, tugging it between them. The corpse rips in half. The remaining western pteranodon snaps at one of the phanatons, giving it a nasty cut with its teeth (-6HP). The uninjured of the northern pteranodons quickly kills its most wounded companion and begins eating. The other injured phanaton joins in as well, and the two begin fighting over the corpse. (Lia new action?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 Produce Flame and target anything wounded or threatening any extended party member. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 "He's getting away!" Gandt sounds the alarm, alerting the rest of the party to the scout's attempts at escape. However, he doesn't personally go after him unless all the remaining pteranodons are hopelessly out of his reach. His first choice of target is the one still harassing the phanatons, but he'll also do everything in his power to get the two with the corpse (he'll try to rope them with the lasso if all else fails). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2009 edited July 2009 Round 1 cont. Lia chants briefly contcentrates as a ball of fire appears in her hand. She hurls it past Gandt and hits the pteranodon fighting with the phanatons (-10HP). It's skin blistered and chars, but doesn't catch fire. Kit and the scouts almost hear the fighting again. Round 2: The phanatons on the northern edge leave the pteranodons to fight over the corpse and charge the ones on the west edge. Two manage to strike the one still fighting, but its not a big hit (-7HP total). The two phanatons left at the west flank attack the pteranodon as well. They both hit, blooding the pteranodon nicely (-11HP). Hearing Gandt shout, the southern group of phanatons give chase after the scout. They throw their spears. The first spear goes wide, while the second strikes the scout in the shoulder (-4HP). He shrugs off the blow but the third spear catches him in the leg (-6HP) and sends him tumbling into the grass. Gandt charges past the phanaton encircled pteranodon and at the two corpse stealers. He hits one of the hard twice, killing it (+1 kill) James draws his daggers and runs toward the downed scout. Grove aims another searing light spell at the remaining northern pteranodon. It's not enough to take him out, but its a good hit none the less (-14HP) The scout scrambles back to his feet, clumsby holding a spear with his tied hands. He continues to run east. The northern Pteranodon rips off pieces of the corpse of their fellow and take to the sky, heading north. The corpse holder on the west side takes flight as well, taking the phanaton's upper body with it. The remaining, and outnumbered, pteranodon tries to take off, but the surrounding Phanatons quickly strike him down. Lia hurls a ball of fire at the departing western pteranodon. It's a solid hit (-9HP) but the pteranodon hangs on to its prize. Kit and the scouts hear nothing. (Actions? The scout is 40 feet from James, 70 from Lia/Tamaska and Grove, and 110ft from Gandt.) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (Like I said...fart) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2009 edited July 2009 If Lia is aware of the scout's movements now, send Tamaska to keep knocking the scout down if he gets up. Otherwise, fireballing shall continue. smile.gif Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2009 edited July 2009 Round 3: The phanatons running after the scout realize they won't be able to catch him. They gather up two of their spears and move back to a defensive position. The remaining phanatons gather around the body of their fallen companion. Gandt grabs his hemp rope and hastily casts it after the fleeing pteranodon. The rope loops around the pteranodon and as Gandt gives a tug, the knot comes undone, allowing the pteranodon to continue flying away (critical failure) James charges the scout. James dives at the scouts legs, daggers flashing. The scout screams in pain as the dagger cuts through his leg (-5HP, -1dex) and collaspes to the ground. James rolls past him, and panting heavily comes back to his feet. "Nice try, but you're not getting away that easily," James says. Grove turns his attention to the pteranodon Gandt attempted to lasso. He releases another bolt of divine energy and the pteranodon crashes to the ground, dead (+1 kill). The scout drags himself back to his feet, limping. He leans on the spear for support, before throwing it down and walking back toward the rest of the party. Exp: Lia: 65, Grove & Gandt: 75, James: 525 Kit and the scouts find a suitable place for resting for the night As the party is assessing the outcome of the battle, Gandt suddenly gets a feeling like he is being watched again. This time he thinks it might be some sort of divination magic. Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 Kit will suggest Gandt actually break one of the scout's legs. This should discourage the scout from trying to escape again. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2009 edited July 2009 ((I've wondered for awhile how you calculate the experience each person earns, but why is there such a huge difference this time?)) ********************** Gandt watches the last pteranodon fall, then claps Grove on the shoulder. "Nice shot," he says solemnly, then he goes to see if the phanatons want any help with their dead, whatever that might entail. Quote: wrote: Kit will suggest Gandt actually break one of the scout's legs. Gandt is none too amused by the scout's escape attempt either, and for a moment it looks like he might agree. But, "I'm not carrying his sorry hide through the jungle. Let him walk. 'Course, I might change my mind if he tries it again." He suggests keeping him on a leash instead. Quote: wrote: he thinks it might be some sort of divination magic. Gandt is convinced that he's not imagining things, but he keeps quiet about it this time. He tries to Detect Magic, to see whether there are any traces of this divination magic, or if he's just paranoid. Later, he asks Grove if there exists a spell that could block and/or trace the source of divination magic. He tries to ask in an offhand, casual sort of way, but it's plain that something is troubling him. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2009 edited July 2009 (I have a spread sheet that does it, James is one level lower than everyone else, but yeah, its strange I agree. I didn't double check it. Of course, there is a bonus for getting a kill, a bonus that is starting to skew things slightly.) Gandt detects just the slightest aura of magic in the air, but it fades away pretty quickly. It might have simply been left over from Gandt and Lia's spell slinging, but it is centered directly over Gandt, and seemed to be divination. Gandt ties a rope to the arms and ropes binding the scout. The phanatons set about carrying out a rite for their dead. This far from home, they prefer to bury the body quickly, so Gandt helps them dig a suitable hole. They bury the body with his weapons and some fruit. The party continues on, and shortly after night fall encounters Kit and the scouts at the camp site. The phanatons immediately gather and begin a soft chant of mourning. James shoves the brotherhood scout to the ground and binds his feet as well. (Any actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 (I think Grove and Lia should have some spells to ward Gandt if they're willing to prepare the spells) "You guys had fun without me? Aww..." Kit groans. Kit then turns to the scout. "Try to escape again and I'll give you a wound, then toss you in some dirty water. You'll get sick and can suffer the rest of the way." Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 The scout looks rather dejected, and it seems he already has several wounds thanks to the actions of the phanatons and James. He hardly reacts to Kit's threats. Savage Tide Info TGBarighm TGBarighm Member Full Members July 2009 edited July 2009 Kit growls at the scout. Kit is not the kind of person who likes being ignored. Kit gets an idea...but then decides it may be a little too nasty, what with so many people around and all. He will leave the scout be. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2009 edited July 2009 The evening passes quietly. The brotherhood scout makes no further attempts to escape. The next morning dawn breaks with a hot mist covering the savanah, quickly soaking through everything and making everyone completely miserable. Slogging through the miserable conditions, the party reaches Tanaroa around mid-day, or at least what they assume is midday. They are greeted by several warriors and taken to the elders. Several of the warriors regard the brotherhood scout with open disdain, one even runs forward and strikes him with her KauaÂ’koi, knocking the scout to the ground. "Stop," James orders as the warrior raises her weapon again. The warrior ignores James, and strikes the scout again. "Grove, do something!" James yells. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia steps forward, spreading her arms wide to try and block the warrior's path. She speaks loudly, but with no harshness in her voice. "Please stop. We need to escort this man back to Farshore. He's suffered enough in his attempts to escape and we need him alive." (if they don't stop to listen, keep trying to get in the way and call for an elder to help calm the crowd.) (once they they stop and listen) "Thank you for understanding. I know the Brotherhood is your enemy, but please permit us to keep him under watch while we stay. We can set up a camp just outside town and keep watch on him, so he will not cause harm to you." Lia turns to James, motioning to get the scout out of view as quickly as possible. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 If the warrior doesn't stop beating the scout, Kit will suggest Gandt should hold the warrior at bay in some way (physically restraining her will probably work a lot better). Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt will only step in if Lia's diplomacy doesn't work. Also, Quote: wrote: he asks Grove if there exists a spell that could block and/or trace the source of divination magic. he asks Lia this question later on. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 The warrior fumes as Lia stands before her, and shouts something in Olman ("This man must die! Those of the Scarlet Brotherhood have killed too many of our warriors be allowed to live!") An elder steps forward and talks to the warrior, while J'kal approaches Lia. "Our people have battled these outlanders for years now. They are to be killed on sight," J'Kal says. "There are no exceptions." Several warriors step forward to seize the brotherhood scout. Lia tries again to convince the J'Kal, her words falling on deaf ears. "Honored J'Kal," James says, suddenly stepping forward. "This man may have evidence of a threat to Farshore, and yourselves as well. If you kill him now, we will not be able to learn the truth of his allegations." J'Kal turns to look at James, "This is not a matter of your concern, male. And if you have heard his allegations, what further need of him do you have? He is to be sacrificed, and that is that." (Does Lia push the situation?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 "Gah! Up to me, is it?" Kit steps forward and clears his throat. "Stop! Think about what you're doing. Haven't you ever wondered how your great warriors could be defeated by weak Brotherhood scouts? The answer is simple: they have help! And they're getting it from those you consider neighbours, or worse, friends. Until you cut the head off the snake, it will always be a threat. In our society, you can't just accuse those in power with no proof. If you simply attack them, you will anger their friends and things just get a whole lot worse and somehow you become the bad guy. With that scout, we will have PROOF. We will be able to approach the powerful and make them pay. No one will question our methods or yours. You may even be aided by the righteous in years to come. So, I ask you to make a decision: continue to battle these louts for centuries to come, take the fight to the snake and become the bad guys in all this, or allow us to use this scout to find the source of these murderers and prove their role in these schemes. Choose now!" That is a DIPLOMACY check. KIT NOTES: Diplomacy +15 Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 J'Kal scowls at Kit, but then seems to reconsider his words. Before she can answer, however Papantzin runs up beside Kit and hurriedly addresses the elders. She speaks entirely in Olman, as do the elders as they ask her several questions, but she glances and smiles at Kit several times. Several of the warriors make sounds of disgust, while several seem to approve of what Papantzin. (Basically Papantzin argues in favor of what Kit says. Of course, she also tells the Elders that she has chosen Kit to be her husband and wishes for them to bless the union.) "Your words have merit, and since your...," J'kal begins, then pauses as if searching for the right word, "betrothed has spoken for you as well, we will allow you to take this scout to Farshore. However! A penalty of death sits on his head, and we demand the right to sacrifice this outsider once you have finished your investigation." Her tone makes it clear she will not waiver on this point. "To make sure he does not escape during the ceremony, we will secure him in the zombie cage." Two warriors come forward, seize the scout and carry him over to a hut. They return moments later, after security the scout to 4 zombies inside the hut. (+25XP, +wife for Kit) "Come, we must prepare for the ceremony," J'Kal adds. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (BWA, HA HA HA HA HA HA!!!!!!!!!!!!!!!!!) * * * * * * Kit was going to add something to his argument, but at the mention of "betrothed" he totally freezes. His eyes widen to the point it looks like they'd have more than enough room to fall out. "Wha...?" is all he gets out, shocked as he is. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members August 2009 edited August 2009 Quote:(chiapet @ Aug. 03 2009, 10:10 AM) wrote: (+25XP, +wife for Kit) (I am officially *not* upset that I didn't respond in time.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (rofl.. does she come with us now?) Lia waits for the commotion to die down, then wishes to know more about what the Brotherhood has been doing in the area, and also (unless I'm mistaken) why this wasn't brought up before. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Immediately forgetting about the scout, Gandt congratulates the betrothed. He's enjoying this immensely. "Ho ho, we always knew you two would get hitched!" Then to Kit, "Who is she again?" He will want to oversee the security arrangements surrounding the scout, and see what exactly a "zombie cage" entails. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit turns to Grove. Grabbing his collar, Kit pulls the cleric very close. "Get...me...out of this!" Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 Gandt follows the warriors and watch as they tie the scout's arms and legs to zombies, and then give the zombies orders to not let the scout escape. "The Scarlet Brotherhood raid our tombs and temples, and try to steal magical items, or items they feel might be valuable. It has been our belief that this was merely a problem for us, and that Farshore was not involved," J'Kal answers Lia. "They have raided the isle for decades while Farshore has only been here for a few years." (Oops, just saw TG post... ignore what was inside here earlier wink.gif)
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Post by TG Barighm on May 9, 2018 16:20:06 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 ((What are we waiting on, here?)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (I'm waiting on Grove's response) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (yep, he's got about 5 hours) Savage Tide Info bebop007 bebop007 Member Full Members August 2009 edited August 2009 Even Grove manages to relish in Kit's discomfort for a small time, however he decides against putting his comrade in such dire straits. He'll try to inquire the elders as to how to free Kit from his marital obligation. (Even though I'm sure Liamae would just *love* this.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members August 2009 edited August 2009 (okay then) Grove asks the elders for a moment. He explains to the elders how Kit and others not of the Olman culture have differing views of love and marriage, and begs for more time for Kit to consider the offer of marriage. He explains how perhaps the language and cultural differences may have led Papantzin to believe Kit wanted to get married. J'Kal and the elders agree that perhaps the situation is a bit rushed for an outsider, who might not understand that it is a warrior's right to choose her mate. Papantzin is saddened by Grove's words, but nods her understanding. She agrees to postpone the wedding. (+50XP for Grove, -wife for Kit) James proposes that the party get something to eat, and then leave for Farshore, before Kit attracts any more marriage proposals. Savage Tide Info bebop007 bebop007 Member Full Members August 2009 edited August 2009 (Edited immediately after I posted that. Not sure what was going on in my head. confused.gif ) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 ((Nasty bug, that was.)) Well, that was fun while it lasted, but Gandt agrees they should be getting home. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit had a planned worked out to get out of this and decides to exercise it anyway. Mainly to make Papantzin feel better. He will explain that his journey is still long and he may spend weeks traveling the islands fighting beasts and preparing for the attack on Farshore. It would be far too dangerous for any warrior, let alone Papantzin. Of course, he's expecting the party to leave as soon as they're finished in Farshore. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Actually Gandt does have one thing he wants to do here before they leave. He asks around about what happened to Fario after the party departed Tanaroa before. ((Also, I keep forgetting about this, but Gandt will take the +1 holy greatsword.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (I gave Gandt the sword.) At first Papantzin seems comforted by Kit's words. Until he gets to the "too dangerous" part. "You think I'm weak?" Papantzin asks. She tries to slap Kit, but Kit leans back, out of reach. She storms off. "You could have handled that better," James says quietly. The party hurriedly eats, gathers up some supplies and their prisoner and the phantons, and sets out again. Luckily (or unluckily), the fog has lifted, allowing the sun, heat and humidity back in. As the sun oh so slowly moves to the west, a huge snake crosses the path in front of them, but after a quick conversation with Lia it slithers off into the jungle again. (no point in fighting that, when we all know how it would turn out.) The rest of the afternoon and evening goes smoothly. The next morning turns out far differently, however, as once again the fog sets in. The phanatons are extremely skittish, claiming that the air does not feel right. A sudden sound, of something heavy skittering across rocks alerts the party that something, or more than one somethings, is nearby. Tamaska gives out a low growl, and turns toward the sound (north). Init: Lia: 19 Unknown x ?: 18 Gandt: 14 Scout: 13 Kit: 11 Grove: 11 James: 10 Phanatons: 8 (The party is packed somewhat tightly around the campfire. The fog currently limits visibility to 40 feet (anything past that has total concealment and grants concealment to anything 20 feet away).) (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit winks at James. "Actually, that went better than I thought." * * * * * Kit looks around at the fog. He doesn't think much of it at first until someone mentions it does not feel right. "It's not the bariguras again, is it?" Kit asks nobody in particular. He will then pick up a burning log from the campire and throw it in the direction of the forest (unless somebody else wants to try something). Whatever happens, he will put on his ring. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 ((Just for future reference, Gandt only uses the sword against bar-lguras or obvious evil outsider types. Otherwise he sticks to good old shield bashing by default.)) "You stay down," Gandt commands the scout. If he tries to get up or crawl away from the group, Gandt takes an AoO to trip him. If the threat hasn't revealed itself by the time Gandt acts, he 5-foot steps closer to the source of the noise to see if that helps him to see it. He won't stray further than that from the party (unless there are area attacks involved by this point...). If the threat has revealed itself, Gandt's actions depend on what it is, but can probably be narrowed down to either attack, Shield Slam, and/or Rage. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members August 2009 edited August 2009 Grove will cast Recitation on the party and then ready his crossbow. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia unleashes Faerie Fire [green light] in the direction Tamaska was growling. (Not sure how far out to cast it and still be effective.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 Round 1: Lia casts a spell. There's a flash of green light from within the fog, but then it fades away. (Looks like Lia missed) There's a skittering noise, and suddenly four Rhagodessas burst from the fog. Two of them go after Gandt, but he easily avoids their blows. Two more go after phanatons. They both miss as well as the nimble little guys dodge and twist. (Grove and Kit both hear sounds from the trees above, as if something was moving along the limbs.) Gandt threatens the scout, then does what he's paid to do and makes quick work of one Rhagodessa (+1 kill) with his shield of dooom and much slashiness. The scout sits down to enjoy the show. Kit disappears, then moves to a flanking position (I'm assuming he would no longer toss the log with the enemies revealed.) Grove casts his spell and now everyone feels lucky. James chants a quick spell and points at one of the rhagodessa attacking the phanatons. A beam of super coldness leaps from his finger... and immediately explodes backwards, knocking James off his feet (critical spell misfire, -7HP) The phanatons do something unexpected, and rush the two rhagodessa. The rhagodessa strike the first two, but only manage to land one blow (-7HP) and then there's lots of pointy spears in close. One of the rhagodessa gets struck 3 times, for a hefty amount of damage killing it thanks to Grove's spell, while the other one only gets struck twice (-15HP). Round 2: With enemies in sight, Lia unleashes another spell, dropping a flaming sphere on the rhagodessa fighting the phanatons. The rhagodessa is quickly reduced to ashes. (+1 kill) The rhagodessa fighting against Gandt tries but bite him but gets pushed away, its pedipalps harmlessly pounding on the shield. Two more Rhagodessa suddenly fall from the trees. One of them lands heavily on Lia (-9HP) knocking her to the ground, while the second strikes Gandt (-7HP, still standing). Gandt again reduces a Rhagodessa to itty-bitty tiny pieces (+1 kill). The scout continues to sit, watching the show. Kit reappears as his rapier strikes a sensitive area of the rhagodessa fighting Gandt (-23). For good measure, he strikes it again, finsihing it off (+1 kill) Grove fires his crossbow at the rhagodess standing over Lia. The bolt sails off into the fog. James struggles back to his feet, holding his head. "Ouch," is all he manages to say. With a shout the phanaton kill squad charge the remaining Rhagodessa. The lead phanaton gets bit hard for his troubles (-8HP) but the pointy spears poke numerous holes in the body. The phanaton collaspes in heap, right on top of Lia (-5HP). (I'm going to assume that Gandt hauls the corpse off of Lia wink.gif EXP: Grove: 675, Lia and Kit: 740, James and Gandt: 810 James: Lvl Up! (Any actions before continuing to farshore?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit will take a meaty piece of one Rhagodessa and put it in the fire. "If we're gonna keep killing these damn things, we might as well develop a taste for them," when the chunk is sufficiently cooked, he will hold out the piece for Gandt. "Go on, big guy! Give it a try. Tell us what you think." After that...search for shinies!! Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Yeah, I guess he'll give Lia a hand. tounge2.gif You'd think Gandt would object to eating what is essentially a gigantic spider, but instead he just shrugs and gives it a try. ((On that note, I've heard spiders taste like crab. Yum...)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia thanks Gandt, then she begins to try to figure out how you "miss" with Faerie Fire. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 (you couldn't see your target, and its only a five foot burst.) (someone asked about Fario earlier before the party left Tanaroa. Fario left Tanaroa, returning to Farshore, not long after the party left for the phanaton village.) Gandt tries the cooked Rhagodessa. He finds it to be quite tasty. The party sets out soon after the battle and Kit's cooking experiment, arriving at Mora by midday. After a quick meal, they start across the bay for Farshore. An anaconda passes near the boats as they travel, but once again Lia's animal speech skills to the rescue, as she convinces the anaconda to leave them alone. (I'll post EXP tomorrow.) The party arrives at Farshore late in the afternoon. James immediately takes the phanatons to meet with Lavinia. Gandt takes the weapons to the militia barracks. "My god," Ulvar asks Gandt. "Who did you kill to get these weapons?" (other actions?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt checks to make sure the tyrannosaur skull arrived on schedule. (I'm sure there's more, too, but that's all I can think of at the moment.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit shrugs at Ulvar. "Would you believe nobody? Getting those weapons is probably the easiest thing we've done since we got here." Kit will check on the status of the fletchers and see if they've made enough arrows for a 3 ship attack yet. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 Ulvar nods to Gandt when he inquires about the head of Temauhti-tecuani. "Yes, it arrived not long after you left." He waits until the other militia have carted off the weapons. "Would you like your payment in coins or a magic goods?" he asks. **************** Kit checks on the fletchers. They've fletched a good number of arrows, and with the haul of arrows from the Rakasta cache, it might just be enough. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 "The coin could probably be put to better use building up Farshore's defenses. ...But how much coin are we talking about?" ((Gandt will probably go for the "magic goods", but what kind of magic goods are they? How much money would he get if he didn't choose the item? Also, is he the only one who gets this stuff? I know he arranged for the skull's retrieval, but the others did help out with killing it. (Well, except Kit. tounge2.gif) )) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (Ulvar offered 5000 gp (or a magic item worth up to 7500gp, but the magic item would take 3 months to arrive from Sasserine). Ulvar has only spoken with Gandt, so technically the deal is just with Gandt, although it applies to anyone who is a member of the Seekers organization). Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (*shrug* Kit might be able to talk-up the reward, but then he'd demand a share he did not earn. As for the magic item, you're not going to be able to use the reward or spend the money either way, so you're practically not getting any reward at all! Kind of getting annoying) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 ((I don't think it's that big a deal. All part of being isolated on a remote colony. I imagine we're going to be fast-forwarding past some of those three months anyway. I'll get back to you on the nature of the magic item Gandt wants.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia does stuff and checks on things, letting people know what she has (and hasn't) learned. (all these people wanting to know about stuff Lia might know about... I can't keep track of it over such a long time frame... sorry tounge2.gif) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 (I know I surprised you guys with a weekend update, but I was working on Saving Throw in advance of Gen Con... hey myst, where's that picture.... and so I snuck a quick update in, and got busted in the process. Feel free to do anything during the first night that you want.) The next morning the party meets at the Vanderboren manor to go over the plans leading up to the pirate attack. Strangely, Fario and Fellian are both present. Doubly strange, neither Lavinia nor James seem agitated or annoyed that they are present. "Based on tides and other information at our disposal, we think that we have 3 weeks before the pirates will attack," Lavinia says. "Before then, I would like for you to take a work crew and try to repair the Sea Wyvern and bring her back here. Fario and Fellian have agreed to allow you the use of their vessel." Fario and Fellian give a slight nod of the head at the mention of their names, and Fario stands. "First, let me apologize for our behavior. It is obvious now that we were in the wrong, and wish to make amends. We, and the Duel Porpoise are at your command." The last bit is accompanied by an overly dramatic bow. "We are ready to set sail as soon as you are ready," he adds. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Hmm...didn't we decide that taking a crew to recover the Sea Wyvern would take too much time and resources away from other tasks, such as preparing for the attack? Is that a plot event? Unless we're supposed to do this, I don't see why we should. I think with enough good defenses, not to mention Kit's plan to sneak onboard the ships, we could defend the colony just fine the way it is) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (It's a plot event, however, not everyone has to go.)
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Post by TG Barighm on May 9, 2018 16:21:46 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 The previous day: -Gandt lends his services for the armorsmithing task (if he hasn't already, I can't remember). He also tells the smiths about how the Rakasta legends were true, and he'll go on at length about their journey to retrieve the weapons (for as long as someone is willing to listen). -As his reward for the skull of Temauti-tecauni, he'll place an order for a pair of Strongarm Bracers, if they're available (they're in the Magic Item Compendium page 139, and they allow the wearer to use weapons 1 size category larger without penalty). -While he's speaking with Ulvar, he says that he couldn't have slain the beast alone, "...but don't you dare tell anyone I said that!" (More to the point, he's putting in a good word for James, the other Seeker who was present at the battle. Even if no one else can, maybe James can finagle a reward out of this.) -What's the gp limit in Farshore now? Gandt may buy a couple of things. ******************************* Quote: wrote: It is obvious now that we were in the wrong, and wish to make amends. Sense Motive, anyone? (Gandt's no good for that, but it's worth a try.) Quote: wrote: I would like for you to take a work crew and try to repair the Sea Wyvern and bring her back here. Gandt scratches his head. "But won't that take more than three weeks?" he wonders aloud, thinking that the Sea Wyvern is in pretty bad shape after all this time. "I want to be here when the Crimson Fleet makes their move." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 "Of course, Of course," Ulvar says with a laugh. "I'll make sure you get those as soon as possible." The armorsmiths listen intently to Gandt's story. To the point of being reprimanded for not working. (The GP limit is currently 1800, although if the colony survives the pirate attack, its likely to increase significantly.) Fario and Fellian seem like they're being honest to Gandt. "I understand your concern," Lavinia says. That's why I would like for you to make an assessment of the situation when you arrive, and determine the proper course of action." Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (1000? So Boots of Elvenkind would be available?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (no, those cost 2500) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt will not be buying anything. ((What's the status of the armorsmithing task? If he can finish it before departing, all the better.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia can't think of anything to buy... She's ready to work on the Sea Wyvern, though she's not sure what she can do to help. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 (btw, just so you guys know this, I would rule that spells such as mending, make whole, etc would help speed up the repair process.) Gandt checks out the smithy to see if his tutelage helped any. Shockingly, he sees a marked improvement (+4,000 assets). (BTW, when I was going back through marking off that task as 2/3 completed, I realized that I had never marked the Hallow casting on the Cemetary completed and thus had never applied that bonus to the GP limit. So the new GP limit is 2,800. That may change what people want to buy before we set off. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Now I'm not so sure. I had my mind set on a 1K G pair of boots) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 -In that case, Gandt will buy Gauntlets of Throwing for 2,000gp (from the MIC again, p.104). -He'll try to sell off his slashing shield. -He'll convert his gems to platinum while he's at it. -And he makes sure his shipbuilding tools are with him, and not left in his workshop. **************** (I have a random question: If you have a Cloak of Resistance +2 or something, can you pay the difference to upgrade it to a Cloak +3, or do you have to buy a whole new cloak?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members August 2009 edited August 2009 Grove will purchase a case of 50 +1 crossbow bolts (2,350 gp). He'll see if he can donate his regular bolts to the militia. After that, he'll again see if he can tend to any of the chapel duties. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members August 2009 edited August 2009 (What is MIC again? I think you can just pay the difference, provided the total cost of the item would not be above the gp limit of the city.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 (Magic Item Compendium) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 Gandt: Gandt purchases the guantlets. He sells his Shield. (BTW, Money hasn't really been that big of a deal lately, but I did add two months worth of salary to your character sheets, in pp) Grove: Grove buys the cross bow bolts and gives the others to the militia. All: "If there is nothing else," Fario says, "we must get the ship ready." Fario and Fellian head out to ready the ship. "Now, to the other matter," Lavinia says. "I'll make sure the scout you captured is interrogated while you are gone, but I must impress upon you the need for discretion in regards to this matter." "Also, the Jade Ravens will be returning from a scouting mission to coordinate our defense with the outlying Olman villages today," she says, looking at Kit. "In case you need to confer with them before leaving." (Any actions before leaving?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 "Make sure somebody you trust interrogates the scout, maybe even yourself," Kit replies to Lavinia. "If we discover someone in the ruling elite-I won't suggest any names," Kit adds a wink, "is somehow involved in this, we may have one heck of a messy task awaiting us in the future." Kit has a couple minor ideas. First, he will send a message to Liamae. It's little more than a note checking on how she is doing and assuring her that any weird rumours she hears about Kit is nothing more than a prank started by Gandt. Second, Kit will ask the fletchers if there is any way to attach a flaming oil delivery system to some arrows. Finally, he will ask Lavinia if anyone in Farshore would be willing to scout out an ambush point for the pirate ships. Kit still fully intends to execute his plan, but he wants to be sure he can get close. (Man, I wish there was some kind of miniature bag of holding out there. The smallest one is still 15lbs. too heavy for Kit) Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members August 2009 edited August 2009 (Will we not have enough time to throw a bachelor party for Kit before we leave?) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Ha. True enough, if anyone so much as mentions Kit's name, the engagement with Papantzin will be the first thing out of Gandt's mouth. (No more actions here.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 Kit prepares his note, and its a good thing too because several colonist stop him on the street on his way to the docks to wish him congratulations on his upcoming nuptials. (Did anyone claim Tonatiuh's feathers?) The party heads out in the mid afternoon, and head northeast around the isle toward the site of the wreck of the Wyvern. The ship apparently runs mostly on magic, as the crew is extremely minimal. Fario and Fellian take turns at the helm, silently guiding the ship around the reefs and north toward their destination. The first afternoon and evening pass quietly, as does the first night. Late in the second day the ship arrives at the destination. The tide is on the way out and it becomes obvious that at low tide, the ship sits relatively dry docked on the reef, with only a small section submerged. Fario and Fellian drop anchor a few hundred feet from the reef. "It's too late to begin repairs today, but we can at least survey the damage," James says to the party. (Who will go across to the ship?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit is in a bad mood. He considers the salvaging operation to be a waste of time, but he also doesn't want to miss out on adventure by sitting around in Farshore. At the mention of surveying the ship, Kit mumbles something about not being a carpenter and ends combing the seashore for interesting sea shells. Apparently one of his favourite past times back home. He won't wander too far from the party. He still remembers that T-Rex that attacked the first time. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia will take a look, but sees no reason to take Tamaska. She will send him on with Kit... just in case, unless Kit declines. Lia will inquire about the magic that seems to run the ship, and if it might be useful in some way to speed up this salvage process. Also where it came from, how it works, or any other details they feel like sharing. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt goes along, of course. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members August 2009 edited August 2009 Grove will also go across to the ship. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members August 2009 edited August 2009 Kit, Tamaska, and a couple members of the repair crew board one rowboat and head toward the shore while James, Grove, Gandt and Lia board a second rowboat and head for the wreck of the Sea Wyvern. Kit and his group reach the shore and Kit begins scouting. He finds a few small tracks, but nothing major. As the other group approaches the wreck, Gandt takes note of the damage: All three masts are broken, and six of the hull sections that he can see have suffered massive breaches. (Does Gandt favor boarding the ship to inspect it now, or to circle around to the other side) (Other actions?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 "Let's circle around to the other side and see how much worse this gets," Gandt instructs, taking his newfound leadership role very seriously. "Then we can go in, boot out any squatters that have taken over." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 The rowboat crew makes their way to the other side of the wyvern. Here, remarkeably, the damage seems less. Three sections show breaches. With the outer survey complete, they head directly for the ship itself. Suddenly a huge head rears up out of the water, tumbling the rowboat over. The head snaps back down, biting hard on Gandt, piercing his armor (-21HP). (Yes, everyone missed their spot check. The water is about 6 feet deep. Everyone but Gandt has to swim) Init: James: 19 Elasmosaurus: 19 Gandt: 7, -21Hp Grove: 5 Lia: 3 Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 (Is Gandt grappled or did the elasmosaurus just bite and let go?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (bite and let go) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (how far is land?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 (definition of land? You can move to the reef (20 ft) or the Sea Wyvern (25 ft via a hole in the side, 40 ft to the deck via the reef). The reef is a couple feet underwater.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia swims to the Sea Wyvern and climbs up into a hole then looks for whatever knocked her out of the boat. She will use Grim Reaper's Scythe is she can find the target, then Scorching Ray. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 As soon as Gandt figures out what just happened, he flies into a Rage and retaliates against the sea monster with the business end of his spiked shield. If the creature continues to focus on him and things start going south (say, 20-25% HP left), he won't hesitate to take Total Cover and move toward wherever Grove is. Presumably by that point Grove will have moved to a spot where the elasmosaurus can't follow.
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Post by TG Barighm on May 9, 2018 16:22:26 GMT -5
chiapet Member Full Members August 2009 edited August 2009 Round 1: James heads for the reef. He doesn't make it very far, as he has to go around Gandt and the Elasmosaurus. The Elasmosaurus strikes at Gandt again but this time Gandt's armor turns the teeth away harmlessly. Gandt gives a yell of defiance and strikes back at the dino. The first strike puts quite a few holes in the beast (-29HP), while the second doesn't connected quite a strong (-22HP). (Kit easily hears Gandt's yell. For reference, it would take Kit and the shore crew 6 rounds to reach the battle) Grove (on autopilot) is closest to the reef, so he heads for that. He reaches it, and pulls himself up on top. (The reef top is like difficult terrain). Lia swims toward the hole in the Sea Wyvern, crossing about 15 feet. Suddenly, right in front of her, a large shark appears out of nowhere (Lia realizes a Summon Nature's Ally spell when she sees one, and realizes there has to be another druid around somewhere close by). The shark darts forward to bite her, but Lia manages to shift to the side enough to avoid the attack. Init: James: 19, swimming Elasmosaurus: 19, -51 Kit: 7, (on shore) Gandt: 7, -21Hp, difficult terrain Grove: 5, difficult terrain Mystery Druid, 3 (hidden) Lia: 3, swimming Shark: 3 Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia shouts to the others that we are under attack from a druid, so look for where they could be. If the shark is in range, she will hit it with Shocking Grasp.If she can continue toward the Sea Wyvern, then do so. She still has her spells to cast, but wants to be in a position where she can hit the shark too. Once those are done, she will start looking for the druid by casting Invisibility on herself, then searching the Sea Wyvern. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit sighs. "Oh, come on! It's Gandt. You guys aren't actually worried, are you?" Kit will still make his way back to the party, but he won't be too quick about it (unless he hears something to suggest much worse is happening). Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt's too preoccupied to be looking around for the druid, but if spells start flying toward him, that might change. As long as it looks like Lia can take care of herself, he keeps pummeling the elasmosaurus with full attacks. (For one of these attacks, he uses Smite +4). ********************** NOTES: Rage 6 rounds (+4 STR & CON, +2 Will, -2 AC, +20HP) Shield Bash +17/+12 (3d6+13) Smite +4 d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (Another weekend update, Oh my) Round 2: James comes within 5 feet of the reef where Grove is standing. The Elasmosaurus tries to bit Gandt again, but again he falls just short of hitting as Gandt's armor with stands the attack. Kit lazily heads for the rowboat. Gandt whallops the elasmosaurus (-27HP) then follows it up with another strong strike. The elasmosaurus appears to be on its last legs. Grove casts searing light, and the bolt of radiance strikes the elasmosaurus, blasting its head clean off. (+1 kill) Gandt suddenly feels something intruding in his mind. A very simple order echoes within his skull, "kill the intruders." (Dominated) Lia tries casting her spell, but the efforts of trying to swim and watch out for the shark thwart her. The spell energy leaks away, unused. The shark attacks, chomping down on Lia's leg (-7HP). James: 19, swimming Kit: 7, (in a rowboat) Gandt: 7, -1Hp, difficult terrain, dominated, rage 4 rounds remaining (+20 temp hp) Grove: 5, difficult terrain, spu: Searing light Mystery Druid, 3 (hidden) Lia: 3, swimming, -7HP Shark: 3 (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (why did Lia never get an attack in round 1? Do you lose it to surprise or something? Does that mean I lost shocking grasp, or I simply didn't get it casted?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 (You were swimming the whole first round. The second round you failed the concentration check and lost the spell. It was essentially used by did nothing.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 (Oh snap) Can Gandt interpret "intruders" in his own way? wink.gif Other than that, I guess make Will saves to not attacks his friends (+9, if I'm reading the correct spell description). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia will swim to the Sea Wyvern, still avoiding the shark. She needs to get out of the water before casting more spells. (being further from Gandt isn't a bad idea either ^^) (I can't find where swimming affects Concentration in the SRD, or I would've ignored the shark. Still, even a 10+1-8 roll must've been a crappy roll. tounge2.gif) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (He meant being bitten by the shark broke Lia's concentration And I hope Gandt makes that save. That spell lasts for days...) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (Shocking Grasp is a standard action. Is it because the inits are the same that I can get hurt while casting? This hasn't happened before.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Casting a spell draws an Atk. of Opportunity, and that could break her concentration. Although reading over it again, it does sound like he said the very act of swimming broke the spell) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (hmm, here's what I did for that action. i ruled that casting a spell with vocal and somatic components (while swimming) required a DC 10 concentration check. I rolled a 1 for Lia. She got some water in her mouth or something, and mangled the words. I apologize for not being more descriptive at the time.) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Yeah, that makes sense. I can see myself making that ruling. I don't see anything in the Aquatic Combat section for spellcasting, which is really their fault; however, there is something there to suggest "force casting" a spell underwater would be a Spellcraft check) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (okay, that's fair enough. A 1 is a critical fail anyway, isn't it? I figured it could easily be ruled a DC10 concentration check, I just couldn't find where it said exactly. ^^) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 Round 3: James climbs up on the reef beside Grove. He pulls out a brand new, shiny crossbow and loads a bolt into it. Kit and the shore crew begin rowing toward the Sea Wyvern. Gandt stands around, somewhat confused as to what is meant by "intruders". He finally moves toward the shark. Grove (autopilot) releases another ray of light, this one headed toward the shark. The radiance burns the shark (-20HP). Past the shark, Lia sees something move inside the hull of the ship. It looked vaguely humanoid. Suddenly, a giant crocodile appears on the reef behind James and Grove. It tries to bite James, but he manages to scamper to the side, just in time. Lia swims around the shark. The shark bites down on her leg as she passes (-6HP). She shrugs it off and swims through the hole in the Sea Wyvern. Lia can see the mystery druid now, wading in water near the bow of the ship. The creature appears hairless, with webbed hands and large fish like eyes. It's mouth appears surrounded by tentacles. "It'sss mine," it hisses in common at Lia. The shark tries to puruse Lia, but he only manges to get himself stuck on the reef. He thrashes about, effectively blocking the hole in the hull. Round 4: James shoots the crocodile with his crossbow. The bolt plows into crocodile, slicing through nerves and muscle (-13HP, -4str, -4dex). James moves toward the side of the Sea Wyvern, but gets tail slapped by the croc as he does so (-18HP). Kit and the shore crew can clear hear the sounds of combat now. They pick up their pace. Gandt kills the shark and pulls it out of the hole. "Killlsss the elf" the mystery druid orders. Grove calls down a column of flame, turning the crocodile into a charred mass. The mystery druid casts a spell. Lia ducks underwater, avoiding the worst of the spell (call lightning, -6HP). Lia hauls herself up out of the water. She channels a blast of negative energy that envelopes the mystery druid (-15HP) Init: James: 19, -18HP, (difficult terrain, -1 bolt) Kit: 7, (in a rowboat) Gandt: 7, -1Hp, difficult terrain, dominated, rage 2 rounds remaining (+20 temp hp) Grove: 5, difficult terrain, spu: Searing lightx2, flame strike Mystery Druid, 3, -15HP Lia: 3, -19HP, SpU: Shocking Grasp, Grim Reaper's Scythe (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 "Yeesh! Do you guys look for trouble?" Kit groans. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia attacks the druid with Scorching Ray, then Flame Strike. She will keep moving away from where Gandt is coming from, but not too close to the druid. She doesn't want to attack Gandt unless she has to. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Didn't Bebop prepare Hold Person? I'm pretty sure he did) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (let me point out that at the moment, only Gandt and the kopru are aware that he is dominated.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 (Gandt gets a Will save every time he's commanded to do something against his nature, right? Does the Will save take place before or after the offending action actually takes place? Or does it happen when the command is given? Does the party have to consciously Sense Motive to detect that something is wrong with him, or is it passive? If Grove picks up on the domination, Protection from Evil will work better than Hold Person.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (We would have to call for a Sense Motive check, although it becomes obvious if he attacks us. In that case, we'd know something is wrong, if not exactly what) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 Round 5: "The druid must be inside," James says to Grove as he begins scrambling up the side of the ship (he reaches the deck.) The rowboat begins circling the Sea Wyvern. Kit can see the other rowboat, over turned, but hasn't spotted anyone yet. Gandt squeezes through the hole and into the hold of the ship. He gets a pained look on his face, as he raises his shield to strike Lia, like he's fighting the worlds worst case of gas. Suddenly he drops the shield and staggers backward. (no longer dominated.) The mystery druid suddenly looks afraid. Grove follows James, but doesn't make it up to the deck. (autopilot still on). The mystery druid begins chanting. A dire wolf appears in a cloud of mist, and launches itself at Gandt. Gandt, quite pissed, makes the best of his brief opportunity as the wolf closes to... do not near as much as he wanted (-29HP) but at least he stopped the wolf in its tracks. Lia casts a spell of her own, flinging a ray of fire at the mystery druid. It scorches it a bit (-16HP). Round 6: James rushes below decks. Kit rounds the ship, and aproaches. His rowboat bounces up against a reef about 20 feet from here he can see Gandt going into the ship. He can see Grove further down the ship, trying to climb up some ropes. Gandt, full of rage, grabs his shield and marches past the wolf, his armor easily turning aside the attack, to stand before the mystery druid. His first strike isn't too impressive (-21HP), but his second vents his full anger (-45HP), pinning the dead druid to the wall with his shield. (+1 kill). Grove reaches the deck. Lia blasts the wolf into oblivion. EXP: Lia, Kit, James: 800; Grove & Gandt: 880 (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia checks to see if there was anything left on the druid worth fetching, or anything identifying to what the druid wanted with her. (Too bad druids don't have spellbooks... Was Lia ever aware that Gandt tried to attack her? How much damage to the wolf.. so I know if that was overkill or not.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 "Did I miss anything? Eh? You guys are fine. Don't go worrying me like that," Kit says with a laugh. If there is any chance of Lia finding a druid item, I suspect now would be the time. Search your Derri Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (why does Lia think the druid wanted anything to do with her? And yes, Lia was aware of a hulking half-merrow standing over her ready to pulverize her with his shield of much death and destruction. If Grove had cast flame strike, it would have been mucho overkill, you barely rolled enough damage to kill it.) Lia searches as best as she can with Gandt's shield pinning the creature to the bulkhead. With it pinned to the wall, she can now see that instead of legs it had a long tail ending in three flukes tipped with very dangerous looking claws. On the ground she finds a dusty rose colored prism. She recongizes it as a Ioun stone that improves defense. On the person of the druid she finds a ring with runes carved in its surface (ring of protection +2), and amulet with a fist carved into its surface (amulet of mighty fists +1), and a necklace of pearls and shark teeth. Lia finds one last item on the druid's person. A periapt of wisdom +4. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (I've probably used up my treasure claims for awhile, haven't I? Oh, well...) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt brutalizes the corpse until it's nothing more than a stain on the wall. Then he takes to punching the walls of the ship until he actually breaks his hand. With that, he goes to stew outside for awhile. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 James arrives as Gandt is bashing the corpse to a smeary mess. "What's up with him?" he whispers to Lia, making sure to stay way back from Gandt. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (Lia was attacked... besides the one message, she didn't get much chance to check motive or anything. She feels they've been on a "hit list" since they got to Farshore.) Lia collects the items, even the ones that seem non-magical. She looks over the stone and the periapt, pondering just slipping the latter on in place of her current one, but brings the items to James first. She asks for the periapt, trying not to plead or look too eager or excited, but making it clear she wants it. She will also ask for the ring and the stone, but knows there are other people in the party who might need those as well. Lia whispers back "I think he was controlled... and didn't like it much. I wouldn't worry about it now." She winces as the dead druid is well... mushed
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Post by TG Barighm on May 9, 2018 16:23:10 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 If Gandt felt like facing Lia and the others right now, he would put in a bid for the ring or stone. He may also try to buy or trade for Lia's old periapt, but like I said, later. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 After surveying the damage to the Sea Wyvern, Gandt thinks it will take 12 days to repair, but using magic may help speed up the process. (mending grants a +2 bonus to repairs, wood shape and make whole and other similar spells grant a +5 bonus. Each section is a DC 24 skill check to repair. Beating the DC by 12 means the crew manages to repair 1.5 sections per day, exceeding it by 24 means they manage to repair 2 sections in one day. What spells will be cast to aid in the repair process?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt can cast Mending three times per day (or four times, if he can borrow Lia's old periapt of wisdom +2 for the purposes of these repairs ^_^). He has a +9 skill bonus by himself (without magic), but how much does the crew add? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (If they make their DC 12 check, they add a +5 to your overall check) Savage Tide Info chiapet chiapet Member Full Members August 2009 edited August 2009 James gives Lia back the periapt and she quickly dons it. Savage Tide Info bebop007 bebop007 Member Full Members August 2009 edited August 2009 (Given the absenteeism, Grove will subordinate his treasure claims to the rest of the party.) Grove will free up all the necessary spell slots to take as many Mending and Make Whole spells as possible (6 each, I think) to expedite the repairs of the ship. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members August 2009 edited August 2009 (I gave Grove the ring, and Gandt the stone, what does Lia do with her extra Periapt?) Day: 1 Repairs go well, the party repairs two hull sections. Day 2: Repairs continue to go well, the party repairs two more hull sections. Day 3: Repairs continue to go well, the party repairs two more hull sections. Day 4: Repairs are interupted by an attack by a pack of deinonychus. The party manages to fight them off, but only gets one hull section repaired. (150XP each) Day 5: Repairs are again interupted by an attack. This time Giant Crocodiles ambush one of the row boats transfering materials to the Sea Wyvern. The party again manages to fight the threat off, but the injuries force the group to halt repairs for the day. (450 XP each, no sections repaired) Day 6: Repairs are again interupted, this time by a pack of five huge dinosaurs the party hasn't seen before. They sport large crests on their heads, and blue and yellow colorings. And they look hungry. They begin swimming toward the Sea Wyvern. (in case you are curious: Parasaurolophus.) They're 100 feet away from the ship. Init: Kit: 19 Parasaurolophusx5: 19 Gandt: 17 Grove: 15 Lia: 10 James: 6 Crew: 1 (Actions and positions? Are you on the deck, inside the ship working on the hull, or outside the ship working on the hull when the attack begins?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit will be on deck, mostly keeping a look-out. He will start by popping off a couple arrows at the nearest dinosaur with his new bow. He won't fire outside of a range of 400 ft. (so max. -6 increment penalty). KIT NOTES: Bow +16/11-Rng.100ft-1d8+2 pierce Crit.x3 Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia gives the extra periapt +2 to Gandt and tries to tell him that she has no hard feelings. After all, when push came to shove, he didn't actually attack her, so there's nothing to regret. *** Lia would be inside the ship, casting her magic to assist with the repairs when she could. (weather conditions? I take it these aren't going to be herbivores then?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 "But I almost... wait. You're not mad?" Gandt will be using the periapt over the course of the repairs (instead of his amulet of natural armor), but insists he'll pay Lia back for it somehow. ************************* Gandt, working on the outer hull, Readies himself to use his new gauntlets when the dinos are within 50 feet. If they look like they're going to reach the Sea Wyvern, he goes to face them in melee, moving out into the water and letting them come to him. He keeps to the shallows where he can stand and fight, but remains on difficult terrain (so they can't charge). (Hmm... if you're at least 10 feet above a target and jump down on them, can it count as a charge? Would it deal extra damage just from the act of falling on them? Granted, I'm not clear on how high up Gandt is, but if the opportunity comes up where he can jump down on one of the dinos without hurting himself, he goes for it.) **************************** Thrown shield +9/+4 (3d6+8) Range increment 10 ft. Shield bash +15/+10 (3d6+11) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia assures Gandt that she is not mad. He didn't have any control over what happened, so there's nothing to be mad about. He did get rid of that pesky shark, too. Lia doesn't worry about the payment, but doesn't want Gandt to feel indebted. "If you must pay me back, then whatever you think is fair. I really don't mind, though. It makes the group stronger as a whole, and you help me out every day just by being here and taking the brunt of the attacks. That's more than I could ask for." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 (I would think Gandt could jump on them, leading with his shield, but would need to make a tumble check to avoid falling damage (depending on the height). Technically, parasaurolophi are herbivores... damn. These aren't wink.gif It's hot, and sweaty, and sunny. Kind of like Seattle in July this year.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (bah, we had clouds in July...) Call Lightning to whichever one Kit manages to hit. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members August 2009 edited August 2009 Grove would be inside the ship as well assissting on the magic casting. When he reaches the deck, he'll start blasting the creatures with Searing Light as soon as they come in range. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members August 2009 edited August 2009 Round 1: Kit unleashes a barrage of arrows (if two can be considered a barrage). The first arrow strikes home (-7HP) while the second slams through the first arrow, burying the arrow head deaper (crit. -19HP, lung punctured.) The parasaurolophus that Kit struck begins coughing up blood. The remaining four continue swimming toward the ship. Gamdt readies his shield. Grove heads for the deck. Lia follows right behind. James retrieves his crossbow and joins Kit on the deck. The crew stow their tools and while most head for cover inside the ship, a few take up bows and head for the deck. Round 2: Kit fires another pair of arrows. The first one hits (-8HP), while the second disappears under the water. The punctured lung parasaurolophus continues coughing up blood. The remaining four continue toward the ship. Gandt lets his shield fly, striking the second one Kit hot (-20HP). The shield comes flying back to Gandt. Up close now, Gandt realizes just how big these monsters truly are (they have 15 ft. reach). Grove sprints out onto the deck. Lia follows right behind. James fires a crossbow bolt at the parasaurolophus that Kit and Gandt hit, its a minor scratch (-4HP). The twang of six bows and crossbows echo around the deck. Only two actually hit there targets, and its a minimal amount of damage (-1HP, -1HP). "Concentrate your fire," James yells. Init: Kit: 19, -4 arrows Parasaurolophusx5: 19 (-26HP, drowning; -32HP, -1HP, -1HP) Gandt: 19 Grove: 15 Lia: 10 James: 6, -1 bolt Crew: 1 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 The drowning dinosaur looks like it is toast, so Kit will move on to the next most wounded looking dinosaur. KIT NOTES: Bow +16/11-Rng.100ft-1d8+2 pierce Crit.x3 Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 That being the case, Gandt figures it's best to keep attacking from afar. He throws his shield until he no longer can, or until the parasaurolophi start trying to get aboard. He'll want to thin their numbers a bit before wading into melee. (How is Gandt perched on the outer hull? Is he hanging by a harness, or standing on a scaffolding, or what? How high is he? BTW, Gandt's init. should be ahead of the dinos' now.) ************************** NOTES: Thrown shield +9/+4 (3d6+8) Range increment 10 ft. (2 uses remaining) ************************** Quote: wrote: Technically, parasaurolophi are herbivores... damn. These aren't wink.gif (So as not to offend my naturalist's sensibilities, I'm going to pretend that they're just territorial. wink.gif ) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (Lia couldn't see them from inside the hull? Should have been holes or still-breeched side-pieces. I'm not sure why I had to move on deck.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 (there are port holes, but you didn't say you wanted to use them.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia will change her target to whichever is leading the current pack toward them. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2009 edited August 2009 (correct, Gandt should be ahead of the dinos. I have Gandt standing on the reef beside the ship. Here's near the bow, while the pack of dinos is approaching in a line facing the ship.) Round 3: Kit fires another pair of arrows, at the most wounded dino. the first nicks it (-4HP), while the second thuds solidly in the shoulder (-17HP, 2 bleed). Gandt sizes up the dinos and flings his shield at the one Kit just stuck. It slices home, cutting into the dino once again (-18HP). The one dino coughs one last time, and then collaspes into the water, dead. The injured dino changes course to attack Gandt. It climbs up on the reef and slams into Gandt, inflicting some pain (-16HP). It bleeds a bit as it does so (-2HP). The remaing three dinos cross the final distance to stand right before the side of the ship. Their heads reach up to the top of the ship. Grove fires off a beam of searing light, blasting one of the dinos approaching the ship (-26HP). Lia sends a bolt of lightning into the same dino (-9HP). James unleashes a bolt striking the dino (-8HP). He quickly reloads. The crew unleash their barrage. Only two manage to hit (-7HP) but at least this time they target the same dino. Round 4: Kit fires another pair of arrows, targeting the most wounded dino at the ship. Again he hits home with both (-19HP) Gandt moves in closer to his opponent, dodging the dinos strike as he does so. He then makes two strikes with his shield (-44HP total). The dino again makes a strike at Gandt, but this attack is feebler, and misses. A bit of blood seeps out of the wound made earlier by Kit's arrow (-2 HP). The remaining three rear up on their hind legs and bracing themselves against the side of the deck attempt to clear it with their heads. Somehow, they miss everyone on the deck. Grove takes a step back, then unleashes another ray of brilliant light. Again it slams home (-23HP). Lia follows Grove's lead and moves back as well before unleashing another bolt of lightning. This bolt doesn't seem to be as effective (-6HP). James steps back and chants a quick spell. Shimmering, flashing lights appear in front of one of the dinos, but appears to be ineffective. He then fires his crossbow, striking the wounded dino again (-8HP). The crew barrage continues. Perhaps its the closer range, or perhaps the crew have managed to calm their nerves, but every single arrow strikes home, some burying themselves deep into the dino, killing it. Init: Kit: 19, -8 arrows Parasaurolophusx3: 19 (-121HP, -1HP, -1HP) Gandt: 19, gauntlet uses: 2 Grove: 15, SpU: Searing Light x2 Lia: 10, SpU: Call Lightning James: 6, -3 bolt, SpU: flare Crew: 1 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Did Kit just score more crits. with that bow than he has scored crits. with an 18-20 range rapier in the last month? wow.gif ) Kit will slip on his ring. If it's possible for Kit to move out of the dino's attack range, like to the opposite end of the ship, he will do that. He will Tumble if necessary. If this puts him outside of point blank range (30 ft), then more double-arrow action. If not, he will do his "ring off, ring on" thing again to initiate sneak attacks. KIT NOTES: Bow +16/11-Rng.100ft-1d8+2 pierce Crit.x3, Sneak Attack +5d6, Telling Blow, Tumble +20 Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Blast Wave, then Grim Reaper's Scythe, trying to hit as many left as she can. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt keeps the full attacks coming on his target. If his first attack fells the creature, he uses his second attack to hit one of the others (5-foot stepping into melee range if possible, but throwing his shield one last time if necessary). ************************ NOTES: Shield Bash (p) +15/+10 (3d6+11) Thrown shield (p) +9/+4 (3d6+8) ********************** ((Are you not allowed a full attack with a throwing/returning weapon, or did Gandt just miss one of those times? I guess I could understand why he wouldn't get both attacks, but it hadn't occurred to me before.)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (I think it would be just a single attack.... but I could be wrong. TG, your thoughts? Update: I did more researching, it seems that you should have multiple attacks as long as your target is within the first range increment. With that, I would note that you have now killed your primary target, and there are just two dinos left.) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (I'm not sure what ability Gandt has that allows him to throw his shield, but according to the Shield Sling feat, you can't throw a tower shield, although this feat also allows you to automatically trip any opponent struck by the shield. The Returning magical enchantment allows a thrown weapon to return on its own, but it doesn't reach the wielder until his or her next turn) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (yeah, I'm impatient) Round 5: Kit vanishes, making the dinos leery. He sprints across the deck to a safer location. The closest dino now dead, Gandt closes in on another. He gets hit pretty hard for his troubles (-18HP) but manages to get within range. He makes two quick strikes with his shield (-40HP) The dino assaulted by Gandt makes another attack at him. Gandt easily dodges. The other dino drops down and moves around its partner to also attack Gandt. Gandt's armor barely turns the attack away. Grove casts another spell. A column of fire, centered to catch both dinos roars into being. The first dino gets burnt, but manages to avoid the worst of it (-18HP), while the second dino gets cooked nicely (-41HP). Lia moves to get in position ready for her next spell, so she foregos unleashing a lightning bolt for the moment. She slams her hands together and a wave of force springs into being, striking down at the dinos. The first manages to avoid the worst of the blast (-8HP) while the second does not (-14HP). James quickly loads another bolt and fires, he manages to scratch the first dino (-4HP). The crew unleashes their barrage, but only one arrow finds it's mark this time (-2HP) Round 6: Finding himself suddenly out of position to fire, Kit moves back toward the edge slightly, then fires his arrows, reappearing as he does so. The first arrow penetrates deeply, but not as deeply as Kit would have liked (-16HP), while the second slams home (-18HP) (why yes, my dice suddenly do seem to like Kit, as he scores another crit). Gandt takes two swings at the dino, his first connecting solidly enough (-18HP) but he slips on the coral of the reef as he makes his second attack (ctit fumble). His shield catches on a notch in the reef and groans ominously before coming free. The dinos try to capitalize on Gandt's mistake, but only one manages to actually hit him (-19HP). The dinos continue their assult on Gandt, but again only one hits (-15HP). Grove calls down another column of fire. The first dino finally succumbs to his injuries and collaspes, his body still smoking. The second gets burnt pretty badly (-39HP). Lia unleashes a bolt of lighting (-10HP) and casts grim reaper's scythe. The scythe comes into being and strikes at the dino hitting it as well (-12HP). James fires another bolt. And again he hits (-8HP). The crew unleash their barrage. The dino collaspes, dead. Exp: Lia and James: 1000, Kit, Gandt, Grove: 1100. Cleaning up the mess and treating the wounded mean the party only manages to get one section repaired after the attack. Day 7: Thankfully, this day is quiet and the party and the crew manage to finish up repairs on the hull and one the masts. They also manage to get all water out of the ship, and at high tide they tow it to a deeper area, off the reef. Day 8: Several swarms of piranha show up, and begin feasting on the remains of the dead dinos. Luckily, they leave the party alone. The party and the crew manage to finish repairs. "We'll sail with first light," James says. (Any actions before heading back to Farshore?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Quote: wrote: but not as deeply as Kit would have liked (-16HP), while the second slams home (-18HP) (Does that mean the first attack was a sneak attack and the second a crit? Because Kit deals his sneak attack damage on every crit. via Telling Blow, when close enough anyway) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (hmm, I forgot about the Telling Blow sneak attack damage. Would have made this battle much shorter wink.gif Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Nah. It would only work with ranged attacks when used within 30 ft)
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Post by TG Barighm on May 9, 2018 16:24:01 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 (We get any exp. for repairing the Wyvern?) Quote: wrote: I did more researching, it seems that you should have multiple attacks as long as your target is within the first range increment. (The first range increment, meaning within 10 feet? Not very useful for Gandt, then. tounge2.gif ) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (Not exp, but you did get something.) Savage Tide Info chiapet chiapet Member Full Members August 2009 edited August 2009 The party sails the Sea Wyvern back to Farshore. Lavinia greets them at the dock. "All the major preparations for the defending against the invasion have been completed," she says. "The olman tribes on the surrounding islands have lookouts posted, but we still may only get a few hours notice of the attack. I suggest you make any preparations you need to make now." (Any final preps, or do we get down to business? I also need to know where your character will be position in wait for the attack.) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Kit will make sure the archers are in their proper positions and all that, but he has been planning his ambush on the ships for a long time now and he wants to execute his plan. He will need Lia's help though. Can we get a battle map marked with the positions of Farshore's defenders and major defenses? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (I'll try and mark it later, but you can use Farshore map for the time being. The militia plan to put some archers on the spits of rock coming out to close off the harbor, just to harrass the pirates when they first come in. They've also built a catapult up on the top of the northern cliffs, but omit its unlikely they'll actually hit anything. The militia also plans to station men on the Hellfire and Sea Wyvern to try and combat the pirates out in the harbor, but the majority of the men will be stationed on the ends of the wall and at the warehouses (13, 14, and 19 on the map).) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 K, I have some ideas but I want to see what everyone else has to say first. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Gandt assesses the state of the militia's armorments, hoping that his work at the smithy had some benefit there. He also double-checks his own armor and weapons to see if they need any repairs. Spells: (My understanding is that, if Gandt equips the periapt of wisdom while he's preparing his spells, but takes it off later to use the amulet of natural armor, he still keeps those extra level 0 and level 1 prepared spells. Correct me if I'm mistaken.) Lv0: Guidance x2, Detect Magic x2 Lv1 (cleric): Blade of Blood x2 (PHBII p.103) Lv 1 (champion): Lesser Restoration When it comes time for the battle, Gandt would prefer to stick near the rest of the Southern Cross, but will stand wherever he's told if someone thinks it's strategically beneficial. As long as he gets to fight some pirates. ((Is there anything left to do around Farshore that could net Gandt 1500 experience?)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia will listen to Kit's plan, but she's not sure what he needs that might change her own plans. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Quote: wrote: Is there anything left to do around Farshore that could net Gandt 1500 experience?)) Yeah, Kit is pretty close to a level too. I guess we can run around outside town looking for monsters, but grinding exp. in a TRPG never feels right. Quote: wrote: Lia will listen to Kit's plan, but she's not sure what he needs that might change her own plans. I suppose Lia can prepare a bunch of Fireballs and then pepper the fleet with them, but I suspect they will have a way to counter that. Kit's plan is to have Lia summon a shark and carry the two off the island to intercept the ships. He will wear his ring and Lia can do whatever she wants to hide. When they reach the ships, Kit will infiltrate one and Lia can infiltrate the other, maybe become a parrot or something. Kit plans to sneak into the cargo hold, throw down some of that oil he got earlier, and light it. He hopes to take out two ships this way, or at least force the pirates to abandon the ships. * * * * * Kit doesn't like the defense plan for Farshore. He suggests the following to Lavinia: 1. If the pirates land on the beach by way of rowboats, it would be great if Lia can get a bunch of sharks to fill the harbour and knock the boats over. If the pirates aren't eaten, they will be sitting ducks to the archers. 2. Maybe they can replace the rocks used in the catapults for lots of smaller rocks. Change the firing pattern into a spread rather than a single stone. May not do as much damage, but it should do it far more often. Volleys call for saves instead of attack rolls. 3. Kit would rather see the pirates forced onto the beach than fought in the town. He suggests they pile up as many crates and barrels as they can on the docks and the beach to hinder the pirates and force them to travel a specific path; at the very least completely block the docks so they're forced to jump down to the beach. Relocate most of the colony's infantry to the edge of the beach and block them there. They can even put traps on the beach. 4. Kit thinks using the Hellfire and Wyvern in that way is a terrible idea. They would become a focal point of whatever attack the pirates plan to launch on Farshore. Instead, place the Jade Ravens and the party on separate ships with a few men, then send each ship to hide in niches in the harbour. Allow the pirates to begin their attack, then have the ships move in and flank the pirates and board them. Hopefully this will result in the two parties cleaning up whatever archers, spellcasters, or leaders are left aboard the ships. May need to cast some illusion to hide the party's ship. Not sure if Gandt should be used here or on the beach. 5. It may help to positions some big stones or logs at the top of the hill in Farshore. If the pirates make it that far, that stuff can be rolled down the hills. 6. Grove's plan to lower the water should be used in some way. Everyone else should check their spell lists for any good aoe, long range, or similar spells they can cast. Mud to Stone would be killer on the beaches. Kit's personal preparations still to come! Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 Lia finds Kit's plan too dangerous to execute, because of her own plans. Lia plans to Wild Shape to a common aquatic animal and search the nearby seas once the pirate ships are spotted by a lookout. She will follow the ships until their path is blocked by the Sea Wyvern. She will then go under the main boat and start summoning fire-based monsters* into the underbellies of the vessels, causing damage and a distraction for the pirates, while being hidden underneath the main pirate vessel. * Lia plans to summon flamebrother salamanders and thoqquas into the ships. With most pirates on deck to prepare for the attack, they should cause considerable damage inside the ships. She will use all her offensive 3rd and 4th level druid spells to accomplish this. Also, if there is a way to boost her WIS for this, post your ideas. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Aww, you jerk. Infiltration would have been the only way to make Kit more interesting in this battle. Now he has to stick to boring archery duty... But yeah, that sounds a lot more effective, although I insist you combine it with the flanking maneuver to ensure the pirates get pinned in the harbour. Not only that, but if it turns out the pirates have some kind of magical defense, the party can still board the ships and take the fight directly to the pirates, plus sharks in the harbour should still be quite a show) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 (Say, did we ever learn how many ships they will be using?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2009 edited August 2009 (well, if she didn't like Kit, she would've put him on the ships and then attacked them ... so there is that. ^^ What flanking maneuver with what? I can't flank while in the water.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Yeesh, does anyone read my posts anymore? Bad enough I can't get anyone to join one of my games. wow.gif Quote: wrote: 4. Kit thinks using the Hellfire and Wyvern in that way is a terrible idea. They would become a focal point of whatever attack the pirates plan to launch on Farshore. Instead, place the Jade Ravens and the party on separate ships with a few men, then send each ship to hide in niches in the harbour. Allow the pirates to begin their attack, then have the ships move in and flank the pirates and board them. Hopefully this will result in the two parties cleaning up whatever archers, spellcasters, or leaders are left aboard the ships. May need to cast some illusion to hide the party's ship. Not sure if Gandt should be used here or on the beach. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2009 edited August 2009 (no easy way to get the EXP, no, sorry wink.gif I think if you lose the bonus you lose a spell of your choosing. But I'm not positive. Oh, and can we forego the childish name calling? The latest report says the pirates are expected to have 4 vessels.) Gandt assesses the armor situation. It appears acceptable. He makes a few minor repairs to his own armor. (Kit) Lavinia listens to Kit's suggestions. She likes the idea of the sharks, as gruesome as it might be, and promises to talk to Lia about it. Lavinia suggests that Kit talk to Ulvar about specific placement of troops and changes to the catapult. So Kit speaks to Ulvar. It seems the militia captain thinks highly of Kit and the training he's provided the recruits. He agrees to use smaller rocks in the catapult, reasoning that defeated crew and shredded sails are more easily replaced then sunken boats. Ulvar isn't sure how much material they can round up to restrict the movement of the pirates toward, but he'll see what can be done. Ulvar says the party is free to place the ships were they want. He says he'll also assign teams of militia men to assist the party, if they wish to split up. Ulvar isn't sure if they can get any big stones in position. He might be able to get the Olmans to help with that, however. James is helping the militia coordinate their efforts, so he will most likely be on the beach at the start of the battle. ********************************* Time: 4pm Weather: Cloudy, with some winds The alarm bells suddenly start ringing and almost as one the colonists turn to look out toward the ocean, before rushing to their homes or their defense posts. Word spreads quickly throughout the colony that the Olman village of Panitube, to the west of Farshore has spotted five sets of sails on the horizon. It's estimated the ships will arrive in 3 hours. (Positions? Final preps?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (I was just joking. I don't think Firemyst is a jerk. Well, maybe a tree humper...he he...) * * * * * In the days before the battle, Kit will have acquired some Alchemist's Fire, at least a few vials. He won't pay for it saying it's integral to the town's defense (he's cheap). Since it looks like Lia will be taking on the ships herself, I guess Kit will take up a position with the other archers, although if the party decides to take part in Kit's plan to flank the pirates then he will want to join them on either the Hellfire or Wyvern, whichever one they choose to man. If Lavinia has some of that oil available, Kit will try to spread it around the beach. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 Quote: wrote: I think if you lose the bonus you lose a spell of your choosing. But I'm not positive. (Meaning, one spell period? That's weird. If that's how it goes, Gandt loses one casting of Detect Magic.) Quote: wrote: Kit's plan is to have Lia summon a shark and carry the two off the island to intercept the ships. He will wear his ring and Lia can do whatever she wants to hide. When they reach the ships, Kit will infiltrate one and Lia can infiltrate the other, maybe become a parrot or something. Kit plans to sneak into the cargo hold, throw down some of that oil he got earlier, and light it. (Well, can Lia actually summon enough fire creatures to take out five ships? As long as Lia's aware which ship Kit is going after and leaves that one alone, why can't both plans be used? Of course, I'm not clear on how Kit would get into the ship from the water in the first place, but that's a minor detail. wink.gif ) *********************** Since it's pretty clear that the party is going to be all over the place, Gandt positions himself on the Hellfire, in the hopes of boarding the main pirate vessel during the flanking maneuver. He asks the others if it would be better to direct the Hellfire and Wyvern to attack when the first pirate ship arrives in the bay, or after the last pirate ship has already moved in. He's also concerned about friendly fire (from the catapult, or from the wind spreading Lia's fires to the wrong ships). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (Kit easily acquires 3 vials of achemists fire and 5 barrels and 3 smaller kegs of highly flamable oils.) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (Kit's skills are good enough now that he can attempt crazy stuff like that, but yeah, it's all moot now) Kit suggests the party waits for the last pirate vessel to enter the harbour and deploy its troops before the party launches its attack. Oh, and if the sharks in the harbour thing happens, Farshore defenders and party members should wear something so the sharks doesn't attack the wrong people (they will need to be instructed of that). I'd list a series of things that could go wrong, but I don't want to give Keno ideas. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 (The Wyvern and Hellfire will be able to hide in the bay, right? Those cliffs on either side are tall enough that the pirates won't be able to see the ships until after they've already entered?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 (That's the thing. I'm not sure. Anyone have some good illusion spells?) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 (Well, that question was for Keno.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2009 edited August 2009 (They will be able to be off the sides of the harbor. Hide completely is unlikely, as the rocky spits enclosing the harbor are not that tall.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2009 edited August 2009 If the party (or Jade Ravens) can't muster up any illusions to hide the Wyvern and Hellfire, Gandt suggests getting a 300-foot length of chain to close off the gap leading into the harbor, just under the surface of the water. He hopes this will either damage the first ship trying to get in (maybe getting tangled up in the rudder), slow it down, or stop the ships from entering completely. (I figure if the Wyvern and Hellfire can't have the element of surprise, it really doesn't matter if the pirates know something is up.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Quote:(Soulweaver @ Aug. 31 2009, 10:43 AM) wrote: (Well, can Lia actually summon enough fire creatures to take out five ships? As long as Lia's aware which ship Kit is going after and leaves that one alone, why can't both plans be used? Of course, I'm not clear on how Kit would get into the ship from the water in the first place, but that's a minor detail. wink.gif ) (Lia was planning on three to four ships. She can't take five ships, assuming she was going to take down any at all. That many ships can also affect her casting range, so she will stick with the front three and leave the rest to the others. The problem is she can't sneak around to the ships if she's getting close enough that Kit can jump on board. They will be on watch and her cover is blown. She needs to get under the first ship without suspicion.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Well, Kit would have his ring on, and they would have to be pretty darn sharp to spot Lia in, say, the form of a large fish or something like that; but whatever. Looks like Kit will be with Gandt now. Quote: wrote: Gandt suggests getting a 300-foot length of chain to close off the gap leading into the harbor I figured that's where Grove's lowering of the water would come in handy, but Bebop hasn't posted yet. Oh, and that's why I wanted to sink the Hellfire there wink.gif ) Quote: wrote: I figure if the Wyvern and Hellfire can't have the element of surprise, it really doesn't matter if the pirates know something is up (It doesn't really HAVE to be the ships; if somebody can cast Fly or Wind Walk on the party and use that to board the pirate ships, that would work great too) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (I wasn't aware Kit could breathe underwater.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Obviously they would have come up for air every 30 sec. or so wink.gif Now, moving on...) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (okay, I have the Jade Ravens on the Hellfire and moving into position. (no chains of the length and strength suggested by Gandt are available.) Kit, Gandt and Grove are waiting on the beach, strategically hidden within the maze of goods and crates. Kit has repaired his firey surprises. Lia is in the water, preparing to wreak havoc on the invading ships. James waits with a militia crew on the Sea Wyvern.) Time: 7pm Weather: Cloudy, Windy (The pirate ships are approaching the harbor, any last minute actions? changes?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Yes, I'm pretty sure Gandt and Grove were moved to the Hellfire. If James will be on the Wyvern, then I guess Kit will have to take his place on the beach) *God I hope Bebop shows up soon. Grove has a number of spells that would be perfect for this. Wall of Stone would have been great for the beach, Air Walk would allow the party to travel through the air, Greater Command could be used to dominate a bunch of targets... Man, I feel gimped now. sad.gif
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Post by TG Barighm on May 9, 2018 16:33:52 GMT -5
Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia is laying low until the two boats move into position to intercept, then she will move under the lead boat and begin her assault on that one, starting with a salamander and a thoqqua, then a thoqqua on each of the two closest boats. She will then pick the closer of the two side ships and drop a salamander on that one as well. If she completes these, she will cast Invisibility on herself and move away from the ships, into the harbor where she can begin to cast spells on the pirate crews from a safe distance. Look for a place to hide or cover before starting her second magic assault. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 (They can't splice a few chains together? sad.gif Did any of the Jade Ravens have an illusion spell to hide the ships?) ****************** Yeah, Gandt was on the Hellfire. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members September 2009 edited September 2009 (Sorry so late. Busier than expected at work and still no net at home. If I can still make changes/actions. -Cast Mass Resurgence on the party -Swap Status for another Deific Vengeance -Swap the other Mass Resurgence spell with a Recitation spell -Swap Greater Vigor for a Dragon's Breath Spell (Emulating a Gold Dragon and using fire breath should help in damaging some ships or taking out groups of pirates.) Sucks that I couldn't make level 11 so I could cast Heroes' Feast. Oh well. And Wind Walk's a level 6 cleric spell so I wouldn't have been able to cast that one either. And Grove is on the Hellfire as well) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Air Walk is Lv.4) Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members September 2009 edited September 2009 (Well, there you go.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members September 2009 edited September 2009 (okay, Grove and Gandt on the Hellfire, James on the Sea Wyvern. You may direct the Jade Ravens to do certain tasks for you, but they might now comply. Liamae has a scroll that may or may not succeed in hiding the Hellfire. Gandt has several chains forged together to make a longer chain. it's not super strong, but at least it might slow the pirates down a bit.) Liamae casts her spell. The hellfire seems to waver for a moment, as a image of a busted up ship on rocks settles into place. The battle is joined! Three of the pirate ships hang back, while two approach the harbor. The catapult opens fires, showering the lead ship with a collection of rocks, doing a bit of damage to the sails. The pirate ship continues to surge forward, and slams into the underwater chain. There's a bit of creaking and cracking, but no real damage as the ship surges through into the harbor. As it turns toward the Sea Wyvern, the crew there fires their balista. The Heavy bolt tears through the ships hull right at the water line and actually manages to puncture through on the far side. The pirate ship noticeably begins listing to starboard. The second pirate ship collides with the chain at about that point. There's a loud crack as a weak section of the bow gives way. The ship gets hung up on the chain. At this moment the catapult unleashes another barrage but their aim is off and it lands short, in the water. The remaining ships appear to be lining up to begin their attack as well. (Any actions from the Hellfire yet? Does Lia begin her attack at this point?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (I'd prefer to take out the leadership and ensure they don't come back, so maybe wait until all ships enter the harbour and begin to deploy troops; however, maybe Lia could find away to widen the hole in the first damaged ship without showing her colours just yet) (Are any of those rocks killing pirates? That's really what I was shooting for with that idea) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 Gandt just makes sure that there are measures in place to board the lead ship when it comes time to do so. (Are there ropes to swing from?) Although he doesn't think he'll need it, he also makes sure his grappling hook is readily accessible. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia thinks the first two ships are already in trouble, and changes her tactics to wait for the last three ships. The pirates aren't as reckless as she thought they would be. The leader seems to be hanging back. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 (Is Kit on the beach or on the hell fire? the first two shots from the catapult we're NOT very accurate.) The first ship limps toward the Sea Wyvern, firing its Ballista as it approaches. The bolt cracks a few pieces of the hull (-18HP to one hull section). The pirates fire their catapult as well, but the flaming ball of pitch misses the Sea Wyvern. The Sea Wyvern returns fire, but the bolt simply bounces off the hull. The militia catapult fires at the second pirate ship again. It seems they've found their range, and the small rocks go right across the deck. A couple pirates are knocked off the ship itself. The pirate crew on the second ship work desperately to free their ship, but don't make any progress. The third pirate ship is approaching the harbor when suddenly something small and bright streaks out from it, toward the location of the catapult. A flash of fire and a low roar follows. The Sea Wyvern and the first pirate ship continue to trade fire. The Wyvern strikes another blow, but little more than a scratch. The pirates being lowering long boats from the side of the ship not facing the Sea Wyvern. The second ship still can't get free when the third ship sails through the straight. It jerks as it collides with the chain, and there's a bit of creaking and snapping, before suddenly the two ships surge forward (chain snapped from its moorings). The catapult appears to have went quiet. The fourth and fifth ships begin sailing toward the harbor. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Put Kit on the Hellfire and hope the militia captain can hold the line. Also, I forgot to mention this before, but Kit ordered the archers to only fire at pirates in boats or on the ground, NOT in the ships... ..unless the whole fire arrow thing worked out, but I didn't hear about that) (Can Lia at least summon some sharks to attack the boats, or does she need those spells?) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (would sharks be effective? I can summon a few, since they are level 2, but she's about to move on the third ship that has approached.) Lia will treat the third ship as her "lead" ship in the plan, sneaking underneath it and summoning her monsters into the underbelly. When the other two reach her range, she will cast on them as well. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 (Where did Kit want the fire arrow archers stationed? I forgot.) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Medium sharks, eh? Hmm...all three acting in concert can generate a pretty good STR check, but still not sure if that's enough to overturn a boat. I guess it's up to Keno. They will still be ultra handy if the pirates jump into the water, and it's not like a bunch of pirates in boats have many ways to avoid arrows. Barring a certain spell I pray isn't used...) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 The first pirate ship fires another volley from its balista and catapult. The bolt misses horribly, while the catapult nails the main mast, sending flaming pitch all across the deck of the wyvern. Several burning militia men dive off the ship, and into the water below. The Wyvern returns fire, missing horribly. The pirate ship continues to lower long boats, while it turns and closes with the Sea Wyvern. A tiny streak leaps from midships of the third pirate ship, and explodes in a large fireball on the deck of the Wyvern, near the balista. Several more burning crew members dive overboard. "Cut across their line!" James ordered, "or we're going to be sitting ducks." The second and third ship continue heading for the colony when suddenly the water opens up below the ships in a large whirlpool as Grove finishes his spell. The second pirate ship begins to be slid backward in the whirlpool, while the first one slides forward. The sudden shift causes a few pirates to be knocked from their ships. The fish named Lia attacks, summoning a flamebrother salamander into the hull of the ship. The remaining two ships approach the narrows. They spot the other two ships floundering in the whirlpool and spread apart, attempting to go around them. A sixth ship appears from the northwest. It appears to be moving at an incredible rate of speed. As the Sea Wyvern tries to change course, the pirate ship fires another round from its balista and catapult. The balista bolt pierces through the side of the ship, while the catapult, now armed with small stones, and scrap metal decimates the defenders. The two ships continue their turns and the Sea Wyvern catches the other ship just behind the bow. There's a horrendous crunching noise as the crews are thrown around and the ships become entangled. The pirate ship seems to be on the verge of sinking. The two ships caught in the whirlpool continue spinning. The ship spinning backward begins to slide down, with his bow pointed up, several pirates stumble off the back of the ship. The other ship seems to be faring somewhat better, although its now pointed away from the colony. Four very large objects fall off the side of it away from the whirlpool. Lia's salamander starts burning stuff, but hasn't been spotted yet. She summons another one into the same ship. Suddenly men on the fourth ship start pointing toward the Hellfire. It appears they have spotted her. The forward balista fires a shot, but it falls well short. The fifth ship passes through the gap. It steers toward the Sea Wyvern, looking to pass the whirlpool on that side. The sixth ship continues approaching. It is moving far faster than any ship could normally travel. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Dang. Looks like they're using the right spells for the job. I was hoping they wouldn't. The die aren't helping us much either. So let me get this straight: Sea Wyvern has taken heavy damage, Pirate ship 1 appears to be sinking, Pirate ship 2 is leaning on one side and in serious danger of sinking, Pirate 3 is fine but that's the one Lia has put creatures in, Pirate ship 4 and 5 have entered the harbour, and 6 is about to enter. Hmm...I don't want the Hellfire to attack some random useless ship, but I don't want them to get caught with their pants down. I suggest we put the Hellfire out so they're in range to board someone, but not attack until a good target presents itself. Let Lia and Grove do their damage, then focus on what's left. Not sure what the 6th ship is doing. It could be a leader, or a trap. Is there any way for Kit or anyone else to Spot something that suggests any one of the 6 ships is helmed by the fleet's commodore?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 Kit takes a moment to study the ships. He can't see the ship engaged with the Sea Wyvern that well, nor the other ship on headed toward that side of the harbor or the one not yet in the harbor. Of the three he can see, they all look generally the same, however on the ship that the fireballs came from earlier (the one Lia is targeting) he can see 3 or 4 cloaked figures. Strangely, unlike the other five ships, the 6th ship is not flying a Crimson Fleet flag. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Is it flying any flag?) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 (Don't forget the fire arrows) Regardless of the appearance of a sixth ship, Gandt is getting antsy to join the battle, if only to take some heat off the Sea Wyvern. The question is, which ship to attack? In addition to any important-looking individuals, Gandt also tries to Spot the source of any magic that originates from the pirate ships. Can Gandt even guess at what those four very large objects could have been? Were they just longboats or were they obviously something different? Is it possible for the Hellfire to cut off Ship 5? About how long until Ship 6 arrives at the harbor? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (5 is on the opposite side of the harbour the way I read it, but 4 is well in range. I'm hoping we can cut off both 4 and 6. If 6 is a trap, then the pirates won't be able to risk damaging themselves, but if it gets by, it could deal untold damage to Farshore's defenders. But here's hoping it's a Fharlaghn ship or something. And I don't think we got a report on the fire arrows. I doubt we have them. Let's just hope we can reduce the number of ships' worth of pirates to 2 before they can even land) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (I asked earlier where you wanted the fire arrows stationed, I forgot about them. No flag flying on the 6th ship. It will enter the harbor in three "rounds") Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (I guess we will say they are with the archers. Moving them around now would probably be unfair) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (Gandt knows they are not longboats, but he's not sure what they were. They had the appearance of being vaguely humanoid. Its highly unlikely the Hellfire could get to the 5th ship before it reaches shore.) James hops up to his feet. "For Farshore!" he screams as he fires his crossbow at the pirates. The call is taken up by the other militia men who likewise fire arrows and bolts at the pirates, who quickly return fire, a few pistol shots mixed in with bows and crossbows. Grappling hooks fly through the air and the two ships are quickly engaged in a full on brawl. The burning pitch snaps a few lines on the Sea Wyvern, but the rigging remains holding, for the moment. The second ship continues to struggle, stuck in the whirlpool, the pirates try everything they can think of, but it doesn't look like they'll be getting free anytime soon. Onboard the third ship, one of the cloaked figures wavers momentarily, then disappears. Smoke begins to billow from one of portholes, and several pirates go below decks to investigate. In the water, a fish named Lia sees four large hulking, nasty flesh golems approaching. She darts past them, headed for the fourth ship. As the Hellfire breaks out of its illusion, the fourth ship fires again. Again it misses. "Return fire!" Tolin bellows and the forward ballista of the Hellfire sings in response. The heavy bolt connects, but does little more than crack a few boards on the pirate ship. With the two ships closing, both crews begin preparing for hand to hand combat. The number of pirates on the pirate ship appears to outnumber the Hellfire 2-1. "I guess this is where we prove our worth," Liamae says and plants a quick kiss on Kit's cheek. "I borrowed a keg of your fire oil," Zan says, hoisting it. "Do you think Gandt can bust it on their deck? Then Kaskus can ignite it." The fifth ship continues to tack around the battles and whirlpool, heading for the shore. Onboard the sixth ship, a flag is slowly unfurled. On a blue background sits a gray disk, with a black curved line running through it and an upturned crescent above it. With the sun setting behind it, the ship suddenly seems to glow, and pick up even more speed. Kit quickly decides whoever is at the helm is a suicidal maniac. ************************ As the battle on the Sea Wyvern continues to rage, the first pirates reach the shore. They're greeted with a barrage of arrows, and a good number of them are dropped. Suddenly a large fireball erupts within one of the groups of defenders. A sudden explosion rips apart the third pirate ship as the fire started by the flamebrothers reaches a stash of pitch and other flamables. Several pirates are flung from the ship, but its not enough to sing the vessel, yet. The second ship seems to suddenly be making progress in breaking free of the whirlpool. Lia begins summoning Thoqqua into the fourth ship's hull. The ship closes with the Hellfire and the two trade arrows and bolts with a few causualties on each side. Gandt hurls the keg of oil. It hits the railing of the ship and.... splits open, spray oil all over the deck and closely packed pirates. Casually, as if he had nothing better to do, Kaskus throws a fireball over onto the other ship. Much shrieking and barbecueing occurs (-20 pirates). (Board the pirate ship, or let them come to you?) The fifth ship slows, turns, and unleashes a volley of cannons at the defenders. The defenders are brave, however, and launch a volley of flaming arrows in return. The sixth ship aproaches the harbor entrance, and doesn't slow... (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Looks to me like the 4th ship is going to burn nicely on its own, and if not, I see Grove has a bunch of Flame Strikes prepared in his spell list. I'm thinking Lia should go take out the 5th ship while the Hellfire moves on the 2nd ship. If the 4th follows and tries to board, fine, but if we can get close enough to the second to start some fires and use Grove's spells, it should be enough, plus it would block the 6th ship, although that's purely a result of Kit's suspicions. I don't think the ship is hostile now. Could be wrong, but eh) * * * * * First, Kit will go to Gandt and hand him the vials of oil and Alchemist's Fire he "purchased" earlier. "You've got a good arm. Fling these when we get close to a ship that isn't burning." Next, Kit will put on his ring and start using his bow with the goal of constantly reapplying the effect after he fires an arrow. He will focus on important targets: pirates manning ballistae and catapults, robed figures (assuming he has identified them), and anyone that looks like a leader. If no such targets present themselves, then shoot whatever. If they happen to close within 30 ft. for sneak attacks...yay. That's just gravy. Btw...I thought we're in an era too early for cannons? At least, that's what you said when Kit tried to turn a cannon on the Hellfire awhile back... Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (cannons are in very short supply, and tend to blow up. As demonstrated when the Sea Wyvern and Blue Nixie ran into the ship with one cannon. The pirates on this raid have 4 cannons total.) Savage Tide Info bebop007 bebop007 Member Full Members September 2009 edited September 2009 Grove will hit the fourth ship with a Flame Strike if it does not look like it will burn on its own. If he does not need to cast it on the fourth ship he'll concentrate Flame Strikes on the fifth and sixth ships that are making their way towards the harbor. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 Gandt will accept one vial of alchemist's fire and one vial of oil from Kit. He agrees that the Hellfire should head for Ship 2. However, if pirates from Ship 4 attempt to board the Hellfire in the meantime, he'll focus on getting rid of them first. Also, if any magic-users show themselves, he'll make them his primary target. If no pirates attempt to board the Hellfire, he gets ready to pelt Ship 2 with the splash weapons: -He casts Guidance before Ship 2 is in range (attack+1). -When the Hellfire is close enough, Gandt will throw the oil then the alchemist's fire as a full attack. ********************* NOTES: Splash weapons: +8/+2, range increment 10ft. (touch attack) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2009 edited September 2009 (Firemyst appears to have been swallowed by the PAX demons. The attack on the 4th ship killed a lot of pirates, but the ship itself didn't sustain much damage.) The battle on the Sea Wyvern rages, pirates and militia fall in equal numbers, which is bad, since the pirates outnumber the militia, but James is there to help rally the troops and rain a significant amount of destruction on the pirate ranks. It looks like the militia will win the battle, but not before taking a large number of causualties. Ship two and ship three collide in the whirlpool, and its just enough of a bump to push the second ship out of the whirlpool. It limps slowly toward the shore, listing badly and slightly bow down. the pirates begin readying their long boats. Lia summons another thoqqua into the hull of ship 4. Kit gives the order to chase after ship 2. The Hellfire changes course, but the pirates on ship 4 have other ideas. A good dozen swing aboard the hellfire, while others toss grappling hooks over and try to pull the ships closer together. Six of the pirates land right in front of Grove, Gandt and Kit. (going to round by round mode!) Init: Pirates: 25 Kit: 23 Grove: 20 Gandt: 19 (good grief) The pirates split up, 2 going after each of the party members. One of them manages to get through Gandt's defenses, but its little more than a pin prick (-3HP). (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Sure hope Firemyst shows up to rewind that last action. Using up a Thoqqua on a ship with a severely depleted crew seems like such a waste) * * * * * "Don't let that ship get away!" Kit shouts, then he glances at Gandt and gives him a little smile. "I'll need a minute, so Gandt...have fun." Kit will put on his ring and tumble away from the pirates. He will begin cutting the ropes on the grappling hooks, staying invisible as much as possible. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 (For the purposes of Rage, what constitutes an encounter? These dozen pirates or the entire duration of the pirate attack? After the twenty that Kaskus fried, how many pirates are left manning Ship 4?) ********************* Gandt nods to Kit, trusting he knows what he's doing, then stays back-to-back with Grove. (Heck, if the whole crew of the Hellfire is in the position to form a rough circle, that would help.) "Well, you've got guts, I'll give you that," Gandt says to the pirate that cut him. Then he bashes him.
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Post by TG Barighm on May 9, 2018 16:51:58 GMT -5
Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Quote:(chiapet @ Sep. 04 2009, 1:02 PM) wrote: (Firemyst appears to have been swallowed by the PAX demons. The attack on the 4th ship killed a lot of pirates, but the ship itself didn't sustain much damage.) Lia summons another thoqqua into the hull of ship 4. Lia's goal is to distract and sink ships. Once they are locked in combat, she would move on to ship 2 or 5. Anything that's moving. She's also considering sending sharks to disrupt the longboats. ... And what's with the flesh golems? Are they after Lia, or just hanging out? Lia moves to whichever boat (#2 or #5) before summuning her second thoqqua. [So a rewind if possible.) If she can't reach either, swim as far as she can to one and summon a medium shark. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (I vote 5 because it has those damned cannons and you might get lucky and light some gunpowder. The Hellfire should be able to take care of #2 using Grove's Flame Strike spells. And if the sharks can't disrupt the longboats, there are quite a few pirates in the water now. And I hope to god those golems drown or something because golem anything will devastate the defenders. Wish we had two Gandts ><) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 (Because he did real well against the last golem, right? >_< ) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (No, but that was an even fight. Gandt can own a flesh golem, although looking at the description now, they don't look like your normal flesh golems. Oh, lordy lordy...I figured they'd have some kind of siege monster, but I also figured golems would be too expensive for them and they'd go with some kind of beast Lia could Dominate, and if not, it would get arrow'd to death. But golems...blah, there's really not much you can do) Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members September 2009 edited September 2009 (Gandt is much stronger now, golems are mere gnats in comparison, now! Bwahahahahaha........ha?) If Grove has room and time he'll hit his two pirates with Searing Light. If not, he'll draw his warhammer for some clobberin'..........at least as much clobberin' as Grove can manage. And when they finally starts chasing Ship 2 again Grove will start bombarding it with Flame Strikes. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members September 2009 edited September 2009 (The flesh golems are heading toward shore, they ignored Lia in her fisy form. The battle with the pirates would be a single encounter. Kaskus and the oil got rid of about half of the pirates (severely wounded or killed out right).) Round 1 (cont). Kit vanishes and tumbles. The two pirates are momentarily taken aback, and although the strike out at where the noise of Kit tumbling comes from, they miss horribly. Grove whacks a pirate with his warhammer. But its just a glancing blow (-4HP). His backhand swing misses entirely. Gandt rids the world of one more pirate (+1 kill) Round 2: With Kit gone, the two pirates join the last one attacking Gandt. Gandt manages to bloody one of them pretty good (-24HP) as he approaches, while his armor deflects the strikes of the other two. Grove takes a hard blow from one pirate (-16HP) and the other one strikes hard as well (-8HP). Kit cuts through a grappling hook rope, then vanishes again. Grove whacks his pirate a little harder this time (-6HP). Gandt rids the world of another pirate (+1 kill). Round 3: Gandt gets pricked again (-8HP) by the two pirates attacking him. Grove manages to avoid getting struck this time. Kit slices another rope, then stabs a pirate in the back fighting Kaskus before disappearing again (+1 kill) Grove swings again, and barely grazes the pirate (-3HP). Gandt rids the world of yet another pirate (+1 kill). The remaining pirate facing Gandt makes a run for it, leaping back to his ship. Round 4: Grove avoids getting poked. Kit cuts two more ropes. A third breaks under the strain, and the Hellfire breaks free. It appears the Jade Ravens and the rest of the crew have held their own, although Kit can see a couple men down, who probably won't make it. Grove cracks the pirate again, and again but he's still standing (-11HP total). Gandt helps Grove out a bit, removing the other pirate from the battle (+1 kill). Round 5: The remaining pirate makes a running leap, catches his foot on the railing, and tumbles over into the water below. A large amount of smoke can be seen coming from below decks on the fourth ship. Status: Gandt: -11HP Grove: -24HP EXP earned: Lia, James, Grove: 450; Kit: 495; Gandt: 630. Elsewhere: A fireball streaks down out of the sky, impacting yet another group of archers on the beach. Some of Kits oil bursts into flames as well, creating a smoky barrier. The cannons roar again, and this time they actually manage to find a few targets, as some of the crates and other stacked obstacles on the beach are blown apart. A half dozen longboats are lowered from the cannon ship as well. The defenders on the beach answer back with arrows, but its not as effective this time around. The sixth ship (now easily recognizeable as Fellian and Fario's) speeds through the harbor, right into the ship caught in the whirlpool. It hardly slows as it smashes through the ship, tossing pirates into the water and smashing the pirate ship to bits. Strange lightning (Grove recognizes this as some sort of magical misfire, Lia detects an unusual amount of magical energy in the waters around her) begins dancing along the hull of the ship as it charges forward towards the cannon ship. A large number of Olman warriors can be seen leaping off the ship as Fellian and Fario remain on the deck, steering it directly for the pirate vessel. The two ships collide, and for a moment, the bay becomes as bright as the sun itself, as the magical energies bound into the striders' ship are unleashed uncontrollably. When vision returns, the striders' ship, and the cannon ship are gone, as if they had never been there. A large wave buffets the pirate longboats, carrying them in toward the shore. A second wave comes back across the harbor, buffeting the second pirate ship, and breaking harmlessly across the bow of the Hellfire. The Sea Wyvern, mast and sails aflame, manages to get seperated from the sinking pirate vessel by the wave, though the battle still rages across both decks. As the waves pass, the Golems can be seen approaching the shore. Lia, underwater, is momentarily stunned by the blast of magical energy. Even the fireballs from the sky seem to have stopped for the moment. ******************************* (any actions before I continue?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (did my summon of the second thoqqua get reversed or not? I also don't know where I am in the water.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 (no it did not, Lia had no way of knowing what was going on on the deck of the ship, so she continued with her planned action. Lia was heading toward the fifth ship, I believe, when the explosion happened, she is currently in the middle of the harbor, approximately equidistant from ship 1 (engaged with the wyvern) and ship 2 (headed slowly for shore). There are a considerable number of Olman swimming around her.) Savage Tide Info bebop007 bebop007 Member Full Members September 2009 edited September 2009 Use CLW wand to heal Grove and Gandt swap Lv.1 spells for CLWs if necessary. (Augment Healing and Empower Healing apply to swapped CLW spells) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (What the hell just happened? Did Fario's ship destroy #2 or #3? And #5 is gone? Oh, and I think Lia should use sharks to carry the Olmans to shore. I doubt they will drown, but don't want them to spend too much time in the water when they could be fighting. And hey, updating LS battles is fun, no? he he) * * * * * Kit's reaction to the flash is unusual. It catches him in the middle of going invisible again, and he looks at the sky and then the ring right after it happened. He thinks his ring did something funny. For the hundreth time, Kit remarks on how little he understands magic (beyond his own darkness spell...wait a sec...). Kit will remind everyone to focus on #2. When they get within a good range of Kit's bow, 100 ft, he will cast Darkness on an arrow and fire it at the ship. He will try to get the arrow to land somewhere on the ship's deck. And may I order another Flame Strike to ship #4? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (#3. Kit can ask Grove to use flame strike, yes.) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (CALL IN THE GUNSHIPS!!! THIS ZONE IS PRIMED TO BECOME HOT!) *Been playing Prototype. One of the coolest things you can do is steal a radio operators' body and call in airstrikes. That's where this is from...heh. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Quote:(chiapet @ Sep. 08 2009, 10:45 AM) wrote: (no it did not, Lia had no way of knowing what was going on on the deck of the ship, so she continued with her planned action. Lia was heading toward the fifth ship, I believe, when the explosion happened, she is currently in the middle of the harbor, approximately equidistant from ship 1 (engaged with the wyvern) and ship 2 (headed slowly for shore). There are a considerable number of Olman swimming around her.) (Lia could see that it collided with a second ship and stopped movement.) Lia will move toward the second ship, the one near shore. If the pirates reach land, summon a Lion. (Can Lia speak to the Olman? Do they otherwise suspect her?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 (Oh, to clarify, since TG asked, the magic ensorcelled in the striders ship unraveled and took both ships (the striders ship and #5, the cannon ship) to another plane. They might come back. Or not. Lia cannot talk to the Olman as a fish. If any of them have spotted her, they would think she was a fish, unless she did something unfish like.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (Can they tell she is casting?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 (if one of them is a mage, is a possibility) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 "Woah," is all Gandt can say at that display of magic. After the two ships disappear, he quickly gets his mind back on the battle. If any of the downed men on the Hellfire can be saved, he tends to them with his own CLW wand. As the Hellfire approaches Ship 2, Gandt follows the same actions as before: -If he has a spare turn en route to Ship 2, he casts Guidance. -Then he tosses some oil and alchemists' fire at the ship. -However, if he spots a mage, he'd prefer to throw his shield at them instead. *************** NOTES: Splash weapons: +8/+2, range inc. 10ft. (touch attack) Thrown shield +10/+4, 3d6+8, range inc. 10ft. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2009 edited September 2009 James rallies the crew of the Sea Wyvern and they make a final push to clear the decks of the ship of pirates. The sails are a mass of flames, however. The second ship continues to limp forward, with the Hellfire in hot pursuit. It fires a catapult load of burning pitch back at the Hellfire, but the aim is way off and the pitch flies wide right. The crew of the Hellfire return fire with their ballista, the bolt punching a hole in the aft section of the ship. Grove uses two charges from his wand on himself (+10HP). He's about to use a third when a ball of fire suddenly erupts in the upper rigging of the Hellfire, catching several of the sails in its flaming embrace. The Hellfire noticeably slows as the fire consumes the sailcloth. Kit, looking up, catches site of something in the sky just before the ball of fire erupts, its hard to make out, and looks to be 400-500 feet up in the sky. Gandt checks on the crew. He manages to revive three crew members (used 3 charges). Lia swims toward the second ship. She summons a Thoqqua into the hull ship, although a few decks higher than usual, to keep it out of the water. (Lia could swim inside the ship, due to the damage its taken). The first of the pirate reach the shore. A couple more fireballs erupt in the defender's lines, so they aren't able to fire many arrows with any effectiveness. Despite the number of pirates cut down so far, it looks like the defenders will be forced into retreating back to the warehouses and farther into town soon. Ship four fires its ballista at the Hellfire. Its a good shot, that results in the mainmast nearly being splintered, and two of the three crew men Gandt just saved being skewered and sent overboard. However, the aft sections of ship four are smoking heavily, although fire itself is not visible yet. The Olmans swim desperately for shore. They're all pretty good swimmers and make a considerable amount of progress toward the shore. ******************** As James and the militia finish off the pirates, they set about dousing the flames on the Sea Wyvern. The mast is a smouldering heap, but the ship itself is saved. Ship two continues limping toward shore. Seeing the Hellfire damaged by the fire blast, they turn toward preparing to assault the colony. (New actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 How far away from #2 is the Hellfire? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (200 feet) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (That's not bad) * * * * * Kit will cast Darkness on one of his arrows and try to fire it onto the deck of ship #2. It's a little far, but still well within Kit's range increment (-2 penalty) and it's a pretty big target. When he has done that, he will spin around and see what he can do about taking out the ballista and catapult operators on #4. Double arrows and ring applied (no sneak attack, just want the protection). And I'm a little tired of being hit with Fireballs. Let's launch a few of our own! And if Kit can get some kind of atk. bonus, that would be nice too. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 Forget about casting Guidance. Gandt will use any spare turns he has to help douse the flames on the Hellfire, or at least prevent them from spreading. If there's anything explosive laying around, he moves it away from the flames. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2009 edited September 2009 The Hellfire's momentum carries it closer to the second ship (now 180 feet). Kit cast darkness on an arrow and fires it at the ship ahead. The arrow arches through the air, and lodges in the side of the catapult, plunging that area of the ship into darkness. "Keep firing!" Tolin yells. The crew fires another ballista bolt at the second pirate ship. The bolt sails wide. Grove spends another two charges on himself (+8HP). Gandt works to put the fire out on the sails. Not that it really helps because second fireball suddenly explodes on the deck of the ship. Gandt gets caught in the blast (-22HP) as do several other crewmen. Kit glances up and spots the fireballer moving toward the second ship. Lia summons another Thoqqua into the hull of the second ship. (with that she is out of 3rd and 4th level spells.). The pirates push onshore. The heads of the flesh golems can occasionally be seen just under the waves. The defenders fall back to secondary positions, while continuing to launch a volley of arrows. They manage to cut down a handful of pirates. The fourth ship fires on the Hellfire again, but the distraction from the smoke causes them to miss horribly. The ship closes to within 50 feet. The Olmans continue heading for shore. *************************************** James orders the remaining militiamen with the Wyvern to get in long boats and head back toward the colony. The pirates on ship two abandon their ballista. Some begin working on turning the catapult to face the Hellfire while others fire arrows back at the Hellfire. Fortunately, none of the arrows find a target. A bit of smoke begins drifting out of port holes on the second ship. Kit fires a pair of arrows back at the ballista crew on the fourth ship. He makes to take out one pirate. A second pair takes out another pirate. Grove moves over to help Gandt. He uses two charges of his wand but only heals a few light cuts (+8HP) Gandt works on putting out the fire still. (Lia does what, exactly?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Quote: wrote: Kit glances up and spots the fireballer moving toward the second ship. Eh? Are you saying the thing in the sky is the source of the fireballs hitting the Hellfire? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (yes, at least kit believes it is. My apologies if that wasn't clear before.) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Kit turns to Gandt. "I don't care what your beliefs are, either pick up a bow and take out the ballistae operators on the ship behind us or get on a boat and head to shore." Kit will continue to focus arrows on the siege weapon operators on ship 2. If he can't do that for some reason, he will go for the operators on ship 4. If the "thing" moves within 500 ft. of the Hellfire again, Kit will try firing a few arrows at it, but that's a tough shot. Kit will also tell the crew to ready any boats they have just in case they have to abandon ship for a quicker means of transportation. If they can row the ship, even better. If Kit can encourage Kaskus or anyone else to use powerful ranged attacks on the ship, he will do that. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members September 2009 edited September 2009 Grove starts bombarding Ship #2 with Flame Strikes. Once Ship #2 takes significant damage he'll turn his attention to Ship #4. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 (It's pretty clear now that attempting to put out the fire is useless; can Gandt exchange that last action for something else?) "I'll worry about what I'm doing, you just worry about finding whoever's shooting those fireballs!" Gandt says to Kit. Even so, Kit has a point. "Who's coming with me?" he shouts when he makes for shore. (I don't know how long it would take Gandt to swim to shore, or how long it takes to get a longboat ready. He just does whatever is quickest.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Most of the crewman are probably just running around trying to avoid getting hit. Kit will direct them to put out the fires. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia heads to shore, transforming back to her Elf form once she's close enough to land that it's easier to walk than swim as a fish. She will then try to organize the Olmans against the pirates and the incoming golems. She will take a moment to look around and assess what's going on.
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Post by TG Barighm on May 9, 2018 17:10:15 GMT -5
chiapet Member Full Members September 2009 edited September 2009 Lia heads toward the shore. She angles away from the few remaining pirates still in long boats and the flesh golems. As she reaches the shallows, she reverts to her elf form, and takes a look around. The worst damage to the defenses appears to be in the middle of the docks (where the 1 is on this map. Lia is standing in the shallows, near the 19). Ahead of her, further inland, she can see militia battling with about a dozen pirates, on the fringe of the larger battle field. She can't see the flesh golems or anything else unusual from her current position. The pirates on shore engage the defenders in fierce battles up and down the shoreline. The Flesh Golems come up out of the surf. Fire suddenly erupts from the side of the fourth ship, as it draws near the Hellfire once again (25feet). The pirate crew scrambles to abandon ship. There's a loud crack, and the mast seems to sway, as if hit by some unknown force (fire is eating the supports below decks, if you're curious.) The first of the Olman's reach the shore. ******************************** James and the militia row hard for shore. The second ship draws nearer the docks. It becomes apparent now how hard it is to steer the damaged ship as it crashes into the docks, just as the catapult is fired at the Hellfire. The shot goes wide as the ship grinds to a halt. "We leave the ship to you," Tolin says to Kit and Grove as the Jade Ravens join Gandt in a long boat. "Make sure those pirates have no way to flee." Kit takes aim at the pirates operating the catapult on the second ship. His first shot goes wide while his second shot goes straight through one pirate, pinning him to a second pirate, they both stumble overboard. That's when Kit spots the flying cloaked figure, angling down toward the docks (290 feet from Kit. He fires a pair of arrows, and surprisingly manages to hit despite the range (-9HP total.) Grove blasts ship 2 with flame strikes. He manages to roast quite a few pirates, and start some decent fires. The sails quickly catch fire. The remaining crew do a surprisingly good job of putting out the fires. Of course, no one is now steering the ship, and with the pirate ship stopped, they distance is closing rapidly. (80 feet). (What does Lia do?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Blargh...all that time training archers and gathering reinforcements. In the end, the archers get roasted and the Olmans have a pool party. Damned spellcasters... Still, we took out two ships and heavily depleted the crews of two others. When the Tanaroans finally arrive, they will flank the pirates, so things still look good. Wish we were more efficient though. Have any of Kit's archers survived in meaningful numbers?) * * * * * Kit would rather not see all of the Jade Ravens go. He doesn't have a problem sending the healers and the armoured frontliners, and even suggests Grove should go with them, but he would like to hold onto someone. Maybe Zan. Whatever happens, Kit will order someone to regain control of the ship and try to steer it so it gets close to, hopefully stops by, ship 2 at the docks. Kit wants to pepper the pirates with arrows (assuming the pirates have some kind of ranged attack) as they try to exit the ship, and if not, full boarding action (assuming the smoke isn't too thick to breath). If none of that works, then continue on to the beach and join the fight on the ground. Kit will be keeping an eye out for that cloaked creature the whole time. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia will move into a position where her Grim Reaper's Scythe hits the most pirates. She has yet to figure out what to do about the golems. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 (Kit is not close enough to tell, with all the carnage, but a good number of his trained archers survived, they've fallen back to take up positions at choke points.) Lia runs up the beach, she gets closer to the pirates, but not quite close enough to use her spell. Fire gutters out of the fourth ship as it passes oh so close to the aft of the Hellfire. Thick, billowing smoke begins to drift over the Hellfire as well. The Olmans give a battle cry and charge across the beach toward the pirate flanks. ********************************** James and the militia manuever their long boats to stay away from the remaining pirate ships. They approach the southern side of the shore. The pirates from ship two scramble to their feet and begin disembarking to the pier. A few fire arrows back at the Hellfire. Striking a couple crew members working on the bucket brigade. Gandt and the Jade Ravens row hard. They come up the shore directly behind the Flesh Golems. The Flesh Golems are 30 feet from them. (Init: Gandt: -34HP, 16 Jade Ravens: 15 Golems: 4) The flying figure continues to descend. Kit pegs it twice again (-15HP) before it disappears behind the burning sails of the second ship. (Need actions for Gandt and Grove) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 (I'm curious to know where Grove ended up before I post actions. If he went with the longboat and was able to heal Gandt while they were rowing to shore, great. If not, could Gandt have used a CSW potion while rowing? Has anyone other than Kit noticed the flying mage?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members September 2009 edited September 2009 (Grove went along on the longboat with Gandt et al.) Grove will swap a prayer spell for a CSW on Gandt (Augment and Empower Healing apply) If there's time, cast the other Prayer on everyone in the longboat. (Does damage from Spiritual Weapon count as magic damage? It says Force which makes me lean towards magic, not sure though. I thought if I could summon a couple while doubling the duration thanks to that feat I have, that might help against the Golems, or at the very least the pirates.) \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Quote: wrote: (Does damage from Spiritual Weapon count as magic damage? It says Force which makes me lean towards magic, not sure though. (Yes, it is, but it still wouldn't help against the golems. They're almost always immune to most magic) Quote: wrote: they've fallen back to take up positions at choke points (Is that because they've taken a lot of damage? Because the whole point of all that archery training and placing them to overlook the beach and harbour was to hit pirates trying to cross the harbour, in boat or in water, and I alluded to it at the beginning of all this. Unless they're taking heavy casualties, I'm not sure why'd they go against Kit's orders like that) * * * * * If ship 2 isn't burning too badly, Kit will be sure to direct the crew to board it and chase the pirates onto the pier. He's hoping the flank them. If the crew have bows, he'll order a volley as they close with ship 2 (shoulda brought the archers onto the Hellfire, or at least made bows for the ships. Now that's a big 'doh' right there). Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (Moved Grove to the boat. Gandt is now healed up. They're immune to any spell that allows spell resistance. A spirtual weapon spell allows for spell resistance, so they would be immune to it. The archers haven't taken too much damage (their numbers have been reduced by 1/5) but they panicked under the attack of the fireballs and withdrew to secondary positions (stupidly, since they are now more closely clumped together, but you know, green recruits make dumb decisions. Especially since Kit was not on shore to rally them.). Ulvar has rallied the melee fighters, and they are holding their own against the pirates trying to push past the warehouses.) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Yeah, well, Kit can't be everywhere >_<) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 If one of the golems has separated itself from the group, Gandt Shield Charges it. If they're clumped close together, he advances to within 20 feet and throws the alchemist's fire in the middle of them. **************** NOTES: Shield Charge +17, 3d6+11 (+ free Trip attempt) Alchemist's Fire +7, 1d6, 5ft. radius (touch attack) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2009 edited September 2009 (The flesh golems are still relatively close together, three of them are side by side, while the third has drifted a few feet to the side, apparently intent on smashing some boxes.) Round 1: Gandt runs up onto the beach and lobs a flask of alchemist fire. It strikes the center golem, but barely manages to burn it at all (-2HP). The other two take a bit of damage as well (-1HP) (slowed 9 rounds as well). Tolin fires an arrow at the flesh golems. It bounces off the center one. Zan follows up with arrow, but it bounces off as well. Kaskus casts a spell, and a Giant Crocodile suddenly appears between the golems and the colony. It attacks, but the flesh golem's skill proves too tough. Liamae fires her shortbow, but her arrow proves even left effective than Zan and Tolin's. Grove casts Prayer. The first golem smashes a box, then moves toward the colony. The remaining three turn slowly, and close the distance to Gandt. Round 2: Gandt focuses his attack on the burning golem. He punishes it mightly (-37HP total) but it doesn't seem to notice. Gandt takes a step back. Tolin races forward to aid Gandt. He stops when he realizes he can't complete a flank. Zan fires another arrow. He misses wide. The crocodile pursues and bites. It inflicts a decent amount of damage (-14HP). Kaskus chants another spell. A thoqqua appears before the lone flesh golem. It tries to slam the Golem but misses horribly. Liamae fires another arrow. She misses. Grove moves up behind Gandt, ready to aid him. The Golems attack. The Thoqqua manages to not get hit at all, while the the other three attempt to circle Gandt. (Actions) *********************** Lia runs up behind the pirates, casts her spell, and kills 4 with one shot. The militia, now free of the threat, rush forward to join with the Olmans and head off to flank the pirates. *********************** James and his crew come ashore and begin moving toward the piers to intercept the newly arrived pirates. *********************** On Kit's orders, the Hellfire crew fires a volley of arrows. Very few pirates fall. The Hellfire brushes up against the pirate vessel, making leaping across a rather easy option. Kit spots the mage approaching the pier, and fires a pair of arrows, one of which cuts down a leaping pirate. The second slices past pirate and militia like, and strikes the mage again (-8HP). The Mage reaches the pier and bends over three corpses. Suddenly the corpses rise unsteadily, and form a barrier between the mage and the ship. Before Kit can fire off another volley, two pirates land right in front of him (10 feet away). Kit glances around and notices there aren't any militiamen near him. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Go go ring of invisibility! Tumble past the pirate when invisible, then leap across to the pirate ship, cross the deck, and give chase to the mage on the pier. When he gets within 30 ft. of the mage, he will unleash a full attack featuring Sneak Attack. KIT NOTES: Bow Atk.+16/+11-Range: 100 ft.-1d8+2 pierce +2 atk. and +2d6 vs. bane target damage-Crit. 20/x3 Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia will move toward the flesh golems, drawing her Scimitar and readying her shield to deal with any pirates that get in her way. She will strike the golems with Scorching Ray. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 If Gandt still has room to hit a golem and then step back out of range, he does so. Otherwise, he stands his ground for an all-out attack, allowing Tolin to complete the flank. ***************** NOTES: Shield Bash +15/+10 (3d6+11) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members September 2009 edited September 2009 Grove will cast Spiritual Weapon (Use two turn attempts to double the duration)and sic that on any pirates he can. If he has a Flame Strike left and there is a concentrated group of pirates he'll use whatever Flame Strikes he has first. He'll draw and load his crossbow and start firing at any pirates within range. He'll stick close to Gandt in case Gandt will require any healing, in which case swap any remaining 3rd level spells for CSW (Augment and Empower Haling) if Gandt drops below 50% hp at any time. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members September 2009 edited September 2009 Round 3: Gandt stands his ground and takes two might swings at the injured golem. It collaspes to the ground, gore spilling from many of its stitches. (+1 kill). Tolin flanks the golem to Gandt's left. He winds up for a big swing, slips on the sand, and nearly falls on his face. His shortswords clatter noisely to the ground. Zan fires another arrow, but misses wide. Kaskus casts another spell. Another Thoqqua appears behind the lone golem. The two Thoqquas attack, but neither hits. Liamae fires hire shortbow as well, and manages to barely penetrate the skin of the Golem to Gandt's right (-1HP). Grove casts Spirtual weapon and sends it to chase after the closest pirates. Which just happen to be on the pier to the right. The two golems attack, one taking on Gandt and the other turning toward Tolin. Both manage to avoid any harm. The third golem tries to slam a Thoqqua. It hits, but does minimal damage (-8HP) and gets burnt a bit for its troubles (-1HP, slowed 5 rounds) Fire Support! A hail of arrows rain down in the area, from the flesh golems to the piers were the newly arrived pirates are. One golem gets a minor wound (-2HP). Round 4: Gandt attacks again, barely scratching the Golem to his left (-12HP), he steps away from the Golem on the right, but keeps the left hand golem in range. Tolin scoops up his swords. Zan fires at the golem on the right, but its little more than a scratch (-3HP). Kaskus summons a third thoqqua near the other golem. The three together manage to hit the Golem once (-6HP). Liamae fires another arrow, and scores another miss. Grove sees a group of pirates gathering on the pier, it seems that the cloaked mage is giving them orders, so he decides to blast them with his last flame strike. The mage manages to dodge the worst of the blast (-18HP) while 8 pirates go up in flames (including the 3 zombies, but Grove couldn't tell they were zombies from this distance). The Golems once again fail to hit Gandt or Tolin. Fire Support! The cloaked mage turns toward Grove and raises his arm. Grove sees something small come flying toward him. It impacts him in the chest, and suddenly expands into a sphere of fire. Grove takes the full brunt of the impact (-28HP) as does Liamae and Kaskus. Gandt manages to avoid the worst (-14HP) while Zan rolls clear completely. ********************** Kit disappears leaving the pirates staring about dumbfounded. He takes a running leap and lands on the other ship, then races to the rail and tumbles down to the pier, just in time to see Grove blast the huddled group of pirates and the cloaked mage retaliate. James and his crew engage the pirates at the far end of the dock. Lia readies her scimitar and shield and begins sprinting across the docks toward Gandt and the Golems. (Init: Gandt: -14HP, 16 Jade Ravens: 15 (Kaskus,Liamae -28HP) Grove: -28HP, 14 Cloaked Mage: -50HP, 13 Kit: 12 Lia: 10 Golemsx3: 4 (-7HP, -7HP, -12HP) Support groups: 3 (pirates and militia) (Actions?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 (How far away is the mage?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2009 edited September 2009 (125ft) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (Does Lia see the mage?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 (she sees some people on and around the pier, but she can't identify anyone from her distance.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia starts to run, since she has a lot of distance to cover and she wants to find the source of that last fireball. (How far does she have to go?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members September 2009 edited September 2009 (I hope that mage likes sandwiches..........made of Searing Light!) Grove will direct the Spiritual Weapon toward the nearest pirate and then, of course, Searing Light the "soon-to-be" immolated cloaked mage. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 (Wizards' duel! wow.gif ) Gandt Withdraws away from the flesh golems, moving 40 feet closer to the cloaked figure. He trusts the Jade Ravens can distract the golems long enough for the party to do away with the greater threat posed by the mage. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2009 edited September 2009 (I think I know enough about Kit is doing to continue.) Round 5: Gandt withdraws from the Golems, leaving Tolin and the Ravens wondering where he's going. Tolin continues his attack. He lands one solid blow (-7HP). Zan fires another arrow, that bounces off the golem, again. Kaskus runs around behind Tolin and touches him. His muscles bulge as the spell takes effect. The Thoqqua's continue to harass, but don't succeed in hitting the lone golem. Liamae fires her bow at the mage. Despite the range she hits (-5HP). Grove directs his weapon after another pirate, then fires off a searing light. He blasts a chunk out of the pier, missing the mage. The cloaked mage raises his arm again, and blasts James and the militia. Both James and the miltia manage to avoid the worst of the fire (-13HP). The mage casts a spell as well, but its hard to tell what it does from this range. Kit releases an arrow. Several pirates skitter to the side as he reappears, offering him the chance to vanish once again. The arrow flies straight and true, slamming into the mage (-22HP). Lia continues sprinting across the docs, she reaches the battle scene with the Golem. (looks like I left James off the init list.) James comes running down the pier, daggers at the ready. He leaps at the mage and his dagger draws a light line of blood across one armor, slicing away part of the cloak and revealing reptilian skin (-5HP). The Golems focus on Tolin. One of them finally lands a blow, bloodying Tolin (-23HP). The third golem kills one of the Thoqquas. Fire Support! The militia archers fire a volley at the pirates gathered on the pier, but their aim is way off. Round 6: Gandt moves ever closer to the pier. Tolin presses his attack, slicing off a bit of flesh (-9HP) with one blade and narrowly missing with the other. Zan rolls in to flank, finally giving up on his bow. He pokes the golem, but doesn't hurt it. Kaskus casts a spell, and Tolin's wounds mostly close (+18HP). The two remaining Thoqquas pound on the Golem, burning it (-14HP). Liamae fires her bow at the mage again, but misses. Grove fires another ray of searing light. He misses the mage, but takes out a pirate approaching James. The cloaked mage hisses as he draws his dagger and stabs at James. James twists aside and the mage leaps into the water. Kit moves to the edge of the pier and fires an arrow at the mage, missing. He nocks a second arrow and fires it as well. This second arrow strikes the mage, spinning him around. The mage falls. (+1 kill) Seeing the mage fall, Lia turns her attention to the golems. She flanks with Tolin and attacks, carving a small piece of flesh (-2HP). James leaps off the pier, landing beside the fallen yaun-ti mage. He stabs it just to make sure its dead. The Golems continue their assault on Tolin. And miss. The third golem pounds one of remaining thoqqua pretty hard (-10HP). Once again it gets burnt for its troubles (-3HP). Fire Support!: Kit hears the thwang of crossbows behind him. He tries to dive out of the way, but three crossbow bolts find him (-11HP). (Init and Status) Gandt: -14HP, 16 Jade Ravens: 15 (Tolin: -5HP, Kaskus,Liamae -28HP) Grove: -28HP, 14 Kit: -11HP, 12 Lia: 10 James: -13HP, 8 Golemsx3: 4 (-25HP, -7HP, -29HP) Support groups: 3 (pirates and militia) (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Ha! Knew I'd get him. Hope he doesn't float too far before we search his corpse for goodies) * * * * * Ring on and back on the pirate ship with the rest of the Hellfire's militia (they did board, didn't they?). Kit will focus on taking out important targets: anyone manning siege weapons, cloaked figures casting spells and the like. Always invisible until he can attack the target, always back to being invisible, then searching for another target. If there are no other targets like this, he will climb some rigging, order his men to one side of the ship, then throw down the rest of his vials of oil and alchemist's fire, then order the crew to jump over the side and hit the beach. If the fires from Lia begin to overtake the ship, he will order the crew overboard. If they didn't board, he will order them to so they can take out the fire support. His HP gets to half lost he will drink his two CLW potions. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (I thought fire support was on our side.) If Lia is too close for Scorching Ray, then she'll need to shift back until she's out of attack range, otherwise cast it where she is. If she stays close to a golem, use Shocking Grasp afterword. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 Well, so much for that. Gandt gives a little cheer when the mage falls, then Runs and/or Shield Charges back to the golems and the Jade Ravens. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2009 edited September 2009 (There are various groups of fire support, although the militia is the biggest, and the pirates are starting to get whittled down significantly.) Round 7: Gandt is close to the lone golem surrounded by thoqqua, so he charges that one. The blow he lands does not impress (-13HP). Tolin attacks again, but somehow slips in the sand, he manages to not drop his weapons this time. Zan attacks, and manages a very minor cut (-1HP). "What are these things made of?" he asks. Kaskus casts another spell, healing himself (+15HP). The Thoqquas continue attacking the Golem, hurting it a bit (-14HP). Liamae fires her short bow in support of Tolin and Zan. She actually manages to hurt the Golem (-3HP). Grove sends his weapon after pirates, and fires his crossbow at the wounded Golem. Its just a minor cut (-2HP). Kit disappears again, then makes his way back onto the pirate ship. It seems the militia have done a decent job of removing most the pirates. Just a few skirmishes exist here and there, but for the most part the pirates appear defeated, at least onboard the ships. The miltia members fire arrows at some fleeing pirates in the water and on the pier, cutting them down. Lia fires off a scorching ray. The ray hits the Golem, and does nothing. James grabs something from the water, then pries something else out from under the mage's body. The golems continue pounding on Tolin. He gets hit pretty hard (-22HP total). The third Golem takes out a Thoqqua. Fire Support!: It looks like the pirates are being routed, they start back for the pier, only to be cut down by arrows from all sides. Round 8: Gandt blast the golem to shreds. Tolin fights back, managing just a minor cut (-4HP). Zan attacks as well, but he can't penetrate the skin. Kaskus heals Tolin again (+12 HP). "That's my last one," he says, "don't get hit again!" then directs the remaining thoqqua to aid in the attack against the remaining Golems. It charges across the beach, but misses horribly. Liamae fires another arrow, missing. Grove reloads and fires his crossbow. The bolt bounces off. Kit orders the militia off the ship. They scramble down to the pier, while Kit prepares to burn the ship. Lia closes the distance between herself and the Golems, but she'll have to wait around to use her spell. James heads out of the water, up on to the beach. Seeing a group of pirates making a last ditch stand behind some creates he raises his arm and a fireball shoots from the tip of his newly acquired wand. It burns the pirates to a crisp. "Ha!" James yells. "Surrender or burn!" The dozen or so remaining pirates throw down their arms. The two remaining Golems continue pounding on Tolin. One lands a minor blow, while (-8HP) while the other one actually hits the first golem (-11HP). (Init and Status) Gandt: -14HP, 16 Jade Ravens: 15 (Tolin: -23HP, Kaskus: -13HP, Liamae -28HP) Grove: -28HP, 14 Kit: -11HP, 12 Lia: 10 James: -13HP, 8 Golemsx2: 4 (-46HP, -7HP) Support groups: 3 (militia) (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Kit will cancel the fire attack on ship two. He will even try to get a handfull of men to put the fires Lia started out. He hopes capturing a new ship for Farshore will earn him a nice little reward. He will order the rest of the crew with bows to join the battle. With that finished, he will put on his ring and try to regroup his archers. This is assuming there are no pirates left on ship 2. If not, keep fighting and only a few crewmembers will be sent to aid the battle. Kit will also make a Diplomacy check offering to spare the remaining pirates lives if they completely abandon ship 2 and can survive a swim out of the harbour. He adds they can be absolutely certain they won't get this deal from anyone else. Kit doesn't really care about the pirates, he just wants to capture the ship a little faster. When it is finally finished, rejoin the battle; Kit takes command of the archers and directs them to make more focus attacks. Barighm Boards Archives-old game threads stored here bebop007 bebop007 Member Full Members September 2009 edited September 2009 Grove should have one level 5 spell left, so he'll swap it out for a Mass CLW (Augment and Empower Healing) to try and heal all allies withing range. Throw up a Bless on everyone in range then as well.
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Post by TG Barighm on May 9, 2018 17:31:23 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 Gandt Shield Charges across to the remaining golems to help finish them off. ****************** NOTES: Shield Charge +17, 3d6+11 (+ free Trip attempt), -2 AC Shield bash +15/+10, 3d6+11 d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia looks surprised that the spell didn't work, then realizes her mistake. She readies her scimitar and moves to flank the closest golem someone else is attacking, unless this moves her too close to the other. She will move around the other, in that case. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 Round 9: Gandt charges across the battle field once again. He smacks the golem that looks the worse off with his shield (-16HP), knocking it over. It crashes to the ground, nearly striking Tolin. Tolin takes two swings at the prone golem. He barely manages to hurt it (-4HP). Zan attacks as well, but he still can't break the skin of the beast. Kaskus slices it lightly with his scimitar (-2HP). The Thoqqua attacks again, this time hitting the golem (-7HP). It then vanishes. Liamae fires an arrow at the other golem. She misses. Grove casts his spell. Almost everyone heals completely (+27 HP for everyone but James, Lia and Kit). Kit secures the ship. A few of the remaining pirates surrender, while the others are quickly cut down. Leaving the ship in the hands of the militia, Kit heads for the pier. Lia runs forward and slashes at the prone golem. She cuts it, a bit (-1HP). James runs across the beach, he stops about 30 feet from the rest of the party. The prone golem struggles to its feet. And promptly gets cut into numerous pieces. The other golem attacks Tolin, hitting him again (-9HP). The golem doesn't appear to be slowed any more. The militia rounds up the surrendering pirates, and cuts down those who don't surrender. Round 10: Gandt turns on the other golem, and swings at it. He only manages to hit it once (-16HP). Tolin advances on the remaining golem. He cuts it pretty good (-6HP). Zan tumbles into a flanking position and attacks as well, pricking it (-1HP). Kaskus closes and slices, cutting as well (-1HP). Liamae fires her shortbow, missing. Grove casts his other spell. Kit runs up the pier, toward the miltia ranks. Out of the corner of his eye, he sees something fly down and suddenly scatter a group of militia men. It is quickly joined by two others. They look humanoid but have the heads, wings, and claws of a giant vulture. There sudden appearance seems to bolster the 20 or so pirates who surrendered on the beach. They dive for weapons and begin wrestling with militia men. Strangely, Kit is relatively sure these things are called vrocks, one of the weaker races of demons. He's not quite sure where he's heard of them before though. (+20XP) They're about 100 feet from Kit, and 175 feet from the rest of the party (around the corner of a warehouse, so currently out of sight.) Lia swings at the other golem, missing horribly. James comes in swinging with his dagger. He hits, but barely cuts the golem (-2HP). The golem assaults Tolin. It bloodies him a bit (-12HP). (Init and Status) Gandt: 16 Jade Ravens: 15 (Tolin: -21HP, Liamae -1HP) Grove: -1HP, 14 Kit: -11HP, 12 Vrocksx3: 11 Lia: 10 James: -13HP, 8 Golemsx2: -40HP, 4 Support: 3 (militia scattered) (Actions?) Savage Tide Info chiapet chiapet Member Full Members September 2009 edited September 2009 (Partial EXP Award: 900 XP Level Up: Lia (no new spells until you rest), Kit) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 Gandt continues to chip away at the golems. ******************** NOTES: Shield bash +15/+10, 3d6+11 ((I'm almost certain Gandt needed 1500 xp or so for a level-up when the pirate raid started. He has since gained 1530 (900 now and 630 from the pirates on the Hellfire), but his sheet still says he needs 585 xp. Am I missing something?)) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2009 edited September 2009 (I thought Gandt would level up as well, but when I added it to what was in his sheet that's what he got. That being said, its possible I forgot to carry a one somewhere or something. I'll double check. It's also possible that I forgot to add those previous EXPs entirely wink.gif. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Can I get a full status report on the battle? It sounded like it was wrapping up, but now I get the impression it's still pretty hot. And going with Swashbuckler, so need a d10 hp roll plz) * * * * * Kit doesn't really like playing the hero, and he thinks aiding his archers would do more good, but he can't help passing up this chance to use his bow for the very purpose it was created. He will take a 5 ft. step to technically put himself within the 100 ft. range of the bow and fire a couple arrows (full attack) at the vrocks. Then he will begin shouting... First, shout at the crewmen from the Hellfire to send a few handfull of men to aid the militia fighting the vrocks (but not enough to leave the ship defenseless to the surrendered pirate; if it's a problem, he will send a messenger back to execute them). Then, he will turn and shout to James and the rest of the party about the trouble and hope someone will come to the rescue. He will keep firing arrows at the vrocks until someone from either group goes to the aid of the militia, then he will go looking for his archers to take command. KIT NOTES: Longbow of (Ev)Outsider's Bane +2-Atk.+16/+11-Range: 100 ft.-1d8+2 pierce +2 atk. and +2d6 vs. bane target damage-Crit. 20/x3 Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia chips away at the golem, mostly being a flanking partner at this point. (Another level in Arcane Hierophant please ^^, and I was less than 1k short before, so I don't see 1500+ exp added, but I'm not sure either. If Lia has a +5 BAB, and hits with a +1 scimitar, how can she do no damage? I know the golems have DR5/adamantite, but shouldn't the damage be 1d6+6 - 5 then?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (I see Lia's scimitar damage listed as 1d6+1. Are you adding your BAB to your damage? Not supposed to. Lia is better off looking for another fight) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (I've corrected the EXP, Gandt did indeed level up.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Quote:(TG Barighm @ Sep. 17 2009, 6:23 AM) wrote: (I see Lia's scimitar damage listed as 1d6+1. Are you adding your BAB to your damage? Not supposed to. Lia is better off looking for another fight) (Longbow of (Ev)Outsider's Bane +2-Atk.+16/+11-Range: 100 ft. Then why do you have this? What is BAB for if not damage? -.-) Lia will step away from the golem, not being effective, then look around to see what else is going on. Once free from engaging the golem, she will case Vengeful Magic Missle. She will check on the Olman. If they are free, she will lead them around the beach to the rest of the area to see if it's secure. If she hears Kit's shouting, she will move in that direction instead with the Olman, unless this happens to be the same direction (cos I need a map, again). If she sees fighting, run to get closer to see what's going on. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (It's for Attack Bonus, and for martial characters like Kit, hitting things very often is the core of his damage output. If he can't hit stuff, or deals very little damage, then Kit's output is dramatically reduced and his value to the party becomes worthless, and worthless characters are no fun. As for the bow, Kit needed a magic ranged weapon after I determined he is too dependent Precision damage. Against creatures immune to precision damage, Kit is practically worthless, so I wanted a magical ranged weapon so I could do SOMETHING without unnecessary risk. I may have RP'ed the whole situation so Kit appeared greedy, but in reality, I was thinking of his output and the party as a whole. I would have bought a magical bow anyway, but that one just happened to appear while I was thinking about it. I'll probably end up replacing it with a Might Composite bow anyway, so you'll get that bow in the end cool.gif ) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (so it's just for accuracy. I thought we actually hit harder with our weapons as we leveled up. That kinda makes basic melee fall behind magic, doesn't it?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Well, it also grants extra attacks if you have enough BAB, and more hits is always good, but seeing how accuracy dependent these extra attacks are, yeah, it's basically all about accuracy. It's kind of funky because things change a bit at higher levels. And yeah, magic is more powerful overall, but that's why mages tend to have less HP, and a warrior that manages to execute a full attack on a mage or a rogue pulls off a sneak attack will probably kill the mage outright) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (The battle was wrapping up, and it was looking like a resounding victory for the colonists. And then the vrocks showed up. 18 pirates have picked up arms again, and are attacking the militia. hp roll: 7 for Kit. Myst/Soul: post your level up info in the setup thread, or in a post here, thanks) Round 11: Gandt slashes the final golem with his shield twice. Its beginning to look pretty bad, but hasn't fallen yet (-30HP). Tolin gets in one cut (-5HP), but misses with his second. Zan likewise misses. Kaskus' blade gets turned away by the skin of the Golem and Liamae's arrow flies wide. Grove smacks the beast with his warhammer. It collaspes to the ground. (Partial EXP: James, Kit, Lia: 800, Grove: 880, Gandt: 960) Kit takes careful aim.... and pegs one of the vrocks right between the shoulder blades. Still its not quite as good as Kit could have hoped for (-25HP). He quickly follows that up with a second arrow, although this one is even less effective (-5HP). He then calls for reinforcements and then yells at the rest of the party. Everyone by James hears him. 5 militia men come down from the ship to aid Kit. While two of the vrocks continue to scatter the militia, the third looks around for the source of the arrows. His gaze comes to rest squarely on Kit, and it disappears, only to reappear ten feet from Kit. Lia looks around for something to fight, and her gaze comes to rest on the vrock. She feels an overwhelming urge to destroy the demon, but still manages to take a moment to rally the nearby Olman and cast her spell (+6 missiles/1 hour). "Whew, what's next?" James asks. The militia initially get slaughtered by the vrocks and pirates, but Kit and Lia manage to bolster and stablize their lines, at least against the pirates (-1 pirate, -11 militia) ******************************** Round 1 (vrock battle) Gandt charges across the battle field, intent on reaching Kit. He's still got a ways to go, however (70 more feet). Tolin (70 feet) and Zan (50 feet) race toward Kit while Kaskus and Liamae join the Olmans. Grove unleashes a searing light spell, but manages to only hit the dock. This third blast significantly weakens the dock, nearly throwing Kit into the water. He tumbles backward (10 feet) evading the destruction. Out of the vrocks range, Kit unleashes another pair of arrows. The first barely strikes (-9HP) and the second is only marginally better (-11HP). All three vrocks let out a horrendous screech. The pirates, militia, olman and Kit all are stunned by the barrage. Lia heads after the vrock (50 feet). James finally realizes what is happening and chases after Lia. Init and Status: Gandt: 16 Jade Ravens: 15 (Tolin: -21HP, Liamae -1HP) Grove: -1HP, 14 Kit: -11HP, 12, stunned one round Vrocksx3: 11 (-50HP) Lia: 10 James: -13HP, 8 Support: 3 (militia rallied; militia, olman and pirates stunned 1 round.) (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Ring on when he can and get behind the vrock. Should be able to use sneak attack on it...not sure. I don't use Outsiders much. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (i let you sneak attack earlier wink.gif) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Lia runs toward the battle, then leaps into the air, using Wild Shape to change into a Glidewing (large). Her rage to kill the demons throws caution to the wind. She screeches (or whatever angry sound it makes) as she approaches. Lia will attack as follows: fly up to 10 feet from a vrock, dive to attack (charge) with bite (2d6+10), flyby enough to turn around and attack again, staying within 30 feet of the target to give her distance remaining to turn and dive each round. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 Gandt continues to sprint toward the vrock near Kit. When he's in range of the vrock, he attacks it, casting Blade of Blood beforehand. (swift action, +3d6 damage for 1 round or until discharged, -5 HP from Gandt) If he realizes what the vrocks are, he'll be using his greatsword. Otherwise, he uses his shield spikes (at least until he figures out that those don't work too well). ****************** NOTES: Greatsword (slashing,good) +15/+10 (2d6+12, +2d6 vs. evil) Shield Bash +16/+11 (3d6+11) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Crud. Looks like Vrocks aren't a lesser type of demon. This is actually a CR equivalent fight!) Btw, Kit's level-up has changed the stats of the bow, plus I forgot to add a +2 enhance bonus vs. bane targets. Too bad it still doesn't bypass DR. Adjusted stats against bane targets should be: Longbow of (Ev)Outsider's Bane +4-Atk.+19/+14-Range: 100 ft.-1d8+4 pierce +2d6 bane damage-Crit. 20/x3 Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2009 edited September 2009 (I was pondering whether or not to allow a weapon that is a bane to evil outsiders bypass the DR/good. I finally decided that the bane part does.) Round 2: Gandt continues running toward Kit's position. He catches sight of the other two vrocks as he moves (and yes, Gandt believes the creatures have to be evil, so he thinks they have to be demons of some sort). (30 more feet). Gandt feels something odd, as if something deep inside is talking to him, but he can't quite hear it. Kaskus and Liamae continue helping the Olmans. Tolin catches up with Gandt, while Zan races ahead to the pier. He fires an arrow at the vrock, but misses. Grove moves toward the pier. He stops 50 feet from the vrock. Kit tries to get his body to move, but just can't get the signals to his arms and legs. The vrock on the pier attacks Kit, slashing him with its claws (-17HP). A shower of spores fly from the vrocks body, burrowing into Kit's skin (-5HP). The remaining vrocks continue to attack the militia. Lia transforms into a large glidewing and takes to the air. She lets out a screech of rage and flies at the vrock on the pier. It manages to turn away at the last second as her teeth nearly snap down on its head. As she passes she starts a turn. James reaches the end of the pier with Zan. Round 3: Gandt charges the vrock, drawing his sword as he does so. From somewhere deep inside, an urge to call out to Gwynharwyf wells up in Gandt's throat. He screams the name just as his sword makes contact with the demon's skin. The sword slices through so easily (-37HP) that Gandt almost forgets a backswing. The vrock vanishes in a puff of black smoke and a scream of primal fury (+1 kill). Gandt holds the sword up in awe, and notices something that wasn't on the blade before, an etching of a tornado with crossed blades in front of it. He thinks he's seen the symbol somewhere before, but can't remember just where. Tolin veers toward the other battle, why Zan turns and fires an arrow at another vrock. Again he misses. Grove reaches Kit. Kit regains his senses, but the spores burrow deeper (-1HP). He scoops up his bow and vanishes before taking careful aim at another vrock. The arrow buries itself deep in the vrock (-30HP). As Kit reappears, he nocks and fires another arrow. The arrow shaft snaps in midflight. The vrocks, quite pissed, teleport to Gandt, flanking him. Neither one manages to hit the big man, however. Lia finishes her turn and comes back around for another pass. This time she bites the wounded vrock, hard (-15HP). Support: The militia, olman and pirates come around again, and begin fighting once again. The pirates take the worst end of the deal, with nearly half their remaining numbers eliminated from the battle) Init and Status: Gandt: 16 (Gwynharwyf's Favor (+1 atk/dam/ac) 2 rounds) Jade Ravens: 15 (Tolin: -21HP, Liamae -1HP) Grove: -1HP, 14 Kit: -34HP, 12, spores: 9 rounds Vrocksx2: 11 (-45HP) Lia: 10 James: -13HP, 8 Support: 3 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Not sure exactly but the fight between Gandt and the vrocks sounds awfully close. Kit will put on his ring and move as far away from them as he can. In the next round, he will fire an arrow, put on the ring again, then go looking for either Grove or Liamae for healz. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 More of the same. Lia could get used to this flying thing. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 Rage! Oblivious to everything else around him, Gandt does his best to rid the world of more vrocks. (Use Force Power if he rolls poorly on damage) ****************** NOTES: Rage +4 STR, +4 CON, +2 Will, -2 AC, +22HP, 7 rounds Righteous Wrath (first evil foe struck during Rage is shaken, DC10) Greatsword Smite (slashing,good) +17/+12 (4d6+19) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png bebop007 bebop007 Member Full Members September 2009 edited September 2009 Swap a Spiritual Weapon for a CMW (Augment and Empower Healing) for Kit. Then ready the crossbow to help in taking down the Vrocks. \"We're about to stage an attack on technology worthy of being chronicled in an anthem by Rush!\" chiapet chiapet Member Full Members September 2009 edited September 2009 Round 4: Taking full advantage of his own natural talents and Gwynharwyf's blessing, Gandt attacks like a bull in a china shop. The vrock leaps back, barely dodging the first swing, but Gandt steps into the backswing and slices the vrock deeply. (-37HP). Tolin runs up behind one of the vrocks, taking a slash across the chest for his troubles (-13HP). Tolin swings hard with his blade, but the demon's skin turns the attack. Zan fires an arrow, just missing. Grove can't quite make it to Kit, but he gets a lot closer than he was. Kit moves over to Grove, before vanishing and firing a pair of arrows again. The first one hits (-17HP) but the second narrowly misses. The spores begin to take root (-3HP) The wounded vrock teleports away, while the second releases a storm of spores but the spores simply bounce off of Tolin, then suddenly is joined by 6 other vrocks. A closer glance reveals these vrocks to be identical to the vrock. The vrock then launches a nasty attack at Gandt. Claws strike a vulnerable spot in Gandt's armor (-16HP). Teeth get knocked away at the last second, while talons swoop in only to be turned aside by Gandt's armor. A horrible, shrieking voice whispers in Gandt's ears. "Soon you will fall, and I will feast on your soul." Her first target gone, Lia sweeps back in and attacks the second vrock. Her teeth close around nothing, but one image of the vrock disappears. She flies past and begins to turn again. James comes tumbling in under the strikes of the vrock, and his dagger flashes. It seems to just touch the vrock and another image vanishes. Support: The olmans and militia fail to make any progress against the few remaining pirates, who have gathered together in a tight knot. Round 5: Gandt swings at a vrock.... and as luck would have it hits the real one. The creature staggers backward under the blow (-32HP) and Gandt quickly pounces forward to complete the back swing. Another deep gash opens in the demon (-31HP). Gandt feels the power of Gwynharwyf fade from his body, but he notices the sword still bares the etching. Tolin continues to hack at the vrock, using Gandt's success as a guide to which one to strike. His blade strikes arm, and does no damage. Zan gives up, and runs off to help the militia. Grove casts his spell and touches Kit. A large number of his wounds close up (+28HP), but he can still feel the spores under his skin. Kit disappears and begins the arrow barrage again. The first barely hits, but it must've struck another image, as another vrock fades away. The second arrow likewise takes out another fake. The spores begin growing, roots sinking into muscle (-2HP) The vrock launches another attack on Gandt. One talon strikes, but its nothing major (-5HP), while the second talon cuts a bit deeper (-9HP) Lia flies back in to strike. With only three images to choose from, she still manages to choose the wrong one. James tries again to stab a vrock. He slips on gore, and gets hammered by the vrock. It's a minor strike (-8HP) but James goes flying off the pier and into the water. Support: The pirates make a valiant stand, striking down a good number of olman and militia. Init and Status: Gandt: -30HP, 16 Jade Ravens: 15 (Tolin: -34HP, Liamae -1HP) Grove: -1HP, 14 Kit: -11HP, 12, spores: 7 rounds Vrocksx2: 11 (-99HP,-63HP) Lia: 10 James: -21HP, 8 Support: 3 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 "I'm not feeling too good here...is it the weird spore-like things? Maybe I've been infected with something," Kit says to Grove as he prepares another round of his disappearing act. Kit is content to stick to the bow. Don't let the vrocks get too close. Oh, and DODGING (that's +2 AC!! for Kit) the first vrock that gets close to him. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2009 edited September 2009 "Feast on this." Smite the remaining vrock, and if it's not dead after that, apply Force Power to the roll. (This goes without saying by now, but Total Cover if things go bad. Say, if he drops to 40-50 HP or so, including his temporary HP.) ****************** NOTES: Rage +4 STR, +4 CON, +2 Will, -2 AC, +22HP, 5 rounds Smite evil +3 (slashing,good) +17/+12 (4d6+18) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 No changes. Lia can't change her flight because of her average flying ability. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellbebop007 bebop007 Member Full Members September 2009 edited September 2009 Move over to Tolin and swap a both Protection from evil spells for two CLW (Augment and Empower Healing).
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