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Post by TG Barighm on May 8, 2018 14:14:43 GMT -5
(Fun fact: I was purposely trying to piss everyone off in this game. I wanted to see just how easy it was for me to become hated. I then wanted to see how easy it would be to become loved) 33: Heart of the Junglechiapet chiapet MemberFull Members May 2010 edited January 2012 in Saving Throw Gaming Flag "Welcome aboard the Good Ship Lollipop." The captain sounds as if he has said that phrase several thousand times, but he still manages to make it sound like he really does appreciate having you onboard the airship. It is no secret the captain is a bit of an eccentric, after all the Lollipop is the last of its kind, a crystal powered airship long since surpassed by modern, elemental bound airships. And of course, the name, Lollipop. The captain claims it comes from an old song, one made famous long before the world moved on. Of course, few people believe in the theory of the ancient civilization with wonders far surpassing that of today. After all, without magic, the world had to be bland, right? The airship departs for Daklan, an 8 day journey, early in the afternoon. There are a large number of passengers for this flight, including a trio of orcs from a local mining consortium, a mother and her young son traveling to join her husband, a handful of nobles, a dozen merchants and their guards and mercenaries of various sorts. The airship contains a large bar and restaurant, catering to all passengers. There is also the deck, for watching the jungle pass by beneath the ship, and of course staterooms and sleeping berths for those without the money to afford a stateroom. The first few days pass without incident.... (I need to know where everyone is currently located on the airship. If you want to have carried out actions during the intervening time from when the ship left port to now, please post those as well.) Savage Tide Info Quote «1234567…24» Comments TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Adamas gives the captain a bored look. He studies his clothes and demeanor with a hint of disdain in his eyes. "Yes, well...just be quick about it. This ship can fly at a decent speed, no? Here is a few extra gold to help you save some money," Adamas glances at the some nearby passengers. "What a shame. I sincerely hope someone here can follow my example. Now, find some good accomodations for my horse. Remove someone from a cabin if necessary." Adamas' time aboard the ship is dull and utterly uninteresting. Most of the people he meets don't have enough "experience of value" to maintain a good conversation, he can find a hundred things wrong with the food, the wine is common and forgettable, and he finds dust in his room. He spends his first day cleaning his room to meet his standards, then the rest of his time making sure his horse is properly cared for. He occasionally heads to the bar for food. There is a very good chance he is currently in an expensive room. (Btw, what's Daklan like? Do we know? I want Adamas to have some kind of reason for going there) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Quote:(chiapet @ May 10 2010, 1:58 PM) wrote: "Welcome aboard the Good Ship Lollipop." "Thank you, my good captain! I'm sure I shall enjoy the journey!" Solaras walks onto the ship and takes in the scene. He has not been on an airship before. His life in the forest has kept him from the bustling cities of the surrounding area. He has constantly struggled to keep the wildlife of the forest safe from the expansionist, but the more time he spent out in the wild he felt he was missing something. He finally decided that it was time to venture out into the world. No more hiding. He wanted to understand what the world was all about and hope that it was much more than just destruction and greed. His eyes open wide as he watches races he has not seen before walk before him. He becomes interested in a child that passes him. Its so fascinating to see offspring of other races emulate the adults. The mother of the child takes notice and shoos Solaras away. A horse catches his attention seconds later as it is escorted away from its owner. "A ship that flies horses", Solaras thinks to himself. "What will they think of next?" The day is full of excitement as he follows group after group around the ship, looking to study them and quench his curiosity. Why, just a few seconds ago an Orc took a swing at the wild elf! What fun! Every chance Solaras got he would peer over the side to get a good look at the world below. What a magnificent sight! Why would his tribe keep him from such wonderful experiences, Solaras wondered. He makes his way to the deck to sit and watch the jungle pass by. This must be what being a bird is like. To soar overhead and command the sky's is something to be experienced by everyone at least once in their lives. This is going to be a wonderful adventure, indeed! (Not a joke) Spell List Spell List 2 Quote Acathala Acathala Member Full Members May 2010 edited May 2010 Flag As always when bored, or more frequently angry, Miamar would imagine himslf murdering his brother Marupa. The one who had taken his life away from him. How satisfying it would be to rip out the traitor's throat. Marupa had done worse than murder Miamar, he had destroyed Miamar's life. Once Miamar was destined for a life of ease and wealth as the firstborn of a Noble Tiger family, now he was reduced to accepting mercenary work in order to survive. Miamar hadn't realised he was growling until he caught the expression of the people around him. He moved quickly on. This wasn't a pleasure cruise for him as it was for others. He was working his passage to the city as one of the guards of the airship. He remains on his own when not working, and trying to get a word out of him is like trying to get blood out of a stone. He is currently off-duty in the restaurant getting food. Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Nelleidah had been flying since just after she had learned to walk, but her brand of flight experience ill-prepared her for this. The noise! The wild elf elders back home had warned her, "the machines of the outside world drown out the voices of the gods." At the time, Nelleidah had believed they were being purely metaphorical, but no; she has discovered in these few days aboard the Lollipop that there is quite a literal meaning to the elders' words. If all the gods had been screaming at her from the mountaintops right now, she would never hear them over the propellers and the steam and the gears. If time were not such a pressing concern, she would have jumped right off this ship and flown to Daklan in her own fashion. Not that anyone could tell that Nelleidah is out of her depth just by looking at her. Her whole manner exudes serenity and peace. The words "insufferably aloof" come to the minds of other races that look upon her for the first time, even the wild elves she grew up with, but anyone who looks a little closer finds this appraisal to be inaccurate. Hers is an air of kindness, and perhaps a little sadness, not of superiority. She currently stands in the open air of the deck, reading over a worn letter. She had received the letter two weeks prior from someone she doesn't know, along with an airship ticket to Daklan. Her griffon companion, Aeshna, is never far away: sometimes resting, sometimes watching the other passengers, and sometimes flying alongside the airship in the same way that a dolphin swims alongside water-bound ships. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Flag Myrrine has enjoyed the cruise so far. She's managed to share some of her time exploring the ship. She even had a chat with the captain about how much he loves flying. She can appreciate the feeling of being free, though she prefers to have both feet on solid ground. Myrrine is currently having a quiet dinner with someone. They speak in almost hushed tones as they work out some business arrangement. She is flirting heavily to try and get the upper paw, and it seems to be working beautifully. She hopes she won't have to go farther than the dinner table, but after looking him over, she could do much worse for the night. It wouldn't be too bad, if she got what she wanted in the end. (Not currently wearing her armor, since she's having a social dinner. She does have her hunting knife under her dress. Can't be too careful these days.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag (sorry for the delay, car shopping and baseball have been a pain. Daklan is a port city, famous for its pearls. Its a gateway to the region of Langra, famous for its gold and silver mines as well as its women.) Adamas: "Well of course this ship is fast," the captain replies heartily. Of course, his mood quickly turns sour. "Your horse, sir, will have to remain in the hold with the other animals. I believe we have a griffon on board as well." The room, while well appointed, is definitely lower class than you are used to when traveling. The paint is even peeling from the walls in a couple places! You've just settled return from carrying for your horse when the ship suddenly banks sharply. A painting falls from one wall, and knocks over a crystal vase. Solaras: While sitting on the deck the child you followed early comes and sits next to you. "I'm going to see my daddy," he says. Before you can answer the ship banks sharply. Its a good thing the kid sat down, as he surely would have went over the edge. Miamar: The fourth day out, the guard captain invites you to join a few of the other members of the ships crew for a bit of gambling. You're supposed to meet them in the guard captains quarters when a crew member rushes up to you in the restaraunt. He says its urgent that you get to your duty station, immediately. Moments later the ship banks sharply. Nelleidah: A sudden gust of wind nearly tears the letter from your grasp. After securing it, you notice suddenly that the contents have changed. The letter now simply reads, "Your destination will soon change." The ship banks suddenly, almost as if responding to the contents of the letter. Looking up, you spot three points of darkness streaking out of the late day sun, toward the ship. Myrrine: Your dinner date seems be drinking a bit too much. He reaches for the bottle to pour himself another glass of wine when suddenly the ship banks and the wine bottle is tossed to the floor. The man giggles to himself, "oops". (actions?) Savage Tide Info Quote Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Flag Myrrine grabs hold of the table. She looks at her date and takes a deep sigh. Looks like he's mostly done with conversation anyway. At least the fool dropped it on the floor and not on her or the table. "I think you've had enough. Maybe we should meet up later to finish this conversation? I have your room number, after all." She doesn't want to meet him in his room, but something doesn't feel right. Airships don't just lurch like that without a damn good reason. She stays still for now, seeing if the ship settles. She noticed some commotion earlier with another catfolk right before the sharp tilt. She scans the room for him now. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Adamas is not happy about his horse being left in the hold. He will likely have complained about it and demanded better accomodations. "This is a royal silver stallion! You can't expect such an animal to stay cooped up in this...place." It's likely the crew won't listen to him, heh. Adamas sighs when the ship lurches, then goes about cleaning up the cheap crystal vase that was clearly of poor quality. He wonders what that fool captain is up to, or if he's too drunk to be flying such a sub-par vessel, then Adamas peers out the window if there is one to see if they have changed direction. If there is no window, he will go outside and waylay a crewman to demand what's going on. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Solaras quickly grabs the child, hoping to keep the child from stumbling off the ship. "Whoa! This ship is GREAT!" Looking down at the child, he says, "Is your dad an adventurer? My dad is the chief of our tribe. He doesnt like the outside world. He says they are greedy and prone to much violence. I'm out to prove him wrong. The word of the day is:Fun!" He looks around to see the mood of the room. If panic or confusion, he will try to return the child to its mother. If calm, he will stay with the child a little while longer. "What's your name? Where is your mom?" (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Nelleidah regards the letter silently once more before putting it away. Steadying herself against the railing, she scans the deck for crew members to see how they are reacting to the situation -- are they directing the people on deck to someplace safer? If not, she takes it upon herself to urge the other passengers indoors, hopefully in a way that does not incite panic. She does not go indoors herself. Finding some cover, she turns back to the three dark shapes in the sky to see if they have become recognizable. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Acathala Acathala Member Full Members May 2010 edited May 2010 Flag He nods, glad of an excuse to avoid the gambling as he not been looking forward to it. Actually he would have refused the invite if anyone other than the captaim had asked him. He quickly finishes his water and goes to the duty station assigned to him. Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Myrrine: Your dinner partner's eyes light up at the prospect of meeting later in his room, and bids you adieu. Glancing around you see the other catfolk down his drink and depart. He's moving rather quickly. Adamas: You clean up and room. It takes a bit longer than you expected to get all the pieces cleaned up. Something suddenly flies by the small window. Moments later the ship is rocked, possibly by a collision. (you are a bit ahead of everyone now) Solaras: You grab hold of the child, who seems to be quite frightened by the sudden banking. He calms quickly though. Looking about, you can see some concern on the faces of the few people out of the deck, but most of them seem calm. A ships officer appears at a door way. "Ladies and Gentlemen!" he has to scream to make himself heard by everyone on the deck. "If you would please return to your rooms. We had an emergency situation, but...." "WE'RE GOING TO CRASH!" someone shouts. "No!" the officer bellows. "Please, remain calm." But its no use, as he's drown out by shouts and demands from the passengers. The boy begins to cry. Nelleidah: (You see the same scene unfold on the deck as Solaras) You crouch down near some railing and turn your attention to the approaching shapes. The airships sudden turn has put them of the port stern now, and they've changed course to pursue, pulling out of the sun's glare. The three ships are triangular shaped, with what seems to be balls of fire entered at the rear. Miamar: You drink your water in one gulp, and turn to leave. You catch sight of another catfolk watching you, but give it little thought. You're the last to reach the duty station, near the rear turrets. Three humans are there already, although none of them are in the turret. "What took you so long," Joseh, a young punk of a human with a long scar across his forehead asks as you arrive. The other two sneer, and one of them mentions something about "slow and dumb kitties." Savage Tide Info Quote Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Flag Myrrine does her best to follow the other catfolk. He probably works on the ship and can tell her what's going on. If she catches him before he reaches the others, she will ask about the situation. If not, she will not interrupt, especially after the kitty comment (if she heard it). If she loses sight of him, head to the deck. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Adamas peers out the window. Can he see anything? Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Solaras picks up the child. "Oh no no no. Don't cry. We'll be alright child-thing. Falling's not so bad. It's all apart of the adventure." He looks around for the mother of the child. If he see her he will take the child to her and say, "Mother of this child. I return this to you for its protection. Something is happening to the ship and I must find out what it is. Adventure awaits!" He goes off to find an attendant or someone who would know what caused the ship to shift. If he cant find her, he will say, "Child with no name, would you like to go on an adventure? Let's find a person in charge." (Not a joke) Spell List Spell List 2 Quote Acathala Acathala Member Full Members May 2010 edited May 2010 Flag "Let us hope for the ship's sake that your weapons are sharper than your wits." Normally Miamar was used to and ignored the casual racism humans slung his way, but he was irked at having to not finish a particularly nice meal. He turns to Joseh and doesn't bother to justify where he's been as he's sure the others would just find fault. "So then, what's the situation?" (OOC I'm unsure whether Myrinne would recognise Miamar would be from a noble Tiger family from his voice and accent. I'll leave it up to you Chiapet.) Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag The triangular ships are alien to Nelleidah, but she does recognize something distinctly predatory about them. Hawks, she thinks, and then, looking over the jittery crowd, Sparrows. She fully believes that the letter's prophetic message will come to pass no matter what anyone does, but there's no sense dwelling on that. If things progress like this, the crowd situation will turn ugly before the "hawks" even do anything. Moving to the outskirts of the crowd, she jumps onto Aeshna's back and emits a loud, shrill whistle. It's an attempt to snap the crowd out of their panic and get them to pay attention, if only for a moment. She's not entirely sure what she'll do if she succeeds in getting their attention, but if she can interrupt their train of thought, that's something. If this has no effect, her next move will be to seek out a crew member who isn't busy with the crowd. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Myrrine: You hop up from your seat, and start to follow the other catfolk. Just as you reach the door a crew member steps through, blocking your way. "Ladies and gentlemen, if you would please return to your quarters. A situation has developed, and for your safety, we ask that you stay there until further notice," the crew member announces. Unlike the upper deck, chaos does not errupt in the restaraunt. But by the time you make it past the messenger, the catfolk has disappeared through a door marked "crew only". Adamas: You finish your cleanup and head to the window, just in time to see something big and metallic flash by. On the horizon, you can see two other ships approaching. they appear to be at least as big as the Lollipop. Solaras: The child calms somewhat, but seems a bit frightened by your thoughts of adventure. You don't see his mother anywhere. The crew seemed to be having a hard time getting the passengers to calm down, but most of them do head inside. The crew ignore your questions about what is happening, just trying to get yourself, the child and the last few stragglers inside. That's when you hear a high pitched whistle and everyone stops moving, turning to look toward the sound. Miamar: Joseh fumes. "Something about pirates," he finally spits. "But its probably just a stupid drill. Everyone knows there aren't any pirates around here." A suddenly lancing bolt of fire strikes the turret. "What the hell?" Joseh screams as he and the other two humans dive to the deck. Looking up and to the aft of the ship you spot three triangular shaped ships swooping down. Nelleidah: About a dozen passengers are left on the deck when you whistle. Surprisingly, they all turn toward you and even several crew members stop what they are doing to watch you. (Time groupings: Adamas Miamar Myrinne, Nelleidah, Solaras) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag (Are the passengers left on deck still panicky, or were they already in the process of heading inside? If everyone was already calm, there wasn't much point in whistling...) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag (They were heading inside, but they were panicky. Pushing, shoving, what not) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Ships...lurching...this doesn't sound too good, but he can't be certain of his theory until he can see the crew's reaction. Adamas will leave his quarters and look for a crew member. If the crew member seems panicked and and/or directing passengers to safety, then he will know for sure this is an attack. If that happens, Adamas will then look for his horse and free it. If the ship is going to go down, he isn't going to lose his prized stallion. Barighm Boards Archives-old game threads stored here Quote Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Flag Myrrine curses as the catfolk slips beyond the door. She knew he was part of the crew, based on the timing. She'll work her way toward the deck, asking any free crew member if they know what's going on. She contemplates heading to her quarters first for better attire, but doesn't think she can afford the delay. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Turning toward the source of the whistle, Solaras says "Oh! A Griffon! Child-thing, do you see that! What a beautiful creature! Let's go pet it! Come on!" He makes his way through the crowd to get close to the griffon. (Are you male or female, SW?) "Excuse me (sir/madam), I love Griffons. This child-thing has never seen one before...I think. Can we pet it?" (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag (Female) Now that everyone has stopped pushing and shoving for a second, Nelleidah says evenly to the most unruly members of the crowd, "Be at ease. Inside, one at a time, there is no hurry. The crew is trained to handle every problem this vessel might face, and we can help them if we keep order amongst ourselves." She eyes each of the crew members in turn, expecting them to get back to work now. She is just about to start herding the crowd into a single-file line when her attention shifts to Solaras and the child. She smiles gently, sensing that Solaras is just trying to keep the child calm (though it's possible that she's way off there). Before allowing any petting, though, she gauges the child's reaction to Aeshna (and vice versa). "Never seen a griffon before? My goodness! How old are you, young man?" she asks, addressing the child. Of course, she wouldn't honestly have any idea what a human child's age translates to in elf terms, but it seems like the sort of question that would get the child's mind off of all the scary things happening. Nelleidah then looks up, searching for two things: one, she looks around the deck to see if there's another way inside the ship besides this one entrance, and two, she tries to spot the three triangular ships again. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Acathala Acathala Member Full Members May 2010 edited May 2010 Flag Miamar will check to see if the turret is still usuable or repairable, if so he'll get the appropriate people to do what is necessary otherwise he'll do whatever procedure dictates. Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Adamas: You leave your room, and spot a heavily armed crewman hustling down the corridor. "Please stay in your room, sir," he says as he passes. He repeats this phrase at several other open doors, before disappearing up a flight of stairs. You head the same direction down the hall, as most of the doors that were open close. At the stair well you turn and head deeper in the ship. Myrrine: You make your way toward the deck, but find doing so a bit difficult as passengers are running the opposite direction. You see a man trip and fall, only to be trampled by other passengers. The crew are trying to keep order, but its a losing battle. Solaras: You approach the griffon and its rider. Nelleidah: The people calm instantly and begin filing inside (Success: 3). The crew seem extremely relieved, and several of them move into what can only be described as defensive positions. You then turn your attention to the duo approaching you. "I'm 7," says the boy. You have no problem spotting the ships, as they have closed dramatically in the intervening moments. One of them fires on the rear of the ship, resulting in a loud explosion. The boy screams for his mother. Miamar: You climb up into the turret. The controls the appear to be missing... "Don't bother," Joseh yells from below. "The captain had that turret scrapped and its energy crystals used to power the rest of the ship two years ago." Savage Tide Info Quote Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Flag (how well does Myrrine know the ship? Is there another way to get to the deck? Maybe not the shortest route, but less packed with people.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag (Same question here, except to get belowdecks.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (What do you know? Same question here, except to find Adamas' horse) Barighm Boards Archives-old game threads stored here Quote Acathala Acathala Member Full Members May 2010 edited May 2010 Flag Miamar will do whatever his job requires of him. <why is he there if the turret is not working?>
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Post by TG Barighm on May 8, 2018 19:05:34 GMT -5
Adremmelech The Original Playa... Full Members May 2010 edited May 2010 "Whoa! I think its time to go inside! Thank you, miss!" Solaras follows the crowd inside. "I think i'll name you Billy. Come on, Billy. Everything will be fine. Once we are inside we will be save from all the explosions and hopefully find your mom. Don't cry. Adventurers don't cry." Once inside he looks around again for the childs mother. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members May 2010 edited May 2010 (there are numerous passages on the upper levels of the ship. You've been on the ship long enough to have a general layout memorized and so you can move to another passage quickly. Is Nelleidah going to take her griffin with her?) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Nelleidah wasn't planning on going belowdecks herself. She was considering escorting Solaras and "Billy" to a less-crowded entrance nearby, so that the kid is less likely to get trampled. Since the two of them are last in line, however, that doesn't appear to be necessary. She rides off without a word to search the deck for any stray passengers. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Adamas is already belowdecks, so he will continue searching for his horse. If anyone gets in his way, he will shout at them to move. If they don't, he will threaten them with a ball of fire in his hand. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Myrrine can't do anything for the one lying on the ground. There's simply too many people rushing. She slips into a side corridor and tries to find a less crowded way to the deck. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2010 edited May 2010 Miamar: As you watch, one of the ships streaks by just a few feet from the side of the ship. You can see the pilot leering at you. "Get down!" Joseh yells. A second blast rakes the ship, above the turrent. The shock wave of the explosion blasts you free of the turret. You slam hard into the railing of the ship, and despite your best efforts, you fail to grab hold of the rail as you tumble over the side of the ship. Sliding down the side of the ship, you manage to grab hold of a large window frames on one of the state rooms. A woman inside turns toward the window at the sound of your hitting it, and screams. Solaras: Carrying the child, you follow the crowd inside. When you ask where is room is, the boy points toward a stair case. Immediately on the floor in front of you, people are stepping over (and on) the body of a human male. Nelleidah: Just as you take to the air, one of the triangluar ships streaks past the ship. It banks away, turning sharply. The forward port turret opens fire, but the bolt of energy passes a good distance from the smaller, faster ship. A second explosion erupts from the stern of the ship, and looking back that way you see a second ship banking up and away from the Lollipop, and a figure go tumbling overboard. Adamas: You head below decks, toward the hold. You encounter only a few guards, who look to be securing the ship. As you turn a corner, two of them order you to halt. Brandishing your fire, you try to wave them off. "Pirate scum!" One of the guards yells. "Get him!" the second yells. (the guards are 15 feet behind you, the door to the hold is 20 feet ahead) Myrrine: Turning your back on the trampling victim, you sprint to the closest side corridor, and out into the starboard main corridor. A trio of guards are standing near the door leading out onto the main deck. They seem to be checking their weapons. A second explosion rattles the ship. (actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 "I'm NOT a pirate, I just want my horse you moronic commoners!" If they don't believe Adamas, then...I'm gonna need a map or something. Adamas isn't advanced enough for effective in-your-face-fighting yet and this is gonna take some finesse. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Myrrine rushes up to the guards, her paws open toward them. "What's going on?! Are we under attack? Let me take a look!" She's fairly certain that they're not going to let her out, but she has no other plan right now. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Aeshna dives to try and catch the person who fell, if she's close enough. Quote: wrote: As you watch, one of the ships streaks by just a few feet from the side of the ship. You can see the pilot leering at you. (So does that mean the small ships have open c0ckpits? Or are they covered by glass? Just wondering if it's even worthwhile to try shooting arrows at them.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Solaras rushes to the humans aid. "Move! Out of my way! Adventurer coming through!" When he gets to the human he yells, "Everyone back! Back, I say!" If the crowd gives him some space, he will kneel to the human to see if he is alive and able to stand. If the crowd ignores him he will push them off of the human and determine his welfare. "Always help a person in need, Billy. No matter what the circumstances." (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members May 2010 edited May 2010 Miamar will add this to the list to kill Marupa for and rap on the window in the hope that the woman will calm down and let him in. If she doesn't, then he'll try to smash his way in. chiapet chiapet Member Full Members May 2010 edited May 2010 (the pirate attackers are triangular shaped vessels with an open roosterpit (although there is a glass quarter-sphere bubble at the front to deflect wind. In the back is a glowing ball of what appears to be fire and electric energy. But yes, you could try shooting arrows at them, although it would be a very difficult shot.) Adamas: The two guards pause at your outburst. "Ah, sorry sir," one of the guards says. "If you would please put away your fire, and ah, return to your room, I'm sure the ah, situation will be taken care of quickly." The two guards make no moves to pass Adamas, but keep eyeing the door to the hold nervously. Suddenly the ship banks sharply to starboard. Both you and the guards manage to maintain your footing. Myrrine: "We're under attack by pirates," the guard answers, as if it was plainly obvious. "You'll be a sitting duck on the deck. Why don't you just go back to your room?" A second guard looks Myrrine up and down. "You have any fighting experience," he asks. Before you can answer, the ship banks sharply to starboard and the four of you end up hitting the wall. Nelleidah: You urge your mount toward the rear of the ship. You quickly close the distance to the figure, who you can now see is gripping a window frame, holding on for dear life. You swoop down to pick him up, and the ship sudden veers sharply to starboard and away from you. From somewhere up above you can hear a turret discharging. You fly in close and Aeshna grabs hold of the catperson. Solaras: You have a hard time pushing through the crowd, but eventually you make it to the human. Setting "Billy" down, you look at the man. He's got numerous scrapes, lacerations, and bruises, but he's still breathing. He also appears to be unconscious. Suddenly the ship lurches and you find yourself sitting down with the man in your lap. "Billy" manages to stay standing. The crowd sems sprawled all across the hall. Miamar: You pound on the window and the woman screams louder. She seems to be screaming someone's name. Just about the time you're going to bust the window in, the ship banks hard to starboard and moments later something grabs you from behind. Looking up you spot a griffon and its rider. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Myrrine is going to bolt for the deck, since they seem to have been moved out of the way. She doesn't think anything is more "sitting duck" than waiting in her room. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members May 2010 edited May 2010 "I'll return to my room when my horse is safe! It's worth more than this rusty thing you call an airship and I'm not going to lose it over...wait, what do you got in there?" Adamas suddenly adds when he notices the nervous look in the guards' eyes. "Is that why the pirates are attacking? This isn't just a normal attack, is it? Why don't you just give it to them so they can leave me alone?" (Yay, diplomacy with a character who sucks at diplomacy) Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members May 2010 edited May 2010 "Thank you, if you could set me down where I can kill a lot of pirates, I'd be additionally grateful." Miamar says, more than he usually would. He's not naturally a talkative person, but the thank you is sincere. Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Solaras rolls the man onto his back on the floor and tries to rouse him up. "Sir? Can you hear me? Are you alright?" "Hmm. He's alive but unconscious, Billy. Let's see if we can get the attention of a crew member." Looking around to identify the nearest crewman, Solaras yells, "Oh, Boy! Yes, you there! This man is injured and in need of medical help! Will you help me get him inside to a nurse?" He then looks over at Billy and says, "We'll wait over the man and protect him in his vulnerable state. Keep an eye out for vagabonds. They may want to steal his personal belongings while he is out cold." (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Nelleidah has Aeshna set the catfolk down at the nearest opportune spot, someplace away from the edge. Landing next to him, she says, "Fate smiled upon you this time, but its will is capricious as the winds. You would do well to..." Nelleidah considers for a moment urging Miamar to take refuge in his room, but the tigerfolk definitely does not look like the type to go hide at a time like this. So instead, she ends with, "...take care." Are we flying high enough for there to be any cloud cover? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members May 2010 edited May 2010 Miamar stares into the eyes of his rescuer. "You and I will meet again." chiapet chiapet Member Full Members May 2010 edited May 2010 (The ship is currently flying at about 300 feet. There are very few clouds visible) Myrrine: With the guards down, you head out onto the deck. Ahead and to the right you can see one of the pirate ships streaking away from the Lollipop. One of the forward turrets fires on it. Unfortunately, none of the magical energy charges come close. To the left, you can see another ship beginning it's turn back toward the Lollipop. Closer though, you can see a ship, smaller than the Lollipop, but much larger than the other pirate ships, rising up out of a forest clearing. Perhaps this is what made the captain bank so sharply? Adamas: The two guards look nervously at one another. "Come with us," one of them says. "We'll show you to your horse, then you must leave immediately." The guards approach the door, but find it locked from the inside. One of them pounds on the door. "Open this door!" Then no one answers, the guard begins pounding harder. "Damn Legion!" the second guard curses. (The only Legion Adamas knows about is Daklan's famous Purple Legion. Although he has no first hand knowledge of them, Adamas has heard that the Grand Master of the Purple Legion once defeated 30 mounted warriors, with his bare hands. Adamas suddenly recalls seeing numerous monks in purple attire around the hold during the various times he visited his horse.) Miamar & Nelleidah: Aeshna flies up to the poop deck, and sets Miamar down. From this point you can see two of the smaller attackers, turning to begin a second attack run, while further away, to the stern of the ship you can see two larger craft, too far away to identify. Closer, a third large vessel suddenly slides into view to port, as it rises up out of a clearing in the forest. It's flying a large red flag with a hawk isignia. You both recognize it as the colors of the Red Hawks, a pirate band known to operate on the major trade routes, far to the west of Daklan. Solaras: "Billy" takes up the cry for his mom again, screaming louder than ever before. You roll the man over and he groans again, and his eyes flutter. It seems he's coming around. Two members of the crew finally make it over to the downed man. One of them tries to calm "Billy" while the second checks out the trampling victim. "I think he'll be okay, help me carry him further inside." Savage Tide Info Acathala Acathala Member Full Members May 2010 edited May 2010 Miamar draws his double-handed sword and prepares for trouble. He knows that they'll probably be boarded rather than blown out of the sky, so he'll stand ready to repell boarders. TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Adamas turns his chin up at the guards. "About time I'm shown the proper respect!" At the mention of the legion, Adamas perks up. Finally someone worthy of his noble status. If they're here, this must be important. Adamas begins yelling at the locked door: "I understand you must be guarding precious cargo, but my silver stallion is equally precious to me! If you can't let us enter, please release my horse and send him out here and I will leave you alone." If they don't answer, Adamas will turn to the guards. "Is there another way in?" Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Myrrine looks for cover from the ships. She doesn't think she can do much against them, but she wants to stay for the show. Especially if the larger ship is an ally. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Solaras does what he can to help the crewmen move the man to a safer place. Once there, he asks for Billy back from the crewman that has him. "I will see to it that Billy gets to a safe place, sir. Come, Billy, let's get back to mommy." If he has Billy, Solaras will make his way to the room the child indicated. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Quote: wrote: hawk insignia ( ) Nelleidah too is thinking that it is not the pirates' aim to destroy the Lollipop outright. She moves closer to the railing to get a better look at the large ship to port. Any sign of a boarding party on the deck of that ship? If so, how many pirates is it composed of? Can she tell how they intend to board the Lollipop? Her intention is to thwart their attempts. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members May 2010 edited May 2010 Miamar: You prepare for battle as the pirates on the larger ship come into view. The aft turret opens fire, but the distance makes the effort useless. "Hold your fire," someone bellows. The pirate ship starts to drop behind, but the distance quickly stabalizes, then starts to drop as the pirate turns in pursuit. The Lollipop suddenly lurches, and seems to be picking up speed. Adamas: You scream and yell, but it doesn't seem to do much good. "There are other entrances," the guard answers. "But they are all probably locked as well. You might be able to make it through the ventilation shaft." The ship suddenly lurches, and the lights in the hallway dims. Myrrine: You duck down, looking for a place to hide. The closer pirate ship turns toward the bow of the Lollipop and fires on the turrets there. It strikes the port side turret (although all you can see is rising smoke) and streaks out ahead of the Lollipop. The forward turret fires, striking the smaller pirate ship (all you see is a bright flash of light as the elementals powering the small ship detonates). The ship on the right flies in, much lower than it's portside companion. It starts to fire, just as the Lollipop lurches forward. You don't here any explosions, and the pirate ship disappears from view. Solaras: You help carry the wounded man to the medical area, then turn to help Billy find his mom. The ship lurches suddenly, and the lights dim. Billy, who had started to calm, suddenly starts screaming again. Nothing you do seems to calm him any. Nelleidah: You can see several pirates milling around on the deck of the other airship, and several manning turrets and what look like huge crossbows. The pirate ship seems to be angling to the port side of the Lollipop. The Lollipop suddenly lurches and seems to speed up slightly, although you think the pirate ship is still faster. Savage Tide Info TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 "If that is what must be done...you," Adamas points at a guard, "up into the shaft. Open this door when you get inside." Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members May 2010 edited May 2010 Miamar doesn't have any actions except he'll try to rally the other guards to defend the ship. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 If the distance to the port pirate ship is too far to accurately place a shot: Nelleidah watches and waits for the two ships to get closer. If the two ships are close enough that a shot is feasible: Nelleidah fires an arrow. If any pirate looks like they're piloting the vessel, that will be her target, otherwise she aims for one of the pirates manning the giant crossbows. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 "It's ok, Billy. See. The man is safe now and we couldnt have done it without your help! You are now one setp closer to becoming a bona fide adventurer! Now then, let's get out of the danger zone. We have more important things to do, like finding your mother. You want to find mommy? Yeah! Let's go find mommy!" Solaras quickens the pace as he heads to the room the child indicated as his room. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members June 2010 edited June 2010 (Myst is busy preparing for e3, so we continue without him) Adamas: "What? Me?" the guard asks. "I'm not going to do it. You do it." "I'm not going to do it," the other guard says. The guards continue to bicker back and forth. Miamar: You attempt to rally the defenders. Unfortunately, this is made more difficult by the return of one of the smaller ships. The turret opens fire, missing the ship, while fires on the rudders and propellers on the lollipop. Somehow it misses and disappears from view below the ship. Nelleidah: You listen to Miamar attempt to rally the defenders while you watch the larger pirate ship closing the distance, oh so slowly. (still out of arrow range, but not for long) Solaras: Billy calms, and you lead him deeper into the ship. Suddenly you here a woman screaming, "Andrew!" "Billy" perks up at the sound of the voice. "Mommy!" he screams. Moments later the two are reunited. After a few moments of tearful hugs and kisses, the woman turns to you. "Thanks for finding him," she says. "I had taken a nap when I woke up to the sounds of an explosion and Andrew was missing. What's going on?" Myrrine: The remaining small pirate ship swoops toward the back of the ship, and out of your view.
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Post by TG Barighm on May 8, 2018 19:06:02 GMT -5
TGBarighm Member Full Members June 2010 edited June 2010 "Worthless commoners," Adamas grumbles to himself. His long ears twitch as he considers his options. He doesn't want to go crawling into a tiny vent while the ship is under attack. Perhaps he can melt the lock on the door? Adamas tells the guards to stand back, then unleashes a small ray of fire focused on the lock. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 "The ship is under attack, miss. I urge you to take Bil...Andrew...to safety." Solaras pats Andrew on the head. "He has been a very good adventurer! Now take him inside. Follow the crewmens direction." Solaras says before turning away, "An adventurer always takes care of the one they love. Take care of your mother, young man. Adventure awaits!" And off Solaras goes, back outside to the deck. He gets to a spot where he can see what is attacking the ship. He moves along the ship to get to a spot closest to the nearest ship, taking in the details of the enemy ship and crew. In his mind, he is looking for an opportunity to jump onto the ship safely. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members June 2010 edited June 2010 Miamar will continue to keep rallying the guards. Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Myrrine doesn't know what the hell she's supposed to do about ships floating in the sky. She scans the deck for anyone. If she recognizes someone, she will run toward them. She also will try and find out where the pirate ship went. (If I'm missing something I should be doing, maybe a hint? Adventures versus large ships doesn't seem very opportune to me. Should be able to post during the work rush.. just so tired.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 (You said you didn't need any actions from me, right?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2010 edited June 2010 (Soulweaver: That is correct. Myst: I would argue at this point there is a lot you are missing, but if you knew everything, what fun would it be? TG: Would this be a good point to point out that I told Haley to quit haphazardly casting fire spells in the thicket lest she start a forest fire?) Adamas: The guards heed your warning and step back. You channel fire into the lock. You succeed in keeping the flame relatively narrow, but as the lock heats up, and starts to turn to slag, the door starts charring and smoking. "Are you sure this is a good idea?" one of the guards asks nervously. Before you have a chance to answer, a loud thump from the aft of the ship, followed by a sharp crack echo through the corridor. The ship suddenly banks sharply (45 degree turn, 20 degree tilt) to port. You manage to keep your feet, but it disrupts your concentration. The two guards steady themselves by reaching out for the walls. "I think that was a propeller shaft," one of them says. "I hope it wasn't a power crystal," the other adds. Solaras: You make your way back toward the main deck. You can see guard huddled just inside the doors, to the main deck, weapons drawn. As you approach the ship suddenly shudders as a loud thump comes from the aft section. Moments later the ship banks sharply (45 degree turn, 20 degree tilt) to port. Neither yourself nor the guards have any difficulty maintaining balance. Miamar: Your rallying cry does little to effect the other crew members. You're beginning to realize your fellow guards are very green. A ship suddenly flies down from above, and the aft turret opens fire, missing horribly. The pirate craft fires, and as it does so you notice its glowing ball of fire winks out, leaving only a yellow glow. Unfortunately, you don't recongize the significance of this. A loud thumping explosion sounds from below and the Lollipop suddenly banks sharply (45 degree turn, 20 degree tilt) to port. Guards scramble to maintain their footing, as the second pirate fighter circles back around. The turret opens up manages to hit the small pirate vessel. The ship rocks back and forth and disappears below the Lollipop. The sound of trees crack and smashing can be heard over the roar of the wind. Between the turning of the Lollipop, and the sudden loss of speed, the pirate vessel closes. The pirates manage to turn and avoid crashing into the Lollipop, but the pirates have to struggle to keep their balance and so they don't fire on the Lollipop. (the two ships are now less than 100 feet apart, travelling at the same angle. The pirate ship seems to be closing the distance quickly, and slightly higher than the Lollipop.) Myrrine: You see a few guards hiding in door ways, but other than that the deck is clear. You hear the rear turret firing, and and feel the Lollipop shudder moments before it turns sharply. You dig in your claws and maintain your balance. Again you hear the turret firing, and this time you hear a distant crashing sound as well. You momentarily catch sight of the larger pirate vessel as the lollipop banks. Nelleidah: (You see everything Miamar does) As the pirate vessel closes you unleash an arrow. Despite the range you easily pierce a pirate in the leg. It leaps, curses, and disappears out of view as the pirate vessel matches the Lollipop's bank. (The pirate vessel is in range! They appear to be preparing weapons for boarding the ship. Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 (Heh, I'm imagining the ship as being metallic inside for some reason. Habit I guess) Adamas sighs. "Give me one of your weapons. Maybe I can break the lock while it's softened." If the guards don't give up their weapons, he will briefly look around for a heavy item that can be used like a hammer. If not, he will use one of his sword. Whatever he uses, he will perform a Mighty Strike on the softened lock. Hopefully that will break it. Whatever the outcome, he will turn back to the guards and ask "What happens if a power crystal gets damaged?". Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 (The pirate that Nelleidah shot: was he manning one of those ballista things? Just wondering if it did any good to get him to run.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members June 2010 edited June 2010 Miamar will see that there is no point in continuing further and instead looks for something to hold on to. He suspects the pirates are getting ready to board. He shouts. "ALL HANDS BRACE FOR IMPACT AND PREPARE TO BE BOARDED!!" chiapet chiapet Member Full Members June 2010 edited June 2010 (soulweaver: No, he did have a cross bow however) Savage Tide Info Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Solaras stands back a bit and waits for the guards to make the first move. Once they make it outside Solaras will follow them outside. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 If the steep angle doesn't make it too difficult, Nelleidah fires one more arrow before the two ships meet. She aims for one of the pirates manning the huge crossbows. She doesn't wait around to see if it hits -- she falls back to one of the doors leading belowdecks and readies her spear. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Quote:(chiapet @ Jun. 07 2010, 11:00 AM) wrote: Myst: I would argue at this point there is a lot you are missing, but if you knew everything, what fun would it be? (I've felt quite detached from the games I'm in since working so hard last week. A little help would be appreciated. It's not anyone's fault, I'm just struggling to meet tight deadlines at work, then will be away for a week.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2010 edited June 2010 Adamas: The guard hands you his short sword, although he looks at your own sword as if wondering why you don't use it. He then smirks for some odd reason. Driving the sword through the softened metal, you easily disengage the lock. Handing the slag covered sword back to the guard, you turn the knob and shove on the door. It rattles in the frame momentarily.... it would appear that something is blocking the door. Pushing hard, you can't seem to get it to move. Without waiting, the two guards come forward and push on the door as well. A loud scraping sound echos through the hall as the three of you slowly push the door open. A whistling sound is the only warning you have as a small dart comes flying through the gap in the door. The three of you dive to the floor, but one of the guards isn't fast enough, and takes a dart in the shoulder. Suddenly a large explosion rocks the ship (propogating from the rear) Miamar: You brace yourself behind a rail. Nelleidah: You ready an arrow for firing as soon as the pirates reappear. Unfortunately, the pirates are a bit faster at reacting than you are, and a shower of crossbows bolts pepper the deck. A couple guards get hit, but no one you know. You let your arrow fly, and the shaft slides just around the large ballista and strikes a pirate in the shoulder. You take off for the stair well, diving through as another barrage of bolts strike the deck, one of them striking your griffon (-1HP). Miamar & Nelleidah: The turret opens fire, raking the pirate ship. Here and there small holes appear in the hull, and pirates are blasted backwards by the magical energy. The remaining small fighter comes back around, aiming straight for the turret. It doesn't fire, just keeps on a course straight for the turret. The turret opens fire, but just can't seem to hit the nimble fighter. The pilot jumps out as the fighter approachs the Lollipop. Strangely he seems to float in mid air. Moments later a large explosion erupts as the fighter slams into the turret. Wood, metal and other debris rain down on the deck. The Lollipop shudders from the explosion. The pirate vessel pulls up along side the slowing Lollipop, it's bow reaching midships. The forward ballista fires, aiming toward the front of the Lollipop. The bolt pierces through the upper fore decks, and locks in securely. A large chain now connects the Lollipop and the pirate vessel. Solaras: The crew seem increasing nervous as the wait extends. A large explosion from the rear of the Lollipop is followed moments later by the sound of a large crash from toward the bow. Looking out the door you can see a large chain that wasn't there before, running from the fore decks back toward the port side and out of sight. "Prepare to repel boarders!" one of the crew members shouts and they all ready their weapons. Myrrine: A large explosion from the rear of the ship knocks you off your feet. It's a good thing too because a large piece of debris comes flying through the space where you were just standing. Moments later a large bolt with chain attached slams into the upper decks across the way from you. From inside you can hear someone shout, "Prepare to repel boarders!" Savage Tide Info TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Adamas growls from his place on the ground and shouts "Stop that, you morons! We're not pirates! We're just looking for...a place to hide." Adamas knows his intentions are selfish, so he wants to avoid getting on the wrong side of the legion. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Myrrine rolls to her feet and looks around. Spotting the griffon, she sprints over to it. She wants to intercept them before they reach the stairwell. Finding the owner of the beast, she asks if it can fly, because it might be their best chance to survive this attack. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 "Quickly, get inside," is Nelleidah's response to Myrrine. Until the rain of crossbow bolts ceases, she remains just inside the stairwell door, inspecting Aeshna's wound and attempting to pull out the bolt. Only now does she answer Myrrine's question about the griffon more fully: "She can indeed fly..." Then, seeing what the catfolk is getting at with this line of questioning, she addresses a nearby guard. (I'm assuming there are plenty of guards defending this entrance. If there aren't, Nelleidah calls some over to do just that.) "Are there no, er..." She searches for a term, but doesn't know one, so she substitutes the closest thing she can think of. "Are there no 'lifeboats' on this vessel? For people to escape?" When the pirates are done with their bolt barrage and have begun to actually board the Lollipop, she emerges from the doorway to take up a defensive position just outside, her spear readied against any pirates that attempt to enter. (If she had to dismount to fit inside the doorway, she remounts now). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2010 edited June 2010 (Nelleidah is on the rear deck (think of it as a Lido deck). Myrrine is on the main (or weather) deck. Myrrine could go around the outside of the quarter deck struture or through it to get to Nelleidah and Miamar) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 (so she couldn't see the griffon? I didn't think visibility was that cut off.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2010 edited June 2010 (not from her current position, no.) Savage Tide Info Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Solaras grips the handle of his knife and prepares for the boarding party, hanging back until the guards make the first move. He quietly says, "Time for adventure!" (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members June 2010 edited June 2010 If Miamar sees any missile wielding guards around, he directs them to shoot down the flying person form the pirate fighter. He'll take any spare guards with him to repel boarders. "If I die on this ridiculously nameed ship, I swear I'm going to haunt Marupa." He murmurs under his breath. chiapet chiapet Member Full Members June 2010 edited June 2010 Adamas: Several long tense moments pass with the ship shuddering beneath you. Finally you hear someone approaching the door. "Be gone from here, if you value your life." Looking up you see a monk dressed in purple and black. His hood is back, so you can see his shaved head and piercing blue eyes clearly. His eyes seem to dance with some sort of energy, and you feel compelled to obey. In fact, the two guards get up and begin to walk away. You shake your head and the feeling leaves. The monk scowls. Solaras (& Myrrine): You wait. The ship shudders, and you see several of the guards tense. Several near the doorway point. Several heavy bolts suddenly strike the deck, with heavy cables attached. "Now men!" (Does Myrrine help cut the cables, or stay hidden out of sight/head toward the back of the ship) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 (I guess the lifeboat question still stands, but yeah, other than that, just wait for the bolts to stop falling before venturing out.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 (I knew that horse would be trouble, but on the bright side, this is a nice contrast to what's going on) Adamas rises to his feet and crosses his arms across his chest. He puts his best stubborn-look on his face. "I'm not going anywhere until I find my horse! I refuse to let those pirates get their hands on it. If you won't let me in, bring my horse out. It's a Silver Stallion. You can't miss it. You bring my horse out and I will be on my way." Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Myrrine will dash across and cut the cables that she can reach. Her knife should work on them. If she finds she can't, then dart back inside. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Solaras races past the guards and out the door to the outer deck. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members June 2010 edited June 2010 Solaras & Myrrine (cont): Myrrine's blade flashes, cutting through the first cable. The guards and Solaras charge from the doors and start hacking at other cables. Several pirates fly over the side or crash to the deck of the Lollilpop as the cables are cut. Bolts fly through the air, cutting down a couple guards. This provides enough cover for four pirates to reach the deck safely. They take a defensive position around the cables. Miamar & Nelleidah: "Lifeboats?" the guard asks. "We have two small launches, but not enough to get everyone to safety. Plus, they are much to slow." While you are talking, the sound of bolts striking the deck is replaced with something much louder. Looking out, you can see larger bolts, with cables attached to them stuck into the deck. Meanwhile, Miamar does indeed find a guard with a crossbow. The guard fires at the pirate as directed. He pegs the pirate, just as heavy bolts with cables attached strike the deck. The rain of bolts ends as pirates begin descending the cables. (there are 4 cables). Adamas: "Your horse?" the legionaire asks with more than a hint of disdain in his voice. He seems about to refuse your request when he suddenly motions to the side. Moments later another purple clad warrior returns with your horse. Once you and your horse are reunited, the door slams shut again. You can hear goods being pushed up against it. (Actions?) Savage Tide Info Acathala Acathala Member Full Members June 2010 edited June 2010 Miamar will charge the pirates guarding the cables. He's using his 2handed sword with Weapon Expertise. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Nelleidah dashes out to hack at the cables with her hunting knives.
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Post by TG Barighm on May 8, 2018 19:12:02 GMT -5
TGBarighm Member Full Members June 2010 edited June 2010 The great elven silver stallion is basically a white horse with strong hints of silver within its mane and tail. The horse snorts at the sight of Adamas. It knows its master, but that's all the noble elf is to the horse. Its master (apparently 2k GP is not nearly enough for a warhorse). Adamas rubs the stallion's nose to calm it down. "I was getting woried. You're worth more than this ship. What a pain you would be to replace." If the stallion could roll its eyes, it would. It has seen this song and dance before, and has known Adamas long enough to read his body language, so the horse is used to the elf's quirks. "Come, horse! We must find a way off this ship," Adamas announces before looking down the corridors. The silver stallion groans deep inside itself. The snob didn't even have the gall to give the stallion a name. Does Adamas know of any way off the ship? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2010 edited June 2010 (dremmy?) Savage Tide Info Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 (Oops! Sorry.) Solaras wastes no time rushing towards the pirates, unsheathing his dagger, attacking when in range. (Not a joke) Spell List Spell List 2 Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Myrrine already has her blade drawn, her intent is the cables. Hopefully she can see others joining the fight, hoping to flank and take down the pirate guards. IF she can't, she might think twice about rushing them. She likes her dress. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2010 edited June 2010 (While rewriting the Enhance Equipment spell to make Enchanting easier to understand, I found myself changing the spell. It's now more of a combat spell than an enchanter's list of available enchantments. I did this mainly because I'm trying to give mages more reason to expand their spell list. Unfortunately, I ended up creating what is probably the best buffing spell in the game, so I had to go through every single spell in the list to make sure they're balanced. I ended up doing all sorts of little edits to many spells in the list. I even added a few-Delusion is probably the most amusing example. By the end I got tired, so those spells haven't been changed much, but you may want to check your favourite spells again. You might see something new that you may like. Maybe we should create an all-purpose 33 rules thread. The Test Thread is really more of a utility thread for First Flight and I'm sure the changes I've announced to the 33 rules in there have probably been missed by most) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2010 edited June 2010 Miamar & Nelleidah: Together the two of you lead the charge out onto the deck. Miamar has no trouble slicing through the first cable, and a pirate screams as he swings back under the pirate ship. Unfortunately, he manages to hang on and begins climbing. Nelleidah has a bit more trouble slicing through her cable. By the time she gets it cut, the pirate is able to leap at the last second and lands safely on the deck. He draws his scimitar and rushes toward Miamar. As the other guards surge out on the deck, the two remaining pirates drop to the deck by their cables, and take up defensive positions. Miamar swings at the pirate, as he approaches but the swing goes wide. The pirate counters but Miamar's wild swing pulled him to safety by mere inches. Nelleidah has better luck, leaving a long gash in one of the pirate's arms. (-1HP) The pirate tries a weak counter, but Nelleidah easily side steps. The remaining pirate is swarmed by guards and knocked away from the cable, but he's not out of the fight. (-2HP) Four more pirates can be seen starting their descent on the two cables. A cross bow snaps from somewhere back near the door, and one of the pirates screams as he's knocked from the cable to the deck below. He nearly strikes Nelleidah as he falls, and lands with a sickening crunch. He won't be getting back up. From above crossbows answer, forcing the guard near the doorway to duck back inside for cover. Adamas: (Adamas knows that there are two small launches located at midships. He has no idea if they actually work or not.) Adamas and his horse make their way back through the ship. It's slow going, since the horse has to navigate a couple stairwells, but they soon find themselves in a more crowded part of the ship, with passengers nervously milling about and crew members franticly racing to and fro. (Does Adamas head for the launches, or some other way off the ship. Theorectically, he could use the cargo crane to unload his horse to the forest below, but I can't imagine that going well wink.gif Solaras & Myrrine: Solaras rushes into the fray, but Myrrine beats him easily, even in her dress. She cuts across a pirate's field of vision, darting to the side. The pirate slashes with his scimitar, slicing a small hole in the dress, but leaving Myrrine unscathed. This exchange leaves an opening for Solaras and he misses horribly. The pirates manage to fend off the guards and more pirates begin descending the cables. Myrrine turns back and attacks again, scoring a light hit on the pirate (-1HP). Solaras steps in from the other side and again misses. The pirate counters, and Solaras feels a jab in his thigh (-1HP). The guards manage to knock one of the guards out of the fight and slice through a cable. Two pirates come crashing down, one of them landing hard on two of the guards, sending them down in a tangle of feet and arms. Actions? (And yes, I think a rules thread would be good.) Savage Tide Info Acathala Acathala Member Full Members June 2010 edited June 2010 Miamar's priority is the Cables, and he'll go after them first. if he sees Nelly, he'll smile at the prospect of repaying her for saving his life and call out. "The Cables first, let the guards deal with the pirates!" Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Myrrine curses as she finds her dress has been cut. She resists focusing on the pirate that did it, instead trying to clear a path to the cables that are left. She can take care of the pirate later, if need be. Cables first. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Quote: wrote: Theorectically, he could use the cargo crane to unload his horse to the forest below, but I can't imagine that going we (It would be quite the sight though. When you wish upon a...falling horse... laugh.gif ) * * * * * Adamas groans to himself at the thought, but he admits he will need a crewman's help to use the launch. Adamas probably doesn't know how to use it and now is not the best time to mess around. He will approach a crew member. The silver stallion is confused by Adamas' groan. Perhaps his master ate a bad apple? Mmm...apples. "Stop running around like a headless chicken, we must evacuate these people. Can you get us to the launches?" Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 "Ha! Interesting tactic, dodging my knife! How about you dodge THIS!" Solaras attempts to tackle the pirate, knife thrust to the stomach or chest area. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 (lol) So, to sum up, there is the pirate Nelleidah hit (-1 HP), the pirate the guards swarmed, who is guarding a cable (-2HP), a pirate charging Miamar, and another pirate guarding a cable who hasn't been hit yet? Plus the four other pirates descending? Nelleidah gives Miamar the briefest of nods, then takes to the air on Aeshna. They build up some speed, and Nelleidah takes a swipe at a cable as she passes by (momentum critical hit?). She targets the cable that is guarded by the uninjured pirate. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2010 edited June 2010 Miamar & Nelleidah: Miamar tries to shove his way past the pirates to get to the cable. The pirate is able to keep himself between Miamar and the cable, but this allows another guard to get a strike in on the cable. It frays badly and suddenly snaps. The two pirates on the cable manage to hang onto the rope. They start their climb back up. Meanwhile, Nelleidah takes to the sky. She circles once to gain momentum and then slices through the cable. The lower pirate simply drops to the deck, while the upper pirate leaps for Nelleidah. He lands right behind her causing Aeshna to nearly flip over. Nelleidah and the pirate both fall off, but Nelleidah manages to grab hold to a leg at the last second. The pirate, not so lucky, falls to the forest canopy below. The guards manage to take one of the pirates on the deck out of the fight, but lose two of their members in the process. From up above, you hear the clicking of large crossbow wenches being wound. Myrrine & Solaras: Solaras dives at the pirate and Myrrine uses the moment of confusion to move around get a clear shot at the cable. The pirate brings his sword down to try and block Solaras, but he's a bit to slow. The two collaspe onto the deck and begin punching, kicking, biting and stabbing. It almost looks like two dogs going at it, Myrrine thinks as she swings at the cable. Just before she makes contact a pirate drops from above, landing on her arm and blocking the blow. The force of the strike spins Myrinne around and she uses her momentum to grab hold of the pirate and launch him over the rail. Or so she had hoped. The pirate doesn't quite clear the rain, instead bouncing back and ending up dazed on the deck. Solaras tries to stab his wrestling buddy, but the pirate manages to slide his sword in just enough to deflect the blow. Solaras tries a headbutt, but the pirate moves at the last instant and Solaras only strikes the deck, dazing himself. Myrinne turns back to the cable and manages to slice it, but the pirate lands softly beside her and lashes out with a back hand. Myrinne barely dodges, then counter attacks, the pirate skipping back at the last instant keeping the blow from being truly bad (-1HP). The guards overwhelm the other pirate and strike the cable, but not before the pirates can leap to safety. Safety being a relative term, as one ends up being skewered on a spear. From above comes the sounds of large crossbow wenches being turned. Adamas: "The launches?" the crew member says, a look of confusion in his eyes being quickly replaced by greed. "We can't save them all, but I could get you off the ship, for 30 gold pieces." The horse spots an apple through and open door. (Lots of misses this round. I guess my psuedo d3 loves 1s, maybe I should just use a real d6 wink.gif Status: Adamas: - Miamar: - Myrrine: Bruised Arm Nelleidah: Clinging to Aeshna (essentially prone) Solaras: -1HP, dazed & grappled. Savage Tide Info Acathala Acathala Member Full Members June 2010 edited June 2010 A low rumbling growl comes out of Miamar as he attacks the pirate whom prevented him from getting to the cable. If he manages to kill the pirate quickly, and there are no other pirates about, he'll head for cover from the crossbows. TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 (Don't forget Aeshna gets actions too. The griffon could have slashed at cables and attempted to grab Nell before she fell) * * * * * * Despite that being a good chunk of what Adamas has left, the amount still sounds like a pitiful sum in his ears. He nods to the greedy crewman. "Done, but not until I'm prepped and ready to go. Let's get out of here." The stallion suddenly pulls away from Adamas and the elven noble has to restrain the horse. The horse silently cries inside. So close, yet so far... (But before I continue with Adamas' escaping, assuming he can actually escape, I want to know if this action would put Adamas out of the adventure and away from the party. I really don't want to spend the next few real-life months watching Adamas wander through the forest while the rest of the party has a grand adventure in the skies) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2010 edited June 2010 (No, Adamas won't get separated from the party, at least not by too far) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Myrrine ignores the dazed pirate, scanning for the two she saw earlier. Seeing no cables left, she will rush toward them, trying to find a way to help take care of the pirate. An enemy of the pirates is an ally of hers. If they are grappled, she should be able to stab the pirate in the side easy enough. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 "Ouch! Not fair, pirate! You can not use the ship as a weapon!" Solaras tries to shake the dazy feeling he has from the head butt to the deck and continues knifing his opponent, preferably in a tender area like an eye or a ball. Maybe a throat. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Nelleidah attempts to right herself in the saddle as quickly as possible so she can get back to the task at hand. If she falls, she deploys her levitating shield and trusts that Aeshna will catch her. Once settled again, she urges Aeshna, "Higher, higher." The sound of the winches tells her that the Lollipop will not be able to hold out against the impending flood for very long... unless she can dam it at the source. Mount and rider fly well above the level of the pirate ship, and once up there, Nelleidah looks for the ballista that fired the giant harpoon (the one that now connects the two ships). She may not know anything about machines, but all the same, she looks for some way to get the ballista to release the chain, or some way to destroy it outright... just anything that might free the Lollipop. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2010 edited June 2010 Miamar: You launch into a full out attack on the pirate. Your strike goes wide, and the pirate neatly slices you across the ribs. (-1HP). With a grunt you turn back, knocking the pirates blade wide and slicing hard against his chest. (-2HP). The pirate takes another swing at you, but you manage to roll out of the way. Two loud twangs from above are the only warning you have as two large crossbow bolts with fresh cables slam into the deck. One of them pierces the arm of a guard as it comes down. Luckily, a nearby pirate silences the screaming guard for good. The guards manage to strike down the pirate in a quick flurry. Looking about, you two pirates on the deck and five guards. And you can smell something burning. Sparing a glance up, you can see smoke rising from where the turrets were. Adamas: The guard leads you through a side door, and suddenly stops, looking back sheepishly. "I forgot, your horse won't fit through here." So the two of you turn back and head for the main stair case. It's slow going, as the horse has some difficulty again with the stairs, but at last the crew member stops and opens a door. Across the hall is a second door. "We have to go this way," he says. "Be quiet, as we're near the bridge." The three of you creep across the haul. Just as the crew member reaches the door, the horse makes a bad step and the floor creaks ominously. The three of you freeze in place, but after several tense moments, and no one comes to investigate, the crew member opens the door. Immediately, a breeze begins blowing through the door, and you can see the tops of trees in the distance. The sounds of combat can barely be heard over the breeze. The crew member passes through the door way, and you start to lead Horse through, but it suddenly halts. It seems to be sniffing at the air. (It smells smoke.) Myrrine & Solaras: Myrrine dashes across the deck at the two standing pirates. She leaps and swings, but the pirate neatly parries her strike. Of course, this leads him open to an attack from a nearby guard. But this pirate is good, and he manages to block that strike as well. Solaras and his pirate buddy continue to go at it. As Solaras tries to shake the combwebs from his head, the pirate gives a mighty heave, and Solaras feels himself being thrown upwards and away from the pirate. In desperation he grabs and feels something "squishy" in his hand. The pirate screams as Solaras nearly de-mans him. The dazed pirate is easily finished off by guard, and the guards turn toward the remaining two pirates. A trio of clicking sounds draws the attention of everyone to the ship above. Two large bolts slam down into the deck, trailing fresh cables, while the third goes through a window of one of the upper cabins on the front of the main deck. Myrrine turns back to her pirate and strikes again, quickly. the pirate can't block her this time, and she slices through his leather armor with ease (-1HP). Two quick strikes by guards and the pirate is down. Solaras drops back down on the pirate, his knee finishing what his hand started. He finishes by driving his dagger into the pirate's eye. Nelleidah: You manage to right yourself, then immediately duck back down as a hail of crossbow bolts come your way. Aeshna twists, dives, climbs and nearly rolls and manages to avoid all but one bolt. (-1HP). You direct Aeshna higher, and circle above the two ships. A large number of pirates are reloading their crossbows, and keeping an eye on you. If nothing else, you're managing to keep some of the pirates distracted from the battle on the Lollipop. Casting about, you spot the other two pirate ships, angling toward the Lollipop. The Lollipop is slowly turning in their direction as well, along with slowing. You guess they'll meet in 20 minutes. Turning back to the task at hand, you can see the large chain appears to be anchored to the deck via a large, steel post. Separating the two ships looks tricky at best. Savage Tide Info Acathala Acathala Member Full Members June 2010 edited June 2010 Again Miamar will cut down the cables. Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Myrrine works to finish off the pirates. She'll try and stay close to the stranger, even though she almost winced at the eye stab. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2010 edited June 2010 "Come on, you dumb horse, we have to keep moving!" The horse is a little nervous, but it doesn't actually see the fire yet, and his master seems to know what he is doing. The stallion will trust him for now. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 "Oh! The tables have turned, villain!" Leaving the dagger in the pirates eye, Solaras continues while giving him a few playful pats on the cheek, "It seems you're starting to see things my way! You have no idea how much fun this is, uh...*thinks of a name for him*... Winky!" If Winky is dead, Solaras gives him a few more stabs in the eye (retrieving the dagger) before jumping up and taking a look around. Cutting the cables become his first priority, second is to rid the deck of more pirates attached to the cables. If Winky is still alive he will continue stabbing him to death. Maybe sing a little tune during. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Looking down on it all, Nelleidah reflects on how driven these pirates are. This does not strike her as a ragtag bunch of bandits after a little extra coin. They have the same single-minded determination as the raiding parties she helped repel back home. Of course, those raiding parties had a very clear purpose, something worth risking their lives over. Nelleidah could understand them, even if they were enemies. These pirates, on the other hand... what could they possibly be after that is worth dying en masse like this? Certainly if the Lollipop carried something of such value, it would have better defenses in place? ...No matter. The pirates' goal is what it is, and it has no bearing on the present. Nelleidah will continue to serve as a distraction. With this thought, she pats Aeshna on the shoulder, murmurs some words of encouragement, and they drop into a dive. If the crossbowmen haven't managed to reload just yet, Aeshna tries to scatter them before they can do so. She does this by flying low over the pirate ship's deck, grabbing hold of something in her talons -- perhaps a bit of cable that can be turned into a tripwire, perhaps an unlucky pirate, whatever is conveniently within reach -- and then dragging it through the crossbowmen's ranks. After this game of pirate-bowling, she drops over the edge of the ship and angles down toward the Lollipop, specifically toward the turret that was hit by the kamikaze attack. If the crossbowmen have already reloaded before she can do this, she'll be diving for that turret straight away instead of trying the scattering tactic. Her reason for heading to the turret is to grab some of the burning timbers from there and then drop them on the pirate vessel. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 (omg, poor Winky. I'm hoping he's dead, because Myrrine isn't going to like all the stabby stabbing, especially in the eye.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2010 edited June 2010 Miamar: You turn your back on the pirate and race for the cable. He gives chase, but is intercepted by two guards. Reaching the cable, you slice through it easily. Both pirates lose their grip as the cable swings back. The first one hits hard, and the second lands ontop of him (1 dead, 1 dazed). The pirate chasing you exchanges blows with the two guards. The pirate comes off with a light cut (-1HP), while after a flurry of strikes, parries, and counter strikes, one of the guards is limping badly (-2HP). The remaining pirate tries to get to the remaining cable, but he's blocked by two of the remaining guards, while the third goes to cut the cable. The pirates above must have been expecting this as the guard is pin cushioned with bolts and goes down. Both of the standing guards attack the pirate, and they've apparently had a lot of practice together. One goes high while the other goes low and the pirate can only defend off one strike as he twists and turns. (-2HP) Another thunk and another crossbow fires into the deck, trailing a large cable. Myrrine & Solaras: The last standing pirate does his best to fend off the strikes by Myrrine and the guards. This guy is good, and he manages to parry all three of you without so much as breaking a sweat. He even manages to spin around one guard and kick him in the back side, sending him stumbling to Myrrine. She leaps, clearing the stumbling guard and lashing out with a series of quick stabs. She forces the pirate back, but just can't seem to penetrate his defenses. Solaras, meanwhile, stabs the pirate in the other eye for good measure, then leaps to his feet after his playful pats, pulling his dagger (and the pirate's head) along with him. He gives the head a shove and heads for the nearest cable. He slices through it and listens to the lovely screams as the pirates swing back, hit the side of their ship, and disappear into the forest below. The pirates on the remaining two ropes are hustling toward the deck, almost sliding down the ropes. From above you hear the clicking of the crossbow winch. Adamas: You pull your horse out through the door. You can hear the sounds of combat clearly now. Meanwhile, the crew member hastily uncovers the launch. The tarp flaps in the wind as he loosens it, snapping back at yourself and the horse. The crew member seems to be having difficulty getting the last bit of rope untied from the covering. It doesn't help with a large, flying object passes through the sky dragging a burning timber. Nelleidah: While a couple pirates keep an eye on you, the rest turn their attention back to working on their crossbows and the larger crossbows. From your height you spot something flapping from the starboard side of the lollipop. It looks like a large tarp, like the only covering something on the port side, possibly a small launch. You urge Aeshna into a dive, but the pirates quickly give the alarm and you turn toward the lollipop instead. A few bolts try to tag you, but miss; apparently the pirates misjudged your speed. Sweeping by, Aeshna picks up a large timber, and begins to circle back up. As you pass near the tarp, you see two humans and a horse working to uncover one of the launches. Savage Tide Info TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Adamas will draw one of his mythril blades just in case something goes wrong. He will also examine the launch: he wants to make sure he has a decent idea of how it works, how it will escape, does it float, can it fit his horse, etc. Adamas wants to be certain this isn't just some plot to send Adamas to his doom. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 (I swear I asked you if there were ropes left on our side and you said no. tounge2.gif) Myrrine takes on the fancy parry-mastering pirate. She is missing her bow about now. Maybe she should have stopped at her cabin. (so, from an non-RP standpoint, I'm without my primary enhanced weapon. If it's lost in the story, I'm going to be a bit annoyed, since that was my special item. I never thought the ship might crash... but it's looking that way.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members June 2010 edited June 2010 (I was honestly convinced we were supposed to lose this fight, but it looks like you guys are holding them off atm)
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Post by TG Barighm on May 8, 2018 19:12:37 GMT -5
Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Solaras continues to take down as many cables as he can. Any pirates that come near him, he will engage. He also contemplates using the cables to board their ship, looking at a safe way to get there without falling to his doom. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Aeshna goes to drop the burning timber onto the pirate vessel, near the steel post that secures the chain. Nelleidah readies her bow and nocks an arrow, preparing to fire at any pirate that seems to be taking aim at her or her mount. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members June 2010 edited June 2010 Adamas: You draw your blade while the crew member works to free the launch. You can see a set of crystal mounted on one end, which probably control how the launch flies. You should be able to fit your horse, but if you can't get it to lay down, it could make the launch nearly impossible to control. Finally, the crew member gets the tarp free, and it goes flying back past you and your horse. The Lollipop suddenly slows, as if the propellers were thrown into reverse. You and the crew member are both thrown to the deck, while the horse keeps its footing. You can hear loud splintering sounds from somewhere towards the bow. Myrrine & Solaras: Myrrine ducks in, spins, and finds the briefest of openings in the pirate's defenses. She slices him across the arm (-1HP), then ducks to avoid his counter. A strong upward slash is blocked, and the two combatants back off slightly before going at it again. Just then one of the guards attacks the pirate, but the pirate spins, parrys, and stabs the guard in the shoulder. Solaras charges toward the remaining cable on the deck. Just as he arrives, the first of the pirates reaches the bottom of the cable. Solaras tries to tumble around him to get to the cable, the pirate blocks the attack and forces Solaras back. The pirate swings at Solaras' head, but Solaras just manages to parry, although the force of the blow pushes him back a few steps. The stumbling guard from before manages to get to his feet and charges the pirate. He takes a slice across the stomach for his efforts (crit hit, -2HP). Just then the Lollipop is slammed into full reverse. Solaras and Myrrine manage to keep their feet, while everyone else goes sprawling across the deck. The pirate on the cable drops down, just as the cable snaps. The pirate ship, anchored to Lollipop via the large chain, snaps foward and down toward the bow of the Lollipop. The chain shifts against the super structure, and wood splinters are thrown everywhere. There's a crack, and the chain suddenly gives way, before the large bolt on the end catches on something again. The two pirates on the cable through the window have disappeared, although its unclear whether they went through the window, or fell to their doom. That cable is still secured, although pulled taunt against the super structure of the Lollipop. Miamar: You dart for the closest cable, while the guards fight with the pirates. One guard gets a small cut (-1HP), but everyone else remains the same. You reach the cable and swing, but a tarp goes flying past the edge of the ship just then and provides enough distraction for you to miss. At the same time, the first pirate on the cable arrives, blade drawn and ready. He swings at you, but you easily parry. Another round of combat between the guards and the pirates finds one pirate and one guard cut down. Suddenly the Lollipop is thrown into reverse. You manage to stay on your feet, by grabbing the cable, while all around you guards and pirates are thrown to the ground. You feel the cable in your hand go taunt, then snap. You're jerked off your feet, but manage to twist so that your feet hit the super structure. Somewhere ahead of you you can hear wood splintering. The pirate ship tips forward, and you're pulled up the super structure, toward the turret mounts. (You can safely let go to return to the deck, however.) Nelleidah: You sweep up above the pirate vessel and Aeshna drops the burning timber. It lands near the cable and the pirates around scatter to avoid the burning debris. The timber strikes two, pinning one to the deck and sending the other sprawling (-2HP, -1HP). As you look for another target, the Lollipop suddenly slows and reverses, while the pirate ship surges ahead, pivoting against the chain and bolt embed in the fore decks of the Lollipop. The chain appears to slip, but then catches again. The pirates on the deck of their ship are caught by surprise and a few go over the rails, although you can only see one that actually falls. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Adamas returns to his feet. "I doubt we have time to mess around here. We need to escape, now. I'll pay you when we're on the ground." The silver stallion is getting nervous now. There is smoke, the ground is lurching, and the trees below are moving by at an alarming rate. Adamas notices this. He grabs the horse by the nose and looks into its eyes. Calm yourself! This is the only way we can escape. Don't lose it now. I can't afford another horse right now." The stallion is used to this sort of reaction from his master, but it's still nervous (call it a Handle Animal check to calm the horse down and lead it into the launch). Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Nelleidah hopes that will keep the pirates occupied, at least for a little while. Just for good measure, she and Aeshna go to fetch another piece of burning debris, again aiming to drop it near the steel post that holds the chain. She has no idea how flammable these ships are, but she hopes the flames will weaken that area of the deck enough that the post will break free, separating the two ships. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members June 2010 edited June 2010 Miamar will let go. If the turrets look usuable and the chain is in view of them, he'll try to blast the chain. If not, then he'll rejoin the fray to, yes you've guessed it, cut cables. Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Solaras goes to take care of any pirate still around, then asks a guard about getting the people off of the ship since its obvious that the ship cant take this abuse for long. (Not a joke) Spell List Spell List 2 Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 With the pirates rushed out of the way, Myrrine goes to finish off any cables. She doesn't know what she can do with a chain, but if it's rattling free on the deck once in a while, she doesn't want to just run up to it. Too bad there's no way to heat up the cable and melt it. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2010 edited June 2010 Adamas: The crew member climbs back to his feet, sparing a glance ahead at the pirate ship now clearly visible ahead and above the Lollipop toward the port side (opposite side you are on). He then undoes a couple latches and folds the launch down. It hits the railling with a smash, and part of the railing breaks away, toward the forest below.... the forest seems a bit closer now, you notice. You start to help your horse into the launch. Looking ahead you can see the pirate ship slowly and leveling out, and this must've been what the captain was waiting for, because just as you get the horse's first two legs in the launch, the Lollipop suddenly lurches forward. This time you have no problem keeping your feet, and you finish helping your horse into the launch, just as the forward superstructure strikes the keel of the pirate vessel. Its a glancing blow, but you can still see quite a bit of debris flying. Worse still, your horse suddenly rears, a hoof striking the crew member on the forehead, spinning him around, and over the edge of the launch. You hear a loud thud, and realize he's tangled in a rope and dangling from the side of the launch. Nelleidah: You swing back around to pick up another burning timber. There's few to choose from, as the fire seems to be petering out, but you still sweep down and pick one up. A rope cable goes flying past your head as Aeshna flies back up. The Lollipop suddenly speeds up, and you turn to see it collide with the keel of the pirate vessel. Both ships shudder violently, and quite a bit of debris is thrown from the forward super structure. It's about now you realize the pirate ship has slowed dramatically, and a good half-dozen crossbows are pointed your way. The pirates fire, but the combination of Aeshna's flying ability and the ships colliding results in only one bolt striking Aeshna (-1HP). You head higher, out of range and prepare for your second bombing run. Miamar: None of the turrets look usuable, so you let go and slide back to the deck. Just as you do you see Nellidah go flying by overhead. As you watch, the guards finish off the last of the pirates, but now there's only you and two guards left on the whole of the aft deck, and one of the guards is wounded. He starts limping toward the door, and is thrown to the deck when the Lollipop accellerates. "I suggest we go in and bolt the doors," the other guard says as he hurries to help his commarade. From the bow comes the sound of crashing ships. "Besides, being inside will be the safest place to be when we crash." Solaras & Myrrine: Solaras darts forward, leaping on a prone pirate, plunging a dagger into his shoulder and landing with both knees on his chest. The pirate's ribs crack and his eyes bulge as he gasps for breath. Another quick stab puts him out of the fight. Myrrine races toward the railing, to check the status of the last cable. She spots it and leaps up to the balcony. Unfortunately, she's unable to grab hold, and slips back to the deck. The two remaining pirates scramble back to their feet. One of them takes a moment to bullrush a guard over the railing, but ends up getting tripped by the guard and goes sailing over the railing himself. The other finishes what he started by stabbing the wounded shoulder guard in the gut. Just then the Lollipop accelerates. Everyone remains on their feet, until the super structure collides with the keel of the pirate ship. Myrinne goes down, but luckily rolls forward under the balcony and so the debris misses her. Solaras is not so lucky, as he gets dazed and slapped around by a large piece of wood. He ends up sprawled at the feet of the remaining pirate, who in turns gets smacked by a broken beam. The beam bowls him over, leaving him dazed, bouces off the deck, and impales the remaining guard against the rear superstructure. As Solaras lays dazed on the deck, he sees what he thinks is a horse getting into a launch on the starboard side of the rear superstructure, several decks above him. Savage Tide Info TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Can Adamas release and work the launch by himself without the crewmember's help? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members June 2010 edited June 2010 (possibly, Adamas would have to make a check to see if he could make sense of the controls. And undoing the latch would be easy.) Savage Tide Info TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Adamas will attempt to make sense of the controls. He'll leave the crewman to dangle. It's what a greedy peasant deserves for attempting to take Adamas' money like that. Of course, if Adamas can't figure it out, he'll pull the crewman up and say something about being afraid of heights. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 There is a wrathful shriek, and Aeshna looks for a second like she's going divert course to divebomb the crossbowmen. Nelleidah has to struggle momentarily to keep the griffon on target. With all the fire and the turbulence down on the pirate ship, she had not expected that the pirates would be disciplined enough to remain focused on Aeshna. Chiding herself for this error, she and Aeshna return to the Lollipop just as soon as they drop the second burning timber. There's not much else they can do to serve as a distraction at this point. They find cover somewhere and take a moment to survey the scene before deciding on their next course of action. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 (Maybe you guys should work out what happens if Aeshna dies. Simply resummoning the griffon may be a little too cheap. A one day cooldown, perhaps? A special ritual in case months of real life time passes between in game days?) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 (I always thought the Druid's animal companion resummon penalty was fair. Hard to find a random 24 hours without some established downtime.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members June 2010 edited June 2010 (24 hours sounds good to me.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members June 2010 edited June 2010 Myrrine goes after the last cable again. (assuming she's not jumping off the side of the ship or anything.) Seeing how the deck is clear of everyone except the stabby stranger, time to move on. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 (24 hours sounds fair. It's true that "24 hours" could sometimes take a month or two to get through, though. -_- Related question: if I dismiss Aeshna and then spend the minute to summon her back, does she come back with full HP or in the same state as when she left?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members June 2010 edited June 2010 Miamar nods at the guard's words and will help him with his buddy. If he see Nelleidah, he'll call out to her. "You were magnificent! Glorious! However the ship is going to crash, so get to safety with that wonderful griffon of yours." The guards may look amazed, this is the most Miamar has spoken to anyone on the ship. Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Solaras, yet again dazed out of his mind, stares at the horse in the boat. He says dazily, "HoRsIe. HE's oN a BoAt." After the affects wear off he jumps up and says, "When did horses become boat navigators? I SEE YOU HORSE! YOU BETTER BE SAVING A LIFE AND NOT RUNNING AWAY!" If there are no more pirates to stab, Solaras will go back inside for the two that may or may not have made it in the window earlier. (That is if he can figure out how to get up there) (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members July 2010 edited July 2010 Adamas: You run your hands over the controls and two of the crystals light up. The launch levitates slightly, but is still attached by the latch. Of course, the sudden movement causes the horse to become skittish. You fight to control the horse, and finally due, but now you can hear someone calling out "I SEE YOU HORSE! YOU BETTER BE SAVING A LIFE AND NOT RUNNING AWAY!" The guard is also calling for help. Before you can decide what to do next, the pirate ship suddenly crashes down on the Lollipop, forcing it downward. You manage to stay on your feet as does the horse. The captain of the Lollipop apparently tries several tactics to get out from under the pirate vessel, as the Lollipop jigs and zigs and zags over the next dozen seconds or so, making moving about nearly impossible and requiring you to spend a considerable amount of time keeping the horse calm. For the jerky and sliding, it does no good. It looks like the Lollipop will be in the trees in the next few seconds. Nelleidah: Guiding Aeshna higher, you circle around and drop the next burning log. Even with the collision of the two ships and the Lollipop's attempts to break free you manage to hit a pirate who was trying to remove the other burning timber. As the two ships jostle back and forth, you notice the wheelhouse is not heavily guarded, as most of the pirates are either struggling to hang on, or occupied in looking down at the Lollipop. The few that are watching you, are far from the bridge. The two other pirate ships are closer now, probably no more than 15 minutes. The Lollipop and the engaged pirate ship are turning slowly in a large circle. Myrrine & Solaras: Myrrine tries another jump up to the balcony. She's added this time by the jostling of the two ships and quickly scrambles onto the balcony. The cable disappears inside, and Myrrine follows through the broken glass. The room is in shambles, and a dead passenger lies on one side of the room. It looks like the pirates were here. A sudden cracking sounds from above and the ceiling of the room creaks and looks like it might cave in soon. You dart through the door into the hall as a loud crash comes from the deck. To your right you see two men down near the stairway and to the left a group of nervous looking men and women, all passengers. "There's another one!" one of the women screams when she spots Myrrine. And man rushes toward you brandishing a chair leg. Solaras slowly gets to his feet, trying to shake the cobwebs from his head. He stops momentarily to look at the horse, and sees someone moving around with the horse. Turning back to the cable, he sees the ships continuing their wrestling match, and more of the super structure comes tumbling down to the deck. There's a loud crash and dust flies everywhere. When its clear, you realize the deck side door to the front super structure is blocked. Looking up, you can see the wall of the top floor of the super structure has collasped. There are also several holes in the bottom of the pirate ship. (you could enter the super structure by the balcony like Myrrine, the partially collasped top floor, or you could try to enter the pirate ship.) Miamar: Taking the guard under the other arm, you help carry him back to the interior of the ship. You glance up, but see no sign of Nellidah, although a few cross bow bolts go flying through the air, so you figure she must be up there doing something. Just as the three of you reach the doorway, the battling between the Lollipop and the pirate ship reaches its peak, and the three of you are sent tumbling down the stairs. You land on the injure man's leg, and you hear something snap. He gives a brief scream of agony, and then his eyes roll back in his head. It appears he fainted from the pain. In the hallway you can see three more guards, swords at the ready. "We've bolted the outer doors, sir. The pirates will have a hard time getting in here." one of the guards says to you. The two other guards grab the injured man and carry him away. "The guard captain was killed on the main deck, sir. What do we do now?" From somewhere below decks you can hear a high pitched whine. (Things of importance Miamar knows: The bridge is 5 floors up from his current position. The captain should be there. Miamar knows there was a contigent of Purple Legion monks on board. He has seen none of them during the fighting. The pirates never once communicated their demands.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine will try and block the attack, not retaliating. Shouting at both of them, she yells at both of them. "What the hell!? Are you both blind? Do I look like a pirate to you?" Assuming they don't listen to reason, try and knock the man back, not using her knife in any way. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members July 2010 edited July 2010 "Secure our positions. I don't think these are ordinary pirates despite appearences, and they are not going to stop until they've acheived their objective, whatever that may be. Protect the passengers as much as you can, and if you see a female Elf with a griffon, she's one of us." Miamar pauses and his expression becomes grim. "In the meantime I'll be having a few words with our ship captain." His tone is full of suppressed rage. If the captain knowingly put innocent civilians at risk by taking whatever the hell the Purple Legion are guarding, it was not going to end well for him. Miamar heads for the Bridge. TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Adamas is getting worried, but it doesn't look like he will have time to retreat to a safer area before the ship crashes. He will undo the latch and immediately guide the launch vehicle well away from the Lollipop, then immediately below the treeline for cover. The stallion doesn't like shaking things. It doesn't like watching trees race by when it's standing still. But by the look of things, everything is shaking or moving quickly and there is nowhere to run. The horse may cower and possibly defecate in fear.. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Solaras enters through the balcony after Myrrine. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 (Does Nelleidah notice that the two ships will be hitting the treeline any second now?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2010 edited July 2010 (yes) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 She will not be landing on the Lollipop as planned, then. She and Aeshna ride the wind up to a safe distance (out of range of both the impending crash and any crossbowmen). And if anyone is still loitering about on the deck of the Lollipop, she calls to them to get inside! d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2010 edited July 2010 Myrrine: Your attempt at diplomacy fails miserably. Thankfully, the passenger isn't very good with a club and you have no trouble at all deflecting his blows. Unfortunately, your failure to counter attack only emboldens him, and he continues to press the attack. You must barely manage to block a swing at your head, and neatly sidestep a swing at your shoulder. You now find yourself between the attacker and the crowd, however. Several of the other passengers have picked up clubs of their own. A muffled explosion sounds from somewhere below, and the passenger glances over his shoulder toward the stair well. (you can take advantage of this momentary distraction to either A.) slug the passenger with a punch, B.) stab the passenger, or C.) dart past him for the stair well) Miamar: "Aye, aye, sir" the guards reply and turn to carry out your orders. You bound up the stairs, taking them two, sometimes three at a time. At the third floor, you notice a door open on the starboard side, and hear what you swear is a horse, followed by screaming. (continue up the stairs or investigate the door) Adamas: You undo the latch, and immediate the Lollipop flies ahead of the launch. The sudden slowly surprises the horse, and you notice something warm and steamy on your boots. The horse neighs aloud as the rear of the launch is struck by the Lollipop, spinning it around. The crew member bounces into the hull, loses his grip and falls screaming into the forest below. The launch finishes its spin and as you return to looking forward, you can see the hull of Lollipop starting to scrape the trees. Solaras: You make a running leap to the balcony, grab hold fail to pull yourself up. Picking yourself up off the deck you try again, this time managing to pull yourself over the railing. From inside you can hear the sounds of yelling and combat, followed by a muffled explosion. Nellidah: You guide your mount higher. As you watch, you see someone on the main deck move inside, and you see a lauch separate from the starboard side of the Lollipop with what looks like only one person and a horse. Savage Tide Info TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Adamas groans at the sight of the poop, but he was kind of expecting that. Now he's much more concerned about guiding the launch below the treeline or is that not possible? I'm starting to think this thing is meant to do nothing more than float in one place. The silver stallion prays this will be over soon.
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Post by TG Barighm on May 8, 2018 19:13:06 GMT -5
Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine thinks this is getting ugly. Even if she beats this one down, others will chime in. She needs to get her gear and find a way off this crazy boat. She will dart past him, and if successful, make her way to her room as quickly as possible, where she'll grab all her gear. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Solaras makes his way to the hallway. He looks around and says to the nearest club welding person, "Did you see two pirates and a girl come through ...here?" If he notices the mob he also asks, "What's the clubs for? Is there a party going on in here? Why isnt there any food? Is this one of them 'get neked' parties?" (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members July 2010 edited July 2010 The sound of a horse is sufficiently surreal enough to give Miamar pause. However as he doesn't hear combat, he assumes who's ever there can handle the situation. He continues up to the bridge. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 There being only one person on the launch is unsettling, but Nelleidah makes no move toward it. When the Lollipop does crash, she wants to be ready to dive down after it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2010 edited July 2010 Adamas: You start looking for a place to hide the launch. The trees seem pretty thick here, so you slowly move away searching for an opening. It doesn't take you long to discover the launch has issues turning to starboard. It would appear the crystals were damaged recently, or have begun failing. The horse seems to be relaxing somewhat though. The closest opening you can see in the jungle canopy is the one being made by the Lollipop. As you watch the two ships departing, you see pirates descending toward the Lollipop on ropes. Myrrine: You dart past the passenger, who's a bit surprised by your sudden movement and into the stair well. As you head up the stairs, you can hear shouts and the sound of combat coming from down the stairs. As you reach your floor, a section of the wall collaspes, forcing you to tumble forward to reach safety. The ceiling here is cracked and sagging badly. Rushing forward, you reach the door to your room, and find it jammed shut by the collasping ceiling. Solaras: You rush out into the hallway, just as the crowd starts to move. They stop when they see you and eye you suspiciously. Someone shouts "Another pirate, get him!" and they start to surge toward you, but they seem suddenly confused by your comments and questions. A few of the women blush, while the men seem to be getting angrier. At about that point, the door that once lead out to the main deck blows open, and the ceiling and walls begin creeping ominously. The people, now in a panic, rush for the stair wells, completely forgetting about you. Miamar: A brief pause is all you spare as you head for the bridge. You grab the door handle and start to push the door open, but manage to just run your full body into the door. It appears to be barred from the inside. Nelleidah: You shadow the two ships, as they continue their awkward dance/wrestling match, with the Lollipop sinking lower by the second. You notice a particularly large tree sticking above the canopy ahead of the two ships, as well as numerous pirates who are descending to the Lollipop's deck via ropes. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Nelleidah can't imagine those pirates on the ropes will fare well when the two ships hit the treeline (any second now, you said? ) But she still opens fire on them until then, preparing to use the forest canopy as cover against any retaliatory crossbow bolts sent her way. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Adamas doesn't want to waste too much time getting the launch to move around, he just wants to descend into the jungle any way he can. He doesn't want to be spotted by the pirates. If he can't break through the canopy, he will try to settle somewhere just within the treeline for cover, then he will figure out how he can get down. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Noticing the now stampede for the stairwell and the unstableness of the hallway, Solaras follows the crowd to the stairwell. "So its a running and screaming party? Never been in one of those before. Oh well!" He runs and screams with the others just to fit in. No matter what the crowd does, Solaras will try to head up stairs to the next level. If that way is blocked, he will go one level down. (Not a joke) Spell List Spell List 2 Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine curses her luck. Kick the door in, this is no time to worry about it. She needs to get her stuff and get out of here. She hopes to get in, get out, and head back the way she came. Need to get up, quickly. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2010 edited July 2010 (I have made another change to the Magician class in my quest to make mages the best choice for the pure spellcaster over an Expert. All Magicians, and only magicians, now learn a new spell at character creation: Quote: wrote: MINOR ARCANA: This spell actually encompasses a series of minor spells many mages learn to cast early in their training. Creating a magical torch, lighting candles, levitating small objects, throwing fiery sparks to entertain small children, and similar spells all fall within this spell's domain, although note the GM is encouraged to set a limit on how many "minor" uses any mage can use with this spell. This spell isn't considered either a defensive or offensive effect and doesn't require any concentration at all. These spells never have a range greater than 10 ft. and aren't strong enough to deal direct damage, distract, impede, or otherwise hinder an opponent in any way, although they can be used for indirect purposes such as to light an oil fire or throw a net. Non-magicians may learn the spell, but only magicians get it for free. It's not exactly a game-changing spell, but it should help those mages gain a little more versatility without the need to waste precious Trait slots just for a bit of flexibility) Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members July 2010 edited July 2010 He'll attempt knocking on the door and giving any identification codes he knows to get in. If that doesn't work, he'll try breaking down the door. chiapet chiapet Member Full Members July 2010 edited July 2010 Nelleidah: You sweep down toward the pirates trying to get to the deck moving into range before firing on the pirates. You strike one, but he manages to hang on, before a few crossbows fire your way. You manage to stay above the bolts. As you prepare your next Salvo, the pirates reach the deck and the pirate ship peels off to port. Looks like quite a bit of damage was done to the front super structure, with the top floor being completely smashed. You fire again, but the sudden upward lurching of the Lollipop causes you to miss. The pirates, 8 in total, head for the rear superstructure. They seem to be having some trouble entering through the door, however. A similar number remain on the pirate ship. As you watch, the Lollipop's upward surge takes it higher than the pirate ship. The large chain and bolt shift, causing the debris on the deck to shift as well as the bolt suddenly comes sliding free. The pirates start reeling it in, while the Lollipop appears to be rising above the large tree looming directly ahead. Adamas: You lower the launch down into the trees. It pushes through the top of the canopy, but becomes wedged before the entire vessel is hidden (the bow is sticking out above the trees.) The launch dips backwards, and the horse starts sliding toward you. Quickly you level the launch back out, and angling the bow downward, try again, this time with some forward momentum. The launch settles down through the upper tree branches, before again becoming stuck. At least now it would appear the launch is hidden from view. Looking over the side, you can see the rope hanging down a few feet, before becoming draped across various large branches. The ground appears to be 100 feet or more below you. Solaras: You run and scream with the best of them. Just as you're starting up the stair well, the Lollipop suddenly lurches upward. You manage to stay on your feet, but you can tell from all the tumbling noises that a good many of the passengers did not. You scramble up the stairs, were you find the sun shining down on you. It would appear the pirate ship is no longer atop the Lollipop. Dashing through the open door to the second floor you see nothing but debris, and a couple door ways blown open by the force of the two ships colliding. Myrrine: It takes you two kicks, but you manage to bust the door down. The Lollipop lurches upward, and you hear a creaky-scratching noise about the same time. You manage to keep your footing, and race into your room, which is now ceilingless and missing one wall. You grab your gear, taking a moment to survey it to make sure it is undamaged. A rope drapes into your room and smacks you in the head while you do so. It is slowly moving toward the missing wall, through which you can see the pirate vessel pulling along side the Lollipop. Miamar: You pound on the door. "Friend or Foe?" a voice answers from inside. "Friend," you answer, and start to give your name when the ship suddenly lurches upward. You crash into the door, and then slump down to the floor, dazed. Apparently the same thing happened to whoever answered the door, as you can hear someone moaning. You scramble back to your feet, just as the door opens. "Quickly, inside," the captain says. "They've landed more pirates on the deck." You rush inside and the captain closes and bars the door again. There's a crew member lying dazed on the floor, while another is at the wheel, desperately fighting to maintain a level flight. You can see a large tree looming ahead of the Lollipop. The ship might clear it, or it might not. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine examines the rope quickly. Barring any pirates hanging off it or other dangers, she will climb up and try and reach the captain's room. That seems like the safest place to be and he'll know about their chances of getting out of this alive. If there are nasty things on the rope, and she can't get rid of them easily, then back through the door. She's feeling much more relaxed with her trust bow by her side, but can't take the time to change her clothes right now. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members July 2010 edited July 2010 He'll try to help with the wheel if he can. He'll also shout "What in the name of hell are the Purple Leigon guarding that's worth the lives of everyone on board?" He pauses a moment then asks something else. "And who the hell names an airship The Lollipop?" The captain better have a damn good explanation for the first question. chiapet chiapet Member Full Members July 2010 edited July 2010 (Myst: the rope leads to the pirate ship, not back to the second super structure on the Lollipop. Myrrine could try to swing over to the pirate ship, or tie the rope and slide over, zip-line style.) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Now that he has cover, Adamas decides it may be prudent to keep the launch flying. He could fly away with the thing if need be. He will stay in cover and watch what happens with the Lollipop. He will plan his next move after the excitement dies down. The stallion wonders what the leaves taste like. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Quote:(chiapet @ Jul. 07 2010, 9:57 AM) wrote: (Myst: the rope leads to the pirate ship, not back to the second super structure on the Lollipop. Myrrine could try to swing over to the pirate ship, or tie the rope and slide over, zip-line style.) (Can she climb up and try to swing over to the Lollipop deck? Is that what you meant by swing to the pirate ship? If so, that was her plan after climbing up, just getting out of this collapsing heap of wood. smile.gif ) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Dagger at the ready, Solaras checks some of the rooms that he can gain access to. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 The eight pirates on the pirate ship... they're gathered around the starboard side of the ship, not really paying attention to the wheelhouse, correct? Distance to the oncoming pirate vessels? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2010 edited July 2010 (Soulweaver: Correct. you estimate 10-12 minutes for the pirate ships to arrive.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Nelleidah and Aeshna speed forward to get beneath the pirate ship, ducking below the canopy for cover if they are still being marked by crossbowmen. Once they are below the ship, they then ascend along the port side until they are slightly above the level of the deck. If they haven't been spotted at this point, Nelleidah will jump onto the deck from here with the intention of heading toward the wheelhouse. "Stay out of sight," she cautions Aeshna. "I will be back soon." Aeshna stays out of sight by using the ship itself as cover. She keeps pace along the port side. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members July 2010 edited July 2010 Myrrine: You grab the rope, and run to the opening. Looking toward the bow, you can see a large tree ahead, the Lollipop is still slowly rising, and might clear it. The balcony directly below your room is gone, so you leap to the left (toward the main deck) and land on the balcony there. Still trailing the rope behind you, you leap down to the main deck. Across the way you can see eight pirates trying to bash in the door. They don't see you, but the pirates on the pirate ship do. The four not working on wenching in the large chain and bolt give a shout and fire their crossbows at you. You twist, turn and dodge and manage to avoid three of the bolts. The third hits your rapier, leaving just a slight scratch on your leg. Dropping the rope, you raise your bow and fire back at the pirates. You strike one in the arm (-2HP) before ducking down for cover. The pirates by the door place something on the door, then duck for cover. Two of them break away and start coming toward you. The Lollipop seems to veer to port slightly. You can hear the branches of the large tree dragging across the keel. Miamar: "I don't know what they are guarding," the captain says, averting his eyes. "They offered 250 thousand Daklan crowns for safe transport. I could easily repair the Lollipop without much gold... and I didn't think anyone would actually attack. The Lollipop is a good name." The captain seems a bit offended by your last question. Looking out across the deck, you see the cat girl from earlier leap down to the deck. "Here, take this," the captain says as he grabs a large crossbow from the wall. "Go out on the walk and take out a few of the pirates." (Take the crossbow?) Adamas: You nudge the launch slowly forward, keeping an eye on the Lollipop. It's still rising, and looks like it will clear most of the large tree. Meanwhile, the horse tries out various leaves, finding them all tasty. Solaras: Gripping your dagger tightly, you advance on the first open door. The room is empty, so you go to the second. It is also empty. From somewhere outside you hear the click of crossbows and the twang of a bowstring. Nelleidah: You sweep around out of sight (in part thanks to Myrrine) and come up behind the wheel house. Aesna drops you off, then clambers down and uses her claws to hold onto the hull of the ship. Meanwhile, you make your way up to the wheel house. You spot two pirates inside, their eyes intently watching the Lollipop and the deck of their own ship, with their backs to you. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine swears at the pirates who fired at her, looking for a place to take cover, as well as fending off her two new friends. Retreat to wherever this might be, trying to pick off the ones on the Lollipop deck first. If the first two go down, she has no qualm with shooting others not trying to kill her. All pirates are bad pirates, at least today. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Solaras makes his way outside to the noise of the crossbow and the twanging of bowstrings. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 (Hmm, talk about bad timing. It'll be tough to provide a decent number of actions for when I'm gone, but here's something at least:) Spear in hand, Nelleidah treads lightly into the wheelhouse. If the two pirates are unarmed, she presses the spear against the base of the pilot's skull and gives them the opportunity to surrender. But if they're armed, attack without any such warning. Again, aiming for whichever one seems to be piloting the ship. Her goal is to steer the pirate ship away from the Lollipop (or crash it, most likely) before the giant chain can be fired again. If she sees an opportunity to get at the controls to accomplish this, even whilst fighting these two pirates, she takes it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members July 2010 edited July 2010 Miamar looks at the captain in contempt. He quotes the poet Mukirr. "And blinded by the radience of gold, he led them into disaster" At the end of the quotation, he snarls at the captain. "You are a greedy, stupid fool. Why did you thimk they paid you all that money?" His anger almost abated he takes the crossbow, glad of the excuse to get away from the captain. Before he goes, he'll attempt to punch the Captain as hard as he can. Then he'll try to help the cat-woman. chiapet chiapet Member Full Members July 2010 edited July 2010 Adamas: You continue to watch the two ships departing. They seem to have lost a considerable amount of speed, but at least the Lollipop appears to have cleared to large tree with minimal damage to the hull. The horse continues to eat. As you watch and explosion suddenly rips apart the aft section of the Lollipop. Myrrine: You back away, under the over hanging remains of the upper floors of the forward superstructure. You raise your bow and fire at one of the charginging pirates. The arrow buries itself deeply in his thigh, and the pirate trips (-2HP). The other comes charging on, just as a flash of fire and light flares up from the door. The pirates quickly dash inside, but they don't all enter, perhaps someone else is there fighting them? You ready your second arrow and fire again. The arrow flies just wide, and the second pirate is on you, swinging his large falchion. You hop back, drawing your rapier as you do so, and then falchion glances off some debris and just misses your head. You lunge forward, only to be distracted by a loud thud from above. The pirate tries to club you with the pommel of his falchion as he brings his arm around, but you manage to dodge. The second pirate breaks the arrow off and comes limping toward the two of you. Something blows through the front of his head and he collaspes to the deck. A sudden explosion at the aft of the ship shakes the whole vessel. You and the pirate go down. The pirates across the way brace themselves and appear to remain on their feet. Something lands suddenly next to you with a groan and a crack. Solaras: You rush through one of the doors leading into a room with lots of light. The outer wall is missing, and running to it, you can see the pirate ship across the way. Four crossbowmen are quickly reloading, while four other pirates seem to be working on reloading the large bolt and chain device. Looking back toward the main deck, you see pirates surrounding the door to the other superstructure, one pirate advancing on someone who must be below you, and another on the deck with an arrow in his leg. A second arrow flies out, but misses the second pirate. You see two of the pirates on the pirate ship suddenly turn and run toward the wheel house. You leap down to the balcony below you, and then across to the next one. There's quite a bit of debris blocking the way, and you nearly slip and fall. A sudden explosion tosses you from your feet. You fall between the balconies and land hard beside the cat girl from before, smacking your head and (you guessed it) dazing you once again. Nelleidah: You slowly open the door to the wheel house. It opens without a sound and you quickly sprint forward and drive your spear through the back of the pilot. He falls to the side and you whip your spear free as the other pirate draws his sword. You swipe your hand across the controls, and the pirate ship suddenly lifts and turns sharply to port. The pirate shouts and charges, swinging as he comes, but misses as you spin away. You strike swiftly, but the pirate manages to parry, sending your spear into the controls. You try to rip it free, but it seems suck. The pirate lashes out with a foot, sending you flying away from the spear. You draw your hunting knife as the pirate sprints in. His swing is bad, and your counter just as bad, and the two of you collide most uncomfortably. You try to extricate yourself, but the chain from your shield seems to have wrapped itself around the pirate, keeping the two of you in intimate contact. You suddenly manage to kick the pirate free of yourself, just as an explosion rocks the Lollipop. (I'm assuming just possessing weapons meets your "armed" criteria.) Miamar: "You don't know what this ship means to me," the captain fumes as you grab the crossbow and start to walk away. "Commoners like yourself will never understand." Whatever else he was going to say is suddenly silenced by your fist smashing into his face. Several teeth go flying and blood splatters sail through the air from his nose as he stumbles backwards and collaspes to the floor. The crew member at the wheel stands dumbstruck, while the other one rushes to the captains side as you leave. Outside you load a bolt and crank the wench as one of the pirates disappears under an over hang. A muffled explosion sounds from below, and some smoke rises in front of you. It appears the pirates have breached the doorway. The second pirate breaks an arrow shaft from his leg and stands. You take aim and fire at the pirate. The bolt pierces his head and he collaspes forward. A sudden explosion rips at the ship, somewhere below you. The whole ship shudders and you are nearly thrown off your feet. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine checks to find Solaras again. Seeing how what landed isn't an immediate threat, she focuses on the pirate, trying to kill him as quickly as possible. Once that's dealt with, find out if the Dazed One has come around, find out if he knows anything. (Can Myrrine see any other pirates?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Not much Adamas can do. He'll try to gain a little more cover and wait for the pirates to go away or crash or whatever. (And while we're on hiatus I've decided to add more monsters to the 33 rules) Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Solaras mutters as he is dazed out of his mind, "No mommy! I dont want to ride the bird again! ...Is this real life?" He will do his best to get up on his knees and shake the dizzies before attempting to stand up. Afterwards, he will pounce on the pirate that is left and go to town him with his dagger. (Not a joke)
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Post by TG Barighm on May 8, 2018 19:13:34 GMT -5
Acathala Member Full Members July 2010 edited July 2010 "Obviously it means more to you than the lives of your passengers. For the record I'm noble-born." Miamar says as he walks away from the captain. On Deck Miamar will look for the Cat woman. If any pirates become visible to him, he'll shoot them. chiapet chiapet Member Full Members July 2010 edited July 2010 (Myrrine can see the pirates around the door of the rear superstructure.) Myrrine, Solaras & Miamar: Miamar can see movement under the overhang, and he can also see pirates on other ship, which seems to be turning rapidly away from the Lollipop. The ones running the winch have nearly reeled in the large bolt, while two of the other four keep their eyes focused on the overhang. Two others are headed for the wheel house. Below Miamar, he can see a couple pirates outside the doorway, and hear the sound of combat. He takes aim at one of the pirates by the door and fires. The bolt barely misses the man's head and slams into his shoulder (-2HP). The two pirates hurriedly move away from the door. Myrrine scrambles back to her feet and leaps at the pirate, rapier flashing. The pirate is just a tad bit slower than Myrrine and doesn't quite get his blade up in time to deflect her blow. (-2HP). The pirate quickly recovers and counter attacks, leaving a gash on Myrrine's arm. (-1HP). Solaras struggles to regain his bearings. The sound of clashing swords brings urgency to his movements, and he's soon righted again. The aft of the Lollipop starts to drop, and smoke starts to rise from the aft sections. (2 degree decline) Miamar tries to reload quickly, but he's distracted as two bolts slam into the wall just below him. He nearly drops the bolt over the side before getting it slotted in place. The two pirates on the deck have disappeared, so Miamar takes aim and fires at the pirates on the pirate ship. It's a long shot, but he manages to hit (-2HP). The pirate slumps to the deck. Ahead of the Lollipop, on the horizon, you can see something shimmering. Much closer, and approaching from near dead ahead now are two other pirate vessels. The Lollipop is slowing, but you figure they will arrive in no more than 5 minutes. Myrrine presses her attack, cutting the pirate again (-1HP). The pirate counter attacks, but his aim is thrown off as Solaras leaps toward him. Solaras tries to grab the pirate but the pirate manages to twist and send Solaras past him onto the deck. The remaining pirate at the rail of the pirate ship turns and fires at Solaras, since he's much closer. The bolt passes just behind Solaras, punching a neat little whole in his shirt. The pirate vessel turns far enough away from the Lollipop that the pirate disappears behind the wheel house. The pirate vessel suddenly noses down sharply. Adamas: You move the launch a bit deeper, sliding through the branches. A sudden noise draws your attention to your left, where you can see a small monkey looking at you with a look of confusion. The horse continues to eat the leaves. You look back at the pirate vessel and the Lollipop, with the Lollipop now smoking heavily from the aft sections and dropping slight as well. Suddenly, something hits you in the back of the head. Reaching back, you find the back of your head covered with fresh, warm, monkey poo. The pirate ship suddenly noses down sharply. Nelleidah: You scramble back to your feet and grab your spear once again. This time you manage to rip it free. Outside you see two pirates raise their cross bows and fire at you. The first bolt punctures and shatters the glass, while the second punches through your armor (-2HP). The pirate in the wheel house with you gets back to his feet and charges. A band decision as he finds himself on the business end of your spear. (-2HP). You rip the spear free, smack the controls once again, and race for the rear of the wheel house. The pirate ship noses down sharply, just as you leap for the door way. you manage to get your fingers around the door jam as your feet slip out from under you, but the pirate is not so lucky. He slips and slides down the floor toward the controls. Outside you see another pirate slip over a railing, while the third manages to hang on. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine backs off her attack from the wounded pirate. Her arm hurts and she curses her bad luck. (Accurate or not, Myrrine is a perfectionist, so any actual damage makes her angry.) With the boys tussling, she looks at the oncoming ships. Now seems like a good time to get the hell off this boat. But how? If the pirate gets in a position to be flanked, she'll help finish it off. If the pirate finds her more interesting than Solaras, then she'll defend hoping that the pirate can be finished from behind. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Adamas growls and throw the poo back at the monkey. He'd love to torch the critter, but he doesn't want to attract any attention. He will begin looking for a break in the tree line large enough to get the launch through. (I'm curious to know where all the -2 HP damage shots are coming from so I can do the same with Adamas when necessary) Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Solaras continues to try to grapple with the pirate he missed earlier, helping Myrrine. Stabbing if possible. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members July 2010 edited July 2010 Miamar is glad he punched the captain before he left. It makes him feel slightly better about the possibility of dying here. He'll draw his greatsword and attack the pirate that's attacking Lia. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 (TG & chiapet: double-check the links in your signatures, they're not working.) "I do believe the ship may crash," Nelleidah states conversationally to one of the dangling pirates. If the pirate that fell toward the controls looks like he's going to try to regain control of the vessel, Nelleidah sticks around long enough to send it back on a collision course with the trees. Otherwise, it's time to get out of here; she calls for Aeshna and attempts to pull herself onto the door jamb where the griffon can more easily spot her. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 (Huh. I'll see what I can do. And sorry for delays. Still kinda waiting for Keno) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 (It's the new board software, that's all. The code for linking is different.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 (All links in my sig should be fixed now; I've also expanded and fine-tuned the navigator for the 33 rules a bit) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2010 edited July 2010 (I could have sworn I answered this before, but the -2s are mostly a result of crits (which there were a lot of for some reason) and weapon modifiers.) Myrrine: You take a moment to survey your surroundings. Unfortunately, the overhang created by the damage to the super structure makes seeing out away from the Lollipop difficult. In fact, you currently can't see any pirate ships at first, but then as the Lollipop continues on its path, you see the pirate ship that was previously next to the Lollipop going down into the trees. The sight so distracts you that you fail to notice the pirate standing back up after flinging Solaras away. You continue watching the ship go down, your view rudely interupted by an arterial spray that coats you in red as the pirate tips over backwards. Adamas: You fling the poo back at the monkey. You miss horribly. The monkey chatters, possibly laughing at you. You press on, and realize you'll soon reach the area where the Lollipop first scraped the tree tops. Its likely you could find a clearer way down there. The pirate vessel dives down into the trees, and suddenly you realize there's no escape for it. You quickly force the launch down through the tree branches, much to the protest of the horse. Solaras: You continue wrestling with the pirate. You miss with your blade and then find yourself tumbling backward as the pirate suddenly heaves you through the air, and out onto the deck. You spring back at the pirate, slicing him across the stomach. (-1HP). The pirate whips his blade around, and slices deeply across your side. (critical hit!, -2HP). You suddenly feel quite woozy. Something, or someone, flies past you as you crumble to the ground. Miamar: Tossing the crossbow aside you draw your greatsword and leap to the deck. Its a long fall, but you land with feline grace and sprint forward. You see Solaras take a deep cut to the side, and Myrrine beyond a pirate, seemingly distracted. Dodging past Solaras you whip your sword up, over, and down, and cleanly separate the pirate's head from his shoulders. Nelleidah: The pirate spits a curse at you and reaches for the controls. You can clearly see that its too late as the bow strikes the tops of the trees. You pull yourself through the door, and call for Aeshna as the sound of splintering wood overshadows all other sounds. The griffin swoops in, grabs your outstretched arm, and hauls you away from the impending disaster. ********************** The pirate ship nose dives through the canopy and impacts the ground in a sudden, terrifying cacophony of un-natural sounds. But that's all overwhelmed by the massive explosion unleashed as it's bound elementals tear themselves free of the ship. The very air itself seems to shake as the imprisoned creatures lay waste to the remains of the ship and the surrounding jungle. The first wave of magical energy strikes the Lollipop and sends it skittering sideways. Several small crystals that control some non-essential functions simply detonate under the pressure, starting numerous fires. Medium sized crystals crack, robbing the ship of command and control structures, while the larger ones controlling the propulsion and other key functionalities, already under considerable stress, begin to oscillate wildly. Aeshna climbs in near panic, as Nelleidah regains the saddle. The wave of energy nearly sends her back to her home plane, and Nelleidah wisely tries to steer the griffin toward the Lollipop. Adamas and his horse have nearly forced their way through the canopy when the wave strikes. Being back a bit from the others is the only thing that saves his bacon as the launch weathers the worst of the storm intact. The controls become sluggish, but Adamas manages to land the launch, safely. **************************** (Actions?) Savage Tide Info Acathala Acathala Member Full Members July 2010 edited July 2010 Miamar will help Solaras out with his pirate, using the pommel end of his greatsword, as he doesn't want to risk hitting Solaras as well with the blade.. (I meant to thank you for the cool decapitation death moves for both Sarajahn and Miamar, so thank you.) chiapet chiapet Member Full Members July 2010 edited July 2010 (That was the pirate fighting Solaras. And you're welcome. In case it wasn't clear, Solaras is down to 0 hp.) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 With the launch safely on the ground, Adamas will go about looking for leaves or water he can use to wash all this poop off him. He will make an effort to avoid plants that look poisonous: just the green leaves with nothing sticky or weird on them. When he's finished doing that, he will begin trying to decide what to do. Should he look for survivors from the Lollipop or attempt to use the launch to flee? Either way, he's worried about pirates searching the forest for him. Adamas will examine the launch and try to determine how much damage it has sustained. As for his horse, it will immediately exit the launch as soon as it stops moving, bolt, realize the jungle is too thick to go anywhere and eventually settle on walking in circles around the launch. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine shrieks as she's covered in blood. Not because it hurt, but because it startled her, and omg, her dress. She spins around to find out what the hell happened to her, or whomever was behind her. This day has totally sucked so far. The only good thing is that she won't have to find that sleeze from earlier, but she's also going to have to find a new way to obtain what she needed. She does not come back empty handed. That simply won't do. Meanwhile, time to get off this boat before we're thrown off. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 (Whoops!) Yes, heading back to the Lollipop seems to be the best course of action for the moment. ...Unless it looks like it's going to crash after that blast. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members July 2010 edited July 2010 (whoops for me as well.) Miamar stares at Solares, wondering if it'd be kinder to put him out of his misery. Instead he turns to Myrinne. He had been avoiding other cat-people, as he didn't want them to find out about his shame, and it's clear he's uncomfortable talking to her now. (Chiapet would Myrinne be able to tell from his accent that Miamar was from a noble family?) "Miss do you know anything about healing? This chap here needs a healer." Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine tries to calm down enough to assess the situation. The one helping her is down, the pirates are not currently in view, or threatening her, and there's a catfolk behind her. If she wasn't a total mess right now, she would try and find out more about him. Turning, she recognizes him as the one who ran out of the restaurant earlier. She shakes her head. "No, I don't know much about healing. We need to find him a medical kit or something. You work on the ship, right? Where would be find emergency supplies? They should be ample on a ship this size, yes?" If she recognized the accent, she says nothing about it. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members July 2010 edited July 2010 If Miamar knows of a medkit that they could realistically get to before they crash, then he'll suggest that. If not, he turns to Solares and say. "I pray for your forgivenss." He'll then attempt to finish Solares. Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine will try and stop the catfolk from doing what she finds to be very strange. "Hey! Hold on! He's a good guy!" She thinks he is anyway, he seems to be pretty helpful when he was awake. (this is only if Miamar plays out trying to kill him, otherwise assist with getting the kit and helping to stabilize Solaras) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2010 edited July 2010 Miamar, Myrinne & Solaras: Miamar suddenly recalls where the sick bay is and taking Solaras in his arms, with some help from Myrinne, head toward the bow and in through a side door. The smell of smoke is heavy in the air as you enter, although you don't see any actual flames. They reach the sick bay quickly, but discover it crowded with civilians. Pushing their way through, they finally catch the attention of one of the medics. "Lay him here," he says, absently motioning toward a gurney. He then grabs some bandages, thread and needle, a washbasin and a pitcher of water. "How's it going out there?" he whispers to Miamar as he works. Adamas: The launch suffered quite a bit of damage to it's control surfaces. It'll fly, but not very fast and not very agilely. Plus it seems to be tilting to starboard, which would make it hard to keep the horse onboard. With a shrug, you find some safe looking leaves and clean yourself up. The undergrowth looks the thinnest in the direction you think it is West. Although down here, beneath the tree tops, how would anyone know that? Nelleidah: You land on the roof of the bridge. From here you can see the remaining pirate ships are about a minute or two away, and past them, something shimmering on the near horizon. Dropping to the ledge where Miamar was earlier, you turn and see a startled crewman at the wheel. You don't see anyone else on the bridge, but you can see doors on both side shudder, as if hit from the outside. You catch a flash of purple on the main deck out of the corner of your eye. (The walkway you are on can take you left or right around the front of the bridge and to the hallways were those doors are located.) (The Lollipop seems to be flying straight and roughly level at the moment, although the floors seem to be shaking slightly. However, those inside; Miamar, Solaras and Myrinne, can tell the smoke is getting thicker.) Savage Tide Info TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Adamas sighs, then admits he may have to find the Lollipop and hope somebody other than pirates survived. Can he determine the direction of the Lollipop from his position? Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members July 2010 edited July 2010 "Not well." whispers back Miamar. "In fact I think we should evacuate the med-bay asap. Let's try to do it quietly." Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 (So, this ledge. It runs around the outside of the wheelhouse, right? So Nelleidah is not actually inside, she is just looking in through a window or something?) Nelleidah looks at one door, then the other. Can she tell if the doors are close to giving way, or will they still hold for awhile? Is one any more damaged than the other? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine waits to see how Solaras does. Also, if she overhears the idea to evacuate, she'll want to stick with this group. Getting off this flying deathtrap is her number one priority. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2010 edited July 2010 Adamas: Using the orientation of the launch as a reference, you start off in the direction you think the Lollipop was headed. The overgrowth proves to be relatively thin, and while you have to take care to avoid the occasional dead fall, traveling isn't too hard. After five minutes of travel, you can hear the sound of fire, somewhere in the direction you think is south. This must be the ruins of the pirate ship that crashed. (I will assume that at this point Adamas continues moving toward the Lollipop.) Miamar, Myrinne, Solaras: "I see," the young medic says as he works on Solaras. "But how will you get the people off the ship?" "There, that's the best I can do," he says, stitching Solaras' wounds. "Let's see, do we have any of that tonic left." The young medic turns and begins rummaging through a cabinet. "That's an awful lot of blood you have on you there miss," someone says from behind Myrinne. Turning, you see a human, dressed entirely in forest green, from the tip of his caubeen hat to the tip of his moccasins. "I take it though it's not yours," he continues with a smile. "Ah, Colt, you're back" the medic says. "Yes, I am," Colt replies, but he looks sad. "I take it you weren't successful?" "No, I wasn't. Both mother and child are in a better world now." A single tear forms in the corner of his eye. "Here, take these, they'll help your patient." Colt then hands the medic a few berries and turns to depart. He stops suddenly and eyes Miamar. "You are a guardian of this ship, are you not? Have the pirates been repelled?" Meanwhile, the medic mashes up the berries and feeds them to Solaras (+2HP). He slowly comes around. Nelleidah: (the ledge (more like a walkway) encircles the bridge, allowing access for cleaning, etc) You can't tell which door is more likely to break, so you dart around to your left. The pirate sees you coming and brandishes his rapier. You charge, and the pirate bats your lance away with his rapier, then counters. You sidestep, bring up the butt of the lance and crack the pirate across the forehead (-1HP). He stumbles backward, dazed, allowing you to lower the lance again and try a stab. Unfortunately, the lance strikes the side of the hall as you bring it around, throwing off your aim. The pirate shakes his head, and slices. He must still be a bit dazed, however, as his aim is way off, and you club him again, this time across the arm. There is a sickening crack, and the pirate drops his rapier, screaming in pain (-2HP, broken arm). He turns to run, making himself an easy target so you simply run him through. You can still hear pounding on the other door. You can also smell smoke coming from somewhere. Savage Tide Info TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Adamas will advance, but he will try to avoid the wreck of the pirate ship. He doesn't want to stumble across any pirates. This is just fine for the stallion because it doesn't like the look and smell of all that fire. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Solaras looks around as his vision clears. "Ugh. What happened?" Looking over at Myrinne, he says, "Man, catlady. You look like I feel." Solaras tries to stand and asks, "Are we still in danger?" (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 (Does Nell have any way of communicating with the crewman inside?) Pushing the unfortunate pirate off her lance with her foot, Nelleidah continues on around to the other door. She wonders where all the guards, and the captain, have gone. A troubling detail, but she can't be bothered to dwell on it right now. Aeshna remains on the roof of the bridge unless Nelleidah gets into dire trouble and needs her help. If that happens, pounce on the offending pirate from above. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members July 2010 edited July 2010 I'm presuming that Miamar was drilled on evacuation protocols, and knows about the launches. He'll suggest those to the medic. If not he'll find someone who does know about the launches. To Colt he'll say "For now but they won't stop until they get what they want." He takes the medic, Colt, Myrinne and Solares aside and whispers. "We need to get any injured or civilians off the ship, quickly and quietly so we don't cause a stampede." To Myrinne and Solares. "Consider yourselves pressganged." He'll also try and round up any guards and crewman he sees around get them to help.
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Post by TG Barighm on May 8, 2018 19:14:10 GMT -5
Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine turns toward the human, catching his name in the conversation. "yes, fortunately it's not mine. It's been quite an interesting day." She glances around the room, "there's a lot of people here, but if there's a chance you could find something for this wound?" (okay, so I forgot how she lost 1 HP; work with me here) She stares at the catfolk giving her orders. "What? I don't know if you noticed, but I'm not exactly a favorite among the people here." She doesn't have any idea that the catfolk has no idea. Too self-centered for that kind of thinking. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2010 edited July 2010 Adamas: You continue on your way, edging away from the burning pirate ship. You stumble upon a trail, which makes travel a bit easier, although you think its heading in a generally western direction, which will carry you north of the Lollipop (which was heading southwest, last you saw it.) Solaras, Myrrine, & Miamar: Miamar knows where the launches are, they're back by the bridge, strapped to the upper decking. He recalls hearing a horse out by where one of them would be. He sees two other crew members, stewards, currently in the sick bay, and orders them to round up other crew members. They're only gone for a few moments when screaming erupts in the outer hall. Over that, the three of you can hear someone yelling, "Remain where you are an no one gets hurt. We're only here for Olivia von Kockeritz. There's no need for any more killing. You would be better served putting out the fires." Colt hands Myrinne a berry. It would appear in the few minutes that the three of you have been inside, the pirates have stormed the vessel again. Nelleidah: (You could yell through the door to him) You head around the bridge when suddenly a pirate slams into the wall and slumps to the floor. When you peek around the corner, you're just in time to see someone in purple kick the door to the bridge in. "Where is the captain?" the man practically screams at the pilot. "He promised us safe passage!" "The.... the captain's dead sir, killed by a catfolk. One of the guards who didn't like the deal the captain made with you." A string of curses erupts from the purple clad warriors mouth. "The ship is burning, you must find somewhere to land, young man." "What about them?" "We will lead them away. When they arrive, tell them we took the girl and abandoned ship. One of the launches is missing, they will believe you." With that the purple man exits the bridge, you duck back, but too late, as he spots you. "Come out pirate scum, let me send you to your next life," he sneers. Savage Tide Info TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Following the trail just a bit, then turning back to the Lollipop, seems like a reasonable idea to Adamas. He will follow the trail for about a 100 yards, then move off trail towards where he thinks he saw the ship crash to see if he's close. If he doesn't see the Lollipop, he will travel another 100 yards and repeat until he finds the Lollipop. If he goes about 2 miles without finding the ship, he will turn back and try again. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2010 edited July 2010 Myrrine thanks the human and eats the berry. Yum? She hears the commotion outside. "Who? Does anyone know who that person is, or where we can find her?" She's going to assume no one knows, but maybe she's wrong. Unless someone comes up with something, or she happens to be in the room, there's still that plan of escape that sounds good. (someone else in the room is probably going to shout back at the pirates. She couldn't care less what they want, as long as they let them leave.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 "Pirates are all about three things. Killing, stealing booty, and rape. Sometimes, all three at the same time! We have to save Olivia! We have to save her from the killing booty rape!" Addressing Miamar, Solaras asks, "Catman. Is there a ships manifest that we can get our hands on? If she is important enough it may give us a clue where she may be staying." (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 If Nelleidah is miffed at being mistaken for a pirate after all her efforts, she doesn't show it. Instead, she puts away her weapon and steps into view, hands raised placatingly. "I heard everything," she admits levelly, "but if you must send me to the next life, know that I am no pirate." She awaits the purple man's reaction. If he attacks, she calls Aeshna to carry her into the air and away from him -- she won't fight him. If he doesn't attack, she will remain here to defend the now-vulnerable bridge. "How bad are the fires? Can they be brought under control?" Other questions come to mind too, like who is the "girl", and why are the pirates so intent on her? But there are more pressing matters at hand right now, so she leaves these questions unasked. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members August 2010 edited August 2010 To Myrinne "Listen to me sweetheart, I don't know what your deal is, nor do I particularly care. I need every able-bodied person. I don't think the pirates are going to want to leave witnesses, so I'm going to get every person I can off this ship. If people don't like you, then that's their problem not yours. Either help, or stay the hell out of my way." To Solares Miamar gives you an irritated look. "Of course they'll put the secret person they didn't want anyone to know about on the manifest list, so everyone knows where she is. Seriously would it have killed you to call me sir, or even mister?" Miamar prepares to charge out the room and avenge his crewmen. OOC Really? Miamar killed the captain? chiapet chiapet Member Full Members August 2010 edited August 2010 (Did Miamar kill the captain? No, but the captain and the first mate both died shortly after Miamar left the bridge.) Adamas: You and horse advance down the path, which turns back southwest after a few dozen yards, then back toward the west again, then northwest to a small, dry stream bed. The trail continues across the streambed to the northwest, while the streambed itself runs on a generally southwest-northeast line, in a small gully. Turning the horse southwest, you slowly pick your path across the rocky streambed, leery of any holes that might catch the horse's hoof. It's this attention to detail of the streambed that causes you to nearly miss the approaching purple clad monks. There's just two of them, and you recognize one of them from your encounter in the Lollipop's hold. The other is just about to throw a dart at you when his companion stops him. The three of you stare uneasily at each other. Solaras, Myrrine, & Miamar: The berry is slightly bitter, but makes you feel better. Your cuts heal. After a bit of conversation, it becomes clear no one knows who Olivia von Kockeritz is. Miamar charges from the room. A group of passengers are huddled in the hall to the left, while three pirates stand to the right. The two in the front have crossbows trained on the passengers, while the taller man in the back exudes an air of confidence. His upper body is crisscross with fine links of chain, and the chains wrap repeatedly around his arms. Two blades, smaller than the other pirates rapiers are strapped to his waist, with various chains running from the pommels. Miamar's sudden appearance causes the two pirates with crossbows to start. One of them accidently fires his crossbow, striking one of the passengers in the stomach. Screaming and pandemonium erupt as the passengers bolt for various doors and rooms. In the confusion the second pirate fires, a horrible shot that misses Miamar by several feet, even in the crowded and narrow passage. Miamar leaps forward, to strike, but the two pirates are faster, dropping their crossbows and drawing their rapiers. They strike, but Miamar sidesteps one and parries another, before chopping into the pirate on the left. His blade bites deep, nearly ending the pirate's life then and there. "Fall back," the taller pirate orders. "If its a fight this idiot wants, it's a fight he'll get. Go find Olivia." (Miamar has been challenged to a one-on-one battle! One-on-one battles are more dangerous, but award perks upon success) Nelleidah: The monk snorts. Loudly. "Foolish child." Still, he doesn't attack, instead heading for the stairwell. "This ship has taken too much damage, I'm surprised it has stayed in the air this long. Still, it has bought us time, and for that I guess I owe it some grattitude." He pauses at the door, and turns to study you again. "The captain is dead, and from what I understand, the power crystals are all but destroyed. It is time to leave, and I think, yes, you might pass for the girl, with some proper disguise. If we lead the pirates away, the civilians on board might yet survive." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine bristles at the other catfolk, but decides to follow his directions. "What do I do if they make it my problem? I'm not here to cause trouble." She was just trying to explain that she might not be the best person for the job, but whatever. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas is surprised at first, and a little annoyed because of the way their first encounter, but he decides now is not the best time to turn a potential ally away. "Ah, how fortuitous! I was hoping to run across survivors from the crash. Now, tell me, do you two know a way out of here?" Adamas makes it a point to look at the monk's faces, a habit he picked up ages ago. He likes to know who he is talking to, and he wants to read their faces. The silver stallion secretly hopes the monks will leave Adamas behind and take the horse with them. It even has a fart prepared to blow in Adamas' face as they walk away, the noble begging to be taken with them. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 "Well. That is one angry Catman." Solaras makes a note of how many pirates are in the room. "Getting these people out of here will not be as simple as we think. Hmm." Solaras looks at Myrrine like he has an idea and asks her, "Do you think they know what Olivia looks like? Are you up for a bit of role playing?" (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 "And you believe this deception will work?" Nelleidah asks the monk. She is inclined to go along with the idea of impersonating the girl if it leads the pirates away, but is not agreeing just yet. This guy doesn't exactly behave like the monks she knows, and it's hard to gauge whether he's trustworthy. "Did you not say that the Hawks will be searching for the missing launch? What can we do to get them to follow our trail instead?" She thinks a moment. "And if I am to pretend to be this girl, do you not agree that I will need to know more about her?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members August 2010 edited August 2010 Hell yeah Miamar will take on Chainy. If his sword should get entangled in Chainy's chains, he'll try keeping a hold of of his sword with one paw, and slashing Chainy's throat. or any other exposed flesh with his claws. Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine thinks this plan can go wrong in many ways and she would be the one stuck right in the middle. "You honestly think they were sent to find someone without knowing what she looked like? They're ransacking the ship to find her, not wandering around asking "Hi, do you know someone named Olivia?" Seriously, think a little. Even if they're not sure about all the details, I'm fairly certain they know she's not a CAT!" Myrrine looks disgusted, then surveys the room. "You should at least try and use a human for the ruse, if you're confident about your plan." Barring any other brilliant ideas, Myrrine looks for another way out of here. Without the bossy catfolk telling her what to do, she seems less inclined to escort the masses and more inclined to find her own way out of here. (Is there a way out besides the pirate way? Can she get to the launches she saw earlier?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2010 edited August 2010 Adamas: The monks eye you warily. "The Lollipop hasn't crashed, yet," the one from before answers. "I would advise you to turn around, and head north toward the mountains." The monk does a poor job of hiding the fact that he's hiding something from you. Solaras & Myrinne: With Miamar gone out to face the pirates, the patients begin clammoring for you to do something to help him. There is another door in the corner, but who knows if it goes to a closet or out into a hallway. There are several girls in the room. Nelleidah: "It will aid in the distraction, if nothing else," the monk replies, removing his purple cloak and handing it to you. "Put this on, and cover your face. I care not which trail they follow, as long as they follow the obvious ones. And you need not worry about knowing more about the girl. If they get close enough to recognize you're not her, you'll probably be dead." Turning from the stairway he then opens a door leading outside. You can see one of the launches lashed to the side of the ship. Past it, you can see something moving. "Blast it, they're turning to come along side the ship already. Quickly, let's move." The monk then begins undoing the lashes on the launch. Miamar: Chainy, as you've dubbed him, draws his swords with a weary shake of his head. "Young hotheads," he murmurs. There's little room to manuever in the hall, so its no surprised Chainy drops back as you charge. Your first few strikes he parries easily, then with a grin he counter attacks, forcing you back. With a growl, you leap forward again with a mighty swing. Somehow, you blade finds a weak spot in the chains, snapping through several links and digging into the flesh beneath (-2HP). Chainy swipes at your legs, cutting you slightly (-1HP) and sending you sprawling backwards. He follows that up by sending a blade flying forward, but you manage to roll to the side and spring back to your feet. Chainy gives a tug on the chain and the blade comes flying back to him. Again you press the attack, and this time Chainy charges to meet you. There's a clash of blades, and you find yourselves face to face. You execute a headbutt (-1HP), then dive backward as the chains and blades come flying in toward you. One section of chain passes just over your head, but you manage to avoid it and slide out of reach of the others. Chainy recovers quickly and leaps forward, hoping to catch you before you can regain your footing. It's close, but he just barely beats you. A heavy boot catches you in the ribs, lifting you up off the ground (-1HP) and spinning you around as a chain wraps around your neck. You try to get free Chainy gives a huge yank on the chain. There's a snap, as one of the weakened links gives way and you stumble forward. Chainy roars in anger and throws a broken length of chain at you, but you easily avoid it. Most of the chains on Chainy's left side are broken or sagging, including the chain hooked to the blade on that side. You dart to your left, and Chainy moves to block, but you were expecting it and use your sword to bat away his blades then attack from his left. He barely manages to parry the attack. A sudden breath of smoke causes you to cough, and Chainy comes in again. The broken chains slow him slightly, and its just enough for you to recover. You block the blades and attack, but can't seem to get through the defenses. Chainy rips another length of chain free and uses it like a whip, aiming for your sword arm. You step inside and slice cutting a deep gash in his chest (-2HP). He counters with a slash of his own as you try to dance away (-1HP). "Do you yield?" the pirate asks. You are both breathing heavy and covered in minor cuts, abbrasions and scrapes along with your major wounds. Sweat pours from your brows, attesting to the fierceness of the battle. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas responds by placing his hands on his hips. "I beg your pardon! I will not navigate this jungle by myself when there are two perfectly good warriors here to escort me. Surely you two good gentlemen know how to deal with a situation such as this. If you need a little persuasion..." Adamas jingles his coin purse, although there is hardly enough there to make much noise. If this doesn't appear to soften the monk's demeanor, Adamas will add: "I will have you know I am the son of one of the wealthiest enchanters in the land! My father would be very grateful if he heard you aided me. He may even offer you a substantial reward. Surely your armouries could always use more enchanted arms." Adamas is still keeping a close eye on the faces of the monk's. Looks like he knows the first, but the second is now his target. Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members August 2010 edited August 2010 (BTW cool fight cheers!) "Looks although I'm a cat, you're a *****. Since we're talking surrender, how about yours? By now my battle-brothers are closer than your friends, I'm only the tip of the claw pal. If you surrender now I'll give you my word you won't be harmed. Hell I'll even let our medic take a look at your injuries. How about it Chainy, we have a deal?" Miamar will accept his surrender, if Chainy doen't surrender then Miamar will continue to fight him. If Chainy does surrender, then Miamar will escort him at swordpoint back into the medbay. He'll get Colt to take a look at the passenger outside whom got shot to see if there's anything he can do. As promised Miamar will also let the Medic take a look at the pirate's injuries, after the pirate's suitably bound and gagged. If anyone protests, he'll glare at them and say "He's a prisoner who surrendered, that means I'm responsible for his welfare." He hopes his bloodstained appearence discourages further argument. Once the medic's done with the Chainy, Miamar will ask him for some healing as well. Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 "Of course, Catwoman! Because dressing up a defenseless girl and handing them to rape pirates is always a great idea! Heaven forbid we dress up the fighter enough to make it look like its not a cat and lead the pirates away from the helpless patients of the medical ward! What was I thinking!?" Solaras decides to do things himself. "Thanks for the help, but you cat people have anger problems. Im going to try that door. See where it leads." (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 (When you say "something moving" do you mean the approaching pirate ships, or there is something hiding past the launch?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2010 edited August 2010 (I thought the monk's reaction made it clear that it was away from the ship. It's another pirate ship, but you can't get a good look at it from here.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine shrugs. Save someone's life and that's the gratitude she gets. Whatever. Guy's a loon anyway. She will stand by and wait to see what he finds behind door #2. As for the crowd, she ignores them. What the catboy does is his own problem. She sighs softly, men and their egos lead to nothing but trouble. Usually that's good for her, as they become easy to manipulate, but today it just gives her a headache. Still... she might need their help. Best not irk them too much. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 (Wasn't sure if the monk was reacting to the same thing Nelleidah was seeing) Nelleidah takes a look at the purple cloak before donning it. Does she recognize the order it belongs to? Any other symbols or details that can tell her anything about this monk? I care not which trail they follow, as long as they follow the obvious ones. "The 'obvious ones'..." Nelleidah repeats, homing in on these words quickly. "So where is this girl now?" And you need not worry about knowing more about the girl. If they get close enough to recognize you're not her, you'll probably be dead. "But perhaps not," she says simply, still persisting in seeking information about the girl. She reluctantly helps unstrap the launch. Remembering what a crewman said earlier about these things having little hope of escape should a pirate vessel spot them, she will have Aeshna follow at a distance. (At least I think a crewman said that. Can't go back and check right now.) Before disembarking, she wants to be sure that the Lollipop is in fact preparing to land. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2010 edited August 2010 Adamas: "Many pardons," the monk you don't recognize says with a bow. "But we couldn't possibly escort you out of the jungle. We are looking for a friend who fell overboard in the fighting." "If you insist on traveling with us, I ask that you travel down this stream bed to the lake. We will return there once we have found our friend," the first monk adds. "Then we can discuss the fee for escorting you from the jungle." Miamar: "Your battle-brothers are dead, their corpses litter the deck of this decrepit vessel," Chainy replies. "And you will join them, fool." Chainy makes a subtle movement toward his belt, and you see him slip a vial into his hand. You charge, even as he raises it to his lips, but he makes to drink it before you can reach him (+2HP). He tries to fend off your strike with his sword, but you anticipate this move and shift your weight enough to let the blade pass without striking your sword before you bury the blade in his side (-2HP). A viscious backhand nearly causes you to lose your grip on your sword as you rip it free, and leaves you a bit woozy. You spin, lashing out again, only to have your attack blocked. Chainy brings both blades across from his right, but a sudden "wooshing" sound and a shuddering of the deck causes him to graze the wall, slowing their cut slightly, and giving you enough time to get your blade up and around to block. The momentum of the strike carries you around Chainy, and you slash at his exposed side as you go. Your claws slip through the flesh like a hot knife through butter and Chainy stumbles forward, grabbing his side as he falls, his blades sliding from his hands. "Please.... tell.... my sister.... I tried....." the pirate gasps, and then his eyes roll back in his head. Your eyes start to water from the smoke in the hallway, and numerous passengers are now flee past you once the battle is over, headed out onto the foredeck. A quick check of the pirate reveals the following items: Broken Chain Blade (twin daggers connected by many feet of fine elven steel chain. Chain functions as armor and also allows you to through the blades short distances and retrieve them. Requires Weapon expertise or take a -1 penalty on attacks.) Belt pouch containing three vials. They are marked the same as the one the pirate drank, so they're probably healing potions. A small copper key. A 5 copper coins, 3 silver coins and 6 gold coins. A small pin of a hawk in flight. Solaras & Myrinne: After a bit of arguing, Solaras storms over and opens the door. Backdraft! With a roar, the fire that had been smoldering in the closet comes to life, flinging Solaras backward (-1HP) and sending smoke and flaming linens out into the medical bay. There's a slight delay, and then the people gathered in the medical bay start screaming and pushing and running for the door. Solaras is well out of the way, next to the wall by the closet, but Myrinne has to fight to maintain her footing and several people jostle and push against her. Colt helps Solaras to his feet, then points toward the bottle. Several bottles of alcohol have fallen and shattered, their liquids feeding the fire. "We have to get out of here," Colt says. Nelleidah: There is some ebroidery on the hem of the cloak. You don't recognize any of the symbols. "The location of the girl is none of your concern." The monk refuses to answer any more of your questions, and tells you to stay inside while he unstraps the launch. The pilot points to a lake, about a half mile away when you ask about landing. "I'm hoping she can make it there, but I'm not sure about it." You notice three pirates on the deck, and the fact that the Lollipop hardly seems to be moving anywhere, except down. From somewhere below, you can hear shouting and footsteps. "Come on!" the monk shouts through the doorway, we have to go, now!" Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine facepalms. "Idiot, how stupid do you have to be to not notice a door has fire behind it?" She mutters this under her breath, then fights the crowd to get the moron to his feet. She's met by Colt and together they help Solaras out of the medical bay. She shouts to Colt, "What's the quickest way off this ship?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas rolls his eyes. "Do you take me for a fool? Send me away, all alone, into this jungle while you search for a person who fell from an airship? Ha! I must now question your order's prestige. Leaving defenseless souls to wander like this while pirates roam the skies. Laughable. How do I know you will return to the lake when you are finished searching for a person who is likely dead?" Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Nelleidah makes sure the three pirates see her and her purple cloak before she runs for the launch. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 "Ha! I..uh..I KNEW that there was fire behind that door I obviously couldnt see behind! Yes! And now look! We are escaping!" Looking back at the crowd and the panic the fire has caused, Solaras adds, "Faster! Faster! Must go faster!" (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members August 2010 edited August 2010 Miamar takes everything, pausing before he does so to quote the poet Mukirr. "And reflected in his dead eyes, I saw the fate which may have fellen I." If he see Colt he'll ask him to take a look at the person shot by the crossbow. He also asks if theres anything he can do about his condition. If not he'll ask him if he can id the potions he has. He'll drink one. If it doesn't take him back up to at least half health, he'll drink another. Oh and he'll keep the pin concealed in the pouch. chiapet chiapet Member Full Members August 2010 edited August 2010 (I've been waiting so long to do this.... you'll know it when you see it....) Myrinne and Solaras: Myrinne joins Colt in helping Solaras to his feet as smoke begins to fill the medical bay. "The fast way off?" Colt asks. "Why jump of course." The three of you push your way to the door, although Colt holds you back, keeping you from pushing against the crowd. As you finally exit, you find Miamar gathering up his loot. Adamas: "You are what you name yourself," the new monk says with a shrug. "Come, we do not have time to deal with this idiot. Let him die on his own." With that the monk turned and sprinted away from you. You realize there is no way your horse could keep up with him on this uneven ground without likely coming up lame. "I am truly sorry," the monk from before adds, "perhaps if things had been different." With that he sprints after his companion. The horse lets out a very disatisfied fart. Nelleidah: You make yourself visible and the pirates give a shot. "Get in here and get down," the monk growls. You think he might have uttered the word fool as an after thought. You climb in the launch and it immediately dips down under the additional weight. The Monk cuts the last two ropes and tries to propel the launch out away from the Lollipop. The first thing you notice is your stomach coming up into your throat, and then you're dropping. Crossbow bolts go flying over your heads as the launch crashes into the deck and bounces off over the forest. The monk is thrown overboard and its all you can do to hang on as the now lightened launch floats slowly downward into the trees. Strangely, you notice a square section of the keel of the Lollipop is missing. The pirates rush to the now busted railing and look down. "Don't fire," one of them yells as you disappear below the leaves. Suddenly the launch comes to a stop, nestled in the boughs of one of the trees. Looking down you can see the monk's broken body below. Miamar: You finishing gathering up the supplies when Colt, Myrinne, and Solaras come through the door. At your request Colt attends to the bolt victim. He removes the bolt and gives his last berry. He then stands and re-joins the party. You hand him one of the vials and he examines it and confirms it is a healing potion. You drink it, healing some of the cuts (+2HP). "I suggest we make our way to the bridge," Colt says. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas rolls his eyes at his gaseous companion and mutters something about "filthy animals", then attempts to chase after the monks. But if the silver stallion can't keep up with the monks, Adamas sure as hell can't and will likely stop after a short distance. "So much for honour!" Adamas adds a groan, then kicks at the dirt. The stallion cocks its head at its master in confusion. Why is he talking to himself? Is he not aware the other people left? The stallion neighs in the direction of monks to remind Adamas of where they went. Adamas shakes his head. "No, they're gone, and I doubt they are coming back. And there is no point chasing them. They will abandon us again. Well, I tire of walking and I could use the extra height." Adamas will then mount his horse, who should have a saddle and all that equipment in place. Adamas isn't much of a rider but, aside from tricky terrain, he should be able to handle this as long as he doesn't go too fast. The horse, despite its misgivings about its master, is proud to bear its rider wherever he needs to go and considers any mistake a shameful act. At the very least, the horse doesn't want anyone to think he's a bad mount or else he may get stuck with this elven loon for the rest of his life. With nothing else to go on, Adamas will follow the streambed to this lake the monks mentioned. Er...did the monks mention which way to follow the bed?
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Post by TG Barighm on May 8, 2018 19:14:41 GMT -5
Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine lets Solaras stand on his own, since we're all well now. "The bridge? Why?" She doesn't even respond to Colt's joke, presuming it was a joke and she'd rather not punch him in the face or anything. Might as well tag along with this group, as long as there are pirates around. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Even though the monk was an all-around unpleasant individual, even though he and his order are partly to blame for this catastrophe, Nelleidah mutters a brief prayer for him. "Wheresoever you go, may you find peace." It doesn't even occur to her to try and fly the launch; as far as she knows, it only floats freely, like a lifeboat would. So she goes about descending from the tree, courtesy of her floating shield. Upon landing, she takes a moment to look over the monk to confirm that he is in fact dead. Assuming he is, she pledges to herself that it won't have been in vain. She starts trekking in a direction opposite the Lollipop's landing site, making no effort to hide her trail. Aeshna follows via the trees, always staying within sight of Nelleidah. If she spots any pirates -- or any other dangers that this jungle might present, for that matter -- she screeches an alarm call. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Solaras licks his lips at the sight of the healing potion. "Excuse me. Might...I have some of that potion for myself? I seem to be in bad shape here. I'll pay you with..." he pauses as he rummages through his pockets to find nothing but lint. He finally says with disappointment in his voice, "...my monkish wit and elven good looks? Heh.....heheh. *Sigh*" (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members August 2010 edited August 2010 If he hasn't got full hp, then another potion goes down the hatch. Miamar still clings to the values of his old life. Unfortunately one of those values is charity, so despite his misgivings he hands Solares a potion. He turns to Colt. "What the hell happened to the medbay?" A sudden suspicion hits him and he points at Solares. "It was that numpty, who hit all the branches down from the stupid tree, wasn't it?" At Colt's suggestion he looks curiously at the man. "Why the bridge? Shouldn't we be going to the launches?" He doubts he'll be a popular figure there since he punched the captain. chiapet chiapet Member Full Members August 2010 edited August 2010 Adamas: You attempt to follow the monks, but its clear that they're far better on this terrain than you are, they're out of site before you've even went 50 feet. Overhead you hear a ship, and duck down to stay out of sight. After it passes, you mount the horse and start down the stream bed. The slope is slight, but easy enough for you to pick out. It twists and turns but the footing remains mostly stable. As you travel, you spot ships passing overhead through gaps in the trees. Most of them are smaller ships. It looks like the pirates are looking for something. Moments later you hear something to your left. The stream bed has cut down deeper into the soil, and you can barely look over the edge. You can see three pirates moving in your general direction. Myrinne, Solaras, & Miamar: "The launches can be accessed from that location," Colt replies. "We must use them to ferry as many people to safety as possible." Miamar drinks a potion, returning to full strength. He hands one to Solaras who downs it (+2HP). "There was a fire brooding in one of the closets. When the door opened it roared to life," Colt answers. You can hear the crackling of fire from within the medical bay. Nelleidah: You start out toward the east. Picking your way through the trees and undergrowth. It's really dense, so its not surprising that you end up going north instead of east as you intended, but you're blissfully unaware of your change of direction. Several times small ships and even the larger pirate vessels pass overhead. A sudden screech from above draws your attention and looking west (or what you think is north) you spot three pirates descending on ropes. The hit the ground and after examinging something on the ground, start off toward the southwest (or what you think is northwest). Savage Tide Info Acathala Acathala Member Full Members August 2010 edited August 2010 Miamar frowns, and suspects that Solares is the one responsible for the fire in the medbay, but doesn't push it. "Okay then I'll go to the bridge and secure it. You three get as many people to the launches as you can." TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 (How far away are the pirates and does Adamas have cover from the jungle?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2010 edited August 2010 (100 feet, and yes, there is cover from the jungle and the banks of the streambed.) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 (How rough is the terrain along the streambed for the next 100 ft. or so? Can the horse run along it without too much trouble?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2010 edited August 2010 (it looks safe to Adamas.) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas will direct the horse to begin running, but not so fast the horse can't respond to any obstacles. Adamas will want to put as much ground between him and the pirates as possible and will direct the horse to move quickly as long as the terrain is favourable. If the terrain gets bad, he will slow down, but keep moving at a decent speed. Adamas will try to keep the horse on soft ground to avoid making too much noise. If he spots any more monks, he will move towards them. He will be sure to warn them of the pirates so they don't mistake him for a pursuer. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 "Alright, people! Lets save some lives!" Solaras says a little too loudly and with some faux authority. He goes up to the first patient he comes to and says, "Hello, Sir or Madam. This ship is on FIRE! May I help you to the nearest escape vehicle?" He will do this to everyone he escorts. (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 (So the Lollipop's landing site is west, but Nelleidah thinks it is to the south? I'm so confused right now... so I guess that means you've successfully recreated the feeling of being lost in a forest. :S) As long as she doesn't think the pirates are headed toward the Lollipop, Nelleidah stays hidden and watches them. When she's sure they're gone, she carefully goes to inspect whatever it is they saw on the ground that is leading them southwest/northwest. She also follows the ropes up with her eyes to see what they are attached to. Regardless of their source, Aeshna goes to cut through the ropes if she can (unless it looks like there are more pirates milling about up there), and Nelleidah takes one when it falls. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine just stares at Solaras. If the whole place doesn't erupt into a panic, more than it is already, she'll be quite shocked. Also, since most of the people near them came from the medbay, where the fire was first found, she's fairly sure they already knew that. Myrrine still doesn't know why she's suddenly in charge and can't just evacuate with everyone else. Still, redundancy isn't needed. If Solaras has the people here, she'll find another group to escort to the launches. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2010 edited August 2010 Miamar, Solaras, and Myrinne: Miamar departs, pushing his way past the throngs of passengers pushing for the exits. He finds exiting through the side door easier than going out the bow entrance, and so soon finds himself under the overhang from the destroyed super structure. Looking forward, Miamar can't see much beside trees. It appears the Lollipop has dipped below tree level, and out of the deck, over the sounds of panicked passengers, you can hear trees colliding with the hull of the ship. To the aft of the ship, you can see one of the large pirate vessels, hovering some distance behind the Lollipop. It doesn't seem to be following anymore. As you make your way onto the main deck toward the bridge, you spot the other pirate vessel, approaching from the starboard side. Six pirates are huddled near the starboard railing, keeping a wary eye out on the panicked passengers. A couple lie dead at the pirates' feet, and the rest seem to be begging to be taken on the pirate ship. From your viewpoint, you can tell the port side launch is missing. Suddenly one of the pirates points at you and gives a shout. The pirate looks like the one you cut in the hallway earlier. (Proceed to the bridge?) Solaras starts trying to help the people out. Fortunately, few people pay attention to him, as the few that do seem to become even more panicked. One man begins grabbing people and flinging them out of the way as he presses toward the doorway, only to be pummelled by other passengers moments later. Myrinne tries to round up a small group and lead them out the side door. Unfortunately, it doesn't work and instead she only manages to convince Colt to go with her. Colt tells Solaras they are going out the side door, and then the two exit. Looking forward, Myrinne can't see much beside trees. It appears the Lollipop has dipped below tree level, and out of the deck, over the sounds of panicked passengers, you can hear trees colliding with the hull of the ship. To the aft of the ship, you can see one of the large pirate vessels, hovering some distance behind the Lollipop. It doesn't seem to be following anymore. Adamas: You urge your horse forward. Overhead you hear something large and loud, and its only that sound that manages to cover your quickened pace. As you leave the pirates behind you slow somewhat. The stream banks are lower here, and you can clearly see around yourself. Well, as clearly as one can see in a thick, overgrown forest. Suddenly you notice the ground dropping away ahead and pull the horse to a stop. It's only a small drop off, but you wouldn't want to take the horse over it. On the other side, the stream is filled with water (to a depth of a few inches). (exit stage left or stage right?) Nelleidah: As you watch the pirates look up and motion to the north, and head off in that direction. The ropes are pulled up. You catch sight of something moving fast some distance past the pirates, in the opposite direction they were going. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas will do a quick visual search of the area for any possible threats, then find a way down that doesn't force him to make a riding check (because he sucks at it). Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Nelleidah's best guess is that the fast-moving thing was some manner of jungle beast, so it is with great caution that she continues in whatever direction she believes is opposite the Lollipop's landing site. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 (Does the Lollipop feel like it's descending in a controlled manner, or a more dangerous crashing-like fall?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members August 2010 edited August 2010 (Is there more passengers then pirates? Can Miamar see how the Pirates are armed?) chiapet chiapet Member Full Members August 2010 edited August 2010 (slowly falling, like a glider. There are about 2 dozen passengers on the deck, not including the dead and injured. The pirates are armed with rapiers and crossbows.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine turns to Colt. "I'm leaving. You can come or not, but I'm not waiting to see how an airship feels when it finally hits ground. We're in freefall, so whomever is running this ship isn't. If you stay, tell catboy I did my best to get those morons off the ship too." She turns to head to the launches. If no one comes with her, that's their loss. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Solaras tries his best to move people out of danger, but gives up in frustration. He says to no one in particular, "You're supposed to WANT to be saved!" He storms out following Colt and Myrrine. "Alright. These people clearly do not want or care to be saved. How is an adventurer supposed to adventure if no one wants to be saved? I guess that means adventures - stage right." Solaras follows whoever is leaving the ship. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members August 2010 edited August 2010 Adamas: You make your way up onto the stream bank on your left, then work your way around the small falls and back down into the stream. Somewhere up ahead you can hear tree branches cracking. As if something very large is moving through the forest. You can also smell something burning. You've continued downhill so you know it can't be the pirate ship. Nelleidah: You set off again, keeping a wary eye out for pirates. And the forest is crawling with them. Several times you spot them before Aeshna, but you're also saved by the griffon's eye sight more than once. The purple cloak proves to be more and more of a hinderance as you push on, getting caught on numerous briars and branches. You realize, after the 5 such incident, that you are leaving bits and pieces of it behind each time it gets stuck. Myrinne: "Freefall?" Colt asks. "I do think we would have hit ground by now if we were freefalling." As you leave, Colt follows. Walking out on the main deck you see the pirates and the passengers, as well as Miamar. Looking up toward the bridge, you see no sign of any launches, although you can't see the starboard side of the ship. The ship suddenly shudders, and there is a loud snap as a rather large tree is plowed over. You manage to keep your feet, but Colt falls, as do a large number of the passengers. The pirates and Miamar keep their footing. (proceed to the bridge to look for launches?) Solaras: You give up on pushing through the crowd to the bow of the ship and instead turn to the side exit. As you pass through the narrow corridor, the ship suddenly shudders. You stumble to your knees, but succeed on not hitting your head against anything. (will finish when I hear myrinne and miamar's actions) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine doesn't argue semantics with Colt. The ship is going down, so might as well consider it freefall. Regardless, with no launches, she has little choice but to head to the bridge. She's not interested in literally jumping off the ship. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members August 2010 edited August 2010 Miamar charges the pirates. His raison d'etre on the ship is to protect the passengers, and he's worried that the pirates are going to murder more of them. chiapet chiapet Member Full Members August 2010 edited August 2010 (okay, myst, does the fact that Miamar is now fighting the pirates change your actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 (long range assault on the pirates, then. Find a good spot to shoot from) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2010 edited August 2010 (slight rewind needed: Myrinne sees Miamar in combat with the pirates. Solaras hears the sounds of combat nearby. Miamar: You charge the pirates. The move was unexpected, but the pirates quickly for a defense and manage to parry your blow. Then they attack, moving to surround you. Two pirates manage to sneak in blows (-1HP, -1HP) Before you can try anything else, the ship shudders violently, nearly throwing you and the pirates to the ground. (need actions for Adamas, Nell, and Solaras before continuing) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 (Did anyone taking the Healing spell?) Don't think there is much else for Adamas to do but continue on to the lake the monks mentioned. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 (There is an NPC around somewhere with Healing, or so chiapet says. Not that that helps you or I much, out in the jungle. Not having easy access to healing is adding a bit of suspense though, I must say.) Nelleidah figures she's given the pirates enough of a trail to follow. She has been blessed with the good fortune to evade them thus far, but she knows it would not be wise to stake her life on that luck much longer. Her only other choice then is to get them to give up the chase. With that in mind, she does the following: -Ride Aeshna into the canopy and find a perch that serves as a hiding spot: someplace where they would be out of sight from both the ground and the sky. Within the tangle of branches, leaves, and vines, she does not anticipate that this will be too difficult ((but let me know if that is not the case)). -Have Aeshna rip and tear at the purple cloak for awhile. (The griffon turns her nose up at this task at first. Nelleidah finds that she has to bundle the cloak into a ball shape and toss it, whereupon Aeshna catches and "kills" it.) -Stain the destroyed cloak with a bit of blood. The goal here is to make the pirates think that its wearer was killed by a wild animal. As for where this blood comes from... Nelleidah either uses her knife to coax one of her existing wounds into bleeding, or she self-inflicts a new wound. Nothing that would seriously hinder her, just something that bleeds a bit. Unsavoury though she finds this to be, pain is but temporary and fleeting. It is a small price to pay... that is, assuming her ruse does work. After the cloak is nice and bloody, Nelleidah binds her wound, using a strip of the cloak to do so since nothing else seems to be available. -Then lastly, when the coast is clear down below, she plants the cloak on the ground for the pirates to find. She and Aeshna then return to the hiding spot, waiting and listening. They don't risk moving and attracting attention to themselves just yet.
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Post by TG Barighm on May 8, 2018 19:15:10 GMT -5
Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Nelleidah either uses her knife to coax one of her existing wounds into bleeding (Totally got a visual of Nelleidah taking a knife, pointing it at her wound, and threatening it to bleed or else.) Solaras ears perks at the sound of a fight. "Now who would be fighting at a time like this?" He heads towards the noise. Once he sees what is going on he will join in on the fun by using his longbow on the pirates. (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 (lol. Funny image) (Hopefully Adamas will run into Nell. Being alone in the jungle is making me nervous) Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 (Okay, I don't usually like to say lol. But I'll admit it, I lol'ed.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2010 edited August 2010 Myrinne, Miamar, Solaras: Myrinne fires at a pirate surrounding Miamar, sticking him in the shoulder (-1HP). The pirate gives a shout of agony, and Miamar takes this as a cue to attack and with a quick slice (-2HP) and a spin, he positions himself outside the ring of pirates. Colt scrambles back to his feet. The pirates attack, but they seem to do little more than get in each other's way. Solaras runs up beside Myrinne and fires his long bow. Down goes a pirate. Meanwhile, the passengers begin scream and scrambling about on all fours trying to get out of the combat. Pirates on the approaching pirate ship begin scrambling into position with crossbows. Myrinne fires again. Another pirate gets an arrow in the leg. Miamar strikes at the wounded pirate, but the pirate gets his blade up in time to parry. The pirates rapier shatters under the force of the blow. The wounded pirate draws a dagger and stabs at Miamar. Miamar sucks in his gut and manages to avoid the blow. Two of the pirates break away from Miamar and go after Myrinne. Myrinne gets sliced hard (-2HP) by one pirate, while the second pirates blade just narrowly misses her throat. The two remaining pirates attack Miamar but neither can lay a hand on him. Solaras fires his long bow again. The arrow goes half way through the gut of the wounded pirate fighting Miamar (-2HP) Vines suddenly sprout from the wood deck, entangling the two pirates fighting Myrinne. Thick barbs appear on them, scratching and puncturing the skin (-1HP ea). "Are you okay," Colt asks Myrinne. Adamas: You continue on. On your left, the ground begins to rise, so the stream is divert to the right (westerly). Here and there on the left, you can see what looks like freshly broken limbs on the ground, and you can hear an airship somewhere to the southwest, crashing into the trees. The stream continues to turn, going almost northwest now, and becoming steeper. Nelleidah: You work on making a "death scene" for the pirates to discover. It takes a bit longer than you expected, you are just putting the finishing touches of blood on the cloak when you hear voices from below. "I found another piece over here, looks like they went this way!" Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 (I thought I had a lot more room between me and the pirates.. oh well) Myrrine looks cross when she's hit hard, but she starts looking for a new place to shoot from when the vines appear. She nods to Colt, "I've been better. That guy got a lucky swipe in, but the way I look, who can tell?" She nods at the vines, "your doing?" If she gets hit again, she'll have to retreat (unless it's another crit, then she's just screwed I think). If the entangled pirates are too close for the bow, stab them good. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas continues his leisurely ride to the lake. Well, not that leisurely...he is still keeping an eye out for pirates. * * * * * TIP OF THE PAGE: I think these are more needed here. Anywho... Need more damage? If you got a hand free and your main weapon is large enough, try wielding it with 2 hands. 2-handed weapons deal an additional point of damage on rolls of 3. You can also try dual wielding, not as reliable but it is 2 chances to hit something in a round. Finally, don't forget about Critical Hits: Mighty Strikes and Sneak Attacks also add extra damage. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Nelleidah just peeks down long enough to see how many pirates there are and which direction they are heading. Then she waits. When the pirates have moved on, she and Aeshna fly cautiously, heading in any direction except where the pirates came from or where the pirates are going. They keep to the cover of the trees as much as possible. They only travel for a couple minutes before Nelleidah drops the cloak in some random spot. Then more hiding, waiting, and listening. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Solaras continues with the arrow shots while yelling at the people running away, "Oh! Now you run! Now you move your butts! I wonder what made you change your minds!? Was it the fire!? NO! IT WASNT!" (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members August 2010 edited August 2010 Miamar will concentrate any attacks he may have on the wounded pirate, as Miamar starts to retreat. With the advent of the arrival of the Crossbow men, it's not realistic to keep fighting here. He shouts out "Everyone if you want to live, come with me." His destination is the bridge. chiapet chiapet Member Full Members August 2010 edited August 2010 Myrinne, Miamar, Solaras: Colt nods to Myrinne. "Just a little something I picked up somewhere," he says with a smile. Myrinne takes a moment to line up her strike, then stabs a pirate through the chest. Blood splurts from the wound, as well as the pirate's mouth as he collaspes to the ground. The other pirate struggles mightily. All he manages to do is get the thorns dug a bit deeper (-1HP) The three remaining pirates attack Miamar. He dodges one attack, parries another, then takes a deep stab in the gut (-2HP), he drops to one knee. The pirates approaching fire at Solaras, the easiest to see target. There shots strike various parts of the deck, but not him. Solaras fires on the pirates surrounding Miamar, dropping the previously wounded one. "We got to help him!" Colt says and begins casting another spell. The vines errupt from the wood decking again, grabbing the two pirates by Miamar. The barbs dig deep again (-1HP). Miamar crawls slowly toward the bridge superstructure. Myrinne executes another entangled pirate. Solaras and Colt rush forward and grab Miamar, dragging him to the doorway. The pirates struggle to break free, but neither can (-1HP from barbs again). The pirates on the approaching ship fire again. With only one real target, 4 bolts surge toward Myrinne this time. One strikes her in the leg (-1HP) With a loud crunch, the front of the ship impacts the ground. Myrinne digs in her claws, and manages to stay upright. Solaras grabs the shattered door frame and manages to stay up right as well. Miamar is already down, but gets tossed around like a rag doll. Colt goes flying, tumbling across the deck some twenty feet before coming to a stop. The two pirates, held by the vines get tossed around within their vine cocoons, the barbs digging deeper (-1 HP) before the vines snap, sending them crashing to the deck as well. Passengers are tossed around like chaff in the wind, with several being tossed overboard, screams suddenly cut short as they hit the ground. Adamas: You follow the stream bed down the hill. You only progress another 100 feet before you reach a sudden drop off, this one much farther (20 ft). A short distance from the bottom of the drop off, perhaps 100 feet, it appears the trees come to an end. To your left, some distance away, you suddenly hear the sound of something big and heavy hitting the ground. And possibly screaming, although its hard to tell from this range. Nelleidah: You make your way down see who is below you. Unfortunately, you make a considerable amount of noise, as small limbs break and leaves rustle. Fortunately, the pirates appear to be deaf, as they don't hear the sound of a small army moving through the trees above them. There are three pirates, and after a brief moment they head off in the general direction you had been travelling, at a brisk pace. They are out of sight in less than a minute. You and Aeshna fly off, heading perpendicular to the pirate's trail. You find a small clearly, which you direct Aeshna to mess up, then hurriedly leaving the cloak behind, the two of you move off a short distance and hide. You hear a loud thump, some distance away. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine checks her surroundings. She's in a good deal of pain now, so that retreat she was thinking about, sounds good. She will seek a place to take cover from the crossbow armed pirates. If she can get near the others, the do so. If not, flee into cover until the coast is clear, or she can break away somehow. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2010 edited August 2010 "Whoa, boy!" Adamas says in advance to calm his horse, but the silver stallion isn't startled. His nerves are already drained from the excitement of escaping the ship. Adamas will look for a way down then head for the break in the trees. Hopefully this is the lake. Still keeping an eye out for threats. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Mount and rider hide in the trees again if they aren't already. With all the pirates swarming around in the forest, she is certain they will stumble across the cloak eventually, and she wants to hear their reaction. So she patiently waits. To pass the time, she removes the letter from her pocket and looks at it to see if its contents have changed again. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members August 2010 edited August 2010 (Sorry to anyone in the party I get killed) Uses the last potion. Colt and Solares get a terse thank you. He suggests they carry on to the bridge. Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Solaras tries to do what he can to help Myrrine, escorting her to the bridge by following Miamar. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members August 2010 edited August 2010 Myrinne, Miamar & Solaras: Myrinne stumbles toward the side of the superstructure to get out of the line of fire. She's made it about halfway when Solaras joins her and aids her in making it the rest of the way. Miamar drinks his potion (+2HP). The pirates manage to detangle themselves from the vines. They make their way to the rail. Onboard the pirate ship, they begin unrolling ladders. Colt scrambles back to this feet and joins Miamar in the doorway. The Lollipop continues forward, scraping along the ground. The line of trees reaches midships. The tallest reach 25 feet or so above the deck. Several passengers can be seen jumping for the trees, with various levels of success. Passengers near the bow of the ship seem to be running back this direction. Solaras practically has to drag Myrinne in through a side door. The smoke inside is heavy, and from somewhere nearby they can hear the crackling of flames. In the central hallway, they run into Colt and Miamar. Colt takes a moment to heal Myrinne (+1 HP), while Solaras and Miamar head up the stairs. The ship continues to scrape forward, moving 20 feet. "I saw the trees are now at our level, so perhaps jumping would be a good idea," Colt says to Myrinne. Adamas: You head to the right, looking for a way down. A few hundred yards later, you find an area where the soil has slumped. Carefully you navigate down the slop, through the tree line, and arrive at the edge of a sandy beach beside a large lake. The water is crystal clear, and you can even seen fish swimming in it. The lake is a mile, maybe a bit further across, and stretches are far as you can see to the northwest in one direction, and a good distance to the southwest as well. It looks like the lake is crescent shaped. The wind from the west is blowing in your face. Nelleidah: You wait. And wait. And wait. You hear a pirate ship go overhead once. Finally, your patience is rewarded with noises from below. Creeping down you spy three pirates examining the cloak. "Looks like some animal got one of those monks," one of the pirates says with a laugh. "Bastards deserve it, kidnapping Miss Olivia like that," another one adds. "Yeah, kidnapping is our job," the third one says. After a moment, the pirates move off, in a southeastern direction. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 After being dragged off to cover and healed up a bit, she looks over Colt. She nods in the direction of the stairs, "what about them? They might just get themselves killed." She is feeling a bit better, but hardly 100%. "I'm still inclined to get the hell out of here, but that crazy loon did just try and save my life." She seems to be at a impasse on what to do, looking to Colt for his thoughts. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2010 edited August 2010 This must be the lake the monks were talking about, Adamas thinks to himself. With nothing else to go on, Adamas will take cover in some trees to make sure he doesn't get spotted by pirates, then he will keep an eye on the lake. Waiting for the monks. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Nelleidah raises an eyebrow at what she hears. If anyone had been watching her, they might have even seen a flicker of a frown across her face. One must not harbour anger, she reminds herself, and just like that, the frown is gone. One must be without judgment. The revelation about the monks is certainly putting her valued teachings to the test, though. At this point, she and Aeshna fly toward the lake that the Lollipop's pilot had mentioned. If Nelleidah does not know which direction that is, she will risk briefly flying above the canopy to get the lay of the land. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members August 2010 edited August 2010 Miamar is still heading to the bridge unless somebody persuades him otherwise. Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Solaras continues to follow Miamar. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members August 2010 edited August 2010 Myrinne: Colt shrugs, and sets about to healing a few more of our wounds (+1HP). The ship grinds forward a little more. "I wonder why we're still moving," Colt muses. Adamas: You wait. Looks to be a pretty sunset. Nelleidah: You take to the sky. Once above the canopy, you realize that you were wrong about where you were in the forest. In the distance to the west, you can see the Lollipop, smoking heavily and appearing to be stopped. A pirate ship is near the Lollipop, although from this distance (and the glare of the sun behind the ships) you can't see what is going on. Of larger concern to you is the pirate ship a mere 200 feet away to the north. It's heading away from you, but that doesn't stop the pirates from spotting you. As you dive down below the canopy, now heading west, you catch a glimpse of the pirate vessel turning, perhaps coming in pursuit. (warning: Below the canopy, there is a chance Nelleidah will become lost again.) Miamar & Solaras: You arrive at the bridge. And find it deserted save for three corpses, including the captain's. Worse yet, glancing out the front of the bridge, you can see the lake. Most disconcerningly is the lack of land between the bow and the lake. Apparently there's a steep drop off ahead. And a quick check reveals the other launch is missing too. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine looks to Colt. "I don't like this We should've stopped moving. I'm getting out of here. You're welcome to tag along, if you like. Thanks for the healing, either way." With that, she'll wait a few seconds to see if Colt responds, then will sprint out and try to leave the ship as soon as possible. She'll leap off if she has to, then look for cover in case she gains pirate ire. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 "I think we are going to die." Solaras steps closer to the windows and looks out. Looking around, he says, "We need to leave, Catman. We need a way off this ship." If Miamar has a way off the ship, Solaras follows. If not, Solaras tries to find his way off the ship alone. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members August 2010 edited August 2010 (Is the airship still moving?) Miamar examines the Captain's corpse, he wants to make sure he's not responsible for his death. He turns to Solares. "I'm sorry. Our best hope is to go back down and jump for the trees." Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 At the back of her mind, Nelleidah finds it unusual that the pirates would show any interest in her without the purple cloak, but no matter. Once below the cover of the canopy, she heads toward the Lollipop, stopping and listening momentarily to try and determine if the pirate ship is still in pursuit. If it is, she may change her course. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2010 edited August 2010 Adamas: You continue to wait. Occasionally you can hear a bird chriping nearby. Myrinne: Leaving the super structure, you make your way out on the deck. There are a large number of passengers running amok, fleeing the front of the ship. Some crew members are hastily fastening ropes to the railing, while some passengers just jump from the aft deck to the few trees that are still in reach. Pushing your way to railing, and looking forward, you can see what all the commotion is about. Already the bow of the ship is over the edge of a cliff, and the Lollipop seems content to continue grinding that way. "Allow me," Colt says as he arrives at the rail. All along the railing vines begin appearing and soon trail down to the ground below, some 30 feet. Instantly, the crowd surges toward the vines. "One at a time," Colt yells. "There's plenty of time for everyone." You find yourself suddenly pinned against the railing. The Lollipop grinds forward another 15 feet. Another 30 seconds, or maybe as little as a minute, and the ship will tip over. There are six vines trailing down to the ground now. Solars & Miamar: (yep, the ship is still moving.) Solaras moves to the window, while Miamar checks the captains corpse. Upon seeing the inevitable doom of the Lollipop, Solaras moves toward the exit, while Miamar realizes the captain's neck is broken. It looks like from collision with one of the tables at the back of the room. The two of you race back down the stairs. Nelleidah: You make your way through the canopy. Several times you are forced to wait and hide while pirates pass close by, but the closer you get to the Lollipop, the fewer pirates there seems to be. You notice, with a bit of dismay, that it is starting to get dark under the canopy. Adamas: The chirping bird draws nearer. Looking over you see a goldfinch. Myrinne: You fight to free yourself from the railing, and manage to do so. You join several others climbing down the vines. As you descend, others climb on to the vines as well. Above you can hear Colt calling for a calm and orderly descent, lest the vines break. Surprisingly, he manages to calm the people enough so that you can make it to the ground safely. Over the grinding and shouting of the people, you can hear another sound, like that some something repeatedly hitting the ground. In fact, you can feel a bit of vibration through your feet. The ship slides forward another 15 feet. Solaras & Miamar: Reach the deck floor, the two of you race out onto the aft deck. A large number of people are crowded toward the port side, so you turn to the starboard side and race for the last few trees in reach. Miamar is the first to reach the rail, leaping onto it and then off the ship in one single motion. He grabs a branch as he flies through the air, and it bends down sharply under his sudden weight. There is a brief moment when Miamar thinks it's going to hold when it suddenly gives way. Solaras is just a step behind Miamar and lands in the tree beside the catman just as Miamar's limb breaks. Miamar wraps his arms around Solaras' leg, and the two of you hang there, suspended some 20 feet above the ground. Nelleidah: You continue along what you think is the path toward the Lollipop. But with all the darkness, its hard to tell. (Venture above the canopy to see?) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas wonders if someone is making bird calls and he begins to look for anyone hiding in the jungle. He will also take cover behind a tree. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine doesn't like the shuddering of the ground, but has to focus on getting everyone off the ship before it disappears. She shouts up, making sure everyone is orderly and no one lingers too long. She'll be looking around, trying to see movement from trees or animals or anything that can give her a hint on what the heck that could be, as well as where it's coming from. A few moments of this, but there's not much time. She shouts up to the ship, "Come on, Colt. We don't have much time! You don't need to die a hero!" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Solaras looks down at Miamar. "You ok down there, Catman?" He looks to see if there is another branch that Miamar can grab onto. "This might be a bad time to tell you that as a Wild Elf, I am pretty good at guessing when a tree can hold the weight of two people or not. Boy, let me tell you, this tree right here hates holding us up. Now, what you will have to do without killing yourself or the both of us (preferably not the both of us) is get to the next branch. If you cant do that, I will see what I can do about pulling us up and getting us closer to the trunk of the tree. Isnt this exciting!?"
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Post by TG Barighm on May 8, 2018 19:15:42 GMT -5
Acathala Member Full Members August 2010 edited August 2010 Miamar privately thinks that Solaras was dropped one too many times as a child. He'll try climbing up the the elf on the branch, then see about getting onto another branch. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Nelleidah only ventures above the canopy if it doesn't sound like the pirate ship is anywhere nearby. Even if it sounds far away, she looks for a high branch that allows her to peek her head out so she can make sure. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members August 2010 edited August 2010 Adamas: You study the gold finch. It twitters happily, as if content to talk to you. Suddenly it stops, and darts away through the trees. Turning you spot three forms moving through the darkening jungle toward you. They don't appear to have spotted you yet. Myrinne: You move along side the ship, helping people down from the vines. You even manage to catch a small child who is thrown down to you. Colt manages to keep the people calm, but as the cliff edge draws closer and closer, they start becoming more agitated. The sudden eruption of a large column of flame from the ruins of the bow superstructure pushes the crowd over the edge. They surge against the rail, trying desperately to make it to the vines. The railling holds, even as it bends dangerously. As more people climb onto the vine ropes, the furtherest aft finally snaps, sending a trio of young men crashing to the ground. The ship grinds forward another 15 feet. You estimate that it will reach midships in another 30 seconds. Solaras & Miamar: Solaras' words are barely out of your mouth before the branch cracks. Solaras loses his grip and the duo suddenly are plummeting toward the ground. Miamar manages to grab a branch, and hang onto Solaras' foot at the same time. Solaras swings around, his head nearly brushing the ground. CRACK! Solaras finds himself momentarily standing on his head before falling over, with Miamar landing hard on his *** beside him. Nelleidah: After waiting quietly for a moment you climb up to a higher branch and look around. To the northwest, you can see a column of flame and smoke rising in the air, perhaps 500 feet away. The two pirate ships are off to the east, and northeast, at quite a distance now. Climbing back down to Aeshna, you set off toward the northwest. A short time later you reach the path of destruction laid out by the Lollipop as she went down. (we have a small time discrepancy here, so I won't need anything for Nell for a little bit.) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas will try to determine who the "forms" belong to while keeping cover. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine keeps trying to coax Colt off the ship. Guess she likes him. She is surprised someone threw a child, hoping they get down here to claim it. She doesn't want it. (What the hell? Someone threw a child?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members August 2010 edited August 2010 Miamar is very relieved to be alive and so will get up and see if he can help with the survivors. He feels somewhat of a failure for not getting more people off alive. Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 "Ouch.." Solaras says as he uprights himself. "Thanks alot, tree. I thought we had an agreement with your kind? You keep us safe while we stop peeing on you when we got to pee. I can see you don't respect the rules of the forest!" He kicks the tree and turns around to see what is happening with the ship. He does what he can to help the people on the vine and falling to the ground. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members August 2010 edited August 2010 Adamas: You squit through the failing light. And make out three pirates approaching. They seem to be following the trail left by your horse. As you watch, however, they sudden veer off to the north. After a moment they stop. "I don't think it came this way," one of them says. "I don't think it was a horse, probably a deer or something," says another one. "Quiet. Quit moving around. You're messing up the trail," says the third. "What trail?" asks the first. "I can't see anything in this gloom. Gimme the lantern." The three pirates spend a bit getting the lantern lit, he second pirate holds it up high. Shadows move in and among the trees, almost as if alive. "What's that?" the third pirate says with alarm, raising his sword. "Nothing, just shadows," the first pirate says, his voice cracking with nervousness. "Let's just find that trail," the second pirate says. From your position, just beyond the edge of their lamp light, you can tell that what moved among the trees was more than shadow, though you're not sure what it was. Myrinne: Despite Colt's best efforts, the people keep surging forward. Another one of the rope vines breaks, and that loud thumping noise seems to be getting closer. In fact, it seems to be at the rear of the ship. A sudden loud crack draws your attention back to the railing above. A section gives way, and a half doze people suddenly spill out into space, screaming as they fall to their deaths on the ground below. Even from the ground you can see the color drain out of Colt's face. Another loud crack sounds from the rear of the ship, and the thumping suddenly loses its rhythm (it was bump, bump, bump, bump, now it is bump, bump ,skip, bump). The ship seems to slow as well. Although now you're sure you can hear a high pitched whine coming from somewhere within the ship. Colt manages to make another two vines, and the pressure on the rail eases somewhat as people move to exploit these new exits. The whining is growing louder, but you think the ship has at least another 30 seconds now. Solaras & Miamar: Miamar scrambles to his feet and surveys the scene. He can see very few people on the ground on this side, most of them seem to be back down the trail of destruction aways, as if they had jumped from the ship into the trees earlier. Solaras kicks the tree, and suddenly there is a large cracking noise. Solaras stares at his foot, than the tree, ile Miamar realizes it came from the rear of the ship. He looks back in time to see a section of the propeller go flying through the air, decapitating a survivor. The ship slides forward 10 feet, pulling the aft even with Miamar and Solaras. One of the propeller blades on the main propeller is splintered. A rock back along the trail appears to have been lifted out of the ground by the impact of the rotating blade. Miamar and Solaras can hear a whining noise coming from somewhere within the ship. (actions? Still waiting for the time descrepancy to clear up with Nell.) Savage Tide Info Acathala Acathala Member Full Members August 2010 edited August 2010 (Does it sound like a machine whine or person whine?) TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Is Adamas and the horse within the pirate's path? Will their lamp light reach them? Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine keeps shouting at Colt while helping people get away from the ship. The whine concerns her, so she starts shouting at anyone lingering around to get back. Bad things happen when machines whine. She'll try and pull away from the ship with as many as possible. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2010 edited August 2010 (machine. It depends, right now they have moved away from Adamas, but they've realized they lost the trail, so they'll start looking around for it.) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Are the pirates clustered tightly together? How far away are they? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2010 edited August 2010 (yes, they are clustered together, 110 feet away) Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 That gives Adamas some time to work with. He will wait and see what happens. When they're 60 ft. away, I'll post new actions. For now, he will try to quietly encourage his horse to hide in a bush or behind a tree or something (the horse is a little nervous, but it's gotten used to the pirates and doesn't see any reason to panic). If the horse already has sufficient cover from the pirates, he won't risk making the noise. Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members August 2010 edited August 2010 Miamar looks for cover, then runs to hide behind it. He would rather live. Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Solaras runs farther into the forest away from the ship. He does his best to stay in some sort of cover but wants to keep an eye on the ship. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members August 2010 edited August 2010 Myrinne: Colt suddenly listens to you and leaps overboard. As he falls the grasses on the ground suddenly grow to immense proportions, becoming the perfect cushion for him to fall into. Several other people leap after Colt. "I should have thought of this sooner," Colt says to Myrinne as he creates another large viny cushion. Myrinne starts to pull back from the ship with other survivors. Moments later the mirth on Colt's face is erased as a tremendous explosion rocks the Lollipop as the last of her power crystals implode. Colt and several other passengers are thrown through the air passing Myrinne in her wild dash for the forest as the concussion wave knocks her over. The force of the blast rebounds off the ground, bounces the now shreded ship up off the ground and over the cliff edge. It's raining a messy mix of wood, cloth and body parts. Adamas: You shift to the side to take better cover, and peek out at the pirates. "Spread out and find the trail," the first pirate says. Slowly, the pirates spread apart, looking for the trail. As you watch, the shadows suddenly turn liquid around one tree, grab a pirate, and then drag him away. "Hey, what happened to Roddy?" one of the pirates asks when he realizes the third member of their trio had vanished. Before the other pirate can answer there is a loud explosion from the south. The air seems to pulse with the blast, and suddenly the horse neighs. "Over there," the other pirate replies, pointing in your direction. (the pirates are 90 feet away.) Miamar and Solaras: The two of you run into the forest seeking cover. You hide behind a couple large trees. The massive explosion still manages to knock the two of you to your knees, and shreds the leaves off the trees. The rain shower of gore effects you as well. Nelleidah: Looking to the west, you see the Lollipop... Explode! You are nearly 500 ft away, so the blast doesn't knock you from the saddle. Aeshna shimmers, but manages to withstand the magic storm and stays in this realm. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Liquid shadows? Adamas will remain in cover. The stallion, if it is startled, will bolt towards the beach and run while the ground is smooth. If not, then the horse will settle on reaching the beach. Adamas hopes this will draw the attention of the pirates while he remains in cover. When they pass, he hopes to get away from the jungle and its killer shadows. Is there any nearby cover on the beach? Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 (the description is a bit vague. I think Myrrine is unharmed? If so, I'll continue.) Myrrine gets up slowly. This has been one hell of a trip. She'll make sure she's in one piece, then see if she can find Colt. After this, she'll see if she recognizes anyone else from the cluster of people. Hurt or not, she's looking fatigued from this adventure. Ships exploding put a real downer on her day. (How well does she know the area?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2010 edited August 2010 (that's what it looked like to Adamas, that the shadows flowed out and grabbed the pirate. Myrinne has no knowledge whatsoever of the jungle lake.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 "My god," Nelleidah breathes. Patting Aeshna on the neck, she urges the griffon to new speeds toward the spot where the Lollipop used to be. She only takes her eyes off the spot long enough to look and see if the pirate ships are coming this way or not. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Solaras jumps up and kisses the tree that blocked the blast that came from the doomed ship. "I will never kick your kind AGAIN!" He moves through the forest towards the Lollipop and looks at the destruction left behind. He looks around for the most injured and helps them as best he can. He looks for Miamar to see if he is ok as well. "Oh no. That Olivia lady was still on the ship." he says out loud to no one in particular. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members August 2010 edited August 2010 "I sincerely doubt she was, given the amount of effort that went into guarding her." Miamar says to Solares. He too, tries to help with survivors chiapet chiapet Member Full Members August 2010 edited August 2010 Adamas: You hide a little deeper as the horse suddenly bolts for the beach. It turns north and runs along the shore. The pirates give chase at the sudden noise, more than happy to break free of the trees. They stop when they reach the beach and see the horse is riderless. They then turn south and seem to be watching something in the twilight. You are suddenly aware of something behind you. Turning, you find yourself face to blob with something inky and black. As you stand, stock still, it slowly forms a face. "You are not like them," it whispers. "Why have you come?" (There does not appear to be any cover on the beach.) Myrinne: You find Colt, some twenty feet past you, tangled in a mass of vines. He grins then dismisses the spell. "Nasty piece of work that was." All around you comes the sounds of moans and shrieking as people realize what has happened. One woman, a thin rope of intestines wound in her hair runs screaming into the woods. Colt moves to the injured and starts healing those that he can. Across the way, you see Solaras and Miamar come from behind trees and begin helping the injured. A griffon and its rider land at the edge of where the jungle once ended before the cliff. "Bring the injured here," Colt says to Myrinne. "I'll see to them as I can." He then looks to the horizon where the sun is just starting to set. "We'll need to get a fire started as well, who knows what kinds of animals live in these jungles." Nelleidah: You fly up to the cliff site where the Lollipop was. Several people are milling about, and one human in particular is seems to be healing the wounded and bossing a catgirl around. "You there," the human calls out. "Where are the pirates? Have they left?" Miamar & Solaras: After giving your thanks to the trees, you begin helping the survivors. Here and there you find those that cannot be helped, but for the most part the people on the ground seemed to have survived. A griffon and its rider land while you are helping the survivors. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members August 2010 edited August 2010 Myrrine helps with the wounded, though she's not entirely sure why. She should be scouting and trying to make sure that she is taken care of, first and foremost. Maybe it's the scene, maybe it's Colt. She rolls her eyes at that, thinking to herself, I just need Colt because he can heal. Never know what's out here. Sounds convincing enough, anyway. She eyes the griffon rider, keeping her in an alerted stance as she works over the living. Without taking her eyes completely off the rider, she asked Colt, "is there anything you can use from the jungle? I could try and look." She then spots the other catfolk and the crazy one. At least she trusts them, or at least thinks they're not pirates. She calls out to them, "hey! Get the survivors over to Colt as quickly as you can!" Myrrine should know how to start a fire, having used to being on her own, but doesn't offer standing in one place working on it until she's figured out what to do with the rider. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Adamas' eyes widen at the sight of the blob...thing. He quickly looks around for an escape route, but it doesn't look like he has many choices: either the blob or the pirates. He's not sure which is worse. If thise thing seems willing to talk to Adamas, perhaps it doesn't have any love for pirates. It's worth a shot. "Uh...", Adamas begins, "I'm...just a traveler. These pirates are trying to kill me!" Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Noticing Myrrine, Solaras tries his best to help get anyone hurt over to Colt. He tells her, "I thought we lost you there for a minute, Catwoman. Good to see that you made it off the ship." Looking over at Nelleidah, he yells as if she is far far away, "HELLO GRIFFINLADY!", and waves. He goes back to escorting the injured. "Does anyone know what happened to the pirate ship?" (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Nelleidah and Aeshna give Solaras identical stern looks at his sudden shouting, but Nelleidah's expression softens a bit when she recognizes the wild elf. "Fortune smile upon you," she says in greeting, perhaps not realizing how ridiculous that must sound under the circumstances. She then looks questioningly around him as if searching for something or someone. Were the pirate ships heading toward or away from here when Nelleidah last looked? She answers Colt's and Solaras' queries accordingly, her voice showing the same weary detachment regardless of which answer she gives. (For reference, she sounds like the dispassionate female computer voice that is always calmly counting down the self-destruct timer in movies.) "The Hawks believe, in error, that what they seek has fallen into the jungle. As long as they believe this is so, they will focus their hunt away from here. But I know not how long this misconception will last." As she says the words "what they seek," she scans the crowd for any purple cloaks, or for anyone who might possibly be this "Miss Olivia" the pirates were talking about. She catches Myrrine staring, holds her gaze briefly, but then turns her attention elsewhere. The catfolk looks like many things, but a kidnapee is not one of them. As her gaze continues to sweep over the crowd, the full extent of the tragedy begins to settle over her. The pointlessness of it makes her feel faintly sick. Not to mention the guilt. At the time, she had believed she was doing the best thing by absconding with the launch, and crashing that pirate ship, and helping to usher people inside the Lollipop, but all of those actions had become twisted by fate and, in the end, had contributed to this disaster. She peers toward the horizon, toward Daklan. So tempting it is to just fly away from all this... d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members September 2010 edited September 2010 (Previously on Lost) Miamar sees Nellidah, makes a small kittenish purr, which he instantly hopes everyone didn't hear. He then runs over to her and embraces Nellidah. "Thank fate you're alright. I feared the pirates somehow managed to slay you." He then releases, probably as embarrased as she probably is. "Forgive me, I presumed too much there."
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Post by TG Barighm on May 8, 2018 19:16:16 GMT -5
chiapet Member Full Members September 2010 edited September 2010 Adamas: "Traveller?" the blob whispers. It seems confused by the word and its face momentarily goes blank. Ripples seem to spread out from the "head", although its difficult to see in the growing darkness. Finally, the face returns. "I see. No one travels this jungle. Why have you come here?" The pirates, meanwhile, have started walking south. They move warily, however, and occasionally call out the name of their missing compatriot. Everyone else: Colt tends to the injured as quickly as he can. There are quite a few, and its clear the effort is starting to tire him. "Where's that fire?" he snaps at Myrrine. (The pirates were going in slow circles, some distance away from the Lollipop the last time Nelleidah saw them.) Nelleidah tries to pick out any monks or anyone who might be Olivia in the growing crowd. She spots no one that she thinks suspicious, but she does see a couple dark shapes moving about back in the trees. They don't seem to move like people however, more like flowing shadows. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine keeps a watch on the rider, but at least one of the people she has met, and are not pirates, seem to know her. With the other people around her, she starts working on the fire, not bothering to reply to Colt, blowing off his attitude as being tired. Not that she's not tired, but men will always be men. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas does not wish to mess around with a creature that can consume a pirate like that. "I did not wish to trespass upon your...ah, home," Adamas replies with a nervous look. "I was merely passing through, but my...flying boat?...was damaged by pirates and I was forced to flee. If you can direct me to a safe place, I won't trouble you any further." Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Just as Nelleidah is on the verge of flying off, she gets caught in Miamar's bear-hug. Aeshna stumbles from the unexpected weight and shoots him a harsh rasping sound as warning. Nelleidah, on the other hand, snaps out of her self-defeating shame -- the sight of Miamar reminds her that at least one of her actions today came to some good. "I... There is nothing to forgive," she assures the catfolk. Forgiveness... atonement... "We are here, this is now," she muses. She realizes she cannot possibly bring herself leave these people behind. They are facing a certain tragedy now, whereas her business in Daklan would forestall an uncertain tragedy later. Aeshna groans, or at least makes the closest sound to a groan that a griffon can muster. She had been looking forward to getting away from this mass of humanity. It is at this point Nelleidah's eyes then lock onto the shadows. In an undertone, she says to Miamar, "We are not alone." She dismounts, then steps cautiously into a position where she can better see what is producing these odd shadows. Preferably without getting too close. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Solaras' eyes suddenly opens wide. He suddenly remembers something. "Billy! Where's Billy?" He franticly looks around for the young child he was with before. He then looks at the trail the Lollipop left in the ground that leads off the side of the cliff. "NOOOOOOOOOOOOO!!!" Doing his best Kirk impression, he yells out "PIRAAAAATES!" at the top of his lungs, fist his shaking at the sky as he falls to his knees. "The boy had his whole life ahead of him!" Silently, he weeps. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar nods as Nelliadah point out the shadows. He also offers an apology to Aeshna for hurting her. "Well I woukd rather see if they're hostile now, rather them surprising us later here. Please stay with the others and protect if I do not return." Miamar will try to get as close to the shadows as he can, then he'll call to them. "In this life I am called Miamar, and these people are under my protection. State your intent." His sword and claws are sheathed, and he holds out his hands in a gesture of peace. chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: "Safe?" the shadow-man asks. It seems to think for a moment before continuing. "The temple of Brotkr Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 (Correct about the letter. Why, did it change?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2010 edited September 2010 (why yes, yes it did. Now it reads "Beware the house of Bread") Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine tends to the fire, keeping to herself for now. Since no one is explaining anything and the crazy one is still being crazy, there's not much else for her to do. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 "Yes, thank you, thank you," Adamas replies. "I'll head there now." This assumes the pirates have wandered far enough, of course. If they haven't, Adamas will stick to the bushes. He's not worried about his horse. It probably won't enter the jungle and will end up circling the lake back to him (which is exactly what it's doing). If Adamas somehow notices the monks or the survivors from the crash, he will go to them instead. He's not happy about going to this temple, but he doesn't want to make the weird creature angry. * * * * * TIP OF THE PAGE: Coordinate! The 33 rules were designed to encourage players to make their attacks count. Enemy parrying your attacks? Attack him from behind! Unaware targets are easier to hit. Or focus all of your attacks on the target. Early on, an enemy may be harder to hit, but he's only got 4 HP! Even less for smaller creatures. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 (Interesting...) Nelleidah too was distracted by Solaras' screams, thinking him under attack. So by the time she turns back and tries to lock on to the shadows again, they're already gone. Then, not knowing who else to ask, Nelleidah approaches Colt, perhaps because he seems to be more in charge of the situation than anybody else. "Good sir. Do you know anything of this jungle? Of the dangers it harbours?" She keeps her eyes on Miamar the whole time, in case the shadowy figures come back. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Solaras stands up and walks towards the edge of the cliff. "He was so young. So impressionable! He didnt have to die that way." He looks over the side to see how things look. "Oh the tragedy!" He them heads back to the others, and obvious sad look on his face. He sits near the fire and stares into it, lost in thought. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar gives Solares a glare. Then he decides to patrol the campsite. chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: You move to the edge of the jungle. The pirates are now some distance away, moving south. They stop at the mouth of a small stream emptying in the lake, some 150 feet from your position. They're still calling out for their missing compatriot. To the west, the last of the sun disappears below the horizon. Rest: Myrinne gathers up some more firewood. She slowly feeds it to the fire. As the crowd gathers around (there's about 30 uninjured passengers and another 20-25 injured), Myrinne setups up a second fire. "I know some about this jungle," Colt replies wearily, in hushed tones, to Nelleidah. "Now is not the time to discuss it however. Just make sure everyone stays close to the fires tonight." Solaras walks to the edge of the cliff. The burning wreckage of the Lollipop lies scattered below, 100 feet down. The waves from the beach lap at the remains of the ship. The bow section seems relatively intact, nose first in the lake some 20 feet from shore. The aft section seems to have snapped off and fallen nearly flush with the cliff in the shadow waters. It's lying on its side, and flames are lapping over the shattered remenants of the ship. At the fringes of the light cast off by the fires, you can see shadows moving. Miamar begins his patrol. He directs stranglers toward the fires. When he reaches the point were the Lollipop exited the trees, he spots movement some distance (~150 feet) away amongst the broken trees. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas will begin making his way to this "safe" temple to the north, but not very quickly. He will try to stay on the beach, but he's also nervous about the jungle and will probably end up dancing between the two as he goes. He hopes the monks will show up soon and he purposely moves slowly to give them all the time they need. Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar tries to sneak close to the movers. This is just a scouting mission to find out who's out there, Miamar won't approach. Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Solaras stares at the fire in front of him. He says to no one in particular, "I wasnt fast enough. I wasnt good enough. Why didnt I try harder?" He stands up and addresses Cole and Nelleidah. "It's getting dark. I....I think we should start thinking about gathering food and making camp. Might even need to start assigning guard shifts through the night. The jungle is not a place for people to stick around too long in one spot. The animals. They may come for the injured. In the morning, we will need to get these people back to civilization." (Not a joke) Spell List Spell List 2 Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 More fire making, more keeping to herself for Myrrine. She doesn't approach anyone for conversation. She was never one for smalltalk unless she needs something. Right now, she just wants to figure out what to do next. Find those she thinks can help her and ignore the rest. She's never heard of an airship going down, but figures there must be a response system of some sorts to find survivors. Should she wait for that, or try and escape on her own? For now, she's content to wait. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 "There was nothing that could have been done," Nelleidah says softly to Solaras as her way of reassuring him, although she's not so sure she herself believes what she is saying. "It is not for us to understand the ways of fate." She starts circling the camp at this point, herding everyone toward the fires as Colt directed. Then, taking two sticks from the fire to serve as a torches (one for herself and one for Miamar), she goes to look at the wreck of the Lollipop herself, to gauge whether there is any remote possibility that anyone left inside could have survived. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: You sneak out on the beach, and begin your way north, moving as quietly as possible. Before long you manage to put considerable distance between yourself and the pirates. You spot your horse coming back down the beach toward you. While you're looking the horse over, to make sure its okay, you spot two more of the shadow people near the edge of the jungle. They're hard to keep track of, however, with the fading twilight, and soon you can't see them anymore. (its becoming difficult to see, does Adamas attempt to make some sort of light source?) Rest: Miamar sneaks off into the broken trees. He doesn't sneak well enough, however, as several of the shadows stop moving and begin moving toward him after he's only went 20 feet or so. He quickly retreats to the edge of the destruction. Solaras makes his proclamation. "Getting dark?" Cole asks, his eyes glittering from the fire light. "I would say it is dark. Gathering more firewood is a good idea, just don't stray far. Stay close to the fires and you'll be fine." Colt then stands and whispers quietly to Solaras. "The animals are not what you have to worry about here in this jungle." Myrinne finds a spot where she can sit and try and be separate from everyone else. It's not long before a woman carrying a small child approaches her. "Thank you for catching my daughter," she says. "I was afraid I wouldn't be able to survive the crash, but I wanted my child to live, regardless of whether I did or not." Nelleidah shares a few words with Solaras, then sets about making herself and Miamar torches. It takes her a moment to find Miamar, down by the trees where the Lollipop exited. She hands him one of the torches, then continues around the perimeter to the top of the cliff. Looking down at the Lollipop, Nelleidah can tell its possible that someone could have survived, however a large portion of the vessel is now consumed in fire. There is a scattering of debris in the water that is not burning, but most of it was small. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine looks up at the woman. She smiles politely, over her shock of having to catch a random child. "I see. It's good you made it as well. I'm glad I was able to assist." She doesn't have much more to say, figuring either the lady just wanted to say thanks, or actually wants to know her. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 (Is the beach filled with objects Adamas can trip over, or is it clear and smooth?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 (Adamas hasn't seen much on the beach except for the occasional limb or stick.) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas doesn't want to reveal his position. Light will just make him easier to find. He will travel the beach in darkness for now and hope he doesn't trip over anything. When the stallion rejoins him, he will mount it and let the horse worry about tripping over stuff. Adamas will still head towards this mysterious temple, but he won't enter it. In fact, he will stay well away from it. He just wants to get a look at it. Btw, did Adamas see any sign of the airship crashing? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 (he heard the explosion, and to his south he can see quite a bit of light, like from a large fire, near the or on the lake.) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Nelleidah dismisses Aeshna, allowing the griffon some well-deserved rest. Near the cliff edge, she plants her torch in the dirt so that it stands upright, whereupon she kneels before it in prayer. Praying for forgiveness, and praying that the spirits of those lost will have safe passage to the next world. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar thanks Nellie and then patrols again, looks for anything or anyone. Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Solaras whispers back, "What danger does this forest hold? Do we need to set up more fires?" (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: Mounting the horse, you trudge north. Your progress ends up being unimpeded, and before long you spot a glow to the north, perhaps a mile further away. Approaching further, you realize that the glowing is coming from some large structure, which must be the temple you seek. A sudden sound draws your attention, and you see one of the pirate ships approaching from the east. You quickly take refuge near the jungle edge. Rest: The woman thanks Myrinne again then carries her child over near the fire. Nelleidah prays at the cliff edge after dismissing her griffon. The sound of shuffling feet interupts her, and she looks around to see that 4 other passengers have joined her in prayer. Miamar continues his patrols. "It is not something to talk about at night," Colt answers. "But more fires would be a good idea."
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Post by TG Barighm on May 8, 2018 19:16:49 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 (No further actions for now. Just more praying, and maybe going to Colt for healing after everyone else has been healed.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar will try to find any guards/crew he can, and set up lookouts, and then go to Colt for healing.(unless he's at full, which I doubt.) Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Solaras starts more fires. He keeps looking into the jungle expecting something to jump out at him. He will volunteer to be apart of the nightly watch Miamar is setting up. (Not a joke) Spell List Spell List 2 Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine doesn't offer up herself as a guard. If she's directly asked, she won't refuse, but she's not giving up sleep if she doesn't have to without losing face for doing so. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas will wait for the pirate ship to past, keeping a close eye on the area behind them, before continuing along the beach. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: The pirate ship sails across the sky, and lands in the water at the edge of the lake near the temple. It stays on the ground for some time, and doesn't go without being noticed. You hear footsteps running up on the beach from the south before you spot the two pirates from earlier. They seem to be in a hurry to get to the ship. The pirates suddenly spot you and pull up to a stop, 60 feet away. "Who are you?" one of them stammers, almost sounding frightened. Rest: It's bed time. Nothing else happening with this group until morning. (+1 HP, +1 Defining Trait (please post in the setup thread, thanks)). Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 "A shadow," Adamas replies, then ducks into the foliage. He's betting on the pirates being too frightened to chase after him, but he's also hoping the shadow thing will remain friendly. He will Enhance his clothes to act like armor just in case. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 "Another one of those shadow creatures," one of the pirates says, with a visible shudder. "Thankfully they're scared of light," the second pirate says and points his torch in your direction. You ease back into the foliage, in an attempt to bluff the pirates. It must have worked, as while they keep their attention focused on your hiding spot they walk as close to the waters edge as they can and pass you, heading for the ship. Somewhere behind you something whispers, and your horse whinies nervously, but doesn't bolt. You let the pirates get some distance ahead before coming back out on the beach. Soon they disappear into the distance. Another 20-25 minutes pass, and the pirate ship finally lifts off and flies to the west. Cautiously, you approach the temple area. The glow soon makes travelling a bit easier, but you still receive quite a shock when you come across the bodies of the two pirates, near where the pirate ship landed, their torches laying nearby. Both pirates appear to have been killed by broken necks, as their heads are bent over at an awkward angle. The temple, glowing brightly, sits about 200 yards away. From this distance, it looks like a large kiln, or oven. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 "Huh," is Adamas' reactions to the pirates. He doesn't believe the shadow creatures killed them. He suspects they were thrown overboard. Adamas shakes his head at the bodies and begins searching them for anything of use-he's so dirty now this doesn't bother him-and mutters something about the pirates getting what they deserved. After that, he will continue towards the temple, but he won't approach it. He just wants to examine it from his spot on the beach and see what's going on for now. He will continue to travel in darkness. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: Examining the pirates you find a couple daggers and shortswords, as well as two cross bows and 13 total bolts. And a wedge of hard cheese. Spotting that you realize you missed supper. you also finds a handful of coins, all coppers. Trudging on past the bodies, you stop about 100 yards from the temple. The glow is bright, brighter than a full moon, though not as bright as daylight. At this distance, the temple reminds you even more of an oven. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas doesn't take anything, and he considers the coins to be below him, but addressing his hunger doesn't sound like a bad idea. Adamas has his own cheese (seriously, it's on his ref. sheet), so he has no need to bother with the pirate's "filthy" food. He'll naw on his cheese for a bit. Can Adamas see anyone around the temple? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: You look around while eating the cheese. The area looks devoid of people, although you do find bootprints here and there on the beach. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Can Adamas still see where the Lollipop crashed and possibly the survivor's campsite on the cliff? Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar attempts to pressgang Myrinne and Solares into interviewing the rest of the passengers to see if they have any useful skills. He holds a council of war with Nellidah and Colt. "Way I see things we're the best hope for these people. I think we should try to salvage supplies from the airship, and also look for freshwater and anything that could be edilble. Oh and shelter. What do you think?" chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: You can see some smoke rising to the south. You assume it must be coming from the Lollipop. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Not sure what to do here, but for the sake of keeping things moving, Adamas will mount his horse and ride towards the temple. Adamas is expecting some kind of trap or ambush, so he will be keeping a very close eye on every facet of the temple. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: As you approach the temple, you feel your fears melt away. The very air you breathe seems to be calming and protective. The temple seems to be covered in runes, although a lot of them have faded with time. As you study the runes, you find yourself becoming sleepy. Your Horse must be feeling it as well, as it suddenly snorts, locks its legs, and begins sleeping. You stifle a yawn, then suddenly realize there's soft, wet grass against your cheek. You tell yourself you need to stay awake, but within seconds you're snoring peacefully. The next morning you awake, and realize you're not in your bed on the Lollipop. It takes you a moment to remember where you are. And then you remember the dreams. Strange, vague dreams, of something alternatingly chasing you and leading you. And bread. Lots and lots of bread. In fact, you seem to remember baking inside a loaf of bread at one point in your dream. Rest: The night passes tensely, but eventless. The next morning Miamar calls Colt, Nelleidah, Myrinne and Solaras together. "These are my thoughts exactly," Colt says. "This cliff is defensible, but doesn't provide much in terms of protection from the elements. We will need to construction something to protect the people from the elements.... as well as other things that may dwell in this jungle. I have heard tales, over the years, of numerous expeditions sent into the jungle, and none have ever returned. Despite this, there are rumors of "shadow demons" and other creatures who stalk the night. I believe, after the creatures we spotted last night, at least some of this is true." "Regardless, it would be wise not to let anyone venture off into the jungle alone. Even if these shadow demons are not real, there are enough other things to worry about. And while it seems our pirate friends are gone, I would not be surprised if they returned." "I would suggest splitting up into teams, taking a few other survivors with you, and scouting out the near by locations for food and drink, as well as a team to search for building materials and to try and salvage useful supplies from the Lollipop." Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 "How curious," Adamas remarks as he checks his belongings to make sure nobody stole his stuff during the night. He will also make sure his horse is still around. Adamas will scan the sky for pirates. He will then pull out his map and see if he can identify the jungle and a route to safety (unlikely, but that's what he does). Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 "Do you mean to take root here?" Nelleidah inquires when Miamar and Colt mention constructing a shelter. Basically she is asking whether this proposed shelter should be sturdy and permanent, or portable and temporary. (Related question: how far are we from Daklan, or any other point of civilization?) She volunteers to help scour the Lollipop for supplies. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 "Are we...expecting a rescue to come find us? How did that happen?" Solaras goes with the hunting team. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar goes with the salvage team, with these parting words to Solares. "While I'm gone, try not to burn down the forest." Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine looks disgusted. "We're just going to setup camp and hope the pirates or shadows or whatever just don't come back? A jolly good time living it up in the wild? I'm not a babysitter. We should keep everyone moving toward the closest town. Someone must know where that is." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: All your gear is accounted for. Your horse is a few feet away, munching on some grass. The bodies of the two pirates still lie on the beach, but other than that you don't see or sense any one else nearby. Quietly you unfold your map, hoping against hope that there is some sort of marking on it indicating where this lake is within the jungle. Sure enough, your map simply displays a large swath of jungle, with no interior features. There are numerous names for the jungle, each more ominous sounding than the last. As you are folding the map, you notice something on the back that you hadn't seen before. Unfolding the map again, and flipping it over, you see a small x and the words "Sie sind hier" written in small script. Next to the x is a block like icon that with the word "Brotkr Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 "Fascinating," Adamas mutters to himself, then begins to wonder why he didn't notice the writing earlier (or why it's in German, heh). Regardless, Adamas can't make head or tails about the writing on the back of his map and goes about trying to figure a way out of here on his own. At first Adamas assumes there could be no survivors from the crash because peasants don't have the smarts or the know-how to get themselves out of such a situation without leadership, but then he remembers the monks. They managed to escape, and although they have proven themselves to be too dishonourable to rescue peasants, Adamas reasons the captain of the Lollipop might have found a way to survive the crash. The shadow thing may have been correct about the temple, but Adamas assumes the shadow has its own agenda and that probably doesn't benefit Adamas. Heading towards Daklan on his own doesn't sound like a good idea, even if he does have a horse, so reuniting with survivors may be the best course of action. How to find the survivors? They're going to make a campfire at some point, so Adamas will sit at the temple-it appears to be safe-and wait for signs of smoke in the sky. He will wait all day if he has to. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine growls as she hears there's nothing in this godforsaken jungle that resembles civilization. She's not entirely out of her element, but still. There's too many people around for her comfort level, so she'll join the scouting parties. Hopefully one that doesn't bring along too many useless riff-raff. Can't they make something at camp and leave scouting and such to the experts? Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members September 2010 edited September 2010 (Actually a long time ago my german was actually quite good. It helped that I had a gorgeous german girlfriend at the time. Now my german is probably bad.) Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 (Nothing from Solaras. He's ready to hunt.) (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Actually a long time ago my german was actually quite good (Qweh? Are you saying you had something to do with the writing on Adamas' map?) Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members September 2010 edited September 2010 TG Barighm wrote: » (Qweh? Are you saying you had something to do with the writing on Adamas' map?) Nein, mein herr. Miamar wants this to get started already and heads to the wreck of the Lollipop. chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: The only smoke you see comes from what you assume is the Lollipop's crash site. It's not too thick, and what appears to be on the lake itself has mostly died out. The smoke coming from the clifftop is more steady, indicating a steady and controlled fired. The jungle is not burning, so it must be a campsite. You start out for the cliff around 10, travelling slowly and sticking to the narrow beach so as to not be taken by surprise by anything in the jungle. Myrinne: (You have five scouting options: North along the lake shore, south along the lake shore, east, northeast, or southeast (all into the jungle)). Solaras: You gather up a small group of 3 other men and head out into the jungle in search of food. You actually have a consider amount of success, finding a grove of banana trees and a couple large pig like animals. You capture one, but the second one escapes. Miamar & Nelleidah: Gathering up 5 other volunteers, you make your way down from the cliff to the lake shore. The bow and midships of the Lollipop lie at the base of the cliff, in perhaps 10-15 feet of water, leaning back against the cliff. Judging from the shape and condition of the ship, it appears the bow was heavily compressed upon impact. There's a few areas that are still smouldering, but for the most part the fires seem to been extinguished. Various bits of debris are floating in the lake and lying against the shore. (There are two areas you can search here. The ship itself and the lake and shore around the ship. Please let me know what you are searching for as well.)
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Post by TG Barighm on May 8, 2018 19:17:59 GMT -5
TGBarighm Member Full Members September 2010 edited September 2010 How high is the cliff? Does it look like Adamas will have to spend a lot of time finding a low point he can climb or is it small enough he only has to circle around a small portion of the cliff? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 (It rises up steeply, to a point some 200 feet above the water, which reminds me I forgot to post the second part of Adamas' approach) Adamas: As you approach the cliff, you can see people standing at the top, and milling around the remains of the lollipop at the bottom. So far you don't appear to have been spotted. Perhaps the people are too concerned with the wreckage. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 For the sake of being professional, I will have to ask if Adamas can identify the people near the wreckage. Do they look like pirates, monks, or somebody else? If he can't tell, he will leave his horse behind and attempt to get closer without being spotted. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Depending on the time of day, Solaras will suggest that the group try to gather enough food for everyone to eat and be back before dusk. If that will take too long he will take the group back to feed the others. (Not a joke) Spell List Spell List 2 Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine selects to scan north along the lake shore. She has little interest in asking someone to come along, but if someone does ask, she'll let them. Is she given something to look for? Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members September 2010 edited September 2010 Miamar has two of the volunteers collect up the debris that floats. Then he'll go with the rest into the lollipop. He's looking for food, anything that looks like it can float, and bed sheets that he can turn into sails. He'll also make a trip into the medbay if possible to see if there's anything worth salvaging there. He also asks Nellidah if she has any ideas, and if her griffon is willing to carry things. He is aware the Griffon may consider the task beneath her. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Nelleidah too will be searching the hull of the Lollipop. Assuming that these things haven't all been burned away, she will gather up rope (from the Lollipop's rigging) and large swaths of any remaining fabric material (from the skin of the zeppelin, assuming that the Lollipop was even a zeppelin-type airship). She inquires of Miamar and the volunteers if they know where any tools would have been kept on the ship. Although basic survival items and tools are her priority, Nelleidah also looks for any evidence of the purple monk's activities on the ship. And if she comes across any bodies of passengers, she'll request help in hauling them out so that they can be properly buried. When Miamar asks if she has any ideas, "Do any of the ship's crystals remain intact? Maybe they can power other things." If Miamar knew her better, he might find it odd that she is aware of the crystals and yet fully ignorant of the mechanical workings of the rest of the vessel. (Did anyone ever interview the passengers to see if they possess any skills? If any of the Lollipop's engineers survived, they could prove useful here.) Aeshna will not have entered the ship, instead perching on top and keeping an eye out, but Nelleidah assures Miamar that yes, the griffon can be persuaded to do some manual labor. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2010 edited September 2010 Adamas: They don't look like monks nor do they look like pirates. You see a couple wearing uniforms of the Lollipop's Crew. Myrinne: You travel a short ways through the jungle then cut down near the shore. You stumble upon a scene of disturbed earth and brush, with a shortsword lying nearby. It looks like something was dragged to the northeast. As you scan the area, you happen to notice an elf riding a horse moving down the beach toward the Lollipop. He stops almost directly between yourself and the lake. Solaras: It's just after noon, and several of the hunters express a desire to be out of the jungle before darkness falls. Two volunteer to hunt a bit longer while the rest carry the food back to the encampment. Miamar & Nelleidah: (the ship was not a zeppelin. Think FF IV airship without the top propellers, since the crystals powers kept the ship levitating) The salvage crew works surprisingly well together. They pick up quite a bit of debris around the airship, although a lot of it is water logged. Debris found in good shape: 1 sealed barrel of flour 3 empty baskets 2 winter blankets (water logged, but should be fine when dried) 1 bucket 32 candles 1 large cargo net (20 ft by 20 ft) Debris found in damaged condition, but might be repairable: Various sections of burned rope (22 sections of variable length between 1 foot and 5 ft) broken ladder (five foot section recovered) three shredded backpacks 4 shredded sheets 5 sheets with various burn marks Lots of wood debris that could be used for burning was recovered. The debris recovery crew reports that there is quite a bit of metal debris sunk in the waters. They also report that debris on the south side of the Lollipop appears to have floated away to the south, possibly caught in the slight current of the lake. ************* Miamar and Nelleidah both head inside with the rest of the crew. Nelleidah flies up to the top and enters that way, while Miamar and the rest head through a crack in the hull on the starboard side. From the top: There's a lot of fire damage midships. Nelleidah picks her way carefully down the ship, the first wall, now the floor, that she stands on splinters almost immediately and she jumps to safety on a slightly more stable wall. Glancing down through the hole she can see into the cargo hold of the ship. Most of the crates have slid toward the bow (now down) leaving a jumbled and broken mess. The fires seem to have largely left this area intact, although here and there she can see smouldering embers. The block and tackle gear for the cargo area is not in sight, so it must be smashed somewhere in the jumble below. The only safe way down into the hold that Nelleidah can see would involve calling Aeshna down into the ship. (Explore the hold, the remaining state rooms, or the crew only passages.) From the side: The side crew spends the better part of the first hour, just clearing out debris so they can get inside. There's a lot of broken wood, as several pieces of furniture actually slammed through the wall into the compartment were the hull was busted. the whole area smells of smoke, but the immediate area seems free of fire damage. Your team recovers a matress and a set of sheets from the first compartent. A second matress, heavily damaged and ripped sheets are also present. A wardrobe, now busted, contains a large number of still usable shirts and pants. A second wardrobe lies precariously wedged in what is now the wall above you. Out in what used to be the hallway there is a lot of debris from the bow of the ship. The water line lies just two feet below the doorway, with lots of large, sharp looking pieces of wood jutting out of it. Looking what is now "up" the hallway you can see some fire damage (2 doors up) (Attempt to climb up to the next room, up the hallway, jump across the hallway to the other stateroom, or something else?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas convinces himself these must be the survivors from the crash and reveals himself. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine calls out to the elf, her bow drawn and locked on. "Hey! I've had enough sh** this week to last me a lifetime. Last thing I need is someone slinking around a crash site causing more trouble. State your intention!" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas frowns at the catfolk and turns his nose up at her. "Put the weapon away, girl, or did your parents not teach you how to respect your superiors? I am a nobleman and I am looking for survivors of the crash. I see I have found them. Now, lead me to the camp so I may rest my horse and acquire lodgings." Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Solaras calls it a day and brings the hunting party back to the campsite. (Just out of curiosity, how far away from the camp site is the downed pirate ship that Nelleidah brought down?) (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Enclosed, flooded spaces? Aeshna wants no part of this, Nelleidah knows. The cargo hold will have to be explored regardless, but Nelleidah will at least look for an alternative way before calling the griffon down. She heads to the crew-only passages to see if she can find a ladder or rope in better condition than those that have already been found. (This question doesn't have anything to do with what's going on now, but what did the launch look like? If it were recovered, could it easily be converted into a boat? That would be Nelleidah's idea for the launch; however, once someone informed her that it could probably still fly, it could likely be put to better use.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar goes up. Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine doesn't budge. "Nobleman? You expect me to believe a nobleman just wanders around the jungle, on a horse barely tired, just to see the sights? What kind of idiot do you take me for? Get off the horse and get on the ground. I will not warn you again." She tightens her grip on the bow, not even close to lowering her weapon. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 The horse secretly hopes Myrrine fires that arrow into Adamas' butt. Adamas rolls his eyes. "I expect you to be obedient, and if you can't manage that, have the decency to request the nature of my business or do you actually think I am some sort of jungle tribal? I am a survivor of the crash, just like you...well, not just like you...now, if you will excuse me, I am going to search for somebody with more tact." Adamas will then ignore Myrrine and keep riding towards the survivors. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine unleashes the arrow. She does not give a warning shot, but aims directly for Adamas. Warning shots with people on horses just means they get a chance to run. "I said get off the horse and get on the ground. Now!" She knocks another arrow immediately, keeping her aim locked on. "You move again and I won't hesitate to kill you." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Keep riding. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 (don't want to see if I hit you first?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 (As long as Adamas stays on the horse...nah) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 (at least now I know what myst's cryptic: but what if I kill adamas comment yesterday meant Current Conditions: Partly cloudy, slight breeze from the northwest. Time (varies with group) Adamas & Myrinne: (midmorning) The distance between the two of you is not great, so its some what of a surprise when the arrow misses. The second arrow speeds towards its target, but at the last second Adamas throws himself to the side, the arrow speeding through the space he just vacated. The horse suddenly bucks, and Adamas finds himself tossed to the beach, face first, his *** in the air. The horse turns and looks from Myrinne to Adamas' ***. Solaras: (About two miles. Easily findable from the air, not so much from the ground.) Your hunting party heads back toward the cliff. After about an hour, you realize your lost. Being the most agile of your number, you climb a nearby tree. From the top, you can see smoke rising from the northwest. This time you make it back to the campsite without incident. (mid afternoon) Nelleidah: (you are well above the waterline, for now. The launches would make excellent boats. They would not be able to hold everyone, however, and one of them is damaged.) You pry the door marked "crew only" open. A rather unpleasant odor of ozone puffs out as the door opens. A ladder leads to what was once "down" in the "floor" of this room, but what strikes you most is the supplies here. There seems to be a little bit of everything you would need on a ship, from ropes, to oils, to medical supplies. There are tools for general maintenance (hammers, mops, etc) and other tools that Nelleidah is not sure what function they could possibly have. There are even lanterns, although the glass globes have been busted, and some oil has leaked out. That's when you realize that its also quite dark in this little room, with the only light coming in from the door you ripped open. Miamar: You head out into the hall, and scramble up the walls to the next room. Looking down, you can see the hole in the wall and the men working below. You could easily topple the wardrobe into the room below. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 (I missed? I call hax) Myrrine bursts into a run, trying to cut down the distance. (if there's leaping or whatever, all the better for the vision in my head). She tries to get to him before the "nobleman" can recover. (if I reach my movement limit, keep a draw on him, but obviously one can't actually run this way, kinda where RP clashes with turn based) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 (Bugger) Adamas will get back on his feet and mutter something about "good help". He was going to play this whole thing cool, but seeing the catfolk charge convinces him to draw his blades. He will only use them as a defensive means though. He is hoping the other survivors will notice all this noise and investigate. "Gah! Do your people not know anything about civility?" The horse will walk up to Myrrine and begin to sniff her. It's curious about this catgirl who is willing to stand up to its master. Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members September 2010 edited September 2010 TG Barighm wrote: » (Bugger) Adamas will get back on his feet and mutter something about "good help". He was going to play this whole thing cool, but seeing the catfolk charge convinces him to draw his blades. He will only use them as a defensive means though. He is hoping the other survivors will notice all this noise and investigate. "Gah! Do your people not know anything about civility?" The horse will walk up to Myrrine and begin to sniff her. It's curious about this catgirl who is willing to stand up to its master. (Be thankful Miamar isn't there as well.) Miamar attempts to check the wardrobe for useful items first, and he warns the people below before pushing. TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 (Pfft. It's not the combat that's bothering me) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine catches up to the elf, bow drawn. She kept her distance in case he's armed, but then the horse comes over and checks her out. "Seems your horse is smarter than you are. Now, let's try this again. Who are you and why are you here? If you're truly a noble, prove it. You should have a seal or something to prove sovereignty." (I don't have any backstory yet to support it, but Myrrine has little reason to feel threatened by nobility. She might have "helped" overthrow some once upon a time.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 (Ah. I figured as much) Adamas raises his hand in the air to show off the L'Astadia family ring. "I believe I already made myself clear. I was a passenger on the airship, the oddly named Lollipop, and I escaped with the aid of the crew. Some purple monks told me to go to this lake, but I ran into pirates and hid in the foliage. I spent the night in some ruin over yonder. Satisfied?" The horse begins to nudge Myrrine. Got an apple? Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine lowers her bow at the sight of the ring, then stashes it. She makes no attempt to bow or any of that nonsense, but at least she's not aiming an arrow at the elven face. "Fine. I'll believe you, for now. Tell me more about these monks." She pets the horse, whispering that she has no food suitable for a horse, but we'll find something before heading back to camp, then pats his face and gathers her arrows, almost amazed she missed. She glances around and finds some fruit she thinks the horse will find suitable, waiting for this amazing story she's about to hear. Maybe it will explain why she's now stuck in the jungle instead of on her way to meet someone. He's going to be so pissed when the Lollipop doesn't arrive. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 "Purple monks. Their reputation isn't accurate!" Adamas scoffs, his anger now directed somewhere else. "They were hiding in the cargo hold, I don't know why, but they escaped the ship. I ran into a couple but they were so rude...I almost think they mean to kill us if we interfere in their business." If the horse could laugh, it would. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Is that ladder built into the ship or is it detachable from the wall? Nelleidah starts bringing everything out into the hallway, even the things she can't identify. She doesn't light her torch here, in case a stray ember ignites the spilled oil. But if she happens to find a single undamaged lantern, she'll light it.
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Post by TG Barighm on May 8, 2018 19:18:26 GMT -5
Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine turns and looks at the noble. "First pirates, and now monks. I think it's time we had a gathering of information. Come with me. I'll take you to camp." She gets onto the horse and waits for Adamas to climb on behind her. If he refuses, he can walk. Assuming he cooperates, make haste to camp. Suggest that we have a meeting about what everyone knows regarding what happened, what they saw, and anything else that might matter. Something is wrong. More than just a random pirate attack. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 As friendly as the horse is, it does not allow Myrrine to mount it. It doesn't do anything mean, just pull itself away from her when she tries to put her foot in the stirrup. The silver stallion may not like its master, but it still has its pride, and if its master does not like Myrrine, the horse is not about to betray his master's trust. Of course, if Adamas were riding and invited Myrrine up, that's a different story...or maybe if Adamas wasn't around. Adamas narrows his eyes at Myrrine when she tries to mount the stallion, but when the horse pulls away from her, he relaxes a bit. He doesn't try to mount the horse himself and appears to be waiting for Myrrine to lead the way. Basically continue to the camp. Actions to be provided when he gets there. **But if Myrrine had some way to communicate with animals, or explicit knowledge of horses, she could Persuade the horse to allow her to ride it. * * * * * * * BIG TIP OF THE PAGE: ASK THE GM IF YOU'RE NOT CERTAIN ABOUT WHAT TRAITS TO TAKE! Seriously. I'm not exactly paid to do this, so I haven't completely filled out the rules. This is especially true with specialized skills such as Stealth, Acrobatics, and Persuasiveness. The advanced, "succeed on rolls of 1" versions of these abilities are available when you have 5 Defining Traits. I try to create "example" pre-reqs as a guide for those with unmarked advanced traits, but that may not always be enough, so make sure you check with your GM (or me if the GM isn't available). Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Solaras does what he can with the food they have gathered. He thinks he's a mighty fine cook, but he is naive to the fact that forest dwellers and city folk have different tastes in food. He invites anyone with experiance to help out. He will also help serve the meals. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members September 2010 edited September 2010 Miamar: You make your way down to the wardrobe. The wall creaks as you approach, and you warn everyone away. Carefully you open the wardrobe, and discover a rich array of clothing (5 sets of pants, 10 different shirts, and three jackets). Adamas & Myrinne: (No haxor, just bad rolling. Btw, your arrows are out in the lake, does Myrrine swim out to get them? Doing so would give Adamas an opportunity to part from your company (and thus change your dialog dramatically).) Nelleidah: (The ladder appears bolted on) You drag the items out into the open to survey them. Unfortunately, all the lanterns are broken. Solaras: You start cooking. A large number of the survivors surround your small cooking space. They seem to be salivating. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 (no, screw them. I have more.) Myrrine finds her arrows out of reach and forgets about them. She's more interested in the discussion on monks and pirates. She falters when the horse resists mounting, smirking. "See if I feed you again." Other than that, she leads Adamas back to camp. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 (Speaking of arrows, did you happen to keep track of how many Nelleidah used, chia?) Are there any tools that can unbolt the ladder? Nelleidah grabs a rope and heads back to the cargo hold. She can glide down with her shield, but she'll secure the rope somewhere at the top first so that she can climb back up. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members September 2010 edited September 2010 He throws down the clothes first and tells the crew to pick them up. Once that's out the way, he tells everyone to stand clear as he pushes the wardrobe down. Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Solaras serves whoever is ready to eat. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members September 2010 edited September 2010 (Adamas continues to the camp, I assume?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 (Yeppers....) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 Myrinne & Adamas: Myrinne leads Adamas through the jungle and up to the cliff top. There are quite a few people milling around doing this or that, but most of the people in the camp seem shell shocked. Nelleidah: (I kept track for a while, but then forgot. I think it was 6). Nelleidah finds a couple wrenches that might work to unbolt the ladder. She takes the rope, and securing it in place, drops it through the door. It reaches the boxes, so Nelleidah glides down. A lot of the crates are smashed, revealing their contents and a lot of packing straw. (how much time does Nelleidah spend searching the hold?) Miamar: You remove the clothing, tossing it down to the crew below. Once its empty, you push the wardrobe over. It lands with a loud thud, and cracks on one side, but remains otherwise intact. (where to next)? Solaras: You start handing out food. Before long, you're everyone's best friend. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 (How long would it take to search it thoroughly?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members September 2010 edited September 2010 (a week, maybe more, by yourself) Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Actually, before searching, Nelleidah ties a basket to the bottom of the rope so she can lift what she finds back up. Then, she searches either until she feels hungry for a light meal, or until she finds something important enough that it should be brought back to camp immediately. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members September 2010 edited September 2010 (If the medbay is reachable he goes there, otherwise he goes to the next stateroom. Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine looks over the camp. She spots Colt and keeps leading Adamas over to him. He seemed to be in charge. She didn't even pretend she wanted the job. "Hey, Colt. Some noble fell out the airship and found us. What do I do with him? He also says there are monks running around. I think we need to have a meeting to find out what's out here. Maybe the scouts will come back with something." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 "You will do NOTHING with me, catfolk. I will conduct my business in any way I see fit, and seeing how this operation is being run, I suspect I will need to get things organized." Adamas turns to Colt. "Do you allow all of your scouts to shoot first and ask questions later? This catfolk is out of control! I swear, when my father hears about this, your license to fly will be revoked and everyone in this crew will lose their jobs! Now, where is captain?" Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2010 edited September 2010 Myrrine bristles at the nobleman, reaching for her blade. "Shut up or I'll make sure you can't talk. Colt's in charge now. You want to be high and mighty, go back to the forest where I found you. Colt's pretty much the only crew left. You skirted off the ship at the first sign of trouble. That's the problem with nobles, they think only of themselves. How many people died because you just had to leave early?" She turns to Colt. "Maybe the horse will be useful." With that, she glares at the noble again. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2010 edited September 2010 By this point, Adamas is ignoring Myrrine and focusing only on those people who actually have some authority...well, who he thinks has authority. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 If Solaras is close enough to hear the argument, he goes over to see what's up. Upon seeing Ademas' horse, he points at the horse and yells out, "You! You're that coward horse that cut and ran on us when the ship was going down! How dare you show your horse face around here!" (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas, thinking Solaras is talking to him, spins around to face the weird elf. "I'll have you know, I did NOT cut and run, but was escorted by a crewmember of the airship whose very job was to escort survivors to lifeboats. I was merely following protocol. Not my fault we got cut off from everyone else, but it was this crewman's idea to keep going." Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 "I'm not talking to you, man servant! I'm talking to your master, Mr. 'I gotta save myself' coward horse! Look at these people! We could have saved so many more people if you'd of just horse kicked a few of those pirates!" He shakes his finger at the horse. (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Adamas blinks at Solaras. After a moment, Adamas slowly backs away from Solaras, turns away, then shakes his head with a pitiful look on his face. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members September 2010 edited September 2010 Nelleidah: After securing the basket, you begin your search. there's not much light coming in from above, so the search is slow going. The first crate you pry open is filled with dinnerware. There are matching plates and cups, all with the same intricate design. About half of them are broken. Miamar: (To reach the closest Med Bay, Miamar would have to go up one deck and the last time Miamar was there, it was burning.) Miamar returns to the hall. He climbs up to the next stateroom, which seems remarkably intact. The bed, wardrobe, and assorted small items are smashed up against the wall. A crack is running up from the porthole. "Did you find any rope," a call comes up from below. "or a ladder?" Myrinne, Solaras, and Adamas: "Whoa, whoa," Colt says, holding up his hands trying to calm everyone. "I'm not in charge here, and I'm not part of the crew. To answer your question though, I think the captain is dead. There are some crew running around, but I think the closest thing we have to a leader is a member of the ship's guard, named Miamar. He's with a group trying to salvage what we can from the Lollipop." Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Anything in there that can substitute for the broken lantern globes? If so, Nelleidah will get some light down here. If not, is there a spot where she can safely put a lit lantern without any risk of it toppling? She sets up an area for things she has found that are usable, an area for things she has found that are broken but are worth fixing, and an area for things that are broken and useless. She finds a sort of meditative quality in gleaning some order from this mess. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members September 2010 edited September 2010 Miamar shouts down. "Might be able to use some of these bed sheets as rope, let me check." If the bedsheets are useable, he throws them down. He also sorts through the small items and wardrobe, looking for useable stuff. TGBarighm TGBarighm Member Full Members October 2010 edited October 2010 Adamas grumbles to himself. Without a proper authority figure to lead the survivors, there really isn't that much for him to do. He could try to lead the group, but he left home so he could avoid this sort of thing. Oh, well...this is about survival and that's not going to happen while these peasants run around pretending to know what to do. But first, he will want to meet this Miamar. For now, Adamas will continue to ignore Myrrine and Solaras, dismissing them as rabble, and look for some food, shelter, and water. Just to feel like he is doing something, he will double the strength of the campfires with his spells. He will occasionally tell random workers they're doing something wrong and they need to work harder. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members October 2010 edited October 2010 (What time of day is it?) (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members October 2010 edited October 2010 TG Barighm wrote: » But first, he will want to meet this Miamar. (THAT will be an interesting meeting.) chiapet chiapet Member Full Members October 2010 edited October 2010 (For Solaras: mid afternoon. For everyone else, Late morning)
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Post by TG Barighm on May 8, 2018 19:18:58 GMT -5
Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 Myrrine shrugs at Colt. "Whatever. You act like you're in charge, but if you want to defer, that's fine with me. I wouldn't want to deal with this mess either." She wanders off, pondering scouting again, but honestly just wants to get away from the noble. Nothing good can come from this. Not that anything has so far, anyway. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members October 2010 edited October 2010 Nelleidah: At first glance you can't find anything that would work as a lantern globe. However, some of the dinnerware features deep bowls, so you set one on a stable box and place the lantern on top before lighting it. With more light, she looks around and notices main cargo doors are now reachable. Opening them would provide an easy way to transport goods out of the hold. (I'm going to stop here as I figure your plans may change now.) Miamar: You pull the bed sheets off and toss them down. "We're going to need more than this," comes the reply. "And they need to be knotted so we can actually reach you." Miamar rummages through the room. He finds a woman's makeup kit, a pair of shoes, more clothing and an apple. Adamas: "Miamar is down at the ship, trying salvage what he can, and I think looking for any possible survivors," Colt answers. (solaras isn't back yet, so all that is available to eat are a few small fruits) You strengthen the fire with your spells. Myrinne: "Think what you want," Colt says. "My only concern is getting out of this jungle alive." Savage Tide Info Acathala Acathala Member Full Members October 2010 edited October 2010 (What are Miamar's options here?) chiapet chiapet Member Full Members October 2010 edited October 2010 (he can eat the apple, throw the stuff down, jump across the hall to the next room (the door is closed) or climb up to the next door.) Savage Tide Info Adremmelech Adremmelech The Original Playa... Full Members October 2010 edited October 2010 (I'll wait for everyone else to catch up. In the meantime...) Solaras continues his cooking duties. If the opportunity presents itself, he will suggest looking for the other pirate ship that went down before the Lollipop. (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members October 2010 edited October 2010 Adamas will wait for Miamar to return. In the meantime, he will ask the surviving crew members if there is some kind of map of the region. Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members October 2010 edited October 2010 Miamar keeps the apple, and throws down the rest of the stuff. He'll jump across to the next room. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members October 2010 edited October 2010 (Yeah, let's open those cargo doors.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members October 2010 edited October 2010 Adamas: A brief search turns up the fact that there was a rough map in the captain's quarters. Miamar: You take the apple and throw down the items. It takes several minutes, then you brace yourself and jump across the hall. You make the jump easily and survey the new room. For the most part, the room appears empty. It seems this was an unoccupied room during the trip. You're about to leave when you hear a sound. It takes a bit to isolate, but it seems to be coming from one deck up and toward midships from your current location. Nelleidah: It's a tough job for one person to open the cargo doors, and despite your best efforts you only manage to pinch your finger. If only you had something to pry the door open. Scrambling back through the busted crates, you spot a length of metal sticking out of one busted crate. Closer inspection reveals a long sword. Wrestling the blade free, you return to the door. Another fifteen minutes of hard labor and you have the door pried open, but you have to leave the sword wedged into the cargo bay door to keep it open, leaving a gap about 4 feet wide at the edge. (You could get out on the deck at this point, but its a steep angle and you would slide down to the forward super structure. there are hooks on the inside of the cargo bay door that look like they're designed to have ropes ran through them and then secured somewhere to keep the doors open.) Savage Tide Info TGBarighm TGBarighm Member Full Members October 2010 edited October 2010 Adamas will investigate further: is this a general map of the world like Adamas' map, or a detailed map of this specific region? Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 Myrrine goes off scouting in a huff, bored while no one seems to be doing anything interesting. She will head back the way she came, maybe go fetch her arrows from the lake, since she has nothing useful to do. She might try some hunting, since all these morons will need food. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members October 2010 edited October 2010 He tells his people to stay where they're at and to be silent. Miamar goes to investigate the sound, hoping it's just Nellidah, but prepared for combat. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members October 2010 edited October 2010 they're designed to have ropes ran through them and then secured somewhere to keep the doors open. Nelleidah looks for a matching hook inside the cargo bay so that the doors can be kept open without the help of the sword. Once the door is properly open, she goes to check on Miamar's progress and to report what she has found. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members October 2010 edited October 2010 Adamas: The crew member who told you about the map is unsure. He says that it was a couple trips ago that saw the map, but he assumes it is still in the captain's cabin, if it survived the crash. Myrinne: Returning to the lake, you swim out in search of your arrows. After 15 minutes of searching you recover your two arrows, and also spot an encrusted golden relic. Miamar: You hush the people below and then head toward the sound. The forward stairwell is just wreckage underwater, so you have to work your way toward midships. A series of jumps brings you to the end of the hall, where the a side hall runs toward the port and starboard sides of the ship, and a stair well opens directly in front of you. Taking a running jump, you leap for the door frame leading to the stair well, and fall well short of missing it. You land precariously on the lip of the hallway exit, then slip backwards, falling down the long shaft. Flipping over you see the busted bow of the ship rushing quickly toward you, and start scrambling for purchase. Your left hand manages to catch on a door frame, and your vertical movement comes to a screeching, halt, nearly ripping your shoulder out of socket. "Holy **** that was close," one of the men below you says as you remain dangling from a cabin doorway (two doors up from the bottom). (try again?) Nelleidah: You look around, but don't spot anything inside the cargo hold that is designed to hook onto the hooks. (If the ship was upright, the doors would open up, standing at a 90 degree angle. They would then be secured by ropes to the ship railing to allow cargo to be lowered into the hold.) (still go look for Miamar?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 Myrrine likes shinies, attempts to retrieve the relic. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members October 2010 edited October 2010 Would it be possible to secure the door with Aeshna's help? Otherwise yes, go find Miamar and company. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members October 2010 edited October 2010 (Is there something where Miamar tried to jump to, have something that can be lassoed? If so Miamar tries to make a rope out of the sheets he collected, and use that to swing across and climb up) TGBarighm TGBarighm Member Full Members October 2010 edited October 2010 (It may save me a lot of effort just to ask this: are we meant to stay in this jungle area for a while or is this just a temporary thing? I'm not going to keep looking for maps or a means to determine direction if the answer to all will just be no) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 (yeah, I kinda feel like I'm just spinning wheels looking for the key to how the hell we get out of here. ^^) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members October 2010 edited October 2010 (There are several different ways out, including the obvious (building a boat), the temple, and a couple things that haven't been discovered yet.) Myrinne: The relic is remarkably heavy, despite its small size (roughly the size of a loaf of bread). You struggle to bring it to the surface and it nearly pulls you under several times before you get it back to shore. You collaspe on the beach, breathing heavily for several minutes before finally turning to examine your find. It is definitely golden in nature, and judging from the weight, it must be solid gold. Strangely, it seems to be carved into the shape of a loaf of bread. Nelleidah: You whistle for Aeshna. Moments later the griffon arrives and the two of you manage to pry the door the rest of the way open. It is a simple process now to spot some rope with the extra light, and you soon have the door tied open. Rope in hand, you and Aeshna manage to pry open the second door and secure it as well. Mission Accomplished! Cargo Bay Accessed! Retrieving the goods from the cargo bay is now a trivial process... if only you had more help. Right now your stomach is growling, and the sun is telling you its almost noon. Miamar: You climb and jump your way back to the end of the hallway. Taking the rope in hand, you loop it around the central door jam and pull yourself up. From there, its a simple process to climb up to the next floor. From here, its easy to hear the sound of someone begging for help. The sound seems to be coming from port side, two or three doors down. You leap down to the top of the hallway, but a hanging open door, throws off your aim slightly, and once again you find yourself plummetting down a hall. You grab hold of a light fixture, coming to a rest just below an open cabin door. The sounds of sobbing and begging for help stop. You pull yourself up through the cabin door and come face to face with..... A.) A beautiful elven maiden B.) An elderly human crone C.) C3PO Rest: Adamas and Solaras are currently in stasis, awaiting actions that rejoin the timeline. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members October 2010 edited October 2010 (Everyone votes or Acathala chooses?) Nelleidah goes to find Miamar and the other volunteers. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members October 2010 edited October 2010 (Just acathala) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 Myrrine likes gold, so she will carry this with her. Assuming it doesn't slow her down or anything. If it does, might rethink this. ^^ Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members October 2010 edited October 2010 (Damn. So wanted to pick C3PO) Not sure what to do with Adamas atm. He's not one to get his hands dirty and the funny temple didn't strike him as being particularly unusual. Elves aren't curious by nature (or so I imagine). Guess he's just waiting for the salvage teams to return. Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members October 2010 edited October 2010 (We'll go with option A, since I'm a sucker for elves) "Hello there, I'm Miamar. Whom might you be?" Miamar says. "And are there any more people here?" TGBarighm TGBarighm Member Full Members October 2010 edited October 2010 (Almost everyone is a sucker for elves...how boring! Gah...) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 (or females. Can I vote for C3PO too? ^^) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members October 2010 edited October 2010 Nelleidah: Leaving the cargo bays secured, you mount Aeshna and fly down to where the workers are busy removing stuff through a whole in the hull. After a quick inquiry, you find that Miamar went up one level via the stair case at the end of the hall. (go in after him or do something else?) Myrinne: The Golden relic weighs at least 50 pounds. It will definitely slow you down. Adamas: You chill by the fire. Or more likely, fume at being surrounded by peasants. Miamar: The elf steps back from the door way. "My name is Za'mil Alean'in'ddare," she replies tentatively. "I heard some other people crying and calling for help during the night. But I have not heard anyone since. Please tell me you can rescue me from this wreck. Or that you have some food, at least, for I am starving." Savage Tide Info Acathala Acathala Member Full Members October 2010 edited October 2010 "Don't worry, I can get you out of here. I'm leading a survivor salvage team. Here, have this apple to keep you going." Miamar hands her the apple. Firemyst Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 Myrrine shrugs and takes the shiny back to camp, keeping it hidden for now. She has nothing to run from at the moment, so she'll return and await something more interesting to happen.
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Post by TG Barighm on May 8, 2018 19:19:28 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members October 2010 edited October 2010 Nelleidah will help the volunteers with what they're doing, but asks if they know how long Miamar will be gone. She indicates that they should all head for the cargo bay once he gets back. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members October 2010 edited October 2010 Miamar: The elfin girl hungrily grabs the apple from your hand and begins to eat it. juice flows around her lips and drips down onto her yellow dress. (now, how do you plan to get her out of here.) Myrinne: Despite your best efforts, you're unable to bring the item into camp and keep it hidden. It just weighs too much and draws attention to you as you try to find a place to stash it. Several people begin following you, asking what you found. Nelleidah: You and Aeshna assist in taking things to shore. The workers ask if they use the sheets to create bundles, if Aeshna can fly them up to the cliff top. Savage Tide Info Acathala Acathala Member Full Members October 2010 edited October 2010 Miamar examines his surroundings a bit thoroughly. He calls out. "If there is anyone else still alive here, shout out. I am Miamar and I will get you off this ship. Firemyst Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 (really? Myrrine can't carry a 50 lb. idol without someone noticing? Bleah.) Myrrine is fairly stand-offish about it. She doesn't need friends and she doesn't need onlookers. "If you need to know, I'll tell you. You don't need to know." She'll have to find another place to hide it, now that people noticed. Useless people. She tires of the babysitting they need. If they can't fend for themselves, why should she have to? Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members October 2010 edited October 2010 Aeshna can do that, but at this point, Nelleidah is wondering if it might not be better to instead move camp to the base of the cliff -- easier access to the Lollipop's supplies, and all that. Does anyplace on the beach look suitable for such an undertaking? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members October 2010 edited October 2010 With Adamas settled, his horse begins wandering around the camp. It settles on following Myrrine when she returns to the camp. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members October 2010 edited October 2010 Miamar: No one answers when you call. The room is like many other cabins on the ship. There's a larger porthole on this deck (more like a small window), a bed with sheets, a cabinet full of the girl's clothing, as well as a man's clothing. Discarded by the trash can you see a small note that has elvish written on it. Finally, a small table with two chairs rests against the wall near the porthole. Myrinne: (it's hard to sleight of hand a 50lb block of gold, even gold that is somewhat corroded You stomp back into the forest. You've only went about 30 feet when you realize the horse is following you. (shoo it away or continue looking for a hiding spot?) Nelleidah: Aeshna begins ferrying up supplies, which makes the whole process go much faster. You take a moment to study the beach. Unfortunately, at its widest the beach is only 15 feet wide, and the trees butt up against the side of the cliff so there's no real cleared area. The workers are mentioning they are hungry and hope that Miamar returuns soon. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members October 2010 edited October 2010 (figured I had a bag or something... guess not. I just carry my gear on a stick.) Myrrine turns as something is following her. She lowers her hand to her blade, turning quickly, then relaxing. "Oh, it's you. What do you want? Just what I need, a horse that doesn't let me ride it. I'd ask if you had anything better to do, but then I'd expect an answer." Unless the horse does start lighting up her life with conversation, she ignores it and looks for a place to hide the idol. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members October 2010 edited October 2010 The horse continues to follow Myrrine. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members October 2010 edited October 2010 Solaras starts conversations with various people. He wants to get to know the people of the ship to see if there is anyone that can help with various things like medicine, construction, cooking, etc. If there are any children, he will regal them with wild stories of the forest. (Is there a river that leads back to civilization?) He purposely skips Adamas. He doesnt think being a Horses servant require much skill outside of grooming and picking up horse poop. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members November 2010 edited November 2010 (Acathala? Soulweaver?) Savage Tide Info Acathala Acathala Member Full Members November 2010 edited November 2010 Miamar will again try to use bedsheets as rope. He'll also try using her dresses as rope as well, if they're strong enough.(With Za'mil's consent.) He lowers her down first. For himself he secures the rope against something, then he pockets the elvish note. After that he attempts to go down himself. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2010 edited November 2010 (Oops, not sure how I missed this) While she and the volunteers wait for Miamar, Nelleidah looks over their supplies to see if it is possible to devise a pulley system to haul goods up to the clifftop. If Miamar still does not return after ten minutes or so, she will go looking for him. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members November 2010 edited November 2010 Myrinne: After a bit of searching (and being followed around by the horse) you find a partially toppled ledge to hide the idol under. Solaras: You find three cooks and two men familiar with construction work. Looking south from the cliff edge, you can see a gap through the trees that looks like a river. Miamar: You cut up the sheets and use them to make a rope. The sheets themselves aren't long enough to reach the bottom, but they do get close. Za'mil picks out a couple of poorer quality dresses and allows you to use them. You carefully lower Za'mil down. Right before she reaches the bottom, she opens a door and steps inside of a room. Apparently the water and shards of wood unnerved her. After grabbing the note and tying off the rope, you descend yourself, joining Za'mil in the room. Through what was the floor of the room, you can hear the crew removing items. A new voice, that you recognize as Nelleidah has joined them. Nelleidah: There are no ropes or pulleys with the crew, although there are probably some in the cargo hold. Half of the crew carries the last load of goods to shore, promising to return after lunch. The remaining group of 5 waits for Miamar with you. You hear a thud from what was once the ceiling of this floor. Savage Tide Info Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2010 edited November 2010 Investigate the thud! d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members November 2010 edited November 2010 Solaras talks to those that can help about building a series of boats to carry the survivors back to civilization, giving preferential treatment to the injured and children. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members November 2010 edited November 2010 "Up here people! I got a survivor!" Miamar calls out. He also examines his surroundings. Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine turns back to the horse. "Come on, back to camp. You share this with anyone... bah, you don't know what I'm saying anyway. It's too heavy to carry around. I'll have to figure out how to get back here somehow." Myrrine heads back to camp where hopefully something more interesting happens. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2010 edited November 2010 Nelleidah & Miamar: Just as Nelleidah moves closer to the wall, Miamar begins yelling. It takes a moment to find the necessary tools, but then the group starts chipping away at the former ceiling. Within 20 minutes they've broken through. Another fifteen minutes and they've made a hole big enough for Miamar and Za'Mil to climb through. Za'Mil seems a bit tense at first, but then relaxes after she sees her rescuers. The group make their way up to the cliff tops, carrying the last of the materials salvaged so far. (By now its 1 in the afternoon, Solaras won't return from his hunting trip for another couple hours, but everyone else is present) Miamar notices that Za'Mil grows nervous again as they approach the clifftop, and she scans the various groups of people. She seems tense, but slow relaxes, even smiling at Miamar. "Thank you for rescuing me," she says after a bit. *********************** Myrinne has returned from stashing the idol. *********************** (Here is a chance for Adamas to talk to Miamar, and anything else the group (minus solaras) wants to do. Consider this a "mini-camp" before salvage work continues.) *********************** Time: 1pm Weather: Increasing clouds, rain seems to be staying to the north. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 When Adamas sees the salvage team return, he goes in search of Miamar; however, when he discovers Miamar is another catfolk, he begins muttering to himself about "stupid animals" and quietly returns to his spot by the campfire. He doesn't think much of Za'Mil. She's just another survivor to him. That said, Adamas wants to find this map he heard about, and he will join the salvage team when they return to the ship. He won't order people around: at this point, he suspects Myrrine and Miamar are in cahoots and figures it will be too difficult to influence the rest of the crew while the catfolk are in charge. Better to find the map and prove Adamas' skills in a crisis are superior than talk about it. Adamas' reaction to Nelleidah is an entirely different story. For one thing, she's an elf, but even more importantly, she appears to own a griffon. Griffons are very expensive. Only a very wealthy and highly respected noble could possibly own a griffon. Adamas will approach Nelleidah and bow. "Excuse me, my lady, will you allow me to introduce myself? My name is Adamas L'Astadia, heir to the L'Astadia family fortune, and I have been admiring your exceptionally good taste in mounts." He will not say anything else until Nell introduces herself. He's trying to polite. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine comes over to Miamar. "Find anything interesting? All I found was that." She nods in the direction of the snooty nobleman. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members November 2010 edited November 2010 Miamar actually gives Za'mil a rare smile. "You're welcome, though I'm pretty sure my crew did most of the rescuing. Are you in some sort of trouble? You can tell me if you are." When Myrinne comes over. "Za'mil, this is Myrinne, Myrinne this is Za'mil Alean'in'ddare. I hope I'm pronouncing that right." If Miamar caught Adamas' muttering about stupid animals, he gives him a glare when he spots him talking to Nellidah. Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine looks at the new person. They just seem to be coming out the woodwork here. She nods and gives her winning smile. "Myrrine Silverpaw. A pleasure. How did you come to be in the middle of nowhere with the rest of us? Were you on the airship as well?" Might as well make nice for now. If she heard the comment about dumb animals, she resists the urge to physically respond, but it's not like they had much of a good vibe to save anyway. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2010 edited November 2010 Nelleidah had in fact been observing Adamas with open curiosity from a distance, for she had never seen another high elf before. And when he comes over to introduce himself, she finds his manner of speech equally curious. After a moment's puzzlement at his words, she responds with a slight bow of her head and a gentle correction. "Taste? I do not understand. I did not choose Aeshna any more than I chose my place of birth." She goes on to introduce herself. "Nelleidah Adain. A shame that we have met under such terrible circumstances," she says, eyes cast downward. Aeshna, over the course of the conversation, has been staring transfixedly at something on Adamas' lapel. Now, without warning, the griffon snaps a shiny button off his tunic and runs off with it. Nelleidah smiles softly at this, a strange mixture of embarrassment and good humour. "I'll, ah, go retrieve that for you." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members November 2010 edited November 2010 Miamar & Myrrine: Za'mil smiles again at Miamar. "No, I am not in any trouble," she says. Then she laughs, "well, other than being stuck here. It's better than being in the ship. I heard things, in the dark." She shudders. When Myrinne introduces herself Za'mil bows. "It is my pleasure to meet you. I was a passenger on the airship." (waiting for Nell and Adamas to finish up, but who will be going back to the ship?) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 (K, if you're waiting, I'll have Adamas get to the point) Adamas isn't too happy about the button, but what can he say? It may be an expensive mount, but it's still just a big dumb animal. "Er...yes, yes of course," Adamas doesn't understand this whole "mount chose me" stuff-you purchase the mount you like and that is all that's to it-but he knows many people who felt the same way. "But before you go you, I must ask...will you allow me to accompany you on the next salvage run? Your help would be greatly appreciated. I am looking for the captain's cabin, you see, and because of the ship's design I suspect the captain's cabin might be difficult to reach." Adamas will also look for a good length of rope before leaving the camp. Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members November 2010 edited November 2010 Miamar puts a paw briefly on Za'mil's shoulder in comfort. "It's okay now, you're amongst friends now. I would stick close to camp for now." He turns to Myrinne, "We could use you on the salvage team." He suddenly pauses. "We should try to find the captain's map. Might be helpful." Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine nods to the elf. "This is pretty much everything we've gathered so far. Welcome to the camp of the ages." Myrrine would normally reject this salvage operation, but she's bored out of her mind. "Sure, count me in. What else are we looking for besides a map?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2010 edited November 2010 "But why the captain's cabin?" Once informed of the possible existence of a map, Nelleidah does agree that a brief excursion to the captain's cabin is worth the time. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 "A crew member told me it would be there," Adamas replies.
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Post by TG Barighm on May 8, 2018 19:20:06 GMT -5
chiapet Member Full Members November 2010 edited November 2010 (Is the Nell/Adamas Button thing over? I don't want to step on any toes. And besides, I have my rc-xd to play with in the parking lot anyhow Savage Tide Info TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 (Sure, go ahead) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members November 2010 edited November 2010 To the Ship! Miamar, Nellediah, Adamas, and Myrinne return to the ship. Aeshna has to make a couple trips to ferry people up on the deck, but then ropes are setup and soon the ship is litterally crawling with people. While the workers work on rigging up a system to empty the hold and carry the goods up to the cliff top, the party enters the main superstructure. Miamar, being familiar with the layout of the ship, leads the way. Entering the structure proves to be easy enough, as the crash or fight one managed to knock off one of the doors leading to the hallway. Getting to the stair case proves a bit more difficult. Miamar climbs down without any difficulty, but has to catch Nelleidah as she slips and begins tumbling down the hallway. He manages to pull her into the stair well. Likewise Adamas slips, and only the combined effort of Miamar and Nelleidah manages to pull him inside the stair well. Finally Myrinne climbs down and into the stair well. The climb up two floors proves a bit easier, as the stair railing makes an excellent ladder. Soon the party is at the landing across the captain's quarters, the door of which is closed. Having learned from his experiences below decks, Miamar attaches a rope to himself, hands the other end to Myrinne, and leaps across the open hallway. He falls short, and its all Myrinne can do to keep from being pulled over herself. Miamar scratches and claws his way back to the doorway, and tries again. This time he manages to reach the doorway, where he finds the door is locked. (Bash it in? Try something else? Ask for Assistance?) *************************** Solaras has now returned to the camp. He can prepare food as previously mentioned, or join the salvage teams, although he's pretty tired from stomping through the forest and risks fatigue with too much activity. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 (Not what I had in mind, but I suppose we had to form a party sooner or later) * * * * * * * Adamas was hoping to do this with Nell, so he's a little miffed to find himself tolerating the company of the smelly catfolk. He decides to keep quiet though since half of the party consists of said catfolk. They have already proven they have no interest in listening to common sense. I suspect this section of the ship has split and formed a chasm. Is the area large enough to fit Aeshna? You can just summon the griffon and have it tear the door down. Adamas doesn't want to use fire because he doesn't want to start one. Or you could just smash the door down: wood has material resistence of 1, Mighty Strike should beat that, door has 4 HP so hit it four times Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members November 2010 edited November 2010 Solaras talks to those that can cook to prepare what was brought back and rests a while so that he can get his energy back. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members November 2010 edited November 2010 Miamar draws his sword and mighty strikes it down. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2010 edited November 2010 This would be one of those vertical hallways? The door is across the gap from us? If Miamar can get enough leverage behind his strikes to bash the door down, then great -- Nelleidah stays out of the way. If not, call Aeshna, assuming there's room for her to assist. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members November 2010 edited November 2010 If Miamar can't use his sword, he'll just bash it with his bare paws. Strong Trait should help here. TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 (Not so much; Strong does deal additional damage with 2 hand weapons though) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine (yes, let's note the spelling ^^) is just tagging along, keeping a lookout for anything useful to salvage, or creatures that might move into the wreckage. Since she's at the end of the party pathing through the ship, she's letting the obstacles be taken care of for her. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2010 edited November 2010 Ship Board Party: Miamar bashes on the door. After a couple bashes, cracks begin to appear. Three more and the door gives way suddenly. Miamar reaches out and grabs the door jam. The captain's quarters are a mess. Most cabinets, desks and chairs were not secured, and went flying when the ship crashed. Now they lie in various states of dismemberment against the wall some 35 feet below Miamar's position. Paintings, charts, models and who knows what all else that was on the walls lie with them. There are two tables secured to the floor in the room. One of them is a map table, while the other is a larger, dining table where the captain entertained guests. To the left, Miamar can see the doorway to the captain's sleeping quarters. The door is currently shut. Across the way, several of the large picture windows that adorned the captain's quarters have been blown out. Whether this happened during the crash or during the fight with the pirates, Miamar can't tell. (The hallway is 5 feet wide its mostly undamaged, although cracks do appear here and there. The difficulty in getting across to the captains quarters is the fact that the hall, like the rest of the ship, is turned almost 90 degrees with the floor and ceiling now becoming walls. the hallway runs the length of the superstructure, putting the new floor and ceiling almost 50 feet apart) (actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 Adamas will leave the hard work for the other party members while he goes about examining the charts and other papers lying on the ground. Perhaps they will contain something of interest? Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members November 2010 edited November 2010 Miamar secures the map and charts for the party, likely bringing him into conflict with Adamas. If Adamas argues, Miamar shushes him and tells him to help search the room. Once the party have completed their search of the room, Miamar's actions are dependant on where the captain sleeping quarters lie. If its on the floor now, he bashes that open, if it's locked, and takes a look see. If it's on the celing he'll ask Nellie for Aeshna's aid in getting there. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2010 edited November 2010 They have to get down to where the charts are first. So without warning, Nelleidah jumps the 35 feet down to where the charts have fallen... but rather than plummet, she uses her floating shield to glide safely. When it becomes apparent that Miamar wants to reach the captain's quarters, she calls Aeshna through those broken windows. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine isn't really that good at looking in a group, but she wants to a full look-over of the room. She's not looking for maps or such, but maybe gear or a weapon, but anything that seems out of the ordinary should be mentioned. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2010 edited November 2010 (Sorry for the delay. I had to take Jill to a couple different eye doctors yesterday.) Adamas: You have to wait for Miamar to clear the doorway before you can cross. Miamar: (the captain's bedroom is above you.) You leap across to the map table. It creaks as you hit it, but stays in place. On the top of the table, there are several maps tacked to the table. One is a large regional map, showing the Lollipop's course, which seems to have been intended to stay close to the mountains. The area to the south of the mountains is missing any labels, other than a few major landmarks such as rivers and one large lake, perhaps the very one the ship crashed at. It is labeled "Temple Lake". There is a mark at the northwest edge of the lake, where a river comes in from the mountains. Adamas: As soon as Miamar is clear from the doorway, you leap across. Your leap is a little short and you land hard on the door jam, nearly knocking the wind from you. You manage to claw your way up to your feet. A second leap brings you sailing across the room, and crashing into Miamar at the map table. Miamar: Deep in thought looking at the map, you don't realize Adamas is jumping toward you until he hits the table and bounces off of you. The force of the impact is enough to knock you off the far side of the table. You grab for the edge of the table legs as you fall, and then for the handles of the few drawers still in the base of the table. You grab one, but the handle rips off in your hand and then you're falling in space, only to collide with the dining table. (-1HP). Nelleidah: You leap across, landing on the door jam just in time to see Miamar go tumbling off the other side of the map table. You dive off the door jam, using your shield to slow your descent and you arrive at the dining table shortly after Miamar. Myrrine: You jump across and see Adamas at the top of the map table, and Nelleidah helping Miamar back to his feet at the dining table. You can see a couple spears still strapped to the wall, but other than that, any weapons are in the rubble, 35 feet below you. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 (Didn't realize it was that dangerous, heh) Adamas grunts, but he secretly enjoys knocking Miamar down a peg (ha!). He comes oh-so close to mocking Miamar using the age-old refrain about cats always landing on their feet, but decides against it. Instead, he says "Sorry about that!". He will do the best he can to study, and possibly gather the maps, before the catfolk can get them. Btw, did Adamas find that rope he was looking for before the party left? Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine watches the circus act. "Don't tell me no one else brought any rope?" She rolls her eyes and then looks for something secure to tie her rope to, then will slowly lower herself down and have a look around. She'll make sure to browse the maps, since they seem to be so interesting, then over to the spears. Maybe they'll be useful. Finally, check on Miamar and lower all the way to the bottom and look through the rubble. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members November 2010 edited November 2010 Miamar looks at Adamas. "I'm sure you will be." He gives Nelli a quick smile. "You always seem to be picking me up when I fall. Thank you." Miamar makes certain to secure the maps, as he senses trouble coming from the male elf. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2010 edited November 2010 Nelleidah smiles and nods, then jumps down the rest of the way to the rubble. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members November 2010 edited November 2010 Solaras: Colton approaches you while you are resting, "Do you have any knowledge of defense tactics," he asks. "I am thinking we should do something to protect our camp from the shadow creatures." Myrinne: You look for somewhere to secure your rope. You finally settle for securing it to a lamp fixture. The rope dangles down, but doesn't quite reach the bottom (it's 10 feet short). Miamar: You crouch and jump up toward the map table. Extending your claws you manage to get a secure grip. From here you can tell the drawers in what is now the bottom of the table have come out, and spilled their contents into the mess below. Some of the drawers on the side are missing as well. Nelleidah: You descend down to the rubble. It's precariously stacked, despite being no more than a foot deep against the previous wall in most places. Here and there you can see outside through the debris, so it is safe to assume the wall is pierced in places. There are quite a few papers scattered about. Some of them appear to be maps. Adamas: (Adamas has a short, 15 ft segment of rope.) You observe the maps on the table, noting what Miamar earlier. the two smaller maps appear to be the starting point and destination for this flight. Myrinne: You lower yourself a short distance down the rope, kick off the wall and land next to Adamas, without knocking him off balance. Miamar: You move to the right side and begin emptying out drawers, storing the maps in your bag. There were 16 drawers originally, but 3 have fallen out from this side. You manage to empty three. Nelleidah: You begin searching through the maps. The area is a mess, so you start in one corner and start working from there. You manage to look at 12 maps, none of which seem to be important. You also come across the ships ledger. Adamas: You open a drawer and thumb through the maps. You don't spot what you are looking for in the first drawer, so you proceed to the second. Again, you don't find what you are looking for. (Pause here: Any changes to search routines?) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2010 edited November 2010 (Not really, no) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 (how is a 50ft rope unable to reach more than 25 feet?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members November 2010 edited November 2010 Take the ledger, quickly flip through for anything of interest (i.e. any mention of purple monks), then keep searching the debris. Nell will take a more thorough look at the ledger later. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members November 2010 edited November 2010 (simple, I thought it was 30 feet) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine looks over the elf, digging through drawers. "Nothing interesting? How do you know what you are looking for? There are a lot more maps than I expected. I guess I never thought about it." After his response, she'll continue to the spears, then down to the bottom, since Miamar seems alive and well. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members November 2010 edited November 2010 Miamar takes anything that looks maplike, and anything that might look useful. If Nelli comes close to him, he'll whisper "Need to speak privately with you." He's come to a decision about the note he found in Zamil's room. chiapet chiapet Member Full Members November 2010 edited November 2010 (waiting on solaras) Savage Tide Info Adremmelech Adremmelech The Original Playa... Full Members November 2010 edited November 2010 "I agree. I suggest that any women and children present will need to move away from the forest line and stay together in a group. The able bodied men should be stationed between the forest and the others, taking care to look for those shadow creatures. We may be a bit short handed until the search party returns, so we will have to make due with what we have." (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members November 2010 edited November 2010 Solaras: Working with Colton, and several other men in the camp, you begin to arrange a perimeter guard. You arm the men as best you can, using the short swords retrieved by the salvage party. Myrrine: Using the rope you jump back across to inspect the spears. They're rather ornate, looking out of place among the other items in the cabin. Several different jewels adorn the butt end of the spears, garnets, rubies, and emeralds mostly. One of the rubies has an odd look to it. On closer inspection, you realize it can be depressed slightly, and then the butt end of the spear will rotate within the shaft. Miamar: You continue stuffing maps away. Nelleidah: You begin flipping through the ledger. It's rather full, but you luckily turn to the ships manifest quickly. There are several pages of entries for passengers alone. It will take some time to locate anyone of particular interest. The cargo manifest follows the passenger manifest. Adamas: You continue searching. You continue to turn up nothing. Myrrine: Carefully you unscrew the butt end of the spear shaft. The shaft appears hollow, but whatever is inside must've slid down toward the spear head, because you can't see anything with the spear mounted on the wall. Miamar: You continue stuffing maps away. (You have empty a total of 9 of the 13 drawers on this side now). Nelleidah: You thumb through the ledger quickly. Only one party is marked as being party of the Purple Monks. A group of 4 men and cargo labeled as 14G. You then start searching the cargo manifest for 14G, but come up empty. The line for 14G is blank. Adamas: You continue searching. (you've searched a total of 6 drawers so far).
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Post by TG Barighm on May 8, 2018 19:20:43 GMT -5
Firemyst Daddy Dragon II Full Members November 2010 edited November 2010 Myrrine screws the bottom of the shaft back in place, then looks to see if there is a way to remove the spear from the wall. Did she check both spears? If not, then do so. Otherwise, just focus on the one. If anyone asks, just act cat-like and say it's shiny. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members November 2010 edited November 2010 Miamar keeps searching. TGBarighm TGBarighm Member Full Members December 2010 edited December 2010 Maps, maps, map! Must find more maps! Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2010 edited December 2010 Nelleidah pockets the ledger and keeps searching the debris. If this room appears to have been searched fully, she starts looking for a way to reach the other door. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Adremmelech Adremmelech The Original Playa... Full Members December 2010 edited December 2010 Solaras decides to take two of the men and walk the perimeter of the camp to make sure that they are safe. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members December 2010 edited December 2010 Solaras: Choosing two men at random, you begin to walk the perimeter. Here and there you see a few items of concern, but with the limited time and resources you judge the defenses to be adequate. Myrrine: You screw the cap back on. It looks like the spears are held in place by a latch. You test it, and it opens easily, allowing the spear to tip and start to fall. You quickly grab it and put it back in place before checking the second spear. Miamar: You stuff three more drawers of maps into your bag. It's starting to get rather stuffed. Nelleidah: You pocket the ledger. There is still quite a bit of debris to search, so you resume searching, carefully setting aside maps as you go. Adamas: You continue searching. You search two more drawers. Myrrine: You examine the other spear. The cap on the end of the shaft unscrews, and out sides several items. You manage to catch a small pouch and a vial, but a couple small pieces of paper manage to elude your grasp and fall into the debris below, unnoticed by the others. Miamar: You finish the drawers on this side, and climb back down and around to the other side of the map table. Only 7 drawers appear to have survived the crash intact on this side. Nelleidah: You continue searching the debris. You find a jeweled dagger. Adamas: You search another 2 drawers (10 total searched so far). Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2010 edited December 2010 Presuming Myrrine can reach the debris pile on her rope, she will take the second spear as well, placing the end back on, then goes down to fetch the papers that fell, doing this with no sign of urgency, since no one else seems to have noticed the papers she missed. She stores the vial and pouch in her own bag to study later. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2010 edited December 2010 Study the dagger briefly, then keep searching. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members December 2010 edited December 2010 Miamar keeps searching. Though now he examines the maps he picks up more carefully. If one seems to be of a reigon they're not in, then he ditches it. chiapet chiapet Member Full Members December 2010 edited December 2010 Solaras: Satisified with the defenses, you wait. Myrrine: You remove the second spear from the wall. You then descend to the floor and begin picking up the dropped items. Miamar: You continue searching, although in a more methodical manner. You search 2 drawers. Nelleidah: You examine the dagger more closely. You find a makers mark of an open eye. Adamas: You search 2 more drawers. Myrrine: The floor shifts suddenly, and a resounding crack echoes around the room. Miamar: Your drawer searching is interrupted as a resounding crack echoes around the room. At appears to have come from below you. Nelleidah: The floor shifts underfoot and a resounding crack echoes around the room. Looking over, you see Myrrine standing near by, a rope nearby her. Adamas: A resounding crack interrupts your searching. It seems to have come from below you. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2010 edited December 2010 Myrrine will gather whatever else she can find, that she think dropped or not, as long as it's within reach, then get back to her rope and start climbing. Cracking sounds are bad and she thinks it's time to move on. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members December 2010 edited December 2010 He searches the last couple of drawers, then follows Myrrine. TGBarighm TGBarighm Member Full Members December 2010 edited December 2010 (Don't forget about Mokk) All Adamas can think about right now is to move somewhere else. If possible, he will go for the nearest object that appears to be securely fastened to the wall and grab it. If not, move closer to a member of the group that has a rope. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2010 edited December 2010 Nelleidah holds her breath, pockets the dagger, then slowly makes her way toward Myrrine's rope, placing her weight carefully. She grabs hold of the rope and climbs up after Myrrine has done so. She only ascends a short distance, though, pausing to listen and watch the floor below for any more disturbing sounds. Can she call Aeshna mentally? All she can think right now is "avalanche", so she doesn't want to call out loudly if she doesn't have to. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members December 2010 edited December 2010 (I had hoped to update today, but another extremely busy day, sorry.) Savage Tide Info chiapet chiapet Member Full Members December 2010 edited December 2010 Myrrine: You grab a few more items and then the rope. You just barely manage to grab the rope before the wall-now-floor shifts further underfoot. Miamar: You quickly search two more drawers, then look down to where Myrrine is. She looks okay. Nelleidah on the other hand..... Nelleidah: You pocket the dagger and slowly make your way toward Myrrine. The floor and the debris shifts with each step you take. At one point, your leg gets pinned, but you are able to quickly pull it free. Adamas: (I have not forgotten about Mokk) The map table appears securely fastened to the floor-now-wall. The rope is not too far out of reach, however, and you could use it to climb out of the captain's quarters. Myrinne: You start climbing up the rope. You make it about 15 feet. The spears are proving to be an annoyance while climbing. Another crack and an almost constant creaking are now coming from the floor. A quick glance down shows Nelleidah suddenly disappearing into the debris. Miamar: Myrinne hasn't quite reached you yet, so you decide to search a couple more drawers. Your about to shut the second drawer when an odd map catches your eye. The map is not terribly large, but it depicts a lake in the middle of a forest, with some markings at the north end of the lake. A river flows either into the lake our out of it at the south end. There are notes written on the margins and back of the map, in a language Miamar doesn't understand. Nelleidah: You take a few more gingerly steps when suddenly your foot comes down on nothing. You slip through the debris, but manage to grab hold with your hands on something sturdy. You find yourself dangling out into space, as a few smaller pieces of debris slip past you, to crash into the wreckage below. You mentally call out to Aeshna, and hear an echoing cry from above. Adamas: You wait patiently at your position. ***************** Mokk: The last thing you remember was the ship crashing, and being tossed around like a rag doll. A sudden sensation of cool air rushing past your face slowly brings you back to consciousness. A moan escapes your lips as different sensations of pain begin to reach your brain. A call of an animal of some sort causes your eyes to snap open, and with a start you realize that you're staring at the under side of a griffon in flight. It appears you're in some sort of sling. Savage Tide Info TGBarighm TGBarighm Member Full Members December 2010 edited December 2010 Adamas may be a jerk to the common people, but the loss of a noble is considered a great tragedy in his mind. Adamas will grab hold of the rope, then look for a way to use it to get to Nell. Can Adamas get close to Nell from the rope? Mokk: Right now he just wants to figure out where he is and how bad the situation looks. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members December 2010 edited December 2010 Myrrine keeps climbing. Spears may be annoying, but they also seem valuable, or at least what's inside. She already had people snooping around her stuff today, so she's not going to try and stash what's inside them with so many prying eyes. She didn't like the sound from above, but going down for the missing person doesn't seem like the best idea. It's time to go. She'll nod at the catfolk as she works up the rope, and if Mr. High and Mighty gets above and starts climbing down, she might stab him in the foot. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members December 2010 edited December 2010 (This situation feels vaguely familiar... TG and Chia and Dremmy should know what I'm talking about. ) Over the next couple seconds, Nell rapidly takes stock of her situation. What is she holding on to? Is it stable enough for her to try and pull herself up, or does it seem like it might fall and take her with it? Risking vertigo, she looks down -- what lies below? If it's open air, call Aeshna that way, otherwise she calls the griffon through the large broken windows in the captain's cabin. If she thinks she needs help, she says as much. If at any point she becomes aware of Adamas' effort to get the rope near her, and if she thinks she can safely make a grab for the rope, she does so. If she does fall, she attempts to glide on her floating shield and hopes for the best. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members December 2010 edited December 2010 Miamar grabs the odd map and tries to follow Myrrine if he can. chiapet chiapet Member Full Members December 2010 edited December 2010 Myrrine: You climb another fifteen feet. You're now just below Adamas, and even with Miamar. Miamar: You grab the map and store it while waiting for Myrrine to pass on her way up. Nelleidah: You reach for a board that looks stable, only to have your sudden weight shift, cause the board you're hanging onto to slide free. You manage to grab the new board at the last second. Debris is now flowing out of the battered wall like a sieve. You hear a shriek from Aeshna. Moments later the griffon appears around the side of the superstructure. A sling is dangling below Aeshna, a very confused looking person in it. Adamas: Adamas reaches out for the rope but its out of reach. He'd have to jump to make it. Looking down he can't see any sign of Nellediah, but you do see the debris is starting to flow through a large opening in the former wall. Mokk: To the side you catch a glimpse of someone hanging from the bottom, no make that side, of the super structure while debris drops out of the wall. Myrrine: You continue climbing, and make it to the base of the doorway. A sudden jerk from below causes you to look down, where you see Miamar dangling below you. Miamar: As Myrrine passes, you jump out and grab the rope. You sway nearly into the wall, but manage to hang on. Nelleidah: Aeshna flies up to you and you drop down onto him. Just in time to, as more of the wall gives way. The two, no, make that three of you, manage to fly away from. Adamas: You leap across and grab onto the rope between Myrrine and Miamar. The added motion nearly throws Miamar into the wall again, but the three of you manage to hang on. Mokk: As Aeshna flies away from the super structure you're once again given a dizzying view of the lake and crashed airship from your sling. Savage Tide Info TGBarighm TGBarighm Member Full Members December 2010 edited December 2010 (Not quite sure where Mokk is, but...) The dazed Mokk calls out at the sight of other living creatures. "Hey! Mokk need help! Send flying chicken!" Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members December 2010 edited December 2010 Hopefully Miamar is able to get to the doorway when Myrrine does. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2011 edited January 2011 As soon as Nelleidah can catch her breath and secure her position on Aeshna's back, she looks down at the sling with one arched eyebrow, inspecting its occupant. "Pray tell, who are you?" She intends to find out where this person came from, but first she looks for a way to safely rejoin the rest of the group. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Firemyst Firemyst Daddy Dragon II Full Members January 2011 edited January 2011 Myrrine continues to safety at the top of the rope, then keeps a watch to assist anyone else who comes to the top of the rope, hoping to get out of this area and quickly, but well, never would want to leave another catfolk to die. Too few of us as is. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members January 2011 edited January 2011 (So wait...Mokk has already been rescued and is currently being carried by Aeshna? Nell is still in trouble, right?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members January 2011 edited January 2011 (yes, Mokk's battered body was recovered by the workers. They were surprised that he was still alive and fashioned a sling to carry him to the top of the cliff when Aeshna took off at Nelleidah's call.) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2011 edited January 2011 (Ah, k) Mokk throws up his hands and cheers. "Spirits be praised! Fly, chicken, fly!" As for Adamas...climb the hell out of there! Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2011 edited January 2011 (As far as I can tell, Nell fell safely onto Aeshna's back, although the rest of the party did not see this happen.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members January 2011 edited January 2011 He climbs up. Hell he'll even help Adamas up as well, though an inner voice is telling him he'll regret it.
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Post by TG Barighm on May 8, 2018 19:21:16 GMT -5
chiapet Member Full Members January 2011 edited January 2011 Myrrine: You climb up into the door way and turn to help if needed. With the doorway turned sideways by the crash, it is a difficult balancing act, but you manage. Looking past the climbers, you can see an opening where the wall split and debris is tumbling out. There's no sign of Nellediah. Miamar: You climb to the doorway and join Myrrine in a crouch. One of you is going to have to move (across the hallway back to the stairwell, or somewhere else?) Nellediah: You make inquiries of the person in the sling. He just responses by yelling for the chicken to fly. As Aeshna swoops back up, several of the workers spot you and begin motioning toward the cliff top. Adamas: You climb up, reaching the base of the doorway. As you near, you realize that the two catfolk appear to be blocking the doorway. Mokk: The newly arrived rider asks who you are, you respond by telling the chicken to fly. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2011 edited January 2011 If there's no one else left in the room, she will collect her rope before moving on, trying to get to the doorway. If there's still someone left she thinks they will need the rope, then she'll have to leave it behind, as much as she doesn't want to. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellSoulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2011 edited January 2011 Nelleidah directs Aeshna toward the workers, at least long enough to drop off this strange stowaway. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members January 2011 edited January 2011 (I knew I had forgot something.) Miamar moves to the stairwell to let TG's character up. TGBarighm TGBarighm Member Full Members January 2011 edited January 2011 (Huh. Thought Adamas got their ahead of them) Up the stairs Adamas goes, and likely up or over whatever else he has to get by in the future. Let's avoid a series of one-action posts and advance the game, shall we? Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members January 2011 edited January 2011 Myrrine: You delay, waiting until everyone is out of the room so you can reclaim your rope. Miamar: You leap across to the stairwell. Perhaps its a sudden shift in the wreckage, or the presence Myrrine balanced nearby, but your aim is off. You grab for the door frame, your fingers barely missing. Your claws dig into the walls, and your descent is slowed, but you don't stop until you hit a picture frame some 15 feet below the doorway. The picture frame creaks with the sudden weight change, but doesn't give way. Nelleidah: You fly closer to the workers, and they yell for you to take the wounded man to the top of the cliff. You change direction and head up. Adamas: You pull yourself the rest of the way up to the doorframe. Across the way and some fifteen feet below you, you can see Miamar braced against a picture frame. Myrrine: You pull up your rope. Miamar: You stay against the wall, trying to not slip any further. Nelleidah: You fly your cargo to the top of the cliff, where you gentlely deliver him. Your brief glance at the camp shows you increased organization, and what appears to be a makeshift defensive parameter going up. Adamas: Hoping for better luck than the cat, you leap across to the stairwell. You sail through cleanly, your gym teacher would be proud. (okay, a slight pause here. I know Adamas wants to go up the stairs, but I'm not sure how Miamar and Myrrine will proceed, although I could take a guess. Ditto with Nelleidah.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2011 edited January 2011 Myrrine has her rope, so she follows the other two. She will leap after Adamas, hopefully clearing the doorway, then find something secure to tie her rope to and toss it down to Miamar. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members January 2011 edited January 2011 One catfolk dangling precariously, another one attempting to make a jump to an easily blocked ledge... Be patient and opportunities will present themselves. And hey, this place is so dangerous nobody could really blame Adamas if the two fell. Alas, killing players is against the rules, and I'm not that big a jerk, so Adamas will instead turn and run up the stairs to safety, hoping the two fall on their own. As for Mokk, he jumps out of the sling and looks around. Onlookers will see an orc wearing a chef's apron. Yep, an orc. A rather small orc. And one of the Lollipop's cooks no less by the look of his garb. His skin is a weird mix of greenish browns, and he doesn't have the impressive bulk standard to his race. He looks more like an athletic human. "Mokk see a well organized camp!" he exclaims in a loud voice. It's hard to tell if he's lying or being sarcastic. Looking around, the orc's injuries suddenly appear non-existent. "Mokk thank flying chic..." but it looks like Nell has already flown away, so he turns back to the camp. Mokk shrugs, then starts looking for a pair of axes. He will also use his Charismatic trait to improve the morale of the survivors. If that doesn't work, he should still make a few friends. TIP OF THE PAGE: Frozen enemies are easy targets for Mighty Strikes! Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members January 2011 edited January 2011 Miamar waits for the rope. Once he's up, he thanks Myrinne nicely. Then he follows Adamas upstairs. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2011 edited January 2011 Nelleidah and Aeshna head back to the ship, panning around it to see what they can see. Where did all the debris fall? Did the collapse compromise the stability of the rest of the ship? Did the others make it out safely? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members January 2011 edited January 2011 Solaras: You spot an orc in a chef's apron wandering around. You don't recall seeing him before. ********************** Myrrine: You leap, landing smoothly in the door frame. You quickly secure the rope and drop the end over the edge to Miamar. Miamar: You take hold of the rope, and climb up. Nelleidah: You drop back to the ship, looking for any sign of the others. You don't see any. Their is still small pieces of debris cascading out of the hole, occasionally, but the rest of the structure seems sound. Adamas: You make your way up to the next floor. There's quite a bit of damage here, and the roof is mostly missing. You can see what's left of the bridge through a large whole in the wall. Mokk: Several of the workers ask if you are okay, and some even offer him food and ale. Your stomach growls. A group to the right are trying to teach some men and a few women how to hold a shortsword. A crate full of weapons lies near them. Investigating it, you don't find any axes. ***************** Myrrine: you pull your rope back up. Miamar: You follow Adamas up the stairs. Nellediah: You suddenly spot Adamas and Miamar standing on the top floor of the structure. Adamas: You make your way into the bridge area. You spot Nelleidah on Aeshna flying nearby. Mokk: One of the men spots you eyeing the weapons, and asks if you have any training with the sword. Savage Tide Info Adremmelech Adremmelech The Original Playa... Full Members January 2011 edited January 2011 Solaras saddles up to Colton and whispers, "Psssssst. There is a suspicious looking orc chef wandering around. Between you and me, I don't believe he's a chef at all. I'm going to test him. Watch my back." He goes over to the orc and says, "My, am I ever so hungry. Could you whip up a something nice? You know, all tasty and chef like?" (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members January 2011 edited January 2011 (Can I apply a 2000 GP enchant/magic item or whatever like at game's start? Mokk doesn't have any gear) Mokk grins and shakes his head. "Oh no! Mokk not warrior. Mokk a child of the planet and student of spirits. Mokk don't know pointy end from grabby end, ha ha!" Mokk continues to eye the weapons. "Mokk do know how to use axe. Axe feel right in Mokk's hands. Do you have an axe Mokk can borrow? If not, no worries! Mokk will still pray for your protection." Throw in a Charisma check to see if the warriors respond to Mokk's friendly demeanor (+factor on 2). When Solaras shows up, Mokk will laugh and shake his head. "No, Mokk can't cook! Throw on apron. Try to blend with kitchen staff. Boss cook yell at Mokk and tell him to cook. Mokk stow away on ship and end up cooking. Mokk think outsiders are a little funny." The apron isn't the only thing Mokk is wearing. His heavy fur boots and leather pants are covered in feathers and a series of strange painted symbols. Long chains of beads mixed with stones are wrapped around his arms, and an amulet bearing the fang of some animal hangs around his neck. When Mokk spots Solaras eyeing the amulet, the orc looks down at the trinket. "One fang for all youngsters of Mokk's tribe. Warriors and hunters and shaman receive more. When Mokk complete journey, Mokk will get new amulet." Mokk suddenly looks around. "The great spirits are so smart! Mokk thought stowing away on ship would make journey shorter, but look at Mokk now! In a jungle with many people who need Mokk's help. The spirits wish Mokk to learn this way, then Mokk wil learn! Oh...sorry, Mokk rambling. What is your name?" Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members January 2011 edited January 2011 "Ah! Another forest dweller! How nice to meet you!" Solaras grabs Mokk's hand and shakes it vigorously. "I am Solaras - Adventurer Extraordinare! Yes, these outsiders have strange and unusual habits, but they are trustworthy and able fighters." He lowers his voice and points. "I'd watch out for the horse and his man servant. The horse is a coward and his man servant is a mentally challenged. Thinks he's of noble blood but I see through his charade. He is nothing more than a puppet." He looks left and right to make sure no one is listening. "Watch your valuables around him." (Not a joke) Spell List Spell List 2 Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members January 2011 edited January 2011 Aeshna angles down and lands near the others. Rubbing the soreness out of her arms, Nelleidah dismounts. "What did you find? I fear I have little to show for all the risk." She shows the ship's log and the dagger. She takes the time to study the dagger more closely, now, judging whether it is functional or simply decorative. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Acathala Acathala Member Full Members January 2011 edited January 2011 "I found a load of maps. Should be useful in finding where we are." Miamar says. He looks closely at Nellidah. "Are you alright." enquired Miamar. Firemyst Firemyst Daddy Dragon II Full Members January 2011 edited January 2011 (Even if it wasn't against the rules, killing players does seem a bit counter-productive. ^^) Myrrine is quick to follow, now having gathered everything. She purrs slightly at the thanks, the other catfolk is rather dashing, but now is not the time to get distracted with such thoughts. Actually, no time is, not for her. She's a bit surprised, yet relieved, that neither of the two men asked her why she kept the spears, but probably worried about their own necks. She follows quietly, making sure to not rush, but not spend too much time here. This whole ship feels like it can slide away any moment. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2011 edited February 2011 Solaras: Colton eyes the orc you point out. "Ah, that must be the passenger they found trapped in the ship. He doesn't look like he's hurt. Still, I should check him out." Mokk: (yess, you can have an enhancement) "An axe? Yes, I'm sure there are some around here. But if you're not a warrior, I'm not going to fetch it for you," the guard replies. (Solaras and Colton approach) "My name is Colton," Colton says as he holds out his hand to you. "I'm a healer. Are you injured?" Myrrine, Miamar, Nellidah, Adamas: Nellidah shows the items, then begins studying the dagger. A closer inspection shows a small litte fly carved on the handle that looks like it can be pressed in. Also, the ruby seems to be abnormally glittery when ever the sun shines through the clouds. (I don't think there are any other actions I need to roll for at this time) Savage Tide Info Acathala Acathala Member Full Members February 2011 edited February 2011 "We should probably get out of here. No sense in pushing our luck here." Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2011 edited February 2011 "I am unharmed," Nelleidah responds stoically to Miamar's concern. She visually compares the dagger to the spears Myrrine is carrying. Are they a matched set? She agrees that if they have the maps they came for, they should head back to camp. She'll mess around with the dagger and the ship's log once there. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png TGBarighm TGBarighm Member Full Members February 2011 edited February 2011 (Meh. I'm gonna need some time to remember my plans here) Mokk is a little confused by Solaras' insistence the horse and Adamas is a threat, but he nods and smiles anyway. "Mokk will be careful around elf and horse." Mokk looks himself over. "Mokk not bleeding and hurting...Mokk okay! Thanks for asking." When he's done talking to Solaras and Colton, Mokk will continue looking for a pair of axes. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members February 2011 edited February 2011 Myrrine allows the spears to be compared, but otherwise doesn't release them. She tries not to act protective of them, but doesn't want someone to find the hidden items until she's had a chance to study them. "Heading back should be good. Do we even know what we are looking for? Can we decide that without the others?" (I've forgotten what we're looking for with the map ) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2011 edited February 2011 Mokk: "Good, good," Colton says. "If you begin to feel any pain, or other issues, please come see me right away." What that Colton walks off, back to surveying the wounded. You continue your search for axes, eventually coming across a hand axe near one of the barricades. It appears to have been used to chop up wound, either for the fires or the baricades. It feels comfortable in your hands. Now if only there was a second one. Looking around, you spot another pile of tools and start toward it, when your foot suddenly hits something. At your feet is a second hand axe, nearly identical to the first. (New Item Quality: CLONING: A weapon or Armor with the Cloning quality can make a clone of itself. Only one clone can exist at a time. Any decorative work on the original appears in reverse on the clone. Party: Myrrine and Nelleidah examines the dagger and spears with a cursory glance. The dagger does not appear to be related to the spears. Miamar descends the stairs and rejoins the salvage team. "Sir," a young man, a boy really, yells as he runs up, snapping off a clumbsy salute. "We unloaded all the weapons, and located the grain that was being transported by the Lollipop. Several of the bags have split open, but we should be able to recover most of the grain." Savage Tide Info TGBarighm TGBarighm Member Full Members February 2011 edited February 2011 (Nifty trait, especially for weapon throwers, but will taking this weapon consume my free enchantment for creating a new character? If it does, I don't want it. Mokk is a spellcaster and I can think of other things he needs a whole lot more) Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members February 2011 edited February 2011 Miamar smiles at the boy, inadvertantly reminded of a young catfolk before his shame, and returns the salute. "That's good. Tell me where." Once the boy has told him where, Miamar looks gravely at him. "I have an important mission for you. I want you take all these maps directly to Colt. No one else to lay paw or hand on them, do you understand? Tell him to take a look at this one first, I think it might the most useful one. Also he's in charge til I get back." Miamar indicated the old map that he found, the one with the strange language. Once he's on his way with the maps, Miamar turns to the rest of the party. "I'm going to help them with the grain, it's too important to leave behind. I can't ask you to follow me, as you've all risked your lives enough today, though should you choose to help you all will be most welcome." He waits to see if there's any volunteers before going. Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members February 2011 edited February 2011 Nell will return to camp. If anyone wants to stay behind to gather the grain with Miamar, she offers to carry what they've found so far back to camp with her. Once at camp, she will -ask around to see if anyone can shed some light on the missing entries in the ship's log -check what became of that orc that she dropped off -press the button on the dagger d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members March 2011 edited March 2011 (TG: No it will not. Myst: Anything from you?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2011 edited March 2011 (All right. Mokk will take the axe/'s) Mokk carefully examines the odd magical axe. "Spirits like Mokk today! Mokk thankful for spirits' favour. Mokk must prepare ritual to thank them!" And with that, Mokk goes about gathering nearby ferns, flowers, and other SAFE looking plants, fashions them into a ball, places them into a box or something, then burns them while dancing around a fire singing weird orcish songs to his ancestors. Chances are he gets lots of weird looks. * * * * * * TIP OF THE PAGE: Remember, in the 33 rules, just because you CAN do something, doesn't mean you are any good at it. If you want to excel at your chosen profession, be sure to take a Defining Trait that gives you a chance to succeed on rolls of 2. This is very important when starting a new game. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members March 2011 edited March 2011 (omg we're alive) Myrrine is going to try and separate herself from the group again. She's not a fan of anyone except the other catfolk, so it should be rather easy to find an excuse to slip away. Once she feels she's alone, examine the contents of the spears more carefully. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members March 2011 edited March 2011 (Not that I'm complaining but that's a BIG turnaround in Myrrine's opinion on Miamar.)
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Post by TG Barighm on May 8, 2018 19:21:43 GMT -5
chiapet Member Full Members March 2011 edited March 2011 (maybe tonight) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2011 edited March 2011 Acathala wrote: » (Not that I'm complaining but that's a BIG turnaround in Myrrine's opinion on Miamar.) (Is it? I thought was a bit obvious when she tried to find Miamar, not to mention fighting on the deck together. She's not madly in love, but she's not hating him like she is everyone else so far. ^^) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2011 edited March 2011 (Seeing as how Miamar is the only other catfolk around, and likely the only person she can truly feel comfortable with, I'm not surprised either. She's also some kind of tribal, right? She might respect Miamar's strength) * * * * * * TIP OF THE PAGE: You're not much of a fighter, knife thrower, archer, or spellflinger without some kind of accuracy Trait to increase your chance to succeed on 2's. Be sure to improve your accuracy! If you don't have a Trait handy, don't forget about enchantments that have the same effect. Got a question? Don't hesitate to ask! Put it below your post and I'll try to address it in a "Tip of the Page". Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members March 2011 edited March 2011 Mokk: The ritual causes almost everyone to stop and watch. They seem torn between fear and laughter. Nell: Returning to camp, you spot the orc in the middle of some strange ritual. Lots of people have gathered around to watch, some agitated, but most looking like they're about to burst into laughter. Later you ask around about the log, but no one seems to know anything about it. Much later, toward nightfall, you press the button the dagger. A small gem on the side of the dagger begins glowing faintly. (We'll move on as soo as Nell and Mokk finish up, unless someone else has something they want to do before nightfall.) Savage Tide Info Acathala Acathala Member Full Members March 2011 edited March 2011 (Nope, I presume Miamar is finished helping with the grain by then anyway. I went back and read Miamar and Myrrine's interactions, and it occurred to me that I was reading more negativity than was actually written. Sorry Myst) Firemyst Firemyst Daddy Dragon II Full Members March 2011 edited March 2011 (Myrrine checked the items in the spears at some point. No worries about Miamar & Myrrine, don't thin it affected the game much, and if it did, well, maybe you were just stand-offish ) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2011 edited March 2011 As people gather around to watch, Mokk asks for a few to join him. He asks them if they have any prayers they would like to share. Probably not, heh. There isn't much else Mokk can do until the plot advances. Barighm Boards Archives-old game threads stored here Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2011 edited March 2011 Is the dagger gem bright enough to serve as a light source? In any case, Nelleidah turns it back off, removes one of her old mundane daggers from its scabbard, and replaces it with the new dagger. The old dagger will be donated to whoever seems to need it around the camp. (It's up for grabs if anyone has a use for it.) She watches the orc and his odd customs with obvious bemusement, but soon goes about perusing the ship's log for any other anomalies or clues about the missing cargo. (No further actions after this -- Nell is ready to move on.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png chiapet chiapet Member Full Members April 2011 edited April 2011 (the gem gives off about as much light as a single candle.) Time: Night Conditions: Partly cloudy (storms passing by to the north) As night falls, shapes begin to move about in the edge of the woods. A few of the guards at the makeshift walls give a shot as the spot the humanoid shadows, but most just nervously watch them. As the darkness of night increases the shadows move closer to the walls, using the shadows created by the lights of the camp as cover. A few mingle here and there, as if somehow communicating with one another, but mostly they just slowly approach the walls. An occasional flash of lightning off in the distance causes them to pause momentarily, before continuing their approach. At the point where the creatures approach the closest, guards nervously share a looking before hefting their weapons. The first to try to scale the walls gets smacked hard by a make shift staff, and falls to the ground. The guard hefts the staff for a second strike, but pauses as shadow stuff drips off it like blood. In other places the shadow creatures try to breach the walls, but are beat back. The few who do manage to get to their heads above the tops of the wall turn back from the light of the campfires. "We'll have to keep those burning bright all night," Colt observes. The shadows mount a few other half-hearted attempts on the walls during the night, but mostly just meander around in the open spaces and the forest. Shortly before dawn, as the skies begin to lighten, they melt back into the forest, out of sight. Day 2: The salvage operations continue. The engineers begin working to dismantle sides of the Lollipop for use as rafts. Enough canvas and other material is salvaged to erect shelter for about 1/4 of refugees. Miamar studies the maps (inviting anyone he may think might be interested in helping.) (Who he invites and whether they accept the invitation might affect the effectiveness of the studies.) Solaras' hunting and foraging parties discover a cave about 1 mile from camp to the northeast. Clouds roll in around noon. Colt studies them, and seems concerned about the weather. (Any actions or tasks? My intent is to make subsequent days proceed faster than the first day.) Savage Tide Info Acathala Acathala Member Full Members April 2011 edited April 2011 Miamar puts the call out for anyone has any sort of navigational skills or background to come help him with the maps. He doesn't try to stop anyone seeing them, but the maps do not leave his sight. He'll also take Colt aside for a pirvate chat. "I'm thinking of trying to communicate with the shadow people. Cause the way you're looking at the clouds doesn't give me hope that we can maintain these fires to keep us safe. Moving to the cave might be another option depending on how big they are. What do you think?" Miamar asks for volunteers to investigate the Cave Solares found. Adremmelech Adremmelech The Original Playa... Full Members April 2011 edited April 2011 Solaras takes his group into the cave and takes a look around. (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members April 2011 edited April 2011 (Weekend updates from Keno? Astonishing!) When the shadow creatures show up, Adamas cautions against attack and suggests a more diplomatic approach. Of course, he volunteers, but the guards mistake his intentions, hand him a torch, and shove him through whatever gates the wall has and the nobleman is forced to march into the darkness. He doesn't take his horse. He never returns... *This was a good opportunity to get him out of the game. I don't believe the shadow creatures are hostile though, so maybe Adamas can return later as an NPC or something. Mokk will join Solaras in exploring this cave. I will need some time to get back into a groove with Mokk again, so no RP for now. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2011 edited July 2011 Day 2 cont: Miamar: You find a few junior crew members who have some navigational skill. They help you sort the maps. You have a total of 5 maps that contain relevant information. One of those is a general overview of the region, indicating that the lake the party is current camped next to is 200 miles from the coast. A river drains from the southwest end of the lake. Another map has extensive information about the north end of the lake, where an ancient temple sits, according to the map. The map, however, does not denote who the temple was dedicated to. A third map shows the trail of an overland expedition from the east. The map stops perhaps 100 miles from your current location, with notations of attacks by shadow people. A large number of caves were noted along the route. A fourth map shows an aerial survey of the lake surroundings. Three ruins are noted in addition to the temple. Two on the west side of the lake, and one on the south near the river. A fifth map covers the bottom half of the river. It stops at a large water fall. Several towns exist on the downriver side of the waterfall, but none of have been established inland. (Your conversation with Colt) "It will rain soon. I would suggest we stay close to camp today." Cave Exploring: Solaras and Mokk gather a group and return to the cave. By the time they reach the cave, it is raining steadily. After taking shelter in the entrance, they light their torches and continue inside. The cave narrows near the back of the entrance, but the group is still able to pass two abreast. Around the first bend, they encounter a large area strewn with bones. Pieces of clothing can be seen scattered among the bones. A closer look reveals pirate gear among the dead. The air smells of decaying flesh. Three tunnels lead from the larger chamber, each about the same in size. You can hear a chattering noise echoing softly. (Actions?) Savage Tide Info Acathala Acathala Member Full Members July 2011 edited July 2011 (So if we went to the towns, we'd have to get off before the waterfall, and find a way down?) TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 Mokk goes down on one knee and begins a prayer. He wishes the spirits of the dead a safe journey into the afterlife. "Mokk not sure spirits will allow us to take their possessions," Mokk said. "Mokk think spirits are angry." *Adding the cloning axe, dropped the chef's apron. Mokk is bare-chested now Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 "Can you tell what killed these men? I imagine I large beast uses this place as his dining room." Solaras asks as he kneels down to examine a few of the bones himself. He looks at the ground looking for foot prints. (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 Mokk shrugs. "Mokk not know of these things. Mokk think it best to leave the spirits to their slumber. Take what you believe is worth the risk and then depart." Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 "Come now. Where's your sense of adventure? Don't you want to know what's behind tunnel number one?" Solaras makes his way towards the noise. (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 Mokk laughs. "Mokk would not be standing here today if Mokk had no sense of adventure. Mokk wishes to show respect to the spirits." That said, Mokk doesn't want to see anyone get hurt, so he follows Solaras. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2011 edited July 2011 (acathala: maybe, you'd have to see the waterfalls to know for sure, but its a good bet Savage Tide Info Acathala Acathala Member Full Members July 2011 edited July 2011 "Colt, can you keep things together here again? I think I should investigate this temple. We might be able to find somebody who can help us. I know it's a long shot." Assuming he agrees, Miamar will look for volunteers to join him on the Temple trip. chiapet chiapet Member Full Members July 2011 edited July 2011 Solaras & Mokk: You investigate deeper into the caves, trying to be as silent as possible. Unfortunately, one of the volunteers steps on a bone that gives way with a loud crack. The entire party freezes in place, at the entrance to the tunnel you selected. The chattering noise has ceased. Continue inside the tunnel? Miamar: Colt nods, and you set off to gather up volunteers. You arrive at the temple in the late afternoon. It's in remarkably good shape, as very few of the stones used to construct it have toppled, but despite being on the lake edge, you can clearly see that the jungle has reclaimed the back of the temple. A quick survey reveals the temple to be approximately 50 feet wide, 200 feet long and 50 feet tall, forming a rough rectangle, with the side away from the lake covered in vines and the occasional small tree sprouting from cracks. There are words carved into some of the stones, but you can't read them. The only entrance appears to be in the front. Off in the distance, you can hear thunder. Savage Tide Info Acathala Acathala Member Full Members July 2011 edited July 2011 Miamar asks for anyone whom can read the writing. If nobody does, he'll ask someone to make a copy of it. Then Miamar enters the temple. Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 In a loud whisper, Solaras says, "Congratulations, Loudy McLoudson. We may be doomed." He continues on into the tunnel. (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 "If we doomed, why we keep going?" Mokk asked, but not with a nervous tone. More like he is just pointing someting out. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 "Adventure. Plus, I want to see the thing that eats people." (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 "Good thing it don't eat orc," Mokk said. Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2011 edited July 2011 Miamar: No one can read the writing, although one of the engineers recalls seeing something similar onboard the lollipop. Mokk & Solaras: The chattering goes closer. Suddenly three shadow creatures burst from the nearby opening. They instantly shy away from the torches, retreating back into the shadows. The chattering increases Savage Tide Info TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 (Does Mokk have any reason to believe the shadow creatures can be peaceful the way they were with Adamas?) Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members July 2011 edited July 2011 (I would say mokk is still pretty open minded about the shadow creatures.)
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Post by TG Barighm on May 8, 2018 19:22:18 GMT -5
TGBarighm Member Full Members July 2011 edited July 2011 Mokk tries to not look threatening. "Do not take out weapons! Mokk see no reason to fight. Shadows do not want us here? Tell Mokk 'yes' and Mokk will leave." Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 "You can talk to these things? I didn't know that!" Solaras looks into the tunnel. "HEY! WE COME IN PEACE! WE WANT TO BE FRIENDS!" He looks down at the dead men's bones and then back at the tunnels. "PLEASE DON'T EAT US!" (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members July 2011 edited July 2011 Miamar asks where the engineer saw it, then enters the Temple. Firemyst Firemyst Daddy Dragon II Full Members July 2011 edited July 2011 (Not sure how to work Myrrine back into this, now that I'm alert! ^^) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members July 2011 edited July 2011 (You could always be one of Miamar's volunteers, or speak with Colt.) Firemyst Firemyst Daddy Dragon II Full Members July 2011 edited July 2011 (Let's go with Myrrine tagging along, assisting Miamar then, since she doesn't want to bring attention to herself. Also, if the stuff from the previous hunting on the ship mattered, she has it with her, but hasn't shared it with anyone.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2011 edited July 2011 Mokk & Solaras: The shadow creatures do not answer directly, but they calm down considerably when the party move their hands away from their weapons. For all intents and purposes, it appears the shadow creatures have formed a barrier blocking passage down the tunnel from which they emerged. Miamar & Myrrine: The engineer says he thinks he saw it in the captains quarters. But he's not positive. With a shrug Miamar enters the temple, and the rest follow. Inside they encounter a strange set of basrelief carvings. From left to right, there are 6 carvings. The first shows a field of some sort of grain growing along side a river. The second carving shows men harvesting the grain. The third carving shows women grinding the grain. The fourth carving shows women mixing the grain with water and the fifth shows the lump of grain and water being placed above a fire. The sixth and final carving shows a loaf of bread. The loaf of bread appears to have been broken in two, but the right half is missing. In it's place is a small shelf. In the corner lies a broken shortsword. Savage Tide Info TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 Mokk bows to the shadow creatures. "Mokk think we trespass on shadows' home. Mokk see nothing here that can help us. Mokk think we should leave in peace." Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2011 edited July 2011 Myrrine looks at the carvings, a glimpse of a puzzled expression at the last pane, a cursory glance around to see if the bread piece is indeed missing, or it's some sort of message. Unless something amazing dawns on her, or she recalls seeing anything that matched the writing from the outside, she'll keep to herself, going over to the sword to see if she can find traces of what broke it. She won't touch it, however. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members July 2011 edited July 2011 (Didn't you find some sort of Golden Bread Relic by the lake Myst?) Miamar searches for hidden passasges. Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 Solaras checks the other tunnels to see if they are blocked as well. If not, he will go into those. "These caves were made for exploring!" If yes, the he will agree to leave but not before searching the bones for non-weapon items. "Party pooper. I'm not leaving this cave empty handed." (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members July 2011 edited July 2011 Mokk & Solaras: Despite Mokk's wishes to depart, Solaras tries another path. The shadow creatures make no move to block the passage and Solaras continues ahead. The volunteers seem to want to leave, and stay put with Mokk. Solaras continues ahead, blissfully unaware that he travels alone. He enters a room filled with: A.) Hickory nuts B.) Boiling Wax C.) Lollipopkins Miamar & Myrinne: Myrinne recalls seeing a golden loaf of bread... now if she can only remember where she left it. The sword appears to have been snapped into, but shows little signs of actual combat usage. Miamar searches for a passage, but cannot find one. Savage Tide Info Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 Solaras comes out of the tunnel and back to the others. "You big babies." he says as he explores the third tunnel to see where it leads. (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 Woah, now. Mokk doesn't want to start a needless fight, but he is no coward. He wouldn't allow Solaras to go off on his own without him. Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members July 2011 edited July 2011 Unless Myrinne remembers about the relic, Miamar will leave the temple, and won't have a reason to return. Firemyst Firemyst Daddy Dragon II Full Members July 2011 edited July 2011 (hmm, I was thinking the size was much different, but worth a shot, right? Did I leave it back at camp?) Unless the sword somehow captures her eye for more than a few moments, she will return to the carvings. "Hold on a second. I might have found something that may work. [Might have to return to camp?] She digs out the bread-like idol she found, seeing how it might fit. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAcathala Acathala Member Full Members July 2011 edited July 2011 (Yep have to go back to camp as you hid the thing twice there, as the first time you attracted too much attention. This I remember, my mother's birthday I forget.) When they return with the relic, Miamar helps lift the thing into the shelf. He'll also examine the broken sword more closely. chiapet chiapet Member Full Members July 2011 edited July 2011 (Dremmy: what was the room filled with?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2011 edited July 2011 (I did mention bringing the stuff from the ship, so yeah, the idol will have to be fetched. How long will that take, chia?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members July 2011 edited July 2011 (Hour to retrieve, an hour to get back. It will put you back at the temple about an hour before sunset.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members July 2011 edited July 2011 (sounds like that's the plan then!) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 chiapet wrote: » (Dremmy: what was the room filled with?) You said that there were three tunnels, right? One was blocked by the shadows and one was full of foodstuffs. I guess I could tell the others that there is food in there and let them decide of they want to take it. Are you saying that the other tunnel is the same? (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 (Drem, you got a multiple choice option for what Solaras discovered in the tunnel he decided to explore: A.) Hickory nuts B.) Boiling Wax C.) Lollipopkins Keno is waiting for that choice. Also, Mokk would have joined Solaras if he went deeper into the tunnel. He would not allow Solaras to go off alone. I wonder what's with all the bread and lollipops) Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 (Oh! That threw me off since multiple choice options are usually a group decision. I though he was just listing what was in the room. It's also been a while since one of these have come up, so it didnt register as multiple choice. I choose the Hickory Nuts.) (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members July 2011 edited July 2011 Miamar & Myrrine: Myrrine retrieves the loaf of bread, while the rest of the party waits. By the time she returns its starting to get late, and the volunteers are getting pretty nervous. Myrrine places the loaf on the pedestal, and suddenly the wall splits apart with a lound grinding noise. Myrrine leaps back away from the wall, as loaves of bread (real ones) begin tumbling out of the opening. There appears to be a room behind the wall, but it appears to be full of loaves of bread. Mokk & Solaras: Mokk hustles to catch up with Solaras, leaving the rest of the group to fidgit nervously. He catches him as Solaras stands in awe, surveying a mountain of hickory nuts. Mokk suddenly gets the feeling that he's standing in a squirrel's pantry. Savage Tide Info Acathala Acathala Member Full Members July 2011 edited July 2011 Miamar checks one or two loaves just to make sure they're not rotten or gone off, then instructs his people to take as many as they can carry back to camp if the bread is okay. He'll take the golden bread with him for safekeeping which presumably closes the room off. He'll return tomorrow with more people to collect the bread, as he's a bit curious about the room behind the bread. Adremmelech Adremmelech The Original Playa... Full Members July 2011 edited July 2011 chiapet wrote: » Mokk & Solaras: Mokk hustles to catch up with Solaras, leaving the rest of the group to fidgit nervously. He catches him as Solaras stands in awe, surveying a mountain of hickory nuts. Mokk suddenly gets the feeling that he's standing in a squirrel's pantry. "Jackpot! I say we load up and get this back to camp. Until we can get those people at camp safely back to civilization, we can't be stingy. While they are making the move, I want to see what is in that other tunnel." (Not a joke) Spell List Spell List 2 TGBarighm TGBarighm Member Full Members July 2011 edited July 2011 "Thank the spirits!" Mokk shouts. He runs back to get the other explorers and orders them to begin carrying the hickory nuts back to camp...assuming the shadow people don't stop them. If they do, Mokk will tell the helpers to stop. Mokk will try to negotiate for some nuts. If everything goes well and the shadow people don't attack, Mokk will continue following Solaras. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members July 2011 edited July 2011 Myrrine starts to protest when Miamar takes the golden bread as well, but so far, all there seems to be if far too much bread. She lets him keep the heavy thing as long as he promises to bring her back to explore, once they get the bread out of the way. She did have the key, after all, so it should be fair. She's all about being fair when it's to her advantage. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2011 edited August 2011 Miamar & Myrrine: The bread seems fine, so your group loads up as many loaves as they can, and then Miamar takes the Golden Loaf which does indeed seal the room as expected. The group manages to make it back to the camp before it's truly dark, although they do spot a few shadow people here and there under the trees. Solaras & Mokk: While the volunteers begin loading up hickory nuts (and the shadow people do leave them alone), Solaras goes to the next tunnel. It extends back about 30 feet before terminating as a narrow fissure in the rock, far too small for Solaras to enter. He turns to leave, when a voice suddenly whispers. The sound is distorted, but Solaras is sure it comes from the fissure. He moves closer, and the whisper comes again. "Beware the nut keeper."
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Post by TG Barighm on May 8, 2018 19:22:44 GMT -5
Acathala Member Full Members August 2011 edited August 2011 In the morning Miamar returns to the temple, with volunteers to take the bread in the temple back to camp, whilst he and presumably Myrinne and other volunteers explore the room behind the secret door. Adremmelech Adremmelech The Original Playa... Full Members August 2011 edited August 2011 "Thank you. I will try and remember that." Solaras makes his way out of the tunnel to the others gathering the nuts. "Uh, guys. I have just been told by a reliable source to beware the nut keeper. Now, I don't know what that is, but prepare for anything." He then moves to help them gather the nuts. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members August 2011 edited August 2011 (Anything from Mokk or Myrrine?) Savage Tide Info Acathala Acathala Member Full Members August 2011 edited August 2011 (Pretty sure Myrinne wanted to explore the Temple, though Myst may disagree with me.) TGBarighm TGBarighm Member Full Members August 2011 edited August 2011 Mokk scratches his head in confusion. "Nuts have keepers?" Mokk, a little unsure what to do, kneels before the pile of nuts and begins gesturing at the surrounding cave. "Great spirit of nut...hoard. Mokk ask for mercy! Mokk's friends are hungry and need food. Mokk ask for some nuts. If spirit of the nuts do not wish us to take nuts, tell Mokk now and we will depart in peace!" Mokk shrugs at Solaras. "Mokk think it never hurts to ask." Barighm Boards Archives-old game threads stored here chiapet chiapet Member Full Members August 2011 edited August 2011 Solaras & Mokk: Just as Mokk finishes speaking, a huge gray squirrel appears before him. "Since you have asked so nicely, yes, you may have some of my nuts. Usually you bipeds just storm in here and steal my nuts. And then I have to go through all the trouble of tracking you down and stealing your nuts." It glares at Solaras, it's eyes flicking momentarily to Solaras' crotch before returning it's gaze to Mokk. "It's refreshing to have someone ask for them. You may take as many as you want." With that the Squirrel God vanishes. The party gather's up nuts and returns to the camp. (They return before Miamar and Myrrine's group) ********************** Colt examines the nuts. "Hickory nuts? There's no hickory trees in this jungle. Where did you get these?" ********************** Colt examines the bread. "It seems safe to eat. It came from the temple you say? Strange. I've never heard of a temple that creates bread before." Savage Tide Info TGBarighm TGBarighm Member Full Members August 2011 edited August 2011 Mokk shrugs. "Mokk and Solaras find them in cave. Mokk don't understand why. Mokk find whole thing very strange." Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members August 2011 edited August 2011 "It's a blessing from the Squirrel God!" Solaras cracks one open and chomps down on it. "There were Shadow creatures in there, too. I think they want us out of this jungle." (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members August 2011 edited August 2011 "Apparently this one does. I want to go back." Firemyst Firemyst Daddy Dragon II Full Members August 2011 edited August 2011 Acathala wrote: » (Pretty sure Myrinne wanted to explore the Temple, though Myst may disagree with me.) (Yes, waiting until morning. She's not foolish enough to go out in the dark.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2011 edited August 2011 Solaras cracks open a nut and chews on it. It has a surprisingly chewy consistency. "Squirrel God?" Colt muses, then shrugs, "well, I guess the animals are entitled to their own gods." Colt simply nods at Miamar's comment, as if to say that is enough of an answer. While the parties were gone, the salvage crew managed to bring up several large pieces of canvas, which have been used to errect tents for the survivors. They also manage to secure several large beams for use in the construction of the rafts. As night falls, a light, but steady rain begins to fall, and while its not enough to put the fires out, it is enough to dampen the spirits of everyone in the camp, as well as put them on edge. With the darkness comes the prowling shadow creatures, who once again attempt to breach the camp perimeter, but are beaten back without much of a fight. Afterwards the shadow creatures disappear into the jungle. (What do Mokk and Solaras do on the next day?) Savage Tide Info Acathala Acathala Member Full Members August 2011 edited August 2011 Miamar is going back to the temple as previously stated. He'll also invite Mokk and Solaras along. Firemyst Firemyst Daddy Dragon II Full Members August 2011 edited August 2011 Myrrine doesn't really engage in talking with anyone, and since Miamar seems intent on bringing more, she'll just blend in with the group heading back to the temple. Hasn't really found an opening to get to know him better, and once they get out of this mess, she might not see him again anyway, so no need to get too close for now. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2011 edited August 2011 If Mokk was smarter, he would probably wonder why the shadow creatures in the cave are peaceful and why the ones who appear at night "attack" the camp. But Mokk is an orc, so he doesn't think about these things. He figures it's a tribal thing and accepts Miamar's offer to explore the temple. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members August 2011 edited August 2011 Solaras agrees to explore the temple as well. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members August 2011 edited August 2011 The party returns to the temple the next morning, along with a group of volunteers, and opens the door with the golden loaf again. They immediately set about clearing the room of bread, which takes nearly 3 hours. The volunteers load up as many loaves as they can, and carry them back to camp, while the party moves the bread into the main area of the temple. When the room is cleaned of bread, intricately carved bas relief images of humans making bread are revealed. The carvings seem to vary in quality, or perhaps they just vary in style. Near the back of the room sits a small pedestal, which a square shaped, metal object atop it. The object measures approxatemly 18 inches square, and stands about 2 ft tall. There is an opening in the top, and looking in you can see a smaller loaf of bread. Heat rises from the opening as well. Strange runes are carved in the sides. A ladder leads up to a trap door to the right of the pedestal. Savage Tide Info Acathala Acathala Member Full Members August 2011 edited August 2011 "Well look at that. Magic Bread. Next they'll find a way to make it sliced. Let's move on." Miamar will go up the ladder to the room above. Firemyst Firemyst Daddy Dragon II Full Members August 2011 edited August 2011 Myrrine will stay close when Miamar starts looking like he's heading for the ladder. She will try and investigate the pedestal more, hoping to find the source of the heat without getting singed herself. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members August 2011 edited August 2011 (A baking shrine? Seriously? Ha!) "Mokk think nuts strange. Bread temple is stranger," Mokk mutters to himself when he enters the temple. Mokk will examine the reliefs in an attempt to glean any important information from them-doubtful-then he will follow Miamar up the ladder...unless Solaras does something that strikes Mokk as reckless. In which case, he will stick close to the elf because he has come to expect as much from him. *Mokk would never think of this, but someone should taste the bread just to make sure it's safe. Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members August 2011 edited August 2011 Solaras walks around the room, dragging his hand across the wall. He looks at the designs on the floor and wall. Reaching the pedestal, he looks in. "Oh! Free Bread!" He looks for a utensil to get the bread out. If he can't find one, he uses his sword. If successful, he blows on the bread to cool it down and takes a bite. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members August 2011 edited August 2011 Miamar starts up the ladder, and Myrrine follows after giving the pedestal one last look over. She's unable to find the source of the heat. Solaras meanwhile sticks his sword into the bread baker and retrieves the baking bread. It's steaming hot, and not done, as it is still rather doughy. He takes a bite of it anyway, and succeeds in burning his mouth more than anything. Mokk studies the reliefs intently, although none of them make any sense to him. He's a bit surprised when he spots Solaras eating the doughy bread out of the corner of his eye. Miamar reaches the trap door and heaves against it. It barely budges. He tries again, and this time hears something fall. On the third try the door opens further, and more falling items can be heard and something round falls through the gap in the door before it shuts again. Myrinne, who is waiting patiently a few feet behind Miamar sees a: A.) Skull B.) Ball C.) Pumpkin falling toward her. Savage Tide Info Acathala Acathala Member Full Members August 2011 edited August 2011 Miamar will pretty much try to get the door open. TGBarighm TGBarighm Member Full Members August 2011 edited August 2011 (Choose pumpkin! Turn this adventure into the Temple of Food! lol) Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members August 2011 edited August 2011 TG Barighm wrote: » (Choose pumpkin! Turn this adventure into the Temple of Food! lol) (Yeah, I was thinking the same thing. So we'll go with C!) Myrrine looks surprised, but tries to catch the pumpkin before it hits the ground. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members August 2011 edited August 2011 Myrrine: You reach out to catch the pumpkin, your fingers touch it, and the skin gives way as the rotted pumpkin disintegrates, coating your upper body in sticky, nasty smelling, pumpkin goo. Miamar: You continue heaving against the door. This time the door raises farther, and you hear wood splintering, followed by a crashing sound. A plate tumbles through the opening, narrowing missing you, followed by all kinds of rotten food. Some of it hits you, but most of it tumbles past to hit Myrrine and the ground at the base of the ladder. With a final heave, you manage to throw the trap door open. Mokk: Finished with the carvings, you cautiously approach the bottom of the ladder, trying to avoid the smell food. Solaras: You continue trying to eat the bread, but only managing to burn your tongue some more. Miamar: You scramble through the trap door, and nearly gag at the stench. On top of rotted food, there are several decomposing bodies, perhaps a dozen in all scattered about the room. They are all dressed in priestly robes. The room itself looks to have seen better days. A row of bookshelves along one wall has partially collasped, throwing some of the books onto the floor. Against the other wall are what appear to be religious artifacts, all hastily piled together. Several tables fill the room, and some of the dead bodies are slumped over what was presumably their last meal. Savage Tide Info TGBarighm TGBarighm Member Full Members August 2011 edited August 2011 Mokk isn't bothered by the smell of the rotting food. For all of Mokk's friendliness and spirituality, he's still an orc, and orcs aren't known for their cleanliness. He's careful about slipping on the rot gunk though. Mokk figures he can leave Solaras for a while and goes up the ladder. When he sees the bodies, Mokk will try to determine what kind of ritual they were performing (I know Mokk doesn't have specific knowledge Traits, but being a shaman should give him some insight into rituals. Can I get a positive factor?). "Mokk find this land very strange. All food and jungle. Mokk will ask spirits for magical meat oven when he goes home. Mokk think food and priests could not have be here for that long." What is the condition of the corpses? Skeletal? Dried out? Still juicy? Barighm Boards Archives-old game threads stored here Acathala Acathala Member Full Members August 2011 edited August 2011 Miamar shouts down an apology to Myrinne. When he sees the dead bodies, he says a quick prayer for them, before making a search of the place. Adremmelech Adremmelech The Original Playa... Full Members August 2011 edited August 2011 Solaras replaces the bread where he got it. "Blech. Temple bread is not as good as I remember it." He follows the others up the ladder. "Eww. What a waste of food." He examines one of the bodies to see if he can determine how the men died. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members September 2011 edited September 2011 Miamar: After your quick prayer, you begin searching the room. At first you find nothing of interest, just a few simple weapons (maces and staves) and a smattering of gold and silver icons. Stacked in a corner you discover several religious tomes, at least you think they are religious, as you notice several symbols of various good gods on the covers. Mokk: You shove past Myrrine who has apparently become a food covered statue and head up the ladder. As you arrive you spot Miamar looking through some books. The bodies are still crawling with maggots, although they are fewer than you would expect from the looks of the food. Apparently the room was sealed pretty tight. You don't see any signs of a ritual being performed here. Solaras: You try to put the bread back, but as it approaches the opening, a thin panel slides across blocking entry. A tiny voice whispers in your head, "No double dipping!" You have no idea what that means, but with a shrug you toss the bread aside and start up the ladder. Miamar: Moving on from the books you step over several bodies, one of which seems to have died shortly after vomitting. Nearby you find the corpse of an older priest, his long beard hiding much of the decay of his face. A quill lies near his left hand, while his right lies atop a leatherbound journal. A stain has spread across the leather from his hand, but it doesn't look too extensive. Mokk: Tsking the waste of food, you move closer to the table. A half full glass of wine sits by one of the outstretched hands. You pick it up, gingerly examining it. At the bottom of the glass are what appear to be 4 small berries. Solaras: The stench is almost enough to make you vomit. When you enter the room, you spot Mokk looking at the rotting food on the table while holding a wine glass, and Mokk is standing over one of the corpses. You move to the first corpse you see, and begin searching for any signs of what killed him. You discover no explanation as to why the man died. Savage Tide Info Acathala Acathala Member Full Members September 2011 edited September 2011 Miamar takes the journal and opens it gingerly, He'll try to find out what went on here
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Post by TG Barighm on May 8, 2018 19:23:19 GMT -5
TGBarighm Member Full Members September 2011 edited September 2011 Mokk doesn't have a problem with the wasted food in this section of the temple. To him, it's all rotten and bad. He tosses the wine glass aside and leaves the table alone. "Mokk think bodies have not been here for very long," he said. He wonders how flies got into the sealed section of the temple. Is there a window or tunnel somewhere? Once he is finished with that, Mokk will examine the religious artifacts. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2011 edited September 2011 Myrrine is pretty much shocked as the pumpkin didn't seem to be as well off as the bread, and being covered in gunk doesn't sit well with her. She'll step outside the temple, share a few private curse words under her breath, and mostly regain her composure, and some dignity. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members September 2011 edited September 2011 "Gentlemen. I think this is a case....of murder." Solaras goes over to the table and examines the food. "Most likely poison of the food variety." He them goes over to the bookshelves and examines the books. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members September 2011 edited September 2011 Miamar: You slip the journal from under the dead man's hand. It sticks slightly, but you manage to pull it away without ripping off to much skin. You quickly thumb to the end, to an entry dated only 6 months ago: "It's clear now that the Lollipop will not be returning for us. We cannot venture through the jungle, because of the shadow people. Tonight, we will dine like kings, on food poisoned. We will choose death with the last of our food, instead of living with the temptation of the bread below." Mokk: You look around, trying to find a window. There aren't any, but you do see several small cracks in the eastern wall. You then turn your attention to the religious artificats. To a one, they all seem to be focused on the process of bread making. One stands out from the others, however, as it seems to be covered in an oily substance. Myrrine: You step outside to clean off and for a breath of fresh air. Solaras: After spouting your thoughts about murder, you turn to the bookshelf. The first few books you look at are written in a language you don't recognize, but the fifth book you pull off the shelf is entitled, "The Ancient Art of Breadmaking" The author is listed as Sun Loaf. Savage Tide Info Acathala Acathala Member Full Members September 2011 edited September 2011 Miamar is quite franklly horrified by what he learns. He'll try to find out how they came to here in the first place. TGBarighm TGBarighm Member Full Members September 2011 edited September 2011 (So the Temple of Food turned out to be the Temple of Doom anyway? Cute) Mokk will find a stick or rock or something harmless and poke/toss it at the oil-covered piece. Barighm Boards Archives-old game threads stored here Firemyst Firemyst Daddy Dragon II Full Members September 2011 edited September 2011 Myrrine regains her composure, and once cleaned enough that she can venture back in, she will do so. Unsure where to look first, she will see if she can get back to Miamar, wondering if he found anything. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellAdremmelech Adremmelech The Original Playa... Full Members September 2011 edited September 2011 "This...is... RIVETING!" Solaras continues reading through the book to obtain the secrets of ancient breadmaking. Upon completion, he takes a look at a couple of more book on the shelf before heading back down the ladder to the other room to wait. If he learned anything from his reading, he will see if he can follow directions and make bread with whatever material is available. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members October 2011 edited October 2011 (Sorry for the delay, stupid bridge is going to be the death of me yet) Miamar: You skip to the front of the journal. You quickly learn that the travellers arrived from the Lollipop nearly six months ago. Mostly religious scholars, from the looks of the entries, they came to explore the ruins and hunt for the "Mythical bread of the jungle". Mokk: You look around, finally spotting a small length of wood. Picking it up, you gently prod the oily looking substance. It seems somewhat sticky, and as you pull your stick away, the artifact drags forward a few inches before the stick pulls out of the oily substance. Unfortunately, that's more than enough to dislodge some of the other artifacts and suddenly they are tumbling forward, making lots of thuds and clangy noises before coming to a stop at your feet. Myrrine: You re-enter the temple, and climb the ladder, carefully avoiding the detritus on the ground. Just as you reach the top of the ladder you spot Mokk knocking over a large number of religious artifacts. You spot Miamar studying a book of some kind, and walk over to his position. Solaras: As you continue to read the book, a small scrap of paper slips out. With an act of supreme agility, you snag it out of the air before it hits the ground. There appears to be a bloody finger print on the paper as well as some writing. It's hard to make out, because the writer seems to have been struggling to keep his hand steady, but the paper reads, "I die by my own folly, but before I go, I must confess my sins. The shadow people are my fault. I have contaminated the bread of this temple with the oil of sin. I realize now the foolishness of my actions, but with this wound I can do no more. I leave this note, here in my uncle's book, hoping that someone will find it, other than the shadows, and know what to do. My uncle was 20 times more the baker than I ever was." The note is signed by Sun Slice. Savage Tide Info Acathala Acathala Member Full Members October 2011 edited October 2011 Miamar is absorbed in the book and skims though it, looking for more answers about what happened here. TGBarighm TGBarighm Member Full Members October 2011 edited October 2011 (Is the sin extra virgin or just plain sin? ) * * * * * * Mokk will continue studying the artifacts. He shakes his head and mutters to himself about being clumsy and disrespectful of the artifacts, but there is nothing he can do now. "Mokk don't think the dead care much anymore." Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members October 2011 edited October 2011 "Sun Slice! I shall avenge your suicide!" he says with clenched fist in the air. "Wait a minute..." He rereads the note. He reads aloud, "I have contaminated the bread of...this...tem...pl...e..." "I...I had that bread IN MY MOUTH! I think I'm dying. I think I'm dying!" He quickly goes through the rest of the book. "Must....find....antidote!" He checks his pulse after going through each book. "Damn you, Sun Slice. I will kill you!" He tries to vomit. (Not a joke) Spell List Spell List 2 chiapet chiapet Member Full Members November 2011 edited November 2011 Miamar: The first few pages detail the trip on the Lollipop, everything seems normal there, so you move ahead a few pages. You find sketches of the temple, and then one particular entry catches your eye: The guards claim to have seen shadows moving in the night. By the time they roused us, they were gone. It appears it didn't take the scholars long to find the entrance to the inner sanctum, as there are sketches of the bread pedestal. Strangely, there are no mention of it being full of bread, only that a lone loaf of bread laid across the pedestal. You find a couple more mentions of the shadow people before Solaras' shouting distracts you. Mokk: You're not an expert of artifacts, but it doesn't escape your attention that these would be worth a lot of money to the right buyer. If only you could get them to market. Your concentration is broken by Solaras' frantic yelling. Solaras: In your rush to examine the books you begin scattering them across the floor. Soon you have quite a stack at your feet. It's then you realize everyone else is looking at you. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2011 edited November 2011 (I sure hope you'll find the time to update this game more often in the future. I really want to see how this game turns out. At once a month updates, I find myself seeking alternatives) Barighm Boards Archives-old game threads stored here Adremmelech Adremmelech The Original Playa... Full Members November 2011 edited November 2011 "Guys. Don't eat the bread. It's murder bread. Made of murder. I think I'm dying." Solaras makes his way back down the ladder and into the room below. He rushes back out looking for something to drink from just about any water source nearby. (Not a joke) Spell List Spell List 2 Acathala Acathala Member Full Members November 2011 edited November 2011 Miamar looks ip. "Myrinne can you warn the camp?" chiapet chiapet Member Full Members January 2012 edited January 2012 Hey guys. I've been meaning to post this for a while but it seems like everytime I set down to do it something comes up before I can get to it. Anyhow, I'm just writing to say good bye. I know it's not fair to you guys but I can't keep the game going. I kept intending to post a wrap up post, telling what happened and how the situation ended for each of the characters, but alas, I haven't even managed to write that.
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