|
Post by TG Barighm on May 8, 2018 17:45:59 GMT -5
TGBarighm Member Full Members March 2010 edited March 2010 Flag Jack leaves the driders to Adam and Irdred and begins looking for food. There is a table of some sort on the first landing the stairs reach as they snake upwards to the dungeon's exit. It's lit by a number of those blue torches. Perhaps this is where the therianthropes were sitting before they entered the tunnel? It's a good walk though, like walking from one end of a football field to the other.
Jack begins walking and eventually draws closer to the hallway to his right. He stops when a great roar rings through the chamber. He pulls out his guns and points them at the hall, but nothing appears. Instead, some creature begins laughing, a horrible sound like that of a demon. This is followed by a loud thump.
Jack isn't sure what's going on, but whatever it is, it's happening down that hall. Not near Jack.
MAP:(The purple stars mark the position of the party. Adam and Irdred is on the left, Talbot the right, and Jack on the upper right part. Each square represents about 30 ft. Btw, I can't create a fancy stairway in Aurora, so the corridor you see at the top there actually represents the stairs in the dungeon)
33brdungeonse.gif
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack retreats and reports what he heard to the others. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag Irdred notices the blue torch in his hand for the first time. He contemplates how it got there, shrugs, then tosses it over his shoulder. (He doesn't want a blue torch until he figures out how to turn them on and off, precisely because of the word "beacon".)
In the torture area, he surveys the scene with a troubled gaze. He sweeps the lantern light over the other driders, getting a sense of how many are still alive and how severe their injuries are. He then finally responds to Emald. "Unless you mean the scarecrows outside, there was no one. Just some web blocking the way."
When Jack reports what he heard, Irdred shifts his attention uneasily across the room. "Can you tell us what we're up against?" he asks Emald about the noise.
(P.S. The yak zombie is still empowered as of the modified rules, so it has 6 HP). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (Sorry. For some reason I thought Irdred still wanted the torch)
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan, Destroy the Air Wards Conditions: Dark, Damp
A trouble look crosses Emald's eye, but he still stands as straight as he can.
"Then I pray they found safety. My men and I were exploring the Great World Web for ore when we discovered this place. We fought well, but were overwhelmed. Honourable death in battle is acceptable to us, but torture at the hands of these...half-breeds will not be tolerated. My men and I demand vengeance! If you free us, I vow to join you in your fight."
Irdred raises his lantern to get a better idea of the driders' condition. Emald seems fine, but four of the other driders are definitely injured. They limp and show obvious signs of pain on their face, even though only one is cut and bleeding. The other four seem okay. One even has the gall to yell at Emald in some sort of clickety-click style of speech. It's plainly obvious to Irdred (SMART) that Emald's companion doesn't want the party's help. Emald replies with a few clicks that must have been very scathing because the other drider immediately shuts up and now looks ashamed. Emald turns back to Irdred.
"The jailor," Emald replies and gestures toward the noise. "A big brute that looks like...what do you sundrinkers call them? Cows? He amuses himself with my men by staging these mock 'fights'. More like executions. He always injures my men before every fight, thus ensuring his victory. He has the key to our bindings. Free us, and no ugly beast creature will be spared our poison!"
Irdred didn't notice Talbot walk up to them. He is awed by the sight of the driders at first, but he immediately snaps back to attention at the mention of freeing them.
"Are you mad? These...things are vile and evil! You don't actually believe he won't turn on us as soon as he's free, do you? These guys kill anything that isn't a drider! I've heard of them massacring entire villages just for the fun of it."
Emald frowns at Talbot. "I did not say we're friends, nor do I pretend this arrangment isn't temporary. I am merely proposing an alliance to address our mutual interests: I wish to inflict as much pain as possible on this Xevalos, and you are free to do whatever it is you're here to do while my men fight. Is that not a good arrangment? I do not know much about sundrinkers, but among my people, that sounds like a good deal."
Talbot growls. "Keep that poisonous tongue to yourself! You're not fooling me. Stay here and rot. The gods know you have done the same thing to everyone else you have encountered."
Now that Talbot mentions it, Irdred does remember hearing the odd story or two about driders mercilessly killing every creature that isn't a drider simply because...well, they're not a drider (SMART success on 2). They're a radically racist civilization.
"My people's doctrine is of no consequence here. I stand to advance much more of my people's interests by killing the horde above our heads then slaying a few wayward adventurers," Emald hisses back. He then glances at Irdred. Talbot moves to say something else, but Emald is clearly ignoring him. "We encountered only 30, but they had this...machine. I have never seen anything like it. We were surprised by the brutality it inflicted upon my men. I think there may be more half-breeds in another section of this...palace? Across a bridge to the north."
STATUS: Adam -1 HP, Irdred Empowered Zombie (6 HP)
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag "We saw no one but we did encounter the webbing." Adam answers. He offers to hold one of the light sources before continuing. "What are you doing here?"
(Wow. I made the above post much earlier in the conversation. How did it get all the way down here? Stupid forum glitch!)
"You want to see them suffer. We want them out of the way. I say we free them. I doubt the four of us are a match for the men who did this to the driders. We need all the help we can get."
(Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag "Half-breeds, hm." Irdred finds this choice of words laughable coming from a spider-person, but surprisingly, he doesn't come out and say so.
He ignores the issue of whether or not to set the driders free, figuring they'll worry about that when and if they get the key. He does, however, approach the bleeding drider to heal it, just enough to staunch the flow of blood. Whether this is a ploy to gain the driders' trust, a genuine show of compassion, or just a way to tick off Talbot, who knows.
Leaving the driders, he asks Jack, "Where did you say you heard the sounds? Maybe we should have 'Polly' here check it out." Once he realizes that there is also a staircase leading up, he proposes the parrot scout both that path and the path to the jailer. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack points the way of the sounds he heard. He eyes the driders suspiciously, but figures he's likely to die here anyway.
"Release them, let them go cause as much havoc on the horde as possible? Sounds like a good idea to me." Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan, Destroy the Air Wards Conditions: Dark, Damp
Adam takes the bluefire torch from Irdred. Irdred then goes to heal the bleeding drider. It flinches at his touch, but after a quick word from Emald, the wounded drider allows the necromancer to heal him. The bleeding stops and the drider appears shocked to have been healed by a human. Emald nods in thanks, but doesn't say anything else.
But Irdred isn't paying attention to Emald. Something has caught his eye in one of the giant dungeon cells. The light of his lantern briefly illuminated something on the far side of the cell. It looks like...a rune.
When it becomes obvious the party supports the driders, Talbot groans and kicks at the ground. "Do you guys enjoy annoying me?"
Irdred asks Swan's parrot to scout. The parrot rolls its head for some reason, Irdred gets the odd impression this is its way of rolling its eyes, then the bird takes flight. It returns a few minutes later.
"Bull is angry! Bull is angry! Spider go splat!" the parrot then glances at the stairs. "Coast is clear! Coast is clear!"
As if to put an exclamation point on the parrot's report, a wave of triumphant laughter echoes from the hall.
Meanwhile, the yak zombie stomps over to the torture equipment and stops before a table covered in blood. It begins to lick the blood...
STATUS: Adam -1 HP, Irdred Empowered Zombie (6 HP)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag "Why yes, yes we do," Jack answers Talbot.
He cringes a bit at the sound of the laughter.
"I think we should be planning on how to deal with that, thing," Jack adds. Jack then looks around for cover that would allow him to fire on someone or something emerging from the hall, while not leaving him open to counter attacks. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam looks for a way to release the driders, then asks, "You've been further in? What does the room farther north look like? Who is killing your men?" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag Emald gives Adam a curious look. "At the top of the stairs and beyond that door, there is...a hall? We don't have places like this where I am from, but it leads to a gate and a much larger room. In that room is the...machine.
Their forces consist primarily of these louts here, but they also have holy men. They heal the wounded and provide magical protection. They are led by another half-breed, a mighty warrior with a shield, and this strange bird-man that binds his wings. There is also the jailor, and this mysterious Xevalos, although I have not seen this creature."
Emald suddenly looks puzzled. "We also heard a great beast howling earlier, but not in fury. It sounded like...sadness. We have no idea what that was, and these half-breeds won't tell us."
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag
Quote:(TG Barighm @ Mar. 11 2010, 7:52 PM) wrote: In that room is the...machine.
(lol. Princess Bride.)
"Talbot. Help me free these men." Adam yanks on the Emald's chains. He tries to break the chains with his sword.
If it doesnt work, "The jailer must have the key. Unless anyone have any other ideas I suggest we grab the keys from the jailer and come back."
If it does work, "We free your men, we help you get revenge, we go our separate ways cordially. We have no quarrel with you or your kind. Agreed?" (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag Do the driders' chains really look like they stand a chance of being broken? Irdred may have the zombie help with that if it's a possibility.
It's starting to sound like an encounter with the jailer in unavoidable at this point, so in preparation, Irdred casts Enhance Armor on himself and instructs the yak to draw the cleaver it had been struggling with before.
In the meantime, he heads over to investigate the rune, but if it sounds like the jailer is coming this way, he stops what he's doing and gets out of the cell.
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Free Emald's Men, Fine the Mage Cache's Conditions: Dark, Damp
The chains don't look cheap. They're heavy, thick, and look awful sturdy. Adam makes a calculated thrust at what he believes is a weak point in the chains, but his sword is not strong enough to do anything (Auto Success; chain is unmoving target; 1 HP damage negated by metal's DR 2).
Talbot works his mouth for a moment, then glares at Adam. "If they turn on us, so help me..."
Talbot then produces his halberd and takes a swing at the chain. His strike produces a much heavier blow to the chain, but it still does not break (2 HP damage negated by metal's 2 DR).
Yak man pulls out the massive cleaver, but Talbot yanks it out of the yak's hand. The zombie looks at its hand as if it lost something, but can't quite figure out what.
"Let's see if this thing makes a difference," Talbot announces as he preps an mighty swing. He winds up, brings the cleaver high over his head, then down on the chain with a mighty "CLANG!" sound that echoes through the dungeon (Critical Hit! Talbot deals 3 HP damage, 1 HP total after DR). Now we're seeing progress! The blow wasn't enough to break the chain, but it created a very deep dent. A couple more swings should do it.
Meanwhile, Irdred runs over to the giant's cell. Jack joins the necromancer. The halfling figures he can shoot and duck back into the cell quickly if need be, or use the cell door bars as cover. It's the first cell closest to the hall where the jailer must be. The bars of the door are so widely spaced Irdred has no trouble slipping through. It was made for a giant after all. Jack follows.
He raises his lantern and the natural light of the flame immediately reveals the rune etched on the far wall, some 60 ft. away. It illuminates in a way unusual to Irdred-to us, it's like an orange reflector-as if the rune itself suddenly ignites and lights up. Of course! This is the rune for "Fire". All of the other torches in this place emit a magical blue light. They wouldn't reveal this rune.
Just as Irdred makes this discovery, Talbot strikes the chain with the yak zombie`s cleaver. The sound echoes off the walls.
"WHADDYA DOIN' IN THERE?" shouts a powerful voice. It's coming from that hall...
Talbot cringes, then looks to the chain, then the cleaver. Emald hisses, then gestures to the chain. "Hurry! Break it now!"
"YOU BETTER NOT BE HURTIN' DEM PRISONERS WITHOUT MY SAY SO!" the voice yells. A series of thudding noises begin. "THEY'RE MY TOYS! YOU ALREADY HAD YOUR FUN."
"Oh crap," Talbot says right before winding up for another powerful swing. This blow nearly breaks the chain, but it is still holding.
"HEY! WHAT DID I JUST SAY? YOU IDIOTS LISTENING? WHAT''S YER PROBLEM?" The voice is getting closer...
STATUS: Adam -1 HP, Irdred Empowered Zombie (6 HP) and Enhanced Armor
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack prepares for battle by finding the best cover he can that will allow him to shoot first (before he is spotted).
"That idiot is going to get us killed," he whispers to Irdred. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag "A sound prediction," Irdred quietly agrees, "but it won't be right now. Look, he's drawing attention away from us." Meaning, if the jailer is focused on the southwest corner of the room where the prisoners and the noise are, he has no reason to turn around and look in the cells. "That is," Irdred adds, "unless you do something stupid like shoot right away. Wait until Talbot and Adam are close enough to back us up." Because if Jack doesn't manage to kill the jailer in one round, that jailer is going to want to kill him right back.
Irdred snuffs out the lantern. He takes a blue torch from the wall, gives it to the zombie, and tells it to stand in the middle of the huge room, which is roughly equidistant between Adam/Talbot and Jack/Irdred. He then stays out of sight somewhere along the north wall of the cell. He'll be waiting for Jack's gunfire as a cue to attack.
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack listens to Irdred's words, amazed that he hadn't thought of that himself. (Jack will wait until the Jailer engages Talbot and/or Adam before firing. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Free Emald's Men, Fine the Mage Cache's Conditions: Dark, Damp
The brute eventually appears, and brute it is.
It's a minotaur. It's 15 ft. tall and features an impressive set of horns. In its hands are two gigantic axes. On its back are more oversized weapons. It's legs and gigantic hooves are covered in fresh blood.
"THAT'S IT, I'M GONNA...WHAT IS THIS?" The minotaur snorts when it enters the room and spots Talbot. The yak zombie is standing in the middle of the dungeon with the torch in its hand as instructed, but the jailer's eyes are focused on Talbot and Adam.
"YOU MUST BE DEM STUPID ADVENTURERS! TRYIN' TO FREE MY TOYS? OH GOODY! I'M TIRED OF BEATIN' THESE WIMPS ANYWAY. TIME FOR SOME REAL FUN! YOU, YAK FACE, STAY OUT OF MY WAY. THEY'RE ALL MINE!"
Talbot looks from the sword to his shield, then back to the sword. Emald is staring at Talbot with a determined look.
"Damned driders!" Talbot yells as he winds up the cleaver for another mighty blow.
"OH NO YOU DON'T!" the minotaur shouts. It lowers its horns like it's about to charge...
It's about 120 ft. away, but Adam gets the impression the minotaur can shorten that distance very quickly.
Actions? Although I only need actions for Adam.
STATUS: Adam -1 HP, Irdred Empowered Zombie (6 HP) and Enhanced Armor
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (Just to clarify, Jack will aim low, trying to hit the creature in the legs and maybe trip it up.) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag The zombie attacks as soon as the jailer tries to get past it. Irdred himself still does not act until Jack shoots. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag If the Minator gets past Yakman, Adam grabs Talbot and pulls him (as well as himself) out of the way of the charging Minator. "Get the driders free, Talbot. I'll do what I can to distract him." He then proceeds to charge the Minator.
If Yakman manages to stumble the Minator, Adam says the above and joins in on the fight with Yakman. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote:
BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Free Emald's Men, Find the Mage Cache's Conditions: Dark, Damp
And so it begins.
<span style='color:red'>CHALLENGE BATTLE:</span> (Well, supposed to be)
Jack and Irdred hold back. They allow the minotaur to engage the group's fighters before doing anything. In the meantime, Irdred magically delivers his orders to the yak zombie. It turns to face the minotaur and gets a bit closer, but does not reveal its true colours yet.
The minotaur begins running, but it isn't until it has traveled 30 ft. before the brute really begins charging. Once the minotaur is going, its hooved feet create a terrible racket on the stone floor.
At that moment, Talbot brings the sword down on the chain. It's broken and a line of driders is free: 6 immediately attempt to scatter. Emald is bound by a separate set of shackles, and the rest are bound to some equipment. Talbot then tosses the cleaver aside and struggles for his morningstar and shield.
The minotaur approaches the zombie and the yak tries to slow the minotaur down, but attacking the charging minotaur proves to as useless as stopping a car: the yak zombie is thrown aside like a ragdoll (Charge success on 3; -2 HP).
"IDIOT!" the minotaur shouts to the yak.
Reaching the torture area doesn't slow the minotaur down. It begins smashing up equipment and stomping gear like it's little more than glass. Clearly the bull doesn't have to be in a china shop to do damage; it just needs to charge.
As the minotaur goes by, Emald somehow manages to dart out of the way, despite being bound, but the rest of the driders don't fare as well. All of the uninjured driders easily scatter and avoid the charging brute, but the injured driders aren't as lucky. Two are quickly finished off: one gets spun around with a sickly cracking noise, and another gets impaled on a horn and is thrown aside (Charge attack success on 2 and 3; -2 HP; 2 driders killed).
As for Talbot and Adam, the lithe mercenary grabs Talbot and attempts to pull him away. Many hairs are split in the split second leading up to the minotaur crashing into the knight, but Adam proves to be the action hero of the moment: he flings himself into Talbot and both go flying out of the way. Adam can feel the minotaur's horn scrape the back of his armor as the brute goes crashing by. The two warriors end up on the ground, and the minotaur doesn't stop until it reaches the far wall.
**People won't stop yelling at me so I can't resolve Jack and Irdred's action here, but it will be the first thing I take care of in the next update. By the look of things though, it's a very long shot for Jack.
STATUS: Adam -1 HP, Irdred Empowered Zombie (6 HP) and Enhanced Armor and Zombie -2 HP
Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag (I know we can fit through the bars of the cells, but can the minotaur?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag "Emald? Can you and your men get free? I'll try to keep him busy!" Adam readies his sword and shield and attacks the minator. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (Irdred judges the minotaur may just be big enough to not fit. At the very least, it would need to squeeze through the bars) Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * *
Jack fires on the minotaur with the magnums (didn't specify). Unfortunately, the difference proves to be too great. The halfling has no idea where the bullets end up (Both Failure on 2; negative factor for distance negates Jack's positive factor from expertise).
STATUS: Adam -1 HP, Irdred Empowered Zombie (6 HP) and Enhanced Armor and Zombie -2 HP Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag (The zombie didn't get a turn that round?)
Irdred takes a deep breath, then starts heading south along the side of the room for a better shot. He stops in the second cell from the top of the map, takes cover in a dark area behind one of the bars, and fires a blast of negative energy from there. (+1 accuracy applies)
(Are the cells separated from each other by walls or bars?)
The zombie continues with its previous orders.
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (Is there cover between Jack and the minotaur?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: (The zombie didn't get a turn that round?)
(It got trampled)
Quote: wrote: (Are the cells separated from each other by walls or bars?)
(Walls)
Quote: wrote:
(Is there cover between Jack and the minotaur?)
(There's some tables, tall baskets, and a weapon rack, but it's nothing the minotaur can't smash) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack will move to hide under a table that is closer before firing again. If it looks like the minotaur has spotted him, he'll flee back inside a cell.
|
|
|
Post by TG Barighm on May 8, 2018 17:46:40 GMT -5
TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Free Emald's Men, Find the Mage Cache's Conditions: Dark, Damp
<span style='color:red'>CHALLENGE BATTLE:</span>
Jack begins running towards a table he has picked out at the edge of the torture area. It's a good sprint. As he does so, Irdred runs into a closer cell. His zombie also returns to its feet and attempts to re-engage the minotaur, but it's a little on the slow side and has trouble returning to the action.
Adam isn't slow though. He zips through the torture area and is halfway to the minotaur just as the brute spins around to face the group. As this happens, the freed driders begin searching for anything they can use as weapons. Most end up with pokers and broken table legs. Talbot scrambles to his feet and gathers his equipment before beginning his approach to the minotaur.
The minotaur begins marching towards the bulk of the driders and Talbot. As it does so, it tosses one of its giant axes towards the group. It is thrown in such a way to cause the axe to spin. Even for a big beast like the minotaur, such a feat proves to be very difficult and the axe ends up clattering harmlessly to the ground.
In the next round...
The minotaur doesn't really notice Adam because the brute has its eye on the driders, so the mercenary has little trouble charging up to the minotaur for a stab. As he does so, the minotaur lowers its horns and begins preparing another devastating charge. This is when the minotaur notices Adam, so it slows down just enough to swing at the merc with its remaining axe. Adam proves to be quicker (Success on 3 for first attack) and sneaks in a stab, but he's surprised when the minotaur's thick skin manages to turn his blade away (Failure on 2; Adam's positive factor negated by minotaur's armor bonus).
The minotaur's massive axe nails Adam dead-on: his armor eats up the blade, but his bones get rocked something awful (Minotaur Success on 3; -3 HP damage, +1 Oversize dmg. bonus, +1 2-hand dmg. bonus on 3). Another hit like that and Adam is toast.
But on the bright side, Adam succeeded at slowing the minotaur down. It slowed out of its charge to attack Adam giving the driders time to join the attack. They're even faster than Adam and soon have the minotaur surrounded, but the brute's tough hides turns away most of their attacks (-1 HP). Talbot labours after them.
As this happens, Irdred's zombie struggles to join the fight, but is getting ever closer. Jack takes cover behind a table while Irdred unleashes the horror of pure death on the minotaur. The brute is just far enough to make the shot a little difficult and ends up going wide (Failure on 1).
In the next round...
Jack jumps out from behind the table and fires on the minotaur with his dwarven pistols. Despite the distance, both shots hit the minotaur directly in its head (Both shots Success on 3; -2 HP each). The minotaur draws a gigantic hammer to replace the axe it threw, but is stunned by the shots. It tries to shake the pain off, then roars.
*Adam is technically quicker and could have attacked first, but I wanted to give Dremmy a chance to pull Adam to safety
Adam, the driders, and Talbot surround the minotaur. Irdred's zombie stands about 30 ft. away, Jack is hiding 70 ft. away, and Irdred is taking cover in a cell 90 ft. away.
ENEMY: Minotaur -5 HP
STATUS: Adam -4 HP, Irdred Empowered Zombie (6 HP) and Enhanced Armor and Zombie -2 HP
INVENTORY: Jack's Magnums and 2 Dwarven Pistols spent and -2 bullets
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack will reload all four pistols before firing again. If it looks like the minotaur is coming his way, run like heck back to the "safety" of the cells. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (Jack still has two unspent dwarven pistols) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam hangs back to safety and takes however many potions he can take in a round (im guessing 1). (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (yes, I know.)
Additional action: While reloading, Jack will look for anything near the minotaur that he could shoot to inflict damage on the minotaur. (although I doubt there is such a thing available) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag As long as the minotaur doesn't target him, Irdred stays put and continues firing from behind the cover of the bars.
The zombie keeps plodding toward its target and attacks when it finally gets there. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag *dbl post delete plz
Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Free Emald's Men, Find the Mage Cache's Conditions: Dark, Damp
<span style='color:red'>CHALLENGE BATTLE:</span>
Adam backs away and gulps his potion.
There is nothing Jack can shoot that will deal additional damage. He begins reloading his weapons.
The driders swarm the minotaur and attack! Talbot joins them. As they do, the minotaur gives up its search for Jack and begins spinning around, both weapons held out for maximum area coverage. One sharp implement finds its way through the minotaur's thick skin (-1 HP), but every other attack, including Talbot's, are turned away.
The minotaur then begins spinning, weapons held out, creating a whirlwind of heavy steel. Nearly every drider is struck in some way, save one (Successes on 3 lead to hits; negative factor applied and damage reduced due to the innaccurate nature of the attack; -2 HP dealt). Talbot tries to use his new shield to block the weapons and prematurely end the attack, but somehow both weapons end up passing over his head.
More pure death is thrown the minotaur's way, this time striking it in the back. This causes the minotaur to falter, but it roars again and keeps spinning hoping to take down as many as it can before collapsing (Success on 3; negative factor applied for range, 2 HP negative damage).
In the next round...
Irdred's shot caused the minotaur to falter and slow its spinning attack just enough to give everyone else time to finish it off (Minotaur Failure on 1 for first attack). The driders attack with renewed vigor at the sight of the weakened brute, and soon it is nothing more than a great big, bloody corpse on the ground.
The key to the driders' chains are discovered on its belt and used to free the remaining driders. 7 total are left alive including Emald. Neary every single drider, save for Emald and one other, are injured in some way.
"I thank you for freeing us," Emald announces as he rubs his wrists. "I will honour my vow, but I must first send my injured away. There is no honour in going to battle with crippled men."
Emald waves a hand and the injured driders begin to limp away. Seeing as how only 1 other drider is uninjured, that means it's just Emald and that one drider left. Perhaps the party can convince him to change his mind...
VICTORY!
Everyone has gained 1 HP!
You may now choose a PROFESSIONAL trait as introduced in the utility thread. I know there are far fewer options available than Defining Traits, so let me know if there is something very specific you have in mind. For example, a NECROMANCER professional trait could be created (mostly grants bonuses relating to building, gathering, finding, and fixing corpses).
ENEMY: Minotaur -9 HP final total
STATUS: Adam -3 HP, Irdred Empowered Zombie (6 HP) and Enhanced Armor and Zombie -2 HP
INVENTORY: Jack's Magnums and 2 Dwarven Pistols spent, Adam -1 healing potion
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack finishes reloading. When done, he asks Emald why he didn't just let Irdred heal his soldiers.
(I'll take the Assassin professional trait. I believe I qualify for it, correct?) Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag "You and your men have suffered a lot here, Emald. Maybe the halfling has a point if the necro is willing to offer a hand." Adam then checks the jailer for anything useful on him.
(Taking Weapons Training) (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag Irdred keeps looking distractedly at the rune across the room. When he hears his name, "Hm? What? Oh, right." He finally snaps to attention. "Your warriors have a score to settle with Xevalos, Emald. Why deprive them of their chance?" He will heal the driders if Emald calls them back.
He then repairs the zombie with a surge of negative energy. He takes the lantern back. And if no one else has claimed it yet, he reunites the zombie with its cleaver.
When all is said and done, he'll head back over to the rune and see if he can figure out any way to interact with it. "Is this one of the runes you were talking about before?" he asks the parrot.
(I was looking at the Arcane Training trait, but it sounds like that would have been a little more useful if I hadn't already taken Smart. So a Necromancer trait sounds about right.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (The Necromancer Training/Experience pro trait will give you the benefits of the arcane training trait with regards to necromancy spells. In addition, you receive a beneficial circumstance bonus on checks relating to surgically repairing corpses, creating larger corpses from smaller ones, and you can do it in half the time. Finally, you can identify hidden graveyards, burial sites, tombs, and similar places much more easily, thus helping the necromancer remain supplied with corpses)
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Free Emald's Men, Find the Mage Cache's Conditions: Dark, Damp
Irdred heals his zombie and grabs the cleaver. Adam searches the jailer's corpse for loot. All of its weapons are oversized and are too difficult to use, save for a shortsword Adam can use as a greatsword. He also discovers a belt bag, large enough to take Jack, carrying a nice little pile of gems and valuable ores.
At the mention of healing, Emald stops. He looks confused. "I thought...when you healed my man before, I assumed you just didn't like the sight of...yes, I'm certain my men will gladly accept healing. Please."
It takes some time, but Irdred manages to heal all surviving driders. When they're ready, the driders begin searching for better weapons. One heads to the tunnels and loots the weapons used by the therianthropes. Emald ends up with a sword and shield. The rest of the driders have to make do with whatever they can find.
"As they fall, we will grow stronger," Emald explains. "I thank you for your help, human. Now we must part. The next time we meet, I probably won't be among the living. For vengeance!"
And with that, the driders let loose a battle cry, then charge up the stairs and through the doors out of the dungeons.
Talbot shakes his head. "They're crazy, but better them than us, I guess."
Irdred ignores Talbot and returns to the cell. He asks Swan's parrot his question when the bird finally re-appears.
"Shiny! Shiny!" the parrot squawks.
Now that Irdred has time to look around, he discovers the Fire rune isn't the only one in the room. On the other two walls, almost directly opposite eachother, is a Wind and Water rune, although they're harder to see. They could be mistaken for graffiti, but Irdred knows better.
In the center of the cell, roughly at the central point between all runes, is a strange blank grey stone. It stands out from the darker stones of the dungeon.
STATUS: Adam -3 Hp, Irdred Empowered Zombie (6 HP) and Enhanced Armor
INVENTORY: Jack's Magnums and 2 Dwarven Pistols spent, Adam -1 healing potion
Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag Irdred tries bringing the flame of the lantern in contact with the Fire rune to see if that does anything. He turns the central stone over and looks underneath it, wondering if an Earth rune is around somewhere. Then, abruptly, he runs out of the cell, sprints up the stairs, and tries to make out the huge relief covering the dungeon floor. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam takes the sword. He throws the bag of gems at Talbot and says, "Divide that up, Knightboy." He then walks over to the area marked Out of Sight. He returns to the party to plan the next move. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (Bah. Again gotta run but in case you guys check while I'm gone...)
-Nothing happens when the flames are held up to the Fire rune, aside from burning the inks a bit -When Irdred tries to move the stone, he discovers it to be immovable. It doesn't even budge. It's not stuck or fastened to the floor in any way. It just...won't move. I forgot to mention this, but the stone is as big as a basketball. It's flattened across the top. -Irdred sprints up the stairs to the top. He can hear fighting beyond the door at the top of the stairs. Emald must be giving the therianthropes hell. Irdred then looks to the relief. Now he can see it is a picture of a very large axe of some sort. A star rests atop it. Somehow Irdred figures this has nothing to do with the runes, maybe the citadel itself.
-Adam runs to the unseen area. He discovers himself in an arena-like area: a great big round room. Skeletons and corpses litter the area. This must be where the minotaur fought its prisoners. There is a hole in the ceiling covered with a grate. He can see many therianthropes surrounding the grate like they were watching a show, but there attention seems to be on something else near them. One of them, a therianthrope with a lion's head, spots Adam and calls to him.
"There you are! I was wondering what happened to those adventurers. Hmm...a shame. Looks like our jailer did not make it. Pity," the lion-headed therianthrope shakes his head. His armor looks impressive, and his shield is gilded with gold and marked with an eagle motif. "Is it just you? You must be a mighty warrior. I am looking forward to dealing with you. I hope you don't disappoint me.
Cat got your tongue?" the lion grins.
*Where will Adam put the greatsword? He doesn't have a backsheath for it...well, the yak zombie does. Guess that's up to Soulweaver
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag (Adam will take it from yakman if Irdred doesnt object. If he does object he will see if he can make something out of the sheath the sword came out of on the jailer. If that doesnt work then he will carry it on his shoulder like Auran {FFX})
"I am Black Adam, your future murderer. I do hope you don't waste my time by talking me to death. I only want one question answered. Where is Xevalos?" (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag (Adam can take the sheath, I doubt the yak zombie has much use for it.)
Irdred takes a two-second peek inside the door at the top of the stairs.
Can the door be locked from this side? If so, lock it! If not, he instructs the yak zombie to hold it shut for now.
At a loss about the runes, he heads back downstairs and stares at the strange cell, hoping that a, the room's purpose will come to him if he stares at it long enough, and b, the room's purpose will come to him before the therianthropes get past the driders.
When staring at it doesn't work, he looks around for an earth rune, and failing that, writes an Earth rune directly on the central stone. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack stands around watching Irdred work. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Free Emald's Men, Find the Mage Cache's Conditions: Torchlight, Damp
Talbot walks up to Jack and pokes him. "Halflings are supposed to be stealthy, right? Why don't you go up there and see what's going on? Get a feel for the place. You know...scout a bit. The bird can...report only so much."
The parrot gives Talbot a funny look.
Talbot suddenly pokes Jack again. Then again. He seems to be enjoying this...
The lion man grins at Adam like a predator who knows its prey has fallen into its trap. "Confident. I think I will enjoy this, but alas, my great lord Xevalos prefers you be dispatched as quickly as possible."
Lion dude holds out his arms and gestures at the area around him. "Xevalos is everywhere! He is within all of us. He entered you the moment you entered this citadel, breathed its air, killed its men. Rejoice warrior! His domain welcomes mighty creatures like you. It's too bad he doesn't believe you are worthy, but if you prove yourself, he may change his mind.
Be quick about it. I'd rather fight a living man, not a corpse," the lion man grins. He then turns to a nearby therianthrope. "Clear out these damned spiders, then release the hounds."
Adam then notices some damaged stonework in the far corner. It appears to be masking a tunnel of some sort.
Irdred takes a peek beyond the dungeon door. He discovers a massive corridor, suitable for the giants who once strode its length, stretching for what looks like miles to Irdred. He's not sure where it goes to his left, save to a couple doors, but to his right he can see a grand chamber of some sort. It's a quick peek, so he's not sure of this room's dimensions, but he does see the battle being waged between Emald and Xevalos' forces. Despite Emald's much smaller numbers, they appear to be holding their own, although Irdred is certain they won't last long.
Irdred checks to see if he can secure the door. It looks like it can be barred. The bar itself isn't present, but judging by the door, Irdred wouldn't be able to lift the bar anyway, nor could 100 Irdreds.
Irdred then returns to the cell and stares at the runes for a moment. He eventually looks for an Earth rune, then uses his ink to draw an Earth rune on the stone.
The rune suddenly lights up like a Light spell has illuminated the ink. Irdred jumps back as the rock shakes and shivers, then suddenly thuds on the ground like a large weight had just fallen from the ceiling. Poking at the rock, Irdred discovers it now moves and slides, so he pushes it aside to reveal a gap in the stone tiles. Within the gap is a hook attached to some kind of cable. When Irdred pulls the hook, there is a clattering noise, like a couple rocks falling somewhere, followed by a slab of stone suddenly popping out of the wall and drifting open like a door. Behind this door is a niche featuring a small silver chest. The chest is heavily decorated with engraved images of mountains and burrowing animals, and the runes signifying Atlas'Baerone is prominantly displayed on the face of the chest.
The question now is this: what does the party find in the chest?
MULTIPLE CHOICE (I know, not a plot option, but it's not going to be used as much now that your choices have crafted the story's direction, so it's not necessary anymore. It should still be fun for other things though):
*Note all choices, no matter how risky they sound, refer to usable items the party can use or sell. There are no cursed or dangerous items designed to endanger the party.
A) Something pure and good
B) Something dark and sinister
C) Something funky and queer
D) Something violent and dangerous
STATUS: Adam -3 Hp, Irdred Empowered Zombie (6 HP) and Enhanced Armor
INVENTORY: Adam takes greatsword and sheath
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (C!)
(I thought Jack reloaded his guns already?) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag (I say C)
"Blast," Irdred says. For some reason, he seems disappointed with finding a treasure chest.
With that done, he says, "The driders might last a little longer if we back them up from afar. We can always retreat back to the tunnel if it seems like we'll be overwhelmed."
Then, "One, two, three... wait, we're missing someone, aren't we?" He's only just now noticed Adam is gone. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (Jack did reload his guns. Talbot is just being annoying)
Popular vote is "C".
All items with the chest come with instructions on how to use and activate them. You do NOT have to be a mage to use these items:
<span style='color:blue'>Charming Dancer's Baton</span>: Forces a target to dance! 20 charges.
<span style='color:blue'>Mask of Terror</span>: This creepy looking African-style mask is worn over your face. When the command word is used, it attempts to Frighten any target looking at the user for a few minutes. It can be used three times.
<span style='color:blue'>Helpful Pictograph Plate</span>: this stone plate is roughly a foot and a half long and a foot wide. Three pictographs, drawn in a manner similar to some ancient native culture with some bright white chalk, span the plate. Apparently the pictographs represent a helpful spell of some sort. The hunter summons a creature that will provide ranged support, the buffalo a creature for frontline support, and the bonfire will ward an area with fire. To summon the pictograph, you have to redraw the figure on the ground with the chalk provided. The spells can't stray too far from their place on the floor and disappear when a new figure is drawn or a day has passed.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag jack glances at the items, then shrugs and goes scouting, staying in the shadows as much as possible. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam takes a look at the damaged stonework and looks in. He goes back to the others and tells them what happened. "The driders are as good as dead. We can either help them or let them die and figure out away around what's coming our way. There is what looks like a tunnel back around the corner. We need to decide now what to do. Help the driders and even the numbers a bit or check out the tunnel and see where it leads." Adam notices the chest with the items. After he has figured out what each does he says, "I want that mask. And before any of you think about it, if you use that wand on me it will be my pleasure to relieve you of your arms and legs." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (I saw me some REAL treasure today)
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon <span style='color:orange'>Sky Render</span> Conditions: Torchlight, Damp
Adam peers into the damage tunnel and gets a whiff of something VERY nasty. Whatever's in that tunnel, it STINKS.
Adam then returns to the party and claims the mask.
Talbot grins in response to the mercenary's threat. "Will that be before or after you start dancing?"
When Adam pulls out the mask, a slip of paper slips out and falls to the ground. Irdred picks it up. It appears to be a page from a wizard's spellbook. It not only contains the instruction for a spell, but it looks like the wizard scribbled something else too:
"We found Sky Render! The legendary axe said to be made out of meteorite. We stumbled across the clues necessary to locate it while we were hiding the Earth Plan. It was buried with the king of the citadel. But the giants came back. We had to flee before we could reveal the king's tomb. I hope whoever reads this searches for Sky Render. It is a mighty artifact that needs to be protected from riff-raff like those barbaric giants. All you need to do is locate the king's tomb. Do not worry. The clues leading to the tomb are hidden throughout the citadel. A clever mage will have no trouble figuring this out. The tricky part is accessing the tomb, but anyone with the Earth Plan can do that without any trouble."
Meanwhile, Jack escapes Talbot's poking and makes his way up the stairs: they're awfully big for a halfling. Thankfully, a low, flat area runs parallel to the stairs. Looks like the therianthropes were using this to climb it. Stupid giants. No courtesy for the smaller folk...
As he climbs the stairs, he passes a table surrounded by chairs and game pieces. The therianthropes guarding the dungeons must have been gambling here. There are mugs full of wine, a chunk of cheese, bread, and blue berries.
At the top of the stairs, Jack lightly steps through the doorway and into the towering corridor of the citadel proper. Although there is much light in the huge chamber where the fighting is, Emald appears to be calling a retreat by the look of things, the rest of the corridor is dimly lit by blue torchlight. The torches are placed where the therianthropes can reach, so Jack can't even see the darkened ceiling. To his right is where all the fighting is, but to his left are two huge doors. Both are slightly ajar, although "ajar" for giants is more than enough space for everyone else. The corridor begins to descend past this point, although Jack isn't quite sure where.
In the mean time, Talbot begins looking into the sack full of gems Adam dumped on the knight.
Talbot looks confused. "How am I supposed to divvy this up? I don't know the value of these gems, and I'm not going to fight a small army with a sack over my shoulder. What am I supposed to do here?"
STATUS: Adam -3 Hp, Irdred Empowered Zombie (6 HP) and Enhanced Armor
INVENTORY: Adam takes the mask.
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag "You could leave it here and we can come back for it or take it with us and when the fighting starts just sit it on the ground."
"We need to start moving. They said something about releasing the hounds and I dont think they are talking about puppies. Irdred, heal me, please, and I promise not to stab you later." (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack will peek through the double doors. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag Irdred hesitates for only a moment before healing Adam. "It's strategically expedient for you to be alive... for now. Don't make me regret this later."
He takes the pictograph plate and pockets the piece of paper. (Can he tell what the spell on the paper is supposed to be?)
He waits for Jack to report back before voting on which way to go. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (Btw, these cache items are your final major source of income before the endgame. So, even if you don't want anything, I suggest you take it anyway and sell it. Talbot is NOT a community chest. That was the purpose of the bottomless bags, no?)
**Oh, and ref. sheet updated. From now on, if you guys want to see Talbot's ref. sheet, you have to ask for it. I'm trying to reduce clutter on the first page and he's not planning on doing much beyond stacking avoidance Traits anyway I've included the Mods. due to defining traits. Note the double "+" with Adam's Longsword attacks. This refers to two Positive Factors on all attacks he makes with a longsword. That's a BIG deal. Do you know why? wink.gif
Quote: wrote: BALDORAK CITADEL: Dungeons ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Damp
Talbot nods in agreement. "Yeah, I'll just leave the bag...oh, over there. Just out of sight. We can always come back for it...um, I think we can. Hmm...we better clear this place out first."
Irdred heals Adam to full health. Irdred can't determine what the spell on the page is because it doesn't show the entire spell (Failure on 2; -1 penalty applied).
Jack quietly makes his way towards the large doors to his left. When he gets there, he spots another set on the opposite side of the hall, just a little farther down. For now, Jack peeks through his first choice of door. He discovers a hall that immediately descends down a set of steps. At the bottom of the steps is two doors opposite eachother. There is also a third, much larger set of doors leading outside to the citadel's ramparts, although he can't see where the ramparts go.
As he looks through the door, the sound of fighting suddenly changes. It sounds more like a large number of people are running. When he turns to see what's going on, he finds Emald has withdrawn and is falling back from the fight while the therianthropes give chase. What appears to be a pack of wolves are right on their heels. Big wolves. VERY big wolves. With dark fur and red eyes. And they're heading Jack's way...
Jack is 90 ft. away from the doors to the dungeons.
STATUS: Irdred Empowered Zombie (6 HP) and Enhanced Armor
INVENTORY: Irdred takes the pictographs
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag (Heh. Didnt even know we had bottomless bags. Somebody pick that cash up!)
Adam makes his way up the stairs looking for Jack.
|
|
|
Post by TG Barighm on May 8, 2018 17:47:09 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag (Nothing to see here)
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag (I was trying not to be greedy, but you're right, there's no reason to leave anything behind.)
Irdred will take the gems (to be split later), the food (if he's noticed it sitting on the table yet), and the baton (because he doesn't want anyone using it on him either). He stuffs it all into the bottomless bag.
A couple things: -Can the oncoming stampede be heard down in the dungeons, or is only Jack aware of it? -How wide is the door to the dungeon open? Narrow enough for a bottleneck? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (No. Irdred can hear the din of battle, but from his position it doesn't sound any different from what he's been listening to for the last little while. It's certainly much more relevant to Jack...and Adam in a minute, heh.
The door to the dungeon is massive and about 30 ft. wide. Don't forget the citadel was built by giants. No, it would not be the best place for a bottleneck.
Btw, the days of Talbot running headfirst into battle just so I can see how the 33 rules handle tanking is over. They work great. The big issue now is damage. Anyway, feel free to direct Talbot to fit your strategic needs, so long as it's properly RP'ed of course)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (Is there anything nearby that Jack can hide behind?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (No, but he can try hiding in the new room that leads to the ramparts)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack darts inside and looks for a hiding place. Barring that, something he can climb. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons and Grand Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunight, Drafty, Cool
Irdred tosses the baton in his bag, then begins pouring the gems from the minotaur's pouch into the bottomless bag. Irdred recognizes many of the gems from the queen's ship sale, but he can't quite remember the value (SMART Failure on 1). When he's finished, he follows Adam to the stairs, although the mercenary departed just before Irdred stuff the baton in the bottomless bag. Talbot, who was pacing, decides to follow Irdred.
Jack ducks through the doors to the ramparts and begins looking for some cover. There are two other doors leading to god knows where, then the open door to the ramparts, but there is no immediate cover and the stone is so well cut and placed Jack isn't certain he can climb the walls.
Thankfully, this doesn't prove to be much of an issue. Emald doesn't get that far. He immediately ducks into the dungeons. The horde of therianthropes slow down and allow the wolves to give chase.
It just so happens Adam is at the doors when the driders arrive. Emald and the 3 remaining driders push past the mercenary and immediately begin struggling to push the gigantic doors shut. They're not doing too well. Adam can clearly hear the yapping and snarling of the wolf-like beasts just outside the door.
As this happens, Talbot and Irdred have just begun to climb the stairs to see what's going on.
STATUS: Irdred Empowered Zombie (6 HP) and Enhanced Armor
INVENTORY: Irdred stuffs the gems in his bottomless bag Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag "Talbot! Irdred! Help close this door!" Adam yells as he helps the driders close the door. "Oh crap! Jack's still out there!" (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack heads toward the ramparts to see what's out there. He'll try to move quietly, darting from shadow to shadow. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag Irdred stops on the stairs and curses loudly. "Don't close it all the way!" He sends the zombie up to help close the door most of the way -- it stops helping either a) when a decent bottleneck point has been created, or b) when the hounds have arrived.
Irdred takes some chalk and draws the bonfire pictograph, hoping to block the door opening with fire. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Ramparts ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Bright, breezy, cold
Jack sticks to the walls as he tip-toes towards the ramparts. It takes awhile to do this. It's not a short jog away. By the time he gets there, he can hear the therianthropes outside laughing about something.
Jack sees the ramparts, and the walkway, running a good ways towards a stony outcrop in the distance. A number of ladders lean against the rampart wall. Built on this outcrop is a tower, and at the top of the tower is a strange looking device. The parapets block Jack's view of the device, but he can still see the weird stones and a bit of magical glow, so he's pretty certain this must be one of the Air Wards. The ramparts lead to a door at the foot of the tower, so it looks like the party will still need to find a way to the roof if they want to reach the device
Quote: wrote: BALDORAK CITADEL: Dungeons and Grand Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunight, Drafty, Cool
Talbot and Irdred are still at the bottom of the stairs and need to struggle their way up to Adam. In the meantime, the mercenary throws himself upon the door and begins pushing. With his help, the driders finally manage to get the door moving, but not very quickly (Contribution is minor due to a 2).
Unfortunately, the hounds reach them before the doors can be closed. With about 10 ft. of clearance left, the creepy looking wolf-like hounds find their way into the dungeons. Emald and the driders immediately give up on the door and begin climbing up the walls and over the side of the stairs. Their spider-legs allow them to do so with ease. Talbot and Irdred have reached the first landing and are working their way up the second stretch of stairs.
Adam is now in a nasty bind. Seven of these hounds, they look like black, oversized timber wolves with burning red eyes and what appears to be spiked leather helmets, spill into the room and immediately go for Adam. Irdred immediately recognizes them as Worgs (SMART success on 3), but specific details is the domain of specialized knowledge.
One worg manages to put some distance from the rest and darts for Adam's leg. The mercenary tries to bat it away with his shield, but he only manages to thunk its head. The worg's skull is a little too thick to feel such a minor bump (but that's just dramatic effect; shield block Failure on 1). The canine's teeth finds their way around Adam's leg and crushes (Success on 3; -1 HP damage and grappled).
STATUS: Adam -1 HP and Grappled, Irdred Empowered Zombie (6 HP) and Enhanced Armor
INVENTORY: Irdred stuffs the gems in his bottomless bag
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (Which therianthropes can Jack hear? Are they outside or the ones inside by Adam and the rest?)
Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (The ones in the corridor. He can't see any nearby or manning the ramparts) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag jack will head out onto the ramparts and up the ram to the door to the tower. Moving silently, staying to the shadows, and if the opportunity presents itself, firing to destory the air ward (but only if there is someplace nearby he can retreat to and hide in afterward). Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Ramparts ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Bright, breezy, cold
Just fyi, Swan's parrot is still in the dungeons.
Jack continues along the ramparts. It's quite a hike. About 3 football fields. The rampart walls loom over him like the giants who built this place, and the cool breeze gives him chills. As he approaches the tower, the Air Ward, due to Jack's positioning on the ground, shifts out of sight behind a parapet. He eventually finds himself at the foot of the tower and its massive door. The door is slightly ajar, so Jack peers inside. the lowest floor of the tower is a wide circular room. A stair runs up the sides of the tower to a trapdoor high above, which is open. The tower is cold, so Jack isn't surprised to see cuts of beef, other meats, wine kegs, and other food supplies covering the floor. Looks like Jack has found Xevalos' food stores.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag .oO if only I had some poison Oo. Jack thinks to himself.
Jack will listen before heading up the stairs to the trapdoor. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag Jack listens, but all he can hear is the wind (Failure on 1). Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag jack heads up the stairs then, trying to be quiet and cautious. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Outcrop Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Dry, Torchlight
The bluefire torches are employed in force in the tower, so Jack doesn't have to worry about light while climbing the stairs. Once again the therianthropes have implemented a way to make the scaling of the 6 ft. high steps much less of a chore. Planks of wood, boards, and similar things have been bolted to the side of each step to provide a way to climb them much more easily.
But it's still an exhausting experience. By the time he reaches the trapdoor, Jack can't help flopping to the ground to catch his breath. It was a LOT of climbing. Once he has rested a bit, he climbs another ladder through the trapdoor and peers inside.
It's another circular room, but the floor features wooden planks and the largest rug Jack has ever seen in his life. You could cover a house with that thing! It's red and green with a lot of dirt marks, so it has clearly seen better days. A large window to one side of the tower provides light. On the other side of the room is a giant-sized table and a chair. Although high off the ground, Jack can still make out a giant-sized book on the table. There is also a cup, a plate, and a slip of paper. The therianthropes have provided ropes and ladders to reach the top of the table. A couple abandoned giant barrels, a clearly empty crate, a giant weapon stand filled with rusted oversized weapons, and stairs to the roof rounds out the rest of the room.
Once again, the room is clear of Xevalos' forces, but that's not the thing currently occupying Jack's attention.
It's a gold coin. For giants.
Bigger than a wagon wheel, thicker than Jack's head and probably weighing a whole lot, the gigantic gold coin sits abandoned on the floor near the giant chair. But it's not alone. There are a number of other giant gold coins nearby. Some have been dented, many cracked or melted in half, and others have been moved as evidenced by the rings of grime on the floor that once surrounded the coins.
*Dungeon Map forthcoming. Aurora is proving to not be very useful for this dungeon, so I'm currently in the process of redesigning the maps
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam tries to jam the longsword into the Worgs head. Afterwards he tries to put on the Fear Mask and uses it. (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack nearly whistles before remembering where he is. He quickly looks for a way outside or signs of the air ward. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Outcrop Tower (Uppor floor) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Dry, Torchlight
There are some stairs to the roof of the tower. Once again, the therianthropes have been kind enough to provide ladders and other means to climb the steps. He takes a peek at the stairs...
This time he hears voices, although he can't discern any specific details.
Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag Irdred hands Talbot his Lightning potion. "Think you can hit the mutts without hitting Adam?"
He stays behind Talbot and the yak. The yak wades into the fray with its cleaver as soon as it's able.
If, when he's done directing the zombie, the worgs are more or less bunched together, he tries to put the bonfire pictograph or Fire potion to use (whichever seems better at the time). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons and Grand Corridor (Dungeon Exit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Drafty, Cool
Adam attempts to jab his sword into the worg's head at the same moment the worg tries to yank Adam off his feet. Once again, Adam is quicker (Success on 2 for First Attack; thanks to Agility) and he thrusts the sword as deeply as he can into the worg's skull.
Again, the canine's skull is very thick, so Adam's sword doesn't go as deep as he'd like, but hey, a blade in your noggin' smarts no matter who you are (Attack Success on 3; -1 HP). The worg yelps and lets go of Adam, giving him the precious time he needs to pull the mask out.
But the other worgs are closing in on him. Three more have gotten ahead of the group and now charge Adam. As the black beasts draw nearer, fangs bared and growling with bloodlust, Adam desperately fumbles for the instructions on how to use the blasted thing.
A club suddenly flies out of the sky and clunks a worg in the head (-1 HP). Looking over his shoulder, Adam spots Emald and the remaining driders perched on the wall and Swan's parrot circling their heads. They're throwing their weapons into the pack of worgs! Emald's dagger sticks into the back of the second of the three worgs charging Adam. This is enough to slow the advance of those two injured worgs, but the third gets close and proceeds to leap on the mercenary.
Hundreds of pounds of vicious beast slams into Adam with full force, but the mercenary managed to get his shield between him and the gnashing teeth (Success on 3; shield block). Adam, his teeth gritted and veins bulging in his arms, performs the martial dance of death with the worg for a few moments: the beast is on its hind legs, it's forelegs wrapped over Adam's shoulders, claws tearing at his bear arms. The worg is doing whatever it can to find something to bite, but Adam keeps the shield between him and those horrible teeth, and after what feels like a long, epic confrontation, the mercenary musters the strength he needs to shove the beast off him. The worg is thrown onto its back, but quickly returns to its feet.
A couple therianthropes are standing in the doorway watching Adam's stand. They are pointing and laughing at him. The rest of Xevalos' men soon join them and the corridor is filled with an eruption of laughter.
With blood running down his tattooed arms, Adam reaches for the mask and sticks it over his face. He shouts the command word "FEAR ME!" just as the worgs close in on him.
The mask vibrates and a horrible "ROAR!" erupts from the mask, like a maddened giant had returned to the citadel seeking revenge on those who trespassed on its home. The left eye of the mask suddenly closes.
Four of the worgs immediately stick their tales between their legs and stop in their tracks. They yelp in fear and run to the dungeon exit, but three worgs, although slowed by the magic, don't flee. They growl at Adam and continue their assault.
A sudden glint of light catch's Adam's eye. It is coming from a small glass object sailing through the air. It passes by the dungeon door, over the rear-most worg's heads, and lands directly in the center of the trio of worgs. It shatters spreading a clear liquid all over the floor.
A lightning bolt immediately erupts from the point of the vial's impact. It travels upward, sending tendrils of white hot light out and striking the worgs. They had no idea the attack was coming, thus they had no way to defend against it (-1 HP each).
Adam now sees Talbot standing at the top of the last stair. He's reaching down to grab Irdred.
"You got any more of those?" Talbot asks. Irdred nods, and hands Talbot another vial.
Irdred lost track of his zombie. Getting anywhere quickly is not a zombie's strong point. It's still struggling to get up the stairs.
*However, with most of the worgs frightened off by Adam's Mask, I assume Irdred may have other ideas for that fire potion. It's magic is only temporary.
**Lobotomized Worg -2 HP **Bolt Struck Worg x2 -1 HP
STATUS: Adam -2 HP, Irdred Empowered Zombie (6 HP) and Enhanced Armor
INVENTORY: Irdred uses Lightning Grenade, Adam uses Mask -1 charge
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack proceeds to climb quietly, one pistol (magnum) drawn. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote:
BALDORAK CITADEL: Outcrop Tower (Uppor floor) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Dry, Torchlight
Jack attempts to quietly climb the stairs, but he doesn't get past the first ladder (Failure on 1 for Move Silently). It was kind of rickety and not fastened very well. When Jack reaches the top, it falls and clatters on the ground.
Thankfully, the gigantic steps provide cover, so Jack immediately hides. He waits for a few moments, but nothing happens. Perhaps the wind was able to mask the sound?
Eventually Jack decides to continue going up the stairs, this time being more careful with the ladders. He is eventually thwarted by an abandoned hammer. His foot knocks the tool off the step and sends it clanging to the floor below.
Again Jack hides, and again no one comes searching for him. He can still hear voices, but they don't appear to be paying any attention. Third time is a charm and he finally gets up the stairs without making any more noise.
Peeking over the edge of the step, he surveys the roof of the tower. It is a plain, circular area with enough room to host a large arena match. Sitting on a couple barrels and rolling die in mugs is a couple therianthropes, one an eagle dude and the other a raven. The Air Ward, a funny looking device consisting of a series of monoliths wired together with a golden looking metal of some sort and supporting a great red stone in the center of the entire assembly, faces south. The parapets tower over the area and provide some shadows on Jack's position, although it's still close to noon so the shadows aren't that big. And yes, it is very windy.
Jack has a crystal clear shot at the Air Ward, although it's just out of optimal firing range (it's 100 ft. away). Not only that, but how does one destroy such a device?
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (how far away are the therianthropes) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (80 ft) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (when you get a chance, can you post a map that shows where Jack is, the therianthropes, the air ward and any intermediate items that Jack could use for cover?) Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam rushes the nearest Worg, longsword in hand. He does what he can to avoid the other two.
|
|
|
Post by TG Barighm on May 8, 2018 17:47:44 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag (I think the worgs' status line is missing the damage dealt by the driders.) Quote: wrote: You got any more of those? "Yes, but don't waste it yet." It would indeed be best to save that Fire potion for when the other worgs return. With the zombie lagging so far behind, Irdred draws the buffalo pictograph on the floor and sends it after the worgs. After that, he starts firing magic from his staff at the weakest-looking warg (if this kills anything, insta-revive it with 1 HP). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag Quote: wrote: BALDORAK CITADEL: Outcrop Tower (Uppor floor) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Dry, Torchlight There are no items scattered around for Jack to use as cover; however, he might be able to duck the base of a parapet, they stick out a bit as shown by the black sqaures and stacked lines. MAP: img291.imageshack.us/img291/8601/33brtowerward.gifBarighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack opens fire on the therianthropes, concentrating both weapons on the same one. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag Quote: wrote: BALDORAK CITADEL: Dungeons and Grand Corridor (Dungeon Exit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Drafty, Cool The worgs injured by the driders were scared off by Adam's mask. And a reminder, don't forget to post multiple actions for later rounds. The nearest worg for Adam is the one marked "lobotomized", or the worg he stabbed in the head. The feeling is mutual and this worg immediately goes for Adam as well. The two lunge at eachother, but this time it's the worg who gets the upper hand (Failure on 1 for First Attack) and the beast crashes into the mercenary. Adam manages to pull his head back to avoid gnashing teeth, but the wolf still slams into Adam, pinning the merc to the ground (Failure on 2 to attack Adam, but positive factor on all grapples checks, so the grapple succeeds but not the damaging attack itself; Adam's shield block Failure on 2). Adam may be pinned, but he still has fight in him! He shoves his sword into the worg's thick neck (Success on 2; -1 HP). The remaining two worgs join the first in mauling Adam. As this happens, Talbot charges the worgs, but he's not very fast in that armor and can't quite reach them in this round, so he pulls out his crossbow as he runs and fires it at a worg to get its attention. Unfortunately, he misses (Failure on 1). One worg goes for Adam's shield arm, but the mercenary manages to bat it away with his shield (Adam shield block Success on 3). The second goes for his leg and tries to chomp down, but Adam's enchanted armor resists the pressure of the worg's jaws (Adam's Greater Armor applies a negative factor to worg's attack, and it rolled a 2); however, it still has a grip on Adam's leg (Armor doesn't negate grapple checks). The therianthropes standing in the door seem content to watch the fight unfold. They point and laugh at Adam, heckle Talbot, and call Irdred a geek. But they don't appear to notice the driders who have begin to climb towards the door frame and position themselves directly above the therianthropes. Meanwhile, Irdred uses the chalk to draw a picture of a bison, which is probably the better term to use here, on the ground. When he finishes, the pictograph bison leaps off the stone plate! The chalk picture turns blue and begins to glow as the pictograph bison grows to the size of the real thing. But it's still a white, chalky representation. The outlines of its body, head, and horns look like ribbons hanging in the air, all made of chalk, yet the magical beast snorts and its hoof click on the floor like a real animal. At Irdred's command, the chalky bison charges the worgs. In the next round... Whatever Adam wanted to do is not needed to resolve this action (Adam's First Attack Failure on 2; negative factor applied due to being pinned; this negates his positive factor for the Agility trait). The worg on his leg continues to bite down, while the other worg continues to go for his shield arm. The worg pinning Adam goes for his sword arm. The worg gnawing on Adam's leg manages to find a way to bite through his armor (Success on 3; -1 HP) while the one going for his shield gets smacked away again (Adam shield block Success on 3); however, Adam's sword arm not only gets crunched, but it's also secured in the mouth of the worg (Success on 3 and grappled; -1 HP). Adam's sword arm is compromised. Only his shield arm is free, but he can still act in this round. But Talbot and the pictograph bison arrive to save the day! The bison charges into the worg attempting to chew Adam's shield arm. It connects with enormous force sending the worg flying over Adam and into the stone floor about 10 ft. away (Bison attack Success on 3; positive factor on charges and weapon expertise; -2 HP). Talbot is a few steps behind the bison. He charges into the worg gnawing on Adam's leg and slams into the worg's right side, but despite the impressive shield slam, Talbot does little more than bump the worg. He doesn't tear it off Adam's leg (Failure on 2; Talbot's ability to block doesn't apply to bashes). The therianthropes watching the fight are shocked by the appearance of the pictograph bison and now view Irdred as a threat. They begin pulling out bows and crossbows and Irdred spins to face them, but he doesn't view them as dangerous. In fact, he smiles. This is because he can see Emald's remaining men fastening themselves with webs to the top of the door frame and lowering themselves down from the ceiling. They drop at amazing speed, and just as Xevalos' men prepare to fire on Irdred, the driders settle behind the therianthropes, wrap their spidery legs around the few watching the fight, then begin dragging them back up the webs. The captive therianthropes begin screaming and the rest turn their attention on the driders. Amused, but not entirely distracted, Irdred fires a ray of pure death on a worg. Talbot and the bison block his targets though, and from his position he can't see the wounds Adam has caused to the worgs, so he fires on the one near Talbot. It's the most exposed, and if he accidentally hits anyone, Irdred would prefer it hits Talbot. Well, guess what? He does, in fact, hit Talbot (Failure on 2; multiple negative factors applied, then Rolled a 1 to determine if Irdred succeeds in not hitting Talbot). **Lobotomized Worg -3 HP **Bolt Struck Worg -1 HP **Bison Struck Worg -3 HP STATUS: Adam -4 HP and Pinned and Grappled, Talbot -2 HP, Irdred Empowered Zombie (6 HP) and Enhanced Armor INVENTORY: Irdred uses Bison Pictograph Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag Quote: wrote: BALDORAK CITADEL: Outcrop Tower (Tower Rooftop) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Windy The raven dude is a teensy bit closer, so Jack focuses on that guy. One of his shots miss, and Jack knows it was just flat out bad (Failure on 1), but his off-hand fares better. He strikes the raven in the left side despite the distance (Success on 3, -3 HP), and because the magnums are silenced, the eagle dude has no idea why its comrade has suddenly gained a bloody hole in its torso. But here's the thing: eagle eyes. They both spot Jack, despite his ducking for cover, in a heartbeat. Both therianthropes jump in the air and immediately uses their impressive wings to fly up to a parapet, although the raven dude is struggling a bit. Jack can get his second pair of guns out before either therianthrope can reach the parapets. Will he fire and on who? **Raven dude -3 HP INVENTORY UPDATE: Jack's magnums spent, -2 bullets Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Fire again, one on each therianthrope. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag Quote: wrote: BALDORAK CITADEL: Outcrop Tower (Tower Rooftop) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Windy Jack manages to hit the eagle guy, but raven escapes. Jack is on his last two pistols. Both therianthropes reach the parapets and fly behind them for cover. The raven appears to stay hidden, but eagle dude sticks its head out. It has a bow in hand and is aiming at Jack. The parapets are 80 ft. high. Eagle dude is hiding behind one, so it's about 90 ft. away from Jack and has some cover. If Jack wins on a First Attack check, he can take out eagle man before he can loose an arrow. Will Jack fire? I still have Jack standing at the top of the stairs. **Raven dude -3 HP **Ealge dude -3 HP INVENTORY UPDATE: Jack's magnums two dwarf pistols spent, -4 bullets Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam takes his free hand and reaches for his Kukri. He tries to jam it the Worgs head (preferably his eye) repeatedly. If he gets his sword hand free, he will try to jam that into the Worgs gut. If successful in killing the Worg he will go after the one Talbot is struggling with. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack fires. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag With the therianthropes occupied, Irdred keeps focusing on the worgs, hoping to kill and re-animate one... if he can get a decent shot. He won't risk hitting Talbot or Adam again. The bison keeps doing what it's doing, and the zombie... where is that zombie? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag Quote: wrote: BALDORAK CITADEL: Outcrop Tower (Tower Rooftop) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Windy Jack fires on the eagle dude. His shots goes off before the therianthrope can loose the arrow, but both shots hit the parapet (Failure on 2; negative factors applied for both range and cover canceling Jack's two positive factors). The eagle looses the arrow, but it's way off (Failure on 1). The eagle man readies another arrow. Jack has lost track of the raven man. His pistols are spent. What will he do? **Raven dude -3 HP **Ealge dude -3 HP INVENTORY UPDATE: Jack all pistols spent, -6 bullets Quote: wrote: BALDORAK CITADEL: Dungeons and Grand Corridor (Dungeon Exit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Drafty, Cool The yak zombie is about halfway up the second set of stairs. Irdred now sees why it's taking so long for the zombie to reach the group: the stupid corpse is climbing up every single 6 ft. high step instead of using the smooth ramp running along the side of the stairs. Adam has to drop his shield to reach for the kukri, but the worg on his sword arm is still slowing him down (Failure on 1 for first attack). The worg continues to chew on Adam's arm, but manages to bite down on some armor (Failure on 1). Adam shoves the kukri into the worg's left side, but the blade is turned away by the worg's thick hide (Failure on 2; Adam's positive factor negated by the worg's armored factor). The worg knocked aside by the bison leaps on its feet and jumps over Adam to attack the bison. Meanwhile, Talbot spins around and calls Irdred a "jackass", but this gives the worg he's fighting time to release Adam and leap on Talbot. Both Talbot and the bison are caught flat-footed, and both worgs slam into the two. Unfortunately for the worgs, both targets prove to be very resilient. The worg bounces off Talbot like he's wearing rubber armor, and the bison, although it doesn't look solid, shrugs off the worg's attack like it was attacked by a child. The bison delivers a crushing headbutt to the worg (Success on 2; weapon expertise -1 HP). Talbot swings his shield in his worg's direction to ward it off, then spins around and slams into the worg on top of Adam. Again his efforts prove fruitless (Failure on 1). This time Irdred has a clear shot on the worg attacking Talbot because the young knight turned his attention to Adam, although he's still pretty far. I didn't mention this before though, so I will have Irdred move into range, then unleash his ray of necrotic energy. His bolt hits and the worg falls to one knee as its energy is sapped (Success on 2; positive factor from enchantment, -2 HP). Meanwhile, the driders carry their victims to the top of the door frame, inject them with poison, then drop them. They smack into the ground with a sickening crunch noise, although they all survive (this is how I'm doing it: -1 HP damage for 10 ft. dropped after a height of 20 ft. You can still take damage at just 10 ft, but you may roll to ignore this damage by way of Acrobatics or Tough it out; the therianthropes took 6 HP damage). The rest of the therianthropes focus on the driders even though Irdred is standing right there. In the next round... Adam continues to battle the worg perched on his chest, but he just can't get through its thick hide. Neither can the worg. Talbot continues to aid Adam, but the worg struck my Irdred's ray leaps on Talbot's back. Talbot gets his shield up and smacks the worg away (Shield block Success on 2; Imp. Block). He then turns back to Adam and leaps on this worg's back. This is enough to divert the worg's attention away from the mercenary. The worg jumps off Adam and begins to growl and kick. It looks like Talbot is riding a bull (Success on 3 for tackle). As for the bison, it clunks the worg hard when it tries to attack. The wounded worg, now with a bloody head, begins to whimper and scampers away. Irdred fires on this worg as it flees and strikes it in the rear. The worg immediately collapses, rises up again and is under Irdred's control. Adam is no longer pinned or grappled. **Lobotomized Worg -3 HP **Bolt Struck Worg -3 HP STATUS: Adam -4 HP, Talbot -2 HP, Irdred Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack retreats down the stairs, looking for a place to hide and reload. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * * Jack retreats down the stairs as quickly as he can. He settles for just jumping down instead of climbing down. It's not that far and he's a good jumper. He gets down the stairs quickly this way, then hides behind one of the giant table's legs. He begins to reload. But he is being followed. Both eagle and raven dude, flying and clutching the wounds Jack gave them, are searching for Jack. They're about 60 ft. up in the air and have just reach the bottom of the stairs. Jack has only just begun working on reloading one of his magnums when an arrow smacks the ground beside him. Damn eagle eyes...(Success on 3; spot checks). The eagle is still aloft near the stairs, but Jack can hear the raven man has settle on the table above him. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Move backward away from where the eagle is and continue reloading. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam jumps up and rushes the Worg that just jumped off of him. He tries to either knock it down, grab onto it to hold it down, or jump on it. He drops the Kukri and uses his longsword to attack. (I've been meaning to ask. When I used the mask the first time and it closed one eye, does that mean that my vision is impaired? I'm fighting with one eye covered?) (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag Irdred spends the next few seconds playing maestro to his minions: the warg-zombie and the bison gang up on the warg that is not being ridden by Talbot, while the yak switches to the quicker path to get to the top of the stairs. Meanwhile, he looks for any sort of cover to hide behind. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (Yes, you're fighting with one eye covered, but I'm not going to assign a penalty for that) Quote: wrote: BALDORAK CITADEL: Dungeons and Grand Corridor (Dungeon Exit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Drafty, Cool Irdred is quick to give his minions all the directions they need to continue their work. When he's finished doing that, he runs back to the steps and jumps down. Adam scrambles to his feet and attempts to leap on the back of the worg Talbot is riding. As he does so, the second remaining worg turns its attention back on Adam. The bison charges this second worg at the same time. It's the time Adam needs to get to his feet that ruins it (Failure on 1 for First Attack). The worg snaps at him but strikes Adam's armor (Failure on 1). A half-second later, the bison's big head rams into the worg and slams it to the ground (Success on 3; -1 HP damage). The final result of this savage attack is little more than a hard bump, so Adam is free to leap onto the "ridden" worg's back just as Talbot allows himself to be thrown off. As the young knight returns to his feet, Adam leaps onto the worg's back (I went with a "jump" action because that's what Acrobatics is for) and successfully alights on the worg's back (Success on 2; Acrobatics). The "ridden" worg, spinning around to face Talbot, angrily renews its attempt to be free of riders, but Adam manages to hold on (Success on 3; sort of a grapple check). It's around this time the worg zombie appears and launches its attack. It's joined by Talbot and the bison, the three of which successfully surround the worg. The zombie bites the worg's tail, doing no real damage, but this is enough to make it look back in shock allowing Talbot a hard whack with his morningstar to the side of its turned head (Success on 2; positive factor applied for flank, -1 HP). The zombie, now on the right track, finally reaches the top of the stairs and begins lumbering into battle. The rest of the therianthropes are focused on the driders. In the next round... Looking like some kind of vengeful knight disciplining his not-so-loyal steed, Adam quickly whips out his sword and shoves it into the worg's neck before it can do anything to shake Adam off (Success on 2 for First Attack; Success on 3 for attack; -1 HP). Thick, warm blood splashes into Adam's face. Getting stabbed in the neck is enough to piss anyone off. The worg doubles its effort to knock Adam off and this time the mercenary is thrown to the ground (Failure on 2; grapple to hold onto the worg's back). The second worg, injured and whining like a hurt puppy, tucks its tail between its legs and tries to dart away from Talbot and co, but neither zombie nor chalk bison is willing to grant it mercy: the zombie bites down on the worg's leg to prevent it from running, and another rib-shattering head-butt puts the worg down for good. When the ridden worg realizes it's surrounded, it turns tail and runs for the door. Nobody is in a position to stop, so it flees to the door and escapes. Meanwhile, the driders have leaped to the top of the gigantic door and have begun weaving webs connecting the door to the door frame. Talbot quickly points this out. "Hurry! They're trying to get the door closed. Don't worry about Jack. He's a halfling. I'm sure he's hidden somewhere safe. They won't find him," Talbot shouts as he charges the door to give it everything he's got. STATUS: Adam -4 HP, Talbot -2 HP, Irdred Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor Quote: wrote: BALDORAK CITADEL: Outcrop Tower (Tower Upper Floor) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Torchlight, Dry Another arrow shattering against the floor next to Jack reminds the halfling he isn't as well covered as he thought. He backs away from the table leg, maddeningly scrambling to get one of his magnums ready. This is when he notices his powderhorn, the regular one anyway, is getting very low on black powder. He can get a few more reloads out of it and then he's done. As he moves, he can feel the orcish rifle's stock smacking him in the rear. Another arrow whizzes past his head. Looking back, Jack can see the eagle man with the bow has lowered himself below the rim of the table. At the same time, Jack can clearly hear the raven dude walking on the giant table somewhere above him. Reloading while running is making the process much more difficult than usual. Jack narrowly ducks an arrow streaking past his head (Dodge success on 3), but the whole act causes him to make no progress this round in reloading his gun (Failure on 2; negative factor applied due to the Dodge attempt). And then Jack hears the words that make the hairs stand on the back of his neck: "His guns are spent! He's a sitting duck! Get down there and attack him." The raven man now appears, dropping off the far side of the giant table and flying to the ground. It then draws a pair of shortswords. Raven is standing about 40 ft. away from Jack. His only cover is the table's legs, each about 20 ft. away, although this doesn't grant him cover from the eagle dude. **Raven dude -3 HP **Ealge dude -3 HP INVENTORY UPDATE: Jack all pistols spent, -6 bullets Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (I had forgot all about the rifle... That reminds, me, I bought some grenades too, didn't I.) Jack drops the pistol and readies the rifle, aiming at the raven. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (And Bluefire powder...should I even bother posting your ref. sheet anymore? wink.gif ) * * * * * Jack tosses the pistol aside and fires on the raven as the birdman charges, but that rifle has a hell of a kick and throws Jack's aim off (Failure on 2). The bullet goes god knows where. Arrows still whiz by Jack's head. The raven dude is drawing nearer. Now what? **Raven dude -3 HP **Ealge dude -3 HP INVENTORY UPDATE: Jack all guns spent, -7 bullets Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (well, considering I stated a long time ago that I was going to use the bluefire powder over the regular power.... Actually, I thought I had decided against the rifle because of the kick, but maybe not....) Grenade time! (is the raven guy where clothes? If so, try to tumble behind him and stick the light grenade in his trousers. Otherwise, just toss it at him. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * * (Hmm...I remember that, but I assumed you were just using the bluefire powder for that one instance and was saving it for more dangerous encounters. All right, I'll knock off another HP from the two bird dudes. Oh, and I think you bought the rifle anyway because Oglish knocked the price way down) Jack doesn't have any way to light the grenade, so I will ignore that action and give Jack a chance to do something else, although my knocking that extra HP off has suddenly made this whole situation not look so bad. **Raven dude -4 HP **Ealge dude -4 HP Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack draws the daggers out of his boots and moves to circle the raven (so the eagle won't have a clear shot.) He'll fight defensively, looking for an opening before striking. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag Quote: wrote: BALDORAK CITADEL: Outcrop Tower (Tower Upper Floor) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Torchlight, Dry Well, I don't think I added a "fighting defensively" action to the rules, but I know what you mean: focus on keeping Jack alive and delivering the odd hit or two. I'll have him use the off-hand dagger to parry. Jack quickly pulls out his daggers and charges the raven with the intent of circling around him. The two meet after a few seconds, just as an arrow flies Jack's way. He can't duck it and gets an arrow in his butt (-1 HP). This is enough to break his momentum allowing the raven man to get the first hacks off (First Attack failure on 1). Jack is able to parry one sword with his off-hand dagger (Success on 3), but the raven's slicing blow with the other hand finds Jack despite the halfling's best efforts (Failure on 2 for Dodge, -1 HP). Jack counters, but can't find a good spot to place his dagger (Failure on 2). Jack now tries to slip past the raven so he can get some cover from the eagle man's bow. Unfortunately, all this does is give the raven dude an opening for an attack, but Jack has some momentum and uses this to dive and tumble past the raven (Success on 3 for Dodge). The raven's off-hand sword misses entirely, so when Jack gets back to his feet, he's free to attack with both daggers. Curse the heavens, Jack can't get either dagger to land (Both attacks Failures on 2). The arrow for Jack smashes against the ground. The raven dude remains locked in mortal combat with Jack. Raven dude is pretty fast and strikes at Jack first, but the halfling can really move and easily dodges all attacks. He's once again free to strike with both daggers and this time he manages to find some flesh (A 2 and 3 for attack rolls, so one hits for -1 HP). No arrows comes Jack's way this round, but he spots the eagle man circling to get a better view of Jack. In this next round, Jack tries to circle in kind to keep raven between him and the arrows, but the raven dude is clearly injured and is now trying to back away from the halfling. Jack tries to take advantage of this (First Attack Success on 3), but the raven has gone defensive and is now parrying Jack's attacks with both swords. The raven backs away giving the eagle an opening to fire an arrow at Jack, but it's way off. Jack presses the attack and continues to do what he can to use the raven man as cover. The raven is still focusing on defense, so Jack still can't get his daggers through. The repeated clangs of steel on steel is making it sound like a bell tower. Eventually one of Jack's attacks misses allowing the raven dude to counter. The sudden jab catches Jack by surprise (Failure on 1 for Dodge; -1 HP). Hack and slash, parry and dodge, circling eachother and ducking arrows...this goes on for awhile. Raven dude is proving to be a far better fighter than Jack expected and eagle eyes a far worse shot with that bow which is unexpected. Fatigue begins to become a factor, but Jack is a tough son of a gun (Tough check Success on 3), although the raven appears to be doing fine. Another arrow eventually finds Jack (-1 HP). Those arrows must be lucky because this spurs Jack to launch a vicious assault that sneaks through the raven's defenses and brings the therianthrope down (Success on 3 for both attack; Raven parries one attack on 3 but not the second; killing blow). Jack quickly ducks under the raven's slumping body for cover. When he does this, he can hear the eagle dude curse something. The flapping of wings stops. Looks like the eagle has come down to deal with Jack on foot. **Eagle dude -4 HP INVENTORY UPDATE: Jack all guns spent, -7 bullets and -4 HP Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack drinks a heal potion and spares a glance over the body at the Eagle man. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * * Eagle dude is, indeed, on the ground and approaching the two fallen warriors. The eagle still has the bow in hand and has an arrow nocked, but Jack can see a sword at the eagle's side. INVENTORY UPDATE: Jack all guns spent, -1 Heal potion and -3 HP Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag (Is there any way to get that door open again if it's been closed? Short of being a giant, I mean.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (distance? speed? Does Jack think he has time to reload one gun?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (The eagle is approaching cautiously and walking, so Jack might be able to reload his gun. Actually, Irdred's real concern should be why Talbot thinks the door will stay closed. There's a large group of therianthropes on the other side) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag (I still have my longsword? Its not lodged in the back of that worgs neck?) Adam rushes to the door and helps to get it shut fast! (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag The yak zombie helps close the door. If any therianthropes get through the door before it closes, yak, warg, and bison all charge. Just before the door shuts, Irdred fires a necrotic bolt through the opening,aiming at one of the badly injured therianthropes. If he kills it, he reanimates it as an uncontrolled zombie. That should keep the therianthropes occupied for a little while. As soon as the door is shut, he goes to heal Adam.
|
|
|
Post by TG Barighm on May 8, 2018 17:48:12 GMT -5
TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote:
BALDORAK CITADEL: Dungeons and Grand Corridor (Dungeon Exit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Drafty, Cool
Adam still has his longsword.
Everyone who can act rushes the door and begins pushing. As they do that, the driders have begun pulling on their webs. Amusingly enough, it's the zombies and chalk bison who provide the extra push needed to get the door shut. The therianthropes begin shouting when they realize what the driders are up and try to stop the door from closing, but they're too late.
Irdred tries to sneak a necrotic bolt into their midsts but hits the closing door (Failure on 1).
When the door is shut, the driders begin applying some webbing over the cracks, but they're rushing and it's not a very good job. The party can already see the door beginning to pop back open.
And then a gong goes off in everyone's head, even the driders. The voice of Xevalos causes everyone to freeze.
"WHY HAVEN'T THE INTRUDERS BEEN ELIMINATED? DESTROY THEM! DO IT NOW!!"
The sound of Xevalos shouting within one's skull is enough to bring even the hardiest warrior to its knees, but Talbot and Irdred somehow manage to stay on their feet (Tough success on 2 and 3). Adam, unfortunately, finds himself on his knees. He feels a little shaken (Failure on 1).
Thankfully, this must have stunned the therianthropes too because the giant door has stopped opening. The zombies don't appear to be affected by Xevalos' voice. They're still pushing the door.
"Okay, that should give us a moment, but we need to figure out what we're doing and quick," Talbot says between pants.
Emald appears to be ignoring the party.
Jack is stunned like everyone else by the voice, so this doesn't give him a chance to surprise the eagle man. He does manage to reload a magnum with bluefire powder though.
STATUS: Adam -4 HP, Talbot -2 HP, Irdred Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Using the raven's body as cover, Jack will shoot at the eagle. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * *
No real need to get fancy about it: Jack leaps out, fires, and pops the eagle in the head. Down it goes.
INVENTORY UPDATE: Jack all guns spent, -7 bullets
STATUS: Jack -4 HP
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack reloads all his guns (retrieving the one from under the table as well). He then examines the bodies and looks around for something he could use to light the grenades. Once all that is done, he'll go back up the stairs.
(I thought Jack was just at -3HP) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (I'll be sure to update all maps, and create new ones, on Friday. It's a holiday so I'll be free, plus recent events caused the standard family get-togethers to take place last weekend)
Quote: wrote: BALDORAK CITADEL: Outcrop Tower (Tower Upper Floor) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Torchlight, Dry
Jack takes the time to reload every gun he has. He replaces his daggers and checks his gear and when everything is organized to Jack's satisfaction he searches the corpses. Jack still has a lantern full of oil (from his time in the caves I believe), so he can keep that lit if he wants, although there are obvious drawbacks to doing this; otherwise, the bodies don't have anything Jack can use to light his grenades, but they do have pouches filled with a handful of small gold nuggets, shortswords, a bow, a couple throwing knives, arrows, whetstones, and a vial containing a thick black liquid marked with a skull and crossbones.
He returns to the top of the tower. He is now free to explore the area without worry of being attacked. The Air Ward sits in its corner, the large red stone still glowing with a soft light.
INVENTORY UPDATE: Jack all guns reloaded with BLUEFIRE powder, correct?
STATUS: Jack -3 HP *cross-page error, fixed
* * * * *
A THIRD OF ADVICE: This being a new set of rules and all, it seems like a good idea to re-introduce a section on my thoughts, ideas, and advice regarding the play of the 33 rules. Today I'm tired and can't think of anything, but I'll be sure to come up with something tomorrow.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack drinks another one of his heal potions. He takes the throwing knives and the gold nuggets. Jack will shoot the red stone with his rifle. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * *
Jack fires off a shot at the red stone. He's got time to aim, so no roll.
He puts a big crack in the red stone (it's about the size of a beach ball), but it's not enough to destroy it (-2 HP damage dealt; Jack suspects damage reduction).
INVENTORY UPDATE: Jack all guns loaded with BLUEFIRE powder, -1 bullet, -1 Healing potion, Add 137 GP, 2 throw knives
STATUS: Jack -2 Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag Adam picks up his kukri and shield and says, "We need to start moving. There was a tunnel back towards the east. It seems to be the only way through without heading for the exit."
As Irdred heals Adam, he says, "I appreciate your kindness. Dont let it go to your head."
He notices Emald's strange behaviour. "Emald. What is wrong?"
(Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack reloads the rifle and fires again. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons and Grand Corridor (Dungeon Exit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Drafty, Cool
Emald tries to ignore Adam, but he eventually shakes his head and turns to the mercenary. "Our business is concluded, human, and I have repayed that kindness with aid. There is nothing left to discuss and I do not wish to develop this relationship. I have allayed my sacred duty today, but tomorrow I will have to kill you."
And with that, Emald goes about laying a trap around the door for when the therianthropes do get through.
Talbot hears this and shakes his head, then marches up to Adam. "Are you sure? Another way in? I suppose this is our only option. Well, besides holding our ground here or trying the front gate again. But...the halfling won't know about this tunnel."
* * * * *
Speaking of Jack, he fires on the Air Ward again with his rifle. He delivers another huge crack to the thing. A third shot causes the rock to break down the center and fall to the ground in chunks. The stone stops glowing and Jack safely assumes the ward has been destroyed.
His first bag of bluefire powder is roughly half depleted.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack is somewhat disappointed. He was expecting a much larger display of destruction. He reloads his rifle then looks around to see what he can see (in terms of layout of the castle, what can Jack see? Can he see anything that might be the other air ward? Are their walls connected to the tower? Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag (Heh. Like a little flash, eh? Never really thought of Jack as the type. How does this sound:
With every thunderous shot from Jack's rifle, a burst of reddish sparks erupt from the ugly wound in the red stone created by Jack's rifle. When the first crack appears, a sharp thrust of electricity snakes out of the stone and chars the monoliths surrounding it. When the stone begins to give away and split open, there is an enormous rush of wind that sends sparkling red particles flying everywhere, followed by a blossoming tree of electricity forking into the sky and the tower around it. The heat immediately melts the gold wires and chars the ground. As the stone crashes to the ground, a blast of energy knocks every monolith backwards causing the whole display to look like a stone-petaled flower bursting open and releasing its dusty red pollen for the first time)
* * * * *
Jack can't see over the gigantic walls, but to save some time...
Whenever it is Jack returns to the citadel, he will spot another tower. This happens when he returns to the ramparts. Looking back towards the citadel, he can see the tower overlooking the citadel gates, but there doesn't appear to be another set of ramparts to cross to reach it. It appears to be nestled against the grand hall Jack left. Perhaps the doorway across the corridor leads to this tower.
He can't quite see the other Air Ward, but he's pretty certain it's there.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack heads back in from the ramparts, proceeding quietly, hoping that his little display of destruction does draw any unwanted attention. (Magnums drawn and ready, just in case) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * *
Regardless of how the Air Ward is destroyed, Xevalos must have a view of the citadel or something because he immediately notices. He shouts again:
"A WARD HAS BEEN DESTROYED! YOU FOOLS! PROTECT THE OTHER WARD!"
However, this event is not concurrent to the rest of the party's actions, so I need their actions before they become aware of it. Regardless, Jack is pretty darned certain he's about to encounter more warriors. Will his actions change? Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag (probably, is there any way he could have climbed up on the wall?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag With a roll of 3, sure, why not?
...a 2. Guess not. tounge2.gif
In a strict RP sense, Jack tries to scale a wall, but they're just too high and a little too smooth.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack will look for someplace to hide, maybe a small ventilation shaft or something (secret passage?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * *
Jack spins around and returns to the tower in search of a hiding place. At first, he scans the walls, but then begins examining the food being stored in the bottom of the tower. There are lots of barrels, crates, sacks, and other storage devices lying around. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack looks for an empty barrel or crate to hide in. Barring that, or if he hears someone coming, he'll hide behind them. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag * * * * *
There is no shortage of empty barrels or crates to hide in, so he picks one furthest away from the door and hops in. He stuffs himself in the barrel real good, then covers his head with the contents: apples.
Eventually he does hear someone come through the doors, although he's so well hidden he can't see how many.
"Nobody passed us, so the adventurer must be here somewhere!" a voice shouts.
"Upstairs with me! You search this room. They could be hiding somewhere."
Jack sighs, then listens for this warrior's progresses as it searches the room. Sticking his guns above his head, he waits.
He can hear the warrior searching the room: knocking crates over, rummaging through other stuff, even tossing some things around. When the noises reach Jack's barrel, he stiffens. The lid of his barrel suddenly opens and is thrown somewhere. Jack goes still as stone. He can't look up and refuses to move. He can hear a sniffing noise, then a growl of frustration. After a moment, the warrior stomps off somewhere.
Looks like Jack did a good job hiding himself (Success on 3 for stealth).
Some time passes. The warriors eventually return to the lower floor.
"They're not up there. Did you find anything?"
"No. They can't be here. They, or it, must have slipped past us somehow."
"You moron! What are we going to tell Blindtalon? We let them get by us? On the ramparts? If Blindtalon doesn't kill us, Lionheart will!
"Or Xevalos..."
There is a pause.
"Let's just go to the other ward. If that's their plan, they will need to get by us to reach it."
And then the warriors run off. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members March 2010 edited March 2010 Flag Jack waits several more minutes before exiting the barrel. He takes an apple with him as he stealthly returns to the ramparts. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag
Quote: wrote: Emald tries to ignore Adam, but he eventually shakes his head and turns to the mercenary. "Our business is concluded, human, and I have repayed that kindness with aid. There is nothing left to discuss and I do not wish to develop this relationship. I have allayed my sacred duty today, but tomorrow I will have to kill you."
"I thank you for your help and hope that our future dealings will not have to come to one of us dying. If it can not be avoided then so be it. We will leave you to your business. Pray that we do not meet again."
Quote: wrote: Talbot hears this and shakes his head, then marches up to Adam. "Are you sure? Another way in? I suppose this is our only option. Well, besides holding our ground here or trying the front gate again. But...the halfling won't know about this tunnel."
"He shouldn't have been stupid enough to separate himself from the group. He knows what needs to be done. If he finds what we are looking for I have no doubt that he will be where he needs to be but we can not wait on him to appear when it is time to go. We must move quickly before we are overwhelmed by our enemies or Emald decides to try something here." Adam begins leading the group to the tunnel. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members March 2010 edited March 2010 Flag
Quote: wrote: we can not wait on him to appear when it is time to go. We must move quickly before we are overwhelmed by our enemies
Irdred finds himself agreeing with Adam's assessment. But he doesn't have to like it. "So my options are A, stay here and die, or B, get stuck with only you two as company. Hmm." He makes a show of struggling with this decision, but he does agree to go to the tunnel.
Before leaving, he looks for the parrot. If it's around, he tells it to find Jack and tell him where they went.
When they get to the tunnel, he'll finish healing Adam and Talbot if the area seems more or less secure. As far as marching order goes, he'll want to be second in line.
The chalk bison stays behind, of course, with instructions to charge the therianthropes when they make it through the door (therianthropes specifically, meaning not driders or halflings smile.gif ).
(How many therianthropes are behind the door, anyway?)
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Flag
Quote: wrote: BALDORAK CITADEL: Dungeons and Grand Corridor (Dungeon Exit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Drafty, Cool
The party does not know many therianthropes await beyond the giant door.
Emald gives Adam a slight nod before returning to work.
Talbot rolls his eyes in response to Irdred's sarcasm. "Yes, I'm sure there are worse things you can do than stay under my protection."
Swan's parrot is circling the party's head. When Irdred tells the parrot to find Jack, it gives the necromancer a funny look and replies "Polly want a...CRACKER!" with lots of emphasis on "cracker", then flies over to the driders.
Adam eventually leads the group to the tunnel. The return to the dungeons, then head into the area where the minotaur came from. The rest of the party now learn of the underground arena and the grate in the ceiling, but there is no one there now. Adam continues to the rubble-blocked tunnel. There is enough space for even Talbot and Irdred's zombie to crawl through, so they do. After some healing, the party prepares to enter the tunnel.
They are immediately struck by the stench filling the tunnels. The tunnel itself doesn't look artificial. It appears to be a crack or crevasse in the mountain that was covered when the dungeons were built. The ground isn't flat, but a wide "v-shaped" indentation. It stretches up some 30 ft. before hitting the rocky ceiling. The tunnel damp, sticky, and the walls are covered in a mysterious slime, fungi, and mosses. It's pitch-black dark.
Talbot covers his mouth and nose. "Blessed light, what is that stench? Where have you led us, mercenary?"
STATUS: Adam -4 HP, Talbot -2 HP, Irdred Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor
Quote: wrote:
BALDORAK CITADEL: Outcrop Tower (Ramparts) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cold, Windy, Afternoon Light
Back out on the ramparts, Jack begins his journey back to the citadel. He can see the warriors who searched for him still crossing the ramparts, but they're on the far side and can't see him. He munches on his apple as he crosses. He tries to move quietly, but his tools and rifle bang together to create a consistent "cling!cling!cling!" noise (his load is marked as "medium and noisy").
As he crosses, he is somewhat surprised to spot Swan's parrot. It lands on Jack's shoulder and repeats "Tunnel! Tunnel!" in Jack's face. It then glances at Jack's apple and adds "Cracker?".
Back at the citadel, he sneaks up to the doors leading inside and peeks inside. It's still the same small corridor with two open giant doors to either side. Beyond those doors is the doorway into the grand corridor. Across from that is the doors Jack thinks leads to the other tower.
He can also hear lots of activity. The therianthropes that searched for Jack can be seen running through the door across the grand corridor. And it sounds like more of Xevalos' men await in the corridor, although he can't quite see them.
The door into the grand corridor is about 1 football field's distance away.
STATUS: Jack -2
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members March 2010 edited March 2010 Flag
Quote: wrote: Talbot covers his mouth and nose. "Blessed light, what is that stench? Where have you led us, mercenary?"
"Probably a Slime Worm's din. (No idea if they exist in this world, but I gave it a shot). You can always go back to the driders and convince them not to eat you." (I think we all dropped our light sources during all the fighting so I'm going to address whoever has the light source.) "Let me have the lantern (or torch)." Adam kneels down and examines the floor for any tracks, objects, or bones (animal, human, or other). He also tries to listen carefully for any movement ahead. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote: No idea if they exist in this world
(They do now. biggrin.gif ) * * * * *
"A...what?" Talbot suddenly raises his morningstar and grips it a little tighter.
Adam leans down and examines the floor, but he doesn't see any bones or tracks. Just more fungi and goo.
Irdred appears to be the only party member to retain his lantern, so he is the only source of light at the moment. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "Lets keep moving. Hopefully we can get to the other side before whatever is living here comes back." (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag "Slime worm? You just made that up, didn't you? Stop scaring the knight." Irdred hands the lantern to Adam.
Do any of these mosses and fungi look like alchemy ingredients? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote:
BALDORAK CITADEL: Crevasse Tunnel (The Pit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Slimy, Stinky, Damp
Irdred recognizes the fungi from his days plundering cemeteries, especially those he unearthed near the sewers. Although he's not exactly certain how to process the fungi, he is fairly certain he can create a poison with it (Success on 3; circumstance bonus).
Irdred hands Adam the lantern and the party proceeds deeper through the crevasse. The smell, the goo, and the fungi do not lighten as they travel through the crevasse. They eventually spot light ahead and discover the crevasse ends in another chamber of the citadel. They also discover the source of the smell.
Poop. Lots of it. A great, big, heaping pile some 6 ft. high and 10 ft. wide. A large number of moss and fungi are growing here, and the source of the goo is now obvious. The chamber itself is 50 ft. in diameter, once again accomodating to its former owners. A closed door is placed on the far side of the room. The light is coming from a hole in the ceiling, about 200 ft. high and roughly 6 ft. in diameter.
"Great. We have discovered the sh*t pit. Good job," Talbot frowns, his hand still covering his mouth and nose.
For some reason, the yak zombie uses this moment to take a seat...on the worg's zombie back. The big canine crumples under the weight and lets loose a hoarse "bark".
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "Try not to make a lot of noise. Lets see if we can open that door." Adam goes over to the door to see if its open. If open he will try to open the door slowly and peek out to see whats on the other side. If closed he will look at the walls to see if there is a ladder or some other way up to the hole in the ceiling, maybe suggesting that they use a rope if they have one.
|
|
|
Post by TG Barighm on May 8, 2018 17:48:40 GMT -5
chiapet Member Full Members April 2010 edited April 2010 Flag Jack shrugs in response to the parrot. "There might be some in the pantry." He then leads the parrot back to search for a cracker. "You don't happen to have any magical powers?" Jack asks as they go. "Like being able to increase in size and carry me?" Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Irdred makes an impatient gesture that translates to "let's just move on". Working with rotting corpses has desensitized him to foul odors a bit, but even so, this place is getting the better of him. If Adam hasn't already opened the door, Irdred presses his ear to it and listens for any sounds on the other side. He's eager to get out of this room, but not recklessly so. He leaves the mushrooms alone for the moment. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Crevasse Tunnel (The Pit) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Slimy, Stinky, Damp Adam searches for a ladder of some sort, but isn't one. That's okay though, because, unlike the dungeons, this door has a wide space beneath it as doors tend to do. It's about 2 feet wide, so everyone in the group can fit beneath it, although everyone has to get down on the slimy and foul floor. Irdred tries listening for dangers. He doesn't hear anything and is certain nobody is on the other side. By the look of things, nobody ever comes down here. At the mention of crawling beneath the door, Talbot responds with a look of terror. "Do I...have to?" he whines. * * * * * As for Jack... Swan's parrot does the closest thing a bird can do to rolling its eyes. When Jack turns around, the parrot snatches a chunk from the halfling's apple. "Cracker!" gleefully exlaims the parrot after it has gulped its lunch. It looks satisfied. MAPS!!! Dungeons: img410.imageshack.us/img410/4382/33brdungeonsw.gifGrand Corridor: img704.imageshack.us/img704/2474/33brgrandccurrent.gifBarighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "You are mighty skittish for a Knight. Are you sure that was the right move for you to make in life? Maybe you should quit and become a bar maid or a wet nurse." Adam lays down on the ground and makes his way through the underside of the door. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack takes a moment to look for hidden passages or routes for the giants' servants. "How did you get past those guys without being spotted," he asks the parrot. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Talbot frowns at Adam. "Acting tough may work for you mercenary types, but there is more to being a knight than bravado. It is a commitment to a cause, unwaivering loyalty, and...and...," Talbot shakes his head. "The palace is very clean, okay?" Adam goes down on his hands and knees and crawls under the door. Talbot mutters to himself before joining the mercenary. Irdred and his zombies follow. When they reach the other side, the unmistakable voice of Xevalos' erupts within their heads: "A WARD HAS BEEN DESTROYED! YOU FOOLS! PROTECT THE OTHER WARD!" "Huh? A ward? The Air Wards?" Talbot looks shocked. He forgets he's got foul goo on his hands. "Maybe Sara found a way to destroy them? Or maybe...Jack?" On the other side of the giant door, the party now finds themselves in a circular stairwell. The stairs here aren't as steep or high as the others, but there are a heck of a lot more of them. About halfway up, Irdred needs to stop and rest. Talbot also looks tired, but he's holding out (Success on Tough check), and Adam is too athletic to be slowed by these stairs (Success on Athletic check). * * * * * Swan's parrot flaps its wings in reply to Jack. The halfling isn't sure how to read that. Jack begins examining the walls of the small corridor leading up to the grand corridor for hidden passages, but everything is so big he's not sure where to start or if he can even reach the mechanisms necessary to release the doors (Failure on 2; negative factor applied); however, he does get a chance to peek into the two side-rooms: one looks like a broom closet, complete with a giant broom and bucket. The other appears to be a bedroom of sorts. Perhaps a servant's room? These are quick glances though. The two rooms aren't fully explored. As for the therianthropes, the ones who searched for Jack have now entered the door on the far side of the grand corridor. The voices in the hall have dissipated quite a bit. It sounds like the therianthropes who were assaulting the door to the dungeons may have dispersed. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack goes into the bedroom. (Question: The servants were giants too?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Yep. There's a giant bed, a giant bed table, a giant stool, a giant pouch...that's about it for giant stuff. The therianthropes appear to have been using this room too. There's a few tents set up around the center of the room, along with backpacks, bags, unlit fire pits, and the like. No therianthropes are present though. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Once they reach the top of the stairs Adam will wait for anyone lagging behind. He will listen for voices or movement and then take a peek into the next area. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Cold, Stinky Adam continues up the stair. When he finds himself standing before a giant door, he stops and waits for the rest of the party to join him. They eventually do, although they're all exhausted from the climb. But Adam doesn't wait for them to say anything. This giant door also features a big enough crack for him to crawl under, so he does and does a little scouting. After crawling through the crack, he finds himself looking into a smallish room, small for giants anyway, featuring a giant toilet. There is a bluefire torch in the corner, and a small window-slit on the far side of the room to provide a little light and ease the smell. Sitting on the toilet, its exposed behind perched precariously over the large hole, is a yak man. It does its business, then goes about cleaning up with a bucket of water... ...or it would like to. When it pours the bucket, no water comes out. It snorts its displeasure and begins looking around for an alternative. Yet another victim of the water shortage the party created. As for Adam, he's still in the crack peering into the room. He can see the head of the yak man on the toilet, but the edge of the giant loo obscures the rest of his vision. The therianthrope is roughly 20 ft. Its war maul is leaning on the wall by a door. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam crawls back out to the others and quietly tells them what he saw. He suggest letting the Yak finish what he is doing and letting it leave the toilet room before proceeding in. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Although it's tempting to ambush the defenseless yak before it can get that war maul, Irdred agrees that it is better not to give themselves away just yet. Besides, while they wait for the yak to leave, it gives him the chance to catch his breath. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack searches the backpacks and bags. If the firepit is cool enough (and ashes/wood/whatever deep enough), he buries a grenade to leave as a present for the therianthropes. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Grand Corridor (Servant's Quarters) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cool, Dry, Torchlight Jack looks around the room for a proper fire pit for his little trap. There are a few, but he chooses a much larger pit with the largest number of seats arranged around it. He can't help chuckling to himself as he buries the grenade. Jack then begins going through the bags and packs. He finds all sorts of stuff: small weapons like daggers and hammers, an assortment of tools from carpentry pieces to paint brushes to more practical things like lockpicks, lanterns, lamp oil, a coil of rope, a toad in a small wooden box (nothing magical), glasses, a diary, a rubber nose (?), one small bag of gold nuggets (67 pieces), and...I can go on for awhile. Lots of mundane items, mostly with little use to Jack. STATUS: Jack -2 INVENTORY UPDATE: Jack -1 frag grenade Quote: wrote: BALDORAK CITADEL: The Pit (Toilet) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty The party decides to leave the yak dude be. Yak dude growls as it searches for something else to use to clean itself, but it eventually sighs and pulls its pants up, grabs the maul, then walks away, moving somewhat oddly. The rest of the party enters the room. Talbot just now notices the stinky goo on his hands and rolls his eyes while Irdred helps direct his zombies through the crack. Adam, continuing to take the initiative, trots over to the door and peeks outside. He can see yak dude walking down a long hallway, but this isn't the only therianthrope. A couple eagle dudes with longbows are leaning against the wall about 100 ft. away. Large balconies, with no rails for some reason, overlook and enormous room below although Adam can't see what's down there. He can also see a forest of chains hanging down from the ceiling and supporting empty braziers. To Adam's right the hall ends, but not before reaching another door. STATUS: Irdred Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack randomly moves a few items from one bag to another before deciding he's spent far too long in this room. He'll instruct the parrot to find a safe route to the tunnel, and then follow it there. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Swan's parrot flies off to search for a safe way to reach the party. It returns much more quickly than Jack anticipated and reports "Wolf! Wolf!". Jack takes that to mean the tunnel is blocked by the large wolves he spotted earlier. If the parrot came back so quickly, then that probably means it doesn't know any other way to reach the tunnel the party used. * * * * * 33 THOUGHTS: I decided a "third of advice" sounded a little bossy. I'm just trying to inform here, not push anyone to do anything. Anyway, Keno brought up something earlier about fighting defensively. These rules are less about "modes", as in, passively improving your chances to do whatever, as it is about something you DO, as in, you say you want to do something and it happens. If that just so happens to be a defensive action, then that is how you fight defensively! More specifically, PARRYING is not a bad idea when you need to get defensive. Even better, anyone armed with any kind of weapon, or a good bracer, can do it (unarmed fighters will need to attempt Disarm checks instead). You can choose to attempt to parry a weapon whenever you get struck. If you succeed on a 3, you deflect the blow. Obviously only works with normal weapon strikes, can only be done once a round, and you can't attack in the same round you parried. Ranged attacks impart penalties, and huge weapons or spells can't be turned aside so easily. Two weapon fighters can parry with both weapons, although you take a penalty on the off-hand parry if you don't have the appropriate traits. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Turning back to the others, Adam says, "There are guards. Two of them. There is also a door to our right. I want to get to that door. Any ideas? Distraction? Fight it out? I want to sneak my way into the room." (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack proceeds slowly, choosing to avoid the tunnel route for now. He'll look for any cooridors that might be empty to try. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Irdred finds a clean-ish spot on the yak zombie's hide to wipe off his hands, and the zombie in turn finds a clean-ish spot on Talbot's armor to wipe of its hands. Irdred then considers how best to proceed. It sounds like it's too dark for the eagle guards to see clearly down the hall? Whether it is or not, Irdred proposes that the yak zombie head out into the hall first. It's big enough that Adam could hide behind it and sneak a peek into the room on the right. The zombie would still arouse suspicion, though, even if the guards don't realize right away that it is a zombie, so wait until the yak with the war maul is long gone before trying anything. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Grand Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cool, Dry, Torchlight Jack scoots across the hall to the room with the broom in it. It looks like a broom closest. No corridor here. Going back would take him to the ramparts. His only option is the grand corridor, so he braces himself, quietly sneaks up to the exiting door, and peeks around the corner. The group of therianthropes attacking the dungeon door has thinned considerably. Now there is only three creatures, a bear headed guy, a yak, and a ram, all holding rope and one a piece of meat and a bell. Jack doesn't know what that is about. A patrol has been added to the grand corridor: two eagle men are flying up and down the corridor, and rather quickly at that. It's far, but Jack can see a group of therianthropes in the large room to his far right. To his left the corridor runs until it reaches the stair, but he's pretty sure that will take him to the gatehouse. He isn't spotted. He ducks back into the corridor leading to the ramparts and considers his options. Swan's parrot alights on his shoulder and begins cleaning its wings. STATUS: Jack -2 Quote: wrote: BALDORAK CITADEL: Toilet and Second Floor Balconies ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty As mentioned in the conditions line, there are torches. The yak zombie wipes its hands on Talbot, who gasps and pushes the zombie's dirty mitts away. The zombie doesn't really understand why it's cleaning its hands, so it repeats the hand-wiping. Talbot pushes away again, and the two keep at it until it looks like two overgrown children trying to slap eachother's hands away. It's the only plan they've got, and Talbot is too busy slapping undead hands away from him to add his own thoughts, so the yak zombie steps out into the hall while Adam uses it for cover, after the yak man has long passed. As the two make their way towards the door on the right, Adam picks up on a voice from the large room below the balcony. Sound appears to carry remarkably well in this room, so he can make out the voice of the lion-headed chap he talked to earlier. He can even make out what he is saying: "You have failed Xevalos you miserable cretins! You allowed an Air Ward to fall. What if that airship comes back? Who knows what it can do? You stupid, worthless...! We have to find those cursed adventurers. I know they're here somewhere. They couldn't have vanished into thin air. Release all worgs! Let them sniff out the adventurers. The rest of you form search parties. I want them found! You, up there, yes you! Keep an eye on this room. I don't want them getting by here. If you must, use the machine. Now, I have to beg for Xevalos' forgiveness, so you better not fail me again!" About halfway to their destination, Irdred, carefully peeking around the corner to keep an eye on things, sees the two eagles begin following the yak zombie. One looks puzzled, while the other one has a determined look on its face. Looking at the yak zombie, Irdred notices it is possible to see two sets of legs if you look hard enough. Looks likes Adam was spotted (Failure on 2 for first guard; negative factor applied due to cover, but Success on 3 for second guard). STATUS: Irdred Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor * * * * * 33 THOUGHTS: You can use the Weapon Expertise skill to gain multiple positive factors on your weapon attacks, but how many do you need? Well, one positive factor is good enough to get you through an entire campaign, but consider those nasty creatures that wear armor. Attacking a creature wearing armor imparts a negative factor, so your positive factor is negated and you're forced to hope for 3's. Special attacks, like whirlwind attacks, also impose a negative factor. Okay, so you take the Defining Trait again and pick up a second positive factor on your weapon attacks. Now you will often succeed on rolls of two with many of your special attacks and when attacking armoured opponents. But what if it's dark and your target is armoured, or you are surrounded by enemies and being pummeled and your target is armoured? That's two negative factors and situations that are very feasible. A third positive factor would definitely help, but what if you're surrounded, it's dark, AND your target is armoured? It's really up to you to decide how skilled an attacker you want your PC to be. A single positive factor is enough to make the majority of your attacks land, but if you really want to tear up the battlefield, a second positive factor would be a good idea. I personally believe a third is a bit much, but I can see value in having it. A fourth is definitely way too much. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (any tapestries other things that Jack could climb?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Not here, but when you have seen one, they've been way too high off the ground to reach anyway) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack back tracks to the ramparts, looking for another way around. (and who is carrying the thing to summon the airship? I looked for it on the sheets but couldn't find it listed. When I think of ramparts, I think of connecting walls that circle around a castle, is that not the case with these ramparts?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Irdred has Anser's Horn. A rampart is technically just a defensive wall complete with battlements and defensive formations, so it doesn't necessarily have to surround an entire fortress. If you're having trouble getting around...what can I say? I never expected anyone to be exploring my themself; however, it looks like the rest of the party will be grabbing the therianthropes' attention soon, so you might be able to get around much more easily then) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag (How far are Adam and the yak away from the bathroom door, and how far are they from the door Adam wanted to check out?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (They're about 50 ft. away and 40 ft. away from the second door Adam is trying to search) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam stays behind the yakzombie as long as he can. Unsheathing his longsword, he prepares to attack the closest eaglehead if they get near him. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Toilet and Second Floor Balconies ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty Adam unsheathes his sword and prepares for combat. The two eagle dudes call out to the yak zombie. When it doesn't reply, they begin to hustle. They're not actively looking at the door to the toilet, so they run by it without noticing Irdred and Talbot standing right there. When they reach the zombie and grab it's arm, Adam jumps out from behind the yak and slashes at the eagle dude's arm (Success on 3; sneak attack critical hit! -2 HP). "So much for stealth," Talbot grumbles. He prepares to jump out and join the fight. But does Irdred have a better idea? (That's not a hint, I just get the feeling he does) **Cut Arm Eagle -2 HP Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Nope, no special plan. The cat's already out of the bag, so Talbot and the worg zombie may as well make the best of it and pincer attack the two eagle-men. The worg's instructions are to grab the uninjured eagle, hold on, and don't let go. Knock it to the ground if possible, but mostly just don't let it get away. The yak just starts hacking away with its cleaver at the eagle that Adam injured. Irdred heads out onto the balcony too. Since Talbot and the worg are now blocking his line of sight, he acts more as a lookout than a combatant. He wants to know if there are still therianthropes in the room below and whether they take notice of the fighting up here. If either eagle attempts to fly away, Irdred stops what he's doing and fires on it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (Well, I hadn't expected to go out on my own either. I think I was confused about where Jack was going, and got turned around. I really expected Jack to be dead by now, after that little side trip.) Jack leads the parrot back to the bedroom. "Do you think you could possibly distract them, or lead some of them away?"
|
|
|
Post by TG Barighm on May 8, 2018 17:49:18 GMT -5
TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Grand Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 0/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cool, Dry, Torchlight Swan's parrot stares at Jack for a moment after suggesting a distraction. The parrot then jumps up and flies into the grand corridor. Jack follows and peeks around the doorway again to watch the parrot's progress. It flies right up to one of the passing eagle men patrols and begins flying around in circles and squawking. The eagle man stares at it in fascination. After a moment, the second eagle man appears and joins the first. "How did a parrot get here?" "Must belong to those adventurers." "Should we interrogate it?" "Are you some kind of moron? It's just a bird!" "I was joking. Can't you take a joke?" Swan's parrot then flits around the eagles and squawks behind them. They turn around to face the parrot putting their backs to Jack. The therianthropes at the door also have their backs to Jack. They're looking up at the parrot. Swan's parrot then begins flying towards the large room. "Where is it going?" "Maybe it's trying to get back to those adventurers! Let's follow it." And off they go, but the guys by the dungeon door just watch. They're not going anywhere, but they still have their backs to Jack. STATUS: Jack -2 HP INVENTORY: Bluefire Loaded Guns Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (where does the dungeon door go again? The the room where the prisoners were kept? How far away are the guys by the door, and how many are there?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Into the dungeons. Where the party fought the minotaur. There are three guys by the door and they're about 90 ft. away) Quote: wrote: BALDORAK CITADEL: Toilet and Second Floor Balconies ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty "About time we get the jump on somebody," Talbot growls as he charges into combat, but the worg is still faster than the knight, even as a zombie, and quickly outpaces him. Irdred sprints across the hall to the balcony. Both eagles try to fly away. Neither the zombie nor Adam are able to get a second attack off before both get into the air. The worg leaps up to grab an eagle dude as it rises into the air, but misses (Failure on 2). Yak zombie's cleaver is long enough to reach one rising eagle and manages to slice the end of its foot off (Success on 3; it's an imprecise attack, so I'm reducing the damage to -1). Talbot can't do anything, so he pulls out his crossbow, realizes he forgot to reload it (d'oh), and spends the next few moments trying to deal with that issue. Irdred stops to fire a ray of necrotic energy and strikes "cut arm" in the butt (Success on 2; positive factor applied, -2 HP). The sudden damage to its spirit causes "cut arm" eagle to lose its balance for a second, but the second eagle continues to rise higher into the air, the ceiling is a good 80 ft. high here, until it's about 50 ft. above the party's head. And that's when a loud squawking noise catches Irdred's attention. He looks out to the large room and spots Swan's parrot flying through a grand archway, followed closely by two more eagle men. The parrot does a circuit around the room, then flies straight to Irdred. It eventually settles on Irdred's shoulder and announces "Jack says 'hi'". The two eagle men currently engaging the party are just as puzzled as Irdred is, but they eventually recover and begin pulling out longbows. The two eagle men following Swan's parrot begin laughing for some reason, then pull out bows. **Cut Arm Eagle -4 HP **No Toe Eagle -1 HP STATUS: Irdred Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack drinks another healing potion, then says, "what the hell", drinks the speed potion then unloads on the three guards (silenced magnums, dwarven pistols, other pistols, orcish rifle). Concentrate fire on a single target unless threatened by some one approaching. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Grand Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cool, Dry, Torchlight Jack does his best action movie hero impression by unloading every bullet he has on the therianthropes. It's a little too far for sneak attacks, so not crits. But does it matter? First shot misses but the second strikes the closest of the three, the ram dude, in the head (Failure on 1 and Success on 3; -4 HP). Ram dude must have a thick skull because it doesn't go down. Instead, it spins around and stares at Jack in shock. The other therianthropes don't hear anything, so they don't know what's going on. Jack pulls out his second set of guns as the ram dude spots the halfling and begins to charge. Again a miss and a hit, with the hit being a -3 HP shot. This one strikes the ram in the chest and drops him for good. But now yak and bear dude see what's going on and are beginning to charge Jack. Yak dude is reaching for a long, smooth club while bear dude is content to attack unarmed. Yak is closer, and that club looks like it has some decent reach, so his next shots are focused on yak face. One shot goes wide while the second penetrates the yak's thick hide (Failure on 1 and Success on 2; Precision and Expertise bonus negate armor penalty, -3 HP). He whips out the rifle and fires that, but again has no luck (Another 1). So, there we go: Jack's guns are spent, the yak and bear dude are barely harmed, and now they're about 30 ft. away from him and closing fast. **Yak dude -3 HP STATUS: Jack -1 HP, Temporary FAST trait INVENTORY: All guns spent, -7 bullets MAP: (The blue circles reference the balconies; they're open with no railings or anything for cover. They're about 20 ft. wide) img143.imageshack.us/img143/2474/33brgrandccurrent.gifBarighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (Hmm, I guess I keep thinking I went out the gates to get to the ramparts. Oh well, no biggie. Does fast allow me to reload my weapons faster, or just move faster?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (No, it only applies to movement speed) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (and I'm currently encumbered, correct? Could I out run the yak and bear by just tossing away the rifle, or would I need to do more than that?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (You're not encumbered, just noisy. I increased the FAST trait's speed bonus to +4 ft. per second, so that should help) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag (Is cut arm eagle out of our reach?) (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Yes, he's out of reach) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam looks for some kind of cover, preferring the zombie's hide. (throwing shurikens while in cover). If thats not useful he will dash to the door, open it, and go inside. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag "Jack's alive?" Irdred says to the parrot, slightly surprised. "Well, tell him to get over here, now!" Irdred will probably take one more shot at the cut-arm eagle and then duck back into the toilet room (but I'd like a map showing where the two new eagles are before I set anything in stone). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag **Correction: one of Jack's shots did strike the yak man for 3 HP damage. Forgot about the Precision enchantment. Also, I forgot Weapon Expertise applies to ANYTHING you do with your chosen weapon, and that INCLUDES parrying. Imp. Parry now allows counter attacks and that's it. Finally, I'm gonna try a house rule where Critical Hits, especially Mighty Strikes, automatically ignore all shield block, parry, and armor attempts, but not damage reduction or dodge. Gives crits. a little more utility as defense breakers and not just straight extra damage attacks (mostly useful for enemies with damage reduction). Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag *Ref. sheets updated Quote: wrote: BALDORAK CITADEL: Toilet and Second Floor Balconies ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty Set in stone or not, the newly arrived eagles get the first attack on Irdred (Failure on 1 for First Attack). One arrow is off, but the other manages to find a spot not protected by his enhanced clothes (-1 HP). Irdred keeps his cool and unleashes pure death on the cut eagle man. The ray strikes the eagle directly in the heart bringing it crashing to the ground, along with its bow and arrows. Irdred then retreats behind cover: a section of wall next to the balcony. He's now protected from the new arrival's arrows. *Figured the result was good enough to update anyway Adam quickly ducks behind the yak zombie for cover (Success on 2 for First Attack; Agility). He whips out a shuriken while he's at it, but he gets unlucky and none of the points strike the eagle man, so it bounces off its armor (Failure on 1). The yak zombie swings its cleave at the eagle and the worg tries to jump up to it again, but they have no hope of reaching the eagle man and are just mindlessly following orders. The eagle man tries to hit Adam with an arrow before he finds cover, but it ends up striking the yak zombie instead. The arrow doesn't penetrate deep enough to mean anything (Empowered trait negates attack on 2). Talbot finally gets that crossbow loaded, but when the newcomers appear, he runs up to the zombies, then fires on the eagle man above him. Way off (Failure on 1). BATTLE MAP: (It's awkward, but that open area on the right is supposed to show the balcony. Sorry, can't remove those dumb columns. An eagle man got removed, so the one in the center is represented by just the "E") img684.imageshack.us/img684/1092/33brthronebattle.gif**No Toe Eagle -1 HP STATUS: Irdred -1 HP and Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam will rush over to the dead cut-arm's body, grab its crossbow and us it on the closest eagle head in the air. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Irdred reflects bitterly that this is exactly the sort of situation where a flying zombie would be come in handy. But he thinks of the next best thing. Since Talbot seems to be struggling with hitting his target, Irdred slides the grappling hook over to him. "Pull them down!" he explains. He takes a moment to draw the Hunter glyph, then focuses his fire on No Toe. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (one more question, can Jack reload on the run and still move at full speed, or would that make reloading unlikely to succeed?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Yep, you can reload while running at full speed, but there is a good possibility Jack will mess up so I will being rolling them bones. I suggest you use the blackpowder while reloading though. If Jack messes up he's gonna spill powder. Btw, you can also attack on the run. No need for Spring Attack here!) Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Toilet and Second Floor Balconies ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty Irdred manages to get the grappling hook to land near Talbot. The Weak mage was somewhat surprised how much the weight of the grappling hook affected his throw. Unfortunately, at the sound of "Pull them down!", and Talbot scrambling to grab the hook, the eagle man realizes what is going on and flies out of the balconey hall and into the large room. Talbot shakes his head. "It was a good idea." Adam leaps out from under the yak dude and grabs the LONGBOW and arrows (17). When he's ready to fire, the eagle has flown away. He looses an arrow anyway, but misses. Irdred begins drawing the hunter pictograph on the ground with the chalk. Just a reminder, there's a bunch of braziers hanging from the ceiling. They're level with the balconies and roughly 5 ft. away.' A bunch of shouting can now be heard from the room below. The three eagle men, now hovering just outside the balcony, fly down to the floor. Adam can hear the lion man shouting orders: "Ready the archers! Get some men up there. Now!" he shouts. The party can now hear footsteps from the door Adam was so adamant about exploring. As this happens, the chalk figure springs to life much in the same manner as the bison did. It is now a full grown man, although it is once again representated in outlines of chalk. It appears to have a bow in one hand and a spear in the other. Talbot begins backing away from the door. "We're in trouble. What do we do? Hold out here or...what?" **No Toe Eagle -1 HP STATUS: Irdred -1 HP and Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor INVENTORY UPDATE: Irdred Hunter Pictograph Used, Adam picked up longbow and arrows Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack sprints away from the therns (towards the ramparts, I guess) reloading one magnum with black powder while he goes. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Jack runs and the therianthropes give chase. He tries to reload a magnum as he goes, but he just ends up spilling the powder (Rolled a 1). Drinking that potion turns out to be a good move. The bear dude proves to be a lot faster than it looked. If it weren't for the potion, Jack would have been outran pretty easily. Instead, he is quickly pulling ahead of the yak man, and gaining steps on the bear man. By the time he reaches the door to the ramparts, he manages to reload his magnum, but he has spilled a lot of blackpowder as he did and now only has a few pinches left. Enough for one more shot. Bear dude is trailing by about 40 ft. Yak dude is 80 ft. behind them. They're not lined up perfectly so Jack can clearly see both. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Shoot the bear, then run again. Reload with black powder. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * The bear is big. It's an easy shot (Success on 3; -3 HP), but it's not enough to trip the bear up. It growls and winces, but keep's on moving. Jack continues running and is now running the length of the ramparts. He keeps on reloading and manages to use that remaining bit of blackpowder to its fullest: the magnum is reloaded. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (distance to bear?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Jack stopped to shoot, so it's still 40 ft) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag (What is that blue line down the center of the balcony? img143.imageshack.us/img143/2474/33brgrandccurrent.gif)(Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (That's something you guys haven't discovered yet. And before you get excited, it doesn't have anything to do with the mage cache, Sky Render, or the Earth Plan) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "We either run or surrender and I'm not much for surrendering!" Adam runs past the toilet room and along the balcony looking for another door. If the others stand and fight Adan will fight as well with a flurry of arrows to their enemies. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag "Running would be... advisable." When Irdred sees Adam run past the toilet room, though, he amends this statement with, "But not that way!" Since the toilet room is known to be devoid of enemies, and the hallway is a veritable shooting gallery for the eagles, Irdred figures the toilet room is the safest bet. As soon as Adam has drawn the archers' fire, Irdred makes a dash for that room. Whether he stays there or squeezes back under the closed door depends on what Talbot and Adam do, and how many therianthropes appear in the next few seconds. The yak and worg zombies shamble over to the door where the footsteps are coming from and chop and bite at anything that comes out. The hunter backs them up from afar.
|
|
|
Post by TG Barighm on May 8, 2018 17:49:51 GMT -5
TGBarighm Member Full Members April 2010 edited April 2010 Flag (Btw, the first mage cache was spotted because you guys didn't know what to look for at that time. Now that you do, you guys need to find them yourselves from here on. Just an fyi in case you're waiting for me to point them out) Quote: wrote: BALDORAK CITADEL: Toilet and Second Floor Balconies ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty "The necromancer's right. We need to fall back to...hey!" Talbot shouts as Adam sprints down the balcony hall and past the toilet. As instructed, the zombies run to the door. And then they come. Twenty, yes, that's right, 20, eagle men with bows fly up to the center of the larger chamber and unleash a volley of arrows into the balconies. Adam, running down the hall, takes an arrow in his leg before he realizes he needs to duck for cover. He ends up hiding behind the section of the wall previously occupied by Irdred, now running into the toilet. Talbot follows. And because it's important, it's another "slightly ajar" giant door. When the volley of arrows end, a raven man, shortswords drawn and held in both hands, flies up through the balcony. It immediately spots Adam and moves towards him. Adam also hears another set of wings coming from behind him. The zombies await their fate. The footsteps haven't materialized yet. The Hunter flings its chalky spear at one of the archers, but it goes wide. When the therianthropes do arrive at the door, Adam sees it is another collection consisting of a bear man, a ram, a yak, and a new addition: an owl-heade dude that's lightly armored and wielding a staff. It glows with a strange light, not unlike something Irdred would do. Only 5 at the moment. The therianthropes on the stairs charge the zombies. The worg manages to slip under the swing of a yak and leaps on a ram (Success on 3 for First Attack), but gets knocked aside by the ram dude's shield (Failure on 1 for attack). The bear strikes at yak zombie with its powerful claws, but the zombie's deadened hide can't be damaged so easily. It counters with the oversized cleaver, but it's slow, unsteady swing is easily dodged (Failure on 1 for attack). The hunter turns to this fight and unleashes another chalky spear, but again misses (Bloody 1's). Some archers fire on the chalk hunter, but the arrows harmlessly pass through it. As for Adam, the raven dudes advance on him, but I'm not going to resolve that action until I get some more input from Dremmy. Irdred also has a view of the therianthropes attacking Adam. STATUS: Irdred -1 HP and Empowered Zombie (6 HP) and worg zombie (1 HP) and Enhanced Armor, Adam -1 HP * * * * * 33 THOUGHTS: Don't forget to use Called Shots! Remember, you roll a 3, or a 2 if you have weapon expertise, and you succeed! Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam growls as he reluctantly follows the others through to the toilet room, using his longbow on any who gets near. After getting in (if I make it) he runs back through the tunnel they came through. "We. Are. Trapped." (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Toilet and Second Floor Balconies ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty Adam sprints past the raven man just as it swings its sword at the mercenary (First Attack Success on 2; Agility) and runs to the toilet. As he moves, he fires an arrow at the raven man, but the therianthrope side-steps the arrow (Attack Failure on 1). The raven men give chase, but Adam is so fast he nearly flies to the toilet's door in a couple heartbeats. The zombies are now surrounded and getting hammered. The ram cracks the skull of the worg and squishes it. The bear and yak attack the yak zombie at the same time. The chalk hunter is quicker and manages to stick a spear into the bear's shoulder right before it attacks (-3 HP). This throws its attack way off and stumbles, but the yak strikes the zombie dead-on with a bone-cracking strike (Success on 3; -3 HP). The zombie counters with its oversized cleaver, and cleave it does: the cleaver splits the yak's shoulder (Success on 3; -3 HP). Adam makes a run for the closed door leading to the pit. He meets up with Irdred who pops off a blast of his ray as two raven men chase after Adam. The mercenary spins around and fires an arrow while Talbot has managed to load a bolt. Maybe it's nerves, but Adam and Talbot aren't very lucky with their ranged weapons (More 1's), but unleashing rays of death is becoming second nature to Irdred. He strikes one raven man in the face (Success on 2; -2 HP). As the raven dudes round the toilet, Talbot switches out his crossbow for his morningstar. Irdred suddenly feels a burning sensation. It's not him. It's the remaining yak zombie. Looks like someone is applying some healing to his zombie. The next moment, he doesn't feel anything else from the zombie. The party has lost track of the chalk hunter. "Now what?" Talbot says with a growl. The raven men are closing in! They're within 30 ft. now. *Speared Bear -6 HP *Split Shoulder Yak -3 HP *Faced Death Raven -2 HP STATUS: Irdred -1 HP and Enhanced Armor, Adam -1 HP Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam quickly says "We get them to follow us into the tunnel and light a match." (assuming the crap filled tunnel is combustible. We would need to make it out the other end, of course.) More arrows and more moving towards the tunnel. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (There is a closed door to crawl under and a deep stairwell, another closed door to get under, and the pit before you get to that tunnel. Oh, and matches weren't invented during the time period this game is set in) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag (How did we light the lantern? Wouldnt they have had to invent the match before inventing the lantern?) "How do you feel about going down the toilet? They are made for giants and I think we can fit in and ride all the way down. We just need to brace for impact on the floor." Adam continues firing arrows on the closet therianthrope. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (No, because a lantern is technically just an enclosure for a light source, be it candle or oil-fed lamp, and lanterns have been around for multiple millenia. Irdred has flint and steel, paper from his journal, and there is a nice bit of blackpowder kicking around. The party has had lots of time to light their lanterns in every instance they needed to, so I assumed they had the resources to do so in such situations) * * * * * "You're insane! We'd never survive the fall even if we do hit the pile of crap," Talbot shouts back. "It's gotta be 150 ft. or more to fall." * * * * * 33 THOUGHTS: I've allowed this rule to remain unaddressed because it really is one of those things that change from GM to GM, but for me, falling damage will work like this: 1 HP damage for every 10 ft. you fall, so 1 HP damage for the first 10 Ft, 2 HP for 20 ft, etc. Acrobats and similar abilities will allow you to ignore the first 1 HP damage. A JOKE: This reminds me of a joke--Three guys climb up a magical mountain. They were told to climb up to a certain cliff, shout their wish to the heavens and then leap off. They will land in whatever they wished for. The first guy reaches the cliff and shouts "MONEY!", jumps off the cliff, and lands in a mountain of money. The second guy shouts "WOMEN!", jumps off the cliff, and lands in a pile of girls. The third guy slips when he reaches the cliff and falls. As he falls, he curses at the top of his lungs: "SH*T!" Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "I have no problem riding your back all the way down." Adam makes his way under the door. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Is there time to roll under the door before the ravens get in stabbing range, or are we going to be left sitting ducks while we try to get under the door? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Toilet and Second Floor Balconies ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty "Get under that door! Follow the merc. I'll slow them down," Talbot orders. With his concern addressed, Irdred follows Adam under the door. Adam, being Acrobatic, manages to dive and roll under the door in a single, quick motion (Success on 2 for "quick crawl") while Irdred has to settle with crawling. With Adam quickly back on his feet, he's able to grab Irdred's hand and help the necromancer through much more quickly (assuming he would do that sort of thing). That leaves Talbot to deal with the raven men. The rest of the therianthropes haven't shown up yet. The first raven man uses its wings to get up in the air for an extra high jump attack, while the second continues to charge on foot. Talbot awaits their attacks. He easily knocks the blades of the jumping raven man aside with his shield, while the second finds its first blade parried and the other blocked with the shield. Both times the shield blocks, its surface ripples like water and then violently reflects the blow of its attacker. Nothing comes of the first attack, but the second raven sees its sword rebound into its own flesh (Reflective Attack Success on 3; -1 HP). Jumping raven dude, marked "Faced Death", preses the attack on Talbot's shield side and finds both of its thrusts blocked again, and again the shield violently reflects the blade back into the raven (-1 HP). "Reflected" raven dude does the same to complete the flank and manages to find a way around Talbot's shield, but the young knight's mighty armor turns the blade aside. Feeling bold, Talbot lashes out at "reflected" raven's blade, but his slow morningstar never reaches the quicker shortsword. The only thrust that finds the knight is again reflected by the shield. When it becomes obvious thrusting blades at the knight isn't going to work, they decide to get more creative: one raven man jumps up, beats its wings, and tries to land on Talbot's shoulders while the other dives for his legs. The first raven dude does manage to get up on Talbot's shoulders, but he beats its feet away at the last second with the reflective shield. The second raven going for the young knight's leg succeeds, knocks his feet out from under him, and sends Talbot onto his back (Success on 3 for Tackle). Not liking where this is going, Talbot begins trying to crawl towards the door, but the first raven dude uses Talbot's prone position to wind up a powerful attack (Failure on 1 for First Attack) while the second raven dude grabs Talbot's legs and tries to prevent him from crawling away. As both of "faced death" raven's shortswords come down (Mighty Strike Success on 3), Talbot gets his shield up (Block Success on 3). The swords hammer into the shield and are reflected with equal force sending both swords flying out of the raven man's hands and the therianthrope up into the air (Reflective attack Success on 3). The second raven man gets its hands on Talbot's feet, but the young knight kicks the therianthrope's hands away. Talbot continues to crawl while the "reflected" raven dude continues to grab at him. Talbot eventually gets his shield up and smacks the raven in the face (Success on 3 for shield bash, -1 HP) knocking the therianthrope to the side. The raven knocked into the air by the reflective shield attempts to right itself with its wings (Failure on 1 for Balance), but can't and falls to the floor with a thud. It has to take time to scramble back to its feet. With both raven men now struggling to regain their balance or their concentration, this leaves Talbot free to scramble for the door and under the crack (Success on 3 for First Attack). By the time he reaches the rest of the party, the raven men have begun to follow and are also working on crawling under. Talbot raises his morningstar and waits for them. Of course, Talbot's fight with the raven men took a minute. Did Adam and Irdred wait for him? *Faced Death Raven -4 HP *Reflected Raven -3 HP STATUS: Irdred -1 HP and Enhanced Armor, Adam -1 HP Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam waits for the Ravens to struggle their way through and attacks them as they crawl through, trying his best to decapitate one of them with his longsword. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag (That was pretty epic) Irdred does wait on the other side of the door, for the express purpose of catching the ravens helpless as they squeeze under the door after them. He heals his arrow wound while he's waiting. He descends the steps until he's at eye-level with the bottom of the door, then, after Talbot makes it through, he zaps away at the first raven to show its face. (Reanimate immediately if he kills it, 4 HP) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Fire on the bear and run. (If Jack can open up enough distance to reload with the bluefire powder without the bear reaching him and attacking he does that.) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Ramparts ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Cool, Breezy, Afternoon Light Jack quickly spins around and fires on the bear guy again, this time striking him in the face (-3 HP). Again the bear dude isn't slowing down, but its face is a mess now. Jack can also see the yak man, but it has stopped and is bent over and panting. Jack keeps running and the bear man follows. At around the halfway point of the ramparts, Jack's lungs begin to burn. He's panting, but he forces himself to keep going (Tough Success on 3). That darned bear still isn't fazed by all this running. Jack has to run the entire length of the rampart, all the way to the tower, before he gets enough distance to attempt reloading his gun in relative comfort. He manages to do so in a fairly quick, unwasteful manner, but the bear is really close when he does. He fires on it and... ...strikes the bear directly in the eye! The force of the impact sends eye and some mushy contents rocketing out of the damaged eye-socket. The bear man, within seconds of reaching Jack, collapses at the halfling's feet. **Yak dude -3 HP STATUS: Jack -1 HP, Temporary FAST trait Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky, Some Sunlight, Drafty Irdred heals up and positions himself to get a clear view beneath the crack of the door. When the first raven man, marked "reflected" appears, he sends a blast of death its way, and it's awfully hard to dodge anything when you're crawling (Success on 2; multiple positive factors added; -2 HP). It briefly shows fear on its face, but shakes its head and continues. Irdred has seen this before. It's like the therianthropes want to give in to fear, but can't... The ravens are awfully quick in their efforts to get past the door, Adam quick, so they must share some of the sames skills as the mercenary; however, that doesn't miracously save them from the ambush Talbot and Adam have planned. As the first raven man pokes its head through the crack, Talbot raises his morningstar high in the air, jumps for some extra momentum, then swings his morningstar down on the raven's skull with such force the therianthrope's head is crushed between spiked ball and stone in a blink of the eye (Might Strike Success on 3; Critical Hit! -2 HP). When the second raven man appears, Adam winds up his sword and lops its head off with a single clean slice (changed his attack to a Mighty Strike because this was a perfect time to demonstrate when they should be used; -2 HP). With both raven men dispatched and the rest of the therianthropes oddly absent in their pursuit of the party, Talbot leans against the door and allows a grin. It would appear they are safe. Or are they? Irdred suddenly hears what sounds like snarling dogs. It's coming from further down the stairwell, possibly from the pit. STATUS: Irdred and Enhanced Armor, Adam -1 HP * * * * * 33 THOUGHTS: A Mighty Strike is a form of critical hit that deals extra damage. To perform a Mighty Strike, you just need time to wind up your weapon for a powerful blow, although you're limited to that one action in the round; however, doing so signals your intent to potential targets and the following attack is very predictable and easy to avoid, thus granting a -1 penalty to such attacks. But therein lies the trick: easy to avoid. If your target can't avoid your blow, then there is no -1 penalty on the following attack, is there? Targets that have their backs to you and are distracted, pinned, grappled, lying on the floor, unbalanced, or otherwise unable to evade to their fullest capacity don't gain the benefit of the -1 penalty to your Mighty Strikes. Now that Mighty Strikes also ignore many defenses, it's now has more utility then ever! Watch out for creatures whose weapons can hit multiple party members in a single blow, such as a dragon's tail swipe. Mighty Strikes can be applied to these attacks. PC's with the Dodge trait can have some extra fun with Mighty Strikes: when an enemy looks like it is about to perform a Mighty Strike, do the same! Dodge his Mighty Strike and counter with your own! While I'm on the subject, I should note I've added a new kind of critical hit: bonebreakers, a critical hit exclusive to wrestlers. If a wrestler has grappled or pinned a target in such a way to prevent it from acting, that wrestler can then attempt to break some bones for critical hits. Damage is measured by your unarmed damage, so unarmed specialists can deal more damage. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (Is the yak man still coming after Jack? Or does he appear to have given up? If he's given up, Jack first reloads all his guns, then checks the body of the bear man.) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Nah, they don't give up, but the yak guy is too tired to keep up with Jack) Jack might have some time to reload his guns. The bear guy is completely unarmed, no armor or weapons of any kind, save for a pouch filled with strips of raw beef and what appears to be a leather leash. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack reloads his magnums, then calmly walks down the rampart to kill the yak man. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * The yak is slowly jogging down the ramparts, so Jack has all the time he needs to reload his guns. He notes his first powderhorn of bluefire powder is running low. When the yak gets within range, Jack fires his magnums, each shot releasing a burst of blue flames from the end of the gun. When the yak realizes it is a sitting duck, it charges Jack, but he just pulls out his next set of guns and fires again. Four shots later, the yak man flops onto the back of the dead bear man. STATUS: Jack -1 HP, Temporary FAST trait INVENTORY UPDATE: Bluefire Powderhorn (14/20), magnums and 2 D.pistols spent, -4 bullets Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack reloads, then examines the corpse of the yak man. "Should have brought more powder," he mutters to himself as he does so. After reloading, if no enemies present themselves, Jack will go to the tower and look for signs of a mage's cache. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Yak dude also has strips of beef and a leash, but it also has a whip, a big club, a large belt knife unsuitable for throwing, a pouch of gold nuggets (35) and a handful of gems ( ), a key for god knows what, an empty lamp, bracers far too large for Jack, and a rather nice looking amulet with a piece of paper inside. A short note in blotched ink reads "Love Helen". Jack takes a good bit of time exploring the tower for another mage's cache, but he can't find anything. Once he thinks about it, he realizes he doesn't really know what to look for, aside from the Fire rune. To Jack, Irdred simply announced he found one. The necromancer didn't explain how. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack takes the key and the belt knife, then returns to the corridor, making sure it is empty before entering. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Jack returns to the corridor, belt knife in hand. And really in hand. There is no more room left on his belt for more weapons. Back in the grand corridor, Jack peeks around the door to see what's up. The corridor is oddly quiet. There isn't a single therianthrope in sight. The same can't be said for the very large room at the end of the corridor to Jack's right (that's the throneroom btw, as the rest of the party knows). Jack can hear fighting, but even more oddly, something new has been added to that large room: a ship. How the heck a ship got in there is beyond Jack at the moment. He can't make out anymore details. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (Did Jack pass the bedroom already? If so he retreats to that point and looks for anything his key might unlock.) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Yes, I had Jack examine the grand corridor. Jack retreats to the giant bedroom. Although he does discover a couple small chests tucked within the therianthrope camp, Jack's key is far too large for them. And here's the item entry for the key: INVENTORY UPDATE: Jack finds Worg Handler's Key Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack will return to where he can see the ship, and study it to see if there are any identifiable markings. Jack will hide if he spots anyone moving around. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Jack returns to the grand corridor and peeks around the door to the room where the ship is. There are no obvious markings, but the prow appears to feature a rather large, grey object of some sort. Like a rock. Jack can still hear shouting and what sounds like fighting from that large room. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag (Okay, the area right outside the toilet room, where it leads to the hall/balcony... is there any cover from the archers in that general area, or is it completely open? Also, is the eagle corpse visible from that doorway?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam leans against the railings and looks down the stairwell. "I dont want to sit here and wait to see what happens but I dont think we have much of a choice. We either go downstairs and face the hounds below +20 therianthropes waiting for us if we get past them or back under the door to face +20 more therianthropes waiting to split us in two." Adam then walks over to the door and listens. "Something is wrong. Why havent they tried to open the door? They have us where they want us. Trapped. Something has changed." (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag BALDORAK CITADEL: The Pit (Stairwell) ****************************** "Maybe those worgs from before followed us," Talbot thinks aloud. "And that chalky man may be fending them off. I don't know. I say let them try to get past this door. We'll hack their heads off one by one!" The pit stairwell is one of those steep, medieval spiral staircases (I mentioned that earlier I think). There are no railings to lean on, and you can't look down. And this is for Soulweaver: img651.imageshack.us/img651/1313/33toiletthumb.gif(The balconies are separated by sections of wall, the balconies themselves marked by the blue circles, so you could take cover behind those walls. The eagle's corpse is definitely not in view, but you could try finding a way to secure the beheaded raven's head in place) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag (Ah. Its a solid staircase and not a open one.) "Im not going to wait for that." Adam pulls one of the dead bodies out of the way and looks underneath the door to see what is on the other side.
|
|
|
Post by TG Barighm on May 8, 2018 17:50:22 GMT -5
TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * * Adam peers beneath the crack of the door. He can see the hooves and feet of the therianthropes in the doorway to the toilet, but they're just milling around. They're not rushing the door to the Pit stairwell. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag (Was thinking of luring the bear over here before owl-man could completely heal him, but that's looking too risky now.) Quote: wrote: Why havent they tried to open the door? They have us where they want us. Trapped. "They have a healer out there. No doubt they're taking the opportunity to erase all the progress we made against them before coming in after us," Irdred says quietly. He looks indecisive for a second, like he's considering whether it's better to hold this position or go down to meet the hounds, but then Talbot voices his opinion. And since Talbot always seems to be wrong... "A small army was just called to the throne room out there. Our best chance of success is to put some distance between us and them. We go down, take out the wargs fast, and free up an escape route. If we're quick, we can catch the mutts when they're stuck under the door at the bottom of these stairs. Come on!" He's counting on the sh*t smell to stall the wargs' tracking abilities long enough for the group to get into position. That is, if the group goes along with this. If they agree, Irdred takes a second to animate the raven head, place it near the door, and give it instructions to scream and peck out some eyes if anything tries to get under the door. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "Beats standing around here. Lets go." Adam starts down the stairs. "Just get ready for an ambush at the tunnel, from the other therianthropes or any lingering driders." (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky Irdred animates the raven's head and places it by the door. Talbot is grossed out by this and makes a few funny sounds, but he doesn't complain about it like he normally does. Adam starts down the spiraling stairs. Going down isn't as exhausting as going up was, so they don't tire out as quickly as they did the first time. When they're roughly 3/4 of the way down, the snarling of the dogs picks up. But it's not the dogs that make the party jump. The stairwell is suddenly filled with the sound of a raven cawing. It caws three times, then abruptly stops. A voice from the bottom of the stairs begins shouting. "What was that? You smell them, boys? Do ya? Go get'em!" The snarling of dogs grows louder and the party can hear lots of scraping and scratching from the bottom of the stairs. "Gotta be more worgs," Talbot announces, "but they can't get up these stairs that easily. Must be some way to use that." STATUS: Irdred and Enhanced Armor * * * * * 33 THOUGHTS: Necromancy is a funny spell. There is no limit to the number of undead you can animate, but you can only control a small number of undead at one time, thus identifying Necromancy's greatest weakness...and its greatest strength. So what if you can't control them all? Uncontrolled undead mindlessly attack the nearest creature they see, so animate them, send them to attack a target, then animate another one! You lose control, but if the uncontrolled undead is still attacking your target, and then killed, so what? Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (can I get a map that includes Jack?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (This one is still relevant: img143.imageshack.us/img143/2474/33brgrandccurrent.gif*The only difference is the party is in the stairwell to the Pit, not in the balcony hall, and Jack is just within the doorway leading into the Grand Corridor, referenced by the blue arrows, not actually within the corridor itself. Just fyi, the Grand Corridor is the hall leading to the throne room. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (Is the ship in the throne room? Or the room opposite the hallway that leads to the ramparts?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (The throne room) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack heads across the grand corridor to scout out the opposite hallway. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Grand Corridor (North Corridor) ************************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Cool, Dry Jack sprints across the grand corridor and through the doors opposite of him. He finds himself looking down yet another corridor. This one features gigantic doors to his left and right roughly halfway down, both of which are slightly ajar. At the very end of this corridor is an open, spiral staircase leading up somewhere, but this is more than a football field and a half away, so Jack can't discern any specific details, but he does spot movement on those those stairs. STATUS: Jack -1 HP, Temporary FAST trait Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam readies his longsword. He quickens his pace to meet the worg. If the worgs overwhelm them he will use the mask. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack will advance slowly, toward the right hand door that is slightly ajar. He'll stay close to the wall, and hopefully identify what is making the movement before it spots him. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag (The wargs would have trouble on these stairs? I thought these stairs weren't steep?) When the raven caws, Irdred sets up the Bonfire pictograph behind them on the stairs, not only to block the path with flames but to send a mass of smoke up the stairwell. He doesn't linger around the fire any longer than strictly necessary -- once the setup is done, he hurriedly follows Adam down the stairs and doesn't look back. He does not descend all the way to the bottom. When the door comes into view, he stops on the stairs and fires at any wargs struggling through. (How many stairs' worth of clearance does that give him from the wargs, and how far back is the bonfire?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: (The wargs would have trouble on these stairs? I thought these stairs weren't steep?) (But they're still made for giants, so they're still high. Just not as high as other sets of stairs the party has tackled. And I've been getting lazy with the description. Gonna try to curb that) Quote: wrote: BALDORAK CITADEL: Grand Corridor (North Corridor) ************************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Cool, Dry, Some Sunlight Jack slowly advances down the corridor to the first door on his right. His feet lightly tap the smooth, blackstone floor. The bluefire torches are still the primary source of light, and they still do little to dispel the cloud of darkness lurking at the uppermost reaches of the corridor, but arrowslits, occasionally dotting the walls, do provide some sunlight. They also add a chill to this corridor. Massive columns form a colonnade and line the perimeter of the corridor. They support huge, stone beams that form the vaulted ceiling. The part Jack can see anyway. When Jack reaches the door on the right, he gets a better idea of what is moving at the end of the hall. It's definitely a couple people, likely more of Xevalos' men, and they're wielding very large shields. Looks like they're blocking the stairs at the end of the corridor. Jack takes a peek through the door just to get an idea of what lies beyond. He can make out the feet of gigantic weapon stands. Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky The plain, dusty grey stairs of the pit's stairwell await Adam as he races down as quickly as he can. He mostly just jumps down from one step to the step. Talbot follows, but he doesn't jump down. He mutters something about the weight of his armor, then swings his legs over the side of the steps and drops down. Irdred draws the chalk version of the bonfire on the ground. When he does, a big bonfire, roughly 10 ft. wide, springs into view. The fire is very real, generating incredible heat and lots of smoke. The logs feeding the flames look like oversized pieces of chalk. When Irdred is finished, the plate of pictographs, now used, undergoes a transformation. It changes into a charred chunk of wood, like someone pulled a burnt log out of a fire. Now useless, Irdred tosses it away. Irdred hurries after Adam. Running down is easier than climbing up was, so he has little trouble keeping up with Adam. He even outpaces Talbot who has to be careful about damaging his armor, or maybe he is more concerned about the armor damaging him on impact. Irdred doesn't know. He has never used heavy armor. As expected, Adam gets ahead of the rest of the group as he races down the stairs. When he gets near the bottom, the sound of snarling dogs gets louder...until he spots the worgs. They're not snarling behind the door to the pit. They're not crawling beneath the door. They have already bypassed the door and are currently working on climbing up the stairs. They have to jump up, grab the stairs with their forelegs, then haul themselves up. They're not moving quickly, but they're advancing. There are 4 worgs total, and a couple look singed. These must be the worgs Adam scared away. They're led by a handler, a bear man wielding a whip. This guy is also following the worgs up the stairs, but he's careful to allow the canines to stay ahead of him. Coward. Letting the dogs do the dirty work. When Irdred appears, he has to round the wall of the spiral staircase to see what's going on, he ends up on the same step as Adam and is roughly 50 ft. away from the worgs. Talbot is trailing a good bit, some 60 ft. behind. And just for reference, this is what I had in mind for what the spiral staircase looked like: www.alex-and-friends.co.uk/acatalo....ry.htmlSTATUS: Irdred and Enhanced Armor INVENTORY UPDATE: Irdred discards Pictograph plate Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack creeps into the room to get a better look at what he thinks is a giant armory. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Giant armory indeed. That is exactly what it is. The biggest collection of the biggest weapons Jack has ever seen: giant swords, giant axes, giant bows, giant arrows...well, really no point elaborating. Every piece in the room is massive and impossible to wield. The giant pieces anyway. Looks like the therianthropes are using this room as a forge of sorts. There is a makeshift forge furnace, built with pieces of brick and stone, what appears to be the broken head of a giant hammer lying next to the forge, likely the anvil, tables, tools, barrels filled with water and oil...the works. A small pile of weapons lie abandoned on a bed of hay near the forge. It consists of mostly common weapons like swords, hammers, and axes. A bunch of shields are piled in a corner, but there is little in way of armor. A circle of tents sits just beyond the forge. There are no therianthropes in sight. As for the room itself, it is very large, roughly two football fields square, and filled with weapon racks and stands bristling with giant weapons. Again, Jack doesn't see any armor. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (is the forge hot?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Nah. Hasn't been used today) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack buries another grenade in the ashes of the forge, then goes back out and across to the left hand door to see what is in that room. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag (How wide is the stairwell? Does the bonfire block the entire width?) Irdred fires a rain of death down at the wargs, climbing up to higher steps when they start getting too close. Rinse and repeat. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag When Adam gets to the step above the worgs as they are climbing up he will start slicing hands and arms, stabbing heads, banging his shield against anything that gets close. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: Grand Corridor (North Corridor) ************************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Cache's (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Cool, Dry, Some Sunlight With another trap set, Jack sprints across the corridor to the room on the opposite side. This room isn't as large as the armoury. It features a bunch of giant seats and a table carved out of stone. The therianthrope influence is your standard ring of tents and belongings, although this camp seems to have its own unique persona: the tents are painted black and there are a number of flags with black circles painted on them. Jack suddenly notices he's not moving as quickly as he was. The potion must have worn off. STATUS: Jack -1 HP Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky The bonfire doesn't block the entire stairwell. The well is 25 ft. wide. Death literally rains upon the worgs as they struggle up the stairs. Adam holds his ground and waits for them to get close to him. A ray of death strikes a worg in the eye. The affected eye is suddenly drained of colour and shrivels up like a raisin (Success on 2; precision enchant; -2 HP and worg loses sight in that eye). It yelps and begins running in circles. The rest of the worgs press on. When one finally reaches Adam, he hacks at its legs (sounded like a Called Shot) and cleaves one clean off (Success on 3; -1 HP, speed decreased). It collapses to the ground. A second worg jumps up to Adam just as he finishes dealing with the first. The worg can't climb up the step before Adam can act (who definitely has the edge on these worgs; Success on 3 for First Attack) and slams his shield into the worg's face, knocking it down (Success on 3 for Bash; -1 HP). Irdred keeps up the rain of death and strikes Raisin Eye in the rear for another 2 HP damage. The worg continues yelping, then jumps down the steps and begins to flee. The worg handler is proceeding up the stairs much quicker than the worgs are. When the bear man sees the party has the edge on the worgs, the therianthrope begins moving past the worgs and closer to the party. When it gets in range, it snaps its whip at Adam. Although the whip strikes Adam, it hits armor and doesn't do anything to harm the mercenary. Irdred fires another ray on the fleeing worg. He strikes it again, the worg stumbles, then rises again as a mindless servant of Irdred's. None of the other nearby worgs or the handler notice. Adam is now under attack from the worg that kissed his shield and the last of the four to join the fight, now climbing up the steps. He slashes at the worg who kissed his shield, but the big wolf snaps at Adam's hand and this throws his aim off (Failure on 1). The worg struggles up the step and manages to climb all the way up, while the second worg is still climbing. The three-legged worg is whimpering and walking in circles (has cover from Irdred). The worg handler snaps its whip at Adam again, and again it's little more than a sting to his arm. Irdred suddenly hears someone coughing far behind him. He turns around and looks up the stairs. Talbot has finally joined the group and is now jumping down the steps to join Adam, but the young knight couldn't have been the one coughing. He is too close. *Raisin Eye worg -4 HP *3 Legged worg -1 HP *Kissed a shield worg -1 HP STATUS: Irdred and Enhanced Armor and Worg Zombie (no HP set) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack retreats back out to the main corridor and down to the dungeons. He wonders what happened to the parrot as he goes. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * Jack returns to the dungeons. He looks around for Swan's parrot, but can't see it. When he reaches the door to the dungeons, he discovers broken webbing everywhere. He gets through just fine and discovers a few drider corpses riddled with dozens of arrows, along with the worg corpses the party killed, and a few therianthropes covered in spider webs, but the dungeons itself appear to be completely devoid of therianthropes. The body of the minotaur still lies near the torture equipment. Emald is not among the dead driders. As Jack climbs down the stairs to the lower area of the dungeons, he spots a trail of yellowish-green goo. It appears to lead to the tunnel the party used to enter the dungeons. Jack doesn't spot or hear any sign of the party, but he does smell wet dog fur for some reason. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam puts his full attention on shield worg, slicing and bashing. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag The cough tells Irdred that they've lingered here long enough. "Hurry it up! There's no time to kill them all... just disable them enough so we can keep moving." He sends his new zombie (4 HP) to hamstring its former handler. He then moves down to the step above Adam, staying near to the central pillar of the stairwell for maximum cover against anyone coming from above. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky Mindless and utterly obedient, Irdred's new fuzzy friend jumps up and begins climbing up to the worg handler. Irdred jumps down and joins Adam on his step while the mercenary lashes out at the nearby worg. Talbot moves to cover Adam's back as the second worg reaches the top of the step. Adam springs like a snake (First Attack Success on 2; Agility), but despite creating a bloody line across the worg's face, it doesn't appear to be fazed by the attack (Failure on 1). It counters by leaping on the mercenary and attempting to pin him down. Although Adam has seen this trick before, the sheer ferocity of the attack still catches him off-guard, goes right through his shield block attempt (Failure on 1), and he now finds himself with his back on the ground and an overgrown wolf on his chest (Worg tackle Success on 3). "Can't I leave you alone for one second?" Talbot growls as he turns away from the second worg and proceeds to hammer into "kissed shield", who now has a taste of Talbot's reflective shield. The worg is thrown off of Adam, ends up on its back, and now has to deal with Talbot standing on ITS chest. Much good it does. This just leaves Adam's back open to an attack from the second worg. It sprints over to Adam's fallen form, bites down on Adam's sword arm, and begins dragging him across the floor away from Talbot (Bite Success on 3; -1 HP). The worg handler cracks its whip again, but doesn't attack. As it watches the fight unfold, Irdred's zombie appears and dives for the bear man's ankle. The worg zombie's teeth wraps around the bear's ankle, damages Achilles tendon, and overall creates a bloody mess (Critical Hit! Sneak Attack! Success on 2; positive factor applied due to sneak attack; -2 HP, movement penalty). The 3-legged worg, still whimpering, limps off to a corner and begins licking its wound. *3 Legged worg -1 HP *Kissed a shield worg -1 HP *Worg Handler -2 HP, Speed Penalty STATUS: Irdred and Enhanced Armor and Worg Zombie (4 HP), Adam -1 HP Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam continues bashing (who I assume is 3 leg) with his shield. Gets up as fast as possible and grapples the worg, longsword to the face and/or neck area. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack tries to locate the source of the wet dog smell. He also listens to see if he can hear the sounds of combat or any other noises. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag "Call off your animals," Irdred commands the worg handler, "or the next thing they tear out will be your throat." He's not expecting the bear to comply, though, so he prepares to take a shot at the worg troubling Adam (but only if he doesn't risk hitting Adam by doing so). The zombie keeps up its attack on the handler, attempting to trip him. He keeps an ear out for any sounds on the staircase behind him.
|
|
|
Post by TG Barighm on May 8, 2018 17:50:57 GMT -5
TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky
The 3-legged worg isn't near the fight. It is sitting in a corner licking its wounds. But it eventually begins howling.
The bear man worg handler turns on the oversized wolf chomping on its ankle and tries to tear the zombie away. The bear man strikes the zombie with a bear punch, then grabs its head and throws it away (Success on 3 to escape grapple). The zombie continues following Irdred's last set of orders and manages to bite the bear man's other ankle (Success on 3; -1 HP).
The worg is attempting to drag Adam away, so Irdred has a pretty decent shot. Meanwhile, Adam throws up his shield and smacks the worg in the face (Success on 3 for First Attack; then Success on 2 for Shield Bash; PRO bonus; -1 HP), but this doesn't release him from the worg's iron grip. When Adam tries to scramble away, the worg violently shakes Adam and slams him back on the ground (Bite and grapple Success on 2; positive factor; -1 HP).
Irdred's ray of death then strikes the worg in the head (Success on 2; Precision, -2 HP). This causes it to drop Adam. It looks like the worg is seeing stars (Failure on 1 to maintain grapple).
Meanwhile, "Kissed shield" worg, currently "pinned" by Talbot, attempts to throw the young knight off, but it can do that before Talbot smacks the beast in the face with the morningstar (Success on 3; -1 HP). Talbot does get thrown off, but the young knight retains his balance. When the worg is back on its feet, it growls and lunges at Talbot. For the first time in a long time, Talbot doesn't get his shield up before the worg plows into him. The tables are turned, Talbot is on his back, and is currently being bitten, although his armor resists everything.
In the next round...
Adam bounds to his feet in a single motion (First Attack Success on 2; Agility), then lashes out at the "dragging Adam" worg before it can recover from Irdred's necrotic ray. He buries his sword in the worg's thick shoulder (Success on 2; expertise and other factors; -1 HP). This causes the worg to wake up, growl, then leap on Adam again, he can't get his shield up, and he again finds himself pinned by a big wolf. He's starting to get tired of this (Tackle Success on 2; -1 HP).
But at least this makes the worg an easier target for Irdred. Another ray of necrotic energy blasts the "dragging Adam" worg's hide (Success on 2; Precision, -2 HP). It flops down on top of Adam, who lets out a groan, but the worg then returns to its feet, yet another mindless servant of Irdred's.
Bear man wraps its big arms around the worg zombie's neck, the one munching on its ankle, and attempts to pry it loose. It manages to pull the zombie away as it twists and snaps at the bear dude (Success on 2 for grapple).
Talbot manages to get his reflective shield between him and the "kissed shield" worg gnawing on him. As if the name somehow fated this worg to being bashed by shields over and over again, it bites down on the reflective shield, the familiar watery ripples appear, and the worg is magically thrown off the knight. Talbot scrambles to his feet.
In the next round...
Bear dude begins twisting Irdred's worg zombie's neck. The bear dude then delivers a sudden, sharp twist. There is a sickening crack, and the worg's neck is suddenly broken (Bonebreaker Critical Hit! Success on 3; -3 HP). Irdred's zombie drops to the ground and the bear man is proud to himself, but zombies don't care about a few broken bones. Despite its head flopping about, the worg darts for the worg handler's ankle again, but this time the handler, although shocked, manages to push the zombie aside (Failure on 2).
Talbot has to deal with another lunging worg, but this time he gets his shield up and knocks the worg's gnashing teeth aside. The shield doesn't do the reflective thing this time.
The 3 legged worg stops howling and begins fleeing down the stairs as quickly as it can.
Will Adam and Irdred continue to press the attack or use this chance to flee?
* * * * *
As for Jack, he can hear the howling worg. He follows the sound to the arena area and discovers the wet dog smell coming from a tunnel in the wall. He can also smell something horrid.
*3 Legged worg -1 HP *Kissed a shield worg -2 HP *Worg Handler -3 HP, Speed Penalty
STATUS: Irdred and Enhanced Armor and Worg Zombie x2(1/4,? HP), Adam -3 HP * * * * * * 33 THOUGHTS: Not so much a thought, but a question: should I consider adding momentum based critical hits? Such as the mounted knight's charge with a lance, a person jumping from a great height with a piercing weapon, or setting a spear against a charge. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Seems like a good chance to flee, and Irdred suggests as much to Adam and Talbot. He releases control of the snapped-neck worg, sends the new zombie (Enhanced) after the worg that is facing Talbot, then heads down to the doorway. He gives the bear and the 3-legged worg plenty of space as he does so.
(Re: your question, it seems like those situations would already impart positive factors, and maybe even bonus effects like knocking the target down. That's how I would handle it, anyway. I'm not sure they also need to be critical hits... because if they were, a flying creature with a Murderous piercing weapon would just kill everything.)
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam will help Talbot get clear of his worg before following Irdred. More shield bashing and sword slicing. (Forgot that there were 4 worgs).
(Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (Hmm...well, not like anyone with a Murderous weapon is guaranteed to hit anything, so it's not that overpowering. And it does help empower the player, something I'm looking for. Oh well, can always try it out. Think that covers all of the bases for critical hits: mighty strikes, sneak attacks, bonebreakers, momentum thrusts, and head shots in Modern settings)
Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky
Irdred loses control of the worg zombie with the broken-neck, but that zombie is happy to continue munching on the worg handler. Or at least it tries. The bear man smashes the zombie with its big mitts (Success on 3; -2 HP) and that's the end of the undead.
The bear man then turns face the fight just as Irdred jumps down a step and begins to flee. The necromancer is already jumping down again when the bear man spots Irdred and has to spin around. It shouts "Hey! Get back here!"
Adam rushes to join Talbot in beating off the remaining worg...or so he thinks. Seeing Irdred run off, the knight decides to follow him and moves to jump down. At the same time, the remaining worg charges Talbot while Irdred's zombie rushes into the fight.
As usual, Adam is lightning quick (Success on 3 for First Attack), steps into the remaining worg's path and slashes its shoulder (Success on 3; -1 HP). The worg was going for Talbot, but with Adam right there, and Talbot jumping down to follow Irdred, "kissed shield" turns on Adam. Its momentum has carried itself passed Adam, so it can't do that annoying tackle thing, so it settles with snapping at Adam, but the mercenary dodges the attack. Irdred's zombie then charges in, but somehow misses and ends up running PAST the remaining living worg. D'oh (Failure on 1).
As the bear man starts to chase Irdred, Talbot follows. It doesn't notice Talbot one bit. When it reaches the stairs, it slows down just enough to allow Talbot to catch up. The young knight whips his shield out at the bear man's legs, but his blocking skills don't match his bashing skills. The shield just bounces off. It does cause the bear man to spin around, but by that time, Talbot has jumped down to the next step.
In the next round...
Adam decides to let the zombie do the work here and charges after the rest of the group. He dives under the worg, rolls, and ends up on his feet on the lower step (Success on 2 for First Attack). The worg turns to chase Adam, but then spots the other worg and suddenly looks confused.
Unfortunately, the zombie is too slow to take advantage of this gaff, and it's not like the remaining worg is aware of its comrade's new loyalties yet, so the worg settles on chasing Adam and leaps off the step with the intention on landing on Adam's back. Adam is too fast and the worg ends up landing behind the mercenary (Failure on 1 for Jump).
The worg zombie gives chase, but zombification has robbed it of any grace, so it doesn't so much jump down to the lower step as it does fall and smack into the stone floor.
The bear man does the same thing to Talbot, except this time the bear man is successful, and Talbot is not nearly as quick as Adam (despite Talbot acting first; Success on 3 for First Attack, or First Action in this case). The bear man lands on Talbot's back and wrestles him to the ground (Success on 3 for Jump, Success on 2 for Tackle). Lying on his stomach, Talbot blindly swings his morningstar over his back. He gets lucky and smacks bear dude in the ribs (Success on 3; -1 HP).
Irdred keeps on going.
In the next round...
Because Talbot managed to smack the bear, he gets a chance to scoot away, but as usual, speed is not his forte. The bear man wrestles him down and secures the young knight with a headlock (Succes on 3 for Grapple).
*Kissed a shield worg -3 HP *Worg Handler -4 HP, Speed Penalty
STATUS: Irdred and Enhanced Armor and Worg Zombie(6 HP), Adam -3 HP
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag If bear handler doesnt notice me, I would like to jam my sword in his head or spine. (that is if I havent passed him already. If I can use Mighty Strike at this point then i will do so though I think I may have used it up at the top of the stairs.) Otherwise, Adam does his best to free Talbot from bear handlers grasp and helps him to continue following Irdred into the next room.
(Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag If Irdred is in a position to do so, he stops long enough to take a shot at the bear. Meanwhile, the zombie keeps trying to attack the "kissed a shield" warg, and hopefully divert its attention away from Adam and Talbot at the same time. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (can you define "horrid"?)
Jack advances slowly, keeping his back to a wall as much as he can while he heads for where the howling sound came from. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * *
"OH MY GOD WHAT'S THAT STENCH?" horrid.
Jack advances through the tunnel. It looks more like a split in the rock and is clearly a natural tunnel. The walls are sticky and covered in fungi. He eventually finds himself in the Pit and looking upon the mountain of poo in the chamber. See the previous description for more details. Jack fights back an urge to retch, then looks around for the source of the howling.
He finds two things. One, he spots the closed door to his left. Two, he spots a worg crawling under the door. He readies his guns for a fight, but then realizes the worg is missing a leg. The worg quickly spots the halfling and growls at him, but the beast makes no move to attack. Instead, it backs away from him. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag (I'm assuming this is a giant sized door that Jack cannot open, correct?)
Jack stays to one side, allowing the worg to go past him if it once while Jack approaches the door and listens for sounds fromt he other side. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * *
(Yep)
Jack moves aside to give the worg all the room it needs to get past the halfling. The injured worg is happy to take this opportunity to flee and disappears down the tunnel.
Jack can't hear anything through the door, so he leans close to the crack under the door, it's more than a couple feet wide, and listens. He can hear grunting and growling and yelping. It sounds like someone is fighting. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack goes through, guns drawn. If he sees anything that looks like a worg or therinathope he will fire on that. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote: BALDORAK CITADEL: The Pit (Stairwell) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Stinky
Mighty Strikes don't get used up.
Adam quickly outpaces the worg (Success on 3 for First Attack), sprints to the end of the step, jumps, and flies onto the bear man's back. He jams his sword between the bear man's shoulder blades, then jumps down (Success on 3; Critical Hit! -2 HP; not a Mighty Strike, but now you know why I thought of momentum based critical hits).
It's a little tricky to hit the bear from Irdred's new position, so he moves away from the upper step until he can see the bear man and fires. Despite the trickiness of the shot, he nails the bear dude in the head (Success on 3; -2 HP) and the big therianthrope collapses on Talbot.
"This isn't helping me! This thing is heavy," Talbot groans.
"Kissed a shield" worg leaps off the steps and attempts to catch Adam off-guard, and that it does. Adam, admiring his handiwork, suddenly finds himself kissing the floor as the worg slams into his back (Success on 3; jump). The worg begins gnawing on his head! (Success on 3; -1 HP). Adam loses an ear on the right side of his head.
Talbot can't do a thing. He's pinned by a corpse, but that may soon change. This corpse is now under Irdred's control...maybe.
Irdred's worg zombie rushes to join the fight, but it falls and smacks into the ground again.
In the next round...
A loud 'BANG' cuts through the air. The worg on Adam's back suddenly slumps to the ground, a bloody wound in its head. Adam scrambles to his feet and searches for his ear. He finds it lying closer to Talbot who is stilled pinned by the bear man zombie.
Jack stands on the step with Talbot and Adam, his magnum drawn and smoking. Irdred just helped him up to the step.
"Good, you survived, now someone get this thing off me!" Talbot yells.
STATUS: Irdred and Enhanced Armor and Worg and Bear Zombie(6/?? HP), Adam -4 HP, Jack -1 HP
INVENTORY UPDATE: Magnum spent, -1 bullet
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam attempts to lift the zombie off of Talbot, gulps down a heal potion, and then heavily suggest that they run.
(Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Irdred commands the bear zombie (1HP) off of Talbot. He finds it odd that he hasn't heard a peep from their pursuers since that cough, but he can only assume that they are still coming, so he makes for the door. "You didn't let anyone follow you, did you?" he asks Jack. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote: BALDORAK CITADEL: The Dungeons (Arena) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight
The bear man zombie eventually removes itself from Talbot's back with a little help from Adam.
"Wait, I have an idea," Talbot says before they go. He grabs the severed leg of the worg, much to the surprise of the party, then suggests they move. The party flees to the crap pit, and though they now have the time to talk, aren't interested in hanging around the poop. They exit the tunnel and find themselves in the minotaur's arena.
They immediately catch voices from above. They look up to the grate, looks like the throne room is above them, but they can't see anyone, although they do see something that looks like a bloody ship!
Adam recognizes the voice of the lion-headed man.
"...let me know the moment that scout gets back, then I want you all to retreat to the keep. I'm tired of losing men to these adventurers. Bastards are bloody tough! I've had enough of this game of hide and seek, we'll wait for them to come to us then hit them hard. If Xevalos finds out how many men we've lost...or they get close to the keep..."
"He will be angry if we lose the other ward. That airship may be dangerous," another voice adds. Nobody recognizes it.
"Damn! That thing is turning out to be a pain. Okay, you, and you, and...you, join the guard at the north ward. The ugly dwarves can stay here and deal with them. The rest of you, get to the keep. Move!"
"I'll wait for them if they get passed the 'machine."
"Fine, but don't do anything stupid. Drop that dumb 'honour' bit if you get in trouble."
The voices then fade. The party can see some shadows but none of the therianthropes get close enough to the grate to be seen.
"Good. We put some fear into them," Talbot grins. He points the wolf leg at the voices like some sort of victory baton. "A few dwarves shouldn't be a big deal, but...we still have no idea where the Earth Plan is, and as dangerous as this Xevalos is, I don't think we should deal with him until we have a better idea of the plan's location. Where is that dumb bird?"
Irdred starts thinking. So far the therianthropes have attacked the party without fear, yet this one therianthrope shows caution. What makes him so special?
STATUS: Irdred and Enhanced Armor and Worg and Bear Zombie(6/1 HP), Adam -3 HP, Jack -1 HP
INVENTORY UPDATE: Magnum spent, Adam drinks a Healing Potion
Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Based on the voices and shadows, could Irdred tell which direction Lionman & company went?
With this lull in the fighting, he takes the opportunity to heal Jack and Adam. "It would make my job easier if you stopped letting them hit you," he suggests to Adam, shaking the severed ear at him irritably before fixing it.
When the healing is completed, he gestures at the ship up above. "Now, that is curious. But Xevalos' lackeys are clearly expecting us to go that way, and predictable is not what we want to be. What are our alternatives? Jack, what did you find when you were off alone?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "There has to be an easier way to find the Earth Plan and the other Air Ward. Taking out the last of the wards would give us a better chance at keeping Xevalos' goons busy while we find what we came here for. From the sound of things its heavily guarded now. We may need a distraction that will get them to move at least enough of them away to give us a chance to take out the last of the Air Wards." (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag "We currently lack the knowledge necessary to accomplish that. Namely, we don't know where the Ward is!"
By the way, at the mention of a scout, Irdred sent the worg zombie back into the pit. If anyone is following the group, the worg is instructed to howl. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "Just thinking out loud, necro. Doesnt hurt to have a plan of action." Looking up at the ship, Adam says, "That ship wasnt there before. At least it wasnt there when I had a few words with Lionhead earlier. Either someone just arrived or someone is about to leave." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * *
Quote: wrote: Based on the voices and shadows, could Irdred tell which direction Lionman & company went?
Yep (SMART success on 2). Looks like they're headed East (east on the maps I've been creating), or towards the back of the throneroom.
Irdred also sends his zombie. Not long after the zombie departs, it begins howling.
The party tenses and readies for combat, but Adam doesn't. He tenses all right, but not because of the howling. He's more concerned about the sudden desire to take a dump. Very sudden. And very bad.
Adam farts loudly. Looks like this can't wait. Talbot must have identified the look on Adam's face because he suddenly rolls his eyes. "Go over there and make it quick. We're still in trouble here."
STATUS: Irdred and Enhanced Armor and Worg and Bear Zombie(6/1 HP), Adam ??
INVENTORY UPDATE: Magnum spent, Adam drinks a Healing Potion
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag (LOL. Did I fail a critical roll or something? -1?)
"I suggest we set the pit on fire and let it burn all the crap it can burn. It should take care of anything inside and stop anyone else from following from the stairs. Either that or we move, fast." (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack reloads his magnum.
"I'm running low on gun powder," he says to Irdred. "You have any to spare? As for what I was up to, well, I took out one of the air wards, for starters. Plus 4 or 5 of those bastards... might have been 6, now that I think about it. Oh, and I left a couple surprises for them, in case they try to light a fire in the bedrooms or use their forge."
He grins wickedly, thinking to himself for a bit. "Oh, and I found a stair well guarded by two guys with shields. It's across the hall slightly from where the dungeons meet the corridor that leads to the throne room." Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag (I imagine that crawling through that muck with open wounds was not very sanitary. Adam probably picked up a nasty bug. But we'll get to that in a minute.)
Quote: wrote: I'm running low on gun powder
Irdred makes sure he keeps enough powder to fire the blunderbuss once, then gives the rest of his stock to Jack.
Quote: wrote: Oh, and I found a stair well guarded by two guys with shields.
"That sounds promising."
Quote: wrote: I suggest we set the pit on fire and let it burn all the crap it can burn. It should take care of anything inside and stop anyone else from following from the stairs.
Something about Adam's suggestion makes Irdred distinctly uncomfortable, but he doesn't seem to be opposed to the idea.
Quote: wrote: Either that or we move, fast.
"There's no rush. If I'm not mistaken, we have but one lone scout to worry about back there." Not sure if Irdred can mentally command the zombie without line of sight, but if he can, he tells it to catch whoever is following them and bring them here.
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote: (LOL. Did I fail a critical roll or something? -1?)
(Yep)
Quote: wrote: BALDORAK CITADEL: The Dungeons (Arena) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight
Talbot nods. "Impressive, halfling. These guys are pretty strong. I say we go after the other ward. Maybe we'll find some clue to the Earth Plan's location on the way, plus having Anser's help couldn't hurt."
Adam only gets "I suggest..." out before he grabs his butt and grimaces. He's gonna crap his pants if he doesn't go now!
Talbot gives Adam a disgusted look. "Is there something wrong with you? Go already! Now, where did that injured worg get to. Necromancer, I've got a use for you."
Talbot takes off to look for the injured worg, but Irdred gets the feeling his zombie worg has struck gold and is on its way back.
Whatever happens with Adam, Talbot shouts that he has found the injured worg. At the same time, Irdred's zombie worg appears from the tunnel dragging a therianthrope by its leg. It appears to be a cougar-headed dude this time. It's hacking at the zombie and has dealt a couple serious wounds so far.
STATUS: Irdred and Enhanced Armor and Empowered Worg and Bear Zombie(4/6,1 HP), Adam ??
INVENTORY UPDATE: Jack takes Irdred's powderhorns (2), Irdred keeps a bit
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack points both of his magnums at the cougardude's head, without getting to close. "Stop your struggling," he orders. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * *
It looks like cougar dude wants to stop, it gives Jack a fearful look, but that weird thing happens where it looks like the therianthrope has suddenly decided to fight to the death. It begins struggling even harder. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam decides to leave the party where they are and take care of business in the dungeon area. (My fist and your face are engaged to be married, TG! The honeymoon is going to be awesome.) Afterwards he comes back and makes his suggestion again if he is able to. If cougarhead doesnt calm down Adam suggest they put him out of his misery or he will do it for them. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Ignoring Talbot and his dubious task for the moment, Irdred regards the cougar with disgust. "If it's too weak-willed to save its own life, then I see no reason to spare it." He pauses thoughtfully. "And yet..." (Smart check: is mind control something that can be removed via Heal?)
He takes the whip from the bear-zombie, Animates it, and has it bind the cougar's arms and legs, in order to facilitate either the healing or the execution. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * *
(SMART Success on 2; -1 penalty applied) Although Irdred isn't sure exactly what spells are necessary to create mind control, nor much else on the subject, he did spend a lot of time watching other people use the Dispel spell recently and he knows that one spell is good enough to remove any magical ailment. Maybe if Irdred put his Dispelling Ring on the therianthrope's finger... Irdred is certain his minor dabblings in healing can't remove mind control.
For now, Irdred Animates the whip and commands it to wrap up the cougar dude. It does so with great efficiency (Success on 2 for Grapple). Cougar dude is now helpless.
Adam returns and makes his suggestion, but his business did not make him feel any better. In fact, he now feels a whole lot worse. He's absolutely certain he's gonna need to make another potty stop soon, and his stomach feels all nasty and rotten. He's definitely sick.
STATUS: Irdred and Enhanced Armor and Empowered Worg and Bear Zombie and Animated Whip(4/6,1,4 HP), Adam is Sickened
* * * * * 33 THOUGHTS: You are cursed! For simplicity's sake, and because I never really understood why there should be a difference, there is only two kinds of ailments in the 33 rules (my 33 games anyway): physical and curses. Physical ailments refer to poisons and disease and injuries and all that jazz. Curses refer to anything caused my magic. There are no "magical" diseases, only natural ailments and magical ones. The Heal spell will take care of anything related to a physical ailment. Dispel, and dispel mechanics, is required to deal with curses, hexes, and other magical maladies. The one exception is plain ol' bad luck. That's usually a divine thing, although if it's the result of magic, it's considered a curse.
Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Just to see what happens, Irdred does try putting the ring on the cougar's hand. If it doesn't do anything, there was no harm in testing it. But even if it did work, he still takes the ring back off again -- he wants to know if the mind-control needs to be continually suppressed, or if one application of the ring dispels it permanently.
When he finally takes notice of Adam's obvious illness, he appears to lose interest in the cougar. He leaves Jack with their captive and goes to treat Adam. "Amazing, isn't it?" he marvels as he works. "How the tiniest life-forms can bring a warrior to his knees. Ha. Much like us and Xevalos." At least someone is finding Adam's miserable experience to be an enlightening one.
|
|
|
Post by TG Barighm on May 8, 2018 17:51:26 GMT -5
Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "I guess thats what I get for walking through a sh*t pile. This isnt good." Adam takes a seat on the ground. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote: BALDORAK CITADEL: The Dungeons (Arena) ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight
Irdred sticks the ring on the cougar dude's finger, after a bit of a scuffle, then watches and waits.
It suddenly occurs to Irdred that he has never been struck by a spell while he had the ring equipped. He has no idea what to look for, but his answer soon comes.
The cougar man suddenly gasps, then collapses to the ground. An amazing transformation occurs (Dispel Success on 3): the fur falls away, the tail dissipates into sand, and every other excess animal part withers and disappears. What's left is a rather brutal looking young man, somewhere in his early 20's, wearing a fur jacket and sporting a series of tattoos and scars. Looks like a barbarian.
The young barbarian stirs and tries to move, but is held by his bonds. Seeing the bonds, he begins to yell and shout all manner of gibberish. Sounds like a different language.
And Irdred eventually takes care of Adam. The disease is healed and Adam feels a bit better. It takes a little bit for him to fully recover.
Meanwhile, Talbot begins calling for Irdred. "Hey, Necromancer! I need you right now." Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag "Wow!" Jack says at the cougar man's transformation. "That was pretty impressive." Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag "Now that's interesting." Irdred tries to figure out what it all means, but he finds this difficult with both Talbot and the barbarian yelling at him. One thing at a time. The whip forms a gag to temporarily quiet the barbarian (and the worg zombie lets go of the his leg at this point). "Keep an eye on him while I see what Talbot wants," he says to Jack and Adam. "Can't be leaving him to his own devices..."
He runs over to deal with Talbot. "Right. So, what's so important that you have to alert the whole citadel to our location?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * *
The barbarian doesn't seem to enjoy being tied down any more now than when it did as a cougar, so Irdred's gag proves to be a good move. It still struggles and fights, but it's restrained.
Irdred runs off to find Talbot. He discovers the young knight in one of the giant dungeon cells. He has the 3-legged worg cornered and is attempting to slowly approach it. The worg is growling menacingly, although that may be because Talbot has its lost leg in his hand.
When Irdred gets closer, Talbot looks back and explains. "We had dogs back at the palace. There was this one street mongrel that was injured, so I got the castle healer to help me capture the thing and heal it. It was vicious and nasty, but after we healed it, it became loyal and friendly. It's still at the palace. Maybe we can do the same thing with this worg. I doubt these guys treated it well. If I can only get close enough to return its leg...maybe you can heal it back to health."
Before Irdred can object, Talbot approaches the worg, his shield drawn, with its lost limb in his hand.
"Okay, don't worry, I'm here to help. Just be nice, I won't hurt you...my, you're big," Talbot sounds a little nervous at the end. He tries to commit to getting closer and...
...amazingly, the worg allows him to press the severed leg to its stump (Success on 3 for Animal Skills, or whatever you want to call it). The worg is still growling, but it appears to be allowing the knight to help. Talbot looks excited. "Okay! Now you come over here and heal it. It will be grateful, I'm sure of it!" Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag "I hope that knight isn't doing something stupid," Jack says to Adam. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam gets up and walks towards the barbarian. "A man in his position can not afford to do stupid things. Let's hope he has learned that in his years as a knight." He looks down at him, looking for anything that stands out about his clothes or armor. "There has to be a way of communicating with the barbarian." Adam speaks to the captive barbarian. "Can you understand me? Do you know what I am telling you?" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * *
There is nothing particularly special about the barbarian's clothes. He does not appear to be wearing any armor. The barbarian can't speak because Irdred's animated whip has the young man gagged. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag Adam tries to remove the rope from the barbarians mouth. If he bites, spits, or hits, Adam will punch him in the face.
(Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * *
The barbarian doesn't seem to mind letting Adam remove the gag. In fact, the barbarian seems a little bit calmer in Adam's presence. Maybe it's because he looks a little like a barbarian himself.
But it's more likely it's because he has to fight the whip.
Irdred's animated whip has its orders and it only takes those orders from one person. When Adam tries to remove the gag, he has to fight just as hard as the barbarian. He ends up getting his hand tangled up, and it takes some help from Jack to free the mercenary. In the end, Adam can't remove the gag (Failure on 1). The barbarian is now giving Adam a frustrated look. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "Son of a..." Adam stands and makes his way to the dungeon area looking for Irdred. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag
Quote: wrote: Maybe we can do the same thing with this worg.
"Dealing with cornered, frightened animals when they're in pain? Oh yes, because multiple facial lacerations are my idea of a good time. It's unfortunate, but it would be best if we just put this creature out of its... wait, what are you doing??"
That's when Talbot approaches the worg. Irdred flinches, expecting that Talbot will soon have some radical reconstructive surgery to look forward to... and then seems positively shocked when the worg does not attack.
"Huh, imagine that." He hesitates, then shrugs at Talbot. "...Very well. I shall give your theory a chance. Loyal dogs do have their uses, after all." Then, to the worg, "If you start biting, pooch, I'll rot your teeth right out of your gums, got it?" He approaches slowly, keeping his staff as a buffer between himself and the worg. He stops if it looks like it will lunge, otherwise commence with the healing. And if he can administer the spell through the staff rather than getting right up next to the worg, then all the better. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack has to struggle to hold back the laughs that want to erupt from his mouth.
"I suggest we wait on the mage. And the idiot knight." Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * *
Adam goes looking for Irdred.
Irdred nervously heals the worg, but he is further amazed by the animal's willingness to be helped by its enemies. The beast yelps and flinches, but it holds still and the healing process is soon completed. It examines its reattached limb with what Irdred believes is disbelief. It now regards the party with a weird look neither Irdred or Talbot can understand, but it doesn't look like gratefulness. More like a "wtf are you helping me for? I tried to bite your head off!" look.
Eventually the worg darts away and runs out of sight.
Talbot sighs. "Bugger. At least it didn't attack us."
All activities are suddenly interrupted by a rumbling noise. It sounds like it's coming from upstairs.
Jack is most affected because he nearly falls. For some reason, he thinks about looking up. The ship doesn't appear to be in the throneroom anymore...
"Uh oh, I don't know what that was, but they're probably done waiting for us," Talbot says as he looks around. "Where's that damn parrot?" Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag "I've been wondering that for a while," Jack says. "Maybe he decided to leave. Now, can we just kill this guy and move on?" Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "Not yet. Lets see if we can get him to talk first. If he refuses he dies. Irdred? I need you to ungag the brute." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag * * * * * *
Just to save time, we'll say Irdred removes the gag.
The barbarian begins spouting a bunch of nonsense. It's no good. It's another language nobody knows.
(Smart success on 3) But let the brainiac save the day! Irdred may not know exactly what the young man is saying, but he gets the impression based on his gestures and desperate looks that he's not hostile. Well, not hostile towards the party. He's mad at someone to be sure, but right now he just wants to be untied. Perhaps being released from the "mind control", as Irdred theorized, has also changed his priorities?
And, again to save time, Irdred commands the whip to unbind the young barbarian. Everyone tenses, but the barbarian doesn't attack. He simply bounds to his feet and rubs his hands. He points upstairs and begins saying something that sounds aggressive. For some reason he is directing this at Adam. While the young barbarian talks, he eyes Adam's sword and shield.
"I think he wants revenge," Talbot says. "Should we oblige him? Didn't help Emald, but we could always use the extra blade."
Irdred isn't so sure. He may not be a great healer, but he can tell the young barbarian is all rage and no energy at the moment. Perhaps the transformation left him drained?
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "Emald cared for no one but him and his own race. The barbarian seems less about putting his kind ahead of others and all about getting back at the ones that messed him up. I say we make his dream come true. We may be able to release the others that are under the same spell he was."
(Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag "Normally I would advise against this. But unlike Emald, it's not as if this man is capable of escaping back the way we came," Irdred points out. "The pit with the broken bridge is impassable from this direction, unless you happen to be half-spider. So, considering that his options consist of either coming with us and fighting, or wandering around alone until he gets recaptured or killed, I say we may as well allow him to indulge his vengeful proclivities. I wouldn't get too attached to him, though," he says, voicing his opinion on the barbarian's condition.
"But something has been bothering me. The therianthropes have been speaking our language this whole time. Yet, when our savage friend here reverted to human form, he seems to have forgotten how. With that in mind, can we trust his memory regarding the layout of the citadel? Should we go where he's directing us?"
***********
(BTW, TG, you had mentioned that we would have to go out of our way to search for the mages' caches from now on. But with the lantern lit, wouldn't any reflective runes tend to stand out, even without specifically searching? I guess I'm not sure if I should say "shine the lantern at it" every time we come across a new area.)
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag "I doubt the barbarian will tag along as we fumble our way through the castle. Unless you have a better suggestion or we find that bird I think following the brute will be our best bet. Jack, you've been beyond the doors past the dungeon. Do you think we can go that way to get to the other Air Ward or the throne room?" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote: BTW, TG, you had mentioned that we would have to go out of our way to search for the mages' caches from now on
(The whole glowing Fire rune thing was just an excuse to catch Irdred's eye. I needed you guys to know what to look for, so no, you don't have to shine your lantern everywhere, although those silver chests do shine rather nicely *hint*. And the caches aren't so well-hidden you guys have to spend a lot of time searching for them. As long as Irdred is looking, you've got a good chance of finding the clues to their location. The tricky party is actually getting to them.
In fact, you guys have already passed 2, although in both circumstances you weren't in a position to notice them. The fourth is nearby, and you shouldn't think about the last until you're near the end) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag "Well, I'm not sure," Jack says. "But I figure there has to be something important behind those two soldiers."
Jack will guide the party to that corridor if that is what they wish. He'll also suggest getting some weapons and armor from the bedrooms/forge for the barbarian if necessary. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote: BALDORAK CITADEL: The Dungeons to Grand Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight
"I can't allow a man who is in no condition to fight get involved in this," Talbot replies. "If he can't join us, I say he's better off hiding in that tunnel, unless you feel like dragging him to the second Air Ward. I'm sure Anser can get him to safety."
The party decides to move on. As they climb the ramp-like portions of the dungeon stairs, the young barbarian begins panting, and about halfway up he collapses. He tries to press on, frustration in his eyes.
Talbot shakes his head. "Forget it. He can't make it. Hey, go hide in that tunnel," Talbot pokes the barbarian, then points at the large pot blocking the entrance to the tunnel.
STATUS: Irdred and Enhanced Armor and Empowered Worg and Bear Zombie(4/6,1 HP) and Animated Whip (4 HP)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag Jack merely shrugs at the barbarian's weakness. "Maybe he needs some food? I know where there's a bunch, it was near the air ward I destroyed." Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag
Quote: wrote:
BALDORAK CITADEL: The Dungeons to Grand Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight
"I think there's food over there," Talbot says, pointing at a table halfway down the stairs.
Jack nods. That's right, the therianthropes were dining at this table when the party first arrived. Or so Jack thinks. He grabbed an apple from it earlier. Looks like there is some bread and bits of meat still sitting there, and it appears fresh enough.
"Hey, I don't know if you understand me, but you can't fight like this. See the food," Talbot points, "go get something to eat, then come look for us. We'll be right up there."
The young barbarian nods, then struggles down to the table.
Talbot sighs. "That's not a bad idea, but I'm not going to touch anything these creatures were eating. First thing I'm gonna do when we're finished this is eat a horse."
Any other actions before Jack leads the party to the next corridor? Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members April 2010 edited April 2010 Flag Once at the top of the stairs, Irdred pauses to repair the worg zombie. All the while, he keeps an eye out for runes, out-of-place stones, and silver chests.
(If you hid a cache in the crap pile, I'm going to be very upset.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members April 2010 edited April 2010 Flag {Nothing from me.} (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members April 2010 edited April 2010 Flag "One more thing," Jack says before the party gets started. "If the parrot returns, we need to be wary of it. If this Xevalos fellow, or whatever his name is, can turn humans into monsters, I figure controlling a parrot or disguising one of his troops as a parrot won't be hard. We might want to try that trick with the ring."
Savage Tide Info Quote TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Flag (sick day sry no updates) Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Heh. Hid a chest in the crap. That would have been classic)
Quote: wrote:
BALDORAK CITADEL: The Dungeons to Grand Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Dry
"The bird?" Talbot laughs. "Maybe, but I'm pretty sure it's just a dumb animal."
The party stops at the top of the stairs to give Irdred some time to repair his zombie, then they race across the corrridor to...
HOLY CRAP BIG ROCK PILE!
SMASH!!
Nobody scouted. Nobody looked. Nobody said anything, so that is why they didn't notice the massive pile of stones until it smash into the ground directly before them. By some freaky miracle, the party managed to avoid being crushed by the stones, but everyone was nearly knocked off their feet (except Adam). The mystery of the ship in the throne room has now been solved.
It's a ship all right, a great big galley sitting there in the middle of the grand corridor, but it doesn't look like this ship was built for sailing. It's massive bulk sits on a bunch of huge wooden wheels covered in spikes and other nasty poking objects. There are no masts or sails, just a thick cloud of smoke issuing forth from somewhere within the wooden behemoth. There is a crow's nest high above the boat, and it is manned by a squat little guy carrying a scope.
More importantly to the party, the prow has been replaced with a huge wooden arm that is guided by some kind of machinery. Attached to the arm is the rocks, held in place with rope to form a sack of sorts, and is currently rising back into its previous position. More arms line the sides of the ship. They merely swing back and forth and are also lined with various sharp objects. The word "machine" is clearly carved on the side.
A few very ugly looking dwarves covered in grotesque scars wearing poorly cleaned blackened leathers appears at the edge of the ship. They sport rifles and pistols.
"Stupid maggots! We've been listening to you that whole time! Well, while you were in the arena anyway," the ugly dwarf gives the party a broken-toothed grin, "You ain't gettin' to that ward! Forward boys! If we can't smash them, we'll run them over!"
The "machine" suddenly lurches forward. As it does, the swinging arms block the party's route back to the dungeons. The entire width of the ship, from swinging arms to its hull, fill the entirety of the corridor. The end of the swinging arms brush the side of the walls. The machine is only 20 ft. away, and yes, you don't want to be run over. You can avoid being run over by going to the side, but then you'd have to contend with the swinging arms.
You can also just run. The doors to the other corridor Jack suggested exploring and the door to the ramparts is ahead, as is the gatehouse (you haven't been there yet).
|
|
|
Post by TG Barighm on May 8, 2018 17:51:53 GMT -5
chiapet Member Full Members May 2010 edited May 2010 Flag Jack sprints ahead to the coorridor. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag (Could we get a map showing how the ship and arms are positioned? Also, how far off the ground is the ship's deck? How many dwarves are visible? Can we see the dwarves who are controlling the arms? ...Not that we're going to stick around and fight. Is the ship capable of following if we flee through a doorway?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Four dwarves are visible, the ship is too high to see anything within it, the deck is about 25 ft. high off the ground, and Irdred can tell the "machine" is not nimble enough to do much more than move in stright lines) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred makes a break for the nearest safe spot, hopefully the same corridor Jack is heading for. The worg zombie keeps pace with him and provides as much cover against the marksmen as it can. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag (Im not sure what direction you guys are going, north [which I think is unexplored] or south [Ramparts]. img143.imageshack.us/img143/2474/33brgrandccurrent.gif ) Either way Adam follows the group. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Sorry, I'm not 100% yet so I haven't been able to get to the map. See where Jack's star is on the map? That's where you guys are now) Quote: wrote: BALDORAK CITADEL: Grand Corridor to North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some sunlight, Dry "I can't block that," Talbot groans before spinning around to sprint. And they are off! Adam quickly outpaces the party while Talbot and the bear zombie trail behind. Irdred's animated whip snakes behind him as quickly as it can. Adam has to slow down a bit so he can see where Jack is trying to lead the party. As for The Machine, it lurches after the party, the big wooden wheels grinding loudly as the behemoth gets rolling, but it quickly builds speed. The scarred, ugly dwarves begin hooting and hollering as the party begins their run, so the party manages to put some distance between themselves and The Machine before the guns go off. Irdred's bear zombie is the first to fall. It collapses and delivers a sharp speed bump to the Machine which is enough to throw off their shots. The animated whip is the next thing to go as it gets run over by a huge wheel, gets caught up in some teeth, then gets ripped apart. The worg, although a zombie, still benefits from having four legs and manages to stay ahead of Talbot. The knight is the last party member to face the wheels of the machine. Adam is far ahead of the party and doesn't make the best target, so the dwarves fire on closer party members. Most of the lead bullets go in Talbot's direction. A couple bounce off Talbot's armor, another off his shield and back at the dwarves. Some go Irdred and Jack's way, but Jack is the only one who gets shot in the leg (-1 HP). He falters, but he's able to grit his teeth and endure the pain long enough to reach the door to the north corridor (Success on 2; Tough). Adam runs into the north corridor followed shortly after by Jack and Irdred and his zombie. Talbot is the last to appear. He needs to dive through the door, a mere second before the gigantic swinging arms pass just short of his feet. The Machine rumbles to a halt right before the door and a bunch of dwarves jump up to the railing on that side of the ship and begin firing on the party. They hide behind the giant door for cover. Since the doors in the citadel are slightly ajar and not fully open, the party has full cover against the Machine while they explore the north corridor. The dwarves continue to yell and shout. Someone is shouting orders. The rumbling of the wheels can be heard, but no one is quite sure what is going on. "Oh holy light, I hope there is another way out," Talbot grumbles. This is where Jack was before. Just a reminder. STATUS: Irdred and Enhanced Armor and Empowered Worg (6 HP), Jack -1 HP Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Lets make it fast. I imagine that thing isnt limited to just that corridor. I expect it to come down through the ceiling soon. We need a tactical advantage or at least to get on that thing so that I can start tossing dwarves." (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag (are the guards still at the end of the cooridor near the staircase?) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "The ceiling. The ceiling?!? Let's try to remain rational, here!" Irdred says to Adam, but judging from the panic lingering at the edge of his voice, he has only a tenuous grip on rationality himself. "And you," he addresses Talbot, derision now cloaking panic. "Your 'holy light' isn't going to help us! I suggest you stop praying and start thinking." He scans the new corridor to get an idea of what it looks like, any escape routes, etc. And when it sounds like the dwarves are reloading, he takes a very brief glance out there to see what the machine is doing. (Is it remotely possible for the machine to a) reposition itself so that it's facing this way, and b) fit through the doorway? Which way does the door open? A map would be grand, if possible, but I can manage without one if you're not feeling well enough.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (I really thought I posted an updated map when Jack was in the North Corridor. All right, I guess I can post the master for now. You guys have seen nearly everything there is to see in the Grand corridor: img689.imageshack.us/i/33brgrandcmaster.gif/) Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Sunlight, Dry, Cool The arrow slits still provide some light and a cool breeze. The hanging tapestries sway a little (see Jack's previous adventures for detailed descriptions). Jack can still see guards on the far end of the corridor: the two guys with the shields and now 3 more therianthropes. They don't appear to see what's going on with the party. Irdred can't determine the full properties of the Machine based on the brief look he got. Maybe the Machine does have a trick up its sleeve, but based on what Irdred saw, it doesn't look like it can pivot. But again, that's not to say it's impossible, and it's not like the dwarves can't jump out and pursue the party on foot. The door opens inward, so the machine can push it open. Irdred takes a peek outside. It looks like the Machine has backed away from the door and out of side, but he can still hear the dwarves shouting in their native language. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack points to the room on the left (the one marked waiting). "In there," he says. "Unless one of you can somehow shut and lock those doors, we need a safer place to hold up." Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "Yes. Quite. Better than standing around here." Still a bit shaken, Irdred heads for that door. The zombie heads in first this time, to scout for any nasty surprises. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam follows. "Necro. Is there a trap you can lay for them when they make it through the door?" (Does the waiting room have a door?) (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (If there is a blue arrow on the map, that means there is a door, so yeah, there's a door) * * * * * Irdred allows his zombie to go first. Looks like it is clear. The party moves into the giant waiting area with chairs and small tables. It's not very comfortable looking with its stone floors, ceiling, and chairs. Previous description: This room isn't as large as the armoury at about half a football field square. It features a bunch of giant seats and a table carved out of stone. The therianthrope influence is your standard ring of tents and belongings, although this camp seems to have its own unique persona: the tents are painted black and there are a number of flags with black circles painted on them. "Okay, so now what? Wait for them to come to us?" Talbot asks nobody in particular. STATUS: Irdred and Enhanced Armor and Empowered Worg (6 HP), Jack -1 HP Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Yes. This is where we show them that we are not to be messed with. Let them come." Adam....(before I drink this, I wanna know - will this invisibility potion make me, my clothes, my weapons, everything on me invisible or just my naked body leaving my clothes and stuff to float in the air? The other GM I play with is a dick about being specific about these things. I am also assuming that it lasts until I attack.)...drinks the invisibility potion he has on him (if it works the way I think it works. if not ignore the potion drinking) and takes cover a few feet from the door in case the dwarfs decide to blow it down or shoot their way through. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Yes. You will be completely invisible biggrin.gif ) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack asks Irdred to heal him of his wounds, then takes up a defensive position, weapons at the ready. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "We are not in any position to be waiting for them," Irdred says, seemingly to himself. "If they have an ounce of intelligence and a little patience, they need only starve us out. ...Fortunately, Xevalos does not seem like the intelligent or patient type." So Irdred is willing to wait here, at least for a little while. He heals Jack's leg, tells the worg to stand off the side of the entrance and attack anything that comes through, and starts looking for secret passages like the one leading to the pit. If he hears anyone coming, he stops what he's doing and takes cover somewhere. "Say... do you have any more of those?" Irdred asks Adam about the invisibility potion, clearly with a plan in mind. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * * Adam drinks his potion and takes up a position by the door. Everyone else waits. There is more rumbling noises from the grand corridor, but they eventually stop. The sound of shouting dwarves fade. No one appears. "Huh...did they give up?" Talbot walks up to the door and peeks outside, then turns back to the party. "I don't see anyone and the guards on the other end of the corridor haven't moved." Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag (Crap. I forget if the potion wears off when I talk.) If I can stay invisible when I speak, I will say this:"Only one, bub. I'm going out there. Start runnin when you hear screamin." Adam carefully opens the door, waits a minute, then looks out. If nothing happens, then he will look at the floor for any traps before venturing out. If I do lose my invisibility when I speak then I wont speak and still do the above. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Wears off when you talk? Who have you been playing with?) * * * * * Talbot raises a hand to say something to Adam, but the mercenary pays the young knight no mind...or respect. There are definitely no traps set outside the door. It's safe. There aren't any dwarves hiding anywhere either (Adam runs into the armoury across the way to double-check; no dwarves). The guards at the end of the hall don't budge. They hold their position. Adam hasn't been spotted. Meanwhile, Jack gets healed. "Didn't you say these guys are being controlled? Maybe when Xevalos tells these guys to stand guard, they...you know, do it," Talbot shrugs. INVENTORY UPDATE: Adam drinks Vanishing Potion STATUS: Adam Invisible, Irdred Enhanced Armor and Empowered Worg (6 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag (He considered any action that drew attention to break the spell.) Adam cautiously takes a look out into where the machine was last seen. He looks around before heading up towards the guards to take a listen to what they may be saying. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * * Adam steps out into the Grand Corridor to see what the Machine is up to. Looks like it has fallen back to the throneroom. A lot of the smoke that was spilling out of the belly of the beast has thinned considerably. Adam now runs back to the northern corridor and goes all the way to the far end. The end of the north corridor is marked by another spiral staircase, except this one isn't enclosed. It's nestled against the backwall of this round room. The stone plates of the steps are held in place by incredibly large and impressive pieces of wrought iron mixed with some kind of shiny substance. He can't see where they go. The room itself doesn't feature much else save for a faded carpet with some kind of pattern on it, a few banners with the axe and star on it, and a giant mirror sitting on a wall. The therianthropes themselves are just talking about random useless crap: some are hungry, some complaining about their jobs, others wish a hot woman were around, etc. Their forces consist of two ram guys with huge shields blocking the spiral stairs. Another two ram guys with normal shields are sitting on the ground and the final guy is a yak man with a really big club that looks more like a big oar with a bunch of rocks and spikes tied to the end. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam goes back to the others and tells them whats up with the machine and the guards. "Whats the plan? I think I can sneak around a bit. Want me to see what the dwarfs are up to or take the stairs up to see whats...up? (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "Remember all those archers before? We should go where they are not. Did you happen to see if they're still in the throne room? If they aren't there, then they're guarding the Air Ward, which I suspect is up those stairs." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag "Yeah, maybe it will be worthwhile to see what's up those stairs," Talbot replies. "They could have a bunch of guards hiding up there." Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Up the stairs I go. Hopefully I can make it without any trouble. If I get back I think i'll try to steal their machine." Adam slips back out and towards the stairs. Before approaching any of the guards he will make sure he doesnt have anything on him that will make any noise. He will then quietly walk past the guard (careful not to touch anyone) and up the stairs. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * * * Adam decides the greatsword, longbow, and his thieves tools are just bulky enough to make some extra noise, so he leaves those with Talbot. He then makes his way down the corridor to the spiral staircase. Adam gets by the guards as quietly as a rat in a warehouse (Success on 3 for Stealth). They never have any reason to suspect he is there. Adam continues to quietly climb the stairs. They actually ascend a good ways, almost as much as the stairs from the pit to the toilet. He eventually reaches a point where the stairs run into a wall and stop before a giant ladder to an open hatch in the ceiling. The giant ladder would be pretty small at Adam's scale, but in its gigantic form it's quite a climb. The therianthropes have provided a lot of rope for their own purposes. They currently form a long series of rope ladders up the giant wooden ladder. It was a fairly long climb. It's only now does Adam realize his invisibility has worn off. Looks like getting past the guards is gonna be more exciting. Meanwhile, the rest of the party has noticed Adam's absence. It's been about 20 minutes. "You think he got caught?" Talbot asks. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam makes his way up the rope ladder. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * * * Adam quickly makes his way up the ladder without breaking a sweat because he's so athletic (Success on 2). As he nears the open hatch, he is stopped by a very simple, pleasant sound that stops his heart for a second. "Ding a ling a ling!" There appears to be a small bell tied to the rope ladder he is currently climbing. It's awfully loud for such a small bell or perhaps it just sounds loud because it's so quiet? "Is someone there?" a voice calls from the open hatch. It sounds feminine.
|
|
|
Post by TG Barighm on May 8, 2018 17:54:01 GMT -5
Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam stops for a moment and looks around for movement or any sounds of approaching guards. He then simply says, "Yes." before continuing the climb. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * * *
"Oh," the voice replies. Something about the sound in "her" voice doesn't strike Adam as hostile, so he continues up the ladder. Nobody else seems to be coming. Perhaps the bell is just for this one person?
At the top of the ladder and through the hatch, Adam finds himself standing on the top of a tower surrounded by a wall far too high for him to see over topped by parapets. Dominating the far side of the tower is a ring of monoliths seemingly stitched together by a large amount of golden wire. Supported by the wire in the very centre of these monoliths is a large, reddish stone. It pulses light. This must be the Air Ward.
But Adam is not alone. Sitting on a stool near the air ward is a lone therianthrope, this one looking like a white wolf, albeit a wolf draped in a dress-like robe covered in all sorts of elaborate golden patterns and scrollwork. A circlet with a single sapphire set in it sits atop its head, a golen amulet rests on its neck, and a long, rocky staff with a line of silvery metal running its length rests in its hand. Although this therianthrope lacks the curves and, well, humanity that would allow Adam to identify this creature as female, Adam just can't view this particular creature the same way he does the others. The feminine voice certainly helps.
Oddly, this particular therianthrope also has one leg bound and shackled to one of the massive monoliths of the Air Ward. A small table with a tin plate, a cup, and a hunk of bread sit nearby.
The white wolf therianthrope looks directly into Adam's eyes. An unsettling feeling comes over him for some reason. Something about a single therianthrope guarding the Air Ward strikes Adam as odd.
"You must be the...intruder?...everyone is talking about," the white wolf announces in a curious tone. "Oh my...you must be a mighty warrior if you got past the guards. Or did you have help? I could have sworn they mentioned there was more of you."
The therianthrope lifts a fuzzy white paw and points her staff at the Air Ward. "This is your goal, is it not? I'm not up here for the pleasant weather, as you may imagine. I have been...tasked...with protecting this magical oddity. But I'm not too interested in aiding Xevalos. I'm not certain why he still expects me to help him after breaking free of his magicks. Perhaps he thinks he can intimidate me into cooperating, but I have no intention of helping him in any way. You go ahead and destroy the ward, then please kill me. They will execute me anyway if I fail, and I do not wish to live as...a monster."
A sad look fills the wolf woman's eyes. "I...think you will need something bigger to destroy the ward. A sword won't...work too well. As for me...just make it quick. Please." Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Who are you? I am aware that the others like you are under some spell that changes their appearance and forces their will." Adam glances down at the shackles to see if it is thin enough to break. (Is the surface of the monoliths smooth or etched enough for climbing?) "Unless you mean to do me harm, I am not here to kill you. How did you come to be in service to Xevalos?" (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack suggests that they assume that Adam is fine. After all, he surived just fine on his own for a while. However, Jack also suggests that the party make its move against the guards at the end of the corridor, to possibly pull guards from whereever it is Adam has gotten to. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred can't find anything wrong with this idea. Based on Adam's description of the guards, none of them had ranged weapons, so Irdred suggests that they start things off by softening them up from afar. When the guards come running, Talbot and the worg can jump in and lend a hand. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Sunlight, Dry, Cool
At the Ward...
The wolf woman gives Adam a pained look. "My...what do they call it in your lands?...my mate-to-be. We were to be married, but before warriors in my clan can marry, they must offer the father of the bride a suitable...replacement...usually a gift of some sort. This is traditionally a fine weapon or rare pelt to prove the man is a good enough warrior to take care of a woman.
But I am the clan's shaman. Kabar felt he needed so much more to prove his worth. Some men have negotiated alliances and found new resources as gifts, so Kabar set off to do something equally great. He came back three months later preeching the word of some great warrior who promised to lead all of us to paradise. Xevalos.
We thought he had gone mad, so he left again. After another three months, he returned, but he wasn't...the same. His body had changed. He looked half-lion, half-man, and he now called himself Lionheart. We thought he had been cursed and tried to help, but many of our warriors began to listen to him. They turned on us...anyone who wouldn't follow Lionheart was brutally murdered, and the children...oh my, the children were abandoned because they couldn't fight.
I...I wanted to help Kabar. If I could stay by him, I might be able to help, but the longer I listened to him the more I was convinced. I eventually fell into madness as well. Lionheart then went to many other clans and convinced them to fight under Xevalos' banner, and if they didn't, they were killed.
I don't know what Xevalos did to Kabar, but he is the one spreading the monster's will among the clans, except those dwarves. They were happy to join. But the changes he made to us...that was Xevalos' doing. Something about making us forget who we are so as to better serve him. I eventually came to my senses, so they chained me up here."
The monoliths are smooth. The shackles don't look stronger or weaker than any other set of shackles he has seen.
As for Jack and Irdred...
Swan's parrot suddenly flies into the room and lands on Jack's shoulder.
"Left me alone! Alone!" the bird yells into Jack's face. "Cracker! Crackercrackercracker!"
The parrot looks upset.
So, let me get this straight...Jack and Irdred want to bombard the guards with ranged attacks, and when they get close enough, Talbot and the worg will jump them? Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag (I believe that is the plan)
"Hush," Jack says to the parrot. "And I didn't leave you alone, you never came back."
Jack eyes the parrot suspciously, but gives the bedroom a quick once over for food before turning back to Irdred.
"I suggest Talbot and your worg wait across the hall in the armory while we attack from this door way. That way they can attack them from behind, maybe surprise them."
(If Jack found food, he'll send the parrot to scout past the guards. If Jack is somehow convinced the parrot has turned against them, he blasts it to bits.) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * *
The parrot just sits there and waits for Jack to do something. It's not exactly the face of a traitor. Just another feathery animal. Well, an irritated animal.
Jack searches the therianthrope camp for food and finds some dried berries. The parrot is happy to munch on this, but the idea of another scouting mission makes it puff up. It protests for a minute, then flies away.
"I don't mean to shoot holes in your plan, but...that armoury is a fair jog away, and I'm not exactly a little person," Talbot gives Jack an uncomfortably wry smile, "What makes you think they won't spot me? Wouldn't it be better if I get their attention, then you attack them from behind? I won't let them take me down, but you may have a little more...trouble." Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack looks at Irdred. "Does that sound better to you?" he asks. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred instinctively opens his mouth to protest Talbot's idea, but instead of doing so, he stops, thinks for a second, and shrugs. "Well, the knight was due for a good idea," he admits.
He only has one thing to add. He takes the cloth covering from one of the nearby tents, Animates it, and has it join Talbot. The idea is that if it manages to entangle one of the guards, it will temporarily even out the discrepancy in numbers. Both the worg and the tent are instructed not to attack until the guards get close to Talbot. (I'm not sure where Talbot will be, but if it's possible for Irdred's minions to stay hidden until the guards are close, they do that too.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Interesting. You were able to break the mind altering effects of the spell. I have an associate with me that can reverse the condition of you and others like you, but you have to let me know what you want. Do you want to be free of this? Do you want to get Kabar back? We can help you." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
At the Ward...
The wolf woman's ears perk up. "Truly? You can help? Then...yes! Please. If you can free me from this curse, I will aid you in defeating that monster. But...I don't think we can save Kabar. He is not under the influence of the spell. He is truly, honestly convinced Xevalos is his master. I've tried to reason with him before...but first things first! Free me."
Back in the North Corridor...
Swan's parrot returns to Jack's shoulder and reports the stairs beyond the guards is clear. It also reports the party is reckless and foolish, although nobody understands why that piece of information is necessary.
"Well...off I go," Talbot says before stepping out into the corridor. The newly animated tent joins him, rolls itself into a tight bundle, and sits behind the young knight. Talbot then cups his hands over his mouth and yells "Hey! You crazy half-breeds! Come here and fight like real warriors".
Within seconds the guards spot Talbot and begin pointing and shouting. Two of the small ram dudes and the yak with the huge club eventually begin running over to Talbot. The guards with the big shields on the stairs don't move.
Talbot backs down the corridor a bit more to make sure the therianthropes' backs are to the rest of the party when they finally attack. It's a long run for the therianthropes, but they eventually reach the young knight.
The two rams with shields, but no weapons, come charging in with their horns lowered well ahead of the big yak dude. Talbot awaits them with his shield ready. The two converge on Talbot at the same time, but he hops out of the way of one (Failure on 1) while the second slams into Talbot's raised shield. The reflection thing doesn't happen and Talbot finds himself pushed back a few steps (Ram charge Success on 2; positive factor applied; Talbot Shield Block Success on 2; Imp. Block, reflection only occurs on rolls of 3). Talbot counters with a jab of his morningstar and manages to shove the heavy, spiked metal head into the ram's stomach (Talbot attack Success on 3; Ram dude's Shield Block Failure on 2; negative factor applied because I think it's pretty hard to regain one's balance after smashing your head into someone's shield he he).
The first charging ram Talbot avoided continues on by. Irdred's tent takes this moment to strike, rapidly unfurling and flinging itself at the legs of the ram as it goes by. It wraps itself around the ram's legs in the blink of the eye causing the therianthrope to crash into the ground (Success on 2 for Trip; positive factor applied due to a tent's ability to wrap around stuff).
The yak dude is still labouring to join the fight. It's still 20 ft. away from Talbot. The rest of the party hasn't been spotted and is about 50 ft. away from Talbot, 30 ft. away from the yak man.
*Gut Punched Ram -1 HP
STATUS: Irdred Enhanced Armor and Empowered Worg and Animated Tent (6,4 HP)
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam looks for a lock to the chains. "What is your name?" He will first search the room for anything that could to pick the lock. He will ask her if she has anything that can be used if he fails to find anything useful. If that fails he will attempt to break the locks by striking it with his sword if the lock is away from her face. "Be prepared to move when I start striking in case someone below hears us." If its too close to her he will try striking the chains themselves, then try the spot where the chains are attached to the wall/floor. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * * *
The wolf woman grins. "No need. You have given me hope."
She suddenly stands on her feet and Adam is surprised by how tall she is, nearly a hand taller than him! She points her staff at the shackles and they're instantly torn off by some invisible force.
"My name is Helena, mistress of the mountains, maiden of the earth. The power of the elements are at my command. You have gained a mighty friend." Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "You certainly are full of surprises, ma'dam." Adam looks at the Air Ward. "Is it beyond your ability to destroy that?" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * *
"No child of the earth is beyond my ability. Step back," Helena instructs.
Something about the look in Helena's eyes tells him he should listen, so he runs back to the hatch and waits.
Helena raises her staff and points it at the Air Ward...
A trembling sensation suddenly fills the tower. The ground shakes and the remains of Helena's shackles dance and jump about. The monoliths begin to violently quiver, and the red stone that is the ward begins to bounce. Cracks begin to form in the monoliths. They suddenly tear themselves apart and collapse with a burst of dust. The red stone falls free of the wires and smashes into the ground. The stone begins to roll towards Helena like something out of Indiana Jones.
But the maiden of earth does not seem concerned about the stone threatening to crush her. She turns her back on the big red rock and begins to calmly stride towards Adam. She then taps the ground with the butt of her staff.
As the rolling red stone approaches, the spot where Helena tapped her staff erupts. The large stones that make up the tower rise up like someone peeling a lid off a can. They form a huge wall and easily turn aside the rolling red stone. Moments later, the rocks of the tower crash back into place. The ward comes to a stop a few moments later. The Ward is no more.
"The ward is no more. You may call your airship any time," Helena announces with a grin that shows her wolfish teeth.
Xevalos wastes no time responding.
"YOU WORTHLESS INSECTS! YOU ALLOWED ANOTHER WARD TO FALL," the words of Xevalos fill everyone's heads like a heavy rock rattling around withIN your skulls. "YOU HAVE FAILED ME! ALL OF YOU WILL BE EXECUTED! ONLY THOSE OF YOU WITH THE BLOOD OF THE INTRUDERS ON THEIR BLADES WILL LIVE. GET THEM NOW!"
Helena shakes her head after the verbal assault. "That was painful, but it was worth it. Be wary. Every single man under Xevalos command will be after you now. He's not lying about executing everyone. He will do it and his men will be fighting like there is nothing to lose."
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Then we better start moving. I got by the guards below because I was invisible. Now that I am not, we may be in for a fight to get back to the others. Are you ready, mistress?" Adam puts on the Fear Masks and descends the hatch down to the bottom of the stairs. (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag "Just let me know when you are ready to attack," Jack says to Irdred, and raises his rifle, tracking the yak man. (Jack will try a head shot on the yak man) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "After you." Irdred allows Jack to fire first. Before he follows suit, he takes a peek at the other end of the hall. Did Xevalos' big announcement cause the two rams with the big shields to move from their position at the bottom of the stairs? Whether they've moved or not, Irdred's (and the worg's) goal is to take out the yak as quickly as possible (animate with 1 HP if he kills it).
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote:
BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
The destruction of the ward hasn't occurred yet for the rest of the party. The guards on the stairs haven't budged.
Jack steps out and fires on the yak man with his big rifle. The shot is solid and true: right in the back of the head! (Critical Hit! Success on 3; -5 HP). The yak collapses to the ground, but still shows signs of life. It begins to return to its feet.
The yak proves to be an easy shot when it's not moving, so Irdred strikes it with ease (Success on 2; -2 HP). The yak is now a mindless minion.
Both ram dudes spins around to see what's going on behind them giving Talbot a chance to sneak a whack in with his morningstar. The ram he previously struck proves to be an easy target with its head turned (Success on 2; positive factor due to not paying attention to Talbot; -1 HP). Knocked back to attention, the ram counters by attempting to whack Talbot with its horns, but the knight easily blocks the attack with his shield.
The other ram dude struggles with the tent, but the animated object easily maintains it grip (Grapple Success on 2; grapple maintained).
Irdred's worg charges the yak and begins to maul it. It doesn't realize the yak has already been defeated.
*Gut Punched Ram -2 HP
STATUS: Irdred Enhanced Armor and Empowered Worg and Yak Zombie and Animated Tent (6,1,4 HP)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack will go put a pair of bullets in the head of the entangled ram with his magnums. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred redirects the worg and the yak to go assist Talbot. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
The duel between Talbot and the ram dude continue.
Talbot was never very quick, so it's no surprise when the ram tries to deliver a crushing blow with its hooved feet before the knight can react. Thankfully, he's no slouch with his shield, and it doesn't hurt to have a special magical property that reflects the force of the blow and turns the ram into a flying top (Ram attack Success on 3; Talbot Block Success on 3; Reflective property -1 HP).
The worg and yak charge in and slam into the ram's back before he can hit the ground. The worg zombie runs on by without delivering so much as a scratch (Failure on 1), but the yak tackles the ram dude and begins to pummel him (Success on 3; -1 HP).
As for the other ram, it can't get free of Irdred's animated tent (Success on 3 to maintain grapple), so the ram begins attempting to bite and tear at it. It doesn't help.
In the meantime, Jack strides up to the entangled ram dude and aims his guns at the therianthrope's skull. Jack finds maintaining his aim on a creature desperately fighting a tent is a lot harder than he thought it would be, but he still manages to pop one in its skull. Just like that, ram dude is toast (Aimed shot Failure on 2 and Success on 3; negative factor applied for called shot; Critical Hit! Success on 3 for second shot; -6 HP damage).
Finishing off the remaining therianthrope proves to be a trivial task: Talbot whacks it and the yak zombie pummels it again until dead.
NOW the party hears Xevalos yell (see previous posts on the matter)
Talbot rubs his head. "Now Adam managed to destroy a ward by himself. These things must be made out of wax."
The guards on the stairs are also rubbing their heads, but they are now staring at the party. No need to guard the stairs now, eh?
Meanwhile, back at Adam...
Adam Black and his new friend climb down the long ladders to the tower stairs. When they reach the giant stairs, they race down them as quickly as they can. They eventually discover the guards Adam so deftly snuck by are no longer at their posts. They are now running down the corridor and approaching the rest of the party who Adam now sees is standing in the middle of the corridor.
"Your allies are formidable warriors," Helena announces, her wolf ears perked straight up. "The tribesman of these mountains are not weak and being transformed increased their strength."
Adam is about 100 ft. away from the guards. They're now 60 ft. away from the rest of the party.
INVENTORY UPDATE: Jack's Rifle and Magnums spent, -3 bullets
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "It is a shame that we have to kill the tribesmen. It is not our course to kill the innocent, but we are left with no choice while they are in the condition they are in." Adam rushes to the aid of his allies. Mighty Strike to the closer of the two guards, possibly bisecting the guard horizontally at the gut/lower back area. (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack retreats out of the corridor to reload his guns. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred retreats behind Talbot and his minions. He directs the worg, yak, and tent forward -- the tent entangles the ram that Talbot is not targeting, and if it's successful, the worg and yak assist Talbot. If the tent misses, the worg and yak go for the ram that Talbot is not targeting. Basically just make sure each ram is occupied in one way or another.
Next round, if Irdred isn't threatened, he uses Anser's horn, hoping that an air assault will distract the inevitable horde of therianthropes away from them. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag **33 Rules updated)
Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
Just a reminder, there are only TWO guards on the stairs.
Helena nods to Adam. "I pray these men are not from my clan. Preferably one of our enemies. There is no way to tell."
The guards charge the party, tower shields up, and approach more cautiously than the other rams did. The party can now see they have flails in their other hand. When they get close enough, they don't attempt to hammer into the party's ranks. They instead spread out a bit and try to maximise the reach of their weapons.
Doesn't matter for Jack. Unless the guards chase him, they wouldn't be able to hit him. He runs back to the waiting area and works on reloading his guns. As for everyone else...
Talbot takes the ram to his right. The ram unleashes the head of its flail at the young knight as he approaches, but Talbot easily blocks and reflects the weapon back at the ram who gets clocked (-1 HP). Talbot then directs his morningstar directly at the tower shield, but he somehow manages to miss (Failure on 1).
Irdred's minions do their thing. The ram has a little extra reach with that flail, so the tent has to avoid a whack before it can approach. Unfortunately, it doesn't, and it gets a big rip for its trouble (Ram attack Success on 3; -2 HP). The tent doesn't care. It suddenly rolls itself into a ball, rapidly expans, and flings itself at the ram, unfurling when it reaches its target, but the ram gets the shield up and turns the tent aside (Tent attack Failure on 1).
The two zombies join their animated friend, but both are beaten off by the ram's tower shield (Multiple block successes).
Adam gets way ahead of Helena who is somewhat surprised by the mercenary's incredible speed. As he runs, more blows are exchanged between Talbot and Irdred's zombies. Talbot is quick enough to deliver another weak blow to his ram's tower shield (Failure on 1 but Success on 3 for First Attack), but this must have thrown his concentration off because he doesn't block the ram's counter attack: the flail rips his legs out from under the knight and sends him crashing to the ground (Block Failure on 1; Ram attack Success on 3; DR 1 reduces Damage to -1 HP).
Irdred's zombies, dead and object alike, assault the other ram dude. The tent is first to go (First Attack Success on 3) and launches itself at the ram again, but it again manages to dodge the attack. With the pressure mounting, the ram begins backpaddling to put its enemies in front of it, then suddenly spins around for a whirlwind attack with the flail (this negates the protection from the shield btw). It's a clean sweep: every zombie gets struck in some way (Okay, this is a long one: Whirlwind Attack imparts -1 penalty; Whirlwind Attack roll for every target individually ended up being a 3, but that's reduced to 2; Successful attacks vs. Yak due to zombie negative trait; Worg has Armored trait for being Empowered; Tent is okay; -2 HP).
The tent gets lucky and is merely knocked around, but the unstable yak zombie is crushed and knocked aside and the worg has one side of its skull crushed and an eyeball blown out by the force. Not like the worg cares. It charges anyway, and with the ram's shield turned aside to allow the Whirlwind attack, it manages to get by without being blocked.
Not that it helps much. The shields blocked the fact these rams are wearing some good armor: a heavy looking bronze haubark, greaves, and chainmail to cover the exposed bits. The worg bites down on armor (Failure on 2; negative factor applied due to armor).
This is when the speedster Adam appears. The ram who performed the whirlwind attack has its back to Adam and doesn't see the mercenary. This gives Adam all the time he needs to wind up and unleash a powerful thrust of his sword...but wastes it by being a little off (Failure on 1; Adam is kind of like the new Zeit).
Irdred blows Anser's horn, but within the halls of the citadel it doesn't help much. That's when Irdred notices a white wolf therianthrope following Adam. It's trailing by a large degree, but he can see the staff. As far as Irdred knows, that wolf is chasing Adam.
*Clocked Ram -1 HP
STATUS: Talbot -1 HP, Irdred Enhanced Armor and Empowered Worg and Animated Tent (6,2/4 HP)
* * * * * * 33 THOUGHTS: Block? Dodge? Or Parry? Lots of way to defend against attacks, but which is best? You can Block and Parry in the same turn, but you can't Dodge and Block and/or Parry in the same turn (although there is a Legendary trait that allows that) and you can't Dodge while encumbered or wearing heavy armor. But Dodge is very useful. It can be used to avoid damage from any source directed you as long as you're aware of it. Parries allow you to block anything your weapon can take, but obviously some attacks are too precise or too large to be parried and this can damage your weapon (so, like, -2 penalty to deflect a bullet). Blocking with a shield is much more reliable and can safely block precise and larger attacks, but it's still not much help against aoe's and a shield can still be destroyed.
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam continues to attack the ram he missed. Maybe try to hack off its flail arm. (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Once reloaded, Jack picks the ram he has the clearest line of sight to and unloads his guns in this order: rifle, magnums, dwarven pistols.
He aims low, in an attempt to get past the shield and hit the creature's legs. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
Adam is quick, but maybe he wasn't expecting the guard to notice his attack or something because the ram suddenly spins around before Adam can attack (Failure on 1 for First Attack). When the guard realizes it is surrounded, it does its spinning flail attack again. Adam easily dodges the attack, the worg gets whacked again but with little real damage, and the tent gets lucky (Whirlwind Attack -1 penalty; Failures on 1, 3, and 2 respectively; worg zombie has armor).
Everyone counters: Adam stabs the ram in the flail arm (Success on 3; -1 HP damage), the worg manages to get under the shield and bite (Success on 3; -1 HP damage), and the tent flings itself at the ram dude's legs and tangles them up (Success on 2; positive factor for wrapping). The ram man doesn't fall though.
As for Talbot, he has to endure another wallop from the flail. He spins away at the last second causing the heavy head of the flail to smash into the floor inches from his ear with a resounding "clang". The young knight quickly scrambles to his feet, then attempts to circle the guard.
In the next round...
Irdred probably does something around here...
Talbot tries to move around his ram's shield side, but he's not quick enough. The ram dude spins to face him and uses the momentum for another whack of the flail. This one goes for Talbot's legs, but this time he jumps over it. Talbot counters by directly smashing the shield again, this time delivering a solid blow (Success on 3; Wood DR -1 reduces damage to 0). Talbot growls in frustration.
Adam just isn't having any luck being the quickest fighter (Failure on 1), but at least the guard he is attacking his battling Irdred's tent. The tent has no trouble maintaining the grapple (Success on 3) while Irdred's worg zombie continues to bite at the ram's legs, although this time it bites metal (Failure on 2; negative factor from armor). Adam goes to strike at the ram dude's flail armor again, but this time he strikes the flail itself (Failure on 1).
Jack finishes reloading his magnums. The rifle is going to take more time.
|
|
|
Post by TG Barighm on May 8, 2018 17:54:35 GMT -5
Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam goes for body shots now, looking for exposed areas. He also tries to knock the ram down on the ground. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "That was quick," Irdred says exasperatedly at the sight of the approaching white wolf. "We've got more coming!" he points out to whoever hasn't spotted the wolf yet.
He takes aim at whichever therianthrope he has a clear shot at (so with all these people in the way, Helena is probably his least likely target).
These rams are taking too long to go down, though. If they're still alive after Jack's next round of gunfire (whenever that is), Irdred starts urging everyone to fall back. The whole citadel's on its way to this hall, and he doesn't want to be here when they arrive. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag (Jack still continues reloading, unless the odds suddenly get nasty.) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
Jack starts working on his rifle.
The speedster that is Adam quickly darts within his ram dude's threat zone and takes a swing at the legs to bring him down, but 1's the order of the day it seems (Success on 3 for First Attack, Failure on 1 for attack roll, blah!).
With so much pressure in the name of Adam bearing down on it, ram dude decides to whack Adam with its flail instead of battling Irdred's tent (which still has it entangled). It's not a very good swing, and Adam easily turns the flail's head aside with his shield. The worg manages to sneak by the shield and deliver another crushing bite (Success on 3; shield block failure on 1; -1 HP).
Talbot launches himself at his ram in an attempt to overwhelm the equally well armored and shielded opponent. Unfortunately, he does little more than smack into the creature, causing the two to bounce off eachother.
Talbot's reach has its back to Irdred. The other shielded ram is surrounded, so Irdred fires at the first. Unfortunately, his shot goes wide (Failure on 1).
In the next round...
The white wolf finally gets close enough to do something because it stops and begins doing something that strikes Irdred as spellzy. In the meantime, Talbot attempts to disarm his ram, dodges a blow, but ends up striking a bracer (Failure on 2; negative factor from armor) while Adam continues to focus on his target. Seeing as how the ram is pretty tied up with Irdred's tent, he focuses on simpler attacks. His well-trained sword easily finds a hole in the ram's armor (Adam's attack Success on 2; two positive factors negate armored factor; -1 HP). The ram continues to focus on Adam, this time looking to knock him down. Maybe Adam wasn't expecting the entangled ram to manage a solid blow, but Adam isn't quick enough to respond and finds himself thrown off his feet and onto his back (Ram Trip attack Success on 3; Adam's shield block Failure on 2; still a direct whack with that flail head even if it is a trip, so -2 HP).
The worg continues to bite, but gets knocked aside by the shield.
Talbot's ram is suddenly rocked when one of the stone tiles below it thrust upward, sending the therianthrope up a few feet into the air and crashing onto its back, shield and flail dropped (Earth Shaping Success on 2; positive factor; Ram Balance and Recovery in the air Failure on 1). Talbot begins looking around for the source. He stares at Irdred. "Why didn't you do that earlier?"
A rumbling sound begins to fill the North Corridor. Sounds like The Machine is on the move again, but they can't see it.
*Clocked Ram -1 HP *Spinning Flail Ram -4 HP, Entangled
STATUS: Talbot -1 HP, Adam -2 HP Irdred Enhanced Armor and Empowered Worg and Animated Tent (6,2/4 HP) * * * * * * 33 THOUGHTS: When do you kill a player? In the 33 rules, pretty much everything in the game, every single tiny thing, has 4 HP modified by its size and damage reduction due to item quality. So, your average person has 4 HP. That means taking 4 HP damage in one shot should be equivalent to an injury that can possibly kill someone without medical treatment, but the real trick is what happens when a player takes 5 HP damage, or one more than his/her HP total? Does that mean they took enough to die outright? Should they still have a chance to be healed or is it just enough damage to mean instant death? If a player gets struck by a 2 HP shot when he/she has 1 HP remaining, is THAT blow necessarily an instant kill even though it's not an almighty 5 HP shot (5 HP damage in one blow suggests being ripped apart btw; 6 HP in one shot suggests you were obliterated, but these numbers only apply to creatures with 4 HP)?
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack hurriedly finishes loading the rifle. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag (Is the rumbling sound moving toward us? Obviously, if it sounds like the machine is coming closer, Irdred will not suggest falling back to the main hall just yet.)
Quote: wrote: Why didn't you do that earlier?
"That wasn't mine," Irdred scoffs. However, he automatically assumes that the wolf's magic was intended for Talbot and that it only hit the ram on accident. Once "spinning flail ram" is finished, Irdred will direct his minions to attack the wolf next... unless, of course, he is given reason not to do so (like if Helena's magic continues to aid them, or if Adam says something about her not being an enemy).
In the meantime, if he has time to run over and grab the fallen ram's flail, he does so. Otherwise he keeps firing at that ram. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (It's a general rumbling sound that indicates the The Machine is moving closer, but that's not enough to determine exactly where it is or going to go) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam jumps to his feet and charges spinning flail ram. He continues hacking away. After the rumble, he says, "Helena! The Machine! Watch out for the dwarves!" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Just fyi, Challenge battles also reward treasure, not just the mage caches. I figured that went without saying, but then I remembered I said the caches were the only source of income which may have been too strong a comment. You can also expect treasure from the stronger creatures)
Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
Talbot is momentarily surprised by Adam's shout. "Who are you talking to?" The young knight then pounces on the newly downed ram, but the fallen warrior somehow manages to reach for its weapon before Talbot can attack. Although fallen, Talbot still can't find a way around that ram's armor (Failure on 1 for First Attack; Failure on 2 for attack; negative factor from ram's armor).
Adam rolls over his head and onto his feet in a jiffy (Success on 3 for First Attack and Acrobatics) while the ram knight finally loses it and attacks the tent. Adam easily sneaks another attack in (Success on 2; again Adam's positive factors beat the negative factor from the armor, -1 HP). The ram begins smacking the tent with the butt of its flail haft. The tent, focusing on maintaining the grapple, doesn't do anything to avoid the attack. The ram finds the rip it made early, focuses on it, and the rip gives way and tears the tent neatly in half (Success on 3; -2 HP).
The ram knight is focused on the tent, so the zombie worg sneaks around the shield and bites down on the ram's ankle (Success on 3; -1 HP).
Irdred begins to run over to grab the fallen flail, but then changes his mind when it grabs the weapon.
In the next round...
The ram knight Adam is working on begins swinging its flail around wildly, but it's an imprecise attack, so Adam has little trouble ducking it. He finishes off the ram knight with a clean thrust to its face.
Talbot still can't make any progress on his target, but at least his shield manages to reflect the flail again.
Jack FINALLY finishes reloading his guns and turns the rifle on the remaining ram knight. After all that effort, me misses...
The white wolf person looks frustrated for some reason.
Irdred directs his zombie to attack the remaining ram. It attacks from behind and catches the ram in the back leg (Success on 3; -1 HP).
In the next round, my die decides to roll nothing but 1's. But after that, a shot from Jack and Adam manage to finish off the remaining ram dude. They don't have much beyond their weapons and armor and bags of gold containing about 25 pieces for everyone.
* * * * * *
"Back, wolf!" Talbot yells. It looks like he is about to attack the newly arrived wolf therianthrope.
But whatever the party's actions, they are suddenly interrupted by a loud banging noise. It sounds like something is smashing against the door to the North Corridor, likely trying to open it.
INVENTORY UPDATE: Jack's rifle and magnums spent, -3 bullet, 25 GP for all STATUS: Talbot -1 HP, Adam -2 HP Irdred Enhanced Armor and Empowered Worg and Animated Tent (6) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack reloads his magnums while the group decides what to do. If they flee, he flees with them instead of reloading. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam rushes to stand between Talbot and Helena. "Touch her and I will split you in half. She is with me. She is the one that destroyed the last Air Ward. She is not under Xevalos' control. Irdred, we need you to dispel the condition she is under. Change her back to the way she was."
(Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag " 'She'? Hold it, hold it. Who is 'she' supposed to be? Explain!" Then, when the banging noise cuts through the air, "...On second thought, let's get out of this hallway first. Then explain!" Irdred makes haste to either the armory or the waiting room, whichever is closer, expecting the others to follow him. "Talbot, grab one of those tower shields, will you? We may need it."
Once inside the room, he takes cover behind the door and listens for any further sound. "Whoever you are," he says to Helena, "you're going to have to wait. What do you know about the machine?" He wants to know what she knows before dispelling her curse -- for all he knows, she may forget how to speak once transformed, like the cougar-guy. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote:
BALDORAK CITADEL: North Corridor to Waiting Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
Talbot blinks in confusion. "What...she? ...oh, holy light! This is no time for such things. They're all under Xevalos' control, man!"
"Do not disrespect me by suggesting I'm under the control of that demon!" the white wolf angrily shouts back to Talbot. "It's bad enough I must wear the guise of his curse."
"What? So it is a curse," Talbot puts on a thoughtful look. "I did not think these creatures could be...natural."
The wolf shakes her head. "Not all of them are unnatural. The dwarves, for one, and that beast Blindtalon. He is one of the winged folk of the mountains. His combat skills are formidable."
Irdred then yells at everyone and they retreat to the waiting room. Talbot grabs one of the tower shields and the party hunkers down by the giant door.
"I don't know anything about The Machine. It is some wooden monstrosity built by the dwarves. I was chianed up there before it was completed and it has never been used in battle. Now change me back to normal! I can't bear to live in this accursed form any longer," the wolf woman adds a growl to that sentence.
Swan's parrot suddenly flies in and begins circling the party. "Use the horn! The horn!"
"We're inside, you dumb bird! Sara can't hear us from in here," Talbot shoots back.
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Talbot, we do not have time for this." Adam turns to Irdred and says, "Irdred. Please. Change her. She needs our help. If she were under Xevalos' control she would have killed us by now. Think this through. Why would she keep us alive when our being alive is what is ruining Xevalos' plans in the first place? The longer we are alive to mess around in this place the harder is becomes for him to continue what he is doing. Please. Dispel her."
(Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred laughs hollowly at Helena's growling. "My, what big teeth you have." But he doesn't delay any longer -- if Helena was chained up for that long, he doesn't think she has anything useful to say. He hands her the dispelling ring. "You call it a curse, but most people would be happy to have superior senses and dentition. Oh well, suit yourself. Put on that ring."
Assuming she is still capable of communicating after the transformation, "Now, why weren't you a mindless puppet of Xevalos' like everyone else here?"
Have there been any more banging sounds since the group entered this room? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Corridor to Waiting Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
The banging has not stopped.
Helena rolls her eyes at Irdred. "Superior senses...no, assuming a beastly form and being labeled a demon is not a fair trade," she then snatches the ring out of Irdred's hand like a greedy child grabbing candy. She puts it on and...
(Dispel Success on 3; yes, it's gotta be a 3) Much like the last time, the transformation is rapid. Her white fur is instantly shed and falls to the ground before changing into dust. Her ears and snout seem to peel away, her claws pop off and fall to the ground. She also grows a lot shorter, a good full head off her height. When the transformation is complete, the real Helena now stands before the party: a still fairly tall, strong featured woman with rolling brown hair down her back and almost to her waist. Her eyes are a dark brown and there is a look that suggests she commands respect-no idea why she would be a WHITE wolf-but any trace of command is gone from those big brown eyes now because they're filled with glee.
"OH, THANK YOU!" she shouts right before leaping up and hugging Irdred and giving him a great big fat kiss. When she's done with Irdred, she spins around and kisses Adam. She then does a little dance of joy, laughing and crying at the same time before eventually flopping down on her butt, laughing and crying too hard to stand.
"Yes, well...this is all well and good, but I can still hear that machine making noise," Talbot interrupts Helena's little celebration.
This catches Helena's attention. The laughing and crying suddenly stop, she jumps to her feet, and hands the ring back to Irdred. She now looks like she expects obedience.
"If that is the machine, then expect it to attack any time now. But do not worry, I should be able to slow it down enough for you to find a way inside it," Helena catches Irdred giving her a questionning look. She now speaks with an accent. "Why do you look at me like that? Oh yes, your question...I did not escape Xevalos' control, I merely broke free of it later. Perhaps my relationship with Kabar spared me the worst of the control. Maybe he protected me...I do not know, but not all of us were controlled. Some resisted, but those who did were murdered.
You...still seem confused...wait, if you can dispel my curse, have you not tried others?"
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "There was one other. A barbarian. We couldnt understand him after the transformation. He was pretty weak afterwards. He's back at the torture room, hiding and resting up." (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag (has jack reloaded?)
"This is all very nice," he says. "Is there away out up those stairs?" Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "Hrm. Just the 'thank you' would have sufficed," Irdred says at Helena's jubilation, straightening his glasses awkwardly.
Quote: wrote: Is there away out up those stairs?
"Even if there was, I doubt we would be able make it that far before the machine got through the door."
Quote: wrote: I should be able to slow it down enough for you to find a way inside it
"Sounds like a plan... Plan B, that is. Who says we need to get inside? If you can slow it down right outside this door..." Irdred's idea is to Animate one of the ropes hanging from the machine's arms, the ones holding the rocks, and turn it into a wrecking ball. If this can bust through the machine's outer hull, it might take out the inner workings of the machine as well, not to mention a few dwarves. "If I'm to get close enough to cast the spell, though, I'll need some cover against the riflemen. That's where you and the tower shield come in, Talbot."
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote: BALDORAK CITADEL: Waiting Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
Yes, we can safely assume Jack has reloaded by n ow.
"Use the horn!" Swan's parrot squawks again before flying off somewhere.
Talbot shakes his head, then turns to Helena. "Miss, how come you can speak? The last creature we helped couldn't talk afterwards."
"My name is Helena, not 'miss', and that is probably because he didn't know the common languages," Helena replies with narrowed eyes. "I have traveled. I need to barter with traveling merchants from many different lands. I know multiple languages."
After Irdred's proposal, Talbot nods, then steps outside the room for a minute. When he returns, he looks a little grim. "The giant door is slowly swinging open, but it's opening. They're definitely coming. I hope this shield can hold up. It's just wood."
Note Irdred needs to touch the target of animation for the spell to work.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag (are we in the armory or the waiting room?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Waiting room) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag "I left a grenade in the armory... not that would do us any good now," Jack says. He busy himself with searching for another way out (bathroom, window, etc) that he might have missed before. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Having control of the machine would give us an advantage. I want on it. It may also get us somewhere that may allow us to blow that horn the blasted bird keeps squeaking about. Helena, how do we get on that thing?" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Helena's response is to look around. She then turns to the therianthrope camp, yes there is one in this room too, and points at the tents. "I see axes and ropes to secure the tents. Maybe you can create a hook? Throw it up and latch on." Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam does so. If he is able to create the rope and hook, he says "Do what you can to distract it. I will look for the best opportunity to get on and take control of that thing. Anyone else wanting on it will follow me." (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "I advise against this..." But Adam seems set on stealing the machine, so Irdred will not proceed with the wrecking ball plan unless Adam's idea fails.
To Jack: "A grenade... that would give those riflemen something to think about. Just the distraction we could use." To Talbot: "How much time do you think we have before the machine gets through?" Jack might have time to run across to the armory, and then chuck the grenade onto the deck when the machine goes by. If it doesn't look like there's enough time for that, Irdred hands Talbot his Fire grenade instead. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (So I take it you guys are just waiting for the door to swing open and see what the machine does?) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag (I wouldnt think it would be safe to go to the door with them banging into it so yeah, once they get into the corridor i figure we can figure out what to do.) (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag
Quote: wrote: BALDORAK CITADEL: Waiting Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool
They wait out the banging noise. Talbot watches things happen.
The giant door eventually swings open.
Talbot suddenly laughs. "The machine isn't coming! It was just one of those swinging arm things hitting the door. The machine is just sitting there with its side by the door. Hmm...they're lowering ropes. Looks like those dwarves are sending guys on foot after us. They will have support fire from the machine."
|
|
|
Post by TG Barighm on May 8, 2018 17:55:08 GMT -5
Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag (How far away is the waiting room from the door at the machine?) (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag I have a new map ready to go here but...RPGamer is acting really funny atm. I'll post it tomorrow Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Quote: wrote: Looks like those dwarves are sending guys on foot after us. They will have support fire from the machine. "So we're stuck in here. How many do you see coming?" This seems like a simple matter of letting them come to us, but... There was a giant table and chairs in this room, right? How tall are they? If they aren't too tall (meaning, accessible with the grappling hook), they might make a decent sniper's perch... (But not if they're very far away from the door -- I'll wait for the map) Come to think of it, if everyone could get on top of the giant furniture quickly enough, the dwarves wouldn't even be able to see us. They may just pass by the room and think there's nothing here. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack, unlikely to be able to climb up on the furniture, instead looks for a place to hide. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Quote: wrote: BALDORAK CITADEL: Waiting Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool Okay, first, some corrections: it's actually less than a 100 ft. to the Northern Corridor's entrance. Second, since you've somehow managed to do everything possible to miss the clues leading to the Earth Plan, I'm just gonna say you need to reach Xevalos. Thirdly, since it's starting to look like you guys are going to avoid lots of encounters I had planned, based on circumstances and your actions so far, I'll just tell you what Swan's parrot has been going on about: blow Sara's horn atop the North Tower to call her and carry you straight to Xevalos' keep. I think I can adjust some encounters so they still happen, but you will miss most of the mage cache's. And yes, the tables and chairs are about 30 ft. high, so Adam can throw his make-shift grappling hook up to them, but it's probably not as reliable as an actual grappling hook. Anyway, Talbot goes on to report that the door has finally swung all the way open. The swinging arms have been banging the door and look a little beat up. As the arms are retracted, ropes are thrown down the side of the Machine allowing about 5 dwarves to climb down. A few more stay on ship and watch the corridor. "The dwarves are armed with pistols and a funny looking hammer. Some have got round rocky things in hand," Talbot describes. "I think they're lightly armored. They're coming this way but don't know exactly where we are." "I shall stand off to the side. If they enter, their flank will have to deal with the power of the elements," Helena proposes. It doesn't look like she is willing to accept any alternatives. MAP: img261.imageshack.us/img261/3050/33nccurrent.gifSTATUS: Irdred Enhanced Armor and Empowered Worg (6) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Quote: wrote: round rocky things Irdred takes a quick look himself -- do these round rocky things look at all like bombs/grenades? His other actions depend on this. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Yep. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam hides. Attacks when all the splosions stop. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "I suggest everyone get far away from the door," Irdred announces suddenly. He very carefully takes the Fire potion from his bag and places it in the worg zombie's mouth. (It's my understanding that these elemental potions are activated by breaking, but stop me if I'm mistaken.) When the dwarves come near the door, Irdred directs the worg to run into the middle of them and bite down on the potion. The flames should set off some of those bombs and... well, you get the idea. Irdred of course would have found cover before the dwarves ever get that close. He Animates the grappling hook to pull himself up to a chair if there's time for that, otherwise just find a place to hide in the camp somewhere far away from the explosion. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Quote: wrote: BALDORAK CITADEL: Waiting Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool Jack hides in a nearby tent. Irdred tells everyone to get away from the door, although Talbot ignores him and takes up a position at the door anyway. At least he merely peeks around the door. Irdred gives the potion to his worg, carefully placing it within the worg zombie's jaws because the zombie doesn't understand Irdred quickly enough, then prepares to send the zombie out. The dwarves charge down the corridor, guns and bombs and whatever in hand. They're scarred, ugly, hooting and hollering, and probably what dwarven pirates look like. They haven't spotted the party, so they just charge down the corridor yelling whatever dwarves do when they're high on ale and gunpowder. When they reach the armoury and waiting room doors, both slightly ajar and blocking the view to the party, they slow down a bit and seem to be trying to decide which room to invade. So imagine their surprise when a worg comes charging out at them. They turn on the worg and begin shouting all sorts of obscenities, but this is a suicide mission (or so I imagine), so the zombie doesn't care about their hostilities. They fire some shots at the zombie, but it doesn't matter. The worg gets within the group, bites down on the potion and the area is immediately bathed with a huge fireball. Unfortunately, none of the bombs go off (No rolls of 3 on the grenades, but some Success rolls for the firebomb itself). The dwarves appear shocked more than anything else, although a couple are busy putting out fires. Irdred's zombie still sits within the middle of the group, there's 5 btw, and it now looks more like a black hyena than a worg. When the dwarves recover, they spring on the worg zombie like flies on a turd (Some attacks negated by armor on 2's, but a couple are Successes on 3; -2 HP). In the next round...yeah, it doesn't last long after such a concentrated assault like that. "Your zombie didn't weather that storm very well," Talbot chuckles. The dwarves quickly note the worg came from the waiting room and focus on that area. They charge the slightly ajar door. "I will hold them here," Talbot announces. "No! Let them come. Stand back here. I will destroy them," Helena interrupts. She's standing just beyond the door. Irdred manages to animate the rope but isn't able to use it, so he hides in a tent. Now, will Adam charge out there? Will Irdred and Jack continue to hide? **Burnt Dwarf x2 -2 HP **Burnt Dwarf x3 -1 HP STATUS: Irdred Enhanced Armor and Animated Grappling Hook (4 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag If Adam still has the longbow he will use that. If not he will wait after Helena does her thing and then jump out at them. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack plays sniper. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Quote: wrote: Your zombie didn't weather that storm very well "Well, the same thing is about to happen to you unless you get back," Irdred says to Talbot, favoring Helena's plan of action. Once the dwarves charge in and Helena does whatever, Irdred fires on the dwarves from behind cover. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Quote: wrote: BALDORAK CITADEL: Waiting Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool With everyone falling back, Talbot decides to do the same, but he only goes back to Helena's position. The dwarves move through the small space between door and frame and enter the room. They spot Adam who isnt hiding. Adam fires an arrow at the lead dwarf and smacks him in the shoulder (Success on 3; -1 HP). The dwarf doesn't seem to care too much. They don't throw their grenades. Adam alone is probably not worth it. When they get further in, Helena steps out and unleashes her spell. Rough spikes of stone suddenly shoot up from beneath the dwarves' feet. One dwarf someone manages to dance around the spikes (Failure on 1), but the rest get slice up good (Successes on 3, -3 HP). Just like that, only one dwarf remains. Jack plays sniper with his rifle and easily pops the dwarf in the leg (Success on 3; -2 HP). Irdred follows up with pure death and that's the end of the dwarven squad. Talbot suddenly jumps out from behind Helena, morningstar and shield raised, and begins to charge...then suddenly stops. He examines the corpses in shock. "I...you...wha? Hey, I didn't get to do anything!" Talbot pouts. INVENTORY: Adam -1 arrow, Jack's rifle spent and -1 bullet STATUS: Irdred Enhanced Armor and Animated Grappling Hook (4 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag jack reloads the rifle. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag "Let's go get the rest of them. Talbot? How about you go play human target while the rest of us get on that machine?" Adam searches the dwarves. (Can I haz grenades?) (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag "I can do that," Talbot happily says. You'd think he wouldn't like being thought of as a meat shield... Adam searches the dwarves and finds the following: 10 hand grenades (they're heavy though), 5 boxes of preserved burning coal, 10 pistols of good dwarven make, lots of bullets in pouches, 10 powderhorns, an assortment of knives, axes, and hammers, a gun cleaning kit, mail shirts and leather armors, a crossbow with 20 bolts, a bunch of cantines filled with a foul smelling ale, a flask of some kind of oil, and a candle. Oddly, these dwarves aren't carrying any gold. Special Items found: 2 vials of Alchemist's Fire, one Everburning Candle (used to light wicks), 2 Healing Potions, 1 Enhance Equipment Oil Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag While Adam searches the dwarves, Irdred checks the top of the giant furniture for anything of use. This shouldn't take long with the animated grappling hook. After that, he gets back down to ground level and reanimates each of the dead dwarves (three with 1 HP, two with 2 HP). The plan is for them to run toward the machine, and if they get that far without being recognized as zombies, climb up the ropes and create some chaos up on the deck. (Can a zombie even climb a rope??) Even if they don't get that far, the dwarves on the machine will have to reload after shooting the zombies, giving the party a brief opportunity to safely close the distance. "It's not a very elegant plan, but it's the best we've got." Then, to Helena, "Unless you can do something to block their gunfire?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Irdred climbs up onto the giant table and from there surveys the room, but he doesn't spot anything he can use. The giants didn't leave any items behind in this room. Quote: wrote: (Can a zombie even climb a rope??) Slowly. Quote: wrote: "Unless you can do something to block their gunfire?" Helena smiles. "Most certainly, if you wish it." Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam takes 5 of the grenades and the crossbow with 20 bolts, leaving the rest for the others to grab for themselves. Once the zombie dwarves start the fight, Adam will head towards the ship and use the grappling hook he made to get on board. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack grabs two powderhorns. He piles the guns, bullets and powderhorns together in case he needs to come back for more. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred scavenges the vials of Alchemist's Fire, Healing Potions, and Enhance Equipment Oil, but someone else should really have those potions and oil -- he's only taking them because they shouldn't be left behind, but they're mostly useless to him. He'll take the remaining grenades and Everburning Candle too, but only if no one else does. He doesn't think he can make very good use of the grenades when they're so heavy. (I would have thought Jack would want those. There's no reason to leave anything behind with our bottomless bags.) Quote: wrote: Most certainly, if you wish it. Something about Helena's demeanor is utterly infuriating to Irdred. "No, I'd rather be shot at a few more times today, I haven't quite reached my quota. ... ...Of course I wish it!" he says in annoyance. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Quote: wrote: BALDORAK CITADEL: Waiting Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool Helena gives Irdred the kind of look a patient schoolteacher gives a whiny child. "Now Irdred, there is no need to lose our composure. It is best to remain calm in situations such as this." Irdred then goes about animating the dwarves and sending them to attack the Machine. His newly formed stinky band of dwarves raised, Irdred sends them to do his bidding. He and Talbot watch their work from the door. They get all the way to the machine before the dwarves there being shouting at the zombies. When they don't reply, they open fire on the zombies. The dwarves prove to be good shots and easily eliminate neary every zombie. Follow-up shots from pistols finish off the rest. But now the dwarves who did the shooting are climbing down to the floor. One has this funny tank like thing in hand. Talbot turns to Irdred. "This is it. They didn't reload. This is our chance. If we're going, we have to move now." Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "I'm calm! Who said I'm not calm??" Quote: wrote: funny tank like thing (Like, a water tank? Or the kind of tank with treads and a cannon? How many dwarves incoming? Are there any dwarves left on the machine that we can see that did not fire on the zombies?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Water tank, 4 dwarves, you don't see any more dwarves on the machine at the moment) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam doesnt hesitate to rush out towards the approaching dwarves. When he is close enough he tosses a grenade at the dwarf with the tank (taking care to use it properly. Im not sure if the heavy grenades are any different than the regular ones or what make them so heavy.) (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (You have to light the wick before the grenade goes off, so Adam will need some way to light it) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Then i will light a grenade with the lantern we have, run out and throw it at tank dwarf and attack. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag jack hangs back, providing cover fire. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred follows suit, aiming at the dwarf with the tank.
|
|
|
Post by TG Barighm on May 8, 2018 17:55:39 GMT -5
TGBarighm Member Full Members May 2010 edited May 2010 Flag Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool I don't think anyone has a lantern burning atm, but Irdred does have the Everburning Candle and uses that to light Adam's grenade, then everyone rushes out into the corridor and charges the dwarves. Adam, of course, gets way ahead of everyone else. He tosses the grenade just seconds before the wick burns out. The dwarves see the charging party and start shouting all sorts of random stuff, then begin switching out weapons for pistols or reloading their own. Adam's grenade is way off (Failure on 1). It lands somewhere behind the dwarves near the machine before exploding. This creates lots of noise and smoke that stuns the dwarves for a moment, but they completely escape harm. But this actually helps Adam out. It acts like a screen and a distraction and allows Adam to charge into the group of dwarves to attack the Tank dwarf. Alas, the screen throws him off too when a bit of smoke gets in his eyes (Failure on 1; no need for first attack rolls). Helena and Irdred quickly follow (I assume Irdred is still carrying the animated hook), with Jack hanging back. Talbot labours behind them. Jack fires on the first dwarf he sees with his rifle while Irdred focuses on the Tank-carrying dwarf. Unfortunately, the pall of smoke released by Adam's grenade throws off Jack and Irdred's aim too (it's really not that bad, I'm just using it as the excuse for all these 1's). Helena stops to cast a spell. The dwarves strike back! And all they can see right now is Adam, so all four focus on him. A dwarf to Adam's left whacks him in the shoulder with a mace (Success on 3; Adam's Shield Block Failure on 1; -1 HP) while the other two fire their pistols at him. Both bullets bounce off Adam's enchanted armor (They both rolled 2's and armor imparts a negative factor on 2's). The dwarf with the tank pulls out a long pipe, backs away a bit, and begins pumping this handle on the tank. The sound of stone cracking suddenly interrupts the fight. A wall of stone, comprising of the stones in the floor, suddenly rises out of the ground behind the dwarves to form a wall between the party and the Machine. The wall is about 20 feet high and doesn't fill the giant doorway from end to end (entire 100 ft. area restriction used up here), but it does provide the party cover from anyone attempting to attack from the Machine. MAP: (Try to ignore the dumb columns; I'll fix the colours in the next map) img185.imageshack.us/img185/8291/33brncfight.gifADAM: -1 HP INVENTORY: Jack rifle spent and -1 bullet STATUS: Irdred Enhanced Armor and Animated Grappling Hook (4 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack fires his magnums on the tank dwarf if he can see it, otherwise closest dwarf. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred lines himself up with two of the dwarves and fires, (so that even if he misses one, the negative energy blast still has a chance to hit the other). The grappling hook snakes forward and tries to 1) puncture the tank, and 2) pull it out of the dwarf's grasp. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam attacks the dwarf that hit him with a stab to the gut area and continues strikes upon his chest and head. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Dremmy, too many specific targets named! Need ya to stick with one) Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool Adam lashes out at the dwarf who got a piece of Adam's hide with a violent thrust at...multiple targets. As usual, Adam easily sneaks the first attack in, but he can't land a precise blow (Failure on 1; Adam = Zeit). The dwarf counters, but Adam's armor easily turns the mace away. Adam's focus on a different target opens up room for Jack to fire on the Tank-dwarf who is now busy fiddling for something on its belt. Two shots later, tank-dwarf is now a dead dwarf (Success on 2 and 3; -7 HP total damage). The other two dwarves lunge at Adam just as Irdred prepares his spell. The mage is not the faster (Failure on 1), and Adam has to deftly side-step two attacks before the necromancer can unleash undeath. Irdred's plan to fire on both dwarves works great: first attack is a miss, but the ray strikes the dwarf just beyond in the shoulder (Failure on 1; Line of Fire Attack imparts -1 penalty; Success roll on 3 modified to 2; Irdred has positive factor on necro ray). Irdred also tosses his animated hook at the dwarves. It falls just short and needs to crawl towards a target. Two hunks of rock suddenly leap up and smash the two dwarves attacking Adam from behind. Both are caught completely by surprise. One has its back broken (Success on 2 for both dwarves; -3 HP each). Talbot only now reaches the fight. He jumps on the remaining dwarf attacking Adam from behind, but has no luck. There may just be 2 dwarves left standing, but they're crazy or something. One dwarf goes for Adam and somehow manages to get past the mercenary's shield and armor (Success on 3; shield block Failure on 2; -1 HP). The other turns on Talbot but ends up getting a face full of shield (Shield block and Reflective enchant; -1 HP). A blast from a magical lump of dirt from Helena, a shot from Jack, and a hack from Talbot finishes off the remaining dwarves. But the party doesn't have much time to celebrate. They can hear yelling coming from the machine and what sounds like its great big wooden wheels getting ready to turn again. "Quickly! Grab a rope before they get away," Talbot yells as he charges Helena's walls. Helena nods and allows the wall of stone to crumble to the ground allowing the young knight time to charge the Machine and leap for a rope. He doesn't quite make it and falls. The Machine slowly begins rolling backwards and away from the opened giant door... INVENTORY: Jack rifle and magnums and a pistol spent and -4 bullet STATUS: Adam -2 HP, Irdred Enhanced Armor and Animated Grappling Hook (4 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag (Oh! Crap. Meant to be more specific about that. Forgot that they all got a shot in. Who do I think I am, Jason Borne?) Adam makes a mad dash for the machine, also jumping for the rope to climb up it. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack calmly reloads. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Irdred scoops up the grappling hook and runs for the machine, if he think he can make it in time. Even if he doesn't think he can make it, he watches to see if Adam and Talbot do. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Torchlight, Some Sunlight, Dry, Cool Adam gets tripped up a bit from all the rubble Helena created, but he manages to grab a rope and climb up (Success on 2; lots of positive factors. He's get nearly every good athletic trait). When he gets to the top of the rope, he looks over the rail to see what's beyond. It looks like someone gutted the ship. The deck, cargo holds, rooms...all removed. The inside is nearly completely hollowed out. There is only one deck, and its situation more than halfway down. There is space to man the perimeter of the Machine, but that's it. Covering this inner deck is all sorts of machinery. Gears and cogs everywhere, all operated by a couple dwarves pulling, twisting, pushing, or otherwise operating a mechanism of some sort. A couple of the machines aren't being operated. A big oven spewing black and white smoke sits on the opposite end of the machine next to a vat. Adam guesses the mechanisms currently being used are those to move the wheels. As he thinks this, the machine begins to build up speed. One dwarf strikes Adam as the most interesting: a taller dwarf with a clean cut beard, a leather vest, and some fine looking gloves and boots. He looks totally out of place among this rabble. He is also the dwarf running around shouting orders at the rest of the dwarves. This time Talbot manages to get a hold of a rope and haul himself up (Thanks to his Strong trait). He joins Adam at the top of the rope, panting heavily. Irdred follows, but when he reaches the ropes, it's like watching an unfit kid in gym class: he can't get anywhere. His animated hook isn't any help either (Failure on 2 for an assisted Strength check). As the Machine begins to build momentum, he's forced to drop down. Doesn't stop Helena though. She sprints in out of the nowhere, leaps up, grabs a rope, and climbs up faster than a leopard climbing a tree. INVENTORY: Jack rifle and magnums and a pistol spent and -4 bullet STATUS: Adam -2 HP, Irdred Enhanced Armor and Animated Grappling Hook (4 HP) * * * * * * * * * * * * * * * * * * * * * * * 33 THOUGHTS: Don't forget to consider stamina! When you've got two incredibly well equipped and armored warriors whacking eachother for awhile, but can never seem to hit, you're going to need something else to break up the stalemate. People get tired and that can go a long way in determining a victor especially if the victor has the Athletic trait (less likely to get tired). Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag As the machine pulls away, Irdred gives a healing potion to the rope end of the grappling hook with instructions to give it to Adam. He then ducks back into the cover of the doorway and watches the machine from there. With Adam, Talbot, and Helena aboard, he expects it will stop moving soon. He also spares a look at the western door in the hallway -- can he tell where that leads? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (If you mean the battle map, it's just the waiting room) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag (No, this one: ) 33mapnorth.jpg d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Hmm...not sure if Irdred really has had time to think about it...let's leave it to the die, shall we? A 2...yep, he has an idea where it leads) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag (So by "gate", do you mean the main gate, leading outside? Can Irdred see if it's open or not?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (The main gate, yes. And no, it's way too far to see it. There is a flight of stairs blocking Irdred's view. The Machine is headed back to the throneroom) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag (Assuming that we havent been spotted). If Adam is close enough to the others, he whispers, "We need to stop the machine. Helena, can you lock up or destroy the gears the dwarfs are manning while Talbot and I attack the dwarfs themselves?" If we are too far away to speak to each other, he will jump on board (if its safe) and make his way to the dwarfs manning the gears, attacking when he gets there. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell Jack focuses on reloaded his guns. Fyi, I forgot to mention the Machine has a Crow's Nest. It's currently unoccupied. Adam whispers to Talbot and Helena, although it's pretty hard to speak quietly with all the noise made by the Machine and the yelling dwarves, but Helena and Talbot nod. They understand what Adam wants. Directly below and to Adam's right is the first set of machinery operating one particular wheel, so Adam decides to start with that one. He climbs up with Talbot then jumps down and immediately begins hacking away at the nearest dwarf. They're so busy working they don't even notice Adam, but they do notice when Talbot slams into the ground with a great "CLANG" noise. Adam's slash narrowly misses the dwarf while Talbot's isn't any better (Seriously, nobody else gets this many 1's). Helena gains her balance on the top of the Machine, then unleashes a spell that causes the gears of the wheel on the opposite side to splinter and crack (-3 HP damage to the gears, Wood DR is 1, so the final damage is -2 HP). **I'll get a map up later INVENTORY: Jack rifle and magnums and a pistol spent and -4 bullet STATUS: Adam -2 HP, Irdred Enhanced Armor and Animated Grappling Hook (4 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam continues to deal with the dwarfs before him. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members May 2010 edited May 2010 Flag Jack continues reloading. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag * * * * * * "Get them, you fools!" the well-dressed dwarf yells before ducking behind some stuff near the oven. The dwarves abandon the machinery and begin struggling for the weapons at their side. As for Adam and Talbot, they're already dealing with dwarves. Somehow Talbot is the one to react to the dwarves before Adam does, but he was never much for offense (First Attack Success on 3, but Failure on 2 for attack). The two dwarves manning the nearest machinery stumble away from Adam and Talbot and pull out pistols. They fire on Talbot and Adam, both of which raising their shields in unison to deflect the shot in time. Adam darts in, but he bumps into Talbot and this throws his aim off again. Helena begins casting another spell, but she's a pretty big target standing up there, so a couple dwarves fire on her. Thankfully, the dwarves prove to be bad shots and the elemental shaman escapes harm. Her spell is executed and the machinery she was working on suddenly explodes in a shower of wood (All things in the game have 4 HP modified by size; the machinery is roughly the size of a normal person, Helena dealt 4 HP damage to it). The Machine suddenly shifts to the damaged side. The wheel connected to the machinery falls away causing it to fall and bump into the ground. Adam easily keeps his balance (Success on 2; both Agility and Acrobatics work here), and Talbot does too (Success on 3), but Helena loses her balances and falls face first into the Machine. It's not enough to hurt, at least not physically. Her image as an almighty mage may be a bit bruised now, heh. Only the one dwarf Adam can't seem to strike maintains its balance, the rest stumble to the ground when the Machine drops. Irdred's rope suddenly appears next to Adam with a potion coiled up within it. It motions to Adam while Talbot runs over to Helena and covers her while she returns to her feet. As for the Machine, it gets slowed, but doesn't quite stop. INVENTORY: Jack rifle and magnums spent STATUS: Adam -2 HP, Irdred Enhanced Armor and Animated Grappling Hook (4 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam takes the potion and drinks it down. More attacky on the dwarf. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag "So much for stealing it," Irdred says, observing the wheel fall off. He animates one of the nearby ram corpses (empowered zombie) and sends it to climb onto the machine and attack some dwarves. Irdred himself stays put in the north corridor and waits for the machine to come to a complete stop... unless there is some way to enter the machine through the broken wheel well? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag (Actually...yeah, you could get through the wheel well) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag When Jack is ready to go, Irdred and the ram zombie head for the wheel well. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Flag Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell I'm pretty sure Irdred doesn't have any zombies right now. Jack manages to get his magnums reloaded. Adam drinks the potion to recover 1 HP. All of the dwarves and Helena simply focus on returning to their feet. As for the one dwarf that managed to stay afoot, it attacks Adam as he drinks the potion. Just like that, the potion is rendered useless (Dwarf attack Success on 3; no blocks). When Adam gets a chance, he tries to counter, but the dwarf goes into a frenzy and begins raining blows on Adam (Failure on 1 for First attack in the next round; Dwarf Attack Success on 3; another -1 HP). Talbot is close enough to use his Guardian ability, but he isn't spared the wrath of the 1. Meanwhile, Helena casts another spell, this one turning her clothes into a petrified version of the exact same attire. Talbot moves to help Adam, but the rest of the dwarves have returned to their feet and are giving Helena dirty looks. Talbot decides to hold his ground. In the next round... Although I don't wish to speak for Keno, I'm pretty sure Jack would rather leave the rifle unloaded if his magnums are ready than continue to stand and watch the fight unfold on the Machine (but stop me if I'm wrong), so Jack and Irdred run for the open wheel well of the machine. It's still moving fast enough they have to run to catch up with it. When they reach the former wheel housing, they discover the hole is about 6 ft. above their heads and directly over a beam of wood. If they can hop on, they can jump up to the hole. The tricky bit is this: Jack is Acrobatic enough to jump onto the wood, but he's too short to reach the hole. Irdred is tall enough, but will likely fall. As for the fight in the belly of the Machine, Adam makes stabby and FINALLY hits something (Success on 3 for First Attack and the attack itself; -1 HP). The dwarf counters, but the pain from its new wound takes the heart out of its attack. A lot of dwarves now rush Adam and Talbot. 8 in total, half going for Adam, the other half going for Talbot. The rest pull out pistols and fire. For all of those shots, only one bullet reaches the PC's, and that bullet is deflect by Talbot's shield. The rest miss, one of which strikes another dwarf (Failure on 1; so many dwarves nearby another Failure on 1 confirmed the friendly fire; -1 HP). But there is still the matter of those dwarves attacking the PC's using more conventional methods. It works out like this: Most miss, Talbot's shield fails to block one attack but turns aside the damage anyway, Adam's armor gets a good workout, and Talbot manages to parry an attack intended for Adam before it can strike the mercenary. Free to concentrate, Helena casts a spell that causes a storm of wood splinters to rip up from the ground and strike the dwarves from behind. It forms something of a line with the damage focused in one direction, although one dwarf attacking Adam avoids this simply because the area just doesn't include it. It's not actual rock, just wood splinters, so I'm reducing the damage by 1, but her spell still manages to strike every single target she intended to strike (Every dwarf attacking Adam and Talbot, save Stabby dwarf, Success on 2's and 3's; -2 HP). *Other Dwarves -2 HP *Friendly Fire Dwarf -3 HP *Stabby Dwarf -1 HP INVENTORY: Jack rifle spent, Irdred gives away a Healing Potion. STATUS: Adam -3 HP, Irdred Enhanced Armor and Animated Grappling Hook (4 HP) * * * * * * 33 THOUGHTS: Spell shaping and area of effects-my spell will hit everyone in this radius...except this PC, that prisoner, that book that looks interesting, and the chandelier because it's pretty. That shouldn't happen. While mages do have the ability to choose their area of effect, it should be limited to definitive shapes: circles, cones, lines, and all that jazz. A mage can get more creative, such as creating a half circle to avoid friendlies, or do what Helena did to create a line that fires in one direction, but something so specific as "exempt this one target directly in the center of the blast just because I don't want to hurt him" is a bit much, plus it negates the value of precision and tactical play. There's no challenge when a player doesn't have to decide whether accidentally killing the tank is worth wiping out an entire group of enemies. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members May 2010 edited May 2010 Flag Quote: wrote: I'm pretty sure Irdred doesn't have any zombies right now. (Four posts ago, he reanimated one of the rams in the north corridor. I intended for that action to be carried out even though the rest of the actions in that post were ditched, sorry if that wasn't clear.) Irdred calls the grappling hook over to assist with getting into the wheel well. While waiting for the hook to make its way over, he instructs the ram to give Jack a boost onto the beam of wood. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members May 2010 edited May 2010 Flag Adam, miffed about his potion getting smashed, puts on the fear mask (if it isnt on already), says the magic words, and attacks the dwarf nearest to him. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack allows the ram to help him up, then climbs inside, guns at the ready. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell The ram easily gets Jack onto the wooden beam. Meanwhile, Irdred's grappling hooks snakes its way through the crowd of dwarves unnoticed to the wheel well. When the rope appears, Jack climbs it, crawls through the hole and is now within the thick of the fighting...unnoticed in his little hole. Yeah, I believe Adam had his mask on the whole time, so he issues the command word (winning First Attack, as always) causing the mask's other eye to close (-1 charge). One dwarf to Adam's left is merely surprised by the howl unleashed by the Mask, but the rest scream in terror and scatter, running as far as they can towards the back of the Machine. The dwarves with the pistols simply work on reloading. This causes the bulk of the dwarves to concentrate themselves on one part of the Machine, so you can guess what Helena does. But first, the remaining dwarf attacks Adam, whose armor easily turns the hammer aside. Talbot quickly steps over and knocks the dwarf down with a strike to its knees (Success on 3 and -1 HP). Jack joins the fight by firing on this fallen dwarf, but he's just a little too cramped to get his aim right (Failure on 1). Now it's Helena's turn: the rain of shards on the group of dwarves is epic. Wood stakes fly everywhere in that corner of the ship. Some dwarves escape the wood, but most are struck (-2 HP on those struck). A couple go down. The dwarves manning the back wheels abandon their post and huddle behind the rest of the group. The Machine is no longer moving. The rest spread out as best they can, which isn't saying much in the confines of the Machine's hull, and those not affected by Adam's Mask try to press forward. A couple dwarves in the back pull out grenades. *Pistol Dwarves -2 HP *Other Dwarves -4 HP *Stabby Dwarf -3 HP *Kneecapped Dwarf -4 HP INVENTORY: Jack rifle spent and a magnum spent, -1 bullet STATUS: Adam -3 HP, Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag jack takes aim at a grenade dwarf, hoping to hit him after he's lit the grenade, but before he throws it, causing him to drop the lit grenade.
|
|
|
Post by TG Barighm on May 8, 2018 17:56:09 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Now that the machine has stopped moving, Irdred gets himself inside, using any combination of grappling hook and zombie power to do so. Once he's inside, the zombie follows. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam takes the time to drink one of his own potions and then attacks the dwarf thats down (if he is close). Straight through the heart. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell With the help of ramhead and axehead, Irdred manages to climb up into the machine through the wheel well. The wave of dwarves surge forward as those lighting grenades do so. Talbot moves to block to block the wave of dwarves from reaching Helena while Adam does his thing. Adam isn't able to attack before the dwarf is able to get onto its feet, so his next attack is reduced to a regular stab, but at least the chorus of 1's end here (Success on 2; -1 HP). Not quite through the heart, but the stab appears to be enough to finish the dwarf off. Seven dwarves, which is pretty much every dwarf in the back that wasn't affected by Adam's mask, focusing on using pistols instead, attack Talbot and Adam. Jack is still near the wheel well and they just haven't noticed him yet. Most of the dwarves attack Talbot, but a couple circle around and go for Adam. A bunch of strikes actually reach Talbot, but none of them can breach his magical armor. The same story is true for Adam: his armor deflects everything he can't dodge. Jack fires on one dwarf prepping a grenade just after it is lift. The bullet strikes the dwarf in the arm causing him to drop the grenade. The other dwarf prepping a grenade freaks out when the first grenade drops, jumps down, drops the unlit grenade... ...and Jack isn't sure what happens next because the first grenade explodes sending up lots of smoke and wood dust. Helena sends up another burst of wood on the dwarves attacking Talbot because its easy to rip up the area behind them. Adam's dwarves are out of the area. The majority of these dwarves are taken out with this shot. **I'm gonna wind this down. The challenge of the Machine was never really in fighting the dwarves as it was overcoming the Machine. In the following rounds... Talbot manages to beat off the dwarves while Helena rains death on them. Adam is pretty much left to deal with whatever dwarves get passed Talbot, but after a bit they start realizing Helena is the real threat and try to ignore Adam at their own peril. Adam dances around their attacks, then finishes them off with the help of Jack and Irdred. One dwarf actually jumps off the Machine and flees. When the dust settles, there are a lot of dead dwarves lying about, lots of their weapons and supplies, and overall signs of a good job. But it ain't over yet! The well-dressed dwarf suddenly appears from behind the oven carrying a wicked looking shield: it's huge, easily bigger than the dwarf, with sword-length blades protruding from the rim. "I knew it would happen some day. You bounty hunters have always wanted to collect my head. Chasing me for years! Finally thought I lost ya, but it looks like they finally sent some real warriors to collect. You ain't gonna take me, I swear it!" the well-dressed dwarf yells before ducking behind his shield. "This crazy dwarf actually thinks he's more important than Xevalos," Talbot says with a shake of his head. "Hey, we're not here for you! We just want the Earth Plan." "Ha! Liar! No such thing," the well-dressed dwarf laughs. He suddenly pulls out a vial containing a strange liquid... INVENTORY: Jack rifle spent and magnums spent, -2 bullet, Adam drinks a Healing Potion STATUS: Adam -2 HP, Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag "Then lets just walk away." Adam says loudly. "This fancy looking short man is no use to us. We dont care about the bounty on his head. We have accomplished our goal. The machine has stopped. He can rot here in his wooden contraption for all I care. Xevalos is who we want. I say we walk out of here." Adam looks up at the dwarf. "That is unless he has a death wish." (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag (Is Jack still in the wheel well?) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred doesn't care to make his presence known just yet (I am assuming he cannot be seen in the wheel well). He waits to see if the dwarf goes for Adam's unique brand of diplomacy. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Jack got out of the wheel well so Irdred can get out. I assumed Irdred would want to help during the wind down phase of the fight, so I assume both of them are out. The ram zombie, however, is a little too large to get through the hole) * * * * * * Adam doesn't get to say much before Mr. dwarf tosses that small vial into the middle of the group. It explodes with a loud BANG! and a bright flash of light before sending up a great deal of smoke. Everyone is either too tough or lucky enough to resist the stunning effect save Helena, who doubles over. The animated hook can't be stunned. The smoke, however, masks vision and causes everyone's eyes to water, so they're momentarily blinded. They can hear machinery being used somewhere nearby... Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack retreats roughly away from the dwarf, trying to find a place out of the smoke where he can clear his eyes and reload. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Finally got that map: It's not shown in the picture, but there is a rim along the perimeter of the ship for snipers and lookouts to stand on. 33brmachine.gif Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag (The green H is the grappling hook?) "Big mistake, Shiny midget!" Adam tries to carefully back out of the smoke, wiping his eyes as best he can. "You just guaranteed Talbot a new shield!" (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred feels his way back to the wheel well and gets in, hoping to get away from the smoke there. (I'm having trouble visualizing the layout there... for some reason I was thinking that the "wheel well" is a recessed area in the floor where there used to be an axle and gears, and that recessed area leads to the hole that leads outside. But I get the feeling I'm way off.) He then instructs the grappling hook to dangle over the side of the ship, and the ram to climb up that way. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Most of the wheel housing was on the outside of the ship, then a hole for the gears, then the crank system and the gears on the inside...which Helena blew to smithereens. I didn't expect any of this, so it's gonna be fuzzy) * * * * * Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell Yes, the H is the grappling hook. Didn't want two blue H's in there. <span style='color:red'>CHALLENGE BATTLE</span> *Sorry for not identifying the type of battle this was earlier, but I had not decided if this should be a Challenge battle. Then I determined how quickly you guys need to earn Defining Traits to have 10 by the end of the game, and this seemed like a good point to award more Traits, so I thought it was fitting to up the challenge. "I like my shield," Talbot shoots back at Adam. Not that any of the party's taunts are helping. They can't see anything. Jack does his best to back out of the smoke while the rest of the party does the best they can at doing the same thing. Adam backs up as much as he can...and finds more smoke, although it's starting to clear a bit. He's no longer sure where he is on the Machine. Jack tries to back away...and finds himself out of the smoke, but he didn't fall back. He advanced. He went the wrong way and is now standing towards the center of the ship and among the majority of the bodies. Talbot also advanced and is standing near Jack. Both can see the well-dressed dwarve prepping a grenade. Irdred, focusing on finding a point of reference instead of blind chance (Smart Success on 2) discovers the ruined gears and is able to use that to climb into the gear shaft hole he used to enter the ship. His grappling hook slithers away. This doesn't help against the smoke though. There is nothing Jack can do to stop this grenade. His magnums are spent and he just spent the round trying to flee. The grenade is lit and thrown. Despite the distance, the dwarf's arm is strong and his aim true: the grenade lands directly at Talbot's feet. The young knight does his best to cover Jack. All Adam knows is that there is another explosion, this one a thunderous blast with a loud "THUMP" noise, from somewhere ahead of him. His backing up kept him safe from this blast. Irdred is also safe in the gear shaft. But Talbot and Jack are not. Jack tries to Dodge the worst of it, and Talbot tries to cover both him and the halfling, but he just can't (Jack Dodge attempt Failure on 1; Talbot actually can't defend AoE's; -2 HP to Jack and Helena; -1 to Talbot). On the bright side, the blast blew a lot of the smoke away, so the party can now see normally...which means they can see the dwarf prepping another grenade. INVENTORY: Jack rifle spent and magnums spent, -2 bullet, Adam drinks a Healing Potion STATUS: Adam -2 HP, Jack -2 HP, Talbot -1 HP, Helena -2 HP and Stunned, Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag (how easy is it for Jack to determine if a gun is loaded or not by looking at it?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Jack can look for pistols that have the hammer pulled back, so he can, but it depends on where he is looking for it and whether or not the pistol is obscured or far away. He has 4 more pistols on his belt though) *And while checking this I found out there were pistols with multiple barrels! I thought that was just fantasy stuff for movies Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack fires on the dwarf, trying the drop grenade stunt again. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Quote: wrote: They can hear machinery being used somewhere nearby... Can Irdred spot the source of this noise? He stays put in his hole until the dwarf throws (or drops) his grenade. After it explodes, he advances along the wall of the ship, keeping plenty of space between himself and the rest of the group if possible. -If he can get close enough to throw a vial of alchemist's fire at the dwarf, he does so (with the same idea as the fire potion last time: to ignite any remaining grenades the dwarf has on his person. Of course, if the blast radius of a grenade exceeds Irdred's throwing distance, he does not do this). -If it's too far/dangerous to throw the vial, he settles for a necrotic blast instead. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam downs another of his potions, then closes the gap between him and the dwarf. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell <span style='color:red'>CHALLENGE BATTLE</span> Irdred can't spot the source of the machinery noise from his position. It stopped after the smoke cleared. Adam drinks another potion. Jack tries his little grenade dropping stunt again allowing the well-dressed dwarf to light the grenade before firing. Things go as planned, and Jack is quick enough to fire right after the dwarf lights the grenade with the help of the nearby furnace. As usual, Jack's aim is true and he hits the grenade. It falls near the dwarf's feet. But the dwarf doesn't freak out. He quickly kicks the grenade down the length of the ship, but it hits a body and comes to rest about 20 ft. away from the dwarf. When it finally goes off, the dwarf somehow manages to escape the blast. Talbot and Adam advance, neither very quickly because they have to navigate through a pile of corpses. They manage to put themselves within 50 ft. of the well-dressed dwarf. Irdred begins advancing along the perimeter of the ship. He isn't that close, so he decides to go with a necrotic ray for now. The ray passes through a sudden barrier of light that erupts around the dwarf, which the party has seen enough to know it's the Barrier spell, and strikes the dwarf in the chest who suddenly gasps for air (Success on 3; -2 HP). Helena is still Stunned. In the next round... Talbot and Adam advance another 30 ft. The dwarf pulls out another vial and whips it at them, but it doesn't break when it hits the floor and ends up rolling past the two warriors and breaking on some corpses behind them. The liquid suddenly erupts into flames and begins to roast the corpses (Failure on 1). Irdred whips his own vial of fire at the dwarf, but his luck is exactly the same. He throws like a girl (joke) and the vial bounces harmlessly across the deck and settles somewhere under Adam (Failure on 1). I don't have enough actions for Jack during this round. Helena is starting to recover from the stun. *Well-dressed Dwarf -2 HP INVENTORY: Jack rifle spent and magnums spent and 1 d.pistol spent, -3 bullet, Adam drinks another Healing Potion STATUS: Adam -1 HP, Jack -2 HP, Talbot -1 HP, Helena -2 HP and Stunned, Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag (Would I need to know Advanced Enhance to dispel a Barrier enchantment?) Irdred puts some distance between himself and the burning corpses, and only then does he refocus on the dwarf. He fires another ray, repositioning as necessary to avoid hitting Adam and Talbot. The ram's got to be almost here by now, right? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (No. Barrier is a spell. You need to know either the Barrier spell or the Dispel spell to remove it from someone else. I didn't forget the zombie. Next round) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack fires again if he has a clear shot, otherwise spends time reloading his magnums. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell <span style='color:red'>CHALLENGE BATTLE</span> Jack finishes off the last round by firing on the well-dressed dwarf with the other half of his pair of dwarven made pistols. He quickly discovers that weird shield the dwarf is hefting isn't just for show: the bullet bounces off the shield (Failure on 1). In the next round... Whatever Adam does, he goes first as always. Talbot trails behind while Jack begins reloading his magnums. Helena begins to prepare a spell while Irdred unleashes a ray. Although Adam goes first, he still has to move. With the warriors moving in, the well-dressed dwarf raises the huge shield over his head and begins to turn something beneath it. The blades on the shield suddenly begin to spin like a fan. The dwarf then charges forward to meet Adam and Talbot who didn't expect to meet under such circumstances. Suddenly the warriors can't get within slashing range without risking walking into the blades. Amazingly, it's Adam who manages to block the blades with his shield, not Talbot. That said, Talbot's enchanted armor resists the force of the blades while Adam isn't certain he can withstand the blades for very long. Talbot tires to trip the dwarf, but he can't reach him around the shield. Irdred fires off a ray, but when Adam moves in, it throws Irdred's aim off. Helena also stops casting her spell. She frowns but doesn't say anything. Irdred's ram zombie finally appears on the small rim overlooking the inner workings of the Machine. *Well-dressed Dwarf -2 HP INVENTORY: Jack rifle spent and magnums spent and 2 d.pistols spent, -4 bullet, STATUS: Adam -1 HP, Jack -2 HP, Talbot -1 HP, Helena -2 HP and Stunned, Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag "Talbot! Get him between us!" Adam backs away and quickly circles the dwarf hoping to get him to split his attention. When he get an opportunity, he will strike the dwarf at a point where he doesnt have to contend with the shield. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred directs his minions down onto the floor (the ram jumps if necessary, but if there is a quick way down that doesn't involve falling damage, it goes that way). Once down, the ram charges the dwarf, while the grappling hook focuses on trying to trip him. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell <span style='color:red'>CHALLENGE BATTLE</span> Finishing off the last round, Adam backs away from the spinning blades of the strange shield/contraption. In the next round... Jack is still reloading. Somehow everyone is caught flat-footed in awe of this machine. The dwarf uses this chance to press forward, thus putting Talbot and Adam within the shield's kill zone again. This time the world is righted and Talbot blocks a spinning blade, but Adam isn't so lucky and gets slashed across the leg (Shield Block Failure on 1; -1 HP). Talbot's reflective shield bounces the blades upward but the contraption shield is so big this doesn't do much beyond lifting the whole thing up for a second. Talbot holds his ground while Adam backs away and circles around the dwarf, but there is no way to get within striking distance without dealing with the blades. The dwarf is too well covered. The blades suddenly start slowing down. The dwarf has let go for a moment to pull out another vial and heave it in Helena's direction, although the blades still have enough speed to be an issue (Talbot continues to block them like a champ). This vial lands roughly between Helena and Irdred. It's another smoke bomb. Irdred was in the middle of issuing new orders to his minions. He's able to Tough out the worst of it (Success on 3), but Helena is Stunned again. Because Irdred was able to tough it out, he finishes giving out orders, but he's still blinded by the smoke. The zombie doesn't know the meaning of "jump", so it simply steps off the rim and falls flat on its face. The animated hook flops down and begins slithering towards the fight. *Well-dressed Dwarf -2 HP INVENTORY: Jack rifle spent and magnums spent and 2 d.pistols spent, -4 bullet, STATUS: Adam -2 HP, Jack -2 HP, Talbot -1 HP, Helena -2 HP and Stunned, Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP) * * * * * * 33 THOUGHTS: Just for the hell of it, and because I wanted to see just how tough a pure tank like Talbot really is, and to see what level equivalent 7 traits is, I converted Gandt to the 33 rules and had the two fight eachother. It was actually a very long and protracted battle. Talbot actually had the upper hand on Gandt due to the Reflective shield, so Gandt's much higher chance to hit actually worked against him, but the fight lasted so long I had to call for Stamina checks and Talbot lost his, so that made it much easier for Gandt to clobber Talbot. A few more tests will probably show Talbot might be able to actually tough out Gandt's massive strikes if he can win his Stamina checks, but the first two took so damned long...I'm not gonna do that. But they did prove what I suspected: 7 Traits = Lv.12 in the D&D rules. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack continues to hunker down and reload. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam puts his shield in front of him and charges the dwarf to ram into him, maybe knock him off balance. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag (Hey, PM Gandt's 33 sheet to me, I'm curious what it looks like.) Irdred feels his way forward along the wall to get out of the smoke. He'll be leaving the fighting to his minions until he can see again. (Map update pls? I didn't think Irdred and Helena were remotely close enough to one another to both be hit.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Hmm...I had Irdred move "back" from the burning corpses and closer to Helena, but now I think you meant forward...either way, no real harm done) Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Destroy Air Wards 1/2, Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell Jack keeps on reloading. Irdred easily moves out of the radius of the smoke and can see again. His zombie slowly returns to its feet before moving towards its target. The dwarf returns to revving the spinning blade mechanism. Talbot tries to reach the dwarf again, but he just can't deal with the blades and attack at the same time. He falls back and stares at the dwarf in frustration. Adam attempts to ram the dwarf and his contraption, but all this does is put Adam within the shield's kill zone. Yeah, sure, he succeeds in whacking the big contraption, but it's just not enough to do anything, and he gets slashed upon entering, then slashed again for remaining in the zone (-2 HP). Irdred's hook continues to slither toward the well-dressed dwarf. In the next round... Adam gets the First Attack, so I can't update until I get more actions for him. MAP: (Added black represents a few things I forgot to note; orange represents fire; yellow generally shows the shield's reach) img199.imageshack.us/img199/7421/33brmachine.gif*Well-dressed Dwarf -2 HP INVENTORY: Jack rifle spent and magnums spent and 2 d.pistols spent, -4 bullet, STATUS: Adam -4 HP, Jack -2 HP, Talbot -1 HP, Helena -2 HP and Stunned, Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag as soon as Jack's magnums are reloaded, he moves to try to get into a flanking position, and waits for an opening to try a head shot.
|
|
|
Post by TG Barighm on May 8, 2018 17:56:37 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred freezes for a second when he emerges from the smoke, so very close to the burning bodies. Whatever's going on in his head, it's even taking priority over the battle at hand, and he again focuses on getting the hell away from the blaze (heading south and east around Jack). It's not until he's a good distance away (due south of the dwarf against the wall) that he snaps out of it and starts firing magic again. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam backs away from the dwarfs kill zone, takes a defensive position, and takes a potion. (I think I have 3 more) (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Rule Adjustment: Armor specialization now grants the bonuses Armor Mastery grants and vice-versa. Damage Reduction is an exceptional ability and seems more appropriate as a 10 Trait talent whereas the ability to turn aside the strikes of a master swordsman feels more sensible as a 5 Trait talent)
Quote: wrote: BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell
<span style='color:red'>CHALLENGE BATTLE</span>
Adam falls back and drinks a potion. Some of his wounds miracously heal before his eyes.
The dwarf seems perfectly comfortable allowing his shield to fend off Talbot and Adam, so he unleashes another vial on the next target he can clearly see: Jack, who just finished loading one of his magnums. The vial sails through the air with laser-like precision towards Jack, but the agile halfling catches the glint of fire light on glass and ducks the vial before it can strike him. It splashes into a seemingly harmless puddle, some of which goes in Jack's direction but the halfling is certain to move away before that can happen. Seconds later, a great deal of steam issues forth from the puddle (Dwarf Attack Success on 3; Jack Dodge Success on 3; Jack Dodge the splash damage Success on 3).
Jack now bends down so he can get a clear shot beneath the shield and fires.
He pops the dwarf directly between the eyes (Headshot Critical Hit! Success on 3; Dwarf can't block; -6 HP).
<span style='color:green'>$ LOOT $</span>:
GREATER HEALING POTION: Restores 3 HP
<span style='color:blue'>RING OF FIRE RESISTENCE</span>: Reduces Fire damage incurred by 1 HP.
<span style='color:blue'>STONEBREAKER RIFLE</span>: This Piercing Rifle is longer than the average rifle and very elegant looking due to being very clean and having a shiny silver inlay. It's deceptively heavy though. Piercing weapons ignore 1 point of damage reduction or material resistence (otherwise known as item hardness) and can blast through shields and cover if said shield/object has sustained heavy damage.
BAG OF GEMS: The party has no idea what these gems are worth without appraising, but many stones are precious gems so it's probably worth a good bit.
MISCELLANEOUS LOOT: A lot of bullets, a lot of gunpowder, a lot of maces, axes, toolbelts, mail shirts, a bunch of pistols, a couple crossbows and bolts, and a gun maintenance kit. * * * * *
Talbot kicks the shield contraption aside. "He was mildly annoying. Good job, halfling. I just realized ranged weapons might be a better approach."
Helena recovers from the stun. She is holding her head like she is suffering from a bad headache, but by the annoyed look on her face she also seems to be suffering from embarassment.
Irdred's zombie and hook run over to the corpse of the well-dressed dwarf and begin hacking and kicking it to pieces. Their orders still stand...
NEW DEFINING TRAIT LEARNED!!!
ALSO: Don't worry about being attacked for the next little while. Yes, Xevalos' forces are after you, but I don't like how this part of the dungeon has turned out and I'd rather start fresh in a brand new area. Just head to the throne room and search for an exit when you guys are ready to move on; however, spend to much time loitering and I may have to pull the trigger on an ambush or something.
**Ref. sheets will be updated after you guys pick your new traits.
INVENTORY: Jack rifle spent and magnums spent and 2 d.pistols spent, -5 bullet, Adam drinks a Healing Potion STATUS: Adam -3 HP, Jack -2 HP, Talbot -1 HP, Helena -2 HP and Stunned, Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack asks Irdred for healing.
He examines the new rifle, comparing it to his existing rifle. If they're the same weight, he takes the stonebreaker rifle. If not, he brings the stonebreaker rifle along, but leaves it on the airship (more of a trophy than an actual weapon).
He also takes the time to reload his guns, and add to his bullet and powder supply.
Jack also takes the gun maintenance kit (what exactly does that do?). He looks at all the pistols, loathing to leave them behind, but unsure how he could take them all with him.
************************
(I'll take precision as my trait) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag (Trait: Advanced Heal Was also wondering if I can switch Enhance Equipment back to Empower Self? I wanted to try out Enhance mainly because it helps with alchemy, but now I'm thinking that being a decent alchemist requires too many traits/too much money to be feasible.)
Irdred takes the Ring of Fire Resistance before anyone else can.
He commands his minions to stop the hacking and kicking. He then searches what's left of the dwarf for anything that might indicate who he was or why he had bounty hunters after him.
He then puts his new healing spell to use for anyone who needs it. While patching everyone up, "If my calculations are correct (and they usually are), there is an exit that way," he says, pointing west toward the gate. "Let's take a trip over there to call the airship before we proceed."
If they still haven't been found by Xevalos' men at that point, Irdred would also like to give the northern corridor a quick once-over for secret passages (only if the grappling hook can reach the bottom of the tapestries to lift them up and check behind them). He's looking for mage caches, yes, but that's of secondary importance. If they find a passageway that Xevalos' men don't know about, it would give the party a safe place to fall back to if it comes to that. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: Was also wondering if I can switch Enhance Equipment back to Empower Self? I wanted to try out Enhance mainly because it helps with alchemy, but now I'm thinking that being a decent alchemist requires too many traits/too much money to be feasible.
(Ah, I see what you are trying to do now. You wanted to brew magical and curative potions, right? If you were just looking at brewing potions, all you need is the ENCHANTING and ALCHEMY trait. Notice ENCHANTING doesn't have ENHANCE as a pre-req. That's because there are other uses for ENCHANTING that don't require the enchantment of arms and armor, like magical potions and special options for some spells. But my fault for not making that clear. I'll rewrite the ENCHANTING trait for the next update to the rules. If you'd like, you can replace ENHANCE with the ALCHEMIST Trait. You would be short of just the ENCHANTING trait. I'd actually like to see what would happen if a potion maker were in the group. Don't worry about herbs and resources and stuff. That stuff only matters if you're looking at making all sorts of different weird chemicals and compounds.
And to make this fair to everyone else, I will allow EVERYONE to replace ONE trait you haven't used much) * * * * * * *
Quote: wrote:
BALDORAK CITADEL: The Machine ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (1/5), Search for Artifact weapon Sky Render Conditions: Hot, Smoke Smell, Sweat Smell
Everyone healed, all guns reloaded.
Jack examines the new rifle. The old rifle was Orcish, I think, so they would actually be roughly the same weight.
Quote: wrote: Jack also takes the gun maintenance kit (what exactly does that do?)
Helps repair any damage your guns take. I am keeping track.
Irdred searches the well-dressed dwarf's corpse. He discovers a ring on his finger. (SMART Success on 3) Based on the runes and symbols, Irdred figures this ring must indicate some kind of dwarven house, and an important one at that. Irdred has no idea what the dwarf did, but with this ring and the dwarf's head, he can probably find a way to claim the bounty in one of the little mountain villages they passed to get here.
Irdred then heads deeper into the North Corridor in search of hidden passages. He doesn't find any secret passages, but he does spot something odd about the mirror next to the stairs leading to the North Tower (Success on 3). The mirror, clearly by way of some magical trick, appears to be reflecting the room as both upside down and backwards. When Irdred goes up to take a closer look, he discovers this weird property has a fascinating effect on the rug near the stairs. For the most part, depicting the area as upside down is silly, but the patterns in the rug, when shown in this way, form some kind of script. Irdred has no idea what this script says, he's never seen it before, but there may be a reference somewhere in the Citadel that will help him make sense of it (QUEST UPDATE-SKY RENDER: Translate the rug-writing)
Irdred's examination of the mirror has also led to another pleasant discovery (Success on 3). As he climbs up to the mirror, he spots another mage cache sitting on a little platform high in the corner of the ceiling. The chandelier, a tapestry, a couple ropes hanging from the ceiling, and the top of the mirror all form an obvious path to the mage cache to Irdred, but this stuff is roughly 30 ft. above Irdred's head. How to get up there will be the tricky part of this puzzle.
STATUS: Irdred Enhanced Armor and Animated Grappling Hook and Empowered Ram Zombie (4/6 HP)
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam goes to Helena to see if she is alright. He then takes the Greater Healing Potion and the bag of gems (putting it in the bottomless bag with the rest of the gems). He passes over the axes and maces grabs the unused grenades. He then takes a closer look at the shield the dwarf was using.
(Taking the Wrestling trait.) (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag At the machine: Irdred takes the ring but leaves the dwarf's corpse be, for the moment anyway.
At the north corridor: "Huh, would you look at that." The weirdness of the mirror is enough to make Irdred forget the urgency of their situation, and he's liable to stand there staring at it until he figures it out or until someone snaps him out of it. "The impossible seems to be the norm in this place..."
Quote: wrote: How to get up there will be the tricky part of this puzzle.
Grappling hook + Acrobatics? "Think you can handle this simple task?" he asks Adam in a manner that suggests that he doesn't think he can.
If that doesn't work, is there any sort of mechanism around that would lower the chandelier to the ground, and if so, would that even help?
Also, now that the group is so close to the spiral staircase, would it be quicker to go up there to use Anser's horn, or head to the front gate?
****************
(Re: Enhance: Okay, I understand what the rules are saying now. Yeah, I'll switch out Enhance for Alchemy, then.)
Quote: wrote: Don't worry about herbs and resources and stuff.
(Mostly I was hoping that found materials could replace the cost of creating potions, i.e. instead of paying 25 gold to make a poison, just use some of those mushrooms we found in the pit. But I'd understand if you don't want to invent a raw material list for every kind of potion...) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: Mostly I was hoping that found materials could replace the cost of creating potions, i.e. instead of paying 25 gold to make a poison, just use some of those mushrooms we found in the pit
(Nah, that's all right. I would throw realism out the door in this case. For me, all poisons generally have the same effect, they either WEAKEN or SOFTEN you, ie. Strength or Max. HP loss, and/or deal HP damage. Maybe some types have Intelligence damage. Because of that, you'd only need to find any major ingredient that's poisonous and then you can buy the rest of the stuff needed to make the rest of the potion which would be a lot cheaper. I only said what I did in my last post because finding the raw resources will be a lot harder without additional Traits. With Magical Potions, none of that matters. You just need a way to enchant any liquid to deliver the spell)
Quote: wrote:
is there any sort of mechanism around that would lower the chandelier to the ground, and if so, would that even help?
The chains holding up the chandelier can be released, but you'd have to be a Giant, or have the Titanic trait, to hold it.
Quote: wrote:
would it be quicker to go up there to use Anser's horn, or head to the front gate?
Definitely quicker to head for to the North Tower.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag If the party is heading to the airship, Jack asks if anyone would be willing to help him carry guns, bullets, and powder. In which case he takes as much as everyone together can carry, otherwise he'll just take the rifle.
Is there anything Jack could shoot to cause it to drop and make the climb easier to the mage's cache? Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Okay, not that tricky. Nice to see a simple spell like Animate can still be useful.
AND Ref. sheets updated; on the first page as always. Turns out Irdreds dispelling ring is actually a VEST; oh well, it would still work) * * * * * *
So the party is set on calling the airship?
The platform gives the cache too much cover. Jack can't shoot it.
Talbot nods to Jack. "That seems reasonable. I'll help carry stuff."
Adam takes a closer look at the contraption shield, but it's just that: a shield with a spinning blade mechanic. It's nothing special. All spare grenades have been used or taken already.
Irdred has pretty much figured things out nicely, and the mirror is halfway to the cache, so he sends the animated hook up the rim of the mirror. It hacks its way up without any problems. Adam, not currently busy, decides to go after the mage cache. He easily scampers up the rope to the top of the mirror, then his natural atheleticism allows him to make the next few jumps looks easy. When he reaches the mage cache, he starts looking around, but Swan's parrot suddenly appears and squawks in his face causing the silver chest to fall to the ground.
Clearly enchanted, the chest bounces off the stone floor and settles on the ground unharmed.
Same choices as last time:
MULTIPLE CHOICE: What's in the chest?
*Note all choices, no matter how risky they sound, refer to usable items the party can use or sell. There are no cursed or dangerous items designed to endanger the party.
A) Something pure and good
B) Something dark and sinister
C) Something funky and queer
D) Something violent and dangerous
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag (in that case: Violent and dangerous!) Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag (Dark and Sinister) (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag (Dark and sinister!) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Corridor ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Cool, Some Sunlight, Dry
<span style='color:green'>$$ LOOT $$</span>
NOSTRUM OF SPIRIT WALKING: Temporarily kills you, releases your spirit, and allows you to safely scout ahead for about an hour. When the nostrum's effect ends, your spirit returns to your body and you wake up with 1 HP. This is a Necromantic effect. It's possible for Irdred to learn this effect as a Spell Variant with a successful day of research. He needs to experience the nostrum's effect to do this, but he does not need to save it for later. He will remember it.
<span style='color:blue'>DAGGER OF SLAUGHTER</span>: This dagger is not meant to be used as a weapon. Instructions provided with the dagger allow you to carve out specific organs of a corpse with obvious anatomy. Upon completing the ritual, you can consume the organs to restore 3 HP or carry it with you to impart the Lucky trait on the entire party for a short while. It takes about 10 minutes to perform the ritual.
<span style='color:blue'>TORTURING BRAND</span>: This Torturing Rod looks more like a brand than a weapon, but that's how it is meant to be used. Rolling a 3 on an attack roll inflicts a Brand on the target inflicting great pain that stuns the enemy for 1 round and deals an additional point of damage 1 round later.
* * * * * *
Okay, so what is the party doing now?
STATUS: Irdred Animated Grappling Hook and Empowered Ram Zombie (4/6 HP) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred eyes the nostrum skeptically, then takes it. He then takes another look in the bottom of the chest for any scraps of paper, like the one that was in the last chest.
As for what to do now... up the stairs to use the horn, then back down to the throne room? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam takes the Torturing Brand. He agrees with using the horn whenever possible. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote:
BALDORAK CITADEL: North Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Cool, Some Sunlight, Dry
With the majority of the party deciding to head up to the North Tower, everyone else has little choice but to follow. Jack scoops up as many left over pistols and gunpowder, and the odd bullet pouch, he can find with Talbot's help. They throw all of it in a sack they found in one of the camps, then run to keep up with Adam and Irdred as they head up to the north tower.
Irdred is the first to climb up the rickety ladders to the North Tower. He is followed by Adam, then Jack. Talbot is second-last, Jack's sack wrapped around his neck and dangling down his back, but the bulk doesn't appear to faze the knight in the slightest. Helena is the last to climb the ladder.
Irdred blows Anser's horn since he is the one carrying it, but he's not very good at delivering a solid, loud note with the thing, so he's forced to hand it to Talbot. When the knight blows the horn, it delivers an ear-ringing blast that shakes the tower and possibly causes some of the debris from the Air Ward to shake a bit. Not long after that, they hear Anser's airship approaching from the north.
*But before I continue on here, I'm a little confused about why you'd summon the airship then return to the throneroom, so I'm gonna stop to make sure I got this right. Just to be clear: the airship can take you directly to Xevalos' keep, but you will miss out on the mage caches. Exploring the rest of the citadel by way of the exit in the throneroom will be slower and fraught with more peril, but you will get more rewards. I'm fine with either decision. I'm tired of the Grand Corridor and wish to move on.
Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag (I thought we were calling the airship so it could attack and distract Xevalos' henchmen away from us? I don't want to miss those caches, but assuming we can come back here and search for them after Xevalos is taken care of, I guess it doesn't matter when we get them.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag (I actually thought that was where Helena's former bo was going to be for a final confrontation.) (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: I thought we were calling the airship so it could attack and distract Xevalos' henchmen away from us?
(Ah. Yeah, that will work. Good thing I asked)
Quote: wrote:
I actually thought that was where Helena's former bo was going to be for a final confrontation.
(Nah. Like all "good" commanders, they never attack until after all their grunts are used up, heh)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack just wants to store lots of guns on the airship. Including his orcish rifle (he'll keep the stonebreaker or whatever it was called).
Given the option, he'll bring back even more guns later. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Breezy, Full Sunlight, Dry
The party is interrupted by the sound of a "thump" noise behind them, followed by a yelp from Helena. The party spins around to find a very tall humanoid standing over the giant trapdoor.
It's a falcon man, but it is much taller than any of the other winged humanoids the party have encountered so far. Unlike the others, it's not armored and wears only a simple belt and vest and a spear on its back. War paint covers its beak and wings, a number of multi-colored feathers have been tied to existing feathers, and there is an overall feel that suggests this isn't just another therianthrope. For some reason, it is blindfolded.
(SMART Success on 2) Irdred doesn't know any specifics, but he has heard of a birdman-race living in the mountains.
The falcon man kicked the ladder to the trapdoor away, knocking Helena down while she was still climbing up.
"I knew you would come back here after destroying the last ward," the falcon man suddenly speaks. "To summon your precious airship."
The falcon man suddenly removes the blindfold. "Relying on sight makes us weak. Empowering your other senses is key, but you are far too strong for me to fight blind, yes? It has been a long time since I've fought without the blindfold. I'm going to enjoy this."
<span style='color:red'>CHALLENGE BATTLE: BLINDTALON</span>
*Aside from the trapdoor and the debris from the air ward, this is basically a big, flat area. Unless you specifically run for the debris, there should be no obstacles or cover to worry about. No need for a map.
Irdred is currently standing right next to Talbot and benefits from his Guardian Trait. Everyone else and all animates stand within 5 ft. of eachother and roughly 10 ft. away from Talbot and Irdred.
STATUS: Irdred Animated Grappling Hook and Empowered Ram Zombie (4/6 HP)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag (is the sack big enough that Jack could "hide" behind it?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Yeah, I think he can) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack hides behind the bag and plays sniper with his pistols. (Unless of course something untoward happens, like the bag catching fire, then he runs as far away as possible and plays sniper.) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred's priority is to keep Blindtalon on the ground, within reach of Talbot and Adam, and he uses his minions to accomplish this. The ram zombie attempts to tackle and initiate a grapple before the birdman can fly off, while the grappling hook tries to entangle his wings.
(P.S. Irdred would have taken the dagger of slaughter if no one else did) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam quickly draws his sword and rushes Blindtalon. Attempting to grapple onto him, hacking his wings to keep him grounded. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Btw, forgot to note Jack's load has been bumped up to Heavy, so he's Encumbered; I won't enforce it this fight because I forgot. Also, something else I forgot to mention about Adam: he currently has no more room for the Torturing Brand on his belt and he has multiple back items occupying the same slot-the Greatsword, longbow, and crossbow)
<span style='color:red'>CHALLENGE BATTLE: BLINDTALON</span>
*We've gotten away from the two rounds rule. Let's get back to posting 2 rounds of actions plz
Adam pulls out his sword and quickly rushes the falcon man, but it looks like he's not the fastest guy around anymore: Blindtalon quickly leaps into the air and uses his wings to gain a little more distance (Adam First Attack Failure on 2; negative factor negates positive factor because Blindtalon is also Agile).
"I've been watching you! I know your strengths. I know your weaknesses," the bird man shouts. He has his eye on one target: Jack.
Jack manages to dive down behind the sack before Blindtalon can reach him (Success on 3 for First Attack), then quickly pulls out his magnums and fires on Blindtalon, but despite firing two good shots, the falcon man somehow manages to twist and turn in mid-air to avoid both bullets (Jack Success on 3 for both shots; Blindtalon Dodge Success on 3 and 2). Blindtalon lands directly beside the sack, but it's hardly cover against an 8 ft. tall winged man who is focusing on you. Blindtalon reaches down and tries to grab Jack, but the little halfling can also Dodge and ducks away from the birdman (Blindtalon attack Success on 3; Jack's Dodge Success on 3).
Talbot rushes to Jack's aid and just so happens to move into melee range at the same time. The young knight focuses on trying to trip Blindtalon, but despite attempting a solid swing, the lithe falcon man simply jumps over the morningstar (Talbot Trip Success on 3; Blindtalon Dodges). The zombie and hook also rush to join the fight, but the zombie is too slow to do anything useful, while the grappling hook launches itself at Blindtalon...and promptly sails over the falcon man's head.
Jack currently benefits from Talbot's Guardian Trait. Talbot, Jack, and the two animates are within melee range of Blindtalon. Irdred and Adam are 10 ft. away, but 20 ft. away from eachother.
In the next round...
Adam can't act before Blindtalon, so the falcon man attacks before anyone else. He suddenly performs a spinning kick starting with Jack: Jack gets clocked in the back of the head, Talbot takes a kick directly to his chest but feels nothing, he somehow misses the zombie, and the grappling hook gets knocked aside just as it jumps up to attack again.
Player actions begin here.
INVENTORY STATUS: Jack's magnums spent, -2 bullets STATUS: Jack -2 HP, Irdred Animated Grappling Hook and Empowered Ram Zombie (2of4/6 HP)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack fires with his Dwarven pistols next two rounds aiming for the body. He tries to use Talbot as cover and tries to stay out of reach.
|
|
|
Post by TG Barighm on May 8, 2018 17:57:05 GMT -5
Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag (I'll lose the crossbow) Adam resheaths his sword and starts using the longbow as he gets as close to Blindtalon as he can. He will switch to the sword when he is close enough, grappling whenever possible. If and when he runs out of arrows he will go to whatever shurikens he has left. If the crossbow is on the floor somewhere near he will pick that up and use whatever is left of the bolts. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (I suppose there isn't much for Irdred to worry about atm)
<span style='color:red'> CHALLENGE BATTLE: BLINDTALON</span>
Adam pulls out his bow and attempts to knock an arrow while he's attempting to close the gap between him and Blindtalon. His arrow is way off and comes close to hitting Talbot.
Talbot attempts to tackle Blindtalon, but the young knight simply bounces off Blindtalon like a child attempting to trip a full grown man. Jack then fires his guns on Blindtalon and this time one bullet manages to find the birdman before he can dodge it (Success on 3; Blindtalon Dodge Failure on 1; -3 HP). The animates attempt to tackle the bird man, but Blindtalon manages to shrug them off without any trouble.
Irdred unleashes pure death into the mass of flailing bodies, but there are so many bodies thrashing about it's hard to get a good shot off. He just barely misses hitting Talbot (Failure on 2; too many allies in the way).
In the next round...
Blindtalon snaps his beak in anger just as Adam comes charging in, but once again the falcon man is just a little faster than the mercenary and acts first (Adam First Attack Failure on 1). To get past Talbot, Blindtalon performs a nifty little move to quickly gain some height on the knight, step on his shoulders, then use the added momentum for a diving attack on Jack (Acrobatics Success on 2). Talbot is caught flat-footed and can only look up in time to see Blindtalon's wings pass over Talbot's head.
Jack must have guessed this was coming because he's already well out of harm's way by the time Blindtalon smashes into the spot the halfling just vacated (Blindtalon's attack Failure on 1). He unloads his second set of dwarven pistols on the falcon man set on the halfling's destruction, but Blindtalon clearly sees this coming and performs a roll to get out of harm's way (Blindtalon Dodges).
Adam switches his weapons again, this time pulling out his sword (no shield though) and attempts to leap on Blindtalon's back. When he reaches the falcon man's wings, Adam manages to pull some feathers loose but immediately loses his grip (Grapple Failure on 1...wow, sorry dude, it looks like you're the target of my die's hate this game). Talbot soon joins Adam, followed by the animates. Talbot attempts to tackle Blindtalon again, but this time he is batted aside by the falcon man's wings. The zombie just can't get by Adam and the animated hook launches itself at Blindtalon only to miss and land about 10 ft. away...again.
Irdred's necrotic ray is again thwarted by his own allies being in the way.
Jack is about 5 ft. away from Blindtalon and Irdred is 15 ft. away. Everyone else, save the animated hook, is within melee range and benefit from Talbot's Guardian Trait.
*Blindtalon -3 HP
INVENTORY STATUS: Jack's magnums and 4 D.pistols spent, -6 bullets STATUS: Jack -2 HP, Irdred Animated Grappling Hook and Empowered Ram Zombie (2of4/6 HP)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag (I have one more set of loaded pistols, right?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Nope; just the rifle) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack goes defensive, waiting for an opportune moment to use the rifle. Once the rifle is used, he switches to his dagger and goes total defense, trying to make his way back to the sack. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag The ram stops its failed attacks and instead takes up a flanking position, trying to distract Blindtalon enough that someone could land a blow. With the same goal in mind, the grappling hook attempts to entangle the birdman's legs.
His new instructions given, Irdred keeps looking for an open shot. But with Blindtalon more or less ignoring him, he also takes the opportunity to look for a way to get Helena or Sara Anser involved in this fight. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Another attempt at grappling and hacking his wings. Also going for the legs if there is room. "Stand still, you damn bird!" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag <span style='color:red'> CHALLENGE BATTLE: BLINDTALON</span>
Once again, Adam is just a hair slower than Blindtalon, who suddenly flaps his wings for lift, spins around, and attempts to grab Adam by the shoulders. Adam ducks before the talons can grab him, then reaches up and attempts to grab the falcon man's feet. This time the mercenary manages to get a hold of Blindtalon's right leg and Blindtalon makes some weird squawking sound in response, like something Swan's parrot does when it's frustrated (Adam Grapple Success on 3).
With Blindtalon momentarily distracted with Adam, Jack fires his rifle at the falcon man. Irdred also has a clean shot and Talbot adds to the fun by pulling out his crossbow (but he forgot to reload, so he's doing that now). Irdred manages to catch Blindtalon's wing while Jack's shot is thrown off by Adam.
Sucking the life energy out of Blindtalon's wing momentarily causes the falcon man to falter. Irdred looks up because he can hear the airship, but he still can't see it. He then runs over to the giant trapdoor to see what happened to Helena.
In the next round...
Blindtalon suddenly uses his other foot to grab hold of Adam, then begins flying higher into the sky. After about 30 ft, Adam takes a swing at Blindtalon's foot. It's impossible for the falcon man to avoid this, so Adam easily gets his sword around and severs the foot clean off (Success on 3; -1 HP). Unfortunately, this also means there is nothing supporting him.
Adam has an option here: attempt to grab Blindtalon's other foot or allow himself to fall.
*Blindtalon -6 HP
INVENTORY STATUS: Jack all guns spent, -7 bullets STATUS: Jack -2 HP, Irdred Animated Grappling Hook and Empowered Ram Zombie (2of4/6 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Attempt to grab the other foot; climb up if possible. If I lose my weapon, fist to whatever is close, fingers into eyeballs. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Continued...
Adam reaches for Blindtalon's other foot just as the falcon man shrieks in pain, but the reaction throws Adam's aim off. He can't reach Blindtalon's foot (Failure on 1), so the mercenary falls. He tries to adjust his fall to a less damaging position, but doesn't have time twist right (It's better this way; Blindtalon's next move would have been to carry Adam even higher; Adam -3 HP). Adam smacks into the hard ground, and though he hurts, he's manages to avoid breaking bones.
Despite losing a foot, Blindtalon doesn't appear to be fazed in any way from the injury. Talbot tries to change that with a bolt while Irdred adds a blast of dead energy. Both the bolt and ray are dead on, but the falcon man performs a spinning move that allows him to dodge both attacks.
Irdred looks down the giant trapdoor in search of Helena, but he doesn't see her. Talbot reloads while Jack dives behind his bag of loot.
In the next round...
Adam slowly climbs to his feet in pain while Blindtalon identifies his next target.
"I counted your shots, little one. You are out of bullets!" Blindtalon yells. "And the tin man is too slow to hit me. Yes, there is only one other among you who is a real threat..."
Blindtalon points at Irdred and dives down on the necromancer. Irdred, peering into the giant trapdoor, gets smacked by the full weight of the falcon man and is thrown off his feet into the hole...
...and his fall is suddenly stopped by something cold and hard, but it doesn't stop the necromancer's momentum. He rolls off whatever broke his fall, grabs the edge, and finds himself hanging for dear life on...
...what appears to be a series of stone bricks sticking out of the wall like a tree branch. It's like the walls of the citadel itself suddenly reached out to grab the necromancer. Dangling precariously from the stones, he momentarily glances down and spot Helena. Blood covers her forehead, and she is leaning on her staff, but she has a hand up in Irdred's direction and is clearly channeling a spell.
"Hold on, my savior! I just need another moment," Helena shouts. But Irdred doesn't feel very confident. The necromancer knows he was never that strong.
Blindtalon, hovering a few feet above the spot where Irdred stood, the falcon man's bloody stump dripping onto the stones, snaps his beak in anger at Irdred.
"I won't give you another moment!" the falcon man yells.
The party actually hasn't acted yet this round. Everyone, save the hook, is within 15 ft. of Blindtalon. Irdred should have fell to his death just then, but I didn't feel right putting Irdred into such a deadly situation on little more than "a way to get Helena into the fight". It's not like I planned this though (was actually planning to have Blindtalon carry Adam higher then drop him on Irdred, but then I saw where Irdred was standing and thought "how convenient"), and revival is easy in a 33 game (just need a way to heal wounds).
*Blindtalon -6 HP
INVENTORY STATUS: Jack all guns spent, -7 bullets STATUS: Jack -2 HP, Adam -3, Irdred -2 HP and Animated Grappling Hook and Empowered Ram Zombie (2of4/6 HP)
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam continues popping arrows at Blindtalon. Whenever the change presents itself, more melee attacks. If the animated grappling hook is nearby, Adam will grab it and throw it at Blindtalon, hoping that the grappling hook will get its chance to do some damage or bind its wings. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred resists his "scream like a little girl" reflex -- well, okay, he screams a little -- and fixes Blindtalon with the best smug look he can muster under these circumstances. "You're mistaken... about one critical detail..." he says, straining to hang on. "...Jack's not out of bullets!" Irdred would love it if, at that moment, he heard the sound of a gunshot followed by whatever sound a dying birdman makes. But failing that, he just hopes his words will distract Blindtalon away from him...
Other than that, he'll pretty much just worry about the "hanging on for dear life" business. The minions keep doing their thing.
*******
(I think I'm once again seriously underestimating the size of this place... How far is it from the trapdoor to the top step, and how far down is Irdred right now?)
BTW, I really liked seeing the results of the dice rolls. Don't stop now, keep 'em coming. smile.gif ) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Irdred only fell about 5 ft, but it's a 100 ft. drop. Helena survived due to her magic. This should help keep the size of the place within a specific framework: the giants that built this place are 60 ft. tall). Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Heh, sorry, it's habit to press the post button. Forgot to edit this into my previous post) * * * * * * * <span style='color:red'>CHALLENGE BATTLE: BLINDTALON</span>
Jack searches through the sack of guns until he finds a loaded pistol. He finds one pistol that only needs a bit of work until it's ready to be fired (Search Success on 3).
Irdred's bluff works (Success on 3). The falcon man narrows its eyes at the necromancer, then briefly turns his head to glance at Jack.
Talbot yells before dropping his crossbow and charging Blindtalon, pulling out mace and shield as he goes. The animated hook passes Adam, so the mercenary grabs the hook and launches it at the falcon man (I accidentally grabbed my d20 and rolled an 18 for that. Would have been nice, hm?).
The animated hook adjusts itself in mid-air to make Adam's throw more accurate (Adam's attack is a 2; negative factor applied because the hook is not a weapon; hook's Aid Success on 3; this adds a positive factor on Adam's throw bringing the final result of Adam's attack to a Success on 2). Unfortunately, Irdred got Blindtalon to turn around, so he spots the hook and ducks it (Another Dodge). The animated hook sails past Irdred, falls, and comes close to hitting Helena. The fall causes the hook to break (Fall damage -10 HP; metal resistence reduces to -8 HP).
Blindtalon has a lot of time to respond to the slow moving knight, so he increases his height a bit just as the knight rushes in. Talbot is forced to jump up and swing wildly at the falcon man's legs, but all Blindtalon has to do to avoid that is gain more lift (Talbot Success on 3; but Blindtalon Dodge Success on 3). The zombie slowly lumbers in behind the knight.
Maybe the hook flying past his face messed with his focus, because Irdred's grip doesn't last long at all (Failure on 1). He falls...
Helena tries to cast a spell, but the hook shatters at her feet and totally ruins her concentration (Not really; this was a stressful spellcast and she rolled a 1). Irdred hits the ground hard. Everything goes black (but don't worry, as long as the party survives, it doesn't take much to bring Irdred back. Since this is mostly my fault, I won't inflict any damage to Irdred's gear).
A zombie doesn't lose unlife just because its master has fallen; however, it's no longer under Irdred's control. It attacks Talbot from behind. The knight, completely surprised by the attack, can't do anything to stop it, but his armor is enough to deflect the ram zombie's blows (Talbot's armor DR reduces damage by 1).
*Blindtalon -6 HP
INVENTORY STATUS: Jack all guns spent, -7 bullets STATUS: Jack -2 HP, Adam -3, <span style='color:red'>Irdred DEAD</span>
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam drinks a potion and continues to use his longbow, always closing the gap between he and Blindtalon. If Talbot cant get the zombie off of his back, Adam will assist in ending the zombie. If that exposes Jake, then he will prefer aiding Jake over Talbot. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (What potion?) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag (Heal Wound) (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack fires the loaded pistol at Blindtalon. Waiting momentarily for him to be distracted, if at all possible. He'll follow that up by throwing one of his daggers. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Considering how easy it is to raise characters in the 33 rules, I honestly don't consider a challenge battle "challenging" until at least one character is dead, heh) * * * * * *
<span style='color:red'>CHALLENGE BATTLE: BLINDTALON</span>
Adam drinks one of his healing potions. I'm gonna assume a basic one (his last one) and restores 1 HP.
When Irdred falls, Blindtalon turns back to face the rest of the party. This is when Talbot comes charging in, but he's still too slow (Failure on 2 for first attack), so Blindtalon begins flying a little higher. He's got his eyes on Adam now, but for now he pulls out the javelin and whips it at the mercenary. Looks like Blindtalon's aim isn't that great with a javelin: Adam easily side-steps it (Attack Failure on 1).
Jack pulls out the pistol and fires it at Blindtalon, but the thing must have been broken during the previous fight because it misfires. The lead bullet rolls out of the gun (Failure on 1).
The ram zombie continues to harass Talbot, but again can't get around the knight's armor. Maybe it's because Talbot is pissed, or because he never liked zombies, but he suddenly grabs the zombie and tosses it into the giant trapdoor (Success on 3 for the Grapple; he's not maintaining the grapple, just pulling the zombie, so it's a single grapple roll) causing the undead to fall to its second death. The young knight then backs away from the trapdoor to prevent it being used against him.
In the next round...
Adam has to switch back to his bow, so he loses a few seconds while Blindtalon chooses his next target: unfortunately, that's Adam. The falcon man dives down on Adam, furiously flapping wings and stretching out its remaining foot for a mighty kick.
Adam doesn't have his shield out, so he can't block. He gets nailed dead-on by the kick and is thrown to the ground by the force of the attack (Blindtalon Dive attack Success on 3; Critical Hit! Adam takes -3 HP damage).
Jack pulls out a dagger and whips it at Blindtalon while Talbot spins around and races after the falcon man. Jack's dagger gets knocked aside by one of Blindtalon's wings (Failure on 1). When Talbot finally gets close to the bird man, he attempts to tackle the feathery threat.
Blindtalon was caught admiring his attack on Adam because the young knight smashes into the falcon man's back with great force (Success on 3; Blindtalon's Dodge Failure on 1; although this isn't an attack, having all that armor and shield smack into your back is gonna hurt, so -1 HP).
In the next round...
Blindtalon is currently wrestling with Talbot, so Adam is able to act first. What does he do?
*Blindtalon -7 HP
INVENTORY STATUS: Jack 1 dagger thrown and all guns spent, -7 bullets STATUS: Jack -2 HP, Adam -5, Irdred DEAD Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Drinking the Greater Heal Potion, Adam gets up off the ground and grabs onto whatever Talbot isnt currently grappling onto. Sword thrusts everywhere. Going for the wings to keep him grounded. (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag (we still have a lantern lying around somewhere, right?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Jack has one) Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag * * * * * * *
Quote: wrote:
TOWER OF THE HIDDEN ORBS ****************************** Conditions: Dark, Torchlight, Sense of Dread, Cold
The lantern is a very odd piece of magic. It consists of three roiling balls of blue and black flame constantly tumbling over themselves. At the center of the balls of fire, where they all touch, is a bright light that provides some illumination in this dark, dreary place. The balls are mysteriously suspended by a lantern hook held in one's hand. This is mysterious because the odd fire is not housed within any kind of cage. They merely hang below the hook as if bound by it by some unseen force.
Irdred swivels the lantern around. He appears to be standing in a room of luxury of some sort. It appears to be the bedroom of a noble or perhaps royalty: a bed surrounded by curtains sits in one corner. A coat of arms sits on a wall in another, a wardrobe on the opposite side of the room, and a mirror occupies a nightstand near the bed. There are chests and rugs and pennants on the bedposts, even a weapon stand and a suit of oddly coloured armor. The pennants bear the coat of arms of the queen: the charging stallion and the burning blade and spear. An unfelt breeze ripples the pennants.
Irdred now recongizes the architecture, but he knows he can't be in the queen's palace. The light from the odd lantern, wild and flickering as the fireballs fight eachother, struggles to fight back the darkness. It's not a natural darkness, but something else. The very touch of the darkness is icy cold to Irdred, yet his breath doesn't form mist. A sense of fear and caution fills Irdred's mind. Something terrible lurks within this place, but he has no idea what. He just knows it is there....watching...waiting...
Irdred remembers something...he had a zombie with him. He begins to concentrate to locate his servant...
...and is surprised to find the lantern react violently in his hand, it's light triple in strength for a brief moment. The fireballs leap and roll even more violently then before. But of course! This is not just some otherwordly lantern, it's a manifestation of necrotic energy. It's his own magic serving Irdred in a way he has never seen. He will need to remember this one.
Now that he is concentrating on his powers, he feels a lot stronger in this place than he has ever felt before. It's like the veil between the world of the dead and the living is exceptionally thin here. There is nothing holding back the full extent of his necrotic powers now. Unfortunately, this revelation doesn't ease his sense of dread. Whatever is watching Irdred, it probably knows what the necromancer can do, and it does not appear to be the least bit concerned.
A door suddenly slams behind Irdred, but it is a muffled sound, like the soundwaves are impeded in some way. Irdred spins around and discovers there is, indeed, a door out of this room. It's currently swinging open like it has just been slammed shut so hard the door has bounced back open.
* * * * * * Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag (is it lit? If so, Jack grabs a bag of powder out of the sack, cuts it open, throws the powder on Blindtalon (and talbot too) and smashes the lantern on them.
If not Jack reloads as long as blindtalon is distracted.) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag <span style='color:red'>CHALLENGE BATTLE: BLINDTALON</span>
With Blindtalon lying on top of Adam, it proves to be quite an adventure to get that healing potion out. Thankfully, Blindtalon is more concerned with Talbot, so Adam is able to drink the potion. He feels a large number of his wounds, and the throbbing pain where Blindtalon struck him, fade (+3 HP). Adam then tries to pull himself free of the falcon man, but the bird dude is awfully heavy and Adam can't unpin himself (Grapple Failure on 1).
Unfortunately, for all of Talbot's efforts, Blindtalon is clearly a much better wrestler than the young knight. The falcon man demonstrates this by elbowing Talbot in the face, twisting around, and rolling over to throw the knight off, although this frees Adam to return to his feet.
Talbot, from his stomach, whips out his morningstar in an attempt to hit Blindtalon in any way, but attacking from his stomach isn't very accurate (Failure on 1; is it the phase of the moon or something causing all these 1's? I'm using a d6, 4's are treated as 1's, yet I'm just rolling true 1's here. Oh well, it's happened when using d20's). Blindtalon tries to get back in the air.
The lantern isn't lit, it's been sitting in Jack's pack this whole time, so he focuses on reloading a gun.
In the next round...
Adam darts over to Blindtalon before the falcon man can lift off (First Attack Success on 2; gave the die a good roll this time) and hacks at his wings. Unfortunately, Blindtalon gets into the air causing Adam to whiff (Failure on 1; d'oh).
With Adam directly below him, Blindtalon suddenly falls back down again for another kick, although this isn't a true dive attack. This time it's Blindtalon who whiffs setting up an attack from Talbot who goes for the falcon's wings.
More whiffing. If it was a hot day, you guys would be fanning eachother pretty well here.
In the next round...
A turn of fortune! Adam FINALLY springs like the coiled snake he can be, and he FINALLY gets a good hold of Blindtalon's wings and climbs onto the falcon man's back before the wingfolk can do anything to get out of the way (All Successes for Adam, all Failures for Blindtalon). Even better, Talbot also does a good job pretending he can be quick when he wants to be, and both knight and mercenary leap on Blindtalon's back, each wing supporting a PC (No fudging, all 3's).
Blindtalon flops to the ground and frantically tries to get free of the two warriors. Talbot can't hold on and is thrown off, but Adam holds on tight (Success on 2 to maintain grapple; Talbot Failure on 1).
In the next round...
I'm not trying to fast-forward here, it's just that everything occurring between Adam, Talbot, and Blindtalon is occurring within seconds of eachother and I've got all the actions I need for Adam.
Adam does not falter. Wing firmly gripped with one hand, his sword comes around in the other and catches Blindtalon in the back (Success on 3; -1 HP). Blindtalon begins to freak, snapping his beak and squawking while desperately trying to get Adam off, but the falcon man's efforts are in vain (Failure on 1).
With Blindtalon clearly distracted by Adam, Talbot decides to use the one thing he knows how to use well: his shield. Talbot launches the mother of all shield bashes directly at Blindtalon's skull. Completely messed up with Adam on his back, there is nothing the falcon man can do.
There is a sickening crack (Success on 3, Dodge Failure on 1) and Blindtalon spasms, neck clearly twisted at an odd angle. He crumples to the ground, his wings folding on top of Adam.
Despite having a broken neck, Blindtalon's hand still grasps at something unknown nears Talbot's feet. The falcon man gasps, then whispers "Lived...very long...honoured...to die...in battle."
Talbot doesn't look happy for some reason. He reaches down and pulls off one of Blindtalon's feather charms and begins to examine it.
"I don't know anything about the winged folk, but I can recognize a royal seal when I see one. He was a knight," Talbot then drops the charm. "Rest in peace...brother."
Blindtalon did not believe in using magical arms. He has no loot.
*Blindtalon -9 HP (final total)
INVENTORY STATUS: Adam Greater H.Potion used, Jack 1 dagger thrown and all guns spent, -7 bullets STATUS: Jack -2 HP, Adam -2, Irdred DEAD
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam gives Blindtalon's dead body a good kick to the head before heading to the trapdoor. "Helena? Irdred? Are you guys alright down there?" Adam will find a way to get down to Helena and Irdred the safest way possible. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred surveys the room with a start. Reason and fear silently battle for dominance. One side of him asks "Why? How? Where?" The other side is asking fewer questions and doing more whimpering and cowering.
He had always hated that aspect of himself, and as usual, he kills it quick. Pathetic. Get a hold of yourself! There is a perfectly logical explanation for everything here. He now considers the darkness with cautious curiosity. He notes that his breath is not condensing in the cold air, and idly wonders why that might be. He doesn't think on this very long, though. He soon discovers his new sense of power, and that is considerably more interesting.
He should feel emboldened by this... so why is that fear still creeping at the outskirts of his mind? He strengthens the lantern's glow and looks over the room, seeking to reveal the darkest corners and assure himself that no, he's not being watched, that it's all just in his imagination.
When the door slams, he snaps to attention. He feels compelled to follow whomever or whatever just caused that to happen. He glares at the room one more time, then creeps to the doorway and peers though without entering.
(Does he remember falling? Specifically, er, what happened at the end of the fall?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: TOWER OF THE HIDDEN ORBS ****************************** Conditions: Dark, Torchlight, Sense of Dread, Cold
Irdred thinks back...he does remember. He remembers Blindtalon looking down on him, Helena's attempt to break his fall, and the fall itself...but nothing else after that.
Scanning the corners of the room, he can't see whatever dark entity is lurking beyond the shadows, but he knows it is there. Its presence has not lessened.
Irdred carefully makes his way towards the door. He stops for a moment to examine it. It appears to be as normal as a door can be in this world of darkness, so Irdred carefully peeks around the side and into the corridor beyond.
The fireballs can't penetrate enough of the darkness to Irdred's right to reveal where the corridor goes, but to his left he can see what appears to be torchlight and it is quickly racing down the corridor. Someone else is here and this person is quickly moving away from the necromancer. The light quickly disappears around a bend in the corridor before Irdred can identify who or what is carrying the torch.
Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred is having trouble reasoning his way out of this. Although it is not outside the realm of chance that he had survived the fall -- stranger things have happened -- it seemed to him that the alternative was far more likely. ...That being the case, ending up in the queen's quarters is decidedly not what he had expected would happen next. With some trepidation, he looks at himself in the mirror.
No matter what he does or does not see, he then hurries out into the hall and chases the torchlight. It doesn't seem like he's going to figure out what's going on here on his own. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: TOWER OF THE HIDDEN ORBS ****************************** Conditions: Dark, Torchlight, Sense of Dread, Cold
Irdred looks at himself in the mirror. The mirror shows the room and the light generated by Irdred's queer lantern, but it does not show Irdred. Oddly, it also doesn't show the armor on the other side of the room. It shows the weapon stand fine, but not the armor. It's invisible.
When Irdred finally ventures into the corridor, he chases after the rapidly receding light. He runs down the hall to the corner and...
...immediately runs into a well-built and heavily muscled body. He looks up to discover he has run head first into a yak man, one of the therianthropes from the citadel. Behind the yak man is a couple ram men, followed by an eagle man. All therianthropes are sneering at the necromancer.
"We've been waiting for you," says the yak dude. "Ol' Blindtalon didn't let us down."
"What? Don't you know who we are?" the eagle dude replies in response to the confused look on Irdred's face.
"We're your 'loyal' servants," answers a ram dude.
"We just died. We didn't even have time to realize what happened."
"Do you have any idea what your foul magic does to the soul? It twists it...stains it. Marks it with something...unholy."
"They turned us away. Said we had been befouled."
"But now you are here, and when we're done with you, you'll be 'stained'!" the yak man grins in anticipation.
Irdred blinks. These guys may be threatening him, but they don't scare him. Not at all. There is a far greater threat lurking nearby, and the therianthropes' posturing appears to be little more than that. Besides, his power is far greater here.
The light is threatening to leave him behind. He pushes past the yak man and continues down the corridor.
"Hey! We're not finished with you!"
"Yeah, stay here and...be a man. Yeah..."
"We're gonna pound you! I mean it. We will...hey, come back! Coward."
Irdred only takes a few steps before something odd happens. A series of cracks suddenly appear in the ground before him. They rapidly grow larger, splitting one part of the corridor from the other. Large chunks of masonry crumble and break away, and the floor Irdred is standing on begins to shift beneath him.
|
|
|
Post by TG Barighm on May 8, 2018 17:57:34 GMT -5
TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Breezy, Full Sunlight, Dry
Adam runs over to the giant trapdoor. He looks down and discovers the ladders have been knocked down. He spots Helena leaning heavily on her staff. She's currently tending to Irdred who is lying on his back on the floor.
"Are you all right?" Talbot yells, suddenly appearing next to Adam.
"No," Helena replies with a shake of her head. "Your friend will be lost if he doesn't receive powerful healing soon."
"I still have a bunch of these healing potions. Will that work?" Talbot shouts back.
Helena nods. "It may work, but you must come quickly!"
"How? We can't jump from up here."
Helena suddenly begins channeling a spell. The ladder is covered by bits of mud, clay, and shards from Helena's previous stunt with the stones of the citadel. When she has repaired the ladder, the obedient stones raise the ladder back into place.
As this happens, Sara Anser's airship, the giant flying rock powered by glowing runes, appears and begins to lower.
"I was getting worried about you guys," the air pirate/adventurer yells. Something is magnifying her voice. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag "We were slowed down a bit, but we got the job done. All we need to do is find the Earth Plan and go home." Adam descends the ladder and says, "We need to move him before someone gets the bright idea to jump us when we are a man short." He offers to carry Irdred up the ladder and onto the ship. If there are any objections he will leave Irdred there and keep an eye out for any surprise guest. (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack reloads his weapons, then goes to look for his dagger.
He mumbles to himself while doing so. He's clearly not happy. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag There are a great many questions Irdred would like to ask the therianthropes, such as who turned them away, and from what? But they don't seem too inclined to engage him in enlightened conversation, so instead he pushes past them with, "I don't have time for this!" He then adds a rather lame "Sorry," and goes on his way after the torchlight. "Hey, can you hear me??" he shouts at it.
He redoubles his efforts to outrace the crumbling ground, or find a safe path. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: TOWER OF THE HIDDEN ORBS ****************************** Conditions: Dark, Torchlight, Sense of Dread, Cold
It's a straight corridor, so there is no other path. Irdred attempts to outrun the crumbling ground, but this proves to be in vain. The ground crumbles beneath his feet mere seconds after he starts running and he soon finds himself falling into a dark chasm. Large chunks of the corridor follow him and there appears to be no end to the abyss.
But Irdred feels no sensation of falling. He appears to be floating in the darkness. After a moment, his feet touch solid ground. The chunks of the corridor are still behind him seemingly frozen in the air. Small bits of stone and debris slowly drift past his face much like objects in zero-G behave (if Irdred knew of such a thing).
Irdred shines his lantern in front of him but discovers there is no need. Standing a short way ahead of the necromancer is a boy, no older than 8, with blonde hair. He is wearing a nightgown and appears to be supporting a brightly glowing orb in his right hand. Irdred recognizes this as the light he was chasing.
The orb is no bigger than a baseball and glows with a bright light, but it has no other distinguishing features. It is merely a glowing orb not unlike some of the magical crystal balls Irdred saw in Atlas'Baerone.
Irdred recognizes the boy. He doesn't know why, he had such a brief look, but he knows for certain this is the boy he saw being escorted by guards back at the University of An'M, a boy Talbot identified as the prince.
*And now you will begin to learn why your decision back on pg.16 is so important
The boy gives Irdred a confused look, then glances at the orb in his hand. "Is this the man you said is dangerous?"
"Yes," a voice replies, although Irdred has no idea where it is coming from. He also can't tell if it's male or female. Is it coming from the orb? "This is the necromancer."
"Necromancers are evil! Mommy said so. It's against the law," the prince states matter-of-factly to the orb. The boy then glances at Irdred. "He doesn't look that scary. I've seen scary monsters in my dreams. He's not scary!"
"Do not underestimate him," the orb replies. "He is dangerous. Do not forget his face." Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Breezy, Full Sunlight, Dry
Jack reloads his gun and recovers his dagger.
Adam climbs down the ladder, followed by Talbot. It's a big ladder, so it takes them awhile to get down. When Adam offers to carry Irdred back up Helena stops him.
"No, I fear far too much time has already passed," the wounded mage strongly objects. "He may be injured beyond hope if you move him. We must heal him now."
Talbot pulls out one of his potions. "Let's use this now. When some of his wounds heal, we can get him to safety."
Helena nods. With Irdred clearly in good hands, Adam heads down the stairs a bit to make sure nobody catches them by surprise. The north corridor still appears to be safe...for now. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag "We've had a bit of bad luck," Jack yells up to the pirate, "but we do have some loot for our efforts." Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred would normally feel compelled to vehemently defend his profession (and there's a thing or two he'd like to say about the queen as well). But he finds himself unable to at the moment. He shakes his head and settles on, "Certain people only consider necromancers 'evil' and 'dangerous' because they don't bother to try to understand. I am not going to harm you!" Even if he's now a bit fuzzy on the veracity of the first statement, he's being completely honest with the second. "Where did your incorporeal companion get such a ridiculous notion... hmph." He glowers balefully at the orb of light.
"I'm just lost. All I seek is some sort of explanation! ... ... hm, look at that." He suddenly spaces out as a bit of debris drifts in front of his face. He watches it go, then returns his attention to the prince as if nothing happened. He doubts this child knows much of anything about what's going on, but with no one else around, he decides to give it a try anyway.
...Problem is, Irdred has approximately zero experience interacting with children, and he doesn't dial down his vocabulary to compensate for the prince's age. "Am I correct in assuming that this projection we see before us is some manner of afterlife? Or, no, perhaps 'limbo' is a more accurate term, if those beastmen were telling the truth. Astounding. So why the queen's castle, of all places? And if you're here, does that mean that you are also among the ex-living? ...And who were you speaking to before?" He goes to prod the orb of light with his finger. Then, eying his own lantern, "Is mine sentient as well?" Temporarily distracted, he finally stops asking the prince questions and addresses his lantern. "Erm, hello?"
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote:
TOWER OF THE HIDDEN ORBS ****************************** Conditions: Dark, Torchlight, Sense of Dread, Cold
Irdred's lantern does not reply.
The prince gives a start. "After...life? Ex...living? I don't know what you are saying...wait, are you a...ghost?"
The young prince now glances at the orb. "I don't like this dream. Take me back to the good dream."
"As you wish, blessed one," the orb replies and the prince suddenly fades away.
Irdred now finds himself facing only the orb. It now hovers just before the necromancer, pulsating a strange yellow light.
"I brought you here to demonstrate our power," the orb flatly states. "You do not know the path you walk, but if you cross us, you will know suffering eternal. The material and the immaterial is no border for us. We exist across all realms. You can't hide from us. You can't fight us.
Some of the blessed ones are fated to die; indeed, they cannot exist all at once, so we will not stop your march on the half-giant, but we are particularly fond of this child. We know where you tread, but we care not, so long as you do not harm the child."
Irdred is interrupted before he can reply by a loud crashing sound. He spins around just in time to see a massive humanoid, easily as tall as a tower and wielding a mighty hammer, come charging towards the necromancer. Weapon raised high, it brings the hammer down with a mighty crash and...
Quote: wrote: BALDORAK CITADEL: North Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Breezy, Full Sunlight, Dry
Irdred sees sunlight and a dark form standing over him. The light eventually subsides a bit. The blurriness begins to fade. The dark form soon reveals itself...
It is Talbot. The young knight is standing over the necromancer. The last "first" thing Irdred wanted to see after such a harrowing experience, he turns his head...and is now looking into Helena's eyes, although they're bruised and bloody, but still a far sight better than the knight. She is leaning on her staff.
"Hey, that potion did a lot of good," Talbot announces. "It looks like he is waking up. Maybe he can help heal himself so I don't have to waste another potion...nah, I'm just kidding. Come on, let's get you up."
Talbot helps the necromancer to his feet, then shouts to Adam to return to the group. "What about you, Helena? Can you climb up the ladder?"
"I...would appreciate a little aid," the earth mage replies. She doesn't seem too happy about asking for help.
Irdred wobbles on his feet, clearly in need of aid from Talbot, but despite the pounding in his head, he still clearly remembers the weird dream he had.
*Irdred learns a new spell variant: St. Elmo's Fire (creates light and exposes necromantic magic effects; this is a necromancy spell)
INVENTORY UPDATE: Talbot used a Healing Potion STATUS LINE: Irdred -6 HP
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag With the coast clear, Adam heads back to the group and gives Helena a hand back up the stairs. "Welcome back, Necro. I hope you enjoyed your beauty sleep." (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag First thing Irdred does is throw up his hands to protect himself from some unseen danger. Second thing he does is look around suspiciously, not sure he trusts his eyes. "I was dead, or dreaming?" he slurs to no one in particular. "Or is this still...?"
He jumps to his feet too fast, almost collapses again, and finally allows Talbot to lead him. He falls into a thoughtful state of mind and doesn't even ask where he's being led or what happened to Blindtalon. It does eventually cross his mind that he should start healing himself, though. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Breezy, Full Sunlight, Dry
I think it's safe to assume Irdred heals himself and the rest of the party.
At the sight of Jack's loot bag, Sara gives Jack a goofy grin. "Got anything in there for me?"
Anything you guys need from Anser before returning to the dungeon? Do you have any special instructions for her? Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag "Do you like guns?" Jack asks. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag (Unless she has some sort of shop on the ship [WoW has spoiled me] I cant think of anything I need from Anser.) (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred suddenly removes his glasses and stares at them. Completely unbroken. Mocking him. He can't help but chuckle darkly at them.
While healing Helena: "Remind me to teach you some basic geometry later. Concave and convex shapes: one is well-suited to catching falling objects, one is not." Clearly it didn't take Irdred long to turn back into a sarcastic jackass, but he actually doesn't sound angry. "Although, I didn't exactly display a shining moment of genius back there either, did I? I can't allow that to happen again, so you... you just stop clouding my judgment."
Regarding Blindtalon: One detail about Irdred's dream bothered him. Well, okay, so a lot of things about the dream bothered him. But there were two things in particular which should have been there but were not, making him wonder if his old minions were mistaken about who was to blame for their current state. It calls for an experiment, and it just so happens that Blindtalon is the perfect test subject. Irdred reanimates the bird-man (with 7 HP), and just for convenience's sake, fashions a makeshift peg-leg for the missing foot.
If his theory is correct, he shouldn't see Blindtalon in the afterlife when he returns there later (and he does plan to return there later). And if he's wrong, well... he has no problem with tainting Blindtalon's soul, or whatever nonsense the therianthropes were on about.
Regarding the airship: From this high vantage point, Irdred takes a good look at the layout of the citadel. "If all those archers from before haven't come after us yet, that means they've taken up a defensive position and are waiting for us, perhaps in the throne room. I think this calls for a good old-fashioned aerial bombardment. That should distract them long enough for us to get through, don't you agree?" he asks Sara.
To Helena: "You know this place better than any of us. What awaits beyond the throne room?"
(Are you keeping track of hunger/thirst? If so, we ought to grab some food and water from the ship. Other than that, I'd say we are good to go.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: BALDORAK CITADEL: North Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Breezy, Full Sunlight, Dry
Sara Anser grins at Jack. "Guns? Most definitely. Big guns. Little guns. Guns with sights, guns with stocks, even guns that fire magic." Sara adds a flourish with her own pistol named "Banshee" to embellish her point.
Helena frowns at Irdred's sarcasm. "Oh yes, forgive me Great Master of the Earthen Mysteries. I must remember this new knowledge the next time I mean to shape stone into a shape suitable enough to catch somebody in a blink of the eye. Perhaps when you've matched my years of study and training we can practise together? A 'thank you' would have sufficed!"
As for the Citadel...
Sara nods and grins to Irdred. "That's why I'm here! If I see any archers, I'll give them a bombing they won't soon forget. You guys want me to drop you off somewhere or do you still intend to attack Xevalos' Keep on foot?"
"Xevalos might be expecting an attack from the air. Maybe it would be smart to go in on foot," Talbot replies.
Quote: wrote: "You know this place better than any of us. What awaits beyond the throne room?"
"The garden," Helena replies. "Beyond that is a bridge to the keep. The garden is in ruin and should be easy to get through, there is a lot of cover, but the bridge will be exceptionally well defended. Despite what Xevalos may have said about killing his own, I'm certain Kabar will have organized an assault into something far less suicidal. He has the will to bend the rules a bit."
Irdred animates Blindtalon's corpse and uses an old peg leg Sara Anser has for some reason to support the falcon man. As a Large creature, the Empowered trait stacks with a Large creature's STRONG trait to produce the MIGHTY trait.
At the sight of Blindtalon walking again, Talbot gives a start, then rounds on Irdred. "Damn you, necromancer! Warn me before you do something like that. I nearly shi...I mean, I would have attacked your zombie and possibly damaged it."
* * * * * *
Quote: wrote: (Are you keeping track of hunger/thirst? If so, we ought to grab some food and water from the ship. Other than that, I'd say we are good to go.)
(I assumed you guys ate before Anser dropped you off and it's actually only been a few hours game time, so you should be all right. A bathroom break might be in order though...except for Adam, he he) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag (Hardy-Har-Har)
"Unless Irdred is determined to find more of those mage boxes, Im ready for some action." (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag "If we come across some of those en route, aces," Irdred replies to Adam. "But let's not go out of our way for them just now."
Quote: wrote: A 'thank you' would have sufficed!
"Aha! So you are capable of anger. I knew it." Irdred hadn't realized just how much Helena's serene facade had been irritating him, and it gives him some sort of bizarre satisfaction to put a chip in it.
Quote: wrote: If I see any archers, I'll give them a bombing they won't soon forget.
He considers mentioning that the therianthropes are being forced to act against their will, but he says only, "Some casualties are going to be inevitable, but attempt to keep them to a minimum. Just enough to keep them occupied." As for the keep, "I agree we should proceed on foot while Xevalos has his eyes on the sky. We'll use the horn again if we are forced to alter our strategy."
(Oh, and I almost forgot.) Irdred takes this chance to give away some of his extra stuff. Three Healing potions, an Enhance Equipment oil, a lantern, and an Everburning Candle are all up for grabs. In fact, he downright insists that someone else take the Healing potions. Also, he could've sworn he had some grenades... if he's still got those, he gives them away as well. (Just a friendly reminder that the Dagger of Slaughter should be in his inventory too.)
He'll be using St. Elmo's Fire in lieu of the lantern from now on. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack gives Sara the orc rifle (he keeps the stone breaker) and removes the pistols and such from the bag. "They're not the best in the world," he says, "but they're a start."
He then make sure to reload his guns, and replenish his powder and bullet supply. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag (Ref. sheets updated) * * * * * *
Quote: wrote: BALDORAK CITADEL: North Tower ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Breezy, Full Sunlight, Dry
I'm pretty sure Irdred used his grenades. I also assume Irdred tosses his lantern aside, but keeps the oil. Jack tops off his gunpowder and bullet supply. Oddly, nobody seems to take up Irdred's offer, but I suppose it's available as long as Irdred is present.
Sara gladly accepts the rifle and stows Jack's sack near his bunk. Sara is not a supply store though, so aside from bullets and a bite, that's all she has to offer.
When the party is finished, Sara flies away in search of archers to harass while the party returns to the North Corridor. They reach the wreck of The Machine and continue down the Grand Corridor towards the throneroom. They stop before actually entering the throneroom. All is mysteriously quiet.
As they travel through the Grand Corridor, Swan's parrot appears and directs the party's attention to a wall. The party doesn't know why, but Irdred spots the faint runic script on the wall. The runes for Atlas'Baerone are followed by another rune that makes no sense whatsoever, but serves as an arrow pointing in the direction of the throneroom.
*Just a reminder, I want you guys to move to the next area, so don't worry about any ambushes or stuff like that. We've been in the Grand Corridor for 4 months and I want to move on.
STATUS: Irdred Empowered Large Zombie (7 HP)
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack nervously watches the entrance to the throne room, pistols at the ready. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag
Quote: wrote: don't worry about any ambushes or stuff like that.
(Oh, good...)
Quote: wrote: All is mysteriously quiet.
(...WAITAMINUTE.
Let's just say I don't trust you. tounge2.gif )
*************
Irdred takes the runes as a sign that they are on the right track. He pauses outside the entrance to the throne room, wanting to hear the sounds of an airship assault before proceeding. (The door is ajar? Or is it one of those we have to crawl under?)
If a minute goes by without hearing anything, he suggests sending the parrot in to investigate.
"I trust you remembered to load your crossbow this time...?" he mutters to Talbot while they wait. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag * * * * * *
There is no door to the throneroom. It's just an open archway.
Irdred doesn't hear anything, but then, this place is so big he probably wouldn't notice if there was something going on outside. Nothing seems to stifle the sound of the wind outside.
At the mention of reloading his crossbow, Talbot blinks, then begins grumbling as he pulls out his crossbow and loads a bolt.
Swan's parrot doesn't have any quips for the party this time. It lowers its head a little before flying into the throneroom. After a minute, it returns and lands on (always) Jack's shoulder. "Coast is clear! Coast is clear! Cracker?" Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag (Jack got some snacks on the ship wink.gif
Jack offers the parrot a small cracker. "If you keep eating like this, you'll be too fat to fly," he says. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam goes in. He takes in the scene before moving further in, longsword at the ready. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred directs the zombie inside then follows behind it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag
Quote: wrote: BALDORAK CITADEL: Throne Room ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cool, Echoes
Swan's parrot puffs up at the mention of getting fat, but Jack is certain this is not the bird's way of going along with the joke.
Oh yeah, you guys have never had a good look at the throne room.
Adam and the zombie step in and survey the massive room. There really isn't much to it. There's a grand throne chair sitting on a small upraised portion of the room, but aside from that, the room is empty. It's one great big open space, probably because so many giants used to meet here. There are some large scrapes in the floor created by the Machine, but otherwise it's pretty clean.
There is a door in the corner probably leading to the balconies the party already explored. Looking up, the party can see a number of balconies where even more giants could stand. There are a lot of echoes in this room, something the party didn't have a chance to notice before.
As Adam looks around, he spots something shiny in the rafters on the ceiling. This is WAY up there, barely more than a tiny glint of like in the darkness, but it is there.
Even more importantly, no baddies jump out and attack the party. It's safe (and I mean that).
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack enters the throne room and begins looking for the way out. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag It doesn't take long to discover a large, open door behind the throne. It's more than large enough to allow the Machine to enter. The door appears to open onto a gigantic marble veranda. A towering statue sits just beyond the veranda and is directly viewable from the doorway. The doorframe appears to frame the statue as if by design.
Jack can't see beyond the statue.
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack asks the parrot to scout ahead past the statue. He backs up to the throne and signals the others, just in case.
|
|
|
Post by TG Barighm on May 8, 2018 17:58:03 GMT -5
TGBarighm Member Full Members June 2010 edited June 2010 Flag Swan's parrot goes out to scout. It flies by the statue for a moment... ...an arrow suddenly whizzes out of the sky and hits the ground... ...and the parrot appears a moment later and settles on Jack's shoulder. "Not safe! Not safe!" the parrot squawks. It looks directly into Jack's eyes...is that scorn? Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam keep the shiny thing in mind. Mentions it to Irdred. He moves forward towards Jack and takes a position at one side of the door post looking in. If he can tell which direction the arrow came from he will wait until everyone gets to a safe position and point it out. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Adam can't identify where the arrow came from. It likely came from somewhere behind the statue which is blocking his view of the rest of the garden. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag Irdred puzzles over how to reach the thing in the rafters... until the arrow thwacks into the ground. Looks like the shiny thing will have to wait. "So much for 'eyes on the sky'..." he mutters under his breath. "Where the hell is our distraction? I should have predicted that she would fail us..." Then, to the parrot, "Please tell me you saw how many there are." He doesn't like the idea of being funneled through this doorway. Xevalos' minions are expecting that now. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Swan's parrot whistles in reply to Irdred, then shakes its head. "Tree! Tree!" it shoots back. Talbot nods. "Ah, there must be trees in this garden. So the archers are hiding in the trees? Sara wouldn't be able to see them." Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag "Great," Jack mutters. (Can jack see any trees from the door way, or does the statue completely block the view?) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members June 2010 edited June 2010 Flag "I will not be thwarted by a couple of trees!" (If any trees are visible from the doorway) "Helena, if you would be so kind as to uproot them all." (If no trees are visible from the doorway) Irdred gestures at the statue and asks Helena, "What can you do about removing this eyesore?" Does there appear to be any entrance to the garden via the balcony, or is it just this one door? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members June 2010 edited June 2010 Flag Quote: wrote: BALDORAK CITADEL: Throne Room to Garden Veranda ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold No, there is no way to get to the garden from the balcony; however, now that everyone appears to be standing in the doorway thinking about it, you can now see there is more to the veranda than the statue. The statue itself is actually about 150 ft. away at the end of two curved stairs that form a horseshoe shape. Tucked between the stairs is a frozen pool of water. It may have been a fountain in the past. To the party's left and right is a colonnade and a couple giant benches. The party could use the columns as cover. At the mention of toppling the statue, Helena shakes her head. "I could knock it down, but that will take time and serve as ample warning to our enemies. I also wish to avoid being crushed under the statue. I do not know where it will fall. But I can uproot the trees...if only I could see them..." "We still have Sara's horn, right?" Talbot says, "Let her know the archers are here somewhere and she might be able to give us time to find cover." Talbot glances at Blindtalon. "Don't send the zombie. I don't think they will fire at him." STATUS: Irdred Empowered Large Zombie (7 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members June 2010 edited June 2010 Flag Jack moves to the statue. He stays huddled down behind it. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members June 2010 edited June 2010 Flag Adam says to whoever is left in a low tone, "Im going in. Taking the left side. Blow the horn and let Anser do her thing. I need a good look at who we are dealing with." Adam goes in using the nearest column on the left side as cover. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag Irdred gives the horn to Talbot. "Be my guest... ... oh, blast." He sees that Adam and Jack have already ventured out. His thoughts on the matter are summed up with a facepalm. He watches their progress from the doorway. If it looks like either of the two aren't going to make it to safety, he gets after Helena to create some cover for them. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag Quote: wrote: BALDORAK CITADEL: Garden Veranda ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold Jack dashes down the stairs as quickly as his little legs can carry him. Swan's parrot doesn't join him and settles on flying around the remaining party members' heads. Jack is highly exposed when he goes down the stairs, I chose the left side because that's where Adam went, so it's no surprise a few arrows come his way. Unfortunately, Jack's gambit goes very badly: the first arrow strikes him in the shoulder. The second one in his arm. This causes him to stumble and roll down the stairs. The third still strikes him even as he is rolling, this in the back, and he ends up on the ground in a heap (Archers all Successes, Jack's Dodges all Failures; -3 HP). Jack then scuttles to the statue and ducks down behind it, then begins the painful task of pulling out the arrows. Helena moves to create some cover for Jack, but the damage is already done and the halfing has already reached the statue. The mage sighs and shakes her head. Looking up at the statue, the halfling can see it is a giant, wise-looking man carrying a greataxe and a book. Jack has no idea who this is supposed to be. But Jack's pain does do some good. The flight path of the arrows make it much easier for Adam to determine where they are coming from: all arrows came from the left side of the statue. Following the arrows' flightpath, he determines some archers must be hiding in a tree Adam spots there. When Adam moves to the columns on the left, he gets a much better view of the garden beyond. There are trees all right, all evergreens (mostly blue spruces and the like), although some have died. Those that lived have grown to enormous proportions, but not quite as big as the statue. There is evidence of other plants but they have long since died. Many of the garden plots are filled with mud or masses of shriveled up plants. Some even have snow in them. But there is more than just plants and trees here. Adam can also see a line of cages, some with Worgs in them, and he can also see a pile of broken lumber and an outdoor forge sitting closer to the center of the garden. This must be where the dwarves assembled and built The Machine. Now that Adam sees this, he can easily spot numerous tree stumps in the center of the garden. Way off to Adam's right, partially obscured by more columns, Adam can see campfire smoke rising into the sky. Beyond the garden is a gate with a couple stairs running up to a wall forming a half-square around that end of the garden. The gate appears to be open. In the distance, Adam can make out the looming towers and burning bonfires around Xevalos' keep, the mountains, and a bridge. Looks like this section of the citadel is built on a thin mountain ridge. Back to the task at hand, Adam looks for archers. He spots a couple wings shifting around within a tree about 60 ft. to the left of the statue. There's another tree further to the left. There may be more archers. Talbot blows a mighty note on Anser's horn. After a few moments, the party can hear the airship descend on the garden, although they can't quite see it. "What? They're here? ...oh, I get it! They're in the trees! Clever birdmen," Sara's voice is very clear for some reason. The therianthropes must have heard it too, because they suddenly jump out of the trees on the left side of the garden, about 5 in all, but by this time two enormous bolts of the same bluish-green energy powering the airship strike the tree and tear it in half. Two of the birdmen quick enough to put some distance between them and the tree sustain no damage, but the other three are too close and get thrown some distance by the blast. One manages to recover and flies to rejoin its friends, but the other two can't and fall to the ground (-5 HP each). "Hey, there's some birdman perched right above you guys!" Sara suddenly shouts. Talbot looks up, but he doesn't see anything. Just the dull ceiling of the colonnade. *Fallen Birdmen: -5 HP MAP: (The smaller "T's" indicates those therianthropes on the ground) img202.imageshack.us/img202/7593/33brgardenssouth.gifSTATUS: Jack -3 HP, Irdred Empowered Large Zombie (7 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack looks up to see if there are any birdmen above him. if not he fires around the side of the statue at the fallen birdmen. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag Jack looks up and sees Sara isn't lying. Perched on the columns directly above the party, probably waiting for the rest of the party to descend the stairs or something, is about 5 raven men. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag "Shi-take mushrooms!" jack mutters and opens fire on the perched raven men. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag Irdred gets back into the cover of the doorway, but first he looks up to see if he can spot these birdmen that Anser is talking about. If he sees them, he sends a necrotic blast their way before taking cover (and he takes note of what sort of weapons they're armed with). When he gets the chance, he starts directing Blindtalon down the left-hand stairs. Can he see the fallen archers? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag *I need to prepare for a trip in the next couple hours so I doubt I will have time to update any games. I'll be gone all weekend. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Adam hits the downed birdmen with his longsword. He looks up to see if he can see what Ansem is talking about and then goes back to hitting more birdmen with arrows. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag Quote: wrote: BALDORAK CITADEL: Garden Veranda ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold I'm pretty certain Adam doesn't want to cross the dozens of yards of archer-infested open space to the downed eagle man, so I'll stick to having him look up. He doesn't see the raven men, they're on the other side of the colonnade, so he fires arrows at the downed birdmen instead. He pops one in the back causing it to spasm and die (Success on 2; -1 HP). At the sight of the perched raven men, Jack fires on one of them with his magnums. Jack is a great shot, but the enormous range is enough to throw his shots off (Failures on 1 for both shots). At around this moment, Jack hears what sounds like something snorting very close by... Irdred can't see the raven men, so he sprints back to the doorway for cover. This turns out to be a good move because the raven men, their ambush blown, decides to descend from the colonnade at attack the party. Three of them go for Talbot while the other two descend near Adam. One goes for Adam and the last raven man descends near nobody and is looking for a target. There are 5 raven men in total. Talbot doesn't see the raven men coming. He's too busy watching Jack. By some miracoulous stroke of luck, Talbot manages to evade all of their strikes just by turning his head a few times and taking a couple steps to his left (Sneak Attack Failures on 1). He then yelps and begins doing his "super defender", although he throws in a whack of his morningstar for good measure: he crushes one raven man's beak (Success on 3; -1 HP). Adam spots the raven men as they come down and is spared the surprise attack. One of the raven men spots Blindtalon and yells "My lord! Are you here to aid us?" Somewhere in the distance, another blast from Anser's rune cannons echo across the mountain range. *No Beak Raven man: -1 HP *Fallen Birdman: -5 HP INVENTORY: Jack magnums spents, -2 bullets STATUS: Jack -3 HP, Irdred Empowered Large Zombie (7 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag (HAHA. I just reread what I posted. I meant Longbow, not longsword.) Adam starts attacking the nearest raven man, going for the wing and body, head if possible. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack looks around for the snorter. If he doesn't spot it, fire on the loan raven man. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag Blindtalon responds to the raven's hopeful voice by hobbling forward and making a grab for his throat. The zombie will try to strangle him until he's unconscious or dead (unconscious is preferable but not necessary). If the zombie can also swing the unfortunate raven man around and use him to bludgeon other therianthropes, then it does so. Irdred stays hidden. If he hasn't yet been discovered after giving Blindtalon his orders, he Animates his rope to help keep the raven men near Talbot on the ground. If he has been discovered, he'll be using the Charm Baton to accomplish the same goal. He notices that the therianthropes are avoiding attacking Helena and stores this information away for later. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Er...no, I just forgot about Helena. D'oh) Quote: wrote: BALDORAK CITADEL: Garden Veranda ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold Jack takes a brief look around, then fires on a lone target. The raven men have a lot of cover on that colonnade, so Jack fires on the fallen eagle man nearby (ie. the archers). It's an easy shot for him and the eagle man is down. As he does this, the three flying eagle men fall back behind the statue and out of sight. This is when the "snorter" reveals itself: a couple yak men wielding a greatclub and a what appears to be an oversized boat oar, appear from behind the statue. One, to Jack's right, runs for the stairs. The other, to Jack's left, spots the halfling and begins to laugh. Adam has to switch out his bow for his sword before he can attack and he manages to do so, but the raven man takes advantage of this pause and unleashes a furious tempest of cuts. The raven men, now that the party has a good look at them, are armed with a pair of shortswords or axes in each hand. Adam easily side-steps the first attack, but his armor deflects the second (Failure on 1 and 2; Adam's Greater Armor enchant stops the second). Talbot and Helena react surprisingly quickly here: Talbot moves back a bit to put the raven men in front of him while Helena scoots back to the doors with Irdred. Two of the raven men attempt to flank Talbot and attack, Talbot either dodges or blocks everything thrown his way, while the last spots Helena and chases after her. The raven man is quick and easily catches up to the mage, then takes a couple hacks at her. Helena proves to be more than a simple spellcaster and manages to evade the two quick hacks. Helena then falls back and casts a spell: her robes suddenly stiffen and develop a rocky crust, but they're still flexible where they need to be. Talbot, his morningstar now free for an attack, lashes out but strikes nothing. Meanwhile, the Blindtalon zombie marches right up to the raven man who called out. At the sight of Blindtalon approaching, the raven men stiffens as if its preparing to receive orders, but the only thing it receives is a pair of big bird hands wrapping around its throat (no roll required). Delivering orders to the zombie was Irdred's action for this round. Jack is in a hairy spot right now, so I'm gonna stop here for more actions. *No Beak Raven man: -1 HP INVENTORY: Jack magnums and 1 D.pistol spent, -3 bullets STATUS: Jack -3 HP, Irdred Empowered Large Zombie (7 HP) EXTRAS: Helena Rock Armor Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Continue attacking the raven. De-wing him. De-leg him. Then decapitate him. (Not a joke) Spell List Spell List 2 Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag (can I get a map? I think I know what I want to do, but I want to see positions first.) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag 33brgardenssouth.gif Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag (Wow, I really did misunderstand the setup) Jack fires on the Yakman who noticed him with his rifle. (Going for a head shot) He then follows that up with the pistol, or, if engaged in melee, draws his dagger and goes defensive. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Irdred has learned the new spell Minor Arcana. It allows him to perform minor wizard tricks that may not be extraordinary, but they will have their uses, such as creating torchlight) Quote: wrote: BALDORAK CITADEL: Garden Veranda ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold Jack has to pull out his rifle before he can get a shot off and that gives the yak dude, now dubbed Jack's Tormentor, time to take a mighty swing at the halfling. Jack tries to dive away, but he mistimes his roll and gets whalloped dead-on by the club and smacked against the side of the statue (Yak attack Success on 3; Jack's Dodge Failure on 1; -3 HP). Jack may have a few broken ribs from that, but he struggles to get his rifle out all the same. The yak man laughs at Jack, but he stops laughing when the halfling fires and nails the yak dude in the chest. Jack is in too much pain to get a good headshot off (Success on 2; point blank range, -2 HP). Adam somehow manages to scoot around the raven man attacking him and hack at the therianthrope's left wing (First Attack Success on 2; Attack Success on 2; -1 HP). The raven man counters, and manages to strike Adam's armor and his shield. Talbot tries to push past the raven men assaulting him, but he can't. A couple stabs get through his defenses, but his magical armor is too tough for them. He eventually knocks the ravens aside and moves to aid Helena, but this raven man hears Talbot coming and manages to evade the knight's attack. Helena falls back a few steps and casts a spell. Chunks of stone bricks suddenly break free from the columns and fall on the raven men previously assaulting Talbot. Both ravens are struck by falling debris (-3 HP). Irdred animates his rope while Blindtalon continues to choke his target. The raven man tries to escape, but the zombie's iron grip holds fast (Blindtalon maintains Grapple Success on 3; -2 HP). This is when a few arrows suddenly fly through the columns. The party has too much cover from them, so they avoid all. In the next round... Jack is injured and can't react before the yak man winds up for another blow. A ball of runic energy suddenly streaks out of the sky and smashes into the stairs behind the yak man. It's not close enough to deal any damage, not to the yak but it's more than enough to tear the stairs to pieces, but it is enough to throw the yak dude's aim way off. Jack uses this brief reprief to draw his daggers. "Get out of there!" Sara's voice comes in crystal clear from wherever she is. Adam continues to dance around the raven man like it's a statue: he now runs his sword through the raven's other wing (-1 HP). The raven man shrieks and tries to counter. This time it manages to catch Adam in the arm (Raven Attack Success on 3 and Failure on 1; Adam's shield block Failure on 1; -1 HP). Talbot still can't faster than the ravens, but at least the ones struck my Helena's debris are struggling to regain their bearings. The remaining raven man spins around and goes for Helena. For all of her magical defense, both slashes strike her in exposed areas (-2). Talbot growls and attempts to knock the raven man down, but he only succeeds at pushing the birdman to one side. At least the knight can now use the Guardian Trait on Helena and Irdred (just goes to show there is more to tanking than having all of the good defensive traits). Irdred, watching this entire exchange a mere few steps away from him, orders his rope to give Talbot a hand, or a knot in this case. The raven man, not expecting the attack, suddenly finds his feet bound by the rope. Helena uses this chance to cause a sharp chunk of rock to erupt from the floor beneath the bound raven's feet (now marked Helena's Tormentor; -3 HP). The remaining raven men fighting near Talbot charge the young knight from behind. They manage to ram into him and knock him to the floor. The Blindtalon zombie continues to choke away (-2 HP). More arrows comes flying in, but again they miss. One sticks into Blindtalon's shoulder, but this damage means nothing to a zombie. The second yak man now arrives at the top of the stairs. It sees Blindtalon choking a raven man. The yak man looks confused. *Jack's Tormentor Yak: -2 *No Beak Raven man: -4 HP *Column Struck Raven: -3 HP *Choked Raven: -4 HP *Adam's Raven: -2 HP *Helena's Tormentor Raven: -3 HP INVENTORY: Jack magnums and 1 D.pistol spent, -3 bullets STATUS: Jack -6 HP, Adam -1 HP, Irdred Empowered Large Zombie and Animated Rope (7/4 HP) EXTRAS: Helena -2 HP and Rock Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack goes full defense, just trying to parry and not be hit until someone can come to his rescue. He doesn't risk exposing himself to arrow fire. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Adam continues to cut away. He tries to knock him down to the ground (sweep the leg). If successful, he will continue eviscerating the raven.
|
|
|
Post by TG Barighm on May 8, 2018 17:58:42 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag Irdred can only focus on finishing off these ravens. He aims a necro-blast at No-Beak if he can see him, otherwise aim at Helena's Tormentor. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag
Quote: wrote: BALDORAK CITADEL: Garden Veranda ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold
The fighting waged around Talbot continues. Talbot is still slower than a sack of lead, and he was knocked off his feet, so the raven men dubbed No Beak and Column Struck are free to jump to their feet and concentrate their attacks on the wizards. They spot Irdred and go for him, and unfortunately casting spells in melee puts Irdred at a distinct disadvantage. Irdred tries to duck and weave around the storm of swords like he's seen Jack and Talbot do a million times, but quickly discovers it's a lot harder than it looks: the necromancer takes a blade in the arm and leg (-2 HP). He also loses his spell.
The raven man dubbed Helena's Tormenter tries to ignore the rope, but it stumbles instead (Animated Rope Success on 2 to maintain grapple; positive factor because ropes are so wrappable). This gives Helena free reign to send numerous thick shards of stone into the group of raven men. Unfortunately, Talbot just now got to his feet, so he's not exempted from this spell. By a ridiculously good stroke of luck (seriously, I rolled a 1 on the attack), the shards somehow manage to fly around the young knight like they were programmed to exempt him. The raven men aren't so lucky and every single therianthrope is battered into unconciousness (All Success rolls, -3 HP each).
"Good job, Helena! That was some trick avoiding me like that," Talbot says with a grin.
Helena gives Talbot a crooked smile. "Umm...yeah, I was trying to spare you."
Meanwhile, a sickening cracking noise fills the corridor. The Blindtalon zombie throws the raven man dubbed Choked to the ground, the therianthrope's head hanging at an impossible angle. But the newly arrived yak man doesn't see this. He decided to join in the fight against Adam.
Adam continues to make the raven man dubbed Adam's Plaything look like a joke. He easily dances around the raven man again, then uses a nifty trick he learned to sweep the raven man's legs out from under it (Success on 2 and 3 respectively for First Attack and Trip). The therianthrope collapses on its wings.
But now Adam has to deal with a charging yak dude with a big club. The yak comes running in and attempts to smack Adam from behind, but Adam hears the therianthrope coming and ducks away just as the big club comes around. It smashes into a nearby column with a thud.
Another volley of arrows fill the veranda. One arrow bounces off Talbot's back while he is talking to Helena. Another strikes the yak dude attacking Adam in the shoulder (-1 HP). Another goes directly through Blindtalon's skull. He now looks like one of those guys on Halloween who walk around with a gag arrow through their heads (-1 HP).
Jack manages to catch a break. His wounds have rendered him on the sluggish side, yet he still manages to trick the yak man into committing itself to a overhand cleave that cracks the pavestone floor. Jack manages to limp to one side before the hammer can connect (Jack Dodge Success on 3). He continues to carefully watch the yak dude, dubbed Jack's Tormentor, and read its attacks.
*Jack's Tormentor Yak: -2 *Adam's Plaything Raven: -2 HP *Arrow'n'Shoulders Yak: -1 HP
INVENTORY: Jack magnums and 1 D.pistol spent, -3 bullets STATUS: Jack -6 HP, Adam -1 HP, Irdred -2 HP and Empowered Large Zombie and Animated Rope (6/7,4 HP) EXTRAS: Helena -2 HP and Rock Armor
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack continues to stay on the defensive.
"A little help here guys," he yells as he dances around. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag
Quote: wrote: loses his spell.
(I know it didn't make any difference in the end, but... what? That's one rule I was happy to have left behind in D&D. I wasn't expecting to see it here. rock.gif
Also, I thought that Animating and giving orders were part of the same action? I know that spell has been changed a few times, though... I'm not sure where we stand on that one anymore.)
************
"Stop grinning like an idiot and throw this rope toward Jack," Irdred instructs Talbot as if he were one of his minions. He has a feeling the rope won't get there in time to do any good, though...
This round he'll be directing the rope to entangle Jack's Tormentor and Blindtalon to charge Arrow'n'Shoulders. Meanwhile, he moves forward to take cover behind the first column on the right. Next round he'll fire a volley of death at Jack's Tormentor (that is, if he doesn't judge it to be an impossible shot, and only if he doesn't risk hitting Jack).
d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (No, you're right, you can give orders in the same round of animation. I guess I just lost track that round) * * * * * *
Quote: wrote: BALDORAK CITADEL: Garden Veranda ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold
Irdred hands the animated rope to Talbot, who is still grinning, then runs over to a nearby column to the necromancer's right. There he gives the rope its orders. The zombie already has enough to go on with its previous set of orders: it picks up the crumbled remains of the Choked raven and begins wielding the corpse like a club. It then slowly makes its way over to the yak man.
Talbot takes a running start and throws the animated rope with everything he's got. Despite the distance and the rope's awkwardness, Talbot manages to get the rope to land exactly where he needed it to land: right next to Jack. The rope immediately springs into action, but it bounces off the yak man's arm.
Helena also helps. She runs up to the columns and begins to cast a spell.
It's enough to distract Jack's Tormentor for a moment: Jack sneaks around behind the yak man as the therianthrope strikes the spot no longer occupied by the halfling.
Jack is momentarily stunned when a sharp chunk of rock thrusts upwards beneath the therianthrope's feet. The yak man had no idea the attack was coming and takes a rather nasty piece of jagged rock to the groin (-3 HP).
(But I got ahead of myself here and forgot to wait for Dremmy to post, so I gotta stop here and wait for his reply)
*Jack's Tormentor Yak: -5 *Adam's Plaything Raven: -2 HP *Arrow'n'Shoulders Yak: -1 HP
INVENTORY: Jack magnums and 1 D.pistol spent, -3 bullets STATUS: Jack -6 HP, Adam -1 HP, Irdred -2 HP and Empowered Large Zombie and Animated Rope (6/7,4 HP) EXTRAS: Helena -2 HP and Rock Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag (to retreat to the rest of the group, jack would have to move into view of the archers, right?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Yes. You could drink a healing potion for a bit of breathing room, then make a run for it) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack will stay defensive, but drink his potion. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Oh yeah, Dremmy is away) * * * * * *
Adam isn't one to run away when the going gets tough, so when the newly arrived yak dude joins the fight, Adam doesn't alter his plans...much. This time he doesn't get to act first, breaking his streak of successes, so the fallen raven man is able to scramble to its feet while the yak circles and swings the big club at Adam again. Adam easily ducks out of the way, steps around the yak and stabs the raven man in the back (-1 HP).
Another volley of arrows fill the veranda, this one larger than the previous volleys. One strikes Adam in the side, another strikes Blindtalon in a kidney. Everyone else is spared.
In the next round...
Another blast of bright blue energy streaks out of the sky and blows a tree part, this one to the right of the statue. Two eagle men are thrown out of the tree and strike the ground, no longer moving, while another two fly out. Jack notices Sara's bombardments are slowing, so he looks up and sees the airship is surrounded by about 6 eagle man firing arrows onto the deck. He can't see Sara, but she must be fighting back because a number of much smaller energy bolts are being fired at her attackers.
The yak man dubbed Jack's Tormenter groans in agony, drops its weapon, and begins to limp away and beyond the statue, but Jack has seen this before and awaits the sudden bout of rage and bloodlust. But it doesn't happen. The yak man continues to slink away. It doesn't fight to the death. Whatever is forcing the therianthropes to fight isn't active right now.
That's fine by Jack. He drinks his potion and ducks down for cover.
Irdred fires a necrotic ray of energy at Jack's Tormentor while Talbot and Helena rush to aid Adam. Irdred's ray is way off the mark, but it looks like the yak man won't be bothering Jack any more. It's a long run for Talbot to reach Adam, and he falls short of getting there, but the Blindtalon zombie and Helena don't have the same problem. The raven man is in the way, so Blindtalon swings the raven man corpse at the other raven dude marked Adam's Plaything and knocks the therianthrope to the ground. Its head smacks into a column and is no more (-3 HP damage).
Helena causes more chunks of debris to fall on the remaining yak dude attacking Adam, but Blindtalon is currently standing in the area and must also deal with the chunks. The zombie manages to shrug off a few pieces of rock that strike him in non-vital areas, but the yak, dubbed Arrow'n'Shoulders, is struck in the head (-3 HP).
With the remaining yak dude reeling from having a big chunk of rock strike it in the head, Adam uses this chance to wind up a Mighty Strike! He takes a step back, pulls his sword way back, then suddenly charges forward and buries the sword in the yak dude's abdomen. Too bad Adam isn't very precise (Mighty Strike Critical Hit! -2 HP).
The wounded yak dude begins to panic and begins to swing its weapon wildly around it to ward Adam and Blindtalon off. It misses, then begins to fall back as if it intends to flee to the far side of the veranda.
Another volley of arrows fill the veranda, this one smaller than the last. Despite having so much cover, one arrows seems to hone in on Adam and strike him in the arm (maybe it was meant to be? -1 HP). Everyone else gets lucky.
*Jack's Tormentor Yak: -5 *Arrow'n'Shoulders Yak: -6 HP
INVENTORY: Jack magnums and 1 D.pistol spent and drank Healing Potion, -3 bullets STATUS: Jack -5 HP, Adam -3 HP, Irdred -2 HP and Empowered Large Zombie and Animated Rope (5/7,4 HP) EXTRAS: Helena -2 HP and Rock Armor
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag jack reloads Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag "Do not allow them to escape! They have a healer," Irdred reminds everyone.
(Are the stairs heading up or down from the throne room? Can they be used as cover against the archers?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Down into the garden; anyone on the stairs is highly exposed to arrow volleys) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Adam switched to his longbow and shoots at the running yak man and anyone else that is in site. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag (Some general directions for when I'm gone:)
If the distance isn't too great, Irdred will duck out and take a shot at the retreating yak (Jack's Tormentor), but he waits for a pause between arrow volleys before doing so. He then requests Helena build up some cover for the party so they can safely advance to Jack's position. He'll call Blindtalon over that way as well. Once there, he'll focus on healing everyone (remember he heals 2 HP at a time now). Heal in this order unless the situation changes significantly: Jack, himself, Helena, Adam, Blindtalon. Helena should probably build up some cover here too, in case the archers circle around to fire at them again. In case of an emergency, three of his healing potions are still up for grabs.
Blindtalon and the rope stay nearby, but if the archers do circle around, they do whatever they can to fight back (Blindtalon throwing things, the rope snaking out and trying to entangle the archers).
Once all enemies are cleared from the garden, Irdred will take a moment to inspect the statue and the book it is holding.
(And I'm off. Hopefully I'll be back before any major battles...) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag
Quote: wrote: BALDORAK CITADEL: Garden Veranda ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold
*Because we've crossed the cut-off date for this dungeon, I'm moving into fast forward mode. The only major event we'll miss because of this is The Gauntlet, the main reason why Helena exists, but you guys are probably tired of therianthropes by now and I've shown all my cards, so there is nothing new to see.
Jack goes about reloading his guns while Adam, and Irdred for good measure, finish off the fleeing yak in the veranda with arrows and rays of pure death.
The arrow volleys suddenly stop. The party can see the therianthropes falling back.
"ENOUGH!" a powerful voice fills the air. It's even more powerful than what Sara is doing to amplify her voice. "I've grown tired of watching my men die!"
Helena hisses. "Kabar."
"This massacre has to stop," the voice continues. Adam easily recognizes it as the amplified voice of Lionheart, the lion man who appears to be commanding Xevalos' armies. "My captains are dead. Sending men to search for you has ended in disaster. You are great warriors and I've grown to respect your prowess. There is only one thing we can do now: I propose a duel between champions! Meet me in my camp near the stairs on the far side of the garden."
During this time, Jack rejoins the party in the veranda where Irdred goes about healing everyone. With the volley of arrows stopping, Irdred then goes on to examine the book on the statue: it has more of the mysterious rug writing on it. That may be a clue.
Talbot taps his chin in thought. "Hmm...if the man has any kind of honour, then he means what he says. Defeating him in one on one combat might throw the therianthropes into disarray. It will be a lot easier to find the Earth Plan after that. And hey, if he is lying, Sara can blow him up, right?"
Helena frowns. "That's just it. He no longer has any honour, but...I may be able to talk him into keeping his word. If not..."
Talbot shrugs. "I say drawing him out like this is worth the risk."
STATUS: Irdred Empowered Large Zombie and Animated Rope (7,4 HP) EXTRAS: Helena Rock Armor
* * * * * * TIP OF THE PAGE-NEW TIPS EVERY TIME WE TURN A NEW PAGE (Since I ran out of 33 thoughts): You don't need to wait for an enemy to get knocked down or turn its back to you before attempting a Mighty Strike. Tripping an opponent is a good way to set up a Mighty Strike (remember, you get a penalty on your attack if they're in a position to evade it).
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack silently listens to the debate. He has on intention of honoring any agreement the party may make with Kabar, but doesn't openly voice that. (in case I'm gone when that comes up).
He's all for Sara bombarding the crap out of the camp if she can, otherwise he'll just bide his time, and wait for an opportunity to assassinate Kabar. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag "He will keep his word. We have bested his army and brought shame to his name before Xevalos. His word is the only thing he has left." He turns to Helena and asks, "He is....was your love. Unless you object to it we will have to kill him. I promised him that much. He can not continue to live as he is now."
He then turns to Talbot. "Want to flip a coin to see who gets him first, knight?" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag * * * * * *
Helena doesn't hesitate to nod in reply of Adam. "Kabar is dead. I will give him one chance to listen to reason, for he is the one person who can truly help us in this conflict, but if he does not help us...he's a threat and a very important cog in Xevalos' war machine. My people will be better off without him."
Talbot laughs at the mention of flipping a coin. "Certainly! Blindtalon is supposedly the mightiest warrior they've got and look what happened to him."
Talbot slaps the zombified Blindtalon on the shoulder. The arrow is still stuck in its head, although the damage itself was healed.
Adam pulls out a coin and flips it.
"Heads," Talbot announces. "You win, mercenary. Just be sure to leave some for me when things get hairy. I doubt the dishonourable dog will allow you to finish him off."
Sara's voice suddenly comes in loud and clear from the airship. "I heard that! Don't worry, if he tries anything, I've got every rune cannon available fixed on his position. I can see him now. He's standing alone near the bridge on the far side of the garden."
Irdred makes it very clear he doesn't like this idea and thinks Talbot is foolish for even considering going along with Lionheart's duel. He also thinks Adam is foolish for supporting the idea, but he doesn't say that. The necromancer is content with calling Talbot a fool. Unlike the other two, Helena may actually have a chance to accomplish someting, and if she doesn't, she should serve as a great distraction and lightning rod for whatever goes down while Irdred picks Lionheart off from the backlines.
"Okay, so we're going?" Talbot asks. "The three of us will go meet up with Kabar, Helena will try talking to him, and if things go bad Sara blows him up. Is that good?"
What will Jack do while the rest of the group approaches Lionheart? I imagine Jack doesn't want to walk right up to Lionheart with Talbot and co.
Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag "No one interferes in our battle. Just keep any outside help from his side from aiding him. Take my place if I fall." To Irdred, "Lionheart is not the one I am worried about. Xevalos is."
"Jake. You are pretty quiet on the matter. What say you?" (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack shrugs.
He'll hang back, behind cover if he can, and train his rifle on Lionheart. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag
Quote: wrote:
BALDORAK CITADEL: Garden Veranda to Garden Gate ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold
Everything is settled, so the party begins its approach to Lionheart's location. They pass the statue and the campfires on the eastern side of the garden. As they pass, they notice a number of therianthropes doing chores: cleaning clothes, cooking, sewing, and that kind of thing. Their eyes look emotionless and they seem completely unaware of the party's passing.
"The women," Helena explains. "They have no use in battle, so Xevalos forces them to do chores. They cook, clean, repair equipment, and...entertain the men. Some fight with the rest of the soldiers, but most women end up here."
The party continues on. They pass the construction site for The Machine and a number of outdoor forges. Looks like the gardens were being used as the primary location for production, an odd choice considering the cold and mountain winds, but nobody ever said Xevalos' men were efficient.
They eventually reach the far side of the garden, the one place where most of the original plants and trees are still intact. A number of trees and bushes growing out of control form a square of sorts. Just beyond this area is a gigantic gate, as all things are in the citadel, and a couple grand stairs leading up to the top of the gate. The portcullis is open and the party can see a bridge beyond the gate leading to Xevalos' Keep.
There are a number of therianthropes around. All stand on the stairs or at the top of the gate, and all appear to be wounded. The party recognizes their handiwork among the wounded, most the result of Jack's guns, and they can see an owl headed man moving from wounded to wounded attempting to heal their wounds. This must be the their healer.
Standing just within the gate, on the ground, at the top of the square of trees is the party's target, Lionheart, the lion headed man with a thick mane. In his hand is a great golden shield. In the other hand, a wicked curved sword. On his back is a greatsword and a crossbow. He is heavily armored and he wears a helmet.
Irdred and Jack hang well back, just outside the square of trees, both keeping a close eye on the trees for more archers. They don't spot any, but they're still wary. Irdred decides to keep Blindtalon close, the zombie is great cover and strong enough to grab anyone who gets too close, and readies his necrotic rays. He also looks up and spots the airship hovering far overhead.
Talbot, Helena, and Adam approach the commander of the therianthropes. He stands waiting for them, sword stuck in the ground and shield still resting on his side. He has a funny looking rock in his hand, but puts it away when the party approaches. Maybe that's how he magnified his voice?
Helena suddenly darts ahead of the group. At the sight of her, Lionheart's dons a shocked expression.
"Helena! My love...you're..."
"Normal?" Helena immediately replies. "Cleansed of this hideous curse you so adore? Liberated from this nightmare? Yes, these people have magic that can save you! That can save all of us! There is no need to follow that maniac anymore. Kabar, you did it! You united the tribes in the region. You have proven we can stand on our own two feet. We do not need Xevalos."
Lionheart's expression of shock changes into one of frustration. "We've been through this. You know we can't survive without the blessing of Xevalos. We can't stand against the threats we face without his strength. You followed me once, trusted me, do it again. I promise you will come to see things the way I do."
"You mean 'controlled', bewitched by that monster's magic!" Helena shoots back. "This isn't a blessing, it's a curse. Kabar, he will kill us! You know what he plans to do, how he plans to slaughter everything that doesn't submit to him. Please, Kabar, you are not under his control. We can still save everyone before it's too late."
"Save?" Lionheart replies with a curious look. "How will rotting in these mountains 'save' us? There is no other choice but to claim the lowlands. Sacrifices must be made. Uniting under Xevalos may have cost much, but we have become so much stronger! We are unstoppable!"
"Until a band of adventurers arrive and begin crushing your army," Helena replies with a grin.
"A simple mistake. A minor oversight, but Xevalos' blessings are great! His power unquestionable! Enjoy a brief taste of his power," Lionheart shouts.
And then it happens. Without warning, therianthropes begin to appear out of nowhere. Eagle and raven men jump out of the trees, scores of yak and ram men seemingly jump out from behind the tree trunks. Even more appear from behind the gate's battlements, and yet more pour into the gate. Irdred and Jack are forced to join the rest of the party lest they be singled out. The therianthropes push in and form a tight ring around the party. And just like that, the party is surrounded by HUNDREDS of therianthropes.
"A simple illusion," Lionheart explains with a proud grin. "Yes, you angered Xevalos, but I begged for forgiveness and he granted me this wonderful blessing. Hundreds of my troops standing under your noses, yet completely invisible to your eyes! Not even your precious airship could see them. I suppose she can still fire on me, but it's not much of a rescue if you die in the process, is it?"
Helena growls, but Lionheart continues.
"Did you really think your betrayel did irrepairable damage to my efforts? Did you really think the might of Xevalos could be sapped by one woman? As you can see, that little alliance you created between those two tribes didn't amount to much. We have tripled our numbers since you've been chained in that tower. If anything, you made it easier to assimilate the tribes. Seeking out the tribes was becoming wearisome, but you got them to gather in one place. Well done!"
Helena's spirit noticeably deflates. Lionheart holds out his hand to her.
"Come, my love. This does not need to be difficult. Xevalos is as merciful as he is powerful. He has already promised to give you another chance. Show your loyalty to Xevalos and one day we can be together again. After Xevalos liberates the lowlands, he will make us king and queen of the mountains. Does that not sound glorious?"
Lionheart now casts his gaze on the rest of the party. "Xevalos' offer extends to the rest of you! You have proven yourselves to be mighty warriors. Positions of great power and wealth will be bestowed upon all of you. This will be the only time I extend this offer. Do not be foolish! Take it while Xevalos permits it!"
Lionheart suddenly catches sight of Irdred's zombie. "Is that Lord Blindtalon? What are you doing...oh, I see...the necromancer. Such magic will definitely have its uses among us."
STATUS: Irdred Empowered Large Zombie and Animated Rope (7,4 HP) EXTRAS: Helena Rock Armor
Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag "Interesting," Jack murmurs as he puts his rilfe away and draws his magnums, casting a wary eye at the surrounding therianthropes. If available, he kicks a loose rock toward the therianthropes (More of a "kicking it out of the way" gesture than an actual "attack". His goal here is to see if the therianthropes themselves are an illusion.)
If Jack manages to hit a therianthrope, and the rock passes through it like it is an illusion:
"Nice try," he says with a sly grin, and then fires on Lionheart.
If he hits and the rock bounces off (or if he misses entirely):
"May I have a moment to confer with my friends?"
If Lionheart grants it, Jack will whisper to the party once they're gathered together, "Blow the horn, hopefully Sara understands and attacks. We'll try to make our way under the bridge and hope it provides some sort of safety during the bombardment."
If he doesn't, Jack will ask to speak with Xevalos directly.
Assuming that Lionheart denies the request, then Jack will ask if joining Xevalos means taking on the form of some "common beast". "No offense," Lionheart, "but you're butt ugly and you're the best looking one."
If combat starts, Jack will try to stay out of sight, hiding behind Talbot/Adam/Blindtalon while firing on therianthropes.
Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag Jack kicks a rock and it bumps into a yak dude. The therianthropes are very real.
Irdred notices what Jack is up to and explains what Xevalos did wasn't so much an actual illusion as it was a form of mind control. In other words, Xevalos clouded the party's minds to make them think there were no soldiers around...at least that's the best theory Irdred has.
When Jack asks to speak with Xevalos, Lionheart laughs. "I speak for Xevalos! Whatever you wish to say, you can say to me."
In response to the "butt ugly" crack, Lionheart scowls. "The blessings of Xevalos are not of your choosing. Be grateful he has granted you this pardon."
Jack then turns to the party.
"I don't know," Talbot replies with a shake of his head. "It's quite a run through all these soldiers to the bridge. Maybe if Sara blasts the group behind us, we can run back to the veranda, but there is no way we can tell her that...we told her to blast Lionheart."
"Planning your escape?" Lionheart suddenly calls out. "You've had more than enough time to accept Xevalos' offer and this is how you repay him? I will give you one more chance! Do you accept or not? Answer me now!"
Talbot sighs. "He's not going to give us time to work out a plan. Just...stay near me. I'll protect you for as long as I can."
Irdred reminds the group to focus on Lionheart. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag (is lionheart heavily armored?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Yes, he is) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack will fire at his head then. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag (Just got my account back.)
If Adam can say something before Jack fires, he will say "I am a slave to no one, dead man. I'm here to do a job and I intend on finishing that job. Let's get this over with. Prepare to die!"
After Jack makes his move and depending how far Lionheart is, Adam will unsheathe his longsword and attack Lionheart.
If he is to far away, Adam will focus on any therianthrope that attacks the party. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag (I'd also like to know how far away Lionheart is. And how deep is the crowd of therianthropes? I ask because Irdred is thinking of using his Far Step potion to get out of sight until Lionheart (and/or the rest of the party) is dead. If the therianthropes scatter after the dust has settled, he can come back and heal whatever damage the party has taken. If they don't scatter, well, Irdred will cross that bridge when he comes to it. But I just wanted to know if this is even a viable option first.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (That would probably work, but wait for the full update; Keno and Drem are still gone I think) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag (I'm back)
|
|
|
Post by TG Barighm on May 8, 2018 17:59:14 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag
Xevalos' offer extends to the rest of you! You have proven yourselves to be mighty warriors. Positions of great power and wealth will be bestowed upon all of you.
Irdred doesn't believe this for a second, but what he says is, "That is a most generous proposal." He has to make a mighty effort to resist rolling his eyes. Then, to continue his bluff, he addresses the group. "What do you say, everyone? It's time to see sense. This isn't worth dying over, eh? ...Besides, a bestial morphology can't be all bad." Basically he's hoping that if he "accepts" the offer, it will lure Lionheart into a false sense of victory, maybe get him to momentarily lower his guard. (For clarity's sake, this all takes place after he has already reminded the group to focus their attacks on Lionheart.)
Then, when Jack and Adam launch their attack, he Far Steps out of there (but only if it looks like he can then hide himself without getting spotted. If this does not seem likely, stick near Talbot and hope that his bluff convinced the therianthropes not to attack him). He then sends Blindtalon and the rope after Lionheart. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag
BALDORAK CITADEL: Garden Veranda to Garden Gate ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold
"Are you crazy? Don't listen to him!" Talbot foolishly takes Irdred's bluff seriously, then turns back to Lionheart. "A knight is loyal to his king or queen and nobody else. I'm...not so sure about that anymore, but...I am loyal to myself and I know Xevalos' must be stopped!"
Helena shakes her head at Lionheart.
"You...are not my Kabar. You're not my love. Kabar is gone. Dead. Killed by you," Helena says as she steps away from Lionheart. Rage fills her eyes.
Lionheart sighs. "I tried. I did what I can to save you, my love. But my influence only goes so far. Xevalos demands your demise," Lionheart glances at the soldiers surrounding him. "Kill them. Leave the necromancer. We will salvage something from this..."
Jack got what he was waiting for. He whips out his magnums and fires on Lionheart. One shot hits a yak man standing in the crowd behind Lionheart while the other bounces off the lion man's helmet. Adam, who is never too far from anything with his speed, charges Lionheart, draws his sword, and slashes at the lion man in one clean motion, but Lionheart positions himself to receive the blow in the abdomen allowing the armor to completely absorb the sword's impact (Adam's Attack Failure on 2; Adams 2 positive factors negated by 2 negative factors; ie. Armor Specialization).
Lionheart attempts to counter Adam's attack, but the mercenary springs away at the last second and avoids the blow.
Lionheart suddenly roars, sounding very much like a real lion, and the rest of the therianthropes send up a warcry. The entire army begins to charge the party's position, their hooves and talons and whatever they've got creating a rumbling sound as the therianthropes close in on the party's position.
But all of that is stopped when something that sounds like thunder fills the air. Everyone turns to look at Helena who has just thrust the end of her staff into the ground. The earth wizard, her robes no longer stone and looking very intimidating and scary with this murderous look on her face, is channeling a spell with her other hand.
"You vocate the blessings of Xevalos. I present you the blessings of earth!" Helena shouts.
The ground begins to quake. Nearly everyone, save Adam and Helena, is thrown off their feet by the shaking. Seconds later, massive spikes of stone erupt from the ground and begin to rise into the sky. They meet after a few moments to form a dome completely cutting off the party from the rest of the therianthropes. It also leaves them alone with Lionheart.
"I must concentrate to maintain this. I can't afford any risk! You must deal with him yourselves," Helena yells, and with that, another set of spikes suddenly surround her and form a stoney shell. She is completely cut off from the rest of the group.
Lionheart quickly scrambles to his feet. "Clever...very clever, but you're very foolish if you think being alone with me has put you at an advantage!
CHALLENGE BATTLE: LIONHEART
The dome has given you 60 ft. of open space to work with. I've got Adam standing next to Lionheart, but the rest of the group is clustered together some 20 ft. away from the therianthrope.
INVENTORY: Jack's mangums spent, -2 bullets STATUS: Irdred Empowered Large Zombie and Animated Rope (7,4 HP) EXTRAS: Helena Rock Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack scrambles back to his feet and continues to fire on Lionheart, trying for his head (dwarven pistols, regular pistols, rifle) Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Adam puts the full force of his attack on Lionheart, looking for any vulnerability in his armor. He also tries to knock the shield from his hand. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag Scrambling to his feet, Irdred immediately directs his minions forward to aid Adam in attacking Lionheart. Blindtalon sets up a flank with Adam, while the rope attempts to entangle Lionheart's legs and trip him.
Meanwhile, Irdred will be watching from a distance, using Helena's stone shell as cover. He's taking a second to study how Lionheart fights before he formulates how best to attack him, but if an opening does present itself, he'll take the opportunity to fire a ray of death at him. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag CHALLENGE BATTLE: LIONHEART
Adam spins around and prepares to begin his assault on the therianthrope, but he is surprised when it's Lionheart who proves to be the quicker (Adam First Attack Failure on 1). Lionheart thrusts his sword at Adam who just manages to get his shield up in time to block the attack, but Adam's eyes widen to the size of tea cups when the sword pierces the shield and nearly cuts Adam anyway. When Lionheart withdraws the sword, he rips the shield in half (Lionheart Attack Success on 3; Adam Block Success on 3; shield takes all the damage=1 hardness and 2 HP; shield takes 3 HP damage and is destroyed).
Adam uses this chance to counter, but his sword is turned away by Lionheart's shield (Shield Block Success on 2).
Talbot moves to get into the fight, but he's a little too slow to reach Lionheart before the next round.
Irdred's zombies, flesh and non-flesh, rush into the fray. Jack pulls out his second set of pistols and fires on Lionheart again. His first shot is a bust, and Lionheart's shield somehow gets up in time to deflect the second bullet (Shield Block Success on 2).
In the next round...
Adam suddenly finds himself a little off-balanced, mentally speaking, by the force of Lionheart's attacks (another way of saying Failure on First Attack), and soon finds himself dealing with another slash from the therianthrope, but this time Adam has no shield and that instinctual move for his shield is enough to allow the lion man to stab Adam (Success on 3; -3 HP). Adam counters, but he can't quite reach Lionheart's shield.
And now Talbot joins the fight...only to be surprised when Lionheart's shield leaps out of the therianthrope's hand on its own accord and bashes Talbot. Thankfully, the young knight's defensive instincts greatly rival his speed, and he manages to side-step the shield. Talbot focuses on getting close to Adam and does not attack.
Jack wants to shoot Lionheart, but between one heavily armored therianthrope and one heavily armored knight, he's having a hard time getting a good shot. Same is true for Irdred.
The animates now move in. The rope goes for Lionheart's legs and successfully manages to do so (Success on 3) causing Lionheart to fall flat on his face. Blindtalon blocks the little line of sight Jack had to Lionheart. The zombie kicks at Lionheart, but accomplishes nothing.
In the next round...
Again Adam and Talbot can't win initiative, but somehow the rope and zombie does. Blindtalon kicks Lionheart in the chest, but the lion man gets his shield up in time to block the attack. He then hacks at the rope, but the angle is wrong and the sword does little.
The rest of the party acts here.
*Lionheart: Tripped
INVENTORY: Jack's mangums and 2 D.pistols spent, -4 bullets, Adam's shield destroyed STATUS: Adam -3 HP, Irdred Empowered Large Zombie and Animated Rope (7,4 HP) EXTRAS: Helena Rock Armor * * * * * * * TIP OF THE PAGE: Although headshots on helmeted opponents are difficult, they can still succeed. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack drops to the ground and tries to fire through the feet, aiming at Lionheart's head. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag "Irdred! Do you still have that healing potion on you?"
He then says to Talbot, "We need to split his attention. I need a chance to get on his back so that I can try to remove his helmet. Thats may be the easiest piece of armor to take off of him."
After he hears what Talbot has to say, Adam will run up to and past Lionheart while he is on the ground and swing his longsword at his head. Running past him and out of attach range, Adam circles around and runs back into attack range for another strike, always on the move. If Lionheart gets on his feet, Adam will tried to maneuver to a position facing Lionhearts back and try to jump on it with an attempt to removing his helmet and stabbing him in the head. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag "Screw that! Pull it off now. I'll try to pin him," Talbot replies. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Adam follows Talbots lead and goes for Lionhearts helmet. If successful, he will toss the helmet away and try to behead Lionheart. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag If Irdred can use a healing potion on Adam without getting in the way (and without drawing an attack from that bashing shield), he does so. He'll use an additional potion next round too if the situation permits.
If using a potion proves too difficult: he'll instruct Blindtalon to take Lionheart's sword away. Is Helena's stone shell something that can be easily climbed? If so, Irdred sees if he can put it to use as a sniper's perch, and if not, he just circles around at a distance until he can find an opening to fire on Lionheart. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag
BALDORAK CITADEL: Garden Veranda to Garden Gate ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Bright, Windy, Cold
CHALLENGE BATTLE: LIONHEART
Adam acts before Talbot can and immediately moves to grab Lionheart's helmet before the knight can attempt to pin the lion man. When Adam reaches for the helmet, Lionheart pulls his head away at the last second (Failure on 1).
Lionheart suddenly splits the rope with a sharp kick (Maintain Grapple Failure on 1) and the rope uncurls and slithers a few feet away. Lionheart quickly rises to his feet, slashing wildly while that shield starts flying all over the place like a pinball (it can't reach Adam though because he is on Lionhearts sword arm side). Adam takes another stab deep in his gut (Success on 3, -3 HP; Talbot failed his Parry check to defend Adam), Talbot uses his chance to pin Lionheart to defend Adam, and the zombie is knocked away by the shield but undamaged.
Jack drops to the ground and tries to fire on Lionheart, but the lion man is already on his feet and there's too many legs to shoot through.
Irdred pulls out a potion and runs over to Adam. He doesn't get too close to the fray.
In the next round...
I'm going to assume that, at this point, Adam falls back to Irdred's position to grab the potion. He acts first, so he easily slips away from the fight and takes the potion from Irdred (+1 HP).
Unfortunately, nobody else manages to act before Lionheart can, and he seems intent on finishing Adam off. Thankfully, he has to run by Talbot and the animates to do that. As Lionheart runs by, Talbot sticks his foot out, and amazingly, this is enough to trip Lionheart. The bashing shield suddenly lashes out when the therianthrope goes down, but it goes over Talbot's head.
The young knight then moves to block Lionheart's path to Adam and Irdred, but Lionheart slashes at Talbot's leg as he goes. Miss.
Jack now has a good shot on Lionheart and fires, but the one bullet that hits can't penetrate the armor. The animates move to help: the rope tangles Lionheart's feet again and the zombie continues to kick.
Irdred hands another potion to Adam, then falls back to Helena's shell. In the next round, Adam drinks the potion.
*Lionheart: Tripped again
INVENTORY: Jack all pistols spent, -6 bullets, Irdred gives two Healing Potions away STATUS: Adam -4 HP, Irdred Empowered Large Zombie and Animated Rope (7,4 HP) EXTRAS: Helena Rock Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag Jack moves away by Helena and reloads.
"This isn't going so well," he mutters. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag (So since Irdred didn't use his actions to administer the potions, shouldn't he have used one action to give Blindtalon his new instructions and the second to take a shot at Lionheart? Although in the latter case, I'm guessing there were just too many people in the way again...)
"Truer words have never been spoken," Irdred replies to Jack with a frown.
One more potion for Adam (that is, if he's still standing). Everything besides that depends on whether Irdred's previous actions were carried out or not. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Taking the potion, Adam makes another try for the helmet. Success and he throws the helmet. Failure, he moves out of Lionhearts range and drinks the potion. "Somebody do something about that shield!"
If Lionheart gets up, Adam will try to keep his distance but will look for any opportunity to jump him. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Interacting with an object is considered an action. Sometimes skill and speed can allow interactions to flow into another action, such as drawing a sword and slashing, or kicking a door open and firing a crossbow, but rooting around in a bottomless bag to find a potion doesn't strike me as being quick. In the next round's case, I gave it to you anyway) * * * * * * *
CHALLENGE BATTLE: LIONHEART
The rope has little trouble keeping Lionheart bound this round and Talbot tries to pin the therianthrope by jumping on him. Amazingly, the young knight actually succeeds in perching on Lionheart's chest and holding him down (Success on 3). The bashing shield jumps up to strike Talbot, but he manages to block it with his own reflecting shield.
Lionheart desperately hacks at the ropes binding his feet. This time he succeeds and many of the ropes are cut away (-3 HP).
Adam drinks the potion from last round and takes another one from Irdred (not sure if he drinks that too). With Lionheart pinned by Talbot, Irdred relaxes a bit and takes his time in sending out new instructions to the animates.
Adam and Blindtalon go for Lionheart's gear while Jack falls back to reload. Adam tries to quickly run in, grab Lionheart's helmet, and run off again. He spots a strap holding Lionheart's helmet on, quickly undoes it in seconds, then kicks the helmet off and away to the edge of the battlefield (Adam Success on 2; ruled that a Grapple). Lionheart is no longer wearing his helmet.
Blindtalon tries to grab Lionheart's sword, but the lion man hacks a few of the zombie's fingers off in the attempt.
In the next round...
With Lionheart's feline head exposed, Adam reverts to his previous plan of attempting to behead him (sorry, not sure what "jump him" refers to). He runs by again, slashing as he goes. Adam successfully manages to slash Lionheart's face, deep into the nose to make the lion man howl with pain, but hardly a beheading (Success on 2; Lionheart is in no position to avoid attacks; -1 HP).
As Adam passes by, the shield leaps up to bash him. This time he is struck in the legs. Most people would fall when struck like that, but not Adam (Success on 2 for maintaining balance; used his Acrobatics trait; -1 HP). It hurts, but Adam keeps on running past Lionheart.
That shield keeps bashing away while Lionheart tries to free himself from the rope. Unfortunately, he doesn't need much effort to finish off the rope. The bashing shield takes care of that-the rope was holding on by a thread anyway-allowing Lionheart to focus on pushing Talbot away. Lionheart's sword nails Talbot square in the chest, the young knight maneouvering to take the blow in a good spot of his armor (Lionheart's Attack Failure on 2; his positive factor was negated by Talbot's two negative factors for wearing armor), but this blow is enough to lift the knight off Lionheart.
The lion man throws Talbot off to the side, the bashing shield delivering another blow to the knight for good measure, Talbot blocking it again as usual, then scrambles to his feet...and right into Blindtalon. The zombie attempts to grab the sword again. This time the zombie gets its big hands on the sword and tries to pull it away. There is a short struggle, but the zombie's exceptional strength allows it to free the sword from Lionheart's grasp (Blindtalon Success on 3 to grab sword, Success on 2 to pull the sword away from Lionheart; MIGHTY Trait is better than STRONG Trait, so Lionheart couldn't negate Blindtalon's positive bonus). Lionheart suddenly looks a little shocked to see himself disarmed.
The bashing shield didn't function properly during this exchange for some reason (fancy way of saying rolled a 1).
Irdred now has a clear shot on Lionheart and takes it, but he messes up and strikes the zombie instead. Irdred then examines Helena's shell and decides it would be easy to climb. Jack keeps reloading.
*Lionheart: -1 HP, Disarmed
INVENTORY: Jack all pistols spent, -6 bullets, Irdred gives three Healing Potions away STATUS: Adam -5 HP, Irdred Empowered Large Zombie (7 HP) EXTRAS: Helena Rock Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag once he's finished reloading, Jack will concentrate on head shots. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Did Jack still want to use the Stonebreaker Rifle while his pistols are out of bullets?) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag (sure, why not.) Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Adam drinks the potion he has. He stops running and tells Irdred to get a potion ready to hand out. He keeps a close eye on the shield (attempting to hit it with his sword if it comes near him) and closes in on Lionheart, with a brisk walk. "You are at a disadvantage, Lionheart. Prepare for the sweet embrace of death."
Adam will wait for Talbot and the zombie to make a move on Lionheart. Once that happens, Adam will rush Lionheart with an attempt to get him on the ground again. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members July 2010 edited July 2010 Flag First, Irdred instructs Blindtalon to start putting that sword to use. Then he gets another healing potion ready, grumbling something about it being the last one.
(For future reference, Irdred will always keep healing potions close at hand, not at the bottom of the, er, bottomless bag. ...Come to think of it, better make that all potions. Don't let me forget to buy a belt or something specifically for this purpose. ) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Well, Irdred never had that much space to store stuff and I remember you saying something about putting all non-essential equipment in the bag not too far back. Can get that sorted out after) * * * * * * *
CHALLENGE BATTLE: LIONHEART
Lionheart suddenly draws a short sword from his belt and laughs at Adam. "Am I? Behold the blessing of Xevalos!" Then lion heart throws the sword to the ground.
At first, it's just a sword on the ground, but then it begins to wobble and shake. It suddenly rises into the air on its own accord, spins around, and points itself at the nearest target: Blindtalon.
Irdred sends out his new orders while Adam drinks the potion. Blindtalon uses the sword against Lionheart, but the flying shortsword comes to his aid. The shortsword penetrates deeply into Blindtalon's side (-1 HP), but the zombie doesn't have nearly as much luck against Lionheart: the therianthrope easily side-steps the attack.
Adam stops approaching Lionheart when the therianthrope proves he's not quite out of the fight yet. The lion man remains close to the Blindtalon zombie allowing the bashing shield to do the work for him: it succeeds at crushing a few of the zombie's ribs (-1 HP).
Jack quickly pulls out the rifle. Talbot notices this and allows the halfling to shoot before acting. Jack fires and...
...misses. Damned zombie.
Talbot then attempts to tackle Lionheart, but he only succeeds at bouncing off Lionheart's armor and ducking the bashing shield.
Irdred finds himself studying the shortsword: it's animated, and not enchanted style animated either, but active-spell animated. If someone could get a hand on the sword, Irdred could dispel it.
In the next round...
Adam suddenly comes charging in and smashes into Lionheart's back. Momentarily knocked off balance, Talbot joins in the tackle and actually manages to get the morningstar behind Lionheart's neck. The bashing shield goes nuts at this point, smacking Adam in the face (and breaking his nose; -1 HP) and throwing him off Lionheart's back before he can even do anything. Talbot also takes a shot in the side of the head, but he still has a hold on Lionheart (-1 HP).
The zombie takes another swing at Lionheart, but ends up striking Talbot in the back instead (in a good bit of armor though so he's fine). Oddly, Lionheart does a little thing...
Next thing anyone knows, Lionheart has another sword in hand. Everyone blinks in confusion at him, then Adam realizes his sword is missing (Lionheart Disarm Success on 3).
"No! Not the zombie. Go for the ones in the back," Lionheart suddenly yells. The Animated shortsword suddenly tears itself free from the zombie's torso, then flings itself at Jack (the angle to Jack was less awkward then to Irdred). Jack easily ducks the shortsword and it bounces off Helena's shell.
Irdred digs out his last potion. Jack has finished reloading a magnum. Fire or keep reloading?
*Lionheart: -1 HP and Animated Sword
INVENTORY: Jack all pistols and rifle spent, -7 bullets, Irdred gives three Healing Potions away STATUS: Talbot -1 HP, Adam -5 HP and Disarmed, Irdred Empowered Large Zombie (5/7 HP) EXTRAS: Helena Rock Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag (how close is the shortsword to jack?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Too close; he could grab it if he wanted to) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members July 2010 edited July 2010 Flag If irdred mentions holding the sword so it can be dispeled, Jack will make a grab for it. Otherwise he just tries to move away from it and firing on Lionheart. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag Adam's eyes open wide in surprise as he loses his sword. He decides to use whatever arrows he has left for his longbow and aim for his head. When he runs out he will go to whats left of his shurikens. Then move on to the greatsword and close in for the attack. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag *coughtorturingbrandcough* Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members July 2010 edited July 2010 Flag er.....replace greatsword with torturing brand.... (I kind of figured I was too far away to use it and if I got close enough the only place i could hit him was in the face.)
(Question: Can any one of us wear Lionhearts helmet?) (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members July 2010 edited July 2010 Flag (Yessireebob)
(And I suppose you're not wrong to assume the brand only works if it touches skin. It's magical and was always meant to be used as a weapon, so that's an excuse enough for it to work. Just because. And hey, you roll a 3 and who knows where that thing can go Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Irdred does indeed mention that capturing the sword would be a good idea. If Jack can't catch it, Irdred makes a grab for it himself to dispel it. (Or if he is struck by the sword, use that moment of contact to dispel it.)
If this threat isn't dealt with in a round or two, he doesn't waste much more time focusing on it. Lionheart's armour is turning aside every conventional weapon they throw at him, so magic seems to be the order of the day. With that in mind, Irdred will concentrate on finding a spot where he can consistently get a good shot on the therianthrope (or at least a spot where if he has to risk hitting someone, it's Blindtalon).
(I guess now would be a good time to ask how tall the stone shell is. Irdred might not make use of it if it's dangerously tall or would take too long to scale.)
|
|
|
Post by TG Barighm on May 8, 2018 18:00:57 GMT -5
TGBarighm Member Full Members August 2010 edited August 2010 Flag (Helena's shell is not that big at all. Irdred can safely scale it) * * * * * * * CHALLENGE BATTLE: LIONHEART
Talbot can't maintain his awkward hold on Lionheart, who headbutts Talbot in the face and pushes the knight away (not an actual attack; Talbot Weapon Hold is a weapon trait; Failure on 1).
Adam has to pull out his bow, and Talbot and the zombie are just slow, so this gives Lionheart a chance to act first (all Failure on 1 for First Attack). The lion man decides to perform a wide-angled slash at both the knight at zombie, and the bashing shield also does its thing. Talbot is able to stop the sword before it can reach Blindtalon, and with his shield already up, he's able to stop the bashing shield, but the zombie is still bashed when all is said and done (-1 HP). Lionheart then turns to face Adam...
...who fires an arrow and strikes Lionheart in a weak spot in the armpit (Success on 3; -1 HP).
The zombie hits nothing but air.
Jack leaps for the animated sword just as it comes around for another slash, but in this case, the halfling is not quicker. He just barely dodges a slash to his face as the sword streaks by (Animated Sword Attack Success on 3; Jack Dodge Success on 3). Jack can't get a hold on the sword as it flies by. Irdred also tries to grab it, but he doesn't have any luck.
In the next round...
Now that he has identified a weak spot in Lionheart's armor, Adam (First Attack Success on 2) continues to exploit it, but Lionheart has caught on to Adam's plan and merely has to move a bit to protect the weak spot. The arrow shatters against the right breastplate (Attack Failure on 2; Adam's positive factor negated by negative factor for attacking a target wearing armor).
Lionheart then tries to sprint towards Adam, but the zombie manages to deliver a blow before the lion man can run off. Not that it means much (Failure on 1).
Talbot follows Lionheart as the therianthrope sprints toward Adam.
So much for being a great knight. Adam merely has to duck to avoid the slash and Talbot isn't able to stop the lion man's attack. Another bash, another shield block from Talbot. The zombie hustles to keep up.
Back at the backlines, the animated sword now goes for Irdred, just because the angle is better. Irdred is able to grab at the sword before it can attack, but the mage has butter fingers and gets cut for his trouble (Sword attack Success on 3; -1 HP). Jack tries to grab the sword, but he can't get near it.
In the next round...
Now up close and personal with Lionheart, Adam decides to switch to the Torturing Brand. He tries to whack the therianthrope with the weapon. Amazingly, Adam manages to stick Lionheart directly in the face. The lion man howls and stumbles away from Adam. The bashing shield wildly flies about, missing Talbot and the zombie, but once again nailing Adam (why the hell can't I roll anything besides a 1 for the Guardian ability; -1 HP). But at least Adam did some damage (Lionheart -1 HP).
Lionheart suddenly pushes Talbot and the zombie aside, narrowly ducking another slash from Blindtalon, and falls back to the edge of the dome. Talbot moves to block any damage to the now weakened Adam.
The therianthrope suddenly produces a potion from some compartment in the armor and drinks it. A large number of Lionheart's wounds, including Adam's brand, suddenly close up (+3 HP).
Irdred, seeing what is going on, decides to leave the sword to Jack. A ray of necrotic energy streaks forth from Irdred's staff and strikes Lionheart directly in the chest. Oddly, Irdred's magic looks a lot like a tomato striking a hard surface: the magic splashes everywhere. It did its job, but not as much as usual (Irdred Success on 3; Lionheart can't block; Damage reduced by 1 for a total of -1 HP).
Jack tries to grab the sword again, but it slashes at him before he can grab it (-1 HP). Note Jack reloaded one of the magnums before the sword attacked.
*Lionheart: -1 HP Animated Sword
INVENTORY: Jack 5 pistols and rifle spent, -7 bullets, Irdred gives three Healing Potions away, Adam -2 arrows STATUS: Talbot -1 HP, Jack -1 HP, Adam -6 HP and Disarmed, Irdred -1 HP and Empowered Large Zombie (4/7 HP) EXTRAS: Helena Rock Armor * * * * * * TIP OF THE PAGE: Disarming is often a good way to weaken a powerful foe, but not all things can be disarmed as easily. Shields tend to be strapped on, for example, as is most armors and helmets. In such cases, it may be easier to destroy such objects. Pay attention to an object's make: leather armors and wooden shields have only 1 point of DR. Any damage beyond that 1 point will stack up and contribute to item damage. Remember, everything in the game has 4 HP modified by its size by default (shields tend to have 2 to 3 HP). Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack will try to put some distance between himself and the sword and shoot at Lionheart. As long as the sword is not coming after him, he will leave it be, going back to reloading. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag "This is madness! I am having the worst luck I have had in months! Irdred, I may need to take the last potion you have on you." If he gets the potion, Adam will drink it, then continue to keep his distance while firing arrows at Lionheart. If he is close enough, he will offer the torturing brand to Talbot to use. Shurikens when the arrows run out. Running preferable to close combat if Lionheart gets too close. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Fuuuuu....)
"Hey, why not?! You may as well!" Irdred passes the last potion to Adam then gets well away from him. He heads around the shell in the opposite direction until he can shoot at Lionheart again. He won't try to climb the shell when Lionheart is within running distance of him (at least I'm assuming he's within running distance, with Adam coming toward Irdred and Lionheart following Adam).
If he gets cut by the shortsword again, call the zombie over to catch it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (I don't know if you guys have noticed yet, but you're basically fighting Talbot here, with a few exceptions to the build) * * * * * *
CHALLENGE BATTLE: LIONHEART
Adam's bad luck continues to haunt him: he can't run over to Irdred before Lionheart lunges at the mercenary. Thankfully, Talbot is quick enough to put himself between the lion man and the merc, and when Lionheart's slash comes, Talbot is able to Parry it: his morningstar hones in on the sword and blocks it almost of its own accord (Talbot's Guardian ability FINALLY scores something other than a 1, although I had to use a Block and Parry attempt to get it). Talbot has to block another shield bash, as does Irdred's zombie when it moves in for another slash.
The zombie's sword finally finds its way through the armor, (-2 HP) but the zombie gets bashed again. Blindtalon's beak is now cracked (-1 HP).
Adam runs over to Irdred where he collects the potion and drinks it (+1 HP). Adam then mentions the Brand to Talbot, but the knight ignores the merc. Irdred runs around Helena's shell.
Jack ignores the animated sword and moves away from it, nearly bumping into Irdred in the process. The sword flies at both Irdred and Jack at the same time, but it's Irdred who gets slashed as the sword flies by (-1 HP). Jack fires on Lionheart...
...and strikes Lionheart in a weak spot below his armpit! -4 HP!
In the next round...
All of a sudden, Lionheart is badly wounded and appears to be frustrated. The lion man suddenly turns on the zombie and slashes at its sword arm. The zombie makes no effort to avoid the attack and loses the arm (-2 HP) causing Lionheart's old sword to drop to the ground. Seeing this, Talbot attempts to kick the sword away, but Lionheart is just a bit quicker and manages to pick up the sword. Talbot notes the shield isn't bashing anyone anymore, so he tries to strike at Lionheart's sword arm, but doesn't come close.
Adam circles around until he gets a clear shot at Lionheart, then fires at the hole Jack created. It's a good shot, but Lionheart spots Adam and blocks the arrow. Looks like Lionheart has gone back to blocking attacks with his shield.
Jack returns to loading his guns while the Animated Sword spins around and just so happens to be pointing at Irdred (I'm flipping a coin), so it flies at the necromancer. This time the sword bounces off Helena's shell giving Irdred the time he needs to command his zombie to protect the mage.
In the next round...
Lionheart once again tries to scoot past Talbot and go for Adam. The young knight tries to keep pace, but Lionheart is faster and manages to get ahead of the knight before he can stop the lion man. Adam fires another arrow as the therianthrope approaches, which is immediately blocked by Lionheart's shield, then tries to backpeddle away, but Lionheart closes in and attacks.
Adam's luck appears to be turning: the sword strikes Adam all right, but in the thickest part of his armor. The enchantment does its part too.
When Talbot catches up to Lionheart, he slams into him from behind, but Lionheart doesn't go down.
Irdred fires off a necrotic ray before attempting to climb the rocky shell. He nearly hits Adam. Jack keeps reloading and the Animated Sword does a spinning attack thing, but just misses Irdred's foot. Irdred is now perched on top of Helena's shell.
The zombie runs in to grab the Animated Sword, but it foolishly attempts to do so with an arm it no longer has.
*Lionheart: -7 HP and Animated Sword
INVENTORY: Jack all firearms spent, -8 bullets, Irdred gives all Healing Potions away, Adam -4 arrows STATUS: Talbot -1 HP, Jack -1 HP, Adam -5 HP, Irdred -2 HP and Empowered Large Zombie (2/7 HP) EXTRAS: Helena Rock Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack will continue to reload as long as he is not threatened. Otherwise try to find cover or fight defensively with knives. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag No longer at risk of hitting an ally, Irdred fires at will. He does this until the zombie has successfully grabbed the shortsword. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Still running to keep his distance, shooting arrows when he can. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag CHALLENGE BATTLE: LIONHEART
Adam runs like a scared rabbit to keep away from Lionheart. He specifically goes around Talbot and heads to the northern side of the dome. He spends all this time running and doesn't get an arrow off.
Lionheart suddenly growls in frustration and turns his gaze on Jack and Irdred. Talbot notices this and keeps a close eye on Lionheart, not bothering to attack. When the lion man finally charges Jack, Talbot moves gracefully with the therianthrope. Jack begins to fall back and ducks behind Blindtalon's huge legs when Lionheart arrives, but Talbot can't quite keep up with him. Lionheart thrusts his sword at Jack, goes clean through the zombie's leg (no trackable damage), and pierces Jack in the side (-3 HP; Failure on Dodge attempt).
With Talbot's attempt at defense a failure, he swings at the back of Lionheart's head. He ends up striking Lionheart in the neckguard.
The zombie ignores the sword in its leg and grabs at the shortsword again, but still can't do much with its remaining arm. Jack, now hounded on both sides, pulls out his daggers and gets defensive. When the animated shortsword flies at him, he knocks it aside with his dagger (Parry Success on 3).
Irdred fires another necrotic ray at Lionheart, whose shield is completely opposite of the necromancer and can't be used to block, and strikes the lion man in the chest. The magic is dissipated somewhat, but still does its job (-1 HP).
In the next round...
Now it's Adam's turn to move around looking for a good position to fire on Lionheart. He manage to find one with a few steps to his left, then fires an arrow. Unfortunately, this is Lionheart's shielded side, and although the arrow is not blocked, it ends up shattering against the shield anyway.
Everyone else is gathered in a tight knot around the zombie. Jack scouts away from the throng and hides near a fold in Helena's shell. Lionheart, suddenly very annoyed with the zombie, slices its head clean off its shoulders sending the large form of Blindtalon to the ground in a heap of feathers and blood. He then goes to search for Jack, but Talbot strikes the lion man in the knee sending him down onto the other knee.
Irdred sends another necrotic ray directly into Lionheart's skull, dropping the therianthrope for good.
The animated shortsword is still fighting though. It can't quite hit Jack. In the next round, it flings itself at Talbot and is reflected off his shield. Adam comes charging in, and with his superior grappling and agility abilities, quickly nabs the hilt of the blade out of the air and fights to keep it away. Irdred runs in to dispel the sword, but Adam loses his grip on it and the sword slips away. But Adam grabs it again, then Talbot helps the merc by grabbing the blade with his guantleted hand. The two are able to wrestle the animated blade long enough to give Irdred a chance to dispel the spell.
VICTORY!!
ENHANCED LONGSWORD: An enhanced weapon deals 1 additional point of damage with every strike. The silvery hilt and gilded pommel suggests a level of artisanship not native to the mountain tribes, as suggested by Helena's clothes, and the crest of a lion holding a shield also heightens this mystery.
FLYING SHORTSWORD: Flying weapons and shields allow the wielder to throw non-ranged weapons with enough precision to be effective. This enchantment is also necessary to allow animated weapons a much greater degree of mobility (without it, they bounce around on the ground). The shortsword is set in a polished wooden hilt covered in carvings of bears. The style is more consistent to the mountain tribes.
SENTINAL SHIELD: Sentinal shields automatically attempt to bash, trip, and disarm all opponents within melee range and it can strike multiple times in a single round, but they do not function if used to block. The steel shield is very thick and covered in all sorts of gilded runes and inset scrollwork. The style is similar to that of the sword and suggests they were found within the same treasure horde.
RESISTENT ARMOR: Resistent armors reduce all spell damage by 1. The armor can't be worn by anyone in the party until it is resized. This heavy looking platemail features large pauldrons, a neckguard, a curved chestplate for maximum deflection, and lengthened leg guards. The armor appears to be made out of bronze.
INVENTORY: Jack all firearms spent, -8 bullets, Irdred gives all Healing Potions away, Adam -5 arrows STATUS: Talbot -1 HP, Jack -4 HP, Adam -5 HP, Irdred -2 HP EXTRAS: Helena Rock Armor Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack requests healing. And time to reload before Helena drops the dome. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam asks for healing as well. He will take the Enhanced Longsword (dropping the longsword he was using before) and the Sentinal Sheild, barring any objections. He also takes the helmet he pulled off of Lionheart (if that is ok). "The others outside the dome will be impossible to fend off. There are too many of them. Lets hope seeing Lionhearts dead body will persuade them to back off." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag Adam takes Lionheart's helmet and puts it on his head. It's too large and sits low on Adam's head, partially obstructing his vision, but it may still have its uses. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Irdred takes the flying shortsword and Animates it.
Lets hope seeing Lionhearts dead body will persuade them to back off.
"I find that unlikely," Irdred says as he goes about healing everyone. "Mob mentality. Cut off the head, and it just makes the body angry," he says as if he's some kind of authority on the subject. He considers zombifying Lionheart for a second, but then wonders if that might somehow be worse.
He then knocks with uncharacteristic politeness on Helena's stone shell. He has two questions for her. One, does she know if Lionheart was the link that allowed Xevalos to control the therianthropes, or is Xevalos still controlling them directly? And two, can she scoot the dome forward to allow the party to proceed without exposing them to attack? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
BALDORAK CITADEL: Garden Gate ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Sunset, Cold
The rocky shell suddenly crumbles and falls apart, but in a controlled fashion and without risk of injury.
Helena, at the sight of her fallen lover, quickly turns away. She does not wish to see his fallen form, at least not yet.
"I...just need a moment," she says with a sob. She eventually turns back to the party and deliberately avoids looking at Lionheart. In reply to Irdred's question, she says "Yes, I believe he is the focus for Xevalos' magic, but I thought that included the curse. That does not appear to be the case. Let us hope Xevalos' destruction lifts the curse.
But I'm confident Lionheart was the focus for the mind control. We shall find out..."
Looks like Helena dismisses Irdred's concerns and begins to lower the dome. The huge rock spikes begin to descend back into the earth. It takes longer for them to lower then it did for them to form the dome. After a few moments, the dome is no more and only the puncture holes prove it ever existed.
The army of therianthropes still stand around the party, but something is different. Most appear to be confused. Others are on the ground sobbing. Still more appear to be arguing with eachother. Most have dropped their weapons and all our speaking in different languages. At the sight of the dome dropping, every therianthrope turns their confused eyes on the party. One, a raven man, appears to recognize Helena and steps forward. He begins saying something, but the party doesn't understand what. Helena replies in the same language and the raven man suddenly looks frightened.
More therianthropes approach Helena and begin to vent their problems and the mage replies. All of the discussions sound heated, but that's hardly surprising considering how odd it must be to wake up and see yourself as an animal.
The party's thoughts are suddenly interrupted by Xevalos' skull-rattling voice:
"COME. IT IS TIME WE MET."
Talbot chuckles. "Sounds like Xevalos isn't so sure of himself anymore."
Helena gives Talbot a funny look. "Did Xevalos just say something? Funny, I did not hear it."
Talbot shrugs. "I guess he just wants to talk to us. Well, no, I doubt he plans to talk."
"Then go...talk, or whatever you guys plan to do," Helena gestures to the therianthropes. "Many in the tribes don't remember what happened, and there is a lot of frightened and confused people here. A number of these tribes are enemies and they blame the other for what happened. As much as I'd like to see Xevalos' head on a spear, I have to make sure the tribes don't kill eachother. It is up to you now, and I'm confident you can deal with that monster. Do not worry, he is not deep within. He should be in the grand hall, at the top of the stairs."
Talbot nods, then turns toward the keep. The gate stands open, and the bridge, like a curious path in a forest, beckons to the party. The red bonfires still burn brightly, but are lower than they were before. The sun has begun to set on the horizon, and the chilling wind has died down. There is no sign of Sara or the airship, nor can the party see Xevalos or any suggestion of where he may be hiding within the keep.
INVENTORY: Jack all firearms spent, -8 bullets, Irdred gives all Healing Potions away, Adam -5 arrows STATUS: Talbot -1 HP, Jack -4 HP, Adam -5 HP, Irdred -2 HP EXTRAS: Helena Rock Armo Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag No matter how that bridge beckons, Irdred wants to go back and get the chest from the throne room before they proceed. "We aren't well-equipped enough to face Xevalos head-on," he says, tapping his forehead in thought. "What we're dealing with here is a half-giant. ...I know, I know, the physics of that conception are mind-boggling. A half-giant should be an impossibility. But just take my word that that is exactly what awaits us in the keep." He doesn't bother to go into detail about how he knows what Xevalos is.
He asks Helena, "Do you know if there is a storeroom of some kind? Where are all the healing potions kept?" d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag "The soldiers just carry their gear around. There is enough room in the keep to drop gear anywhere they want, but I heard Kabar mention a private storeroom for Xevalos' greatest warriors," Helena suddenly points at the Keep. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag "I want to thank you for all your help, Helena. We would not have gotten this far without you. I hope things go well with you and your tribesmen." Adam adjusts the helmet so that he can see better and goes back to the party. "I dont think Xevalos is a patient....thing...whatever he is. If we have time to go back for the chest, thats fine. But lets not lose sight of out goal." (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag "Of course! Wouldn't want to keep him waiting. That might make him angry!" Irdred rolls his eyes, then turns serious. "Certainly we mustn't allow ourselves to get off track, but preparation is key to our success." Irdred does not remind Adam that their goal has nothing to do with Xevalos. After all, it wouldn't do for anyone to say "how's about we leave Xevalos to rot and go find the Earth Plan instead?" Irdred wants Xevalos dead for his own reasons, but he can't accomplish it alone, so he doesn't encourage any wayward ideas. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag jack makes sure to reload before the party goes anywhere. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag "It's always a pleasure talking to you, Necro." Adam says sarcastically. "We should do this more often." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag * * * * * *
Talbot shrugs. "Can't say I disagree with him. Xevalos isn't going anywhere, and it looks like Helena has things under control here. Let's see what we can do about that cache."
Led by Irdred, the party returns to the throneroom. It's not a short walk-it's like walking the length of 3 football fields-but they reach the throneroom without taking too much time. The little silver chest, still wedged in the rafters, sits undisturbed. At this point, Swan's parrot reappears and settles on Jack's shoulder again, but this time the bird has nothing to say. It appears to know this task is nearly complete and doesn't have much more to say.
Talbot looks up at the chest. "I can barely see it. How do we get it down?"
Irdred looks for clues by way of more runes, and he does find one, but this time it's not very helpful: an air rune is drawn roughly below the cache. It also contains the rune for "fly" which would suggest the mages expected one to fly up there. And that's it. That's the only thing the rune says. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag "It's truly a pity that we won't be seeing much of each other after this is finished," Irdred replies to Adam, returning sarcasm with sarcasm. Although in truth, there is a part of him that actually enjoys arguing with the mercenary.
Throne room: Are there any tents/tarps/blankets/anything like that around? If so, Irdred sends the flying sword to try and knock the chest down. The purpose of the blanket is so that the party can stretch it under the chest and catch it when it falls.
If the sword's not strong enough to push the chest, are there any tapestries or something that can be climbed all the way to the rafters? Not that Irdred would be doing the climbing. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag "Can you animate something with the ability to fly, Irdred? One of us could just sit on it and ride it up, assuming it is strong enough to carry someones weight. I dont much like the idea of climbing all the way up there." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
Are there any tents/tarps/blankets/anything like that around? If so, Irdred sends the flying sword to try and knock the chest down. The purpose of the blanket is so that the party can stretch it under the chest and catch it when it falls.
(Well, that was quick. I knew it would come up, but I'm still surprised it came up that quickly. Flying weapons don't actually "fly", they just levitate since that's the actual spell used in enchanting, although it is possible to create flying objects. "Levitating" weapon just doesn't sound good. I'll probably merge it with the "Floating" enchantment) * * * * * *
There are no tents or similar objects in the throneroom. It's surprisingly clean in that respect. There are tapestries, but they don't reach down to the floor; however, there are chandeliers, and they do reach down to the balconies. The wires go straight up to the rafters. It's quite a jump though, and missing will mean certain death. The fall from the rafters itself will be even worse.
INVENTORY: Jack all firearms spent, -8 bullets, Irdred gives all Healing Potions away, Adam -5 arrows STATUS: Talbot -1 HP, Jack -4 HP, Adam -5 HP, Irdred -2 HP and Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Oh, yeah, I just saw the word "flying" and didn't think to check that it actually flew.
Irdred did heal everyone by the way)
********
Can you animate something with the ability to fly, Irdred?
Adam doesn't know it, but he hit a nerve with that simple question. "No," Irdred answers, grinding his teeth as he remembers those many failed attempts. Then he suddenly stares off into space in thought, and changes his answer to, "...Maybe." (Can Irdred create a flying zombie now that he knows Advanced Heal?)
Otherwise, how about bringing the sword to the balcony and having it levitate up the wires? These are giant wires, right? They would still need a tarp in that case, though. That should be simple enough to find either in the Machine workshop or the encampment where all the tents were. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam blinks and then looks in his pouch and pulls out a Levitate Potion. "I forgot I had this. I dont know much about this potion so I am hesitant to use it. I could take this and climb up the wall to the chest assuming this Levitate potion works like a feather fall ring. If I fall I would just float down without hurting myself and try again until I got the chest." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag NEW HOUSE RULE: If a player is consistently absent at a specific time, like during the weekends, and the actions of his/her PC during this time can quickly and efficiently resolve a certain obstacle or issue, then OTHER PLAYERS may use this PC to perform these actions. There's a limit: no consuming special items the absent player is trying to conserve, and the rest is obvious I think.
Can Irdred create a flying zombie now that he knows Advanced Heal?
(No. He just learned the spell, let alone how to combine it with Necromancy)
Otherwise, how about bringing the sword to the balcony and having it levitate up the wires?
(A potential exploit arises! No, I can't allow this one...as a result of this little change, the sword would move out of Irdred's concentration range long before it would reach the cache; otherwise, players would be able to use a class 1 spell to create and endless supply of animates to target creatures on the other side of the planet)
* * * * * *
But Adam does have an idea, so he puts it to use. He drinks his potion and climbs all the way up to the second floor. He makes a running jump and...
Easily reaches the chandelier. It's so big and heavy it doesn't sway a single inch, so he easily works his way across the beams to the chain supporting the colossal light fixture. He works his way up, also with ease, and eventually reaches the rafters. Adam is pretty tired at this point, but he keeps his focus, sucks it up, and walks across the huge beam to where the mage cache is. Remembering how the last one bounced when it hit the floor, he just kicks the mage cache when he reaches it. Irdred yells something, but the cache bounces, just like last time, and settles on the floor unharmed. The whole process takes about a half hour. When it's finished, Adam just leaps off the rafters and allows the Levitate spell to gently carry him to the ground (where its duration expires).
*Other solutions: Jack could have just shot it down, thus the new house rule, or you could have asked one of the newly freed eagle men to carry it down
Once again, the choices are...
A) Something pure and good
B) Something dark and sinister
C) Something funky and queer
D) Something violent and dangerous
INVENTORY: Jack all firearms spent, -8 bullets, Irdred gives all Healing Potions away, Adam -5 arrows and Levitate Potion used STATUS: Irdred and Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag I vote for choice A (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag
players would be able to use a class 1 spell to create and endless supply of animates to target creatures on the other side of the planet
(Wha? I don't understand. You can only have one animated object at a time, right? You'd have to be pretty darn patient to send them after someone on the opposite side of the planet one at a time. Not that I'm opposed to there being a concentration range, but I'm not sure I see this exploit you're talking about.
As for the chest, I too vote A. Sorry chiapet, I know you wanted D. ) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag * * * * * * * LOOT
The party discover numerous pure and good items within the cache:
WAND OF HEALING: 20 charges. Restores 1 HP. Anyone can use it.
CIRCLET OF PURE THOUGHTS: Repeatedly attempts to cleanse your mind upon falling prey to Charm, Fear, Rage, and similar effects. On a successful roll of 3, the effect is removed.
SHARD OF LIGHT: Will instantly enchant or add an additional enchantment to a piece of gear. You may choose one enchantment, but it can't be Evil or Necromantic in nature (It's a Holy type item; Talbot will not claim this item). Note the colour class of this item: it is very valuable.
|
|
|
Post by TG Barighm on May 8, 2018 18:01:30 GMT -5
Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam takes the Wand of Healing (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Hm, the Shard of Light is going to require a bit of thought. You guys have any ideas about how we can best use it? From a practical point of view, it would be better to use it on an item that already has an enchantment, since those things get progressively more expensive the more you add.
As for the circlet, I want to wait and see if Jack wants it. It feels like Jack hasn't gotten a whole lot of loot in this place... ) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag (Jack can't shoot when his guns are still unloaded....) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Unfortunately, the mage caches were created before firearms were invented, so he's not going to find a new gun that way; thus, the Stonebreaker rifle) * * * * * *
All HP restored and all guns reloaded. Now, let's see...
Adam is taking the Enhanced Sword, Sentinal Shield, and Healing Wand right?
Irdred took the Flying Shortsword.
Jack has nothing at the moment.
Resistent Armor is unclaimed. Will somebody else hold onto it?
Let me know when you guys want to advance.
* * * * * * *
TIP OF THE PAGE: Don't underestimate the value of using spells to add bonus weapon damage. Adding an additional 1-3 HP damage to a weapon strike may pale in comparison to roasting entire rooms, but with the right Traits, you could add that damage to TWO weapons. Throw in additional factors like Weapon Expertise and suddenly you're a damage machine! Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag (I don't think there is anything I wanted for Jack. But that's okay.) Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (I'll let Irdred decide if he wants the last two pieces. If he doesnt want either Adam will take the Shard.) (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Hell yeah Irdred will take them if they're up for grabs.
We can always pick up the Resistant Armor later, even if it's just to sell.
Oh, there were no scraps of paper with spell tidbits in this chest, were there?)
************
Before entering the keep, Irdred suggests that he use the Nostrum of Spirit Walking to scout around inside, explaining that he would be gone for an hour or less. Any initial skepticism he might have had about the nostrum seems to have vanished.
While scouting, he'll be getting a sense of the general layout of the keep, including if there are any alternate entrances besides the obvious one. He takes note of any spot where their comparatively small size can be used to advantage against a half-giant -- someplace, perhaps, where said half-giant wouldn't be able to reach them and thus turn them all into a smear on the floor. Also, just for his own interests, he keeps an eye out for those spirits he supposedly corrupted with necromancy.
Irdred suspects that Xevalos might be able to detect him in spirit form, so he is as cautious as he would be if he were corporeal. If at any point it seems like Xevalos has detected him, he gets out of there.
After that (and after he heals himself), as a final preparation before actually entering the keep, he will also want to use the Dagger of Slaughter to carve up Blindtalon. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
BALDORAK CITADEL: Garden Gate ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (2/5), Sky Render: Decipher the Rug-Writing Conditions: Sunset, Cold
Irdred drinks the nostrum and hoofs it to Xevalos' Keep. The effect of the nostrum is nothing like his weird dream. He is merely moving around in spiritual form now, free of his body but not free of this world. The doors of the keep are slightly ajar, like every other door in the citadel, not like this would mean much to Irdred. He could pass through them if he wanted to.
Upon entering the Keep, Irdred discovers he was right to be concerned about Xevalos' ability to detect him.
"WHAT USE IS A MIND IF IT HAS NO BODY TO ACT?" Xevalos' voice suddenly shakes Irdred's head, despite lacking a skull to rattle. Irdred immediately flees.
The trip to the keep, and the return trip to the party, consumes most of Irdred's time with the nostrum. When he wakes up and heals himself, he performs the ritual and successfully transforms Blindtalon's heart into a lucky focus or a healing item, whatever Irdred plans to do with it.
"It's starting to get dark," Talbot suddenly announces. "I want to finish this before it becomes too hard to see in there. I want to be able to see Xevalos without the aid of a torch." Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack nods. "I believe this is the first time I have agreed with you," he says to Talbot. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag Talbot makes an odd face: a combination of a frown and a shocked expression. "Why does everyone keep saying that?" Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (Shouldn't that byline say "Find the Mage Caches (3/5)"?) (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag
a lucky focus or a healing item
(Ooh, for some reason I thought it did both. Well in that case, can he do two rituals, one for each item?)
"Even if we had all the daylight in the world, we'd be going in blind," Irdred mutters, disappointed that he wasn't able to learn anything before Xevalos detected him.
When he notices how antsy everyone is getting to storm the keep, he laughs harshly. "It is my professional opinion that you are all insane. I just wanted you all to know that. Well, shall we be off?"
He dons the circlet if he hasn't already. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Er...yeah, 3/5.
And yes, the organ does both unless it's consumed for the healing effect. I thought you were gonna use it to heal yourself right now for some reason) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack shrugs. Whether this was to Talbot or Irdred, is unclear. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag "Alright, alright. Being prepared is better than nothing. Let's quickly look around. We may find something that may turn things around against Xevalos." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag "This place is gigantic. We can't quickly do anything," Talbot replies to Adam.
INVENTORY NOTES:
-Adam doesn't have any more room on his belt or back between the swords, brand, kukris, wand, belt pouches, Blue Torch, etc. Something has to go.
-One of Jack's numerous powderhorns has emptied and been discarded. He's still carrying a medium load and all the weapons on his belt make a lot of noise.
*Ref. sheets updated Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Do we know in advance which trait the Lucky trait gives a boost to, or is it a secret?)
Irdred makes sure his Far Step potion is close at hand if it isn't already.
The only thing he has to add to the discussion at this point is, "Perhaps if we go forward, we will find this storehouse Helena made mention of. That might affect our strategy." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack readies his rifle, and waits for the party to advance to their doom. He's hoping to go out with a bang, if nothing else. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (No, you don't know which Trait is Lucky in advance) * * * * * *
BALDORAK CITADEL: Garden Gate to Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Sunset, Cold
There is nothing else to do at this point but to enter the keep. As they go, they pass Helena and the therianthropes. She informs the party they are leaving the citadel in the hopes of escaping Xevalos' influence. She wishes them good luck, but offers them nothing of substance. She expects to talk to them again when this is all over.
When they reach the gatehouse, Irdred discovers another set of runes, this one indicating the Earth Plan, pointing at the keep. Looks like the party is on the right track.
The bridge is not very long, not even for the normal sized feet of the party, and before long they are passing beneath the arch of the bridge gatehouse on the other side. They enter a courtyard, now free of all threats, and approach the gigantic doors to the keep. Unlike the other buildings of the citadel, the keep is plain and drab looking. It is built for war, not looks, and it shows in the dusty grey stones and rough brick floor. Just inside the keep, the party stops to take a look around. They are standing within a hall, long for them but not very long for the keep's original habitants. They can see the grand staircase at the far end of the hall, about 1 football field's length away. The hall itself is not very wide for giants, only 60 ft. or so. Worn and faded tapestries hang here and there, some just over the door. One ripples nearby and rubs Talbot's shoulder.
In small alcoves on both sides of the hall are a series of statues, all of strong looking giants, but none are nearly as tall as the statue in the courtyard.
As soon as the party enters the keep, they are greeted by Xevalos...his voice anyway.
"I NOW UNDERSTAND WHERE YOUR STRENGTH COMES FROM. YOU ARE FEARLESS! RUTHLESS! WITHOUT MERCY. LIONHEART...BRAVE, BUT STILL YOUNG AND INEXPERIENCED. AND SO GULLIBLE! HE DID NOT QUESTION ANYTHING I SAID.
BLINDTALON...MIGHTY, BUT RELUCTANT TO SERVE. HE AGREED TO LEND ME H IS STRENGTH IN RETURN FOR HIS PEOPLES' SAFETY, BUT HE SECRETLY HOPED TO LEARN MY WEAKNESSES. HE FOUND NONE, FOR I AM GREAT, AND BEGAN TO DESPAIR. BUT THE BIRD WAS CLEVER. HIS DEATH HAS MADE HIM A MARTYR AMONG HIS PEOPLE. THEY WILL BE DIFFICULT TO CONQUER."
Talbot suddenly growls. "I knew it! No knight serves a villain so easily."
"THE DWARVES...GREEDY. FIGHTING FOR WEALTH. THEY ARE ONLY LOYAL TO GOLD. THE MINOTAUR ONLY FOUGHT FOR BLOODLUST. THEY WERE NEVER WORTHY GENERALS!
BUT YOU...! A KNIGHT, WHO TRULY UNDERSTANDS LOYALTY...A MERCENARY WHO HAS THE KNOWLEDGE OF TWO GREAT WARRIORS...A NECROMANCER, SEEKING KNOWLEDGE I CAN GIVE...AND A HALFLING, WILLING TO KILL ANYONE WHO GETS IN HIS WAY. THAT IS STRENGTH!
UNDER MY COMMAND, WITH MY BLESSING, YOU COULD BE THE MIGHTIEST BEINGS TO EVER LIVE. THE RICHES WILL BE ENDLESS! IMMORTALITY WILL BE YOURS! YOU WILL BE KINGS OF ALL LANDS, AND YOU WILL IMPOSE MY WILL. MY DOCTRINE WILL BECOME LAW AND I WILL BE A GOD."
Xevalos' voice suddenly becomes very hostile. "KNOW THIS: I AM BLESSED! IT IS THE WILL OF GREAT BEINGS THAT I RULE ALL. I AM INVINCIBLE, BUT YOU ARE NOT. REFUSE MY OFFER, AND YOU WILL DIE, FOREVER LOST TO THE GREAT BEYOND. MY PATIENCE HAS RUN OUT! ACCEPT OR BE DESTROYED!"
Despite the verbal assault, Talbot grins. "I say it again: 'the words of a desperate man'. His back is against the wall. He is dangerous, yes, but hardly invincible if he shows this much fear." Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack eyes his companions warily, wandering if he could take them all out before they could take him... Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (I'll offer the Kukuri's, the blue torch, and the grenades to anyone that wants them, otherwise i'll drop them.)
Adam takes a little too long to answer. He says in a bit of a whisper, "I want my wife back." He takes Lionhearts helmet off and says loud enough for all to hear, "I want my wife back, but not like this. Not at the cost of being a slave to your power, Xevalos. She would not respect me for giving up my freedom. What is having everything you've ever wanted when the one you love can not even look you in the eyes?" Putting the helmet back on and unsheathing the enhanced longsword, he concludes, "I decline your offer. Now and forever." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
BALDORAK CITADEL: Garden Gate to Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Sunset, Cold
Something about Adam's answer must have infuriated Xevalos because he doesn't wait for Irdred's answer.
"FOOLS! I TIRE OF THIS BANTER. KILL THEM!"
In an instant, something cold and fuzzy wraps around Irdred and Talbot's arms. Surprised, the two grapple with this new threat and discover the tapestries themselves are assaulting them! Both are completely surprised by the attack and are quickly entangled by the living fabric (Success on 2 for both; positive factor due to surprise). Irdred manages to determine the Animate spell is once again responsible for this attack.
But that's not the biggest surprise. Adam draws his sword and Jack draws his magnums...who then shoots Adam. For some bizarre reason, whatever it is that's making Adam unlucky has decided to bless the merc this round because both shots pass by the merc (Jack Attack Failure on 1).
Jack quickly tosses his magnums and struggles for his dwarven pistols, then begins backpeddling away from Adam.
STATUS LINE: Jack Mind Controlled Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Irdred'll take Adam's grenades, assuming that his throwing distance exceeds the blast radius...)
***************
"Oh, now you'll really suffer!" Irdred yells, angrier than anyone has yet seen him. He gets to work dispelling the animated tapestry so he can get free. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag "Why you little...!" Totally believing that Jack has chosen to side with Xevalos, Adam rushes Jack, shield in front of him to block the gunfire, with the intent to end Jacks life. "I never trusted you, Pirate!" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
The animated tapestries begin to violently shake Irdred and Talbot. The necromancer slips and falls through the grapple before being entangled again, but Talbot's morningstar and shield fall to the ground. Irdred, now being gripped by his feet, has room to cast his spell, but another violent shake throws his concentration off (Irdred Spell Concentration Failure on 1).
Adam chases after Jack, easily closes the distance with the halfling, and slashes at his little head, but Jack is very adept at dodging and easily evades the attack. Jack gets his pistols out and fires on Adam at point-blank. Jack, seeing the shield, fires at Adam's legs to get around the magical barrier. One bullet hits floor while the other strikes Adam in the knee (Jack Success on 3; Adam Failure on 1 to block; -2 HP). The wound bleeds profusely and Adam stumbles.
In the next round...
Irdred and Talbot continue to fight for their freedom. Irdred suddenly finds himself wrapped up again, but Talbot somehow manages to rip his tapestry (Strong check Success on 3), tearing a large hole in the fabric and making it much easier for the knight to continue his battle.
Adam tries to hobble after Jack and manages to hack at the halfling before he can back away. This time Adam catches Jack in the side before the halfling can roll away (Success on 2; -2 HP). Jack tries to shoot Adam again, but again the whackiness of the die save him (More 1's, but that's what we want when the biggest dps'er is charmed, eh?) and Jack backpeddles away.
In the next round...
Talbot manages to reach his halberd and uses it to cut another big hole in the fabric. With so many tears, it can't support the heavy knight's weight anymore and Talbot falls to the ground. Irdred also has some luck. He manages to complete a casting of his Animate spell and uses it to dispel the tapestry. It settles back into a harmless decoration and Irdred tumbles to the ground.
Now Jack pulls out the Stonebreaker rifle, and with Adam slowed by his injury, the halfling manages to get a shot off before the merc can close, but Adam is able to concentrate on the shot and get his shield up in time...or so he hoped. He blocks Jack's shot (Success on 3), but the Piercing round blasts a hole in Adam's shield. The bullet falls to the ground, harmless, but now there is a good hole in Adam's fancy new shield (shield HP -1).
Somewhere from deep within the keep, someone bursts into laughter.
**With Adam injured, waiting for input from Dremmy for this round
*Just a note: you have to tell the Sentinal shield when it can bash since it can't act if it is being used to block
INVENTORY: Adam gives grenades to Irdred and drops kukruis and torch, Jack all firearms spent, -7 bullets STATUS: Jack -2 HP, Adam -2 HP and Slowed, Irdred and Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (Im actually scared to part with the shield for fear of Jack's accuracy blowing my head off. Thats why I havent let it go. But now seems like a good time to let it go.)
Adam commands the shield to bash Jack while he takes the healing wand and heals himself. Adam continues to attack afterwards. If he can grab hold of Jack and end him (unless someone stops him) he will. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Yeah, we're very lucky Jack didn't score more hits...)
Still a bit off balance after being shaken around by the leg, Irdred weaves toward the middle of the hallway, if doing so keeps him out of range of the tapestries (not to mention those statues!). If the tapestries can reach to the center of the hall, though, he sends his animated sword to finish off Talbot's tapestry, so that they have a safe spot to fall back to. ...Or a comparatively safe spot, anyway.
"Adam, you are an utter fool! If Jack had wanted to turn against us, he would have done it when we surrounded by scores of beastmen!" Or at least Irdred would like to think so. His very last, shriveled bit of faith in humanity is resting on the hope that Jack did not willingly betray them. "Just do not allow him reload!" If Adam and Jack still seem to be trying to kill each other after this, the flying sword's next command will be to parry any blows between them.
Now, Irdred's thinking goes something like this: Why did Xevalos not exert control over all of us? Perhaps, without a Lionheart to channel through, he can only manage one at a time. Jack's out of ammo, not much good as a puppet anymore. If I were Xevalos, I would try someone else next. But whom? I would present too much of a challenge. Xevalos is impatient. Likes easy targets. Wouldn't bother with me, and if he did, his control would not last long. Talbot and Adam are his best bet. And with that simian simpleton already doing exactly what Xevalos wants, that just leaves the knight...
He gives Talbot a pitying look, then takes off toward the grand staircase. He means to keep a healthy distance between himself and the others. Again, he stays toward the center of the hall, remaining alert for any more animated servants. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Honestly, if Jack had not drawn Xevalos' attention with that one little thought of betrayel, it would have been more random) * * * * * *
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
Talbot stops to gather his gear before helping Adam.
Unfortunately, Xevalos appears to be perfectly content to maintain control of Adam, and the mercenary is also happy to continue his assault. He has to move close to Jack for the shield to bash (it's not a flying shield), but at least his other hand is free to use the wand. The shield throws itself at Jack's face, but the lithe halfling quickly ducks the attack and fishes out his daggers. Adam fiddles with the magical item-this is entirely new to him-and the rush of magic emitted from the wand is a unique feeling to the merc. Is that what casting a spell feels like? (+1 HP). This is enough healing to ease Adam's knee wound. He can move normally now.
Jack begins to hack at Adam's legs. Adam easily avoids the first thrust but the second catches him on the other leg (-1 HP).
Irdred begins to race down the hall. Good thing he kept an eye on those statues, because one to his left begins to shake and vibrate as he approaches it. The entire statue suddenly moves, not the figure itself but the entire thing, and it slides across the floor with a grinding sound to the left side of the hall. It's large enough to occupy that side of the hall, but it's hardly enough to block the entire thing.
Irdred comes to a halt well short of the moving statue and is still a ways from the staircase. The necromancer is not sure what to think of the statue. There is a matching statue on the other side of the hall that has not moved, but even if it were to join the first statue in the center of the hall, this would hardly be enough to block the party's path. They could easily bypass it on the inner side, by the statue's alcove, or possibly climb over it. The base of the statue, about 20 ft. in diameter, is not the high.
*Stopping here to see if Adam listens to Irdred
INVENTORY: Adam Wand -1 charge and gives grenades to Irdred and drops kukruis and torch, Jack all firearms spent, -7 bullets STATUS: Jack -2 HP, Adam -2 HP, Irdred and Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam continues to go after Jack. Really nothing the others say will stop him from killing Jack. He would have to see some evidence of mind control or Jack would have to surrender to Adam to get him to stop. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag * * * * * *
Adam continues to lay into Jack while Talbot charges into the fray. The halfling is proving to be much easier to strike now. Jack takes a sword to his shoulder (-2 HP), dodges a shield bash, then stabs Adam in the legs with both daggers (Better he roll 3's with the daggers than the guns though; -2 HP).
Talbot manages to reach the two at this point and attempts to grab Jack, but the halfling ducks beneath Talbot's legs.
"Stop it! Have you forgotten Xevalos is a master of mind control?" Talbot yells at Adam.
But the mercenary doesn't listen and tries to step around the knight to continue his attack. He tries to hack at Jack, but is surprised to see Talbot's morningstar shoot out and parry the hack. Jack seems perfectly happy to continue attacking Adam, but with Talbot in the way, he can't score a clean hit.
Talbot, free to use his shield this round, suddenly brings the shield down on the halfling. This is not a bash, but a pinning attempt. Perhaps Jack was too busy attacking Adam this round because Talbot easily pins Jack to the ground with his shield. Talbot puts all his weight on the shield and it's everything Jack can do just to breath let alone escape.
"We need to figure out a way to wake him up!"
|
|
|
Post by TG Barighm on May 8, 2018 18:02:06 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Irdred looks over his shoulder and sees that Adam hasn't let up. He mutters in exasperation, "The forces of life and death bend to my will, yet I can't even get one idiot to listen to me..." He tries a different approach, taunting, "Come now, Adam, even the knight understands what's happening here!"
Another thought crosses his mind at this point. Maybe Adam is the one being controlled. Did Jack really fire first or was he just retaliating against Adam? Irdred was so busy dealing with the tapestry at the time that the exact details of what happened are a bit blurry. He thinks Jack fired first, but he's not certain anymore, so he just concludes that he can't trust either of them. At least Talbot still appears to be sane.
We need to figure out a way to wake him up!
Irdred stands frozen in indecision for a moment, then with a curse, he removes his Dispelling vest. Rather than bringing it over himself, though, he loops it onto the flying sword. He has the sword deliver the vest over to the others (down the center of the hall, mind you) and then resume parrying if necessary.
As for the statues, Irdred will not be attempting to bypass them yet, but how fast did the one move? Would the statues be able to move fast enough to continually block him (or even crush him between them) if he tried to get by? And are there any tapestries to worry about near the statues? d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam stops as Talbot becomes Jacks savior. "How well do you know this pirate!? Huh! This fool of a man is nothing more than a scoundrel!" Adam uses this opportunity to heal himself as he talks. "He would take any opportunity to waste us all if it meant getting what he wanted!" Adam also retrieves his shield when the opportunity presents itself. He begins to pace back and forth in anger. "I am here to do the job, not play nice to some half-wit troll! If he is mind controlled, then maybe it was JACK that allowed himself to BE mind controlled! If Xevalos can speak to us in our minds then he can read out minds! THIS IS WHAT JACK WANTS! HE DESERVES TO DIE!" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Wouldn't it be easier to use the circlet of pure thoughts?) * * * * * *
As for the statues, Irdred will not be attempting to bypass them yet, but how fast did the one move? Would the statues be able to move fast enough to continually block him (or even crush him between them) if he tried to get by? And are there any tapestries to worry about near the statues?
The statue didn't move that quickly, but Irdred figures Xevalos may be smart enough to hide just how quickly the statues can really move. Regardless, Irdred has no idea what the statues will do. There are tapestries by the statues, but they're well above the ground...
...but looking up now, Irdred can see there is a rampart above the alcoves for the statues. It's dark enough up there he couldn't see it before, but now he can see there is enough space up there for someone to hide. A big someone.
"That is ridiculous! The halfling has had dozens of chances to betray us. Why now when the rewards for doing honest work are so great?" Talbot shouts back to Adam. "Control yourself, man! Xevalos is trying to weaken our resolve before he moves in for the kill. Don't let him succeed."
Jack is no longer mind controlled.
INVENTORY: Adam Wand -1 charge and gives grenades to Irdred and drops kukruis and torch, Jack all firearms spent, -7 bullets STATUS: Jack -4 HP and Pinned, Adam -4 HP, Irdred and Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag "Because now he has the opportunity to be what every pirate, death dealer, or knight wants to be! Xevalos is offering power and kingship to us all! Why wouldnt the little twerp take advantage of that now!" Adam points his sword at Jack. "He dies, Talbot. Step. Aside." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag "Are you mad? Jack is being controlled! And when he wakes up, he will tell you himself. We all know Xevalos is just desparate. We can't fall apart now," Talbot narrows his eyes at Adam. "You know the curse can be removed and you still wish to kill him? I wonder if your madness is not just another curse..."
(Did somebody just watch "The Thing" or is this hostility just Adam panicking because he doesn't know who to trust?) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (He's not a very trusting man. You pretty much have to prove yourself an asset or somewhat honorable to get on his good side. Jack has been pretty passive for most of the adventure. Adam would be less likely to attack Talbot or Irdred if the same were to have happened to them. Yet, I say that and then go and do this...)
"You have 30 seconds to "wake" him up or I go through you to get to him, Knight."
(P.S. The Thing is one of my favs.) (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag
Wouldn't it be easier to use the circlet of pure thoughts?
(That's precisely the reason Irdred is unwilling to give it away. It's more reliable than the vest, and he's not sure he trusts himself to stay sane without it.
Frankly, Jack's lucky to have even gotten the vest. Good thing for him that he's the only person that Irdred doesn't entirely dislike.
Irdred is just waiting to see if the vest worked, so I'll hold off on other actions.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag (Is jack aware he was being mind controlled?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Yes, and he's aware he is no longer being controlled too) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag "Sorry about that," Jack says to Adam. "It wasn't intentional, I swear! Look, I'm fine now, can I have my guns back please? And some healing?" Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag Talbot blinks in confusion. "What? Just like that? Now that I'm pinning you down? Hmm...no, that was too easy."
Talbot grabs Irdred's vest and shoves it into Jack's face. "Here, put this on and we'll see."
Jack doesn't see any reason to argue, and it's just a vest, so he puts it on. It's way too big for him, but the magic still works...or at least it would if there was a reason for it to work. Jack knows there is nothing for the vest to Dispel, but he nods and does his best to look cured.
Talbot now lifts the shield and allows Jack to get back onto his feet. "There. You see? He's fine now. The magic was removed."
Talbot's eyes suddenly bulge. "By the gods! I think he just tried to control my mind! It was like...a warmth...then I heard his voice and had a sudden urge to join him. (Iron Will Success on 2)"
Talbot shakes his head. "This will prove difficult." Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag "We had better make haste," Jack says. He then turns to Irdred, "Do you think he will be able to control me again? Or does being controlled once and then being freed provide some sort of immunity? If I am immune, or perhaps better protected now, perhaps someone other than myself should wear the vest. Someone who hasn't been controlled, yet." He looks at Adam while saying the last bit. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam paces back and forth, eyeing Jack. He still has trouble believing that Jack is telling the truth. He "acts" like he came out of it at such a convenient time, unarmed and pinned down. "Keep him away from me." Adam finally says as he walks away from the group, presumably deeper into the keep. Silently, he curses himself. He knows better than to let fear and anger take control. What if he was under mind control? They would be at a disadvantage if he is dead. He tells himself to do better at judging character, but still keep a watch on Jack. He doesnt want to take any chances. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Will Irdred take the vest back?) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (He does not take the vest back.)
Irdred looks at each of the other three in turn, wondering which of them will be next. "The mind does not produce antibodies," is his diffident reply to Jack.
(Real quick, before Irdred takes any official actions, I just want to clarify the layout a bit. Do the ramparts run parallel to the hallway, along both sides? Or do they cross over the hallway, like a bridge?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Run parallel) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack nods at Irdred's response.
"Very well then," he replies. "We'd best be on our guard. I... well, never mind. Could you do something about these wounds?" Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag There appears to be nothing the party can do about being hit with repeated mind control attempts as they make their way down this gauntlet of a hallway. Unless...
"Everyone get against the wall," Irdred says, specifically gesturing to the right-hand wall (in a spot where the tapestries don't reach them). He wagers that Xevalos needs line of sight to hit them with his spells, and the fact that only the left-hand statue moved might indicate that he's on the right-hand ramparts. And if he's on the right-hand ramparts, he won't be able to see the group if they're directly next to the right-hand wall.
That is, unless he came right up to the edge and looked over. Once against the wall, Irdred points upward with his staff, not only drawing everyone's attention to the fact that the ramparts exist but also ready to fire at any dark shapes that come peering over the edge. He then gestures for everyone to proceed along the wall and into an alcove, although if the right-hand statue shows the slightest sign of movement he naturally will not direct anyone toward it.
If they make it to the alcove safely: "This is the power of the 'great' Xevalos?? I expected something more impressive than parlour tricks!" he shouts at the ceiling. "I've seen better from hack hypnotists!" Then, quietly to the group, "If I fall under his sway, it would be appreciated if you kindly abstained from killing me."
If Xevalos does not retaliate against Irdred's taunt, then he is confident that the half-giant cannot target them while they're in the alcove, and will take the opportunity to heal. If he does retaliate, well, that's a whole different matter. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
The party is directed to hug the wall, then Irdred goes about healing. Jack grumbles silently to himself and fastens his new vest as much as he can.
The tapestries decide to behave as the party hugs the right hand wall. Irdred is ahead of the party, but is quickly displaced by Talbot at the sight of the statues. Adam stays behind Jack mainly to keep an eye on the halfling.
Irdred shouts his taunt to Xevalos, but nothing happens.
The party continues along the wall and take shelter within the alcoves. As they approach the alcove nearest the moving statue, Irdred becomes nervous and hangs back a bit, but again nothing happens, so the party cautiously makes their way past the statue. There's no room to go behind it.
A tapestry suddenly ripples. This catches Irdred's eye and he quickly turns his staff on it, but this distraction is enough to pull his attention away from the right-hand statue (Spot Failure on 1) which suddenly slides out at remarkable speed and doesn't stop until it crashes against its mate on the left side of the hall.
Adam is the only one who somehow manages to push himself away from the statue. Everyone else gets knocked silly. Jack, probably because he was too wounded to react, and Irdred are carried by the statue all the way to its mate across the hall and pinned between the two at the base (-4 HP). Talbot gets shunted to the side and thrown on the ground (-2 HP). The statue suddenly moves back a bit allowing Irdred to free himself, but the trap broke his arm and a number of ribs.
Jack also gets crushed pretty good (-4 HP). One of his magnums, a dwarven pistol, and his rifle also take some damage (-1 HP). Irdred's equipment is spared from damage (All 3's).
INVENTORY: Jack borrows Dispelling Vest STATUS: Jack -4 HP and Pinned, Talbot -2 HP, Irdred -4 HP and Slowed and Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (I was afraid of that... Welp, I believe we're screwed. If these statues can move 30 feet that quickly, there isn't much we can do to prevent them running us over at will. Oh well, here goes~)
Irdred gets the hell out from between the statues. (Not sure how close he is to the midline of the statues, but if he doesn't think he can get out of there before the statues smash together again, then use the Far Step potion.) Then he eats the lucky heart and runs as best he can back toward the wall (NOT the alcove). Then, if the statue is still pursuing anyone by that point, try to dispel it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack tries to follow Irdred. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam quickly goes over to help Jack from his pinned position (healing him as much as he can without taking too long), then moves on to Talbot and Irdred (also healing them if time allows). (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Did Adam use the Shard of Light? Or will he sell it?) * * * * * *
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
Irdred backs away from the statues as best he can, chewing on the lucky heart as he goes. Many of his injuries are healed and he doesn't have to worry about limping. Adam surprises by helping Jack get free of the statues. Talbot, on the other side of the statues, begins to regard them as one would an impassable body of water.
But Xevalos doesn't let the party off that easily. Just as Adam pulls out his wand, the two statues suddenly tip over: first the one on the right, then the one on the left. It's a mad scramble for cover as the statues fall and smash against the ground with the force of an earthquake and the noise of a thunderstorm. Broken pieces fly and roll everywhere. Talbot is spared the chaos, but everyone else is struck by debris. Irdred, who moved away, avoids the worst of it and only has to deal with a chunk that struck him in the back (-2 HP), but Jack and Adam were in the middle of it and are smashed silly. Adam finds himself pinned down by the statue's hand (-3 HP) and Jack is knocked out completely by a piece that struck him in the head (-3 HP).
Adam's longbow is broken in numerous places, his Empower Self potion shatters, and the strap of his backsheathe is torn sending his greatsword to the ground with no way to support it anymore.
INVENTORY: Jack borrows Dispelling Vest STATUS: Jack -7 HP and KO, Adam -3 HP and Pinned, Talbot -2 HP, Irdred -3 HP and Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (I'm pretty sure Irdred's got the shard. Hate to say it, but I'm also pretty sure he should have -3 HP.)
Is Irdred capable of Animating the piece of debris that is pinning Adam down? If yes, he does so only long enough to roll it off of Adam. "You," he says to Talbot, "carry Jack and follow me, quickly if you would." Then he directs everyone back into the alcove so he can get to work healing again. He's not certain Xevalos will allow them the time like he did before, but there's little choice but to try.
And then after that we would do well to... He suddenly interrupts his own thoughts. He is becoming aware that every time he thinks out a plan of action, he is broadcasting his intentions to Xevalos. Not thinking will be a tall order for him, But other people manage to do so all the time, he reasons. I'm sure I can as well, if I put my mind to it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam struggles to move the statue off of him. He will leave the bow and greatsword when they move on. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
Irdred can Animate the hand pinning Adam, and he goes about doing so. Once he has freed Adam from the hand, he re-animates the sword and joins Talbot in carrying Jack to the alcove.
The party settles down to heal up. Irdred turns to Adam for some reason and reaches for his shoulder. Adam allows it...
...and is suddenly shocked by a burst of necromantic energy when Irdred jabs his staff into Adam's ribs (-2 HP). The circlet suddenly kicks in, and just like that Irdred regains control of his mind.
Seeing this happen, Talbot yelps and shields Jack, but calms down when Irdred adopts a shocked look on his face. "We need to find a quicker way to reach Xevalos. He's wearing us down."
INVENTORY: Jack borrows Dispelling Vest STATUS: Jack -7 HP and KO, Adam -5 HP, Talbot -2 HP, Irdred -3 HP and Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Irdred utters some long and drawn-out phrase in Runic (or whatever the arcane language is called). Even to those who don't understand the language, it was clearly one bugger of a filthy curse. "That was not my doing!" he fumes, backpedaling away from Adam just in case the mercenary retaliates.
We need to find a quicker way to reach Xevalos. He's wearing us down.
"You do that then." He then puts his staff aside, takes his vest back, rolls up his sleeves, and tries again to administer healing. (Adam might want to use a wand charge or two on Jack first though -- that 30-second healing time gives Xevalos ample opportunity to try and reestablish control of Irdred) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (I missed the note about the Shard. Irdred has that.)
"OUCH, YOU F......MMHH!" Adam moves back at least two arms length from everyone, but still hugging the wall. "Next person that takes a shot at me gets a blade to their favorite body part!" He uses the wand of healing to heal himself. "I'm sorry. I know its not you but that crap hurts!"
"There has got to be a way to get rid of all that 'usable artillery' or at least find a way through that won't involve inanimate objects slamming into us. Can those statues be animated to destroy each other or something?" (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag " 'Usable artillery'... speaking of which, everyone put your weapons away. Until we are face to face with Xevalos, they only pose a danger to us."
(Can Irdred even animate the statues, or do they fall outside the HP limits of the spell? Although getting close enough to animate them seems awfully risky.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Irdred can't animate objects that large) * * * * * *
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
Now that Irdred has time to think about it, he realizes there is a good chance everything was prepared in advance by Xevalos (SMART Success on 2). Animating objects requires touch, and since Xevalos can't reach any of the statues from the ramparts overlooking the hall, he must have animated them before the party arrived. Irdred doesn't know how more advanced versions of the Animate spells work, but if it is anything like his Necromany spell, there is only so many objects Xevalos can animate at one time.
Of course, mind control only requires sight, and there are many different types of "sight".
Irdred takes a step to his left...and Adam's new sword suddenly whiffs past Irdred's back. If the necromancer had not taken that one step, he'd have a sword in his back right now. Now Irdred detects a pattern: it looks like Xevalos is trying to stop the party's atttempts at healing.
Talbot springs into action smacks Adam with his shield. Not enough to hurt Adam, just enough to throw the merc off-balance.
|
|
|
Post by TG Barighm on May 8, 2018 18:02:41 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Backing still further away from Adam, Irdred draws his swordbreaker and goes on the defensive. He also commands the floating sword to deflect any more incoming attacks. "Can you do something about him??" Irdred says to Talbot. "I'm trying to work, here!"
His eyes never leaving Adam, Irdred starts dragging Jack back toward the Keep's exit (or hey, cram him in the bottomless bag, if that works ). Retreat seems to be on his mind. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Oh yeah, only Irdred can act atm) * * * * * * *
"Do what? I don't know how to end the spell," Talbot replies.
Adam is much faster than Talbot and springs past the young knight, but Talbot isn't caught flat-footed and tries to block the merc before he can attack again. Unfortunately, Adam slips past and charges Irdred. Adam's new sword goes straight for Irdred's chest...and is suddenly turned away by the animated sword (Parry success on 3).
Talbot charges Adam and manages to tackle him from behind before the merc can do anything else. With the two on the ground right before Irdred, and because this is taking longer than anticipated, Irdred puts the circlet on Adam's head. Luckily, the magic kicks in (a real 3, no fudging) and Adam is fine and dandy. He growls at Talbot to get off him and everyone takes this time to retreat from the keep.
Just outside the door, Irdred heals everyone back to full health.
"Maybe we should go in unarmed this time. Throw everything in the bottomless bags," Talbot suggests.
STATUS: Irdred Animated Weapon (4 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack takes a moment to reload.
"Maybe we should just leave," Jack says in response to Talbot. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag "And allow this villain to continue breathing? And without the Earth plan? Never," Talbot replies. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam starts to unload his weapons into the bag. "Irdred. How much do you know about the magic Xevalos is using? Everything in there can't be animated and his mind control only works one at a time, right? Is there anything in here you can animate that will activate his animated objects so that we can see what we are dealing with? Or maybe we go in one at a time, each wearing the circlet or whatever we have that can resist his mind control? When that person is clear your animated sword will just bring the enchanted item back to one of us to wear and make the journey in." (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Irdred puts his and Adam's weaponry into his bag. Talbot's stuff should go to Jack's bag. We don't want too many eggs in one basket, and all that.
Maybe we should just leave
At this, Irdred scrutinizes Jack, wondering if the halfling is up to going back in there. "Yes, it's true that we were exceedingly lucky to even get as far as we did. But think of it this way. Xevalos' current supply of animates is likely close to spent. The way will be easier now." He pauses. "That is, as long as we don't linger out here and give him the opportunity to create more. If we delay, we put ourselves back at square one. It's now or never."
and his mind control only works one at a time, right?
"That does indeed appear to be the case. It also appears that his influence does not reach outside the Keep." Irdred pinches the bridge of his nose, thinking. (Smart check: can he think of any reason why Xevalos' mind-control spell is so limited? Perhaps this knowledge can be used to limit it even further.) "Magic does not behave normally around him, obviously. Ergo, everything I say on the matter is little more than an educated guess," he admits.
Or maybe we go in one at a time, etc.
"No. That leaves the first person wide open to attack. Xevalos would be free to finish us off one at a time."
He produces the Shard of Light from his bag. "We can use this to create one more magic-resistant item. It's no failsafe, but it's better than nothing." d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
Talbot's stuff should go to Jack's bag. We don't want too many eggs in one basket, and all that.
(Jack's bag is a Small Bottomless bag. It can't hold that much stuff. Maybe the morningstar, but that's about it)
Smart check: can he think of any reason why Xevalos' mind-control spell is so limited? Perhaps this knowledge can be used to limit it even further.
(That knowledge is very specific to a field of magic. Irdred has no idea how mind control spells work, nor can he think of anything that can help)
"We can use this to create one more magic-resistant item. It's no failsafe, but it's better than nothing."
Talbot nods. "That sounds like a good idea. He might even have another trick up his sleeve when we finally face him. Back to the wall and all that...
The...half-giant, you said?...is clearly trying to soften us up. Lionheart and Blindtalon and the rest were not afraid to attack us. Xevalos is hiding behind traps and statues. I don't think he is as powerful as he'd like us to believe he is. If we can just get close to him, he might make a mistake."
*And in case you're wondering why Talbot suddenly has a lot of good ideas, it is because his losing faith in the queen has made him more confident in himself. Being betrayed by someone like that would lessen many peoples' spirits, but for a knight, correcting injustices just spurs them on, and the bigger the injustice, the better. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (I thought for sure Jack bought the same kind of bottomless bag as Irdred? ::goes to check:: Yeah, on page 27.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (How do you guys remember these things?
Will Irdred use the Shard of Light?) * * * * * *
"Whatever we do, we better do it soon. We're losing light," Talbot says as he points at the sky. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag (I could have sworn I decided on a small bag, but i guess not.) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Re: the shard, Irdred's got enough equipment to protect himself from mind control. He's suggesting Adam or Jack use it to imbue Magical Dodge on their armour. It's a one-time offer, so if they don't want it, he doesn't use it.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam takes the offer of imbuing his armor with Magical Dodge. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag How will the party re-enter the keep? New formation? A plan?
Yes, it will make a difference. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (You're hinting that we will need some kind of plan, but nothing specific is coming to mind. Will a Smart check do anything for me here?)
As far as formation goes, Irdred only stipulates that he take up the rear, if only because he doesn't want anyone behind him. The floating sword, on the other hand, does one of two things. If it can it be given instructions to, say, tap repeatedly on the floor if it "sees" anyone, then it will fly as far ahead of the party as it can go. If the sword can't "see" like that and these instructions are outside the limitations of the spell, the sword is instead dispelled and thrown into the bottomless bag with everything else.
We're losing light
Irdred conjures a magical torch to follow Talbot around so he'll stop whining about the light conditions. (Minor Arcana)
(So the keep is lit by windows, not by torches? I don't suppose these windows are accessible?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (It's lit by both, but mostly torchlight. The light still helps a lot though, so the torches will be awfully limited in pure darkness especially given the huge area they're lighting. But really, it's just Talbot being a whiner because I can't think of any other good reason to encourage the party to attack Xevalos)
The animated sword can only attack what Irdred can see (thus the change I made to the spell earlier), so he stuffs it in the bag with everything else.
Irdred can't conjure a light to follow Talbot around, but he can illuminate an object, so he casts his spell on Talbot's helmet, thus turning the knight's head into a radiant beacon of light.
"Wait...where did this light come from?" Talbot says as he looks around. "What devilry is this?" He begins to spin around like a dog chasing its tale. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag jack laughs and puts his guns away in his bag. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (K, need to move along here) * * * * * *
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
With the party's weapons safely tucked away within the bottomless bags, the party enters the keep again. Talbot eventually realizes his head is the source of the light and he grumbles something about "that joker necromancer" as he goes, but he comes to peace with it. His head makes a decent light in the darkening halls of the keep, although the statues and ramparts are starting to disappear into the shadows.
The party approaches the remains of the toppled statues. They carefully pick their way around the debris, ever fearful of more nasty surprises, but nothing happens and they soon pass the statues. The same holds true for the other statues and tapestries: the party remains completely uncontested for their remaining trip through the hall. They eventually reach the foot of the grand stairway without incident.
"I suppose we survived the worst of it," Talbot announces. "Shall we unpack our weapons now?"
This is when the party clearly hears a metallic "clang" noise from the top of the stairs. Looking up, they can see what appears to be small, round shapes rapidly descending the stairs. They quickly reach the edge of Talbot's helmet-light and reveal themselves to be balls of iron, roughly the size of bowling balls, covered in all manner of things to create spikes. The spikes interfere with the path of the rolling balls enough to make their bouncing very erratic and unpredictable. There are only a few balls, but one manages to roll directly into Talbot and bounces off his leg. He winces and goes to his knees in great pain (-2 HP).
Only those three iron balls roll down the stairs.
"100 gold says there are more," Talbot says with a groan as he straightens. "How are we going to get past this?"
STATUS: Talbot -2 HP Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag "I need bigger guns," Jack grumbles. "or barrels and barrels of gun powder. Blow this place to hell and back." Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam looks at the walls and up at the ceiling. He suggest maybe climbing it above the balls reach as they move up the stairs. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag "Er...climb to the ceiling?" Talbot looks up. "I...don't think that's a plan for all of us." Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag "Would you feel better if we climbed out the window and made our way up from the outside?" (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag "No, I'd feel the same because it's equally impossible." Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Irdred's expression suggests that Adam's idea is on par with asking him to bench press a hippopotamus. "I would do that and all, really, but it's not requisite. Momentum! 'An object in motion tends to stay in motion'." Translation: since these are giant stairs, can't the party take cover at the very base of each step while momentum carries the "bowling balls" safely over their heads? (I picture them as moving fast enough for this, but correct me if I'm wrong) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (Oh, right. I forgot about the giant part.) "Remind me to stab you before this mission is over, Necro." (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Irdred's eyes glaze over for a second as he once again imagines some awful fate befalling the mercenary. But all he says is, "I find such flippant remarks in poor taste given the circumstances." Adam very nearly had stabbed him moments before, after all. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam narrows his eyes. "Poor taste, yes, but always relevant. Always." (Not a joke)
Spell List Spell List 2 Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack chuckles quietly.
"Once this is over, I'm going to find some nice quiet village in the mountains where I can spend my days fishing," he thinks to himself. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
Irdred's idea seems to be good enough, so the party hunkers in beneath the steps, they're not as high as the other giant stairs but still big enough for the plan to work, and waits for the iron balls to roll by.
But none come.
They wait a few moments, then eventually try climbing a step. They're low enough to jump up, grab a step, and climb up. The party climbs the first step with ease, although Irdred always needs help, then take cover again. The iron balls still don't come.
"Now he's toying with us," Talbot grumbles.
Talbot's glowing head pops over the step again and slowly swivels as he searches for more threats. He growls something about Xevalos not making this easy, then begins climbing up onto the second step. The stairs remain free of dangerous spiked balls
The party continues this way until they are halfway up. By this time they're moving more quickly and are less concerned about the iron balls than they should be, so it doesn't really come as a surprise when another round of spiked balls make their way down the stairs. Everyone is caught trying to hoist themselves onto the next step.
Adam quickly scrambles onto the step, because he's so athletic, and dives for cover. Irdred simply falls back down and takes cover. Talbot is caught trying to pull Jack onto the step, who begins hitting the knight with the butt of his gun so he'd let go. Talbot does eventually let go, but not before pulling Jack onto the step.
Four spiked balls roll down the stairs, careening as they go. Two manage to find their way towards Jack, but Talbot throws himself in front of the iron balls and takes both in his back. He yelps in pain from both shots, but the halfling is spared (-4 HP total).
Irdred's cover is compromised by the two balls that hit Talbot. Instead of rolling on by, their momentum is lost. Instead, they simply tip over the step and fall straight down: right on Irdred's head. He gets his arms up in time to save his cranium, but both arms are broken by the force and the necromancer collapses to the ground (-3 HP). To add insult to injury, the second ball tips over and lands beside him, hits a spike add an odd angle, bounces backwards and punctures his abdomen (-3 HP; blame Talbot).
When Irdred thinks about healing, he can feel the icy fingers of Xevalos wrapping around his brain, but this time he knows what is going on and fights it off.
Adam in unharmed.
Obviously Irdred goes to work healing himself at this point. As he does so, Talbot jumps down to join him. Jack follows, seeing as how Irdred is the healer, and Adam is left alone to fend for himself (he figures he's doing better on his own anyway). Irdred focuses on healing himself first since he blames Talbot for his current predicament. He is also tempted to not help the knight at all.
More spiked balls roll down the stairs. Adam, once again, is sitting pretty, although a couple spiked balls nearly do that reverse-bounce thing again and roll uncomfortably close to him.
Talbot grabs Irdred's bottomless bag and searches for his shield. As he does so, two spiked balls whack eachother and tip over the steps again. Talbot looks up, then jumps on Irdred to give the necromancer cover. Both balls fall...one just grazes the knight while the other bounces off his back (-2 HP). He yelps in alarm, then passes out on top of the necromancer.
*The spiked balls were rolling like crazies...for Irdred anyway
Irdred growls, but heals some of his wounds.
Adam, listening for the sound of more iron balls coming down the stairs, doesn't hear any. In fact, he can hear two people arguing about something.
STATUS: Irdred -4, Talbot -8 HP and KO * * * * * * TIP OF THE PAGE: Tower shields are still in the game. They're not any more effective than any other shield, but they can be used to create cover. They take a crapload of damage when deployed in this way and they're always made of wood or leather. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag "I still think getting the hell out of here is the best option," Jack says as he huddles in whatever cover he can find. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam peeks over the stair to see if he can see who is having the argument and continues up to the next step. He doesnt want to get too far away from the group since he is without his weapons.
|
|
|
Post by TG Barighm on May 8, 2018 18:03:12 GMT -5
TGBarighm Member Full Members August 2010 edited August 2010 Flag * * * * * *
Adam climbs up the next step in search of the voices' owners. He can't see them, so he risks another step.
He can see the top of a tower shield sitting near the uppermost step. He can also hear metal grinding on stone. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (Those are some funky physics, I don't care what the dice say. )
"That is not an option!" Irdred growls at Jack, a strange intensity in his gaze. He shoves Talbot's shield into the halfling's hands. "Just hold this above our heads in case more of those spiked balls come rolling." He then turns all his attention to administering healing, first for himself and then Talbot, and continuing to alternate after that. He sure hopes Adam is doing something to distract Xevalos. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack struggles to hold up the shield, muttering curses under his breath. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam holds his position. Once he is sure that the others are good to go Adam will continue up the stairs. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag * * * * * *
The rest of the party appears to be busy, so Adam advances on his own. He climbs two steps and eventually gets a better idea of what's happening at the top of the stairs.
He can see the heads of a yak and ram man moving something at the top of the stairs, and by the metal scraping noises accompanying their movements, he guesses they're moving more spiked balls into position. They've stopped arguing and are now focused on their work.
Irdred finishes healing everyone. Talbot pushes himself off Irdred and takes his shield from Jack. "Er...sorry about that. I rarely go down. I can't remember the last time I fell." Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack rolls his eyes. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag "Save it," Irdred says to Talbot. He had had faith in his plan, in the science behind it, and seeing how it had failed him so utterly, he is in a decidedly rotten mood. Rottener than usual, anyway. "Let's just finish up this miserable day's work so we can get on with our miserable lives."
Or afterlives, his mind adds, quite unbidden. He had to admit that Jack was right about their chances of getting out of here alive. But afflicted with something of a terminal case of curiosity, it was simply impossible for Irdred to comply with the halfling's notion of turning around and leaving. If I am to continue my research, there are things I must know...
No question about it, the only way to go is forward. But if he hears the scraping sounds, he cautions Talbot and Jack to stay still. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam waits for the next round of balls to fall (*giggle*) down the stairs before advancing. After going up a few stairs, Adam says to the two at the top of the stairs, "Hey. You guys behind the shields. Can we talk? I have a proposition for you." (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
The party reluctantly presses on.
Adam waits for the next round of iron balls to fall, but after a few moments, he can tell the next wave won't be ready for a bit, so he keeps going until he is near the top. He discovers 3 iron balls have been lined up for the assault and the therianthropes are busy rolling two more balls into place. They're taking them from a row of spiked balls near the gigantic set of doors leading to Xevalos' lair (closed but slightly ajar, of course). Only 3 spiked balls remain in this second set.
At the sight of Adam, the two therianthropes come to a halt and look at him in shock. "How did you get up here so quickly?" the ram dude asks.
Adam mentions his proposition, but the therianthropes immediately draw flails and reach for their tower shields. Well, one does: the other tower shield is propped near the top step.
"No mercy for the enemies of Xevalos!" the yack dude shouts before charging Adam.
As for the rest of the party, they're just beyond the halfway point of the stairs. Adam will need to provide multiple rounds worth of actions (like, 6 or so). Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag (can the rest of us hear the discussion above?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Yes)
(And here's a smiley: Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag "We'd better hustle," Jack says. If he hears any balls bouncing, however, Jack will press himself against the back of the stair in the hopes that the balls will go over him. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag Irdred glances at the bottomless bag where Adam's sword is, then nods in agreement. Before continuing on, though, he animates the flying shortsword and sends it on parrying duty for Adam (assuming that he's not outside the spell's concentration range). d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (6! Son of a...)
"Wait a minute now! You havent heard what I've had to say yet. You have me at a disadvantage so at least hear me out. What do you have to lose?"
If they listen, Adam offers them all the gems in the bottomless bag, including the other's share, for the opportunity to gain an audience with Xevalos, unharmed. "We do not want to fight with you. We just want to talk." If they take the offer and head down the stairs (and the others are up there with me) he will suggest rolling the balls after them and picking up the bag afterwards.
If they dont listen and Adam still has the Fear Mask on him, he will take this opportunity to get closer and use it on the guards. If it works to get them away from the end of the stairs, then Adam will urge the others to hurry up the stairs so that he can get his weapon (enhanced longsword).
If they dont listen and Adam does not have the mask, he will have to settle for climbling down a few steps to get out of range of the flails.
If the Fear Mask works and Adam gets his weapon in time, he will race up the stairs and try to take one of the tower shields away from the guards by force. Slice and dice if need be.
If the Fear Mask does not work and Adam gets his weapon, he will stay where he is, but attempt to swipe at the flails with the sword should they extend out towards him.
(I really cant think of any other scenarios that could come out of this other than climbing back down to the others. I dont want to do that.) (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (Hey, it would have been more rounds, but at least Adam held back a bit) * * * * * * *
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
The therianthropes are serious when they say "No mercy!" and don't give Adam any chance to convince them otherwise. Thankfully, he does still have the Mask.
Adam puts on the mask and lets loose a terrifying wail. Both therianthropes stop dead in their tracks, scream, spin around, and run the other way. The final eye in the mask magically closes and the colour of the wood changes. The rot is now more noticeable and the colour has lightened. The mask is nothing more than a piece of wood.
This is when Irdred gets the sword animated and sends it to help the mercenary. As it flies, the rest of the party hustle up the stairs. With nobody particularly well suited for climbings stairs, it's not as quick as you'd imagine.
With back-up from Irdred's animated sword, Adam climbs up to the top of the stairs and grabs the tower shield propped nearby. The therianthropes are still fleeing in fear. When they reach the doors to Xevalos' chamber, they run through and out of sight.
"WORTHLESS COWARDS!" Xevalos' shout shakes everyone's skulls.
There is an enormous crash. It sounds similar to when the statues tipped over. The giant doors swing open a bit. After a few moments, the yak dude appears, crawling on all fours and covered in blood. It appears to be crawling towards the party.
By this time, the rest of the party has joined Adam at the top of the steps. The yak man, despite being beaten by its master, grins.
"Lord Xevalos...has no mercy...for the weak...you will not..."
But the yak man does not finish speaking. Adam has already slit its throat with his new sword. The yak man collapses.
Now the party stands before the last set of doors standing between them and Xevalos. The door has swung open a bit to reveal what appears to be starlight on the ceiling of the room, but aside from that and a few columns, the party can't see what lies beyond.
LOOT:
-Potion of Advanced Healing x2 -Heavy Crossbow and bolts
Final preparations will be made now. Let me know when you're ready.
INVENTORY: Adam's Mask is spent STATUS: Irdred Animated Sword (4 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members August 2010 edited August 2010 Flag Jack readies his weapons. "I hope this works," he mutters. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag The ramparts: is there a way onto them from here? Irdred is trying to figure out if the ramparts lead to a secondary entrance into Xevalos' lair, since the obvious one is very, well, obvious, and likely booby-trapped.
(Except for maybe Adam, Irdred has the least claim to those potions. But he'll certainly take them if no one else does, keeping them close at hand as stated before.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag Adam will dropped the now useless mask and take the heavy crossbow. He will also take his weapons back from the bottomless bag, except the bashing shield. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (No, the ramparts continue into the wall and probably into the next room) Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members August 2010 edited August 2010 Flag (What next room?)
Irdred grudgingly accepts that it wouldn't do any good to overthink this, since Xevalos would be privy to any plan they do come up with anyway. They will have to improvise, as repellent as that idea is.
After readying his weapons, he has but one other preparation to make. Dispelling the flying sword for the time being, he Animates the yak man instead (specifically using the Animate spell for this purpose, rather than the Necromancy spell). Tower shield held in front of it, the yak puppet will be entering ahead of everyone else. "A canary, of sorts," Irdred mutters vaguely to no one in particular. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (Is it possible to wear the Sentinal Shield on Adam's back, and still carry the tower shield in his arm?) (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members August 2010 edited August 2010 Flag (So Irdred won't be using Necromancy at all? Kind of why I put those therianthropes there. Figured you'd want to be at full strength. Well, say something soon because tomorrow it's time to face the big cheese) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members August 2010 edited August 2010 Flag (To tell you the truth, I'm a little scared of what's coming. ) (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag (And now you're making me second-guess myself. I mean, if you're actually warning me, it's got to be bad.
Let me see if I change my mind in the morning. Going to sleep now.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag A sudden presentiment of failure abruptly makes Irdred change his mind. He had wanted to abstain from using necromancy on any mind-controlled therianthropes until Xevalos was dead, but his little experiment certainly has a better chance of success if he's still alive to conduct it. To that end, he will settle for one little necessary evi... necessary setback.
(So yes, Necromancy on the yak, empowered to full strength, and Animate the flying sword. I hope you're happy, Irdred was really trying to be good ) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (Actually, those particular therianthropes were serving willingly. The mind control was broken) * * * * * *
BALDORAK CITADEL: Xevalos' Keep ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
"Come on, I bet he's not nearly as intimidating as he sounds," Talbot says as he leads the way into the next chamber.
BALDORAK CITADEL: Star Constellation Chamber ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
The party passes through the gigantic doors and enter a domed room with an impossibly high ceiling, although they're probably used to the size of this place by now. The ceiling is covered in glittering star-like objects, all arranged in a specific way to form what appears to be star constellations. Nobody recognizes any of the constellations.
The room itself is a very large, circular room. A ring of columns supporting a ramparted area above form an outer perimeter of sorts, although there is space to hide behind the columns, and a towering length of fabric, depicting falling stars, hang from the top of each columns. Forming an inner circle is a ring of marble half-columns supporting marble statues. The one nearest the door has been smashed and the debris litters the floor. The body of the second therianthrope lies under the statue's disembodied head.
Arranged between the statues are benches. Sitting on a bench on the far side of the room, and looking up at the ceiling, is Xevalos.
The term "half" giant is deceptive: the monster easily stands 20 ft. tall, possibly more. His skin is blackened and slick, like he was caught in a bonfire or is covered in warpaint. Thick greaves and bracers covered in spikes adorn the half-giant's legs and arms. A heavy belt supporting a chain skirt covers his mid-sectiion, but he wears nothing on his chest. Covering his head is a cage of bars, topped with high, parapet-like spikes. Dangling beneath the jaw of the head-cage is a beard-like length of chains. They dangle as far down as his chest and most end in small, spiked balls. Gripped in his right hand is an enormous flail. This beastly weapon supports three iron balls.
"WHAT DOES A RACE OF TITANIC CREATURES WORSHIP?" Xevalos' booming voice suddenly fills the room. He does not speak from within the party's skulls now. This is his real voice, and somehow it feels even worse than the psychic barrage the party has grown accustomed.
"THE ONE THING WE CAN NOT REACH: THE STARS," Xevalos rises to his feet, flail gripped in hand, the weapon's iron balls falling to the ground with three separate "thuds". It is only now does the party notice the spiked balls lying beneath Xevalos' bench. There are 4.
"THE GREATEST LEADERS IN THE HISTORY OF OUR RACE HAVE ONE THING IN COMMON: THEY COMMUNICATED WITH THE STARS. ONE SUCH BEING OF EXTRAORDINARY BRILLIANCE SPOKE TO ME. THAT IS WHEN I KNEW I WOULD BE THE ONE TO RESTORE THE LEGACY OF MY ANCESTORS. AND YET YOU STILL DARE TO FACE ME. IMPRESSIVE, BUT YOUR COURAGE WILL NOT SAVE YOU NOW.
MY RACE? YES, THE GIANTS. I HAVE HEARD YOUR THOUGHTS, NECROMANCER," if Irdred could see the half-giant's face, he would know a devious smile was directed at hm. "IN YOUR ARROGANCE, YOU ASSUMED ONE OF MY PARENTS WAS HUMAN. FOOL! MY FATHER WAS AN OGRE."
Irdred barely contains an urge to slap himself in a face. Of course! This explains everything! Xevalos is an ogre mage.
"I HAVE HEARD OTHER THINGS. THIS...EARTH PLAN. I DO NOT KNOW WHAT IT IS, BUT IF WARRIORS OF YOUR STRENGTH WERE SENT TO RETRIEVE IT, IT MUST BE VERY POWERFUL. THIS MUST BE ANOTHER BLESSING FROM THE STARS! I KNEW YOUR BEING HERE HAD A PURPOSE: TO GRANT ME THIS GREAT GIFT! WELL WORTH THE DEATH OF MY ARMY AND MORE PROOF OF MY GREATNESS. I SHALL RETRIEVE THIS EARTH PLAN...AFTER I DEAL WITH YOU.
YOU STAND AGAINST THE WISHES OF THE STARS. SUCH AN INSULT CAN NOT GO UNPUNISHED!"
CHALLENGE BATTLE: XEVALOS
33xevalos.gif
*The black circles are the columns, the grey the benches and statues. Note the size of the debris field around the first: that's meant to be a reference.
INVENTORY: Irdred takes 2 Adv. Healing Potions, Adam takes Crossbow and Tower Shield STATUS: Irdred Animated Sword and Empowered Zombie (4/6 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack opens with his rifle. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag (Real quick, how high are the ramparts?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag "ENOUGH TALK, TURD PILE! WE END THIS!" Adam dashes to the right side of the room near the rubble. Upon reaching the first bench on the right, he starts to move closer to Xevalos but away from the statues and fires the crossbow at the giant. Keeping in range, Adam will back up the closer Xevalos moves to him. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (The ramparts are about 100 ft. high)
|
|
|
Post by TG Barighm on May 8, 2018 18:03:55 GMT -5
Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag (Adam should totally go all Shadow of the Colossus on this guy
Well, no, I'm not actually sure that's a great idea, but it's the first thing I thought of when I read the description.)
******************
YOU STAND AGAINST THE WISHES OF THE STARS. SUCH AN INSULT CAN NOT GO UNPUNISHED!
"Oh, great. Astrology wants us dead," Irdred rolls his eyes. "Never did take much stock in astrology, though..."
When Adam goes right, Irdred goes left, taking cover behind the first large column there. His eventual aim will be to circle around to the rear of the room, but this plan is subject to change depending on what happens in the next few seconds.
The zombie follows him, providing cover with the tower shield as much as possible, while the sword immediately tries to fly into the cage around Xevalos' head and wreak some havoc in there. Eardrums and eyes are its main targets, in that order. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (As a fun side note, apparently the next Castlevania game is gonna rip-off Shadow of the Colossus. Fights against the larger bosses will be totally SotC. Fine by me. Btw, I've gone and re-read the early parts of this game and I've noticed I have drifted away from the "Rock,Paper,Scissors" system I had going instead relying entirely on First Attack. FA was actually meant to deal with creatures who attack eachother at the exact same time, or creatures who try to do something before another can act) * * * * * * CHALLENGE BATTLE: XEVALOS
Irdred and Adam are off like a bullet leaving Talbot standing with Jack. The young knight looks a little confused, but settles on protecting the halfling.
Jack, making like the fastest gun in the West, whips out his rifle and fires on Xevalos (First Attack Success on 3; by the proper Rock/Paper/Scissors system, a ranged attacker always fires before a melee/spellcasting attacker, but Jack had to draw his gun first, so I called for a First Attack check here). As big a target as Xevalos is, he somehow manages to just miss the ogre mage's shoulder.
As Irdred and Adam move, Xevalos begin doing something with his left hand.
"CRUSH THEM! TRAMPLE THEIR PATHETIC BODIES INTO JAM!" Xevalos shouts.
The spiked iron balls beneath Xevalos' bench, all 4 of them, suddenly begin rolling on their own accord. Irdred immediately recognizes they're Animated. They're not moving nearly as fast as they were going down the stairs.
The spiked balls aren't the only Animates in play. Irdred's sword begins flying towards Xevalos' face.
Talbot decides to pull out his own crossbow and fire it at Xevalos, but it gets stuck in its holster and the knight can't get it out in time.
In the next round...
Adam continues running towards the bench. When he gets there, he fires his crossbow at the ogre mage. The bolt penetrates Xevalos' left bicep, but if the half-giant is fazed by the damage, Adam can't tell.
Talbot also fires his crossbow, once he has it out, and despite the enormous distance, manages to strike Xevalos in the stomach. The ogre mage grunts in response (-1 HP).
**I don't have actions for Jack and Irdred in this round though
*Xevalos -1 HP
INVENTORY: Irdred takes 2 Adv. Healing Potions, Adam takes Crossbow and Tower Shield STATUS: Irdred Animated Sword and Empowered Zombie (4/7 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag (are any of the spiked balls coming after jack?)
Jack will fire one pistol, taking time to aim carefully. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (they don't appear to be targeting anyone in particular yet) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag Adam continues to use the bench as his cover, firing more bolts at the half-giant. If a spiked ball comes his way, he will try to keep they bench between them. He runs from them if they get too close, mostly towards the right side of the room, keeping things between him and the balls. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag Yeah, forget circling around. Irdred had only wanted to do that so he could preemptively dispel those spiked balls, but the point is moot now.
Suspecting that Xevalos might have the same idea about the flying sword, Irdred stalls its attack. It buzzes around outside of Xevalos' reach until a) it can circle around and dart into the head-cage from behind, or b) Xevalos is sufficiently distracted with something else that it can approach without fear of being caught and dispelled.
As before, the zombie's orders are to protect it master. Irdred uses the cover provided by the tower shield and the column against any spiked balls that roll this way. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag CHALLENGE BATTLE: XEVALOS
Xevalos and the spiked balls begin to advance as Jack pulls out a dwarven pistol and fires on the ogre mage. Jack's ultra precise pistol fires true...
...but Xevalos began to cast another spell as Jack started to aim. A shield of light suddenly surrounds Xevalos, mere milliseconds before the bullet hits. The bullet strikes the shield and goes...somewhere else. The shield of light immediately dissipates.
In the next round...
Talbot begins switching his weapons around again until he is back with his morningstar and shield. Adam begins working on his crossbow, but quickly realizes this thing isn't that easy to reload. He has to put the thing on the ground and use his foot to reset it. As Adam gets to work on resetting his crossbow, the spiked balls advance.
They're not rolling that quickly, and they can't move in a straight line, but they're steadily advancing. One appears to be breaking off from the group and heading towards Adam.
Irdred stands pat and keeps an eye on his animated sword. Xevalos has stopped advancing and appears to be watching Jack.
*I don't have actions for Jack this round
*Xevalos -1 HP
INVENTORY: Jack rifle and D.pistol spent and -2 bullets, Adam crossbow spent and -1 bolt STATUS: Irdred Animated Sword and Empowered Zombie (4/7 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack pulls out his other dwarven pistol and aims at Xevalos and fires.
(If the spiked balls appear to be heading toward him, Jack will try to keep talbot between him and the balls while firing on Xevalos) Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag Adam loads the crossbow. He runs from the ball and around the right side behind the benches closer to Xevalos. When he gets to a good spot, he fires a shot at Xevalos and resets the crossbow, if there is enough time to do so between running from the ball and reloadng/firing. (Not a joke)
Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag CHALLENGE BATTLE: XEVALOS
Jack quickly draws his pistol and fires on Xevalos again. The ogre mage counters with the spell it used to deflect Jack's bullet last time...
...but this time Jack is quicker (First Attack Success on 3) and he manages to get his shot off before the half-giant can finish casting the spell. He strikes Xevalos in the inner thigh (Success on 3). Blood begins to flow (-2 HP).
The half-giant finishes casting the spell anyway, but this time he's not cloaked in a shield of light. The party recognizes the spell he has cast because they've seen it a number of times before: Barrier.
In the next round...
Xevalos decides to change tactics. Instead of attempting to use his magic to wait out Jack's attacks, he decides to go on the offensive. He begins to charge Talbot and Jack while Irdred stays behind the zombie and Adam continues working on that crossbow.
As Xevalos charges, the spiked ball rolling towards Adam approaches and begins to roll around the leg of the bench. Adam gives the animate time to commit to going one direction, then sprints to the other side of the bench. The spiked ball follows and Adam finds himself on the north side of the bench he is using for cover. Of course, he can't use his foot to reset the crossbow during this time, so he has to use his hands. A hard pull manages to reset the mechanism for action in the next round (Strength Success on 3). Adam realizes he can easily outrun the spiked balls.
The other balls keep rolling: 2 apparently headed for Jack and Talbot and the last for Irdred.
Xevalos passes Irdred's animated sword, so the animate strikes: it flings itself at Xevalos' head-cage and tries to wriggle its way through the bars, but it pops out when Xevalos winds up for an attack on Talbot and Jack's position (Failure on 2).
Neither halfling or knight manage to move before the ogre-mage attacks and they quickly find themselves dealing with the business end of Xevalos' three-balled mace. The iron balls spread in flight and cover a fair amount of area when they land. Talbot, always the resolute knight, simply raises his shield and attempts to block it. He also swings his mace at another ball headed for Jack like he expects to parry it.
Perhaps it's because Talbot also tried to protect Jack, because, despite getting his shield up in time, he doesn't have any balance behind it and ends up getting hammered into the ground and forced onto his back (-2 HP); Jack, on the other hand, who doesn't time his Dodge right, is saved when Talbot's morningstar somehow manages to knock one of the iron balls away.
Jack rolls away and prepares to act (once again, I don't have his actions for this round. Multiple rounds worth of actions plz).
MAP:
33xevalos.gif
*Xevalos -3 HP, Barrier
INVENTORY: Jack rifle and two D.pistols spent and -3 bullets, Adam crossbow spent and -1 bolt STATUS: Talbot -2, Irdred Animated Sword and Empowered Zombie (4/7 HP) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag Adam comes around and runs towards Xevalos. He fires a bolt at Xevalos' back to see what kind of barrier he has up. If the barrier is not a rear facing barrier, he will attempt to get as close to Xevalos as he can, switch over to the longsword and try to attack him in the back. If he can climb the giants back, he will do so. If the barrier is up he will use his tower shield as a battering ram and ram into Xevalos. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag Irdred lines up a shot at Xevalos, and then he and the zombie take a few steps west around the column. This brings them out of Xevalos' direct line of sight but leaves them open to the approaching spiked ball. Well, the zombie is left open, anyway; Irdred makes sure to keep the zombie between himself and the ball, so that when the zombie is inevitably struck, Irdred can safely reach around and dispel the inconvenient animate. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack fires a pistol, then sprints for the column to the right. Using it as cover he'll fire his last pistol, before reloading. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag CHALLENGE BATTLE: XEVALOS
Jack quickly pulls out another pistol and fires on the ogre mage. He strikes Xevalos in the knee making the half-giant grunt (-2 HP).
In the next round...
Jack sprints for the nearby column and is followed by Talbot, but Xevalos perceives Jack as the biggest threat. The half-giant shoots out his left hand (Winning First Attack) and attempts to grab the halfling. Jack tries to Dodge, and almost succeeds, but Xevalos' fingers close around Jack's legs (Dodge Failure on 2) sending the halfling crashing face-first into the ground.
Talbot runs in and hammers into Xevalos' hand with all his might, but Xevalos doesn't lose his grip on Jack and the halfling soon finds himself flailing about in the air.
The animated sword continues its assault, but smacks into the back of Xevalos' headcage when he bends down to grab Jack (Failure on 1).
Irdred quickly leans out to unleash some necrotic hell on the half-giant and strikes him in the shoulder (-2 HP), then he circles the column.
Adam fires on Xevalos and strikes a portion of his chain skirt. With the crossbow spent, Adam decides to put it away before grabbing the tower shield. This gives the spiked ball chasing him time to catch up.
Adam moves to dart ahead of the ball, but he steps on a rock and slips, forcing him to regain his balance (First Attack Failure on 1). The spiked ball rolls in, but Adam justs barely manages to twist out of the way as the animate goes rolling past.
Adam then sprints and runs toward's the back of Xevalos.
In the next round...
Jack, dangling helplessly in the air, tries to reach for his guns, but the half-giant flips the halfling into his palm and begins to squeeze (-2 HP).
Talbot valiantly tries to attack Xevalos' foot, maybe he thinks he can trip the half-giant, but no luck.
"I HAVE NO NEED FOR FOOLS! I NEED...BRILLIANCE," Xevalos suddenly glances in Irdred's direction.
Irdred can feel the icy fingers encircling his mind, but he recognizes the sensation now and shakes it off.
Xevalos growls in anger, it sounds like thunder, then reaches for something in his skirt with the flail hand.
Irdred's sword flings itself through the bars of Xevalos' head cage. The half-giant suddenly looks to his right.
The spiked balls finally reach their intended targets. The ball headed for Irdred does exactly what the necromancer expected it to do and smashes into the zombie's tower shield. The spikes pierce the shield and get stuck. Irdred quickly reaches around and dispels the spiked ball.
*Using Animate as a means to dispel another instance of Animate actually counts towards your concentration, so the Animated Sword would have to be given up, but since I don't think I've ever said that, just implied really, I'll let it go this time.
With Jack in the air, the spiked ball intended for him goes for Talbot and the knight has to fend off two animates. He easily blocks both animates, one Reflected and sent flying about 10 ft. A number of its spikes are torn off.
In the next round...
Adam continues to race towards Xevalos' back and eventually reaches the back of his legs. At this point, Adam can't tell if the Barrier spell will affect him or not. Will Adam still attack/climb Xevalos' back?
The animated sword begins to cause havoc within Xevalos' head cage (-1 HP). He roars, drops Jack, who tumbles to safety and avoids damage, and begins swatting at his headcage. Xevalos lifts the front of the headcage and reaches inside and manages to grab the animated sword (Success on 3).
(Rest of party's actions follow here)
*Xevalos -8 HP, Barrier **Spiked Ball vs. Talbot -1 HP
INVENTORY: Jack rifle and two D.pistols spent and -3 bullets, Adam crossbow spent and -2 bolt STATUS: Talbot -2, Jack -2 HP, Irdred Animated Sword and Empowered Zombie (4/7 HP) Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack retreats to safety before firing on Xevalos again. Then he reloads if he can, otherwise he just tries to stay away from Xevalos and the spiked balls. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag Adam drops the tower shield and climbs Xevalos' back. He looks for a good spot to jam his longsword into his back and uses it to climb up to his head. Sword to the head through the cage. If Adam cant get on Xevalos' back he will keep running away from the spiked ball. (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag "Figures that this is the one person who recognizes my brilliance," Irdred mutters.
He's not sure what Xevalos was up to before he was distracted by the sword, but he doesn't want to find out. Heading back to the south face of the column, he fires more magic at the ogre mage, using both the column and the zombie as cover. He does this as long as Xevalos' attention is focused on other things (like the sword and possibly Adam). If Xevalos is allowed to regain his momentum, however, Irdred is likely to go back on the defensive. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag CHALLENGE BATTLE: XEVALOS
Jack has to scramble to his feet before he can move, but he fell so close to the spiked ball intended for him he needs to outrun in. Unfortunately, he can't get on his feet before the ball attacks (Failure on First Attack), and he's in no position to dodge, so the iron ball knocks him down and run over his back. The spikes pierce a few spots but nothing Jack hasn't dealt with before (-2 HP).
When Jack manages to return to his feet, he runs to the nearby column. He can't get a shot off this round though.
Irdred unleashes another ray at Xevalos, but the half-giant leans back for some reason and the ray strikes nothing (a 1).
Talbot continues to battle the spiked ball, doesn't block it very well, and is forced to commit his morningstar to the defensive effort. Seeing Jack get run over, Talbot decides to run to the halfling's aid.
In the next round...
Xevalos tosses the animated sword over his shoulder. It's thrown half way across the room.
Adam isn't that strong, so he avoids the chain skirt and focuses on leaping up to grab the top of Xevalos' greaves (Grapple Success on 2). The spiked ball intended for Adam stops rolling and patiently sits on the ground waiting for him.
From the greaves, Adam jumps up and grabs the end of the chain skirt, plants his feet, and begins hoisting himself up. Once he gets high enough, the large chain links act like a ladder.
Xevalos is momentarily distracted by Adam, but Jack gets his attention again when the halfling fires. There is a flash of light and the bullet is deflected (Barrier Block). Irdred also flings a necrotic ray, but it's also deflected by the light (Barrier Block).
Xevalos growls, then pulls out a potion from his skirt. It's too small for him to open, so he just tosses the whole thing in his mouth and chews. A number of his wounds close up (+3 HP).
The spiked ball continues to harass Jack and Talbot. The knight manages to knock the spiked ball intended for Jack away, but he isn't able to block his own. He smacks into the back of his leg (-1 HP). This gives Jack some time to begin reloading his guns.
In the next round...
Adam climbs to the top of the skirt and finds himself near the kidneys. This seems like a decent spot to jam his sword, so he buries it as deeply as he can (-2 HP).
Xevalos shouts something that sounds like a curse in another language, then reaches down to grab Adam. Adam is in no position to dodge, and Xevalos appears to be good at grabbing stuff because he easily wraps his hand around the mercenary and pulls his away (Success on 3). Adam tries to keep his grip on his sword as he is pulled away, but he can't (Failure on 1).
Talbot continues to fight for Jack's protection while the halfling works on his guns. The two spiked balls ram into Talbot at the same time. The young knight gets both shield and morningstar down in time, then pushes both away with a roar.
Irdred unleashes another ray, this one striking Xevalos in the left side (-2 HP).
"NO! THE STARS HAVE SHOWN ME THE FUTURE! I AM KING! THIS CAN'T BE HAPPENING," Xevalos frets.
In the next round...
Xevalos tosses Adam over his shoulder so the half-giant can have a hand free to cast a spell. Adam doesn't have a way to reduce falling damage like Jack does and has to deal with the full brunt of the fall (-2 HP). To add insult to injury, he lands near the spiked ball intended for him and has to contend with that. Thankfully, he manages to roll himself out of the way before the animate can crush him.
Talbot continues to fend off the spiked balls assaulting him. He sends Jack's spiked ball flying 10 ft. when the Reflective shield does its thing; the other is blocked in classical shield-blocking fashion without reflection. Free to attack, Talbot crushes a few spikes on the spiked ball he damaged earlier, but he can't stop it.
Irdred isn't able to cast his spell before Xevalos finishes with his: the half-giant is enveloped in a shell of light. The same light he created earlier. Irdred's ray strikes the shell and is deflected, but Xevalos' light is extinguished directly afterwards.
Irdred's animated sword comes flying in and stabs Xevalos in the shoulder blade, but this wound won't bring down the half-giant.
In the next round...
It ends here. Talbot takes another whack from a spiked ball and Adam is run over, but both Irdred and Jack manage to get shots in before Xevalos can create another barrier. A final stab to the back of Xevalos' neck from the animated sword causes the half-giant to come crashing to the ground.
"NO...THE FUTURE IS...MINE...THE STARS...LIED...THE ORBS CAN'T...BE...TRUST..." Xevalos mutters with his dying breath.
VICTORY!
INVENTORY: Jack rifle and all D.pistols spent and -5 bullets, Adam crossbow spent and -2 bolt STATUS: Talbot -4, Jack -4 HP, Adam Disarmed and -4 HP, Irdred Animated Sword and Empowered Zombie (4/7 HP) Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag
BALDORAK CITADEL: Star Constellation Chamber ****************************** Pressing Concerns: Retrieve the Earth Plan Other Concerns: Find the Mage Caches (3/5), Sky Render: Decipher the Rug-Writing Conditions: Torchlight, Cold
*Since I've passed the deadline for this dungeon, and the deadline for the next event, I have to rush this next bit. If you guys have anything you want to say or do, tell me now and I'll address it. This is your only chance.
Xevalos' defeat causes the spiked balls to return to normal. The half-giant's defeat is now final. Baldorak Citadel has been liberated.
I'll assume Irdred heals everyone at this point.
It doesn't take long for Irdred to discover the seal of Atlas'Baerone on a square of rock tile beneath Xevalos' bench. Using the trick he learned in the dungeons, he inscribes the seal of Earth on the rock causing it to become as light as a feather. Talbot moves the rock tile away to reveal another Mage Cache (addressed in the loot section below). They also discover a stairwell to a dark chamber below. This stair was crafted for normal sized people, so the party doesn't have to worry about the usual rigors of exploring the citadel.
Once everyone is finished doing whatever it is they want to do before advancing, the party creates light with whatever they have and enter the dark chamber. They do not find Xevalos' hidden treasure horde (I moved all that stuff onto Xevalos; that will be his loot), but it probably couldn't be down here anyway. The dark stairs wind deep into the mountain for what seems like a very long time, but it eventually deposits the party into another giant chamber, possibly some hidden room of the citadel. It's completely empty save for something sparkling on the ceiling that looks a lot like stars.
Another mark of Atlas'Baerone reveals a fake wall that opens into another chamber...a natural cavern.
Er...somewhat natural cavern...actually, it's a pretty messed up place.
BALDORAK CITADEL: Garden of Malice *Originally the SECOND HALF of the dungeon
The Garden of Malice looks like it used to be a normal, if exceptionally spacious, natural cavern, but something has changed it. The rocky and earthy ground appears to be rippled, like it has been disturbed or even exposed to running water. The stalactites hanging from the ceiling are covered in a yellowish and sometimes clear crystalline substance. Looks like petrified jelly. Filling the chamber in numerous places are the roots of some colossal plant. And I mean colossal. Some roots are more than 20 ft. thick, some smaller. Many are covered in 10 ft. long thorns. They criss-cross this massive cavern with little rhyme or reason the party can determine. The ceiling is covered in more of those glittering objects that look like stars. As the party advances into the cavern, they discover diamonds and other valuable gems sticking out of nearly every rock in sight. Unfortunately, very few are loose enough to collect, but the party is sure to grab a few (also added to loot).
The party follows what they feel is a path laid out by the colossal roots, doing their best to avoid the spikes, to what appears to be the origin of this one particular root. It's a fairly long journey, but they eventually cross the weird garden and reach the source of this weirdness.
The Earth Plan.
Sitting at the far end of the chamber, at the apex of a mountain of crystallized goo sprouting horizontally from a wall, is an amalgment of various gems and crystals. They form a bulbous, but very colourful, lump of rock that sits on a pedestal of some sort. The amalgment of gems pulsate a strange, purple-ish light. The light criss-crosses through the gems and crystals like veins.
Irdred doesn't know why, but he somehow realizes this is the Earth Plan. To the rest of the party, it's just a weird lump of rock, but to Irdred...this colourful combination of gems is the key to one of the greatest powers ever given to mortals.
REWARDS:
-New Defining Trait! +1 HP!
LOOT:
-RING OF ICE RESISTENCE: Many amateur mages assume an elemental resistence is the result of controlling the element, but they actually use Dispelling mechanics or, as a quick and dirty solution, an opposing element. This particular ring is the latter and feels hot to the touch.
-BATTLEHORN OF THE FALCON WARRIOR: The blast from this horn greatly bolsters the confidence and martial ability of nearbly allies for a few minutes (+Attack,+1 Damage). Has 3 charges.
-MIGHTY FLAIL: Xevalos' flail might be far too large for anyone in the party to wield (without the Mighty Trait anyway), but if someone can find a way to remove one of the iron balls, it can be used in a greathammer. Mighty weapons deal additional damage on a critical hit.
-10k GP worth of valuable gems
MAGE CACHE:
You know the drill:
A) Something pure and good
B) Something dark and sinister
C) Something funky and queer
D) Something violent and dangerous Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag As Xevalos lies dying, Irdred sends a final, cruel thought his way. Would you like to know what the 'stars' told me? They told me that they had forsaken you... in favour of a simple human child. Just something to occupy your mind, during your time in the cold and the dark.
In the Garden of Malice, Irdred finds all the odd rock formations and growths equally as interesting as the diamond-studded walls. He'll try to take some samples of the "petrified jelly" and the enormous plant roots, in addition to prying loose any gemstones he can. (Any ingredients that will cut down on alchemy costs here?) Journal in hand, he's utterly absorbed in taking notes on everything he sees... that is, until he spies the Earth Plan.
"Do you feel that...? This is what we came here for." Eyes gleaming hungrily, he leans forward to claim the stone... but he stops at the last second. "Adam. Would you do the honors?" His pen is poised eagerly over paper, ready to record whatever horrible things happen to a non-wizard if they attempt to take the Plan.
...Assuming Adam doesn't go for this, Irdred will take the Plan without fuss, but he'll be noticeably disappointed about it.
***************
(For the mage cache, I choose D.
Re: traits, I seem to remember you saying that negative traits don't count toward your total, right?)
Loose ends: -Did the yak or ram guys change back into human form when Xevalos died? -On the way back up from the Garden of Malice, Irdred reanimates the corpse of Xevalos (after quickly disposing of the yak zombie beforehand. And sure, he'll give Talbot fair warning this time. He figures the knight has earned at least that much). Using one of the Xevalos' chains as a sort of leash, he'll lead the corpse out to the tribesmen -- if they're still around -- and allow them to do what they will to their former captor. -Does the statue in the courtyard provide any clues for deciphering the rug writing? How about the scrap of spell-writing that was found with the first mage cache? -Irdred will want to seek out the last mage cache before leaving the citadel. -He'll also want to gather some of those poisonous mushrooms from the pit. -And finally, a zombified jailer will be coming onto the airship with him, whenever it's time to leave.
(Also... the whole citadel was only the first half of the dungeon? Wow.
Too bad we didn't get to explore the Garden of Malice more) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag
Re: traits, I seem to remember you saying that negative traits don't count toward your total, right?)
(No, they don't count)
-Did the yak or ram guys change back into human form when Xevalos died?
(Yes, they did)
-Does the statue in the courtyard provide any clues for deciphering the rug writing? How about the scrap of spell-writing that was found with the first mage cache? -Irdred will want to seek out the last mage cache before leaving the citadel. -He'll also want to gather some of those poisonous mushrooms from the pit. -And finally, a zombified jailer will be coming onto the airship with him, whenever it's time to leave.
(Before or after the party enters the Garden? Sounds like you mean to do this after zombifying Xevalos)
Also... the whole citadel was only the first half of the dungeon? Wow.
(Eh...maybe more like 60/40, but that doesn't matter. In the end, you guys only got to see 25% of the entire dungeon. I don't think the whole giant thing worked out very well. There were a lot of game mechanics I couldn't use because of that. Big mistake...
...funny how these puns just sneak up on you like that) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag Adam takes his sword out of Xevalos' back. He takes the flail and puts it in the bottomless bag. In the Garden of Malice, he will take whatever gems he can grab and add them to the bottomless bag. At the Earth Plan, he will not hesitate to grab it off of its pedestal. He will keep it, refusing anyone that asks for it.
Defining Trait: Greater Weapons Expertise Mage Cache Multiple choice: C (Not a joke)
Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag
(Before or after the party enters the Garden? Sounds like you mean to do this after zombifying Xevalos)
(Yes, after zombifying Xevalos and handing him off to the tribesmen. ...Unless something happens that prevents further exploration of the citadel, which would suck.) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag (I vote for A.
Greater Precision as my Defining trait.)
Jack will have reloaded everything. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag **The Cold Res. Ring and Battlehorn are still unclaimed.
(I don't have a consensus for the Mage Cache. I'm leaning towards D unless you guys can come to an agreement) * * * * * *
GARDEN OF MALICE:
Adam can't move the flail. It's just too heavy.
Irdred doesn't need to go back and examine the rug-writing or statue: neither offer any clues to a translation.
Adam reaches for the Earth Plan...and discover the rock is very, very heavy. Adam can't make the thing budge. It feels like he is trying to move a huge boulder and not a medium sized rock. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag (Jack will take the ring) Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag (For the cache, I don't mind giving up D in favour of A. A was crazy useful last time.
Still deciding on my trait. It'll probably end up being Enchanter, but I could use a defensive spell too...)
As always, Irdred scavenges whatever loot the rest of the party doesn't claim.
Once he has derived all the amusement he can from watching Adam struggle with the Earth Plan, he'll step forward and take it. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (Alrighty then, "A" it is) * * * * *
CACHE LOOT:
RING OF RENEWAL: Attempts to restore 1 HP every round on a roll of 3.
HELLSHATTER: A bright light appears to be trapped inside this crystal vase. Basically a holy hand grenade, this little S.O.B. tears evil type enemies into pieces. Remember, count to 3 before throwing it, but not 4, and definitely not 5.
TOUCH OF THE SAINT: Immediately turns one of your weapons into a Holy weapon allowing it to deal additional damage to evil type creatures. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag (Touch of the saint, is that a one time use item or a permanent enhancement to a weapon?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (Perma-hance)
|
|
|
Post by TG Barighm on May 8, 2018 18:04:34 GMT -5
chiapet Member Full Members September 2010 edited September 2010 Flag Jack takes touch of the saint. He may not be the best of guys, but he always seems to be engaged against evil. Savage Tide Info Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag Adam will take the ring and the battlehorn. He'll leave the flail on the ground. (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (WARNING: Extremely long post!) * * * * * * Irdred has gathered the following items: -Lionheart's Resistent Armor (sans the golden helmet Adam is wearing) -Hellshatter Everything else was claimed. Let me know if you wanted something. BALDORAK CITADEL: Garden of Malice ****************************** Irdred gathers a large assortment of valuable gems he can use in Alchemy. Everyone gathers about 10K GP worth of valuable gems, to the point where they're filling everyone's pockets, and the rest go into the bottomless bags. The party has gathered every loose gem they could find. Irdred will have to avoid selling the gems if he wishes to use them. He tries to gather some of the petrified goo, but it proves to be remarkably difficult to break. He has to abandon it. When Adam has finally had enough of trying to lift the amalgmam of gems, he takes a step back and gives Irdred a dirty look. Perhaps the mercenary thinks Irdred tricked him. Now Irdred steps up to the pedestal and places his hand on the stone. From somewhere deep within himself, he wishes for the stone's power... The purple light suddenly fades from the stone and rushes into Irdred's arm. His mind is immediately occupied with the knowledge of every geoscience in existence, both known and unknown, and his understanding of such things expands to a level far beyond mortal boundaries. Many mysteries and dilemmas become trivial, some laughable-entire religions break down before the facts within Irdred's mind-and he gains a brand new respect for creationism as a whole. He also learns a variety of new spells related to the Plan. If he really wanted to, Irdred could sink entire continents... That thought suddenly triggers the appearance of some mysterious entity within Irdred's mind. It appears to be humanoid and is vaguely familiar. It points its finger at Irdred and states, in a very clear and commanding way, "No!". Irdred does not understand this warning, but his fascination with the Earth Plan is suddenly broken by a real world interruption. "Is...that it? We have the Earth Plan? Should we go?" Talbot asks nobody in particular. As if to reply, the pedestal and horizontal mountain of petrified goo suddenly cracks and shatters. It crumbles to the ground before the party releasing a fine crystalline dust. The amalgmam of gems crumbles into its individual components and falls to the ground. The resting place of the Earth Plan isn't the only thing that crumbles. Columns and mounds of petrified goo begin to crack and shatter all over the cavern. The massive roots begin to shiver and move, some snapping violently and retreating into massive holes in the rock, others simply slithering back and forth, their huge spikes smashing rock and earth alike. "Wait...was the Earth Plan sustaining this cavern? Uh, oh..." Talbot says as he puts his shield over his head just in time to block a piece of falling rock. Adam, looking up at the crumbling rock, trips over Jack, who is busy scooping up gems. Adam kicks Jack to get the halfling's attention, who quickly realizes what is going on. He drops the gems in alarm. "We...we have to go...go now..." Talbot tries to sound commanding, but he looks panicked. Everything is coming down around the party and the huge roots are thrashing about, crushing rock into dust. **Again, I hate to do this, but we're way behind, plus it's not like there's anything anyone besides Irdred can do OBJECTIVES CHANGED: ESCAPE THE CITADEL The mysterious humanoid suddenly appears next to Irdred. He can feel the creature grab his hand, like a parent guiding a child, and begin to lead Irdred to the exit. Irdred knows the creature really isn't there, it's just some kind of mental projection. "Go. Quickly!" It orders and Irdred feels his feet begin to move. The necromancer, turned terramancer, only knows he has to run. He looks back just long enough to see the rest of the party following suit, although Talbot has grabbed Jack for some reason and is holding him like a loaf of bread. Jack kicks and complains at first, but he stops when a stalagmite comes within inches of the young knight's heels. Jack soon finds himself pointing out dangers to Talbot so the knight has time to block them with his shield. Adam, who is much faster than Irdred, can't seem to keep up with the necromancer for some reason, but Irdred doesn't dwell on why he's suddenly so much quicker than the mercenary. There is too much ahead of him to think about that. The party flees the resting place of the Earth Plan seconds after one of the giant roots lash out and crush the pedestal. Within minutes, they finds themselves approaching the root they used as a road through the cavern, but the snake-like plant has joined the others in violently thrashing about and a fine sand of crushed rock has formed all around the root. Irdred doesn't even think about it. He doesn't know where it comes from, but he suddenly finds himself casting a series of spells he's never heard of before. It's like someone else is doing all the work and Irdred is simply going through the motions. Many of the rocks and gems near Irdred suddenly explode into a fine dust and immediately congeal into a crystalline jelly of some sort, obviously the petrified goo the party saw before, and it begins to form an arch over the thrashing root. The arch forms at astonishing speed, hardening at an awesome rate, and continues to weave a path ahead of the party. The party crosses the arch and continue to follow the path through crumbling cavern. Irdred can hear Talbot yell something about why Irdred didn't do any of this before, and Adam appears to be muttering the same curse over and over again, but Irdred ignores all of it. He is now approaching a fissure in the cavern, and the party will need a bridge. The crystal jelly flings itself at the bridge like it has a mind of its own, forming a new bridge in seconds. A towering stalactite suddenly crumbles and falls onto the path, but Irdred unknowingly commands the jelly to form a protective dome, blocking the falling stalactite and clearing the way. "Watch out!" Talbot suddenly yells. Irdred looks to his left and sees one giant root suddenly burrow through the far wall and begin to race across the cavern. As the rest of the party ducks for cover, Irdred casts another spell, once again not realizing he is doing it. The crystal jelly forms into a spike within the root's path. The giant root slams into the spike like a horse into a spear, but more crystal spikes begin to form around the root, each one piercing the wooden exterior like a hot knife through butter. A moment later, so many crystal spikes have pierced the giant root it looks like a thorny pin-cushion. Another, much larger, crystal spike suddenly forms beneath the giant root, and with an enormous "CRUNCH" sound, drives upwards into the root and pins it into the ceiling of the cavern. More crystal jelly forms a sheet of crystal between the party and the root providing an additional barrier. The entire cavern is threatening to collapse. The roots continue to smash holes into the walls or recede, rocks continue to fall, and stalactites are shaken loose, but the exit is in sight: the tunnel to the citadel is near. A tunnel of crystal jelly suddenly forms along the path. As the party dives into the tunnel, the ceiling of the cavern finally gives way, crashing onto the tunnel and threatening to crush it. But the jelly proves to be exceptionally sturdy, and the party watches the rocks rain atop the tunnel in safety. Wary of more collapses, the party stops only for a moment to catch their breath before continuing on. They can hear rumbling sounds in the distance, like thunder, and the occasional sound of cracking rock, but they don't see any more signs of the roots. Until they reach the star constellation chamber. Whatever peace the stairwell to the Earth Plan enjoyed is completely absent in the citadel proper. Nearly every marble statue has fallen, one of the columns is in danger of tipping over, and Xevalos' corpse is covered in dust. A fissure runs through the dome and the party can hear the sound of rock cracking. The great race begins again, much the same way as it did before, except now the party has different dangers to worry about. Chunks of rock and stone brick suddenly loosen and fall, tapestries litter the path and trip the party, and some of the statues look like they're ready to topple. As the party exits the constellation chamber, a giant root explodes through the floor and tears through the ceiling. The crystal jelly is put to good use here, mostly as domes to block falling rock and spikes to keep the roots well away from the party. Another is used to block a statue that looks dangerously close to tipping over. When Irdred reaches the fallen statues, he doesn't bother looking for a way around them, he simply sends the jelly to clear the way. The crystal spikes tear the statues into dust and smash the debris out of the way. Irdred can hear Swan's parrot squawking and shrieking before he actually spots the bird. The little red parrot is flying in wide circles just outside the door to the keep which is now blocked by a thrashing root. Once again, Irdred acts without realising it, sending the crystal jelly to do the dirty work. The jelly begins to form around the giant root forming a glittering white and yellow caccoon. It forms at the base and quickly races up the entire length of the root, sprouting spikes as it goes to anchor the entire formation into the wall. The root quivers and shakes as the crystal forms around it, but eventually grows still. As Irdred approaches the base of the encased root, a sudden thought enters his mind. Shatter. In an explosion of glittering dust and wood chips, the base of the petrified root is blown into a million pieces. The way is clear and the rest of the root remains fastened to the ceiling. Swan's parrot flies down to the party and flies next to them as they enter the courtyard. The final sprint across the courtyard is not nearly as harrowing as the rest of their escape, but it soon looks grim. Irdred can see a number of giant roots blasting their way through the ground ahead of them and more poking out of the citadel on the other side. Large sections of the citadel are breaking away and tumbling down the side of the mountain, and by the sudden crashing noise from behind the party, it sounds like a good portion of the Keep has succumbed to the giant roots' rage. But Irdred keeps going. Somehow he knows the bridge is the key to the party's escape. He can hear Talbot yelling something about suicide. Adam is panting heavily and groaning and Jack continues to point out dangers. The party is now on the bridge and fatigue is starting to set in. Talbot begins to slow a bit, but he keeps at it. Someone is muttering a prayer, but Irdred can't tell who it is. The bridge is shaking, something is making it unstable, and yet he continues. A giant root suddenly tears through the base of the bridge. From the party's perspective, it looks like the far end of the bridge has suddenly disappeared. But Irdred keeps up the pace. He doesn't need the crystal jelly now. He just keeps running. "What are you waiting for? Use more of that jelly stuff!" And then they hear it...the Sara's airship. It comes zooming in from the horizon, settling next to the gap in the bridge. "Hurry!" Sara yells, her voice once again amplified by some unknown means. The bridge is now quivering. Large chunks of stone are becoming loose and falling around the party. There is a great shutter and a sudden sensation of falling. The mountain begins to race upwards as the party falls. "What are you doing!?" Talbot screams again. The falling span of bridge begins to tip over. Everyone looses their balance. They're no longer running, but sliding down the surface of the bridge. Talbot and Jack are rolling while Adam has managed to stay on his side. They're sliding down the bridge much quicker than they were running, but the ground is fast approaching. The runeship keeps pace with the falling bridge, rapidly descending and holding its place. The party eventually rolls and slides to the end of the bridge and find themselves deposited onto the deck. The runeship suddenly darts forward, the acceleration causing everyone to roll some more on the deck, as another chunk of the bridge comes within a hair of striking the ship. "I never would have thought of that..." Talbot groans. "I'm glad I did," Sara replies with a goofy grin, "or else your plan wouldn't have worked very well. Thank the maker for wind runes!" But Irdred doesn't hear any of this. He has a headache and he feels lightheaded. He can feel the presence of the mysterious creature fading away. The knowledge of the Earth Plan is still there, but he feels like he has just wielded in incredibly heavy weapon for too long. "Will you look at that..." Sara suddenly points at the citadel. The mountain top formerly occupied by the citadel is now a mass of quivering roots. Chunks of the citadel's buildings are now suspended in the air by the roots, but many more have crumbled and tumbled into the surrounding valleys. As the party watches, many of the roots begin to stop moving, some curling into great knots. Their colour has changed too, from a vibrant brown into a dead grey. But Irdred doesn't see any of this. Exhaustion overcomes him, and as he collapses onto the deck of the runeship, the mysterious entity has one last message for him. "Well done." Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag (Ah, now I see why you asked whether we were planning to do the optional stuff beforehand... :oh:) Irdred's just going to sleep for awhile now, if that's okay with everyone. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag "Wow. That was fun," Jack says. "Not. Let's never do that again, okay?" Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag * * * * * * Irdred awakes to find himself lying in the middle of a muddy road. He quickly rises to his feet and scans his surroundings and discovers he is standing in the middle of a small village. He is surrounded by a gathering of people, all normal and impoverished country folk, and they appear to be watching something. They don't seem to notice him at all. An overwhelming sense of curiousity overcomes the necromancer. There is something very interesting nearby and he needs to get a look at it. He begins to run and push people aside, but he finds them difficult to move and he is often knocked aside. Irdred is eventually bumped and thrown to the ground, and when he pushes himself to his knees, he realizes he is just a small child. Irdred stares at his small hands in shock. How did this happen? Is this some side effect from the Earth Plan? No, that can't be right. How did he arrive in this small town? Is the rest of the party nearby? Are they children too? Irdred begins to look around, but being so short, and within the center of the gathering, little boy Irdred finds it difficult to see anything. He spots a break in the crowd and goes for it and finds himself standing before a haggard looking shack with a raised wooden porch. Climbing onto the porch, Irdred looks around again. He can't see the rest of the party, but he does recognize the village. A forgettable little place near his hometown, but it was good for potatoes. Irdred had to come here once as a boy and something important happened while he was here. Did he travel back in time? No, that's impossible, at least for Irdred. Wait...this must be a dream, but Irdred is remarkably cognizant. Irdred looks around again. He is looking for the key players in this event. It doesn't take long to find them. Sitting in a fancy carriage and surrounded by a number of guards, just on the other side of the gathering, is the Queen. She is much younger here and doesn't have the same poise as her older self. She appears to be noticeably upset and is fighting to keep her composure within the carriage. Standing outside the carriage, escorted by more guards, is the King, a tall, hard looking man who tended to wear more armor and weapons than fancy clothes. Irdred can't help cringing at the sight of the late King. The man was a tyrant, terrifying to behold, with eyes like ice and a demeanor that suggested he would kill you as soon as he laid eyes upon you. He often did. The King is marching towards the center of the gathering. Irdred can now see a pile of wood. In the centre of the pile is a man supported by a stake. The man does not strike Irdred as being particularly dangerous or intimidating, not when compared to the King, and he certainly doesn't look like a ruffian or thief. The man tied to the stake is decently dressed, his clothes clean and well cared, and his manner is that of your average merchant. "This is an injustice! A man can't be executed for being blessed by the gods!" the tied-up man shouts. "Quiet!" the King replies, now having reached the base of the pile of wood. "Magic is forbidden in my lands, punishable by death. As the first to break this law, you will be made an example." "I didn't know such a law existed!" the tied-up man shouts back. "Do they not have any decent information gatherers in the great Altas'Baerone?" the King replies with a sneer. Irdred never really understood the King's hate for Atlas'Baerone or magic in general. The kingdom didn't lose a battle to magic during this time, nor did a mage try to assassinate the king...before the law was passed. After it was passed...that's a different story. And someone succeeded. "That is no excuse. Magic is forbidden," the King adds for emphasis. "I didn't do anything! It was just light," the tied-up man shouts again. "FORBIDDEN!" the King screams, the furiousity of his words causing spittle to fly from his mouth. "You will now be burned. May the gods forgive our lands for allowing this...impurity to walk them." A murmur rises from the crowd, some supporting this act of violence, but many more sound nervous. The tied-up man, clearly resigned to his fate, stops looking at the king and begins to scan the crowd. "Where is my son? Have you seen my son? Where is he?" Irdred wasn't trying to look, but his eyes suddenly focus on a boy hiding behind another man in the crowd. He's a scrawny looking thing, with wide, owl-like eyes and scruffy hair. His clothes, formerly of decent cut, are muddy and torn. "Where is my son? Somebody must take care of him! Get him back to Atlas'Baerone! Where is he?" The boy begins to slink away from the crowd, slowly backpeddling away from the people and into the shadows. The people in the gathering continue to stare at the man on the stake. "Where is my son? Will any of you not have mercy for a young boy? WHERE IS HE!?" At some point the Queen joined her husband at his side. The King, now looking like a devil, regards the tied-up man with a wicked smile on his face and a burning torch in his hand. It looks like he is enjoying this. Despite the distance, Irdred can clearly hear the Queen speaking. "My King, is this the right course of action? Outlawing magic and risking our relations with Atlas'Baerone...for one man? One unknown, forgettable, unremarkable man? Is his crimes so serious they deserve such a spectacle?" The King responds by turning to his wife. The smile has deteriorated into a sneer, and a threatening look is in his eyes. He now appears to regard the Queen as something more than just his wife like one regards a dangerous animal that appears tame. "The law stands," the King replies. "But if you wish it...you may release this man...you alone. You. Is that what you want, my Queen?" The Queen suddenly looks nervous, then turns away from the king, briefly glancing at the man tied to the stake. "No. I was merely voicing my concerns. Carry out this man's sentence." The King grins again, still watching the Queen, then tosses the burning torch on the wood. Irdred isn't sure if it is the result of the dreamstate, some exaggeration in his memory, or what, but the pyre flares up with remarkable speed turning the whole thing into one great, big fireball in seconds. The man screams for a few seconds, then stops, and after an impossible few moments, the fire has burned down into a simple bonfire, its victim turned to dust. The gathering of people scatter. The King still stands before the pyre, watching with obvious glee. A lone boy, the scrawny one Irdred couldn't help identifying earlier, stands opposite the King on the other side of the pyre. Irdred can't tell what the boy is staring at: the King or the pyre. As Irdred watches, the Queen suddenly walks up to the boy and holds out her hand. "You should not have seen this," she says as she walks up to him. "You should go home. Where are your parents?" Irdred, now suddenly viewing this whole scene from the Queen's perspective for some inexplicable reason, watches the boy look up at the Queen with obvious scorn in his eyes. A single tear runs down his cheek, but the boy maintains his scornful look, his face hardened with fury. Realization suddenly runs across the Queen's face as she straightens up. "I see," she remarks. She reaches into a pouch and produces a single gold coin, then holds it up to the boy. "Restitution for your loss," the Queen says. "It will never be enough, but it should get you back to Atlas'Baerone." The boy hesitates at first, but takes the gold coin. "Who is that? Is that the son?" the King calls out. The Queen shakes her head. "No. Just a poverty stricken boy." "Do not share our wealth with the unfortunate! How will he ever learn to take care of himself? Come! We will discuss this on the ride home," the King yells again. King and Queen soon depart, but the boy remains in front of the bonfire. Irdred doesn't know where it came from, but a black leather mask suddenly appears in the boy's hand. He is gripping it very tightly. * * * * * * * Barighm Boards Archives-old game threads stored here Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag MOUNTAIN SIDE VILLAGE ****************************** Irdred wakes up to find the runeship has stopped moving. Looking around, he can see mountains and clouds. The sound of small town activity can be heard nearby. "You finally awake?" Talbot asks from somewhere nearby. Irdred finds him polishing his shield. "Not surprised you passed out. That was some display you put on. The Earth Plan, right? Don't worry, we're on our way back to Atlas'Baerone. Then you can get rid of it. We're just stopping to replenish some supplies." Satisfied with his work, Talbot places the shield on his back. "I need a drink. Sara doesn't have much in way of spirits." And with that, Talbot leaves the runeship. The runeship is currently docked at a mountain side village. Most people are humble peasant folk, but there are merchants, a dwarven craftsman, some mysterious looking fellow in a black cloak eyeing the dwarf, a few barbarians arguing prices, and a gypsy caravan producing multi-coloured smokes from their fires. Any business in the village? Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag Adam looks for someone to repair his Sentinel Shield. He also looks for a couple of reliable daggers. He gets something to eat at the local eating establishment before returning to the ship. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag All of the questions that might normally be flooding Irdred's mind (such as, "What the hell, Talbot, were you watching me sleep?") are pushed aside by the weirdness of the dream... or memory... or nightmare, more appropriately. He hopes that Talbot attributes his violent shivering to the chill air rather than to its true source. That fear, again. He would have expected that hated side of himself to evaporate after recent events. After all, what is left to fear when one has experienced death? And what is left to fear when one has the power to fell mountains? Comforted by this thought, he smiles. Then, he takes his journal and notes every detail of the dream. He is certain that some advantage or another can be gleaned from the new knowledge contained therein. *********** In town: -Those barbarians don't appear to be the same types that were at the citadel, do they? ...Not that Irdred would recognize them without their beast faces, but as far as their style of clothing is concerned, do they look to be from the same stock? -Irdred steps up to the dwarf craftsman, tossing a ring up in the air and catching it. "Does this mean anything to you?" he asks, showing the ring. It's the one he took from the head dwarf at the citadel. It's a shot in the dark, admittedly, but if nothing comes of it, then it's not like anything was lost, either. If the dwarf has no reaction to the ring, he'll be showing it to the shady guy in the black cloak next. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack surveys the village from the runeship. Before leaving the runeship he checks his pistols. He'll leave the rifle on board. Jack looks for one of those mystical, magical mailboxes. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag MOUNTAIN SIDE VILLAGE ****************************** JACK: No magical mailboxes out here. They're still in the Queen's territory. Jack checks his pistols and determines they could all use a good cleaning and some repairs. The magnums could definitely use work work. ADAM: Adam has no trouble finding two daggers to purchase. He has more trouble finding someone who can repair his shield. Apparently the effort needed to repair a magical shield is great and none of the local craftsman have the means to do so. They can, however, plug the holes. It's not much of a repair and probably can't hold up for long, but the cost will be a lot cheaper than anything he can get in Atlas'Baerone. It will only cost Adam 10 GP. Will he get the repairs? IRDRED: The barbarians look similar to the tribes seen at the citadel, but it's safe to assume these guys aren't from those tribes. Irdred shows the ring to the dwarven craftsman. "Aye, I know this house symbol," the dwarf replies. "My cousin is a patrol dwarf. Told me all sorts of things about what this house did. Nasty stuff. Enough to make you vomit up a good ale! There is a bounty on all members of the house, but I'm not heading back home for awhile. Got me a nice contract in this village. Not much, but it's better than competing against the best smithing guilds back home." "I'll be heading that way," the shady man in the cloak announces. It doesn't take Irdred long to determine this guy must be a ranger. "Huh? Oh, yeah, sure. Go ahead. I'm too busy," the dwarf replies before turning back to his work. "You came from the airship, right? Airships can't visit dwarven cities and I doubt you have business there, but I do," the shady man says as he produces a bag of gems. "The bounty for members of that house is 3000 gold pieces. I have roughly that much in gems. I'll buy the ring off you. If you don't trust me, you can have the gems appraised. I'll wait." "I know he looks like a thief, but he is actually an honourable man," the dwarf adds from his anvil. "Let me make sure that ring is real first. Real houses craft their rings from materials that can't be broken with a single swing of a hammer. Fake ones are crushed flat." The smith does his test and the hammer bounces off the ring. "Yep. It's real. I'll count those gems for you." In the end, the shady man has 2800 GP in gems. "Call it my fee for doing business," the shady man says with a grin. "Something you city folk insist on. Is it a deal?" Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack looks for cleaning and repair supplies for his guns. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag Jacks looks for his supplies. How convenient! There is already a gun maintenance kit in his pack. Barighm Boards Archives-old game threads stored here Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag "Possibly," Irdred replies to the ranger, giving the gems only a passing glance. He has a feeling that the bounty is actually higher than what the ranger is claiming, but that's not why he's hesitating to accept the offer. "First, tell me of some of the terrible crimes these people committed." Suffice to say that Irdred's opinion of what constitutes "nasty stuff" does not match that held the general public, and he may not be interested in claiming the bounty if this dwarf house was guilty of, for example, necromancy. As for shopping: -He looks for a bandolier or belt for keeping potions close at hand. -Also, a sling of some sort for hurling said potions (something like the gnome calculus in D&D) -Are portable alchemy labs available here, and if so, are they any cheaper here than in Atlas'Baerone? (They were 500gp there) For bigger-ticket items, he'll wait until they arrive in the city. Adam: "How many stabbing implements does one person need, really?" Irdred's voice comes abruptly from behind Adam as the mercenary goes about purchasing the daggers. In order to sneak up on Adam, Irdred will have tested out his newfound terramancy skills, altering the texture and composition of the ground to mute his footfalls. ********* (Okay... traits. I'm probably going with Enchanter, as you know. But I'm also looking at Spell Specialization for Necromancy, because Enchanter could very well end up being a wasted trait if we won't have a lot of downtime for crafting, whereas extra range and damage with Spell Specialization would always be useful. With this in mind, which do you suggest? And just for fun, where was that last mage cache, anyway?) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag "As many as one needs to find peace in the world." He flips one of the daggers around in his hands. "I think i'll call this one 'Irdred's Pain In The Neck'. I look forward to using it." Adam takes the repair to the shield. He will also get his share of the gems appraised. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag Irdred looks as if he was fully expecting this sort of response. "Oh, just do it already then," he hisses so only Adam can hear. "Go on, cut me. Just... get it out of your system." He steps back, arms held open. It seems like he really is giving Adam a clear shot. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack repairs his guns. I'm assuming there is no one here who could add enhancements to the guns, correct? Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (The only point of this side-trip was to see if anyone remembered the bounty on the dwarf, so I'm sure you'll forgive me if I continue on. We're still behind schedule. The last mage cache was on the ramparts leading to the south tower. Jack passed it a few times while he was running around by himself. It was hidden on the outer wall of the ramparts meaning the only way to access it was to make use of wind and air runes) Enchanter could very well end up being a wasted trait if we won't have a lot of downtime for crafting, whereas extra range and damage with Spell Specialization would always be useful. (You'll be getting another Trait after the next event. Since that will be your eleventh, you'll gain access to the next Tier of Traits and Spell Specialization might be a bit redundant compared to, say, Greater Necromancy. You will also have a fair bit of time to whip up a few potions and other things, so Enchanter won't be a waste, but I can't say Spell Specialization won't be useful. I guess it depends on what you think the party needs more: healing or damage) MOUNTAIN SIDE VILLAGE: Adam gets his shield repaired, buys his daggers, and convinces the same dwarven craftsman Irdred is talking to into an appraisal (but I've already converted all gems to gold, so you don't have to worry about that, Irdred being the exception). When Irdred asks Adam to stab the necromancer, he just shakes his head and mutters something about Irdred being too serious. Jack cleans his guns and fixes what he can, but it looks like the magnums will need more work. He may want to leave that job to Oglish. This town doesn't have anything Irdred needs. The guilty dwarven house apparently teamed up with drow to do a bunch of nasty things with poisons, sending dwarves to their deaths, and a bunch of other stuff Irdred would simply consider politics, but he will admit teaming up with a people known for hating everyone and everything was pretty stupid. They deserve to be brought to justice. He argues with the stranger for a bit, but is eventually convinced handing out more than 3k GP for every member of the house would be too costly. He takes the 2800 GP. None of the gems are particularly useful for alchemy, so Irdred cashes them in (but it's up to Irdred if he wants to share the coin). The runeship's supplies are eventually restored and Sara orders the party to return to the ship. * * * * * * ATLAS'BAERONE (or Spellmount): The next few days pass without incident. They eventually reach the towering university of Atlas'Baerone and its busy sky ports. After spending the last little while in the citadel, Spellmount seems a lot smaller in comparison now. Swan meets the party at the docking platform. He is joined by a couple battlemages and he is carrying a chest. "Welcome back! It's so good to see you guys again. I was getting worried," Swan says with a beaming smile. "And you have the Earth Plan. Marvelous! I am happy to present you with your reward for a job well done. Please, don't be shy. This is all for you!" Swan opens the chest in his hands revealing multiple bags of gold coins. Tied to every bag is a large, valuable looking crystal stone. "Um...none for you, sir knight," Swan says with a shrug. "I'm afraid you were already paid." Talbot nods. "Yes, I know. Now will you kindly remove that curse?" "Of course! In a moment," Swan then begins handing out the bags of coin (5000 GP each). When Swan reaches Irdred, the necromancer suddenly realizes this is just a trick (SMART Success on 2). He was trying to figure out why Swan would meet the party at the air dock, with battlemages no less, and why he would be so hasty to hand out the party's reward. The party was always called to Swan's study before, but now the wizened mage appears bearing gifts? Obviously the Earth Plan has something to do with it. Swan catches Irdred's hesitation and quickly shoves one of the mysterious stones into Irdred's face...literally. It smacks the necromancer in the nose. The mysterious purple light is suddenly sucked out of Irdred and passes into all of the weird stones. A few seconds later, all of the stones are pulsing with the weird purple light. **Sorry, but I'm sure you understand you guys weren't meant to actually use the Earth Plan (unless you play the expansion, in which case, everyone gets one of the Plans, but that's WAY at the end). If it makes you feel better, you'll be getting some awesome necromancy abilities soon. Irdred suddenly feels like a chunk of his brain has just been removed. One moment, all of the planet's mysteries were known to him, the next...they're gone. Even more unsettling, Irdred doesn't even remember he had that knowledge. He remembers everything that happened to the party since then, but the knowledge the Earth Plan conferred upon him was removed without a trace. To Irdred, all he remembers is acquiring the Earth Plan, fleeing the citadel with the help of the crystal goo (he doesn't remember it was him), and then delivering it to Swan. He might as well picked up a rock and carried it to another destination. "I'm sorry for my deception, but you must understand. It was necessary. The Earth Plan is very powerful and I need to make sure it stays in safe hands," Swan explains. He takes all of the glowing stones and puts them in the chest. "I'll make it up to you, of course! Due to your excellent service, the university has awarded you free lodging at our inn for as long as you have business in Spellmount. Now if you'll excuse me, I need to get these stones back to the university. I'm looking forward to studying it. I'll be sure to let you guys know what I learn!" And with that, Swan departs. The parrot follows him and both disappear into the busy masses of the city. FACTION CHANGES: Somehow word of the party's success spreads throughout the city. Some people care, some don't, and even more dismiss it as a silly rumour, but to the right people, it means something: Irdred is now considered a JUNIOR MEMBER of the Council of Necromancers (30% discount and full access to the vault). He is now considered an ASSOCIATE of the University of An'M (20% discount at all business branches of the university; pretty much every store run by a mage who trained at the university). Jack is now considered FAMOUS with the wealthy of Atlas'Baerone (special side-quests and a 20% discount at all stores run by a member of the nobility). He is now considered an ELITE MEMBER of the Spellmount Firearms Guild (30% discount at guild store and Oglish's smithy; first access to rare and unique firearms). He is now considered an ASSOCIATE of the university of An'M (same benefits as Irdred). Jack is also now considered a THREAT to the Shadow Rats. Adam is now considered to be USEFUL with the unwealthy of Spellmount (10% discount with some stores if Adam succeeds at a Barter check and some special side-quests). He is also now considered an ASSOCIATE of the unversity of An'M (same benefits as Irdred). You will also notice I've removed a number of factions from your ref. sheets. Mainly those you have no hope of improving before the game ends. * * * * * * IRDRED: Unfortunately, the free lodging at the university's inn is one big room the entire party has to share. It's a nice enough room with decent sized beds for everyone, but with this group, I doubt they appreciate the gift all that much. Irdred discovers some mail waiting for him. One is from Aigon who wishes to meet with the necromancer to discuss Irdred's recent activities. The other is from the Atlas'Baerone Authority. Apparently they wish to discuss the details of the party's latest adventure. JACK: Jack has mail directly from Roan, the guildmaster of the Firearms Guild. He wants Jack to come down to the guild to share his adventures. He also has mail from Simone, Roan's daughter, asking Jack to check out a new shipment of firearms the guild has just received. He also has a letter from some person directing Jack to look for a man named Haschem. Apparently Jack is to head to the wealthy district and look for Haschem Manor. Jack gets the same letter from the Atlas'Baerone Authority. It's just like Irdred's except the two letters appear to be suggesting the party doesn't come as a group. They want every member alone. ADAM: Adam gets a letter from a person calling himself "Business partner". This immediately strikes Adam as a job. He is being directed to a tavern in the dwarven slums. It doesn't look like the AAA cares about Adam's perspective on recent events. *Still a lot more to do here, but I really wanna play Reach. Ref. sheets updated. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack stops in at the guild and visits with Roan and checks out the new guns. He also visits Oglish to have his magnum's repaired. They've served him well, so he thinks they deserve the best treatment possible. He then visits Haschem Manor and finally the Atlas'Baerone Authority. (Does Jack still have the vest?) Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (Irdred's Dispelling Vest? I think Irdred took it back) * * * * * JACK: Jack finds the Spellmount Firearms Guild to be exactly where he left it. It's only been a week, so little has changed. The patrons of the bar are still rowdy and drunk and dueling eachother every chance they get for coin or bragging rights, although Jack notices there aren't as many people around as there were before. "We started asking for guild dues and some proof of skill. It's a simple test: we ask applicants to explain how to clean a gun," Simone explains when Jack asks to see Roan. "Trimmed some of the fat. Oh, and speaking of guild dues...10 GP." It's a pittance, so Jack pays. He also discovers registration for the next tournaments are up: one for the lesser tournament at the end of the week, and one for the main tournament the day after that. The patrons of the bar are also talking about "the big tournament" said to have a reward of 10k GP to the winner, but Jack doesn't know what this is. It doesn't sound like a guild tournament. While walking around the guild hall, Jack comes across a man who appears to be a merchant. He has heard about Jack's adventures and wishes to offer the halfling advanced sponsorship in future tournaments. This man doesn't strike Jack as so vastly wealthy the halfling can get a lot from him, but Jack hasn't won any tournaments. In Roan's chambers, the halfling discovers the bear of a man cleaning a rather impressive looking rifle. Plates of silver run the length of the gun and its covered in all sorts of etchings and ornamental scrollwork. There are some unique features about it Jack has never seen before. "A beaut, isn't it? I never thought I'd find a gun better than mine, but this thing is heads and tails better. More efficient, acurrate, easier to reload, and just as powerful! The dwarves have really outdid themselves this time. I'm sure Oglish will find a way to make it even more powerful, but for now, this baby is my new best friend. Why don't you have a seat by the fire. I'll get some drinks and we'll talk." This is when Roan explains Jack's new membership status. He also talks about the new guns, the reason behind cutting down on members, and the guild's troubles in finding adequate lodgings. He then moves onto the tournaments. "I don't know what you did out there, but whispers are circulating the streets. You're some kind of hero, heavens knows what you saved, and you defeated some great menace. Nobody has the details it seems, an old friend of mine from the university told me what I know now, but the important thing is...you're making the guild look good. We don't have enough folk like that around here. You probably heard about the next tournament. It's a big one. Lots of people are going to show up because you're there. Nobody remembers how your last tournament went, but don't sign up for the smaller one. If you lose that tournament, nobody is going to care anymore, but if you take part in the larger tournament, the butts that fill the seats will be paying a lot more for tickets. It will be a nice windfall for the guild. Oh, and don't let anyone else sponsor you. I want you under my roof." Jack has to think about this. If he restricts himself to just the guild's larger tournament, he will be limiting his chances at earning a reward. He could compete in all three tournaments, but if he loses the first, the crowds will quickly lose interest in him and the guild's returns for the larger tournament will be lackluster, plus he risks making Roan angry. If he only competes in the "big tournament," which is not a guild tournament, the guild makes no money; however, if Jack can get a good sponsor for the "big" tournament, the halfling will have a chance at winning fame and fortune. Roan doesn't want Jack to have an independent sponsor though. This assumes Jack wants to compete at all. His pride is still wounded from the last tournament. Jack later visits Oglish and finds the orc's house as quiet as ever. Oglish is still unhappy about something, as always, and takes Jack's guns without a word of thanks and simply instructs the halfling to return in a few days. When he does, he finds the magnums as good as new, and he only has to pay 50 GP for the repairs. NEW GUNS: *Doesn't include the discount Hand bomb: Small hand grenade that's easily concealed and much lighter than the usual grenade. Smaller blast radious though. 50 GP. Flintlock Rifle: Quicker to reload and still very powerful. Not as quick as a wheel lock weapon, but much more durable. 1800 GP. Wheel lock Rifle: Can be reloaded in a single round. Needs to be cleaned a lot. 2200 GP. Wheel lock Pistol: Can be reloaded in a single round. Gets dirty very quickly. 2000 GP. Clockwork Pistol: Has the power of a modern day pistol and is incredibly accurate. High maintenance. 3000 GP. Three-barreled Rifle: Three separate barrels fastened to a pole. Can fire 3 shots in a round. Very durable. 2500 GP. Double-barreled Pistol: A normal pistol with 2 barrels. Doesn't have the best range, but it can fire two shots. 2000 GP. Combined Weapons: Axes, Maces, Spears, Halberds. All of these weapons have rifles built into the hafts. Function like regular rifles. 1500 GP. Multi-fire Combine Axe: A one-handed axe with 5 barrels stored in the axe-head. Innacurate, but adds a lot punch to a melee attack. 2500 GP. Nest of Bees: Launches a swarm of rocket propelled arrows. Best used on large groups or one very big opponent. 500 GP. Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag (AAA?) Adam looks for someone that can repair his shield proper before making his way to the dwarven slums to the tavern indicated on the letter. At the tavern, if he is left waiting, he orders a drink for himself. (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag (Irdred does share the bounty from the dwarf. Oh, and I'll take Enchanter after all.) In the party's shared room, Irdred flips through his notebook with an expression of utter confusion on his face. He turns it sideways, turns it upside-down, then demands out of the blue, "What exactly occurred at the citadel??" He is obviously loathe to admit he doesn't remember, but he's even more loathe to go on not knowing. He goes on, more calmly, "Please. Can any of you shed some light on the matter?" After arriving in Atlas'Baerone, it didn't take long for him to realize that pieces of his memory either don't line up correctly or are missing entirely. He remembers Talbot's comment on the airship, about some display he apparently put on at the citadel, but can think of no context in which this comment makes any sense. And he had to have been insane to invite Adam to stab him, because he sure as hell can't remember what had possessed him to do that. (For the record, it was a trap. Irdred had been planning on keeping the Earth Plan for a short time and thought Adam would interfere, so he was trying to get him arrested. Also for the record, I totally don't blame Adam for wanting to stab this guy.) And then there's his notebook. Pages and pages of it have been filled with equations that he can't make heads or tails of, yet they are written in his own hand. Something to do with pressure and sinkholes and the effects of teleseismic forces on a distant fortified target... ********************* Before he meets with Aigon or the Authority, he wants some help filling in the holes in his memory. But after that, he'll proceed straightaway to the Council of Necromancers. d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (Yes, I figured it was a trap, but I also didn't think Adam would be serious about stabbing the wielder of the Earth Plan) * * * * * * ADAM: There is no shortage of people who can repair Adam's shield. The question is whether or not he's willing to spend between 300 GP (and be done sometime "this month") to 500 GP (and be done within the week). Adam follows the directions of the letter and soon finds himself in Spellmount's underbelly, in the ghetto-like dwarven district, and even passes Irdred on his way to the Council of Necromancers. The tavern in question is a forgettable little knook tucked between two large buildings. It's barely large enough to fit more than two tables, and the barkeep sits in a chair next to a keg that dispenses the ale. A couple creepy looking people sit at the tables. They keep their heads down and avoid looking at Adam. As Adam walks up to the barkeep, the pudgy man with a long, dirty moustache pulls out a mug and fills it with ale. "Aye, one ale coming up! Like we serve anything else. You just be quick about drinking that. It ain't getting better. Adam is confused. He did not order a drink or even suggest he planned to, not yet anyway, nor did the barkeep ask for any money. He simply shoved the full mug of ale into Adam's hand. Adam looks into the mug...and spots scroll cannister floating within the ale. Understanding what's up, this was nothing new to Adam, he downs the ale-putrid stuff-walks out of the establishment, ducks into a dark corner and pulls the cannister out of his mouth. He pulls out the tiny strip of paper and reads: now he's being directed into a dark alley behind a place known as "The Dead Lantern". He doesn't know what the place is, but he finds it in short order. The slip of paper then directs Adam to remove a loose stone in the dwarven wall, more specifically the 23rd brick from the entrance, 3 layers off the ground. He finds the brick easily enough, pulls it out, and discovers a small jewelry box attached to a note. He can hear something rattling around within the box: "The next time you are called into Chamberlain Swan's office, take this box with you. When you are in his office, open it and hide it somewhere out of sight. Do not let Swan see the box. Inside the box is a key to a safe at the city bank containing a payment of 5000 gold pieces. DO NOT OPEN THE BOX UNTIL YOU ARE IN SWAN'S OFFICE! We will know if it's opened outside the Chamberlain's office." IRDRED: Talbot is confused by Irdred's request at first, but realization eventually fills his face. "Oh! I see. You knew all those spells when you had the Earth Plan, but now that you don't have it...you've forgotten everything! Ha! Serves you right. You shouldn't be messing with forces beyond your control. Mages," Talbot laughs again, then walks away. Irdred passes Adam on his way to the Council of Necromancers and wonders if Adam noticed him. He eventually reaches the familiar looking wrought-iron fence with its creepy gargoyles and cemetary, and the single raven once again announces his presence. He walks into the guild hall, paying no attention to the cleric, and walks right into Aigon's office. The wise necromancer is wearing the strangest robe. It's yellow, with a number of sparkling stones sewn into the hem. It looks...festive, and a little silly. "Ah! There he is! You did it, my boy. The council has finally noticed you," Aigon reaches into his desk and tosses a medallion shaped into the form of a raven perched on a skull at Irdred. "There's your symbol of membership. Yep, that's right! You're a member of the council...well, junior member. You don't serve on the council, but you may serve as an understudy...of sorts. Oh, forget the specifics. You're moving up! That's what is important, right? Oh, and you might want to visit the vault. You should find it a lot more interesting now with your discount. **But I'll need time to populate the list Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag (He wouldn't have stabbed Irdred. But if the money was right he would have (after some tactical preparation of course), Earth Plan or no Earth Plan.) Adam pays the 500gp to have it fixed in a weeks time. He takes the box and hides it on his person. (I'm assuming there is more to the quest than just waiting to be summoned by Swan so I will stop there.) (Not a joke) Spell List Spell List 2 Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag (Actually that is the quest. I guess Adam needs more things to do) * * * * * * ADAM: As Adam wanders around Spellmount, he hears a lot of talk about "the big tournament". It sounds like a series of duels and the grand prize is quite large. He also hears a lot of people complaining about "the damned zombies" plaguing the ancient dwarven catacombs. By the sound of things, it may be a little too dangerous to explore the catacombs for treasure, but reducing the zombie population could be easy cash. If this doesn't sound like the kind of work Adam likes to do, he can search for more jobs at other places. Barighm Boards Archives-old game threads stored here Quote chiapet chiapet Member Full Members September 2010 edited September 2010 Flag Jack will look for magical gear to protect himself from mind control. (Is it possible to upgrade any of Jack's existing weapons to make reloading faster?) Jack agrees to skip the lesser guild tournament, but he wants to do more research on the big tournament (when is it, who's sponsoring, etc) before agreeing to avoid it. Jack shares some tales of the adventure with Roan, but makes a point of omitting the fact he was mind controlled at one point. Savage Tide Info Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag One can practically see the thunderclouds forming around Irdred's head at Talbot's words. In fact, there actually are a few sparks flying off of him (fun little use for Minor Arcana, heh). It had been humiliating enough to admit that he couldn't remember, and now he was being lectured by Talbot of all people. When Talbot falls asleep that night, Irdred will plant several smelly dead rats inside the knight's armor. Childish? Yes. Petty? Yes. Satisfying? Oh yes. (Probably got some questions for Aigon, but I'll wait for that list) d50ec1_55936bde3fc543d1bc4708dab1bcbe65~mv2.png Quote TGBarighm TGBarighm Member Full Members September 2010 edited September 2010 Flag JACK: (Is it possible to upgrade any of Jack's existing weapons to make reloading faster?) Mechanically, I'm afraid not, and I'm already giving him a speed bonus due to his Expertise trait, but there are magical means. Magic Ammo replaces the bullet entirely meaning Jack only has to provide the gunpowder, although the cost of adding a second spell to Jack's weapons is 6000 GP (before a discount). There are also magical guns that fire rays of magic, they don't need any ammo at all, but Jack's guild discount won't apply to these guns and they only fire one type of magic. They retail for 5000 GP. Jack will want to find a university mage so he can the 20% discount in that case. The guild could use a dedicated enchanter for guild enchantments. I wonder if there is anyone who would be interested... Jack will look for magical gear to protect himself from mind control. This one is easy. He has no trouble find a university mage running a shop that sells stuff like this. It's a funny little house with a tower and all sorts of goofy little magical trinkets flying around the shop and making noise. A Dispelling enchantment will allow Jack to avoid all magic altogether. There's also a crown that will grant Jack the Iron Will Trait (resists up to 5 attempts). Everything's base price is 2000 GP (or 1600 with the discount). Regarding the "big tournament"... The big tournament will take place at the end of the week, but after the smaller and larger of the guild's gun dueling tournaments. The big tournament is standard combat against one opponent, duelists may use whatever gear they want, and the reward is 10k GP for first place, lesser rewards for second and third. It's being run by the arena's owners, so it's a city tournament, not some guild or private thing. If Jack can get into that tournament with a good sponsor while his reputation is still intact, he can make a fair bit of money. If he loses a guild tournament, sponsers will lose interest. Regarding Haschem Manor... It takes a lot longer than Jack thought it would to deal with the guild and doesn't manage to get out to look for Haschem manor until well after noon. Finding the manor isn't that hard, many people appear to know the Haschem family and are able to direct the halfling, and he soon finds himself standing in front of a tall gate leading to large manor house at the end of the street. This mansion is much larger than the house of the last noble he dealt with, and it looks a lot older. Gargoyles and griffons adorn nearly every post and wall, many of the old stone bricks in the wall are darkened and covered in moss, and a thick growth of ivy veils a good portion of the manor. The manor features a number of steeples and some windows are covered in iron grates. Throw in a thunderstorm and you'd have the perfect setting for a horror story. The gate to the manor swings open with little effort from Jack. There doesn't appear to be any guards around, nor does he see anyone working the grounds. He walks right up to the front door and knocks and the door swings open to reveal a tired looking man with grey hair and worn clothes. "A halfling? Yes...I believe we are expecting a halfling. Please, come in. The master is in the sitting room. To your left." Jack is a little surprised at the lack of security, he is allowed to wander on his own, and finds Lord Haschem in short order. Lord Haschem turns out to be an obese man with no hair, and he's only wearing a robe. The large man is sipping tea and sitting in a wide chair in front of a roaring fire. The gargoyles on the mantle cast intimidating shadows across the room. "About time you showed up," Lord Haschem slurs through his tea. "I was told you are useful for getting rid of problems. Well, I have a problem." Haschem suddenly tosses a bag of coins across the room at Jack. It contains 500 GP. "An advance," Haschem explains. He's still staring at the fire. "Those nasty Shadow Rats stole something from me. Something very valuable. I want it back. It's a ring. On it is my family crest. If you can get the ring back, it would be much appreciated, but what I'm really paying you to do is kill the bastards who stole it." Haschem suddenly turns to Jack. "Why did I hire you? Because the urchins had the gall to ask me to buy it back. They're waiting for me at some warehouse by the docks. Tonight. You've dealt with this sort of thing before, yes? I expect success. Come back and I'll double what I just gave you. I'll throw in a bonus if you bring the ring back." IRDRED: When Talbot wakes up the next morning, he freaks out and begins yelling at everyone in the party. He's not quite sure who put the rats in his bed, and he's certain the entire party is in on it, everyone is a jerk and yadda yadda yadda...he yells for a good bit. He eventually says something about disease and runs out to search for a doctor. NECROMANCER VAULT: STAFF RELATED ========== *all prices before discount **May not include items listed on previous pages Necromancer's Scythe (2000 GP): Still makes a decent staff despite being a scythe. Deals necromantic damage instead of physical. Bone Arm (2000 GP): Some creature's skeletal arm. The fingers clutch a skull with gems in the eye sockets. Doubles the effect of your spell variants. Zombie Totem (2000 GP): A series of dried zombie arms clutch eachother's hands to form a staff. Gives your zombies and skeletons 1 more HP. Devil's Clutch (6000 GP): This staff is wrapped in cured devil skin and topped with horns. You can command your animates to blow up for 2 fire damage. Lich Commander's Staff (18,000 GP): Hematite staff adorned with creepy scrollwork. Increases your HP by 1 and doubles your HP allotment for undead. Deadstone (2000 GP): A black stone charged with negative energy. Staff topper slot. Increases necromantic damage by 1. Bloodstone (2000 GP): A wicked looking ruby. Staff topper slot. Your necromantic touch occasionally restores your HP by 1. Twisted Hand (2000 GP): Some poor soul's hand. Staff topper slot. The hand is animated and will wrestle anyone who gets too close. Demon's Cross Tassel (2000 GP): A charred crucifix dangles at the end of this tassel. Tassel slot. Reduces Holy damage by 1 HP. Wyrm's Testicle (2000 GP): Use your imagination. Tassel slot. Acts like a flail. Dead Tentacles (2000 GP): They smell funny. Tassel slot. Targets killed by your necromantic touch exude a sickening stench. Madness Wire (2000 GP): Makes your staff look crazy! Adornment slot. Your necromantic touch can confuse living targets. Basilisk's Blood (2000 GP): Gives your staff a bloody good look. Adornment slot. You can partially petrify your animates. Acts like armor. Bone Menagerie (2000 GP): Thread covered in tiny bones. Adornment slot. You can animate tiny skeletons for free. Rat Tails (2000 GP): Rat tails tied into one long length of thread. Adornment slot. Your necromantic touch can sicken living targets. Big Skull (2000 GP): A rather bulbous thing. Was this a mutant? Butt slot. Melee attacks deal additional physical damage to living targets. Clasped Hand (2000 GP): Bony fingers clutched into a tight ball. Butt slot. Your animates become pro wrestlers. Giant Spider (2000 GP): Don't worry, the spider is dead. Butt slot. Your zombies, and only zombies, can poison their targets. Soulstone Ring (2000 GP): A curious ring crackles with energy. Butt slot. Deals additional damage to Holy creatures and those who know healing spells. Helcath Coin (2000 GP): Currency used by Helcath's residents to pay the oracle. Butt slot. Your necromantic touch can suffocate targets. Great for interrupting spellcasting. SPELL VARIANTS =========== Summon Ghost (2000 GP): Allows you to detect and give a ghost corporeal form. Acts like animating undead, but note ghosts tend to be vengeful. Will'o'Wisp (2000 GP): Allows you to animate your St. Elmo's Fire into a Will'o'Wisp. Careful! The necromancer's spirit is animated to make this spell work. Never Rot (2000 GP): Halts the decomposition process to preserve a corpse. When used on a zombie, they lose the Slow Trait. Touch of the Vampire (6000 GP): Allows your necromantic touch to steal HP from a target and restore 1 HP to you. Necromantic Fury (6000 GP): Fills an area with unholy energy. 20 ft. area attack. Book of Ghouls (6000 GP): Turns your zombies into ghouls and your skeletons into mohrgs. Bone Shield (6000 GP): Teaches you how to animate bones to form a shield that protects you from harm and damages nearby enemies. Smart Undead (6000 GP): Preserves some of your undead's abilities so they can fly, spit poison, etc. depending on the creature. Giant Undead (18,000 GP): No giant creatures to animate? No problem! Bones and flesh jump off nearby corpses to form a giant. Steal Soul (18,000 GP): Your necromantic touch, and only your personal touch, steals all of a living target's HP in one cast. How to Become a Lich (? GP): A mysterious tome in the vault. The vault keeper won't sell it to you and only tells you to ask a council member about it. (I think that's more than enough for you to work with...) Barighm Boards Archives-old game threads stored here Quote Adremmelech Adremmelech The Original Playa... Full Members September 2010 edited September 2010 Flag Adam could really care less about a zombie problem unless it effects the entire city. He figures that would be Irdred's department. He is interested in the big tournament. He tries to find out what he needs to do to qualify. In the mean time while waiting for the tournament to begin, Adam puts his ear to the ground to see what other jobs are out there for him. (Does Adam have time to confront Allarant? Also, are you sticking to the two magic ring limit?) (Not a joke) Spell List Spell List 2 Quote Soulweaver Soulweaver Artist - 6 Eyes Studio OrlandoFull Members September 2010 edited September 2010 Flag (Yes, yes, that is more than enough to work with. Before I buy anything, though, I will wait to see how many spell variants Irdred is able to research on his own.) In Aigon's office, Irdred catches the medallion with a nod, but his mind is clearly on other things. "Sir, have you ever died?" he asks directly, with no apparent provocation. ********************** (Re: rats, not in Talbot's bed, but tucked away in his armor. The lingering smell will be the gift that keeps on giving.) "For one who was laughing so much yesterday, you have remarkably little sense of humour," Irdred says to Talbot's rant without looking up from his notes, leaving little doubt as to who is responsible for the rats. ************** Other things: -After meeting with Aigon, he visits the Authority to see what they want. -The first spell variant he attempts to research is Delay Healing. He wants both a version that automatically activates when needed, and a version that automatically activates after x amount of time. (They're really similar, so I don't know if this will require two separate checks to research...?) -He will look into hiring someone who knows Dispel to help him disenchant some of his unneeded magic items. (The rules mention that some kind of magical dust is created by this process. Is this dust essentially the same as the Shard of Light?)
|
|