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Post by TG Barighm on May 6, 2018 18:34:46 GMT -5
Actually some bad memories in this game, but I did enjoy writing Meir.
chiapet MemberFull Members August 2009 edited June 2010 in Saving Throw Gaming Flag Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Caleb strolls through the town of Brindenford whistling on his way to the Temple of Vune. In one hand he carries a tattered map while in the other hand he idly flips a coin. Arriving at the temple he asks for Elarina. A few of the younglings from the orphanage are about, cleaning the Temple. Caleb spots a couple kids he knows from his time there, and smiles brightly when they look his way. When Elarina appears Caleb quickly unfolds the paper and shows it to her. He's quite excited, so actually reading what is on the paper proves difficult, but Caleb claims its a map to powerful magic hidden in the Dragon's Delve south of town. ***************** Meir and Sonovi: You have both spotted an unusual amount of monstrous humanoid (goblins, kobolds, hobgoblins, orcs, bugbears, and degenerate humans (basically, Neanderthals)) activity in the region surrounding Brindenford. The groups you've seen sign of appear to be mixed groups travelling together, generally heading to the south. They've steered well clear of Brindenford. Yan: Despite living a ways out from the village, you haven't spotted any of the strange activity that Meir and Sonovi have. (I'll write Myst's character in later, when he decides on a name and other crucial information.) Savage Tide Info Quote «1234567…31» Comments TGBarighm TGBarighm Member Full Members August 2009 edited August 2009 Flag Meir is suspicious of the humanoids, but he doesn't mind them too much. He quietly watches them when he can, and makes an effort to determine if they're hunting for more than they need. He will ask his friend, the hawk Skye (yes, I went with the companion), to fly around the area and watch them. Quote gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff August 2009 edited August 2009 Flag Sonovi's noticed the increasing number of monsters, and while he's curious, he's staying out of the way whenever possible. Sonovi's never seen this many monsters in the area before, and isn't sure he even recognizes what they all are. At the moment, he's headed back to the Temple to ask for advice. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Quote Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Flag Rurik steps out of Fascher's Supply, pausing to shade his eyes from the sun. Despite being outdoors for a few weeks, he still has problems adjusting to broad daylight. He looks side to side, still unsure how to find a group. He doesn't want to go up to the temple alone, but today might be the day he has to do that. While his father didn't give an exact time frame, Rurik is beginning to feel that maybe this was not meant to be, after all. If he can't get any confidence to approach someone, he might as well go back home. With a gruff sound, he starts walking toward the Temple. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote chiapet chiapet Member Full Members September 2009 edited September 2009 Flag Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Rurik: You arrive at the temple to see a young, human male waving a sheet of parchment paper in front of an elf cleric and blabbering about a hidden treasure in someplace called "Dragon's Delve". Sonovi: You return to town and make your way to the temple. There you see your childhood friend Caleb waving a sheet of parchment paper in front of Elarina. Across the way you spot a squinting dwarf you don't recall seeing before. Meir: You and your hawk friend watch the monstrous humanoids. They seem to be passing through the area, but north to south, unlike the east-west travel of the caravans. You think they might be headed to the ruins of Chordile Keep, above the Dragon's Delve. Yan: You continue to enjoy the rustic countryside. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Flag Does Meir have any reason to believe the humanoids heading to Chordile Keep are planning to fortify the place for some reason? Are they wearing lots of weapons and armor? Quote chiapet chiapet Member Full Members September 2009 edited September 2009 Flag Meir: The creatures Meir has been able to get close to, especially the goblins and kobolds, appear to be lightly armed with crude weapons. Savage Tide Info Quote Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Flag Rurik looks over the two people and their map. He doesn't think they will have much luck finding treasure with just some mages. This would be a perfect chance to approach them for some work, but he's not sure he wants to get involved with a treasure hunt. Rurik stands around, to the side, looking for other groups who may approach. He tries not to stare at anyone in particular. He tries to listen in on the couple's discussion, as long as he has nothing better to do. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Flag Meir will head to town to inform the authorities that the humanoids heading to the keep may be hostile. Quote noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Flag Elarina smiles as she takes the paper from Caleb, curious what the boy has found this time. Her eyes grow wide as she reads what's on the paper but isn't quite sure of what the treasure is. She at least knows it's in Dragons Delve. She looks up and spots a dwarf to the side looking around as if not to know where to go or who to talk too. He seems suspicious to her. nkkd01.jpg Quote chiapet chiapet Member Full Members September 2009 edited September 2009 Flag Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Rurik: You see the elf finally grab the paper from the boy, and glance over it. The elf looks up and meets your gaze briefly before turning back to the boy. Suddenly, a creature you can only think of as "wild man" nearly collides with you. You're not sure, but you think it might be a human. Meir: You return to town, intent on finding Sheriff Erro Mansan. You're so intent on this task that you nearly bump into a dwarf as you pass the Temple of Vune. Elarina: You take the paper from Caleb, and realize its a series of notes. It looks suspiciously like it was written in Caleb's hand, and it keeps refering to a stolen bracer and the orcs that took it. It mentions that they were tracked to Dragon's Delve, and a reward for finding the bracer. Yep, it looks like Caleb is overreacting again. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Flag Meir stops to look at the dwarf who has impeded his progress. "Stubborn oak," Meir mumbles as he continues to search for the Sheriff. He enlists the services of his hawk Skye to help make the search for the sheriff go faster. When he realizes Caleb is present, Meir leaves Skye to do the job while he approaches the boy. "Hello, pride member!" Meir spots the paper. Glancing at Caleb, Meir motions towards the paper like he plans to sniff it. Caleb knows Meir well enough to interpret the action as a sense of curiousity. The best way to describe Meir is this: imagine Tarzan. He's tall, strong looking, has broad shoulders, and very obvious muscles. His dirty-blonde hair is long but obviously poorly kept, although its surprisingly clean for someone like Meir. He uses numerous animal hides and furs to dress and armor himself. Numerous tools and small weapons sit on a belt-like strip of leather on his waste, and a crude-looking wooden shield rests on his back. A scimitar resting in a loop rounds out Meir's appearance. He is occasionally mistaken for a trapper. *I got the impression Caleb has something of a big-brother relationship going on with Meir. Is that okay? Quote chiapet chiapet Member Full Members September 2009 edited September 2009 Flag Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Meir: (yeah, the big brother thing is fine) Caleb's eyes brighten as he spots Meir. "Good morn!" he says, before turning back to Elarina. "We can take Meir with us," he says to Elarina. "Those smelly orcs won't stand a chance with him around." Caleb snatches the paper back and shows it to Meir. "See, there's this guy, staying at the inn, says these orcs stole this bracer and he tracked them to Dragon's Delve. He's come looking for someone to get it back for him. It must be magical, I just know it!" Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Flag Meir's eyes widen at the mention of orcs. "Orcs? Bah! Maggots on rotten meat! The wolf pack shall hunt, yes?" Looks like Meir has agreed to help Caleb. He suddenly looks serious. "Sheriff Mansan prowling nearby?" Quote chiapet chiapet Member Full Members September 2009 edited September 2009 Flag Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Meir: Caleb litterally hops up and down at the prospect of an orc hunt. "You'll come too, won't you Elarina?" "The sheriff? No, I haven't seen him all morning." Skye suddenly gives a call from overhead and flies southeast. Looks like she (he?) found the sheriff. Sonovi: Caleb sure looks excited about something. Elarina: Do you join the orc hunt? Savage Tide Info Quote noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Flag Elarina waves in greeting to Meir. (I figure they know each other already..) She then looks down at Caleb. "Well.. if you must go, I will come with to keep you both safe." nkkd01.jpg Quote TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Flag (I assume Elarina has been living around the town for a long time, then) Meir laughs at the mention of Elarina keeping them both safe. "Ha! The sheep dines with the wolf." Quote Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Flag Rurik follows Meir. "Was that directed at me? I was hardly impeding your path, had you been watching where you were going." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Flag Sonovi walks over. "Hey Caleb, what's up? Got bugs down your pants?" My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Quote noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Flag Elarina folds her arms and squints at Meir. "You're not invincible you know." nkkd01.jpg Quote chiapet chiapet Member Full Members September 2009 edited September 2009 Flag Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Sonovi: Caleb jumps, then quickly spins around to face Sonovi. "Oh, Sonovi Birchleaf!" he says as fast as he can. "I didn't see you standing there. We're going to Dragon's Delve. Why don't you come with us? Unless you're scared, of course." Meir: Caleb looks at the dwarf then turns to Meir, "Is he a friend of yours? I don't recall seeing him around town before." Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Flag Meir laughs again at Elarina's response. Meir shrugs in response to Caleb. "People of the earth...not of my forest." Quote gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Flag "Pft, me? Scared? Just point the way, smoke-for-brains." My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Quote Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Flag Rurik isn't sure what to say, but this might be a worthwhile group... or a trip to an early grave. He waits to see what the rest of the group thinks of him. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellQuote chiapet chiapet Member Full Members September 2009 edited September 2009 Flag Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Meir: "Oh, well, he looks friendly enough, I guess," Caleb says as he glances over at the dwarf again. "Meir, didn't you say something about needing to see the Sheriff? How about we meet back here in one hour, then start hunting orcs?" Sonovi: "Just meet me back here in an hour," Caleb says. Rurik: "Hey, dwarf, what's yer name?" Caleb asks. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Flag Meir nods, then goes to find the sheriff. *Meh, not sure what Skye's gender is. We'll see how that works out, heh Quote chiapet chiapet Member Full Members September 2009 edited September 2009 Flag Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Meir: You find Sheriff Mansan in near the tanneries. He appears to be on a morning patrol. "Why Meir, what brings you in from the forest?" he asks. Savage Tide Info Quote TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Flag Standing as straight as he can, Meir tries to look like a soldier reporting to his superior officer...because that's what these city folk do. He thinks that's the best way to address the sheriff. "Orcs and goblins and kobolds! The insects are invading the carcass! They look ready to hunt," Meir points in the direction of Chordile Keep. "Headed to big stone house." Quote shentino shentino Member Full Members September 2009 edited September 2009 Flag <amended due to player error> Finally, the sun had gotten overhead to where the rays were peeking through the roof in Yan's humble forest cottage, the golden lines tickling his eyes slowly open. His quaint abode was a sturdy wooden cabin, cornered on all sides four by a richly mossed tree, a rich earthy scent all about. Yan awoke, stretching, and began his morning meditation to fill his head with spells for the day. Quote gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Flag to Elarina: "Hey, got a moment? There're some things moving through right now, could use some help figuring out what they all are." My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Quote noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Flag Elarina peers at Sonovi. "No problem. What is the issue?"
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Post by TG Barighm on May 6, 2018 18:39:34 GMT -5
gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 to Elarina: "Just, um.. Got some things I need to look up, seen in the forest and dunno what they are, right? And I'm not sure where'd be a good place to start. D'you think the temple library's got, like, a manual for monsters or something like that?" Sonovi obviously hasn't spent much time willingly in the temple's main library. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members September 2009 edited September 2009 <cancelled due to player error> OOC Yeah, you're right chiapet. I'll wait my turn. chiapet chiapet Member Full Members September 2009 edited September 2009 (I thought Yan lived outside of town? The party is currently at the temple.) Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Elarina & Sonovi: It takes about fifteen minutes for Sonovi to identify all the monstrous humanoids he saw (orcs, goblins, kobolds). Meir: Sheriff Mansan listens to your report, then grows serious. "Are you sure? When did you see them?" Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir points up at the sun, which is to say "today", although the sheriff may not be bright enough to understand. *pun not intended chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Meir: "I see," the sheriff says. "I think you for this information. We'll have to add some extra patrols. Would it be possible for you to continue to track them, we might be able to ambush them and get rid of the threat entirely before they launch an attack." (Clearly, the sheriff thinks they are bandits, intent on attacking the town or merchants.) Rurik: "Dwarf? Hey! Dwarf!" Caleb yells, drawing the attention of several villagers. "Hmm, maybe its some sort of construct," Caleb muses, as he begins examining the dwarf closer (lifting his hair, looking at his hands and face closely.) Savage Tide Info shentino shentino Member Full Members September 2009 edited September 2009 OOC Sorry about that chia, my goof. I'll wait and have my meditation interrupted later when they cross on the trail leading to the forest. TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir nods, since it looks like he will be doing that anyway, then returns to Caleb. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Curiosity satisfied, Sonovi thanks Elarina for her help and goes looking for Caleb. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik turns to Caleb. "My name is Rurik Bofkrak." He pauses for a minute, wondering what else to say. He was thinking about the treasure mentioned and was distracted. He's not sure he likes these people all that much. They're so... noisy. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members September 2009 edited September 2009 Yan, having finished his meditation, got to work in his garden. He was greeted by the usual annoying weed here and there, along with some strawberries that were starting to ripen. He thought to himself what a nice shortcake he could make out of them later at harvest time as he pulled up the weeds. He smiled as a pair of bluejays greeted him with a colorful song, providing him with some good cheer as his hamstrings seized up a bit. He definitely wasn't a spring chicken anymore, though his wizardly ways had preserved more of his muscle than he would otherwise have thought possible. OOC If there's any plans for combat soon, let me know. My character sheet is only fit for prose gaming at the moment. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 After walking around for a few minutes, Sonovi spies Caleb talking to some dwarf out in front of the temple. "Yo, Caleb!" he shouts, moseying over. "Who's your new friend?" He hops around, inspecting the dwarf from all angles. "Finally, someone else my size! Or thereabouts! Nice to meetcha!" My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik turns slightly to face the newcomer -- yet another energetic one. He looks at the halfling, not entirely following his bouncing movements. "It seems that everyone else already knows this human here. My name is Rurik. Who might you be?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Meir: You return to find Caleb, Sonovi, and Rurik engaged in some sort of discussion. Rurik: "Bofkrak? Is that some sort of dwarven obscentity?" Caleb asks. "Not that it matters to me. Say, you look pretty handy with that axe thingy. Perhaps you would like to join us on a quest to slay some orcs?" Sonovi: You realize Elarina must've stayed behind in the temple. Elarina: Iris Gellow, head cleric of the Temple of Vune approaches you. "I hear you assisted one of the townsfolk with identifying a creature they saw in the woods outside of town. What was it that he thought he saw?" Yan: You spot evidence of rabbits nibbling on plants in your garden. (Maybe combat by the end of the week, maybe sooner) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik tenses up a bit when he hears about orcs. "Orcs, you say? Sounds like a fine idea. When do we leave?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Rurik: "Glad to have you," Caleb says, and looks around at the assembled group. "We'll leave as soon as Elarina returns. What's holding her up, Sonovi?" Savage Tide Info gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi does a quick self-introduction to Rurik, then turns to answer Caleb. "Heck if I know. I left her in the library a few minutes ago. The lady needs to learn to keep up! Oh, and orcs? Wassup with that? They're all over the place these days!" My personal fiction Tumblr account. My book! As discussed in Q&A Quest! noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina bows gracefully to Iris Gellow. "Oh, he said he saw some monstrous humanoids like orcs, goblins, kobolds.. I just finished putting away some of the books, then on my way out to catch up with him." nkkd01.jpg shentino shentino Member Full Members September 2009 edited September 2009 Yan, clearly annoyed at discovering the rabbit infestation, put away his tools and packed his bags for his monthly trip to the town square markets, his magic staff in hand as his cane. On the way there though, he chanced to run right into Elarina...almost literally as her hurried steps crossed his hobbles. "Good day madam, what seems to be the hurry?" chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: midmorning Weather: warm, sunny and a bit breezy Elarina: Iris eyes you strangely before speaking to Elarina's departing back, "Remember our creed. We are to help the townsfolk, not go out looking for trouble ourselves." Outside: "Oh, Elarina, there you are," Caleb says from across the square in front of the Temple. It's enough of a distraction that you don't notice an old wizard hobbling in front of you. "Look out for Master Yan," Caleb shouts a warning just in time. (Looks like everyone is present and accounted for. Any last actions before we head out?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 In case I need it, Meir will browse the shops...just so I have a justification for adding gear to my inventory later. cool.gif chiapet chiapet Member Full Members September 2009 edited September 2009 (Yes. Everyone might want to finalize their gear now, or at least very soon.) Savage Tide Info shentino shentino Member Full Members September 2009 edited September 2009 OOC Got my gear. Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (I'll get my gear today. I should have it, story-wise, just need to finalize it.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: noon Weather: warm, sunny and a bit breezy The party sets out from Brindenford in high spirits. Or at least Caleb is in high spirits. He talks non-stop, asking various questions of Meir and Sonovi (what tree is that? what makes those tracks? are those berries edible?) The area grows thick with silver maples, boxelders, and the occasional firethorn, and a few small streams cut through the forested areas as well. Just over an hour later the ruins of Chordile Keep come into view atop a low hill sparsely covered with trees. The remains of a road lead up from the forest, to the keep itself (The party is at the edge of the forest, some 200 feet from the ruins. Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 When the party leaves the town, Meir suddenly takes off for a minute. When he returns, they find him holding a wicked looking stone scythe. "It scares the pups" is the only explanation he is willing to offer. Meir responds to all of Caleb's questions in a joking manner. For the berries he says "if you eat them!" and the tree "a TALL tree!". When the keep comes into view, Meir will do a quick scan of the grounds around the castle (Perception) in search of orcs. He will also send Skye up to scout the grounds around the castle and to determine safe entry points. MEIR NOTES: Perception +7, Skye's Perception +6 Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik follows quietly, not really saying much at all. There seems to be enough talking from the others that no one should notice. When they see the ruins, Rurik will ask to see the map to make sure they have come the right way. It also might lead to a clue to what's inside. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 Location: Chordile Keep Ruins Time: 1pm Weather: warm, sunny and a bit breezy Meir: You spot nothing out of the ordinary from your current location. The numerous ivy covered ruins make it hard to see everything, despite the fact that none of them remain more than two or three feet tall. Skye sees a large hole in the ground, near the back of the ruins. Rurik: Much to your chagrin, you realize no one brought a map. It seems the locals, and especially Sonovi and the wild thing that calls itself Meir knew how to get here without the need of one. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik sighs deeply when he's told there is no map. He walks a bit toward the ruins, looking around cautiously. It's not like he'll get to the ruins any time soon anyway. (Love that 20ft move speed, not.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Define "hole in the ground". Cave, trapdoor, etc.? And if possible, Meir will try another Perception check. shentino shentino Member Full Members September 2009 edited September 2009 OOC Wow, that was fast. Spells he decided to memorize this morning are: Detect Magic Grease Acid Splash Daze So much post paperwork to do in this RP, I hope I can keep up. IC First Yan will make a perception check by looking at all of the castle, as well as about 10 feet away from the castle on the ground. After doing that, he will cast Detect Magic. Once that's done, he does another perception check to take 20. (Int score 19, +4 Int bonus) At any moment, of course, he will be interruptible by friend or foe.
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Post by TG Barighm on May 6, 2018 18:40:01 GMT -5
chiapet Member Full Members September 2009 edited September 2009 (Well, no one was posting, so I thought everyone was ready to move on. Hole in the ground: 20ftx20ft opening, with a series of stairs down.) Location: Chordile Keep Ruins Time: 1pm Weather: warm, sunny and a bit breezy Yan: You look for anything suspicious, but don't notice anything. A sweep of the area with Detect Magic shows nothing as well. You take a moment to closer scrutinize things, but you still don't notice anything. Meir: You keep looking and don't notice anything out of the ordinary. You recall that the orcs had been some distance to the west in the forest, and probably exited into the clearing from farther along in that direction. (for the record, the party has approached from roughly due north) Rurik: You start walking up the road, toward the keep. It takes you half a minute to reach the outer walls. Even with your short stature, you see over the wall and into the courtyard beyond. True to the rumors you heard in town, this keep was destroyed a long time ago, and pretty much everything is leveled. Another two hundred feet away, you can see a hole in the ground, and a mound of dirt beside it. An assortment of what might be old campfires are scattered about the courtyard. "Anything interesting?" Caleb suddenly asks from almost directly behind you. Savage Tide Info shentino shentino Member Full Members September 2009 edited September 2009 OOC Just a quick question. How does perception work? I noticed that meir said she has a +7 on that, how was that figured? TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (HE has 1 rank in Perception, a +3 WIS. modifier, and a +3 bonus for being a class skill) * * * * * Satisfied that there are no orcs around, Meir will announce "there are no birds in the sky" and join Rurik and Caleb on their way to the hole. "A...cave?" Meir asks nobody in particular. "Rabbit warren?" A couple questions: you say the keep is dilipated. Does that mean there are no rooftops on any of the buildings within the walls? Also, can anyone tell if the hole looks like it has always been there or is a more recent excavation of some sort? Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik turns to Caleb. If he was startled at all with the human's sudden inquiry, he does not show it. It would be a truly bad day if a Human, especially this one, could sneak up on him. "Nay, there's nothing here that everyone hasn't already picked over. If you want to go through camps of others long since gone, be my guest. Otherwise, we should check out the hole in the back." Rurik motions in the direction of the hole, waiting to see if Caleb will take the lead or wait. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi has been keeping quiet so far. Mostly he's just been thinking about monsters and if he's ready for adventure. The rest of the time he's been quietly laughing at all of Mier's answers to Caleb's questions. Now he tiptoes over to the hole and checks it out. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members September 2009 edited September 2009 Yan follows him to the hole to provide backup noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina nods to Iris, "I'm only going along to keep them safe." Then trots down where Caleb is, only to narrowly miss Master Yan. "Whew." -- Elarina stays towards the back of the party, but ahead of the dwarf. Once they arrive at the ruins and to the hole, she doesn't get a very good feeling. "I don't have a good feeling about this. Caleb, stay close to me." -- OOC prepared spells (would you like this in the creation thread or this one?) read magic virtue light cure light wounds cause fear icicle (domain) nkkd01.jpg shentino shentino Member Full Members September 2009 edited September 2009 OOC My guess is that since your prepared spells have a direct and rather immediateish impact IC, they should be posted here. noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 OOC okay, differs on each.. last time i played they liked it in the setup thread. nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 (spells are in the char sheet/setup unless you are changing them for the day.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 (Any day to day spell changes need to be posted here so I can make note of them on your character sheet copies. The keep was destroyed in a large battle that took place almost 100 years ago. Since then the buildings have continued to collaspe, to the point that no structure has anything intact larger than 2 feet high. Here and there are mounds of debris that might go higher, but for the most part, then low, vine covered remenants of walls are all that remain.) Location: Chordile Keep Ruins Time: 1pm Weather: warm, sunny and a bit breezy Caleb starts to head toward the hole, but stops when Elarina calls to him. He walks back to the cleric. "I'll protect you, don't worry," he says with a big smile on his face. Sonovi and Yan arrive at the hole first, followed by Rurik and Meir. The hole itself seems to be the remains of a wine cellar. A set of stairs, carved the bedrock, lead down in the corner to the floor of the cellar, some 10 feet below the surface of the ground. A broken shovel can been seen lying in a corner of the hole, next to a dark staircase leading further into the ground to the south. Here and there are broken racks that might once have held wine bottles. (dark vision: You can see to the bottom of the stair case, some 20 feet deeper. It appears to open into a room, but from here you can't really see past the landing.) Savage Tide Info shentino shentino Member Full Members September 2009 edited September 2009 Yan searches the wine cellar. He takes 20 unless someone asks this old man to quit puttering around. TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir will call back Skye and tell the hawk to find some place to hunt while he explores the strange cavern. He will then look for anything that may be dangerous in the hole (along the lines of loose rocks and stuff, but this includes traps, Perception +7). When that is taken care of, Meir will ignore the stairs and jump into the hole (not high enough to hurt I believe). He will then tip-toe toward the other set of stairs like he's hunting an animal (Stealth +4). When he reaches it, he will sniff the stairs for any offensive smells (this is purely RP; he doesn't have the required feat). Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik moves to a place where he can see farther down the stairs. If he sees nothing obviously dangerous, and if the other two don't trip anything "bad" then he will proceed down the stairs and look further down. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 Location: Chordile Keep Ruins Time: 1pm Weather: warm, sunny and a bit breezy Elarina: "Come on," Caleb says. "Or we'll be left behind." He waits for Elarina to move toward the group before following. Yan: You proceed down the stairs and start searching. You find some shards of glass, a broken dagger blade, a half-eaten rat, and what appears to be a half rotted sock. Meir: You drop into the hole and tip-toes to the far staircase. You notice nothing out of place on your way across, and stop at the top of the staircase to sniff the air. It has a decidedly musty smell, and something else, you can't quite place. Rurik: You try to position yourself better to see down the far stair case, but realize you won't be able to get a better view unless you go down the stairs. You follow the old wizard down the stairs, and stop next to Meir. From here you can see the stairs open onto a landing, although you can't quite tell how wide it is. A 20' wide hall extends from the landing to the south. You can't tell how far it goes. Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina smiles and giggles when Caleb runs back to her. "Alright let's go, but remember to be careful." She follows Caleb down the hole. nkkd01.jpg TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir, who is bolder than a certain overly cautious tiefling, quietly makes his way down the stairs to the bottom (Stealth +4). He will sniff again and use Perception (+7) to get an idea of his surroundings. On his way down, he will try to put a finger on the "something else" part of the smell (some kind of general Knowledge check, maybe?). And Meir's complete spell list: Lv. 0 (3): Resistence, Guidance, Know Direction Lv. 1: Entangle, Speak with Animals Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik looks around the area, seeing if most everyone is here. "Before we go further, maybe we should have a plan. Otherwise, people get hurt. Meir seems to be leading, so stay close to him, do not move off on your own." If Meir goes downstairs, Rurik will follow, cautiously. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members September 2009 edited September 2009 Location: Chordile Keep Ruins Time: 1pm Weather: warm, sunny and a bit breezy Elarina: You follow Caleb back to the hole in the ground. "Hey guys, find anything yet?" Caleb asks, a little bit too loud when you arrive. Meir: You've just reached the bottom of the stairs when you hear Caleb shout. You freeze, but nothing seems to respond, so you take a quick look around. The landing you are standing on is 40 feet wide by 20 feet. An ancient hall of mortared stone stretches before you, littered with small bits of rotten, splintered wood and grimy tatters of cloth. A dim torch in a sconce ahead reveals a number of wooden doors, all closed. It stinks of urine and sweat here. Two doors flank the hall where it leaves the landing, as the hall is only 20 feet wide. That odd smell you detected earlier, urine. Rurik: You're just about to caution everyone when Caleb arrives. He seems a bit ashamed after you make your warning, but you turn and follow Meir to the bottom of the stairs before he says anything more. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir squishes his nose. He's glad Skye isn't here to experience this filth. Meir is a little bit out of his element here, so he waits for the rest of the party to arrive before going any further. When they do arrive, he will examine the flanking doors. He will carefully open them and peek inside to see what lies beyond them. If they're noisy or latched shut, Stealth (+4) to try and be quiet about it. The Tarzan-wannabe is expecting someone else to check the other doors, but he is just eager enough to prove himself that he won't wait for anyone else if nobody seems to be doing so. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi jumps down into the hole, waits a moment for his eyes to acclimate, then goes after Meir. He tries hard not to hop and skip along. He goes up to one of the other doors and puts his ear against it, just in case there's something to hear on the other side. The smell doesn't bother him any -- he grew up near the tanneries, after all. Smelled worse in his time. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Dragon's Delve Level 1 Time: 1:30pm Weather: warm, low-light conditions. Sonovi: You happily move down the stairs, to the right hand door. You don't hear anything from the other side. Meir: Yan still seems to be busy searching the hole, but the rest of the party has either reached the landing or stopped on the stairs. Thankfully, even Caleb is being quiet at the moment, so you move to the left hand door and slowly push it open. It swings open with barely a sound, revealing a dark room beyond. You get a wiff of mold and rot. (the positioning of the light farther down the main hall does not allow you to see into this side room.) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (This place feels a lot like the fortress basements in Oblivion. Darn, GameSpot doesn't have any pics of those areas) * * * * * Meir leaves the darkened room be and moves on to another unexamined door, Perception and Stealth still in full swing. chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Dragon's Delve Level 1 Time: 1:30pm Weather: warm, low-light conditions. Meir: You close the door and move toward the main hallway. Just as you are about to step into it, you notice a string with several tiny bells running across the entry to the hall, about 4 inches off the ground. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir is not sure how he can cut the string without making the bells ring, so he returns to the party and informs them of the trap. "Singing bear trap," he announces to Caleb, then points to the hall. He shows Caleb the trap in case he doesn't understand. Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik moves to the door Meir closed and opens it slowly. If Meir gives him a look, he will simply reply with "I can see in the dark." (This is after Meir mentions the trap, so if it's in the way (I need a map), then avoid trap. tounge2.gif) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members September 2009 edited September 2009 Yan notices he's being left behind and aborts his search. He follows in second place marching order. noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina follows Caleb down the hall. She is equally disgusted at the smell and surroundings. When Meir comes back, a smile comes across her face. She's always had a weak spot for humans. She isn't sure if opening the door was a good idea, then looks back at Meir. "Any ideas on how to disable it?" nkkd01.jpg gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi takes a look at the trap. How many bells? How large? Would it be possible to physically hold the bells still and snip them off, one by one? My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members September 2009 edited September 2009 I don't think so unless you have someone help you. The minute the string is cut, gravity will cause both ends to fall and take the bells with them. Someone has to hold the rest of the string up while it's being shaved of bells. I'd suggest grasping the bells by those dangly things that make them ring...the clappers. I would grasp the bell, pinch off the string behind it, remove the bell, then pinch behind the next bell, and so on until all the bells are removed. However, I would advise checking the string for tension first. It's possible the string is holding something in place or may otherwise set something off if cut.
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Post by TG Barighm on May 6, 2018 18:40:56 GMT -5
TGBarighm Member Full Members September 2009 edited September 2009 (Regardless, without a proper Disable Device check or whatever it is in Pathfinder now, it's not worth the risk. It's just a few inches off the ground. Step over it) *And son of a gun, browsed every shot they have for Oblivion on Google and not a single good shot of a fort's basement noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (is meir going to ignore elarina then? *sadface*) nkkd01.jpg TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Huh? Oh, no, I originally had him smile back, but then I figured she kept the smile to herself. But hey, if that's how you want it...) * * * * * Meir, catching Elarina's smile, smiles back, although his face looks more like that of an over-eager, inexperienced teen than a confident man. noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (well she asked him a question, that's why i asked...) nkkd01.jpg TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Oh, I thought that was a general question to nobody in particular) noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (sorry, thought i made it clear enough with the looking. will do a better job next time.) nkkd01.jpg shentino shentino Member Full Members September 2009 edited September 2009 "It seems too easy... "Why would someone rig an alarm or whatever that thing is that was so easy to just *step over* and avoid? Something smells fishy here..." Yan casts Detect Magic. chiapet chiapet Member Full Members September 2009 edited September 2009 (Area 1 Map: Area 1. Note that those without low-light vision cannot see the stairs down the hallway. The trap is at the very beginning of the hallway (imagine a line running between the walls between the two lower walls. Each square is 10 feet.) Location: Dragon's Delve Level 1 Time: 1:30pm Weather: warm, low-light conditions. Rurik: You peek inside the left room and see what appears to be an old storage room. Various barrels and crates, most of which have collasped from rot dot the room. Sonovi: You examine the trap in detail. Its a thin wire like thread, with only 4 bells on it. All: "I'm with Meir," Caleb says. "Let's just step over it." Still, Caleb waits while Yan casts his spell. Yan: You detect no magic in the hall. All: The second door on the left, barely visible in the flickering torch light suddenly opens. Three goblins come out into the hall, clutching javelins. "Blood for the Beast God!" they shout. Elarina, Meir, Yan: You spot a hobgoblin just inside the door way. Init: Yan: 18 Meir: 15 Hobgoblin(2): 15 Elarina: 12 Goblins(3): 10 Sonovi: 6 Rurik: 4 Caleb: 3 (I have Sonovi and Meir next to the trip wire, with Yan behind them and Rurik to Meir's left, next to the left door. Caleb and Elarina are bringing up the rear. Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Did they hear us?) * * * * * Meir will stick to his scimitar and shield for now and cast Guidance for a +1 atk. on his next attack. He will then occupy the square to the right of Rurik, right next to the wall (if Rurik is there, he will go to the opposite wall) with the hopes of encouraging goblins to try and run past and draw multiple Atks. of Opp. from Meir. Oh, whack them in following round. MEIR NOTES: Scimitar Atk.+3(spell) 1d6+2 Crit. 18-20/x2, AC 19, F.R.W +4.+3.+5, shentino shentino Member Full Members September 2009 edited September 2009 Ah <elven swear>, they must have heard us yammering. Oh well, to battle! Yan's first action is to cast Grease centered on the spot where the enemies are, provided he can do so without affecting any allies. Otherwise/afterwards, he gets his Mace equipped, and readies to bash in the brains of any enemy that gets too close to him. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi drops as low to the ground as he can manage, gets his dagger ready, and then for the hell of it starts jangling the string of bells ('cuz hey, they already know we're here, right?) If he gets a goblin's attention and it attacks, he's going to tumble forwards into the attack and try to strike from within the goblin's reach. (+2 racial bonus to Acrobatics) If the goblins go for someone else, he'll try and run around them while they're distracted (providing he can stay away from the door they came out of) (1 skill level in Stealth, +2 racial bonus) My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members September 2009 edited September 2009 Yan's pondering of using the Grease spell goes right out the window when Sonovi jumps into the fray. So he decides against it and moves to the nearest goblin, heaving his mace at the bastard. Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik mutters at the door and peeks around the corner to see what all the racket is. If he sees enemies, he will do some slashing action on them. What a good fighter he is. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina will stay to the back of the back, and ready her mace. She won't get involved smashing things unless necessary. nkkd01.jpg chiapet chiapet Member Full Members September 2009 edited September 2009 (Yes, they heard you, with a lucky listen check. Yan goes before Sonovi, so he would not be aware of what Sonovi was going to do, so I'm sticking with the grease spell action.) Round 1: Yan casts his spell, turning the ground under two of the goblins (and directly in front of them) into a greasey mess. Meir casts his spell. A hobgoblin comes out into the hall, sliding across the floor slightly to stand behind the goblins. "Protect the Temple," it yells in undercommon. A second hobgoblin exits the room right behind him, trying to move across the line of goblins. It slips, smacking into a goblin and knocking the goblin prone in front of it. "Get up you fool," it growls. Elarina readies her mace. Two of the goblins throw their javelins, shouting "Glory to the Beast God", aiming at Meir and Sonovi. Despite slipping in the grease, one javelin strikes Meir rather solidly (-4HP). The second javelin goes wide. The third goblin tries to stand but slips and falls again. Sonovi readies his dagger and then strangely shakes the string with bells on it. It rattles around. Rurik waits for the Goblins. Caleb snaps off a quick spell, pointing at one of the standing goblins. A ray of cold leaps from his hand, striking the goblin in the chest but its not that strong. (-1HP) Round 2: Yan readies his mace. Meir waits for the goblins to come to him. The first hobgoblin turns toward the first door on the right side of the hall. "Get out here you dogs!" he yells. The second hobgoblin walks forward, his longsword in hand. He stops by the lower door. "Come to spill your blood on the altar of the Beast God?" he asks in guttarul common. The right hand door bursts open and out run three kobolds. Elarina waits. The two standing goblins run forward to stand in front of the kobolds. The third goblin tries to get to his feet, he finally manages to and tries to follow his peers, but slips and falls down again. "Idiot!" the Hobgoblin behind him roars in undercommon. "I'll run you through myself!" Sonovi runs forward and strikes at the Goblin Caleb hit with his spell earlier. His dagger barely slips through its defenses (-3HP). From his position, Sonovi can see some more goblins in the right hand room. Rurik holds his position. Caleb readies his crossbow, saying a quick chant and running his hands over the bolt as he loads it. He fires at the hobgoblin, but the shot goes wide. (Init: Yan: 18 Meir: 15, -4HP Hobgoblin(2): 15 Kobolds(3): 15 Elarina: 12 Goblins(3): 10, -4HPx1 Sonovi: 6 Rurik: 4 Caleb: 3, -1 bolt (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (More than 4 AC above the "great AC" mark and I'm the first to get hit...your die must not like me much) * * * * * Meir growls back at the goblinoids, and not just an angry growl, but a bestial growl with the authority of a challenge. Although Meir wants to charge forward and kick their butts, he's not dumb enough to charge into a large group of angry goblinoids (especially since his 19 AC doesn't seem to count for much, heh), so he converts his Speak with Animals spell to summon a Dire Rat behind the kobolds (and direct it to attack them). He will then fall back to Rurik's position to create a defensive line. The Dire Rat can act on Meir's turn, on his next, then it will be gone...or however you want to read 1 rnd. of spell duration, heh. MEIR'S NOTES: 19 AC, Dire Rat (SRD info: 5 HP, 15 AC, 40 ft. move, Bite atk.+4, 1d4 damage + disease) Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik was going to step forward, but when Meir backs up, he then advises everyone to fall back and let the fight come to them. "Itf we get surrounded, we're done for. Fall back to the stairs and hold there." He waits for the enemies to approach. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members September 2009 edited September 2009 Yan shouts in undercommon with a condescending sneer, "The only offering your god gets these days is head (dick) from Kurtulmak" at the enemies, his insult aimed at the goblins and kobolds alike. Then, IF AND ONLY IF he can do so without straying more than 10 feet from his allies OR stepping into his own grease, goes to the nearest prone enemy and heaves his mace at its legs (-4 AC penalty for being prone IIRC?), obviously being careful to stay out of his own grease effect. However, if the nearest prone enemy is either too deep in the greasy area to reach without getting buttertoes, OR cannot be reached without straying more than 10 feet from his allies, he stays put, readying his mace against any enemies that approach. "Get that javelin if it's any good!" He says after seeing one of the enemy's javelins thrown to no effect. OOC Sorry for the legalese, but I'm not exactly sure who is exactly where. TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Oh, right, just noticed I haven't provided 2 rounds worth of actions: if the javelin Yan mentions is near Meir, he will grab that and throw it at a hobgoblin. If not, Meir will throw one of his darts at a goblin or kobold, whichever is easier to hit. noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina decides to get out her shortbow instead, and moves to a point where she's clear from hitting party members. She'll try and hit the one that's already been hit by Caleb. She'll try and hit the same one again for round 2; if it's already dead by then she'll aim for another one that's already been hit, or closest target. IF yan is in the way she won't fire, instead wait for a clear shot. nkkd01.jpg shentino shentino Member Full Members September 2009 edited September 2009 Yan is always ready to legbash any enemy going prone from slippage, again, if they are in range and close enough to the safety of his buddies not to get surrounded. "Hey guys I just gave these scalebutts the slip. Now's our chance!" gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi realizes how lucky a hit he just had, so he's scrambling back towards the others ASAP. "Crap, there's a lot of these guys!" If any of the goblins slip up again, he'll dart back in and stab some more. (too cramped for a bow, right?) My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members September 2009 edited September 2009 "any of you want me to join in on the pounce-when-they-slip team I got my mace ready" chiapet chiapet Member Full Members September 2009 edited September 2009 technically, no, its not too cramped for a bow.) Round 3: Yan can't get to any prone goblins from his current position, so he just insults the beast god. This seems to enrage the goblins. As a cacophony of curses and swears suddenly fills the tunnel. Meir summons a dire rat behind the kobolds. It chomps on a kobold's ankle, ripping through bone and artery. The kobold yelps, then falls over. It doesn't get back up. Meir grabs the javelin from the ground behind to Sonovi. The hobgoblins threaten and cajole the goblins and kobolds. The remaining kobold rushes forward to attack Sonovi with its spear, landing a minor cut (-2HP). Elarina readies her shortbow. She can't get a clear shot at the goblins and kobold because they're surrounding Sonovi, so she fires at a hobgoblin instead. She pegs it, but its armor slows the arrow down just enough to make it not too bad (-2HP). The goblins swing wildly at Sonovi, but he manages to avoid all the blows. Three more goblins come out of the right hand room and rush forward to try and surround Sonovi. Sonovi cuts one down as he runs past him to get into position (+1 kill) while Meir slices another one (-3HP). The two goblins attack Sonovi, completely flanks but still can't hit the nimble halfling. Through the bodies, Sonovi thinks he sees 2 more creatures in the room the kobolds and goblins came from. The prone goblin struggles, but can not get up. The hobgoblin, frustrated, simply kills it. Sonovi takes a step back and to the right, clearing him from the midst of the monsters, and placing a wall to his right. He then tries to stab the goblin Meir slashed. He just barely misses. Rurik holds his position, advising everyone to fall back. Easier said than done. Caleb reloads his crossbow, again whispering a chant. He takes careful aim and fires again. He cuts down the goblin he struck earlier. (+1 kill). Round 4: Yan continues to insult the horde. Meir, with a wounded goblin right in front of him, swings his sword again. He cleaves it nearly in two with a wicked slice from shoulder to gut! (+1 kill). He steps back to for a blockade with Rurik. Meir's rat goes after a goblin, biting it hard on the foot (-3HP) before vanishing. The hobgoblins come forward to attack. Rurik blocks the attack, while Meir simply dodges. The kobold comes after Sonovi. It slips on goblin flesh and tumbles into Sonovi's ready dagger, the tip jutting from its back. (+1 kill). Elarina fires another arrow, her shot going wide to clatter somewhere down the hall. The remaining goblins go after Sonovi, he dodges the first blow, but the second one cracks him over the head with his morningstar. Sonovi collaspes to the ground (-1, dying). "Sonovi!" Caleb screams. Out of the room come two big, hairy, wild looking humans. They push past the goblins to attack Meir with their rusty swords that look like oversized meat cleavers (falchions). Meir dodges one, but then gets slashed hard across the back (-8HP). Meir's still standing, just barely. Sonovi stablizes, but remains unconscious. Rurik attacks the hobgoblin directly in front of him, cutting it down easily. He then steps over to provide assistance for Meir. (+1 kill) Caleb roars, a sound that doesn't sound anything human at all and races to Sonovi's aide. As he goes, claws suddenly spring from his hands and he leaps at one of the goblins. He slices it deeply, but not enough to kill it (-3HP). (Init & Status: Yan: 18 Meir: 15, -12HP Hobgoblin: 15, -2HP Elarina: 12, -2 arrows Goblins(2): 10, -3HPx1 Degenerate Humans (2): 9 Sonovi: 6 (stable at -1HP) Rurik: 4 Caleb: 3, -2 bolts, claws 1 round (Actions?) (in case you are wondering || (degenerate, hobgoblin, degenerate, goblin) (Rurik, Meir, goblin, sonovi's dead body) Bad map, I know) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Have the Crazies returned? Well, when the DM's die are intent on killing you, there's nothing you can do but fight to the death or run, and Meir is no coward) * * * * * Meir does not run. He will take a 5 ft. step back from these jerks and cast Entangle on the lot and hope that does a good job preventing too many enemies from running about. In the next round, he will drop his weapons and shield and pull out his Scythe (5 ft. step back first if he has to). He will begin fighting defensively, slashing at anybody who gets close to him. Oh, and forgot to mention Meir has Combat Reflexes, so he gets 3 Atks. of Opp. per round. If the entire group calls for a full retreat, then he will consider falling back. MEIR NOTES: Scythe Atk.-2(Fight D.) 2d4+3 Crit. 20/x4, AC 19 (FD), F.R.W +4.+3.+5, Combat Reflexes SPELL NOTES: Entangle (DC 14) paizo.com/pathfinderRPG/prd/spells/entangle.html#entangleFiremyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik will attack the closest target. Since leaving isn't an option with Sonovi down, he will move to fight anything close if he has to, but try no to let anyone else get flanked. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members September 2009 edited September 2009 Yan quickly (but CAREFULLY) hauls Sonovi's downed body out of harm's way, just a smidge behind the group but not so far away that they won't notice a rear ambush (doesn't really put it past the bad guys to do a coup-de-grace against a helpless ally). Then, rage in his eyes, he starts repeatedly casting Daze at the enemies, focusing on any alive goblins/kobolds that are standing. OOC Btw, Kurtulmak is the god of kobolds. Yan's insult was aimed at them as well wink.gif noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Getting annoyed at her lack of damage from the bow, Elarina will cast Icicle on the closest enemy. (1d6 points of cold damage + 1 point for every two cleric levels you possess). Next round she will do the same. (You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (+3)) nkkd01.jpg chiapet chiapet Member Full Members September 2009 edited September 2009 (One would think our cleric would try to help the wounded...) Round 5: Yan runs forward to grab Sonovi's body. He dodges an attack from the goblin, and manages to drag Sonovi back to the stairs. Meir steps back behind Rurik and casts Entangle. There's no grasses or anything on the ground to speak of so the spell fizzles out with no effect. The hobgoblin shouts something about the glory of the beast god and tries to go after Meir, but instead finds itself ripped to shreds by Calebs claws. "Tell your beast god I said screw you," Caleb growls as the hobgoblin drops (+1 kill). Elarina cast icicle and sends it after the closest goblin. It gets a little frosted (-1HP). The two goblins attack Caleb. The sorceror gets hit twice, for minimal effect (-3HP total). The degenerate humans attack. The blow bounces off Rurik's armor, while the second one pursues Meir, right into Rurik's Urgrosh axe head. The human's sword armor is hewn from his body as the axe cleaves cleaning through. With that out of the way, Rurik goes after the other human. It's not quite enough to drop him (-6HP). Caleb tries to claw the wounded goblin, but misses. "Help Sonovi," he yells at Elarina Round 6: Yan cast daze at the wounded goblin. It lowers its weapons. Meir drops his weapon and shield and brings his scythe to bare. He takes a five foot step to be in range of the human attacking rurik, and takes a mighty swing. The human barely ducks. In fact, Meir actually shaves off a few hairs. Elarina conjurers up another icicle. This time it drops the goblin. (+1 kill) The remaining goblin attacks Caleb, missing horribly. Seeing the wounded Meir close at hand, the human takes a swing at him, but Meir just barely manages to turn the blade with his scythe. Rurik finishes off the human (+1 kill) Caleb takes a swipe at the goblin, but misses. Round 7: Yan dazes the goblin. Meir cuts the goblin's head clean off with his scythe. (+1 kill) (Exp and loot coming later, gotta run now.) Status: Meir: -12HP Elarina: -2 arrows Sonovi: (stable at -1HP) Caleb: -2 bolts, claws 3 round, -6HP Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (he's stable. figured he'd be fine for now; better to keep others from dying.)
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Post by TG Barighm on May 6, 2018 18:41:27 GMT -5
shentino Member Full Members September 2009 edited September 2009 (I don't blame you. I'm also not sure how safe it is to take a time out during battle like that) IC "A real pity he doesn't have the balls to return the favor I see..." Yan cackles as he dazes another goblin. This elf is clearly having fun taunting the goblins in their defeat. Now glad that Sonovi is out of danger, he, staying next to an ally, lunges forward and uses his mace with all his might. TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Figured that would happen with Entangle, but hoping I'd get a break. And damn what a terrible start for Meir) * * * * * Meir begins literally licking his wounds. A confused and angry look fills his eyes. He is clearly not used to getting so badly beaten. noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina smiles to herself after killing one of the goblins. She walks over to Sonovi, on the way patting Meir on the back in a way that says 'you did good.' She'll cast Cure Light Wounds on the little halfling. nkkd01.jpg TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Don't forget me. Mostly dead here tounge2.gif) shentino shentino Member Full Members September 2009 edited September 2009 "I suppose from here on out we might be a mite quieter. I for one do NOT like getting ambushed..." noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (ha, only have one cure spell. ha! figured something out.) After healing Sonovi, Elarina will use Channel Energy (1d6) with her holy symbol to heal Meir, and all in range. nkkd01.jpg gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi obviously isn't doing much at the moment... (also, will be out of contact until about Monday evening, US time) My personal fiction Tumblr account. My book! As discussed in Q&A Quest! TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Quote: wrote: ha, only have one cure spell. ha! figured something out (You can use Spontaneous Casting to convert any spell you have prepared into a CLW, not that I'm forcing you to) shentino shentino Member Full Members September 2009 edited September 2009 How are you feeling sonovi? Can you continue or should we get you back to safety? chiapet chiapet Member Full Members September 2009 edited September 2009 (Experience: Yan: 250 Elarina: 260 Caleb\Sonovi\Meir: 270 Rurik: 280) Caleb frets over Sonovi as Elarina casts her spell. A soft light spreads throughout his body, healing wounds (+7HP). Sonovi blinks a few times as he come around. Elarina then turns her efforts toward healing everyone else. A burst of soft light radiates from her body (+5 HP each wounded) (loot list forth coming) Savage Tide Info shentino shentino Member Full Members September 2009 edited September 2009 OOC Just curious, what determines how much XP you earn? Does it depend on class or anything? Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik makes sure all the enemies are dead, then checks for anything useful on their bodies. He doesn't really care about those who tumbled and danced around, only to get knocked down. They should be more careful and leave fighting to those who can handle it. (remember, Rurik doesn't really like anyone in this group, but he tolerates the humans... mostly. Nothing personal.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 "Whoo! You should put that in a bottle and sell it, Elarina!" Sonovi hops to his feet and does a quick check to make sure all his stuff is okay. Next he'll get his bow ready in case it's needed soon. "Don't think I'll be doing any more waltzes with goblins for a while, though..." My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members September 2009 edited September 2009 Yan searches the loot as well, paying attention to anything of magical use. "Dibs on any magical ingredients and stuff like that" noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (TG: yeah was going to do that, but didn't want to lose a spell.) nkkd01.jpg TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir is a little surprised to see his wounds heal before his eyes. He gives Elarina a look of awe. "You...licked my wounds away? You...are like me?" Meir asks the cleric. He thinks only druids can do that sort of thing. When that is finished, Meir, not really understanding the value of civilized loot, will ignore the bodies and see what's beyond the doors the party hasn't explored yet (although I will claim loot I think Meir thinks and just assume somebody else tells him about it). **Btw, early level adventures tend to expect the party to return to town and rest up pretty often, so don't be afraid to have the party return every now and again to repleneish spells and such. shentino shentino Member Full Members September 2009 edited September 2009 OOC Yan would prefer that if nobody minds. It seems we did take a bad beating this battle. noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina smiles and laughs a little at Meir's awe. "Cleric, dear druid. Don't go straying off by yourself, we have to stick together in here!" nkkd01.jpg TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir scratches his head. "Cleric? ...alpha wolf? Bear? ...sylph?" Looks like Meir is trying to establish what a cleric is by using examples of animals and fey. Religion is beyond him. chiapet chiapet Member Full Members September 2009 edited September 2009 (Exp is based on the monsters CR and the number of party members. I was lazy last night when I realized I didn't have my usual calculator on my netbook (something I will correct on Monday). I tried two different calculators I downloaded and neither one felt right, and I didn't feel like going down stairs to get my book and manually calculate it, so I split the difference between the results I got from the two different calculators.... but enough about that.) Loot: small size 6 morning stars. 3 javelins. 9 sets of leather armor 6 light shields 3 spears medium: 2 longswords 4 sets of studded leather 2 light shields 2 falchions Caleb looks over the loot, paying particular attention to the quality of the weapons and armor. "The weapons are serviceable, despite their poor upkeep. And I can repair the armor with minimal time and effort." Meir: You check out the rooms the attackers came from. They look like barracks (various assorted bedding materials, in various states of disarray.). (Do you search any of the other rooms with unopened doors?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik inspects the weapons for anything special about them, but first impression notes nothing of significance. "We should return to town with the spoils and rest for the night. I will carry the gear and take care of sales, then return to the tavern to share the wealth." Rurik begins to pick up the gear, then looks around at the group. "Any objections?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir will take a look inside the other rooms, but he will go back to being quiet about it. He will make sure the rest of the party is aware he is doing so first. shentino shentino Member Full Members September 2009 edited September 2009 "Pardon me Rurik but I intend to keep a studded leather and one of the morningstars if ye don't mind. After all I did haul Sonovi out of harm's way." Yan makes it clear that he wants what he claims. He is polite but firm about it. "Heh, I guess I could use a good drink." OOC No problem. I guess I'm on full tilt curiosity from being an absolute first timer. TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Didn't see Myst's post. Meir will go back to town) Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik picks up one of the studded leather armors at random and tosses it at Yan. "There's no need to explain why. Just take what you need and I'll sell the rest." Rurik thinks about tossing the morningstar as well, but decides just to nod at one while continuing to pick up more gear. "Is there anything else we should look at before we head out?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members September 2009 edited September 2009 Yan dutifully claims his stake, noting to himself not to ruffle Rurik's feathers. He dons the studded armor, and stashes the morningstar in his pack. "Thank you", he says, paying the grouch no further mind. noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina shrugs off the rudeness of the dwarf. She asks Yan, "Do you need any help carrying anything?" nkkd01.jpg shentino shentino Member Full Members September 2009 edited September 2009 "I think we should all pitch in carrying the gear. A team effort, yes?" Says Yan after picking up some of the stuff, if any, that Rurik leaves behind. "A nice brew sounds about right. We did take a beating, anyone up for a round at the pub?" chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Dragon's Delve Level 1 Time: 1:45pm Weather: warm, low-light conditions. The party gathers up the loot and sets out, deciding to return to the ruins another day. Caleb seems a little dejected, but agrees with the others that leaving is for the best. Location: Brindenford Time: 3:30 pm Weather: warm and muggy, partly cloudy skies. Rurik: You receive an offer of 210 gold pieces for the loot. Take it, leave it, or negotiate? Yan: You head to the pub, with Caleb in tow. (Does anyone accompany Rurik or Yan and Caleb?) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir will take his share of the loot-he does understand the value of gold-and will hang around for awhile for the party debriefing, but when all is said and done, Meir will return to the forest promising to return when the party decides to continue their investigation of the keep. If Meir has an extra day before the party leaves for the keep, he will heal himself with CLW and prepare a Speak with Animals spell and find nearer to the keep who might know anything of interest about it or the goblinoids occupying it. New spells: SPELLS PREPARED: Lv. 0 (3): Resistence, Guidance, Stabilize Lv. 1: Goodberry, Obscuring Mist
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Post by TG Barighm on May 6, 2018 18:41:59 GMT -5
Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik didn't need any help, but doesn't stop anyone from helping to carry some if that's what they want to do. *** Rurik mulls over the price, but deems it fair, so he takes it. If anyone else is coming along, they can negotiate if they want. Otherwise, thank the shopkeeper and head to the tavern. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members September 2009 edited September 2009 After collecting his share of the spoils from Rurik (210 divided by however many are in the party, how much is that?), Yan heads to the pub and gets the spiciest drink he can find, and orders two mugs of it. If Caleb's first order isn't too pricey (say a couple golds) he covers Caleb's tab. "You seem a mite dumpy this evening" noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 After the party debriefing, Elarina splits off from the rest of the pack and walks back to the Temple. She asks for Iris Gellow, and then proceeds to tell him about the days events. If there's an extra day involved..she'll also spend an hour meditating in the temple. new spells: lv 0: detect magic, detect poison, read magic lv 1: cure light wounds, cause fear, obscuring mist nkkd01.jpg chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: 3:30 pm Weather: warm and muggy, partly cloudy skies. Rurik: You accept the offer and the shopkeeper counts out 210 gold coins. You divide them up into 6 equal portions of 35, and give each person their share. Elarina: (Iris is a girl, btw. Also, I had assumed that Elarina would spend her remaining channel energies (if necessary) to heal the party completely. Correct me if I am wrong.) Iris frowns as she listens to your story, but doesn't chide you for going, instead, she asks to talk to you private. "If you are going back to the ruins, I suggest you talk to Sillitta. She has need of adventurers, and your friends may fit the bill." Iris knows of Sillitta, she is a priestess of high standing in the temple. Meir: Caleb wishes to return the to ruins tomorrow. (It's still early, Meir could return to the area around the ruins to talk with the animals.) Yan & Rurik: Caleb purchases a weak ale (3 coppers). "This was far more dangerous than I thought. It's my fault Sonovi almost died." Yan orders a spiced wine, but its really not up to his standards (1 silver). As you are sitting with Caleb, an older human, someone you would guess to be around 50 years of age, and dressed in fine clothes. "Master Caleb, is this a friend of yours?" he asks. "Yes, master Jarrack," Caleb responds. "This is Master Yan, a skilled wizard. He will be assisting me in retrieving your stolen bracer. And this other is Master Rurik, a skilled warrior." "When do you think you will be able to retrieve it," Jarrack asks. "We made a trip into the ruins today. We met far stiffer resistance than we expected, so my friends and I came back to rest. Master Rurik personally slew four of the fiends, but none of them had a bracer in their possession. We'll make a second trip tomorrow," Caleb answers. "Good, good. Time is of the essence my boy." With that Jarrack turns to leave. (Actions?) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (ah, okay, i didn't see you specify a gender the first time so i took a guess. yes, Elarina will spend the rest of her channel energies to heal the party completely.) "They were going to go regardless; figured it best to go and try to prevent anyone from getting hurt too badly," she tells Iris before following her to meet Sillitta. nkkd01.jpg TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Darn. Could have stay longer) If Meir still has the time, then yes, he will go scout the area a bit and see if the animals know anything. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi is still feeling a little woozy from that conk on the head, and has just been tagging alongside Caleb for a while now. Not like there was anything for him to use in that pile of loot anyway. (sorry about the out time, guys, long public holiday over here) My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members September 2009 edited September 2009 OOC What does Master Yan already know about the bracer? chiapet chiapet Member Full Members September 2009 edited September 2009 (Yan doesn't know much at all about the bracer, actually. I don't believe Caleb ever told him wink.gif Location: Brindenford Time: 3:45 pm Weather: warm and muggy, partly cloudy skies. Elarina: You find Sillitta tending a small garden. She looks up as you come to a stop. "Ah, Elarina," she says as she straightens. "I hear some acquaintances of yours have recently been to the Dragon's Delve. I have a task for them, if they plan to return, but first, I must ask you, do you remember Baine Strongbow?" You think back, and recall the human paladin of whom Sillitta speaks. You recall that he seemed to always put the well being of others above himself, and that he battled a hag and her demon minions on the outskirts of town some two years ago. Shortly after that battle, he was assassinated in the middle of the night. Meir: You travel back to the south, and communicate with the animals in that area. The animals talk about a large number of "two legs" travelling in and around the ruins earlier in the day. Its hard to get an estimate on the number, as the animals seem to have included your group with the others. You think maybe 20-25. The animals also mention small groups (3-4) travelling to and from the west every few days. Sonovi: "Are you okay?" Caleb asks. And repeats about every 5 minutes. Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina nods to Sillitta and looks pretty sad. "I think I know where you're going with this.." nkkd01.jpg gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 After the 23rd consecutive "Are you okay?" Sonovi starts doing cartwheels just to show how okay he is. Upon finishing, he just says "Yes! How 'bout you?" My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: 3:45 pm Weather: warm and muggy, partly cloudy skies. Elarina: "Do not fret. It is not as bad as it sounds. Before his death Baine confided in me that his sword was enchanted. If he was to fall in battle, his spirit would be bound to the sword. I believe it would be possible to bring him back to life, if we can recover the sword," Sillita replies. "If your friends should find the sword, I ask that you bring it to me at once." Sonovi: Caleb grins at your antics. "Okay, okay, I'm sorry. Still, if you do not what to go with us tomorrow, I understand." Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina perks up as Stillita tells the story. "Do you think the sword is somewhere in Dragons Delve?" nkkd01.jpg shentino shentino Member Full Members September 2009 edited September 2009 OOC Typing this from elsewhere. My computer or the tubes between same and the server here are acting up and I can't get in very easily. I hereby give chiapet my permission to run my character for me should I hold up the thread for more than 72 hours. TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (In case you're waiting on me, none of the animal's information strikes me as incredibly useful, so Meir is just waiting for the party to return) chiapet chiapet Member Full Members September 2009 edited September 2009 (Kind of just waiting on everyone to wrap up then moving on to day two. Looks like all we're really waiting for is for Elarina and Sillita to wrap up.) Location: Brindenford Time: 3:45 pm Weather: warm and muggy, partly cloudy skies. Elarina: "Yes," Sillita says. "My divinations indicate that it is somewhere within the Delve. If your friends should happen to find it, I have managed to secure funds to compensate them nicely." Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina nods to Sillita. "I shall do my best to try and find it. I would do this without compensation; however it might entice them to actually look for it." nkkd01.jpg chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: 3:45 pm Weather: warm and muggy, partly cloudy skies. Elarina: "Farewell then," Sillita says. "I await news of your discovery." Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina bows to Sillita before leaving. nkkd01.jpg chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: 4:00 pm Weather: warm and muggy, cloudy skies. Elarina: You depart the temple and head for the tavern. Inside you quickly spot everyone else (except for Meir) sitting at a table. You walk over and take a seat. Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina takes a seat with everyone. "Hey, how is everyone doing? Sonovi, how are you feeling?" After the gestures she'll say, "There is something else we should be on the look out for while back in the Delve - a very important sword - and you all will be compensated nicely if we are able to retrieve it." nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik enjoys the ale and listens to the others talk. They still talk so very much, but at least some of them can put up a fight. He's not sure he trusts the halfling in battle. He doesn't seem to know what he's doing. I mean, knocked out by that riffraff... Rurik shakes his head, musing to himself, then drinks more ale. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 After listening to Elarina: "Cor, an honest-to-Vune magic sword? Awesome! When do we leave?" My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Brindenford Time: 4:00 pm Weather: warm and muggy, cloudy skies. At the Tavern: "An important sword? Is it magic?" Caleb asks, his eyes flashing. He seems suddenly re-energized. "Let's leave first thing in the morning! We'll find it in no time." (Any further actions before we proceed to day two?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik wants to talk to Elarina later in the night about the sword. He wants to know all she knows, and how much she feels this is trustworthy information. He doesn't like the idea, but it might explain why there were so many "things" there today. If he learns about it being a trapped soul, Rurik *definitely* wants to know how someone was killed, because whatever killed this man may still be there. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi is going to buy a few torches. Otherwise, good to go. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 Elarina speaks to the dwarf later that night. "This comes from the head cleric at the Temple, so it is very trustworthy information. The sword is from a fallen comrad, and we would just like to have it back for sentimental purposes. You will be compensated very handsomely if you help us find it." nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 Rurik doesn't think he's getting the whole story (check motive or whatever pathfinder gets). Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members September 2009 edited September 2009 Yan does not waste any time finishing his drinks and getting whatever debriefing he can from the party. He then, finally, remembers why the dwarf has been so rash with him today...he's a dwarf, and Yan is an elf. OOC Sorry for my delays. I've had a bit of a wrestle with my ISP. Was going to cut service but I got a good deal that cut my bill by 30 bucks. chiapet chiapet Member Full Members September 2009 edited September 2009 (My apologies for the delays. My work from home day yesterday was more like a "run tons of errands" day. You really can't make checks against PCs (other than things to discover if they are dominated, or such). And in this case, Rurik doesn't have enough information to know whether or not Elarina is withholding information, but from his demeanor and behavior, I think it would be in chracter for him to believe she is. Proceeding to the next day.) Location: Brindenford Time: 8:00 am Weather: cool and foggy The party sets out on a cool, crisp morning, fog hanging in the valley after last nights rains. The day promises to warm quickly, however. The fog has mostly burnt off by the time the party arrives at the ruins. The morning is still calm however, and there are no signs of any activity. (Actions? The party is currently at the edge of the clearing housing the ruins.)
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Post by TG Barighm on May 6, 2018 18:42:26 GMT -5
TGBarighm Member Full Members September 2009 edited September 2009 Before they arrived, Meir will have cast the Goodberry spell, creating 2d4 berries in case he needs them (gonna need a roll on that). When he meets up with the party, he will give Elarina a goofy grin, kinda like a teen boy regarding an attractive teacher. As for the keep itself, Meir will send Skye up to scout the area to see if there is any sign of survivors from the party's previous incursion, and if those survivors have called in reinforcements. shentino shentino Member Full Members September 2009 edited September 2009 Yan wakes up at dawn and begins his meditation. (Spells: Daze Acid Orb Ray of Frost Shield) Finishing his meditation, he meets the group and heads out to the clearing, this time wearing his studded leather suit and having his morningstar stowed to the side just in case things get rough. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi got up early and made sure his bow was in top shape. He's expecting to use it this time. When he reaches the group, he has a big grin and a quiet hello for everyone. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Chordile Keep ruins Time: 9:00 am Weather: cool and humid Meir: You cast your spell, creating 6 berries. Skye surveys the ruins from above. He reports a vulture feast on the south side of the ruins. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Eh? Can Skye elaborate on this "vulture's feast"? chiapet chiapet Member Full Members September 2009 edited September 2009 (there's a bunch of vultures eating corpses) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 (Corpses of...the goblinoids we killed? Humans?) chiapet chiapet Member Full Members September 2009 edited September 2009 (he can't tell, too many vultures.) Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir gives the party a puzzled look. "Vultures feast beyond the stone house, but the hunter knows not its prey." Firemyst Firemyst Daddy Dragon II Full Members September 2009 edited September 2009 "Guess we better find out what they're eating." Rurik starts to walk south, figuring someone will zip past him at some point, anyway. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 "Gross," Elarina says under her breath. She'll wave in greeting to the druid and walk with him. nkkd01.jpg chiapet chiapet Member Full Members September 2009 edited September 2009 Location: Chordile Keep ruins Time: 9:00 am Weather: cool and humid Rurik, Meir, and Elarina: The three of you walk around to the south side of the clearing. Sure enough, you see a large number, a dozen in all, of vultures. As you approach they fly off, revealing the somewhat mutilated remains of your adversaries from yesterday. Caleb, meanwhile, has left Yan and Sonovi and is cautiously approaching the hole leading to the dungeon. Savage Tide Info TGBarighm TGBarighm Member Full Members September 2009 edited September 2009 Meir blinks at the pile of bodies, then looks back at the entrance to the ruins. "A bear still slumbers in the cave." Meir will look over the hole and the rest of the entrance and use Perception (+7) to determine if anything else has changed since yesterday. noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (can elarina see the entrance to the dungeon from where they are with the bodies?) nkkd01.jpg chiapet chiapet Member Full Members September 2009 edited September 2009 (she can see Caleb standing near it, but she can't see it directly.) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff September 2009 edited September 2009 (okay thanks.) Elarina turns away from being disgusted with the mutilated bodies to see Caleb standing near the entrance to the dungeon. "Caleb!" she yells, then begins to walk towards him. "Wait for us! You don't know what could still be in there." nkkd01.jpg gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff September 2009 edited September 2009 Sonovi hears Elarina and hops over to Caleb, pulling him back a bit from the entrance. "Seriously, which of us is the halfling here?" Then Sonovi sticks his head down the hole for a quick look-see, after which he'll hustle back to his companions. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members October 2009 edited October 2009 "Yes indeed...What are the bodies doing outside when we fought them inside?" Yan casts Detect Magic. OOC Unless that's a goofup on someone's part chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Chordile Keep ruins Time: 9:15 am Weather: cool and humid Meir: You walk to the edge of the pit and look in. At first, all you notice is some water puddles from last nights rain, which has probably made the stairs slick. Then you notice something odd about a section of the eastern wall of the pit. It looks like part of the wall has become separated from the rest and is sticking out into the pit, almost like a door left ajar. Elarina: Caleb gives you an impish smile as you approach. "Don't worry so much," he says. "I'm not about to go down there by myself." Sonovi: You grab Caleb by the arm and start pulling him away from the pit. "Hey, what's the big deal," Caleb says as he pulls his arm free. Satisfied that Caleb is safe, you run down the stairs (somehow not slipping on them), look around quickly (you spot nothing unusual) and then run back up the stairs. You slip on the top stair, and go sprawling in the mud (hurting nothing but your ego.) Caleb immediately bursts into laughter. Yan: You cast your spell. And do not detect anything magical. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir also laughs at Sonovi's plight, but he is quick to return his attention to the wall. "A beehive is hidden in this tree," Meir announces, then points at the odd section of wall. Hopefully certain PC's capable of noticing unusual stonework or secret doors will respond. biggrin.gif Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik wanders over to the hole, since everyone else seems to be ignoring the bodies. He will look at the stone wall and see what he sees ( tounge2.gif ) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members October 2009 edited October 2009 Yan follows the group inside. chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Chordile Keep ruins Time: 9:15 am Weather: cool and humid Rurik: You look at the wall where Meir is pointing. It looks like a hidden door has been left slightly ajar. You wonder how you missed it yesterday. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik wonders why he missed it yesterday (since he should have active spot checking!). He shows the door to Meir and asks if he has any traps. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (I just assume the door was closed yesterday) Meir doesn't have any traps on him, but traps in the pit were grouped in his last search. He will look for traps again (Perception +7), just to be sure. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi follows behind Meir, watching over his shoulder (figuratively, unless Meir is bending over). My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Chordile Keep ruins Time: 9:30 am Weather: cool and humid Meir: You look for traps and see none. With the exception of water, everything seems pretty much as it was yesterday. "Secret door?" Caleb asks. "Should we enter that way or take the stairs down that we used yesterday?" Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir points at the secret door. "Our prey is in it's den! Do not dig up the wrong hole." shentino shentino Member Full Members October 2009 edited October 2009 I say we go in weapons drawn just in case we hit any surprises. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi readies his bow, just in case.
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Post by TG Barighm on May 6, 2018 18:43:56 GMT -5
Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik readies his weapons, then goes through the new door. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members October 2009 edited October 2009 Yan follows the dwarf, being no fool about shirking protection, armor or no. noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 Elarina will stay towards the back. nkkd01.jpg chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Chordile Keep ruins Time: 9:30 am Weather: cool and humid Rurik: You throw open the door... and see a flight of stairs heading down. At the bottom of the stairs, 20 feet away, you can see a skeleton. You carefully venture down to the bottom of the stairs followed by Yan, Meir, Sonovi, Caleb and Elarina (in that order). It's quite dark, but thankfully you have no problem with that. Caleb must however, as he chants quickly and a ball of light appears at his shoulder. The stair well empties into a hall, running north and south, 20 feet by 160 feet. The walls are adorned with painted frescoes of humans riding, running along with, or chasing horses. A few ride winged horses high in the sky. A door stands in the northeast corner of the room. Other than the corpse, the frescos, and the door, the room appears empty from the staircase. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Placed just off to the right of the north running hall is the door, right? Are we talking about a grand, high-ceilinged hall, or just another tunnel-like deal?) Meir points at the winged-horses and chuckles. The idea strikes him as silly. After that, he will attempt to "perceive" traps (Perception +7), then listen for any signs of the ruins' inhabitants (perception again). He can't see too far, so he will wait for the party to commit to a specific path before scouting, but he will examine the door in the meantime. Skye, once again, remains outside. Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik tries to identify the race of the skeleton, or at least narrow it down. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi is trying to look everywhere at once, but settles on checking out the frescoes 'cuz they look interesting. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members October 2009 edited October 2009 (looks like i forgot one important thing, across the way from where the stairs exited, and slightly to the north (10 feet) there is a corridor heading northeast. The ceiling is flat, not arched or anything.) Location: Dragon's Delve Level 1 Time: 9:30 am Weather: cool Meir: You don't see any traps. However, you do hear something. A low growl seems to echo from the cooridor across from you. Rurik: You pause to examine the skeleton. It appears to be human, and completely devoid of any worldy possessions. Sonovi: You venture out into the hall to study the frescos, with Caleb close behind. You don't notice anything unusual about the frescos. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 "Prowling cougar!" Meir shouts and points in the direction of the growling noise. He casts Guidance for the atk. bonus and preps his shield for combat. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi jumps at Meir's shout, then hops up the stairs a few steps and readies an arrow in his bow. He will fire if he thinks he has a clear shot below. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik turns from the skeleton and looks in the direction Meir pointed. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members October 2009 edited October 2009 (For clarity, the corridor is 10 feet wide) Location: Dragon's Delve Level 1 Time: 9:45 am Weather: cool Several tense moments pass as every one grasps their weapons. Sonovi and Caleb, having the best view down the corridor, are the first to see two pairs of eyes glowing in the light from Caleb's spell. "Big cats!" Caleb yelps. Init: Rurik: 22 Caleb: 19 Mountain Lionsx2 (12) (40ft from Caleb and Sonovi) Elarina: 9 Sonovi: 5 Meir: 5 Yan: 5 (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Wait...what? Did the adventure always include mountains lions or are you just messing with me?) * * * * * "Go home, brothers!" Meir says to the cougars. He will try to use Wild Empathy to calm the big cats down (WE +1...yeah, probably won't work). He will be fighting defensively in the round he's trying to communicate with them. If they get hostile, he will join in the cat-bagging (stay close to Caleb). Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 (Does Rurik see them yet, and if so, can he reach them, or will this take a while tounge2.gif) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi sees that Meir is up to something, and he trusts him enough to give him a moment to try it. If those cats make any hostile moves, he's going to start shooting. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members October 2009 edited October 2009 OOC Somehow my post spelling out what I was going to memorize during my morning meditation has poofed. (no pun intended) That vB upgrade cannot come soon enough. I'm using the same spells as last time. One grease, and daze acid-orb detect-magic IC Yan casts Daze at the first hostile he sees. If any hostiles approach him he will use his morningstar to bash the daylights out of them. noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 Elarina will put a hand on her bow, but will wait to see what everyone else does first. nkkd01.jpg TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Don't trust the quick post button. It's less like a shortcut button and more like a "if you don't post quickly enough, I screw you!") chiapet chiapet Member Full Members October 2009 edited October 2009 (I had two rounds of combat posted, when ikon logged me out and I lost it. So: Rurik has lost 6 HP and both cats are attacking him. One cat has lost 11HP, and the other 9HP Sonovi (-2 arrows) is 10 feet from the cats, Meir (WE failed) and Caleb (-1 bolt) are at the stairs entrance, while Yan (daze was ineffective, daze monster is for use on monsters, daze on humanoids) and Elarina (-1 arrow) are standing on the bottom steps.) (New actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik fights defensively unless he gets some cure lovin' (not a lot I can do at level 1, save me elfy) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Yes, healz plz. This is actually a tough fight) Meir will move in to aid Rurik in cat-bashing. If they have a flank of the dwarf going, he will try to break that up. MEIR NOTES: Scimitar Atk.+3 (+2 without spell), 1d6+2 slash damage, Crit. 18-20/x2 chiapet chiapet Member Full Members October 2009 edited October 2009 (just realized that Sonovi actually retreated to the steps, so he's behind Yan and Elarina.) Round 3: Rurik drops into a defensive stance. He makes a half hearted attack on the most wounded cat, but comes no where near his opponent. Caleb chants again as he reloads his crossbow and fires. The bolt makes a solid sound as it hits the cat in the shoulder (-5HP). Suddenly, blood begins gushing from the wound (critical hit, nicked an artery; -8HP). The cat collaspes in bloody heap. The other cat suddenly turns and flees down the corridor. Meir's knowledge of wild animalss leads him to believe the cats are protecting something. (let it go?) Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 "Mother's love," Meir announces. Meir will assume the cats are trying to protect a source of food or cubs, so he won't suggest they follow. noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 (yeah, cause i'm psycic and know who and how much they get hurt before they get attacked. throw me a friggin bone here tounge2.gif) Elarina will cast Cure Light Wounds on the dwarf. nkkd01.jpg chiapet chiapet Member Full Members October 2009 edited October 2009 Elarina: You run over and touch the dwarf. All but a few of his wounds heal (+5HP). (Meir has suggested the party stand down and not pursue the last cat, do we have a consensus to leave it be?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik looks thoughtful, then replies. "You don't have a secret door to guard a bunch of cats. There's something here we need to find." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 "Well Meir seems to know more about the animals, I'll do what he says," Elarina says as she smiles at the druid. nkkd01.jpg gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 "Not too interested in being kitty chow myself, but Rurik's got a point. We should see where the door goes." My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Quote:(noodle @ Oct. 07 2009, 4:50 PM) wrote: "Well Meir seems to know more about the animals, I'll do what he says," Elarina says as she smiles at the druid. Rurik looks at the elf, almost in disgust. "If the cats mind their own, we will mind ours. Do you want to find that sword or not?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members October 2009 edited October 2009 (Exp gained: Caleb: 210, everyone else 200.) Rurik: Just as you turn to march to the door, you notice something odd about the flooring beside you. Turning back to examine it you realize that a large, round section of the floor could be lifted out. Caleb retrieves his two bolts from the fallen cat.
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Post by TG Barighm on May 6, 2018 18:44:21 GMT -5
Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik kneels down to examine the floor. "There's another opening here... in the floor. It seems there's a lot more to this place than we thought." Rurik stands up and looks between the door and the floor, which to take..? Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir meets Elarina's smile with a grin of his own. He doesn't stop until Rurik attracts his attention. "Covered warren?" Meir tilts his head to one side. He curiously examines the round section. Caleb realizes Meir is wondering if the party could lift the section out. noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 Elarina passes off the dwarf's rudeness and looks at the floor. "What do you think?" she asks to no one in particular. nkkd01.jpg chiapet chiapet Member Full Members October 2009 edited October 2009 Rurik: You find the hatch to be about five feet in diameter, with cleverly concealed little hand holds. Once you point them out, Meir and Caleb are able to help you lift the hatch and set it asside, revealing a narrow spiral stair case going down 10 feet. The ceiling in the room below appears to be only about 7 feet high, but that's all you can tell from here. Savage Tide Info shentino shentino Member Full Members October 2009 edited October 2009 Yan curses at himself for making such a blunder. Maybe he WAS getting a bit senile... ...and after the battle he examines the carcasses...curious how they'd taste on a spit over a fire. If they made it out of here soon enough he intended to find out, thinking a nice campfire barbecue might brighten spirits in the group. He makes a note to himself that from now on he only uses Daze against monsters. OOC Sorry for falling behind. I am having major busyosis IRL. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi tries to recover his two arrows, then joins the rest of the group. He peers down the staircase. "Meh, good luck shooting down there..." He prepares to stow his bow and get his dagger ready. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Starting to sound like a lot of unexplored passages to remember for later. Can we get a map?) chiapet chiapet Member Full Members October 2009 edited October 2009 (floor1 - where you have been) Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir will open that nearby door just to see what's inside that room. chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 9:55 am Weather: cool Meir: While everyone else stands around wondering who will go down the stairs first, you walk to the end of the hall and try to open the door. It sticks, so you give a mighty yank... and somehow lose your grip on the door handle and land solidly on your butt. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir laughs at himself, then jumps back on his feet and tries to determine why the door is stuck. He won't force it. noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 Elarina looks back at Meir after hearing him fall on his butt and laugh. "What are you doing?" nkkd01.jpg TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 "Killing the cat," Meir replies in a jovial voice. He's just curious. Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik decides that no one is really making any sort of move, so he'll go down the new set of stairs and see what's down there. (this place seems pretty huge for a low level dungeon...) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:00 am Weather: cool, slight musty smell Rurik: You descend the spiral stairs and find yourself in the southeast corner of a 20 ft by 40 ft. room. You see a few barrels and a door in the western wall of the southwest corner. Other than that the room looks empty. "What do you see?" Caleb calls down from the top of the stairs. Meir: The door seems to be slightly swelled in the frame, possibly from moisture. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Not too sure what to do right now. Too many passages to explore, but don't want to get caught alone) Meir will keep watch for potential dangers and wait to see what Rurik finds for now. noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 Elarina will sit with the group and wait to see what Rurik finds. nkkd01.jpg gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi hops down the stairs after Rurik. He starts giving the room the once-over as well. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:01 am Weather: cool, slight musty smell Sonovi: You hurry down the stairs, with Caleb right behind you. At the bottom you nearly collide with the dwarf, and Caleb nearly collides with you. Once around the dwarf, you survey the room, noting the door and few barrels that remain. "I wonder what's through that door?" Caleb asks, as he looks around as well. Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 "Be careful down there, Caleb. Don't venture too far without us!" Elarina shouts from above. nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik examines the room for anything unusual or useful, then returns to the stairs to report. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Growing bored, Meir begins to walk around, using Perception (+7) to spot or hear any possible threats. chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:05 am Weather: cool, slight musty smell Elarina: Something that sounds like, "worrisome mother hen" drifts up the stairs. Rurik: You repeat what Sonovi just did, finding nothing unusual. Caleb: Caleb walks over to the door and pauses for a moment with his ear to it. Then he pulls the door open, revealing a 20 foot hallway leading into a slightly larger room (30x30). The middle of the ceiling against the south wall appears to be another shaft up, but there are no stairs or ladders present. A few more barrels dot this smaller room as well. "Looks like nothing but storage," He says to Sonovi and Rurik. Meir: You spot no approaching threats. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir, still bored, will begin to wander off. He decides to move a small ways up a corridor the party hasn't explored yet, the one the cougars didn't use, and will Stealth (+4) and Perceive (+7) for threats as he does. He will come back if he gets, or finds, trouble. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi takes a look at the barrels. What was in them? he wonders. Next he'll check the shaft. Are the walls suitable for climbing? My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 (hmm, dunno how I missed what Sonovi did. Oh well.) Rurik comes back out of the hole, looking dejected. "I expected more for such a well hidden room..." He looks to see what everyone else is looking at. If no one asks for help, he'll check where the cat went, in his usual slow process. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members October 2009 edited October 2009 Yan decides he will look up. No telling what lies in 3D land... chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:15 am Weather: cool, slight musty smell Meir: You follow the curving corridor downward, where it quickly becomes too dark to see. (For the record, the only light source I have activated for the party is Caleb's light spell.) Sonovi: You search the barrels, finding nothing. It appears they were emptied a long time ago. The shaft doesn't appear to have any hand holds or anything. It stops after about three feet, at another trap door. Rurik: You travel down the path the cat went down. the cooridor appears to open into a larger room (30x30) with a smaller alcove off the southwest corner and passages leading north and southeast. The mountain lion stands at the entrance of the alcove, growling, and you can see several cubs in the den behind her. Yan: You look up, and see a well made ceiling. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Funny. I was going to suggest looking up. Heh) Defeated, Meir returns to the group. It doesn't occur to him to ask for help, a concept he's never had to execute. If he spots Rurik going down the hall to the cougars, he will join the dwarf. Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik returns to the gathering near the entrance. He feels that a mountain lion family would've been disturbed by whatever they are looking for, so there's nothing that way. He's solemn because he realizes that they have killed one of the cubs' parents.
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Post by TG Barighm on May 6, 2018 18:44:48 GMT -5
chiapet Member Full Members October 2009 edited October 2009 (this is the best I can do: floor 1. Note the party has not been in 10A.) Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (And here's a version that actually shows where we've been and important room identifiers: tounge2.gif) img194.imageshack.us/img194/531/floor1.gifnoodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 (thanks TG. i.. dont really understand keno's maps. i dont know what all those letters and numbers mean.) nkkd01.jpg TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (They mark important features for the DM, like secret doors, traps, events, treasure, etc. I'm not too sure where the party itself is, so I didn't mark that on the map) shentino shentino Member Full Members October 2009 edited October 2009 "Rurik, do you recognize the style of construction here? Perhaps what race or culture built this building?" Yan was somewhat intrigued by the well built ceiling. OOC Yan figures that a dwarf would be the one to ask about architecture. chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:20 am Weather: cool, slight musty smell Meir: You return just in time to see Rurik go down the tunnel the cougars came from. You head after him, and hear a low warning growl issue from somewhere ahead in the darkness. Rurik: You pass Meir on your way back to the rest of the group. Sonovi: Caleb is waiting at the base of the stairs for you to finish searching and return to the group. "It looks like just a storage area," he calls up to the rest of the group. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik mentions the mountain lions are protecting their den. He didn't see anything of value worth exploring, and feels it's best to leave them alone. If Rurik knows anything about this stonework, then he explains it to Yan. "why do you ask?" After the jovial chat with Yan, he will head south and try the door. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members October 2009 edited October 2009 "Mildly curious is all. If I knew who built this place I might be able to do a bit of research on it. It's a potential clue." Yan pokes around, looking at what he may. OOC Yan wasn't just idly chatting btw. He (and his RL player) really are curious about the architecture's origin. So, Rl player would like any details his character learned from Rurik. Is it top of the line dwarven stonework? Mundane human masonry? Or something else... Would any skill checks be needed on Rurik's part? TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Can anyone spare a light spell? Meir can't be his usual bold self if he can't see. noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 if meir asks, elarina will jump at the chance to help the human. nkkd01.jpg TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Meir doesn't know enough about civilized spellcasters to ask. Someone will have to volunteer once they see he is struggling with the darkness) shentino shentino Member Full Members October 2009 edited October 2009 Yan remembers some of the equipment he bought. "Hey, anyone got a torch? I brought flint and steel to light it with" OOC Curses...I'm picking a few up next time I go shopping. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi digs through his bags. "Yo, Yan! Think I've got a coupla torches and candles in here!" He hands a torch over to Yan. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members October 2009 edited October 2009 Yan ignites the torch and holds it. chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:30 am Weather: cool, slight musty smell, dark (light sources: Caleb) Rurik: You return to the group and examine the stone work. It is constructed of masonary stone, and appears to be of fine quality, for a human builder, although somewhat old. You guess that this was constructed around the same time as the Keep above. After informing Yan of your findings, you go and inspect the south door. You give it a tug, and it wobbles slightly, but doesn't open. Yan: With Rurik's information, you assume this level was build by Duke Chordille's men, approximately 100 years ago. Sonovi: You and Caleb return to the rest of the group, and you hand a torch to Yan, which he lights. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir grumbles about it, but he also reaches for a torch. Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik will try the door again, then ask for help if it still won't budge. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi has 5 torches, how many are we going to use? My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members October 2009 edited October 2009 "Did anyone bring a good strong length of rope?" Yan, pondering, wonders if maybe a well placed casting of Grease, or even a tug-o-war style brigade might get the door open. He hands the torch back to whoever gave it to him. "I'd use only one torch for now." gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi does a quick rummage through his stuff. Nope, no rope. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 "The bear wants its honey!" Meir announces. He will join Rurik in trying to force the door open. chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:35 am Weather: cool, slight musty smell, dark (light sources: Caleb, Yan, Meir) Rurik & Meir: While Sonovi looks for Rope and Yan ponders spells to use, the two of you grasp the door handle firmly and pull. With a shudder and a creak, and quite a bit of scraping across the floor, the door opens. Dim light fills this odd-shaped chamber. In the middle of it, floating over a dark pit, you see a gray-brown creature of unique and bizarre appearance. Spherical, it sports a massive central eye, with a number of eyes on long stalks on top, and long tendrils dangling from beneath it. The whole being stretches approximately five feet across. It glares at you as you peer in. After a few moments of shock verging on terror, you realize the creature is sealed within a massive glass cylinder, 20 feet across that girds the perimeter of the pit. The creature might be halfing at you, but if it is, you can't hear any sounds coming from it. In the southwest corner is a door, and another door is in the south wall, behind the glass cylinder. The room is roughly triangle shaped, an a corridor opens in the northwest wall, probably heading to the cougar den. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (It better not be able to use gaze attacks through the glass. That would be so cheap) * * * * * Meir isn't afraid. He's curious. He steps into the room and stares at the strange creature with awe and wonder. Once the initial novelty has worn off, he will turn back to the party. "Don't trust a hungry fox." Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik decides not to explore the room and returns to the party and explains what he saw, hopefully in enough detail that everyone decides to leave that room alone. Once Meir is out, he will try and shut the door. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Anyone else look up at the D&D Unlimited banner after discovering what is in the room and laugh?) shentino shentino Member Full Members October 2009 edited October 2009 "A beholder...must be the creature the goblins yesterday referred to as the Beast God". Yan gulps nervously, hoping the giant floating eye never caught ear of his insult yesterday. He wisely decides to stay back. chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:40 am Weather: cool, slight musty smell, dark (light sources: Caleb, Yan, Meir) Meir: You march right up to the glass cylinder and the creature suddenly begins shooting rays from its many eyes at you. They splash harmlessly against the inside of the glass cylinder, and once again the creature appears to be laughing. Rurik: You pass on what you saw and Caleb comes running forward. "Really? Cool!" he blurts out. You take up a position near the door, ready to close it as soon as Meir returns. Yan: You find a nice place to hide behind Elarina and Sonovi. Savage Tide Info gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi: "A what-now?" (Sonovi was never much one for studying, so he's not well-informed on rarer creatures.) He follows Caleb to the door. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members October 2009 edited October 2009 "Beholder. I learned about these beasties back in Cogborks. Nasty piece of work...wouldn't surprise me if it was worshipped by the goblins here. I've never seen one up close before though. Definitely NOT something you want to be taking on without a decent piece of backup." Yan appeared to be nervous. From his studies he knew that they'd all probably be history if it got out. He's happy to explain all the details he knows about these creatures. OOC Daaaang, you have a fine idea for what counts as "first level" tounge2.gif gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi: "Hey, Yan-my-man, got any more good dirt on these guys? I bet I could poke his eye out..."
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Post by TG Barighm on May 6, 2018 18:45:53 GMT -5
shentino Member Full Members October 2009 edited October 2009 "From what I remember back in Cogborks, that big eye in the middle projects an anti-magic field. Each of the little eyes shoots out a different kind of ray. The one I'm worried about is the disintegrator ray. Get nailed with that one and you're toast. If we wanted to nail this critter we'd all have to work together. It can see all directions at once." Yan continues explaining what he knows about beholders, fondly remembering his days as an apprentice. Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik continues to stay outside the room, wondering if he should've mentioned anything at all. He definitely didn't want everyone to rush in and take a look. Barring something interesting happening, he begins to look for a new path to explore. His head tries to keep track of where he's been and where he hasn't, but this place seems huge. He'll search the main area, where the party was, to see what other paths to take. (Did Rurik see the path heading north from the cougar den? I wasn't sure, but he has to feel there's still something to the west to explore.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:45 am Weather: cool, slight musty smell, dim light (additional light sources: Caleb, Yan, Meir) Sonovi: The creature sees you peeking in and fires a ray in your direction. It splashes harmlessly against the glass surrounding the pit. The creature then starts laughing again. "I think its been trapped in there so long it has went crazy," Caleb whispers quietly. Rurik: While Sonovi and Yan discuss the various tidbits of lore about the creature, and Meir studies it up close, you start looking for another path to take. The only path you haven't explored is the southeast passage, that Meir started down, so you head down it. It slopes down, and curves to the right at the start, then back to the left opening out into what seems to be a large room after 70 feet (it's dark, and you can't see the whole room.) Where you are standing, the cooridor opens up to 30 feet wide. 50 feet ahead you can see another wall. The left hand wall has a door set into it 20 feet along, and another hallway like opening 40 feet away. The right and wall continues for 20 feet then opens into the larger room. Right past the end of the wall you can see a balcony and a set of stairs leading up to it. A colonade surrounds the balcony above and below. The floor appears to be composed of cracked marble stabs. The ceiling is vaulted. Three bodies, corpses most likely, lie at the edge of your vision, in the larger section of the room. (Myst: are you getting any of the IMs I send you?) Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir sticks his tongue out at the beholder, then returns to the rest of the party. He decides to keep an eye on Elar...er, on the group in case they get attacked. blush.gif If they move to follow Rurik, then Meir will consider moving ahead a bit. Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik moves slowly to inspect the bodies, looking around for movement or traps. (searching for type of creature, loot, etc.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi's about covered all the basics of why beholders are so nasty with Yan, and stops a moment to look around. "Hey, where'd the dwarf guy get off to?" My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 10:45 am Weather: cool, slight musty smell, dim light (additional light sources: Caleb, Yan, Meir) Meir: Sticking your tongue out seems to infuriate the creature, and it fires all its rays at you. The resulting colorful splash is almost mesmerizing, but you simply turn your back and walk away, closing the door behind you. Rurik: As you approach the corpses, you get a more complete view of the room. The hallway in the northwall travels a total of 40 feet before reaching an end in what appears to be a larger room. Ten feet down the hall, a second hall branches off to the east. A second balcony stands against the eastern wall of the larger part of the room, with a large double door standing in the middle of the balcony. In the southern wall stand three doors, spaced evenly every 20 feet, Turning your attention to the corpses, you see they are quite dessicated and appear to have been mostly picked clean. You catch sight of an old leather bag lying under one of the corpses. Sonovi: "I think he went that way," Caleb says, pointing to the winding passageway. Caleb pauses before heading down the passageway, however, as his light spell winks out. He quickly chants and a new ball of light appears at his shoulder. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 (Gotta have a map update) shentino shentino Member Full Members October 2009 edited October 2009 Yan opens the closest door that hasn't yet been opened. chiapet chiapet Member Full Members October 2009 edited October 2009 (Room with Rurik - Rurik is at the 11 in this map, everyone else is back in the room up the winding stairs. Which door is Yan wanting to open?) Savage Tide Info shentino shentino Member Full Members October 2009 edited October 2009 Yan follows Rurik, curious as to what he's up to. OOC As specified, the closest door that hasn't yet been opened. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi follows Yan, dragging Caleb along with him. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members October 2009 edited October 2009 (I will be out of town until Wednesday evening or Thursday, so un update is unlikely.) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff October 2009 edited October 2009 Elarina will follow Meir. nkkd01.jpg chiapet chiapet Member Full Members October 2009 edited October 2009 (Back at last. Don't ask about my trip, it wasn't all that pleasant, but at least it was better than what awaited me when I got home.) Location: Dragon's Delve Level 1 Time: 11:00 am Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Yan: You walk down the sloping corridor, and after spotting Rurik in the center of the room, you walk to the closest door and open it. Inside you see a small room (20' x 20') with another door set in the far wall. A small window is in the eastern wall, as well as in the center of both doors. There is an iron grate that can be covered and latched in both windows. Sonovi: Grabbing Caleb by the arm, you start down the sloping corridor. "Hey! What are you doing?" Caleb demands as he shakes himself loose. Elarina: It appears you are finally alone with Meir. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members October 2009 edited October 2009 Rurik turns when he hears Yan opening a door. He looks back at the bag and picks it up.Unless he goes in, Rurik will continue to explore the room, looking for anything interesting. Once the room is discovered, he will see who has gathered in the room before selecting a new direction. At this point, Rurik has not opened the bag. If the majority of the party is in the room, he will look inside. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Meir gives Elarina a grin, but curiousity overcomes the amazonian-like warrior, and he eventually sprints after Yan and Rurik. When it becomes obvious the party will spend some time exploring this impressive room, he begins to explore. He will start with the balconey and the rooms above them. He will be watching for suspicious things like traps and monsters the whole time (Perception +7, AC 19, Ref.+3). gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi: "C'mon, Caleb! We're missing the party!" Sonovi will sprint ahead to Rurik's assumed position, and help scout the room a bit. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members October 2009 edited October 2009 Yan, finding the room to be UTTERLY boring, turns around, and spies Rurik. On closer inspection, he notices that Rurik is holding something new, a bag. "Hey, what did you find?" He asks him, mostly curious but a slight tickle in his head suggesting idly that rurik may well have attempted to secrete his loot without sharing the booty. He WAS a dwarf after all. Not one to cause discord without cause, however, he keeps his latent racial prejudices to himself. chiapet chiapet Member Full Members October 2009 edited October 2009 Location: Dragon's Delve Level 1 Time: 11:05 am Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Rurik: You grab the bag. your hand brushes the dry corpse as you do so. (What part will Rurik explore next?) Meir: You head down the corridor, passing Caleb and Sonovi. Elarina follows right behind you. After taking a moment to survey the room, you climb the stairs to the nearest balcony. The stairs are narrow and steep, forcing you to move slowly, but you arrive at the top of the balcony without incident. The balcony seems rather bland, with nothing but a coating of dust on the floors and railing. Across the way, you think you can see something lying on the other balcony. Sonovi: Leaving Caleb in the corridor, you sprint ahead to where Rurik stands and take a good, long look at the corpses. Yan: You keep your eyes on Rurik as Caleb comes shambling into the room at last. Savage Tide Info TGBarighm TGBarighm Member Full Members October 2009 edited October 2009 Can Meir get a better idea of what the object on the other balcony is from where he is standing? chiapet chiapet Member Full Members October 2009 edited October 2009 (It's at the edge of Meir's sight. He can tell the objects aren't too big, like maybe the size of a couple squirrels lying side by side.) Savage Tide Info gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff October 2009 edited October 2009 Sonovi examines the bodies to see if he can tell what killed them. He keeps a hand on his dagger just in case they turn out to be a little less dead than he'd prefer. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Since most of the party seems to be together, Rurik checks the bag. (now you worry me why touching the corpse was significant enough to mention.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members November 2009 edited November 2009 Meir, ever curious, races across the room to explore the other balcony. chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 11:15 am Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Sonovi: You examine the bodies. You can see various breaks in the skin, but your lack of any formal training makes it impossible to verify what killed them. Rurik: You open the bag. You pull out two flasks with what appears to be water inside. The stoppers are both sealed with the symbol of Vune. Meir: You rush across the room to the other balcony. You move so fast that you nearly fall down the stairs. "Where's the fire?" Caleb yells as he sees Meir run by. Up close, you can tell the objects are books of some sort, covered in mold and grime. You can also tell that the doors are made of bronze, and have faces carved in them. There are eight faces in all. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 Books are boring to Meir. He ignores them. The shiny doors are also boring to Meir, but the faces are somewhat interesting. Are any of the faces animals (unlikely, but that's what he cares about)? Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 (Does Rurik know these seals? Does he know their history, if so?) Rurik puts the bottles back in the bag and stores them for later. He will go back to exploring the room with the others. We should've found a pathway by now, so look down paths for more rooms (or bad things). Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members November 2009 edited November 2009 Yan's eyes bug out a bit at the symbols, then, curiosity sated, goes back into the boring room and opens the far door. OOC Does Yan's Knowledge.arcana check reveal anything about Vune? chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 11:15 am Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Meir: You study the faces a bit closer. They all appear to be humanoids. As you approach, their eyes suddenly open, revealing real eyeballs. They swivel to watch you. Caleb comes running up the stairs behind you. He doesn't quite make it half way of the stairs before slipping and falling face first into the stairs. "Ow, ow, ow!" Caleb yelps amid a series of thuds as he unceremoniously tumbles back to the bottom. Rurik: (you would have seen the symbols on the church of Vune in Brindenford.) You stow the bottles then proceed down the northern corridor. From the intersection you can see the northern most room contains four old beds nestle amid empty crates and overturned wooden furniture here. The north wall has a number of inset shelves, but they contain only empty jars. To the east, down the little hall, you see six old wooden beds, a pair of divans, three wooden trunks, and a tall wardrobe (now fallen over) furnish this oddly shaped room. Yan: (Yan has lived in Brindenford long enough to know quite a bit about Vune. And he notices the symbol matches that that Elarina carries.) Crossing the "boring" room you open the far door, and see the same northern room that Rurik does.
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Post by TG Barighm on May 6, 2018 18:46:28 GMT -5
TGBarighm Member Full Members November 2009 edited November 2009 "Evil door!" Meir shouts, then backs away from the door. After a few moments, he will grab a nearby stone and throw it at the door. noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Hearing the ruckus down the hall from Meir yelling at the door and Caleb falling down the stairs, Elarina will walk down the hallway at a brisk pace to see what's going on. "Caleb, you okay? And Meir, why are you throwing rocks at a door?" nkkd01.jpg TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 "Cat eyes!" Meir replies to Elarina. More rocks are thrown. noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina will step in front of Meir and try to stop him from throwing more rocks. "Let's see what's up with this door, relax!" nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik checks the trunks, then the wardrobe. other than the wardrobe fallen over, is there anything else that shows the state of the room? claw marks, blood, anything that would be unusual? Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 11:20 am Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Meir & Elarina: You hop away from the doors and the eyes just as suddenly close. Undetered you grab a stone and throw it at the doors. A lound clang echos through the chamber, and the eyes open once again. This time the mouths begin speaking in turns as well: Down below mother moon About the lands, a sacred gloom Reaching across the midnight sky Knowing the truths that make you cry Night imbued with his very essence Eternal light forbids his presence Secret questions you dare to ask Shadows are his faithful mask Once they finish the eyes glance around and then go closed again. "What the hell was that," Caleb calls up from the floor at the base of the stairs. Just as he's getting back to his feet Elarina walks up. "Yeah, I'm fine," Caleb says as he dusts himself off. "Nothing hurt but my dignity." Rurik: The trunks and wardrobe contain rotten clothing now little more than tattered rags. It would appear that time an decay are solely responsible for the condition of this room. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 (map request) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members November 2009 edited November 2009 "Gah! Nutty blue jay!" Meir says in response to the door's weirdness. shentino shentino Member Full Members November 2009 edited November 2009 OOC Two DM's updates in one day? Slow down guys! IC Yan puts all his neurons to work trying to figure out the meaning of the poem. Meanwhile he once again opens the nearest door to him that has not yet been opened...and should he chance to find a door that is locked or otherwise unopenable, he will try with a different door. If Yan finds a room that is unoccupied, he will search it. If the room is occupied however, his response shall instead be as follows: If yan is attacked, he will defend himself with his morningstar and yell for the party. If the occupant manifests hostile intent, he will yell for the rest of the party. If the occupant manifests benign intent, he will parlay with the occupant. OOC What exactly does Yan know about Vune? His player wants to know as well. chiapet chiapet Member Full Members November 2009 edited November 2009 (Room 11. Rurik is at 11C. Yan is at the door between 11A and 11B. Meir is on the balcony 11E, Caleb is at the base of the stairs to 11E, Elarina is with Meir and Sonovi is at the big 11 in the middle. Vune: A goddess of light, purity, and charity. Most, but not all of Vune's clerics are female. Those that are not belong to a sub-sect called the Brothers of Charity and focus on aiding the poor, the sick, and orphans in the name of their goddess. The rest of the clergy is interested in spreading Vune's teachings of helping others before helping oneself. Vune's worship is widespread and extremely popular. Her clerics are often treated as a special, highly respected social class. Vune is Lawful Good. Her domains are Good, Healing, and Sun. Her favored weapon is a mace. Pronounced "Voon.") Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Not sure if anyone besides Meir, Elarina, and Caleb even heard the doors. I think I have an idea what's going on, but I can't think of a way for Meir to describe it using an animal allegory, so he just doesn't get it) Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik tires of this room and goes to see what Caleb and the others are up to. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 OOC: Yes, slow down a little please. Some of us are time-zone impaired sad.gif Which is why Sonovi is just now getting to where everyone else is right now, despite all the ruckus which he cannot have missed. After making sure Caleb is OK, he'll check doors, walls, ceiling, or anything else we haven't looked at yet. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members November 2009 edited November 2009 (sorry, I thought it was moving a little slow, so i updated once I had three responses) Location: Dragon's Delve Level 1 Time: 11:30 am Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Yan: (From your location, you couldn't have heard the poem, sorry.) You walk across the length of the large room (from north to south) and open the first door in the southern wall. A horrible, acrid stench assaults your nose as you do so. The room beyond appears empty. An open doorway leads to the south, but it appears as though the floor drops away beyond the threshold. Rurik: You return to the main room as Yan does, and you can see Meir and Elarina discussing the door on the balcony. Or rather, it appears Elarina is trying to calm Meir down and Meir is raving about the door... or something. Caleb is standing at the bottom of the stairs to the balcony, holding his head. Sonovi: You check on Caleb, but it appears he hurt nothing but his pride. "I'm sorry for laughing at you when you slipped on the stairs outside," Caleb says. You then proceed to the door next to Yan and try it, but it appears to be locked. Savage Tide Info gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 Sonovi tests the door as well as he can, then examines the lock. Is the door weak enough to force? (I'm assuming Sonovi is too far away to have noticed Meir and the strange door.) My personal fiction Tumblr account. My book! As discussed in Q&A Quest! Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik avoids talking to Meir and asks Elarina directly about the door, since it seems to be a point of interest. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina folds her arms at the dwarf. "I don't know, it ranted off some weird poem, then shut it's eyes." nkkd01.jpg shentino shentino Member Full Members November 2009 edited November 2009 Yan wrinkles his nose at the acrid stench. Suspecting something, he casts Detect Magic, prolonging the spell if he detects anything so he can find out more. That done, he goes back to the group, reports what he found (and smelled), and asks Rurik to take out the bottles so he can check them for magic. If pressed, he suspects they are potions. Assuming that he gets no argument he casts Detect Magic on the bottles, again prolonging the spell to get maximum knowledge. Whatever he finds out he reports to the group. Should he chance to be told about the poem, THEN he will put his mind to work on it. OOC Sorry to take so long, stuff's happening IRL. TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 Meir will make a big enough fuss about the doors to allow everyone who doesn't know about the doors to learn about it (there, you got your justification. wink.gif ). (Since nothing is happening, I'll throw out my thoughts about the door. I think the doors are magically locked but can be opened with a password. I suspect the poem is a riddle and the answer to that riddle will open the doors. But I may be wrong. Someone should see if the doors are locked. If so, then that will lead more credence to the password theory. Meir is a little too weirded out by the doors to go near them lol) chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 11:40 am Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Sonovi: The door seems locked tight. It seems like a normal door, so you could probably break it without too much difficulty. Rurik: Caleb joins you on your way up to the balcony. He takes the stairs rather slowly. He listens quietly to your exchange with Elarina, before turning his attention to Meir. Do you approach the door? Do you let Yan examine the flasks (see below)? Yan: You slowly scan the room. Nothing leaps out at your magical gaze, so you make your way up to the balcony. Meir: "You're scared of a couple faces?" Caleb asks, with a sly grin on his face. Caleb then approaches the doors, and stops once the eyes reappear. He casts a spell, which Yan recognizes as Detect Magic, and then studies the doors. "Hmm, transmutation magic....," he murmurs to himself. "Meir, what did you do to make the faces talk?" Caleb finally asks. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik asks if the elf remembers the poem and could recite it to him. After that, he will approach the door and examine it with Caleb. When he mentions the magic, he'll ask for an explanation. Magic isn't his thing. *** (Detect Magic has a range of 60 feet. Does Yan need to actually hold the bottle to scan it? Also, since Caleb has now casted it, wouldn't he already have detected anything?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members November 2009 edited November 2009 In response to Caleb, Meir picks up another rock and throws it at the doors. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 Sonovi listens at his door for a moment, then will abandon it in favor of the more interesting goings-on with Caleb & co. (unless he hears something, of course). My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members November 2009 edited November 2009 "Sorry rurik I wasn't here to hear the poem. Was exploring elsewhere and...well I ran into something rotten." "As for the magic...Those bottles you found are emblazoned with the rune of <name of deity GM mentioned>. I think they might be potions, which is why I'd like to examine them." Yan remembers one thing dwarves like... "If nothing else, knowing what exactly they are might beef up what we get for them at market. They may even come in handly later." Yan, having just arrived, is not yet aware of whether or not any detection spells have already been cast. He would probably welcome such a report. Perhaps as a graduate of Cogborks Academy he might even have some insights on dealing with liquid-filled flasks with strange runes on them. He might even recognize the liquid somewhat...depending on how his knowledge checks turn out. OOC Btw, Chia. Are you already keeping track of our XP, money, and advancement and whatnot? I've got a record of a sort kept at the tail end of my character sheet, which may be redundant if you've already got the "official" record. chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 11:45 am Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Rurik: "Transmutation magic changes the properties of things. In this case, I suspect its been used to make the doors talk," Caleb explains. Meir: You throw another rock at the door. Once again the mouths speak. "Down below mother moon About the lands, a sacred gloom Reaching across the midnight sky Knowing the truths that make you cry Night imbued with his very essence Eternal light forbids his presence Secret questions you dare to ask Shadows are his faithful mask" Sonovi: All is quiet behind the door. (I'm tracking the XP, etc, but you might want to track it yourself, just in case there is some sort of discrepancy. It's happened before.) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina points at the door after it's done speaking. "See! I think it's some kind of riddle." nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik asks Caleb, "Is the magic a threat? Will it harm us in some way?" "I don't think it's a riddle. It doesn't sound like a question. More like a warning... of what, I do not know." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members November 2009 edited November 2009 Yan idly checks his equipment, rummaging around in his pack to make sure that he has everything. Meanwhile he looks intently at rurik's suspected potions but gets the sinking feeling the dwarf has already made up his mind to not permit an examination, though now the dwarf has an explanation for why he wants to check the bottles. He is mildly irritated that he is being ignored, though rurik could simply be distracted. "Hmm... "Down below mother moon About the lands, a sacred gloom Reaching across the midnight sky Knowing the truths that make you cry Night imbued with his very essence Eternal light forbids his presence Secret questions you dare to ask Shadows are his faithful mask" Night...shadows... And eternal light forbids his presence. I'd almost fancy that sounds like the resume of a vampire, or a werewolf. Werewolf would fit with the mention of the moon. And both of them hate the light." OOC Yan suspects that rurik's potions may be healing potions of some sort...in which case they should give off some magic. Then again it could just be mundane liquid or even poison. TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (I likewise second a vampire. Unfortunately, it also sounds like a wraith. God I hope not) Getting a little tired of waiting around, Meir will see if the doors can be opened. He won't force them if they refuse to give. *Better not be trapped... Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik tires of being asked for the vials. "If you want to know so much about them, you can carry them." He pulls out the bag and hands it to Yan forcefully. Rurik prepares for whatever Meir manages to annoy with his poking of the door.
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Post by TG Barighm on May 6, 2018 18:47:28 GMT -5
gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 Sonovi decides to force his door open, just to see what's on the other side. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina will stand back in case something happens. nkkd01.jpg shentino shentino Member Full Members November 2009 edited November 2009 Yan promptly starts his examination of the vials, first by accepting them delicately from the rough-handed dwarf, and he promptly begins his Detect Magic spell on the vials. "Careful with those!" he mumbles grumpily. Dwarves and magic definitely do not mix. He also calls to mind anything he may have learned in wizard school about potions, and puts his mind to work analyzing the stuff. He raises an eyebrow watchfully at the forced door, ready to stow his "specimens" at the first sign of trouble. A glimmer of interest does form in his eyes though, as he hopes that his suspicions are correct that these are in fact potions of healing. Should that prove to be the case then they'd definitely come in handly later, especially if they were to run into trouble. OOC This is my theory. True healing potions would give off some sort of magic. Is that correct? Yan probably had at least some basic understanding of this sorta stuff while in wizard school. Does yan have reason to be suspicious if the vials aren't magical? chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: noon Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Rurik: "No, I don't think so," Caleb answers. "I doubt it's a warning. Wouldn't a warning be more effective if it simply said, "Stay out?" Yan: Caleb nods in your direction. "There's probably a keyword that releases the spell. I think you're on the right track with things related to the night." Caleb then turns to Meir, "Maybe we should try the names of various night time animals?" Meir: You push and pull on the doors. As soon as you touch them the poem starts up again. Rurik: You hand the bag and the flasks over to Yan. Sonovi: A loud crack reverberates through the chamber as you smash the wooden door open. "What the hell was that," Caleb yelps from the balcony. "Are you okay down there Sonovi?" Ignoring Caleb, you walk into the room and nearly get floored by the stench arising from the pit in the southwest corner. This room appears to have once been a workroom, and still has a large grindstone, a potters wheel, a table and a cupboard both filled with various rusty tools, and a few now-empty storage crates and baskets. A key on a keyring hangs next to the door. Yan: The two flasks give off a very slight aura of transmutation magic. It's so slight, you can barely detect it. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Great. If the keyword is an animal, then it's up to animal-head to figure it out, which means I have to do it or else Meir is out of character. Bugger) Meir shrugs. Then he suddenly hoots like an owl. Maybe that's his guess. Before he guesses again, Meir will try seeing if there is a clue carved or hidden somewhere in the area (Perception +7). shentino shentino Member Full Members November 2009 edited November 2009 Yan grunts with satisfaction, forgetting his annoyance at the rough handling Rurik gave the bottles. "I knew it! Transmutation magic, sealed up with the Rune of Vune." he announces to nobody in particular. Now certain these are healing potions he puts them away VERY carefully. If anyone got hurt later they would definitely be useful. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 Sonovi grabs the key and gives the old tools the once-over. Anything useful? After he's sure he's looked at everything, he'll go back to the others with his little prize. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina is kind of tuning out the conversations around her and is lost in thought. She stands in the same spot with her finger on her chin, thinking.. thinking about that poem. What could it mean? nkkd01.jpg shentino shentino Member Full Members November 2009 edited November 2009 Yan, feeling like taking a crazy hunch, speaks boldy to the door, one word "Werewolf!" If nothing happens, he goes off into a room as yet unexplored. Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik replies to Caleb. "Mystical creatures like their games. I never trust sorcery such as this. Does it say anything else?" If Rurik wasn't so worried about the magic, he'd take an axe to it. When Sonovi breaks the door, he looks over the balcony as well to see what's going on. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:05pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Meir: Nothing happens when you hoot, so you begin looking around the door. You find a few scratches, around the edge of the door, like someone had tried to remove the door. A few inches away you spot another couple odd marks. It looks like a "D" and an "A". Yan: You stow the flasks away. Sonovi: You take the key and search the tools. You find a well made (masterwork) set of stoneworking tools (hammers, chisels, etc) and a magnifying glass. Elarina: Your thoughts are clouded with darkness. Yan: Nothing happens after you talk to the door, so you head back down the stairs and try the door next to the door that Sonovi busted. The door is locked. Rurik: "No," Caleb replies, "I'm afraid not." Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Is there any indication the "D" and "A" form a word? Are they placed close together to indicate the word starts as "da", or is there space betweem them suggesting there is a word and those two letters are merely a part of the word?) chiapet chiapet Member Full Members November 2009 edited November 2009 (They are carved side by side, like someone's crude initials.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 (this is moving quite slowly... any assistance?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members November 2009 edited November 2009 (I'll admit that I didn't think it was this hard.... its a rather trivial and silly thing actually. And I've already told one of you the answer. And hopefully given enough other clues that said player will realize they've been told the answer. Hopefully.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 (It was probably me, so we're doomed to spend the rest of the year in here.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Meh. I was hoping someone else could solve the puzzle for a change so I could keep Meir in character, so I've been deliberately avoiding it) gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 Sonovi pockets the magnifying glass, then will lug the tools over to Rurik and see what he thinks about them. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina opens her eyes and blurts out, "DARKNESS!" She stands motionless for a few moments. "I think I know how to open the door. Caleb, Yan, Meir: put out your lights." nkkd01.jpg chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:10pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Sonovi: You grab the glass and the tools and head off to see Rurik. Elarina: Just as you finish blurting out the word, "darkness" the doors swing open, revealing a rectangular shaped 30 ft. 80 ft. room. Elaborate paintings cover the walls in faded, abstract patterns. A large lantern hangs from an iron chain descending from the center of the ceiling. The lantern is unlit. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Nice. I was about to have Meir cover his eyes lol) * * * * * Meir pokes the doors a couple more times before turn to the new room. He then enters it, about 15 ft. or so in, then stops. Meir gets an odd feeling about the room. He will use Perception (+7) to look for anything, specifically hidden objects or illusions, that may be in the room. Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik looks over the tools Sonovi hands him. (?) Once tool exam is complete, he will look into the room, standing behind Meir (or as close to it as possible before a speedier person rushes in ^^). he will look around the room as well. If there is anything special about the makings of the walls or doors, for a sealed room, explain. smile.gif Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellgaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 Sonovi will wait for Rurik to tell him everything about the tools, nagging if he doesn't get enough detail. Unless something else more interesting happens in the meantime ^^ My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:15pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Meir: You enter the room and look around. The abstract patterns on the wall are somewhat distracting, and nonsensical, making it impossible for you to pick out anything in particular. Examining the Lantern closer, you can see that it has paper screen inserts with colored shapes that are likely to cast shadows on the walls if the lantern is lit. Rurik: You carefully examine the tools that Sonovi gives you. You can tell these were crafted by a master craftsman. Although not quite as good as a dwarf might make, they're still high quality (masterwork) Sonovi: You wait, with growing impatience, for Rurik to talk to you. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik tells Sonovi that these are masterwork tools. "Where did you find them? Are there more?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Can the party reach the lantern or is it high off the ground?) chiapet chiapet Member Full Members November 2009 edited November 2009 (yes, its hanging down at eye level) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 Meir will light it with his torch. shentino shentino Member Full Members November 2009 edited November 2009 Yan casts his usual Detect Magic once in the newly opened room. chiapet chiapet Member Full Members November 2009 edited November 2009 (shentino: I understand. The next time we're back in Brindenford Yan can stay home.)
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Post by TG Barighm on May 6, 2018 18:48:16 GMT -5
noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 (you're giving healing potions to the druid instead of the cleric?) nkkd01.jpg TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (They should be given to those who can't cast a spell to heal themselves in a jam, but Meir doesn't have enough experience yet to understand battle tactics, so someone else will have to decide who gets what) gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 To Rurik: "Found 'em in that room over yonder." Points in the general direction. "Didn't see much else in there, but maybe you'd know better?" My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members November 2009 edited November 2009 After Yan gets the results of his Detect Magic Spell, he looks around the room as best he can. OOC Haven't given the potions away yet. For now, Yan will hold onto them for safe keeping, and plans to administer them as needed should anyone be seriously injured. Yan will hand them off AFTER they leave. I'm not dropping out officially until we leave the delve and have another, and for me the last, treasure divvy. Rurik however is NOT getting them back without a fight. Yan does not trust dwarves with delicate bottles. chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:20pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Rurik & Sonovi: You discuss the tools. Meir: You light the lantern. Immediately you notice that the paper shades cast shadows completing the images on the wall. Now what appears is a line of people, marching toward a doorway, located in the northwest corner of the room. Yan: Your scan of the room turns up nothing. You begin search around the room once Meir lights the lantern but nothing really stands out. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (A doorway, as in, a real doorway in the northwest corner of the room, or the image of a doorway?) chiapet chiapet Member Full Members November 2009 edited November 2009 (it completes and image of a doorway) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik goes back to the room with the tools to see what they could have been used to make, or if there are any more tools. Unless Sonovi wants them, he'll take the tools. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members November 2009 edited November 2009 Meir is curious about the door image and will go examine it. Perception active for traps and other dangers. Once again, help from certain stonework experts and long-eared, hidden door detecting types would be appreciated. noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina enters the room and will use perception for hidden traps or doors and knowledge (history) on any of the stoneworkings. nkkd01.jpg chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:25pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Rurik: You go back to the room where Sonovi found the tools. You find pieces of other tools in the workshop, but nothing serviceable. Meir: You investigate the door image closer. You're just about to give up when.... Elarina: You look around the room and notice something odd where Meir is standing. Moving closer you see a crack in a lower portion of the wall. You point this out to Meir. Meir: With Elarina's help, you realize there is a small (3ft diameter), circular doorway at the bottom of the wall. Elarina: You don't notice anything particular about the stonework. From the doorway you here the unmistakeable sound of Caleb's stomach rumbling. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 (Can Rurik see anything that was made by the tools, or identify why they are there?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members November 2009 edited November 2009 "Rabbit hole?" Meir looks around, then thinks about Sonovi. He points at the halfling. "Rabbit!" He will look for a way to open the little door. noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina giggles when Meir points at the halfling and calls him a rabbit. She then looks at Caleb strangely. "Are you hungry?" nkkd01.jpg chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:30pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Rurik: Like Sonovi before you, you think this room was a workshop, but you don't see anything recently created. Meir: Caleb laughs hysterically at the notion of Sonovi being a rabbit. Meanwhile, you press and tug on the door. It gives just a little, but seems stuck. Elarina: "Yes," Caleb answers. "I was so excited I didn't eat breakfast." Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Heh. It's Meir's way of saying Sonovi is probably better suited for exploring the small space) Meir will give it his all to open the door. He will cast Guidance for an extra boost (for a total +3 bonus on his check...I think). shentino shentino Member Full Members November 2009 edited November 2009 Yan sweeps the room for hidden doors. Particularly where his long-eared expertise may be requested, should he notice anyone prodding around looking for that. OOC Grrr...you guys are moving too fast again. If I wasn't already planning to pull out when we get back to town I'd move for a backtrack. Chia, would you feel comfortable taking over Yan as an NPC? I don't ask this lightly but my absence here is getting Yan left eating everyone's dust...again. Yan's plans for breaking up include: 1) Giving the potions in his possession to the druid as a party pooled resource 2) Taking his share of the treasure 3) Being contacted by a fellow magician 4) Having one last round of drinks with everyone before breaking away to pack his bags. Should I happen to be unavailable or unreachable when we get back to town, please assume that will be the plan of Yan. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 Sonovi thinks he hears Meir calling out his name. "Hey, thanks for the explanations," he says to Rurik, then heads back to Meir's location. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:30pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) (Okay, I'll play Yan for a bit. I'm really sorry you feel this is too fast paced, or that Yan is getting left behind, right now there seems to be plenty for everyone to do.) Meir: You cast your spell and then push with all our might. The door scrapes and piviots opening into a hall. Peeking inside you see the hall is only twenty feet across. Twenty feet to the north, the hall ends with an odd door set in the north wall. Forty feet to the south, the hall opens into a larger room, with a dark pit yawning in the centralmost portion. A few tapestries still hang on the walls, making you think that perhaps once this was some kind of gallery or festhall. However, years in a dank dungeon have done these items of decor no favors. Mold and mildew, dirt and grime stain them, making them little better than rags. A tarnished bronze statue of a knight in armor still stands vigil over the room. The larger section of the room is 40 ft. by 110 ft. but Meir is unable to see it clearly from his position. Sonovi: When you look inside the lantern room, you see Meir with his head stuck through a small (3ft diameter hole in the wall) and Elarina and Yan standing behind him, while Caleb is still struggling to contain a fit of the giggles.) Yan: Once Meir is done looking through the hole, you take a look yourself. You spot nothing suspicious. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Too fast? Hell, this is on the slow side. I'd rather not spend a year getting through Lv.1) Meir suddenly begins going through the motions of casting the Light spell on a rock...then stops when he remembers he doesn't have that spell prepared. He shakes his head, then tosses the rock to the side. *I'm starting to think this dungeon was designed by a PC RPG level designer. Looks great from a live overhead perspective, but a little confusing from a mind's eye perspective. Map update plz. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 "Hey, hey, whatcha lookin' at?" Sonovi runs over to Meir and Yan. "Can I see?" My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members November 2009 edited November 2009 Yan's curiosity leads him to the circular hole, which he examines. OOC No worries. I don't plan to abandon yan, and I finally got RL under control for a bit, for now at least. I just wanted to be sure my absence didn't hurt the RP or the party. Call NPCization a plan B in case I just flat out went AWOL before retiring. Firemyst Firemyst Daddy Dragon II Full Members November 2009 edited November 2009 Rurik bores of the room and returns to the talking door, after gathering tools, wondering what the rest of the group has been doing. He feels this room is a point of interest, but wonders how large the room is for everyone to be inside it. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members November 2009 edited November 2009 At Sonovi's apperance, Meir nods and points at the hole. "Rabbit hole," he points at Sonovi. "Rabbit." gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 "Well gimme a carrot and I'll go diggin'!" Sonovi hops over to the hole and impatiently waits for someone to give him a leg up. Once someone obliges, he'll see what he can do. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:30pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) (The hole is at ground level. I'm running into an issue with the map, namely that it is too large for me to copy out a section and then black out what you guys haven't visited yet. Here's my best try: Delve Map) Sonovi & Yan: You examine the door to the new room, then the new room itself. Rurik: You join the rest of the party in the lantern room (it's 30x80). Most of the party is clustered around a small door, but Caleb seems to be examining the lantern in the middle of the room. Sonovi: After examining the door, you go through it into the larger room. Unfortunately, all the light sources are in the previous room, so you can't see very far, but the room does appear to be empty. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (Well, that confirms my suspicion lol) Meir is still waiting for someone to take the little hint he provided a minute ago. wink.gif shentino shentino Member Full Members November 2009 edited November 2009 "Lads, if we're going to be splitting up like this shouldn't we all have a source of light?" "At least one torch or something for each group in a different spot." OOC What was the hint and who was it directed at? gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff November 2009 edited November 2009 Sonovi goes back to where the others are, lights a new torch, and then continues back through the rabbit hole. What does he see now?
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Post by TG Barighm on May 6, 2018 18:50:24 GMT -5
chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:40pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir) Meir: You wait patiently by the little door. Yan: You remind everyone of the importance of light. Sonovi: You return to the door, light your torch and then move out into the new room. Caleb, seeing you going alone, quickly joins your side. The first thing you investigate is the strange bluish door. You don't see any locks or other such mechanisms. Caleb joins you in your investigation, but he can't make anything of the door either. You then move toward the center of the larger portion of the room, studying the edges of the pit, you can see bits and pieces of wood, indicating the entire thing was once covered in wooden planks and perhaps a wooden staircase connected the main floor with the bottom of the pit. This wood construction collapsed long ago, and only rotting splinters bear testimony of its existence. On the south end of the pit, you can see a opening leading out. Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 Meir will crawl into the room then look around for any possible threats. shentino shentino Member Full Members November 2009 edited November 2009 Yan follows caleb to the room with the blue door. And...casts detect magic. chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:45pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir, Sonovi) (I guess everyone is starting to drift off for the holiday) Meir: You crawl into the room and look for threats. Seeing none you join Caleb and Sonovi at the edge of the pit. The pit appears to be about 18 feet deep. "Don't happen to have a rope, do you?" Caleb asks. Yan: You study the bluesteel door, then cast detect magic. The door has an overwhelming aura of Abjuration magic. Savage Tide Info shentino shentino Member Full Members November 2009 edited November 2009 Wow. Guys, be careful of this blue door. I'm getting a STRONG reading of shielding magic. It's over 9 thousand! OOC Yeah...um, what's your SOP for handling a player who neglects to post? Do you pause, skip them and let their character miss out on the action, or do you take over? chiapet chiapet Member Full Members November 2009 edited November 2009 (it depends on the situation. It exploration situations, like the current one, I'll let them linger behind for a while, then drag them on with the main group if they get too far away. In combat, I'll try to use either previous statements or what would be the best action for the party if someone lags behind.) Savage Tide Info TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 (A holiday for you guys, but not me) * * * * * Meir shakes his head. He doesn't have any rope. Looking into the pit, Meir isn't sure why Caleb wants to go in it. Meir examines the pit. Is there anything interesting within? noodle noodle Kirby: El Presidente RPGamer Staff November 2009 edited November 2009 Elarina will follow Meir into the room. "Did someone say rope? I have some. However, I don't want Caleb going down there by himself." nkkd01.jpg TGBarighm TGBarighm Member Full Members November 2009 edited November 2009 So, Meir see anything in that pit? chiapet chiapet Member Full Members November 2009 edited November 2009 Location: Dragon's Delve Level 1 Time: 12:45pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir, Sonovi) Meir: Looking into the pit, you can see rotten wood, and little else. A door does lead out of the pit to the south, however. Elarina: At the mention of the word rope, Caleb turns toward you. "Can I borrow it?" he then looks around. "Not sure what to anchor it to though, maybe that statue over there?" Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 "Is that statue anchored pretty good?" Elarina asks, as she checks it out. nkkd01.jpg TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Meir puts his arm out as if to stop Caleb from moving somewhere, then shakes his head. Looks like the druid does not want Caleb to go into the pit. Meir will go down in his stead. Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 Rurik checks the secure nature of the statue, also admiring it to learn more about it in general. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 12:50pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir, Sonovi) Elarina: You examine the base of the statue. It seems to be rather heavy, and unlikely to move if you tie the rope to it. You glance back at Caleb to see him eating a piece of cheese. Meir: You place your arm in front of Caleb. He thinks you're asking for a piece of cheese so he plucks another chunk from his pack and drops in in your hand. Rurik: You check out the statue, confirming that the base is rather solid. While studying the rest of the statue you discover the visor can lift up. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 Rurik will help tie the rope to the statue, then lifts the visor, because he can. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Meir shrugs and takes the cheese. It's the only civilized food he likes. shentino shentino Member Full Members December 2009 edited December 2009 Being his usual paranoid self, Yan casts Detect Magic on the statue if he hasn't already. chiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 1:00pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir, Sonovi) Rurik: You help tie the rope. It is nice and secure. Then, you flip up the visor. With a slight grating noise, a section of the wall just to the right of statue swings open. Beyond the door is a 10' x 20' corridor, that bends to the north and out of sight. "Where does it go?" Caleb asks from over by the pit. Meir: You eat the cheese while you watch Elarina and Rurik fiddle with the rope and statue. Yan: The statue appears un-magical. Savage Tide Info TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Meir shakes his head at the sight of the new corridor. "Curious cats," he mutters. Meir will be the first to examine the corridor for threats. Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 Rurik will let Meir check for dangers, then explore the corridor. The pit doesn't sound as interesting as a hidden passage. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 1:00pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir, Sonovi) Meir: You venture into the corridor. Another 10 feet past the corner, the corridor ends in a plain, wooden door. Rurik: You wait for Meir to report back from the corridor. ****** A sudden sound of chittering and scratching comes from the pit. A swarm of rats appears from the western wall, and begins climbing toward the top of the pit. Init: Caleb: 20 Rat Swarm: 17 Elarina: 13 Sonovi: 12 Meir: 11 Rurik: 8 Yan: 7 (Actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 (are we all aware of the rats?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members December 2009 edited December 2009 (yes, they were quite loud) Savage Tide Info TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Can Meir tell if the rats are hostile or just trying to flee the area? gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff December 2009 edited December 2009 Sonovi pulls out his knife, since arrows would be about useless against small targets like those. If any rats come near, he'll be jumping and stomping and slashing and stabbing like crazy. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! shentino shentino Member Full Members December 2009 edited December 2009 If there's no allies in the pit the rats are trying to climb out of Yan will cast Grease on the walls of the pit to make sure they can't climb another inch. chiapet chiapet Member Full Members December 2009 edited December 2009 Round 1: "Rats! I hate rats," Caleb yells and snaps off a spell. A ray of frosty air leaps from his finger and heads straight toward the rats. Somehow, the attack misses and Caleb only manages to frost a few bricks. The rats climb up out of the pit and head straight toward Yan. They swarm over him, biting and clawing, but only managing to scratch him (-1HP) Elarina stands around. Sonovi readies his knife. Meir no longer needs to study the rats to know they are hostile. Rurik stands around. Yan scurries away from the rats, joining Caleb and Sonovi. He tries a few half-hearted swings, but all he manages to do is keep the rats from biting him ans he scrambles away. (new actions?) Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 OOC At least I didn't lose my spell. Darned rats caught me flat footed before I had it even cast. IC Yan shakes like a dog to get these dratted rats off of him. And the first chance he gets he casts Detect Magic. Such concerted effort also makes him suspicious that someone, perhaps a druid, may be controlling them. Yan makes only ONE attempt to cast Detect Magic however. Once cast, or if his spell is spoiled, he reverts to using his mace to make rat pudding. He does his best to stay deratted without getting too far away from the support of his party. "Hey animal head...do you recognize any nature magic afoot? These rats aren't acting normal methinks...OW!!! Why the <elven swear word> are they going after me anyway?" OOC Dominate animal perhaps? GM: Spellcraft check. And nice hint on the cheese btw... TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Meir isn't thinking about nature magic on the moment. He is more concerned about protecting the wizard. He will wade into the swarm and begin hacking and slashing at rats. Hopefully he will carve out a clear path for the wizard. Feats like Cleave and Combat Reflexes should help a lot here. MEIR NOTES: Scimitar Atk.+2, 1d6+2 Crit. 18-20/x2, AC 19, F.R.W +4.+3.+5, Combat Reflexes noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 "Ewwww!" Elarina shrieks. She'll take out her mace and begin whacking rats around Yan.
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Post by TG Barighm on May 6, 2018 18:51:25 GMT -5
chiapet Member Full Members December 2009 edited December 2009 Round 2: With Yan free of the rats, Caleb fires off another spell. Again the blast of frosty air misses. The rats swarm over Caleb, Sonovi and Yan. Caleb suffers the worst of the attack (-5HP, distracted), while Sonovi's armor proves just strong enough to protect him and Yan gets scratched and bit again (-3HP). Elarina charges forward with her mace, intent on squishing some rats. Despite her best efforts, she manages to hit nothing. Sonovi stabs and finds rats incredibly hard to hit. Meir rushes into the swarm. His armor deflects the bites and claws, and then he scythes through the rats, sending dead bodies flying (-9HP). (Rurik?) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 Elarina will cast cure light wounds on Caleb. Then cast cause fear on the rat doing the most damage to Caleb in hopes of it running away. She'll hope once that rat runs maybe the rest will follow. If the rest don't follow, she'll start to shoot off icicles at rats on Caleb and others. nkkd01.jpg shentino shentino Member Full Members December 2009 edited December 2009 Yan goes for Total Defense. He realizes that he's pretty much helpless at the moment. If he takes too much damage he is definitely going to take a swig of the magic stuff when this is over. TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Meir makes rat squishy! *And somebody might want to heal Caleb. 5 HP is probably most of his total. Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 Rurik is eager for any action and will attack to make short work of the rats. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members December 2009 edited December 2009 (Round 2 Cont.) Rurik wades into battle, and misses everything. Yan goes the safety first and only route and manages to slip away from the rat swarm. Round 3: Caleb follows Yan's example. Luckily, he just gets scratched a little (-1HP) With Sonovi and Meir in the swarm, the rats continue their attack. Both manage to avoid any serious harm, however. Elarina squish a couple rats (-1HP) but its not enough to stop the swarm, yet. Sonovi tries again to stab some rats, but they're just t0o quick and nimble. With another swing of his scythe, Meir scatters the swarm, with rats scrambling back down into the pit, down the halls, just anywhere to get away from the druid. EXP earned: Meir: 110, Rest: 100 Caleb checks his wounds, and turns to Elarina. "Oh mighty cleric, please help me!" he says with mock drama. Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 Elarina bops Caleb on the head lightly, and then casts Cure light wounds on him. nkkd01.jpg shentino shentino Member Full Members December 2009 edited December 2009 Yan takes a drink out of one of his potions. Just one dose though, if there's more than one dose in a bottle. Then he casts Detect Magic on the few rats that are running away. He's still suspicious that they were being controlled. OOC I dunno, maybe I was too distracted to make a Spellcraft check. gaijinmonogatari gaijinmonogatari RPGamer Staff RPGamer Staff December 2009 edited December 2009 "Meh, stupid rats...." Sonovi is a bit upset with himself. Not one hit! He's keeping a sharp eye out, because those little varmints may be coming back soon. My personal fiction Tumblr account. My book! As discussed in Q&A Quest! chiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 1:00pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir, Sonovi) Elarina: "Ow," Caleb says as you bonk him on the head. Then you heal him. "Thanks," he says. Yan: You drink the potion. You except your wounds to heal, but they do not. You cast detect magic and detect none in the rats. Sonovi: You take up a guard position, and keep watch out for any more rat swarms. A few rats are left nibbling on their dead compatriots, especially down in the pit, but otherwise the area seems clear. Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 OOC Interesting... Does Yan know anything about the potion he drank? What spell it had in it? IC Yan notes the taste of the potion for future reference, just in case. His player is curious as well what it tasted like. Yan saves the other potion. He's not going to waste it. "That was interesting...anyone wanna check out that blue door I found?" TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 "Fox in a henhouse," Meir chuckles to himself as he admires his handiwork. He begins gathering dead rats and tossing them in his bag for soup. chiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 1:05pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir, Sonovi) Yan: You're not sure what it was you drank, but it doesn't appear to have been harmful. The potion was slightly sweet. "Door?" Caleb asks. "Where?" Meir: You gather up the rats. "What was down the hall?" Caleb asks as you work. Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 OOC Oh drat...I think I know what this is....what a waste to drink it. IC Yan puts away the other potion not wanting to waste it. He surmises it might be a sweetwater potion, and puts his knowledge.arcana and spellcraft skills to work to try and figure out exactly what the potion is. Yan watches caleb. For some reason caleb is unusually canny at being ironically "on the money". Is the little kid psychic or just nuts? Yan explains about the magical blue door he found, especially stating that he discovered a mega serious level of abjuration magic that appeared to be protecting it. TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 In response to Caleb, Meir motions and makes a sound like he is knocking on a door. He forgets about the earlier mention of druidic magic at work within the ruins, and goes to open the door he found. He will listen and feel the door for anything unusual before opening it (Perception +7). He will switch out his scythe for his shield and scimitar in case something else jumps out to attack the party. Meir will leave the funny blue door to the old-wizard guy. shentino shentino Member Full Members December 2009 edited December 2009 Yan goes back to the blue door, and throws a rock at the door. Heck it worked last time smile.gif. He keeps his guard up just in case though. Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 If Rurik didn't finish checking the secret passage before the rat attack, he'll head back that way. He will check along the way for traps and such, moving his usual slow pace. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 1:10pm Weather: cool, slight musty smell, dark (additional light sources: Caleb, Yan, Meir, Sonovi) Yan: Your extensive knowledge of arcana allows you to rule out arcane potions. You then explain which door you were talking about. "Oh, that door," Caleb says. "I noticed it when I came in. I didn't see any way of opening it, so I figure it would be best just to leave it alone." Meir: You return to the secret hallway. You don't hear anything coming from the other side of the door. The door feels like a normal, wooden door as well. Opening the door you see a simple room seemingly decorated and furnished by someone who has looted and borrowed from various other areas of the dungeon. You see a strange miscellany of furnishings and d Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 Yan follows rurik into the room. Yan bows, somewhat reverently, to the human as soon as he sees him. He doesn't bother hiding his wounds from the rat swarm. He is curious if this strange fellow was the one who sent them or not. He observes the strange apparent druid. TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Meir points to his chest and says "Wild brother." He then motions to the rest of the group and announces "My pack. We hunt orcs." noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 Elarina follows Meir into the room and sees the human. She stays silent for the moment, as it seems the human feels at ease with only Meir. nkkd01.jpg chiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 1:10pm Weather: cool, slight musty smell, oil lamps (additional light sources: Caleb, Yan, Meir, Sonovi) Yan (& Elarina): Leaving the blue door behind, you cross the pit room for the secret hallway. Elarina joins you as you enter the hallway, where you can now see Rurik standing in the corner. The two of you can also hear Meir talking as you approach the corner. "Come on Sonovi, let's catch up with the others," you hear Caleb say from out in the pit room. Meir: The human looks from you, to Rurik, and back to you. "Not much of a," he starts, then Yan and Elarina come into view. The human sneers and takes a firmer grip on his axe. "You should pick your packmates a little better, friend. Her kind cannot be trusted." Elarina: You don't recognize the man, but he seems to recognize you. Or at least your profession. (Actions?) Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 Yan stays quiet, trying to act in every way the part of someone loyal to Meir. A pack-member of lower rank, if you will. Yan's rat scratch and bite wounds are plainly visible. Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 Rurik approaches the man, sensing that he seemed fine with his kind, at least. "I'm Rurik. I didn't catch your name." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Meir doesn't like where this is going. He motions Elarina to step back, then offers the only peace offering he knows. He holds his bag of rat corpses up. "Rat soup?" noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 Confusion washes over Elarina's face as she steps back behind Meir. She stays quiet, and begins to wonder if maybe the Brothers of Charity or other members of the clergy may have betrayed this man somehow. It wouldn't seem possible that members of the clergy who are set on helping the poor, the sick and orphans, members that spread the word of helping others before oneself could have done anything to this man to make him hate us.. no, something terrible must have happened to allow this man to lose our trust. I wish I could do something to help him regain his trust of the Vune Clerics.. I may be overthinking things as normally do; but why wouldn't he trust me? nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 Rurik looks at Meir. "Rat... soup? Didn't we just get attacked by those vermin? How do you know they are safe to eat?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members December 2009 edited December 2009 Yan shudders as the image of swarming rats invades his mind... "don't...remind...me...." ... "And try and mind your manners, eh? We're in the presence of a guardian of nature." chiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 1:10pm Weather: cool, slight musty smell, oil lamps (additional light sources: Caleb, Yan, Meir, Sonovi) Yan: You do your best to stay quiet and submissive. Rurik: The human studies you up and down. He lowers his axe. "I'm not quite prepared to share that information. Where are you from?" Meir: "Ah, some of the finest cuisine in all of the Delve. Please, please, come in, we'll talk over lunch," the man says. Then he points to Elarina. "Except for her, she stays outside." Elarina: You step back, and wrack your brain, trying to figure out what this man has against you. Just as you think you're about to put your finger on it, it slips out of your grasp. (Actions?) Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 "I apologize for our intrusion. I myself was under the impression this complex was abandoned.". And with that, Yan bows to the strange druid. Yan's glare at Rurik's obtuseness softens somewhat. Dwarves, after all, will be dwarves.
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Post by TG Barighm on May 6, 2018 18:52:20 GMT -5
TGBarighm Member Full Members December 2009 edited December 2009 When Rurik asks about the rats, Meir simply shrugs. "Taste bad...no eat!" Meir will hand the rats over to the strange man, but he will then step back. "Happy pup! But we hunt. See orcs?" shentino shentino Member Full Members December 2009 edited December 2009 Yan remembers suddenly that the two potions he found that had the seal of Vune were found on the bodies of two <insert race here>'s. And strangely enough, that Elarina happens to be a Vune cleric. Yan strokes his beard thoughtfully as he ponders a possible connection with that and the druid's dislike of Elarina. He also ponders a good time to turn the mysterious potion over to her for analysis. chiapet chiapet Member Full Members December 2009 edited December 2009 (I had thought we might get some more responses. Oh well.) Location: Dragon's Delve Level 1 Time: 1:10pm Weather: cool, slight musty smell, oil lamps (additional light sources: Caleb, Yan, Meir, Sonovi) Yan: "Abandoned? Hardly. Too many visitors lately, if you ask me. Especially with the Beastial Host taking over that old temple," the man says. Meir: The man takes the rats and looks at you quizzically, almost like he thinks you know something important. "Orcs? Yeah, I've seen them. Them and those other beasts tend to keep to the northern part of the dungeon. They've been a real pain in my backside, if you know what I mean. If you're hunting them, I'll tell you a little secret. If you travel through the bluesteel door, you'll come to an oracle pool. Pull the empty sconce on the northern wall to open a secret door. That will bring you close to their temple. Do you know the password for the bluesteel door?" Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 "Bestial host eh? Do you mean that beholder we ran into before?" "And yes I was curious about that blue door myself. Didn't mean to alarm you with that rocky ping earlier. I'm afraid my staff didn't say much about it except it had strong magic on it." Yan notices how much trouble Meir seems to be having talking in english to this man. "Hmm..." Yan then looks at Meir and says. "Tongue of wild brotherhood?" OOC Druidic? noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 Frustrated she can't think of a reason why he distrusts Clerics, Elarina sneakily crawls just inside the door. "Why do you distrust Clerics? I assure you, I, personally, have nothing against you or your kind." nkkd01.jpg TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 (Meir knows druidic, yes, but he knows it in an entirely different form and thinks of it in another way) * * * * * Meir blinks at Yan the way some animals tilt their heads when they see humans try to communicate with them. After a moment, Meir shrugs at the wizard, then turns back to the strange man. When he gets the impression the man has proved helpful, he will smile at the man and nod. "Hog in mud! Me happy. Hunt orcs friend?" Looks like Meir is wondering if the strange man would like to join the group in dispatching the orcs. shentino shentino Member Full Members December 2009 edited December 2009 OOC picard-facepalm2.jpg chiapet chiapet Member Full Members December 2009 edited December 2009 Location: Dragon's Delve Level 1 Time: 1:15pm Weather: cool, slight musty smell, oil lamps (additional light sources: Caleb, Yan, Meir, Sonovi) Yan: "The beholder?" the man replies. "Nah, I'm not sure what he's doing here. He can't seem to get out of that glass tube though, and for that, I am grateful. The Beastial Host are those orcs you were talking about, along with goblins, hobgoblins, some wild humans... at first I thought your friend here might be one of them." The man thinks for a moment, then continues. "The password on for the door is 'Desitam'. Don't ask me what it means, I don't know." Elarina: Somehow you manage to sneak into the room without the man spotting you. Until you speak. "GET OUT OF MY HOME!" the man roars, and his features seem to shift before your eyes. His fingers grow claws and his bones seem to twist in odd ways. When the shifting finishes, what appears to be a mix of man and wolf stands across the small room. "WHAT DO YOU KNOW OF MY KIND," he growls and grabs his axe. (Meir or Yan want to change actions?) Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 OOC All uncompleted actions aborted when our werewolf "friend" shifts. Yan's next actions are infested with conditions, so I've used BASIC to program things. IC ON Trouble GOSUB Fight Yan has had enough of this. He gets annoyed very fast. Such behavior is rude even by the standards of crude humans, and he marches straight for Elarina. "Elarina get out of here and I mean right now! You have a lot of nerve intruding on our host like this. Stay out means stay out!" And with that second "out" he further emphasizes his point by grabbing Elarina by the arm and attempting to forcibly escort her out of the kennel, which he now realizes to be a werewolf's den. He keeps his wits about him though, fearful he may now have a fight on his hands, and prepared to turn around and lend his magic if there's a fight. Though if successful at his escort he hopes his decisiveness in evicting Elarina will calm the enraged man. IF (Yan succeed in escorting Elarina out of the den.) THEN Yan's anger lessens once he closes the door. "I'm sorry about this. But it's not diplomatic at ALL to defy his wishes and barge into his home uninvited." "And...now you know why he doesn't like you. <silent mouthing>he's a werewolf</silent mouthing>" Though he now knows that this nightly threat cannot be ignored, and sets in his mind to inform the Temple of this discovery. From what he learned in his studies, a monthly dose of belladonna at full moon should fix things...that is of course if this case is curable at all. He whispers as much VERY quietly hoping that mr doggy ears doesn't catch him talking, glad that he shut the door. Adding also very quietly..."And mind you, if you want this poor man to have even a ghost of a chance of enjoying a full moon again, keep mum about it until he's safely at the temple. I don't think the townsfolk will want to show him anything but the pointy end of a pitchfork...though if this is a permanent case that may be the only option. Do you know enough about lycanthropy to say if this is a curable case?" Though if yan hears any fighting commence he aborts this line and rushes back into the kennel to lend a hand. Otherwise he keeps Elarina company so that she doesn't try to barge in again. Yan ponders for a moment, then turns over the potions, both the unused one as well as the already wasted one that may have some sampleable dripping fluid still inside. "Perhaps you can help by finding out what these are, perhaps with the drops left in the empty one. They have the seal of your deity, and my magic says they are not of arcane origin. It...tasted rather sweet" Yan then tells Elarina where Rurik found them. ELSEIF (Should Elarina resist...) THEN Yan will concede to the inevitable and ready his staff for battle magic. Humans were always so impulsive. Dwarves even more so, and he was afraid that Rurik would simply "solve" the problem the dwarven way by giving the man a REAL pain in the backside. END IF END Fight: ' This is if a fight breaks out Yan gets back into the den staff at the ready, Elarina in tow. He watches the werewolf's jaws carefully and pays attention to see if anyone gets bitten. RETURN OOC Nice going biggrin.gif And btw, what's the moon phase this night? And what does mr animal head know about lycanthropy? noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 (holy crap you think your post was long enough?) nkkd01.jpg shentino shentino Member Full Members December 2009 edited December 2009 OOC Perhaps... There were multiple branches depending on what happened during Yan's actions, a "plan B" if his plan A either doesn't pan out or is interrupted. Executive summary: Yan gets pissed at Elarina for barging in, marches off and tries to drag her out of the room whilst giving her a lecture on not being rude, and then once outside and closed door has a chat with her about werewolves and asks if this is a curable case, whispered quietly so mr dog-ears can't hear him, suggesting that perhaps if a cure is not possible then for the good of all he must be slain. Though at any point if things go sour he aborts and gets ready to fight. He also prepares for combat if Elarina resists being expelled from the room. Yan also realizes that this werewolf is a threat to the town that must be dealt with. Lethally, if needed. So the minute he gets back into town he's buying some rope. Actually, Chia...if the situation gets any worse I think you should start rolling for initiative because combat seems imminent. And what does Yan know about lycanthropy? Hmm...I think that, pardon the pun, we may have *bitten* off more than we can *chew* here. chiapet chiapet Member Full Members December 2009 edited December 2009 (There was one last chance to salvage the situation before combat...) Yan: Taking Elarina by the hand, you drag her from the room and around the corner of the hallway; where Caleb nearly runs over the two of you. "What's going on?" he asks. Meir & Rurik: "Get out of my sight," the wolf-man growls. "If you value your lives." Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 OOC Yan was hoping that being firm with Elarina's trespass would have calmed down the wolfman. Now that his "secret" has been embarrassingly exposed to everyone though, maybe not. IC Yan, while escorting Elarina out, speaks in a very annoyed tone. "Well Caleb miss busybody here decided it was a good idea to barge in on our host here even after both he and mr nature told her not to. <sarcasm>Reeeeeaally smart, that</sarcasm>" Yan continues bickering the whole way. Once outside the door, he waits for Rurik and Meir. Yan is peeved, and addresses Elarina. "Have ye a feeblemind spell on ye miss? You don't just intrude into someone's home like that. Rude, even for a human. I daresay even a dwarf would know better." He calms down slowly. He'll save his "moonshine" speech for later. Right now mr doggy ears might be listening....a possibility he considers quite seriously. Mostly though he's just trying to act tough and grizzled so that the wolfman won't get aggravated. He thinks for a minute about how far away from the entrance to the kennel he should be so that mr wolf doesn't hear him, taking into account distance, corners, and also the fact that he seems to be a werewolf, presumably sharing the superior hearing of the canine rate. (intelligence check?) OOC I think we should let Meir, Rurik, and Elarina have a turn while Elarina and Yan are leaving/left. For one, I'm not sure how she'll react to the sudden revelation of a werewolf, or to Yan's sudden escort. Ditto for Meir and Rurik after they're gone. TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 (Requesting a Knowledge check to see if Meir knows anything about Lycanthropy. Unfortunately, his attitude towards something this unnatural will not be a good one...) shentino shentino Member Full Members December 2009 edited December 2009 OOC Also requesting a knowledge check on Lycanthropy. Player knows of the use for silvered weapons, and also suspects that werewolves are near immune to any other sort of damage (DR 15/silver&magic), and hopes Yan can benefit from this RL knowledge. Player hopes that werewolves were something that were covered in Magical Beings, but I'm pretty sure Yan knows something about how dangerous and infectious their bite is. My next action depends on that, and also what Elarina's move is. chiapet chiapet Member Full Members December 2009 edited December 2009 (Meir knows nothing about Lycanthorpy (rolled a 1). Perhaps he's scared sh*tless? Yan knows the basics. He doesn't know of any cures, however. Waiting on Elarina and Rurik) Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 OOC I amended the post for the action I didn't take. I think the picture in its place is quite fitting ^^. noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 (erm, sorries. i should clarify, though. i did *crawl* inside the doorway, so was sitting when i asked the question to the guy. so i don't know if yan's actions would be different, or if the guy's actions would've been different, since i was sitting and not a threat being on the ground and all.) (starting from when the guy asked what i know of his kind.. can i use my diplomacy skill and/or any of my knowledge skills to talk to him about what i know of werewolves? she has no ill-will towards this man.) After she tells the man what she knows (using above methods) she will stay sitting next to the wall just inside the door. If Yan still yells at her and tries to drag her away, she'll stand and resist as best she can, telling him to let her go. nkkd01.jpg TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Because Meir knows nothing about Lycanthropy, he can only stare in awe at the man. Is he a man who is becoming an animal or an animal becoming a man? He can't tell if it's natural or unnatural. He is so confused by the quandary, he will allow other members of the party to drag him away while he stares. shentino shentino Member Full Members December 2009 edited December 2009 Quote:(noodle @ Dec. 29 2009, 11:48 AM) wrote: (erm, sorries. i should clarify, though. i did *crawl* inside the doorway, so was sitting when i asked the question to the guy. so i don't know if yan's actions would be different, or if the guy's actions would've been different, since i was sitting and not a threat being on the ground and all.) (starting from when the guy asked what i know of his kind.. can i use my diplomacy skill and/or any of my knowledge skills to talk to him about what i know of werewolves? she has no ill-will towards this man.) After she tells the man what she knows (using above methods) she will stay sitting next to the wall just inside the door. If Yan still yells at her and tries to drag her away, she'll stand and resist as best she can, telling him to let her go. OOC I probably rushed a bit while everyone else was on holiday IRL. Perhaps a backtrack/rewind IS in order here, esp since Rurik has yet to post. And if Elarina indeed crawled in humbly like a lowly omega wolf instead of arrogantly barging in on two legs then Yan's reaction would probably differ, as might mr wolfman's (Diplomacy instead of Move Silently). I was operating under the assumption that Elarina was standing boldly instead of crawling humbly. Should this change anything then Yan's player would like to backtrack. TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 (The werewolf probably feels threatened by Elarina and would have reacted to any of her actions no matter what we did. Since lycanthropes tend to be chaotic bunch, I say we just leave the guy alone and move on especially since I doubt anyone has any silver weapons on them) shentino shentino Member Full Members December 2009 edited December 2009 IC (if no backtrack and Elarina resists) Knowing what he does about werewolves, Yan picks up the pace, a pang of fear in his heart. Upon encountering resistance from Elarina, he gives up on his "tough guy" diplomacy, changes from mad to scared, lets go of Elarina, and flees in a panic, instead of his annoyed speech, figuring that Elarina's stubborn presence would just make him even madder. Yan figures the rest of the party has sense enough to follow him. OOC This is only if backtracking is forbidden. If Elarina was actually on hands and knees, then Yan stays put long enough to be scared stiff by actually seeing the werewolf. Such a submissive, omega-wolf like posture by the cleric may well appeal to this alpha male furball, in which case Yan would not be prodded into action by the man's angry response. I'm curious how here checks (quoted 2 posts back) turn out. chiapet chiapet Member Full Members December 2009 edited December 2009 (Rewind a bit. Location: Dragon's Delve Level 1 Time: 1:15pm Weather: cool, slight musty smell, oil lamps (additional light sources: Caleb, Yan, Meir, Sonovi) Yan: You try to forcibly remove Elarina from the room, but she stands and resists, pulling free of your grip. Elarina: You try talking to the werewolf. This seems to anger him even more, and he leaps at you with his axe. The axe head cuts deep into your chest, slicing through your ribs with ease. The last thing you see is blood, your blood, arcing through the air and splattering on the werewolf's head. (-30HP, critical hit, you are dead.) Init: Caleb: 18 Sonovi: 17 Rurik: 15 Werewolf: 11 Meir: 10 Yan: 7 (actions?) Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 IC (Prerequisites: Yan is alive when his turn comes up) Yan promptly withdraws for the exit the first chance he gets, Running if he thinks the werewolf won't have a chance to nail him with his back turned. (to avoid an Attack of Opportunity) "You heard the man, let's get lost!", yan says. He's mad as hell...and scared half to death. If yan makes it out of the room he breaks into a Run. He backtracks the way he came into this dungeon and heads for the entrance... ...abandoned allies be damned! Yan doesn't care who, if anyone, is stupid enough to not follow him, and doesn't look back. First wildcats, now rats, and at last the granddaddy of them all a werewolf that just slew his companion. Once yan is out of danger his sole objective is to leave the dungeon and go back to town, going to the temple of Vune, where he will inform them of the existence of the werewolf, as well as the slaying of one of their clerics...emphasizing how she barged in on the party after being told to stay out. OOC In honor of our first death: double-facepalm.jpg Elarina of Vune, 1 PD - 503 PD Requiescat en pace TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 Meir goes nuts, pulls out his scythe, summons a wolf to attack the nut from behind then lays into the werewolf with everything he's got. He will likely die in the attempt, but since I now officially dislike this game, I don't care. noodle noodle Kirby: El Presidente RPGamer Staff December 2009 edited December 2009 yeah, people sort of stopped posting. nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members December 2009 edited December 2009 Rurik also draws his weapon, as the chit chat finally died down and something is going on. He will attack with all his fury. (I agree, this adventure is badly designed and has gone on way too long with nothing but random passages. If we die, so be it.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members December 2009 edited December 2009 (Yeah, sorry to be a buzzkill, but the only real interesting thing I saw in this game was the potential relationship between Elarina and Meir, but she's dead and it's unlikely the church will shoulder the costs to raise a lowly Lv.1 PC. The amount of twisting passages in this game is a little much even for a video game. I'd have the in-game map up nearly all the time. The game could be saved if it was completely re-designed to work much better with a forum RP setting, and if Elarina were brought back, but I'm not sure if Keno would be willing to do that) shentino shentino Member Full Members December 2009 edited December 2009 OOC We're screwed. FFVIIGameover.png TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 (Not so fast. There's still hope. We could easily turn this into an original game. I don't have any problem with the characters themselves)
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Post by TG Barighm on May 6, 2018 18:53:21 GMT -5
chiapet Member Full Members December 2009 edited December 2009 (shentino: I'm tempted to say "Silly you" Myst: you guys knew where the bestial horde was, and went away from them. I really have no sympathy for your "random passages" whining.) Round 1: Caleb arrives at the corner. "Elarina!" he screams. Sonovi waits. Rurik rushes forward to attack, trips over Elarina's sprawled body and somehow manages to jab the spear end of his Urgrosh into the ground to keep from falling. Right through the werewolf's foot (-3HP, pinned). (miss, critical fail, critical save, successful attack) The werewolf howls and swings at Rurik. The axe bounces off Rurik's armor. The werewolf tries to jerk his leg free, and manages to do so, but not without badly mangling his foot (-4HP, -2 dex, bypasses dr) Catching the werewolf hobbling and off guard, Meir swings his scythe with all his might. The scythe whistles through the air, seeming to sing a tune of death. Ribs, bones and muscle all fall pray to the angered spirits of the land, as Meir's weapon cuts deeply into the werewolf (-18 HP). (critical hit) Yan runs. Round 2: Caleb snaps off a spell, unleashing a dart of magic energy that strikes the werewolf (-4HP). Sonovi continues to wait. Rurik attacks again. This time he can't seem to hit the werewolf. The werewolf steps back, and opens the door, revealing a dark passage, that bends immediately to the right and into a larger opening. Meir pursues, hoping to stop the werewolf from escaping. He swings his scythe, again connecting, but not with as much success as last time. (-4HP). Yan continues to run, he reaches the small door to the lantern room. (actions?) Savage Tide Info shentino shentino Member Full Members December 2009 edited December 2009 OOC Smells like fudge. Mier's massive swing is enough to get Yan's attention I assure you. You might need to rewind to take his actions into account though. IC (round 1) If Yan saw Mier's impressive show of force he puts the brakes on his cowardly fleeing, does a U turn, and flings an Acid Orb spell at the werewolf, his fear leaving him when he sees the gaping wound in the werewolf's chest. He hopes his acid blob scores a direct hit on the wound and stings like hell. "Submit or die, treacherous omega!", he shouts, his hoary face showing the fury of the ages. Yan...is...freaking...pissed, but he knows enough about lycanthropy to know the man might not be in full control of his faculties, and if possible he'd much rather take this furball prisoner and turn him over to the church, figuring someone there would have expertise in the matter. It's what Elarina would have wanted. When the werewolf falls he'll try to make that case with his allies. His potion sack would probably make a good head-cover (as would the bag of soup rats), and his bedroll a nice stretcher/restraint. OOC I'm still leaving Yan in your control. As for my "RL matters", time to fess up. I'm mentally disabled and working with Vocational Rehab, and one of the major things they cited as a barrier to self-maintenance was the inordinate amount of time I spend on my computer every day, which really is way too much even for a hard-core geek. So quite naturally, a kick-butt RP like this one that devours my attention is really the last thing I need to be involved in. Hopefully this RP or at least its characters turn out fine. May the watchful eye of Boccob ever bless the curious. TGBarighm TGBarighm Member Full Members December 2009 edited December 2009 (I say enjoying the things you love, but developing the discipline to control it will help you out far more than completely ignoring it would, but I'm no doctor so whatever. Anywho, my plan was to absorb the werewolf's attention and hope for big x4 and x3 crits. from Meir and Rurik, but as long as Caleb and Yan were free to launch spells, they ignore DR, the group should be able to take it down. This assumed the werewolf was Lv.1 though, and it has more HP than I thought) * * * * * Meir will NOT pursue the werewolf. He will summon his wolf and have it focus on using trip attacks to knock the guy down. Meir himself will return to Elarina, pick her up, and race back to town as quickly as possible in search of healing. Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Whinings for exploring and finding this massive area? Since when do people not explore in RPGs? I take offense that we are being punished for exploring and not admitting that this adventure was badly designed. We could easily start over with something that was much more post-friendly. Maybe this would've been fine in a 4 hour real life playfest, but for play-by-post, it completely sucks. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members January 2010 edited January 2010 Well judging from the way things are going I don't think I need to worry about this RP anymore anyway. tounge2.gif To be honest it's a bit of a relief. Watching apathy take over the thread has been somewhat heartbreaking, but since there's now a consensus the scenario is hosed I don't feel guilty about aborting. I wanted badly to avoid a repeat of the Legends of Aluria disaster I helped cause 5 years ago in my newbie days. Anyway, now it's my turn to rant. I think one big mistake was allowing Elarina's brash, and quite frankly reckless action to screw things up for the rest of the party. Kudos or not for good roleplay, I don't think there's any use debating the fact that things would have gone much better with mr axe guy had it not been for her defiant intrusion. In fact, as soon as I saw that post, I knew things were going to get ugly very fast. Turns out I was right, as things went to hell in a hand-basket very quickly after that "fateful post". In spite of my best efforts to avert what I knew would turn out to be an absolute disaster. My "spidey sense" hit me like a sack of bricks when I saw that. It strains my credulity that even the bravest of clerics would be that...un-wise, if you get my drift. A wisdom check to allow her to realize how stupid it is to barge in on an axe-armed beefy-muscled warrior that has made quite clear she was not welcome, IMHO, would not have been out of line at all, especially considering collateral damage potential to us innocent bystanders whose characters were actually doing pretty well until then. Doubly so after the warrior was revealed to be a toothy, furry, moon-worshipping werewolf that could easily rip her to shreds...as indeed was the case. Standing quietly for a chit-chat with someone ready to kill you? Give me a break! Even the town fool would have a fair chance of knowing better than that. I had to chuckle though on seeing Rurik stumble clumsily over her corpse and just happen to stab the werewolf right in the foot. Not a bad use of DM's fudge under the circumstances, though if there was ever a time ripe for a drizzle, it would have been back when this whole mess started to unravel. In fact, a RL friend of mine, while running a similar system (Mutants and Masterminds), made liberal use of wisdom checks as a last-resort save-your-butt defense against player errors that have the potential to royally screw the party over. Not only does it conveniently embarrass the player in question when they are called for, but by basing it on the PC's Wis score, it keeps things legit and in-character, and best of all the game most likely can keep humming along in spite of boneheaded players whose actions would otherwise have undermined the scenario. I'll give you one guess who had to make the first one though. wink.gif Those are my two coppers on where and why things went awry for this RP, and what might have helped avoid it. I could be wrong, but this is how I see what happened. P.S. to noodle: Nothing personal. Regardless of how much of a cause your posts were for crashing the RP, I think failure to mitigate damage aggravated things profoundly. Anyway, that's my rant for today. TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 I dislike the game because of its pace and poor suitability to PbP RP'ing, not because Elarina's death unleashed a lycanthrope's fury upon us. And it is certainly not fair to direct potentially hurtful comments in Noodle's direction. The party's death is not important enough to point fingers and claim any one action was "stupid" or "reckless". So we die. Rewind, try again. And Firemyst is right. Exploration and curiousity should be rewarded. If not, and a DM is aware the players are going in the wrong direction, then it's the DM's responsibility to discourage continued exploration or at the very least tell the players they're so far off there is nothing to find ("you discover an impassable wall of extremely poisonous ivy. You can not pass, but someone in town has a chemical that can remove the ivy. First, you must complete a task for them which just so happens to take you where you were supposed to go in the first place"). On the other hand, Keno is also right. We knew where to go, but weeks can pass between significant events so don't be surprised when players forget these things. Nothing wrong with a little reminder. Regardless, we should always be thankful Chia was willing to devote his time to run a game for us. Thanks for your efforts Keno and I hope we can work something out to allow Meir's adventures continue. shentino shentino Member Full Members January 2010 edited January 2010 That's true. I actually have no quarrel with Noodle, as enraged as Yan might be with Elarina's manners in character. What I was posting was mostly an observation about how his posts seemed to be what set off the cascade of misfortune for the party. Unintended consequences, if you will, or the one who chanced to sneeze in the mountains. The "stupidity" and "recklessness" applied to the character. As her player, noodle probably did a good job staying true to the role. I was only surmising that since her death was what upset you as a player (and apparently firemyst as well), it may have been a good idea for Keno to prevent it, possibly with a wisdom check. I'm actually somewhat amused how fast things went south when that happened. One upside though is that her presence exposed a werewolf. A werewolf btw that might just have a rich bounty on his head from the sheriff. Deciding what to do with him after defeating him would have been a nice mini-quest methinks. In short, major potential for ripples. Which reminds me that "werewolf" was one of my guesses for the password to the lantern room door. One of my favorite things to do in an RP is think and be creative. On that note, maybe I should play a rogue next time. The class seems to fit well with my macgyver like persona. And yes, Keno deserves a good jolly thanks for putting on a great game. Good RP everyone. *applauds* Noodle: If I offended you I do apologize. noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 i'm sorry if it upset everyone, but elarina is very proud of being a cleric and isn't used to people not trusting her, and wouldn't understand why anyone wouldn't. so her frustrations got the best of her today with the guy. nkkd01.jpg TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Quote: wrote: I was only surmising that since her death was what upset you as a player (and apparently firemyst as well), it may have been a good idea for Keno to prevent it, possibly with a wisdom check. Only because there is now no way to develop the obvious relationship the two were developing, the last interesting thing this game had going for it. I assume it won't work out, but Meir will still take her back to the village. Maybe she will get raised and the costs will spawn another adventure. Maybe Chia will redesign the game to make it easier for PbP. It could end up leading to a much better game than one where Elarina's spidey senses told her to back-off. Regardless, I'm not gonna give up until it's truly over (Elarina can't be raised or Meir died against the ww). Besides, fudge or no fudge, that werewolf has taken a lot of damage. noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 i was hoping meir and elarina's relationship would strengthen through him trying to bring her back to vune. nkkd01.jpg shentino shentino Member Full Members January 2010 edited January 2010 That actually sounds like a good idea TBH. I guess you could say my "blow by blow" was a stack trace, taken when I saw TG and Myst both apparently blow off the RP. Analyzing the core dump of a crashed RP. Fingering pointers, instead of pointing fingers...ok that was bad. tounge2.gif One thing also that could make things better is an express policy, agreed on in advance, for handling PCs whose players go AWOL. Sonovi has been MIA as a result, and my flip-flopping on playing Yan vs. leaving him under Keno's control is a testament to my anxiety over leaving the RP to take care of more important things. And this I think is one of the quirks about pbp RP where different players are likely in differing timezones or otherwise unable to post, and one player's absence must by necessity either hold up the RP until they come back, or force a player to skip a turn and yield to the flow of game time marching ahead of them. I did not feel that I could safely take my eyes off of it without adversely affecting the fate of the party. Much like playing a video game without a pause button. Come to think of it, if I'm correct about Sonovi being a cleric we may very well have a second healer on the team. Regarding paying for Elarina's resurrection, it's possible that the werewolf has a bounty on his head. If anyone in town knows about him he's likely to have scored a few Wanted posters to his name. Then again, throwing him to the dungeon and likely the hangman's noose might not go over well with a freshly risen Elarina, especially if the man's case is a curable one that causes him to fear the moon rather than worship it. If any organization could specialize in curing lycanthropy, or for that matter telling a curable case from a non curable case, it would probably be the fine clerics at the temple Elarina hails from. And if it's a curable case and we are responsible for getting him treated, he may well wish to join us as a means of gratitude. Which is all the more reason to have this furball taken alive if possible. And of course there's still that bottle of mystery liquid with their seal upon it...what is it? And more so, what does it's presence mean in light of furface's hatred of clerics? Could the two men it was found upon have been on a mission? Yan's beard tingles with curiosity...though if this adventure is as randomly generated as Firemyst complains it is I might just be thinking too hard. And speaking of which, who besides me would, assuming cooperation from the others, prefer if this RP were resumed? My main reason for dropping out "for good" was lack of interest from others. At this point I'm not even sure Keno is interested anymore, though if he has anything to add to this admittedly long winded OOC discussion it may be of value. Then again he might be turned off by all the bickering lately. TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 (If Keno is willing to make things play a little better, I don't see why the game can't continue. Regardless, there is nothing left to do now but let Keno update and see what happens next. We've played together for something like 7 years now. I'm confident he will make the right decision) shentino shentino Member Full Members January 2010 edited January 2010 (I feel like a fool for flop flipping though. Let me get my important stuff taken care of real quick and I'll be posting. And yes, I would like Yan's departure to be stalled by the great progress of battle) Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 For the record, I'm not mad at keno as much as how we never got this off the ground. I wouldn't mind starting over with some dungeon modifications, or a whole new adventure. I forgot where the right way was. The first thing that happened when we entered the dungeon was that we were attacked by lions, which lead us astray. Once we went after them, I had no idea where we were supposed to go. It was too confusing, which is why I started asking for a map, but by then, everyone was off exploring everything, so it was too late. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members January 2010 edited January 2010 (I was going to suggest we turn back, but then we found the riddle door and I figured we were about to find something important. We still might actually with this magical door, but I think I'll stick with the main adventure from now on) chiapet chiapet Member Full Members January 2010 edited January 2010 (Okay, I have a lot of comments to make, but I'm not going to make them here. If you personally want an answer to something, send me a IM. A certain individual is making contradictory remarks and its starting to frustrate me the he seems unwilling to be happy with anything. Except for a few things: Shentino, get the hell out of my kitchen, the rest of the chocolate fudge is for me alone. No more rewinds (at least for a bit. Rewinds are what got us in trouble here in the first place). I disagree entirely with the complaints that it is poorly designed. It has, however, unfolded much slower than I anticipated. For the time being I'm removing Sonovi from the game. The second door was supposed to have been there all along, but I decided to hide it initially to funnel you all toward the first encounter. I see no actions for Rurik, so I'm going to assume he continues attacking. Now, where were we?) Round 3: Caleb casts another spell, and again the magic dart leaps forward and strikes the werewolf (-2HP). Rurik takes another swing at the werewolf. The axe head barely misses, while the spear point just manages to put a little pin prick in the werewolf (-1HP). The werewolf steps inside the door, then shifts into the form of a wolf, before taking off toward the northwest in the dark room. Meir summons a wolf, sending it after the werewolf. He then picks up Elarina's bloody form and hurries past Caleb. (For the record, the wolf manages to trip the werewolf, -1HP). Yan pauses at the small door, his senses catching back up to his body. He turns and heads back toward the rest of the party. Round 4: Caleb follows Meir. (Does Rurik pursue the werewolf or retreat?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Rurik lets the werewolf run, since he was clearly outmatched. He will retreat and join the others heading back to town. If anyone slags behind, he'll remind them that the werewolf will find them if they don't leave this area, and soon. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members January 2010 edited January 2010 (sorry about that Chia...as I mentioned in my message. I'm just so confused right now, and as you can see in my post to the gripe thread I have had an absolutely hellish time IRL around new year's. Please, forgive me.) Yan runs into his buddies, and seeing them resumes his retreat, this time keeping pace and not fleeing like a maniac. "I know a thing or two about werewolves. First off, did anyone get bit? Second of all, did he ever shift willingly? If so then he is not afraid of the moon." Yan unfortunately was too panicky to witness the werewolf's shift with his own eyes. He lends a hand carrying Elarina's still fresh corpse. "Once we've patched up I think we should inform the temple of this. Be mindful about what you saw, the details may be important. And it goes without saying that they've lost one of their own here." Yan is certain that the temple will be keen to learn of this tale, especially since one of their own was slain in the process. "Rurik, you may like this part. I fancy there may be a bounty on this furball, so if we get our hands on some silvered weapons we may be in for a rich reward indeed if we return to finish the job. Perhaps the temple will loan them to us." Yan lights torches upon request. Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 "With bounty comes fame. We should look into this, but for now, we need to regroup and become stronger. As the poor elf learned, we are not ready for such a beast." Rurik's face flashes a sign of sadness as he thinks about the poor girl. He hopes something can be done, but after the moment, his face returns to hos normal cold look as they continue to retreat. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members January 2010 edited January 2010 Yan rolls his eyes. "What I lack in courage and strength I more than make up for in brains and the wisdom of the ages. If we lay aside the quarrels of our races I believe we can complement one another." "Caleb, do you know anything more about werewolves? I know that they turn with the moon, fear silver weapons, and are beyond redemption once they lose their fear of the moon." chiapet chiapet Member Full Members January 2010 edited January 2010 With Rurik covering the retreat, and Caleb and Yan leading the way, the party quickly works its way back through the dungeon to the entrance. They debate the pros and cons of hunting down a werewolf, as they go. It's a long, slow trek back to the village, but the party arrives around nightfall, and immediately proceeds to the Temple of Vune. (noodle: I need to hear from you about what we talked about on IRC. Send me an IM with what you prefer to happen with Elarina.) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Meir doesn't say anything. He focuses entirely on delivering Elarina to the temple. shentino shentino Member Full Members January 2010 edited January 2010 Yan follows the brigade to the temple of vune, making a point of mentioning that their fallen friend was slain by the axe-blade of a werewolf. He tells them everything he saw, and asks them if they know anything more, trying to steer the subject towards whether or not this mad furball is a lost cause, mentioning then with tearful pride how Elarina sought to help the man who cruelly slew her...and paid dearly for her generosity. Perhaps hoping the tale will move them into reviving their friend. Also, stating what he knows about the power of silvered weapons against those under the lunar curse, and politely asks if the temple might loan them suitably silvered equipment to apprehend the lycanthrope with, making the practical point that the werewolf, curable or not, is currently a threat to the town and must be dealt with as such before any more people die. Should he have time, he takes one of their clerics aside, shows them both of his potion bottles and says what he did to make one of them empty, tells them where Rurik found them, and asks: 1. What they are 2. Why they were in the possession of the two downed men, asking if they were on a temple mission of some sort. No matter what information they reveal, he thanks them for it. In his spare time, Yan picks up a good length of rope from the market. It will come in handy to secure the werewolf once he's caught, and even if nothing but righteous death awaits him, rope is still a useful thing to have. OOC This confusion of werewolf/druid between the axe-dude and Mier was absolutely hilarious, really. "wild brother" indeed...and with no single answer depending on which one you ask ^^. THe above IC stuff is a general summary of what I plan to do. I won't say no, however, to a more detailed bit of dialog with whatever NPC cleric(s) are on duty at the temple when we arrive wink.gif. Topics Yan plans to go over (in order of importance) 1. Elarina's resurrection, and how she bravely tried to help this furball to the end. 2. What to do about the werewolf they ran into, more specifically if it is either possible or wise to attempt to capture him alive for treatment, or if nothing but cold sharp silver will put an end to his terror. 3. If they would mind loaning the party silvered weapons for the purpose of apprehending the werewolf, or failing that, where to get a good deal on alchemical silversheen 4. That darned potion that so thoroughly eluded his magical analysis. It's going to drive him bonkers. chiapet chiapet Member Full Members January 2010 edited January 2010 Meir: You lead the procession toward the Temple of Vune. A few clerics are outside, and they stop to watch the group, but say nothing. An acolyte at the door quickly opens the door to allow your inside. As you enter, a group of clerics, including several that Caleb recognizes approach. The lead cleric, a human female with flaming red hair, "Tsks" loudly as she approaches. "I see you rabble finally managed to get Elarina killed," she says, glaring at Caleb. "Sillitta", Caleb says, barely containing a shudder. "Please go fetch Mother Gellow." "How dare you speak to me that way," Sillitta says, her face quickly matching the shade of her hair. "You had better show me respect, boy." "My apologies, Sister Sillitta," Caleb says with a sneer. "Will you please go fetch Mother Gellow." Sillitta raises her hand back, as if to slap Caleb, but suddenly realizes there are a large number of witnesses. She turns her head and nods to one of the acolytes, who runs off in search of Mother Gellow. Off to the side stand three elves, they seem dressed for travel and deep in conversation, but they keep glancing over at the party. Yan: After watching the interplay between Caleb and the cleric, you speak up. "A werewolf?" Sillitta replies. "Surely you are daft, wizard. If there was a werewolf this close to Brindenford, we would know. Although, I must say I'm not surprised Elarina tried to help one, if it truly was a werewolf. We all know how she likes to take in strays." (don't let me forget you want to inquire about the flasks and buy some rope) (current actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Not much Meir can do except keep holding Elarina. shentino shentino Member Full Members January 2010 edited January 2010 Yan bows somberly to Stiletta, his face betraying no offense, nor contempt. "If only I was truly as daft as I seem...then this tragedy need not have happened. As for werewolf I speak of, he was discovered by us, lairing deep within the ruins of Chordile Keep...though now that he has been exposed he may well flee, or worse." Yan sighs. "I fear that it was Elarina's own imprudence that proved to be her undoing today. When we first chanced upon the werewolf, he was then disguised as a mere man. Mier was first to meet him, followed by the rest of us. Elarina seemed to anger the man, and at his demand we instructed her to remain outside while we spoke with him." "Unfortunately, she failed to heed our orders, and baffled by the man's hostility, defiantly intruded upon us. Then his true nature was revealed, as her mere presence enraged him, causing him to turn into his true form. At this, I knew she was in mortal danger, and I attempted to escort her from the room for her own safety." Yan's face takes on a sad look, and his voice cracks a bit with sorrow. "My foresight was...not enough, as she shook free of my grip and refused to be evacuated. It proved to be a fatal error, as when she attempted to converse with the beast once again, he lost his temper, and ran to elarina with an axe...and....one massive swing was all it took. She was cruelly slain on the spot." Yan then turns to his allies, motioning at them. "If you do not believe me alone, then ask my allies, for they too witnessed the horrid transformation firsthand. And they also responded in force with a vengeance to the fatal assault. And if I am not mistaken, Rurik and Mier even managed to draw blood from the beast during the battle, blood that their blades may yet still be soiled with, should you wish to examine it." Yan waits to see if his tale is believed, hoping that his words are not unheeded, and if needed, that the words of his allies will confirm his story, and that Rurik's urgrosh and Mier's scythe are still battle-stained and blood-crusted from combat with the furball. Perhaps even enough to analyze? He then thinks of one thing more that may further strengthen his case...a truth telling spell of some sort. It would be an affront to his dignity to be subjected to such a magical examination but under the circumstances he'd likely tolerate it should they have the gall to ask. Yan glances over at the elves that are staring at them, smiling and giving a short courteous bow at them, as if to acknowledge there presence. He'd do more if he were not otherwise occupied with the lead cleric. OOC I'm assuming that there's blood, and possibly fur, on mier's scythe and rurik's urgrosh. Methinks it should be proof aplenty of the battle itself. Yan's not dealing with the mystery flasks until he's sure the clerics here are in a helpful mood, curious how Stiletta reacts to his report. He'd also be curious to see who, if anyone, would be reviving Elarina. chiapet chiapet Member Full Members January 2010 edited January 2010 (forgot to give you guys EXP! I'm surprised no one mentioned it. EXP: 340 each.) Savage Tide Info shentino shentino Member Full Members January 2010 edited January 2010 (I presume for surviving our encounter with the werewolf) Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 (uh, yeah.. exp for what? We didn't kill anything but rats.)
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Post by TG Barighm on May 6, 2018 19:07:03 GMT -5
shentino Member Full Members January 2010 edited January 2010 (I think that witnessing the exposure of a werewolf might count. Ditto for the fact that *most* of us survived the encounter and even did enough damage to get him to retreat. Plus, at least before Elarina barged in on us we did manage to do a good enough of an interrogation to learn a few key hints about the rest of the ruins. I'll assume that's the case if Chia doesn't see fit to clarify EDIT: I hope it's not one of those dead raising dealies where you lose Con.) TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 (You don't have to outright kill something to defeat it. I've always considered enemy retreats, captures, and KO's victories) Meir is still waiting for someone to heal Elarina. At this point, he's starting to wonder what the clerics are doing. chiapet chiapet Member Full Members January 2010 edited January 2010 (got swamped by work today, will update tomorrow. Any actions from Rurik?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 (No, Rurik is unusually calm and quiet during all this. While he doesn't feel any blame for her death, he has genuine interest to see if she can be made not dead.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members January 2010 edited January 2010 (Actually, Yan may need their cooperation if Sister Stiletta proves reluctant to believe him. Corroborating witnesses. If needed, I am hoping that mier and rurik are willing to show off the blood on their weapons. Maybe the clerics can run a test on it to see if it's from a werewolf or something. Though to be quite honest I will get very grumpy if I have to go through an uphill battle just to be believed.) TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Given the amount of damage Meir dealt with that crit, I would think there is a fair bit of obvious gore on his scythe, heh. Unrelated, but from what I've seen over the last year, you'd be amazed how little gore actually sticks to a weapon. (I found this old entry from my featurettes thing. Dunno if I forgot to post it or not, but given recent events I think it's well worth reposting: TODAY'S FEATURETTE: Good RP'ing trumps all. Sometimes it's just not proper for a PC to be the hero. It may be a good idea for your next best tank or healer to take over when a PC goes down, but if that PC is a coward or would avoid taking over that role in the first place, then by all means play the character to his or her personality. It's nice to win the battle, but fascinating characters are a lot more interesting, and ultimately get themselves into more adventures than a PC designed to be mathematically effective. In the end, it's about having adventures, not succeeding at them) noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 i guess keno got busy at work again today. thanks for posting that TG, fits this campaign well. nkkd01.jpg shentino shentino Member Full Members January 2010 edited January 2010 (indeed. Take for example noodle's "bullheaded" instistence on playing Elarina to the hilt, in spite of the fact that it is directly responsible for getting her killed, and the fallout almost getting the RP nuked. I will admit, it's awfully gutsy. Keno agrees it's only common sense that mouthing off to a grumpy werewolf could only end in disaster. So honestly, noodle's willingness to stick to her character's personality will probably warrant a purple heart. I think a good GM (which TG has faith Keno is) can work with this misfortune well enough, as here we are at the temple of vune, probably getting her resurrected. So, when all is said and done, I'm sure this series of events will go well as a spectacular tale looking back. Yan for one will be mighty glad that his last ditch reaction to save Elarina wasn't made in vain after all.) chiapet chiapet Member Full Members January 2010 edited January 2010 (eaten by a snowstorm, actually.) As the group argues various points with the Sillita. "A bit of gore means nothing," she says at one point, but does instruct one of the acolytes to collect the fur for for further study, the three elves make their way over. "I do believe that is the body of my cousin, Elarina Ma Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Meir doesn't know anything about Elarina's quarrels with Relosa. He will simply smile, nod in thanks, and carry Elarina wherever he is directed. shentino shentino Member Full Members January 2010 edited January 2010 (Great. Politics. The one thing in an RPG that makes me gag.) "I see...then I will not waste my time any further on this matter." Yan harrumphs a bit haughtily at Stiletta, disillusioned. He tried to save Elarina, and instead of gratitude for trying to protect her, all he gets from the clerics is contemptuous disbelief of what is plain to their eyes. He senses that Stiletta is more than first meets the eye, and knows quite well that he tells the truth. Knowing this, and on consideration of her tale about Elarina's habit of taking them in, suspects that Stiletta knows more than she is letting on about what it was they met in the ruins. Taking this into consideration, he declines to present his potion for analysis at this location. He's grumpy enough at Elarina for her little "stunt" back at the ruins. Yan bows graciously to the three elves, showing respect for his racial kindred. He decides here and now that the clerics of Vune have no interest in taking care of a dangerous werewolf...unless they themselves have something to gain by it. He will not even bother asking them for help. He knows enough about werewolves at any rate that a trip to the alchemist should be all he needs anyway. OOC This sounds like a good opportunity for me to reunite with my brothers of the forest and make a clean break from the RP. Combined with his attempt to preserve Elarina's life not getting the least bit of appreciation, Yan is more than a little weary of the way of the dungeon delver. Chia, if you could arrange for Yan's return to Elven society I would be grateful. If it matters, Yan reserves his offer of a werewolf hunt/bounty for the elven folk, ditto for his potion, which he suspects will be better in the hands of an elven cleric. I've enjoyed this RP very much. Take care everyone. Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 (does she take any con hits? It's always an option to simply reroll if so. We're all level 1 and she missed the exp anyway.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellshentino shentino Member Full Members January 2010 edited January 2010 (Please check the pathfinder docs. My psychologist and DVR counselor are grounding me from my computer for safety reasons because I am neglecting my health as a result of my addiction. This is my last post in this thread.) TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 (We do not tell people to go read up whenever they ask simple questions. It's not very nice. Doesn't matter anyway because it's Chia's decision. And to discourage Shentino from going against his doctor's orders, I suggest Chia deletes any post Shentino makes in these threads from here on out. He's not gonna bother posting if everything gets deleted. It's for his health) chiapet chiapet Member Full Members January 2010 edited January 2010 (there is a two point con penalty at level 1. That being said, I'm open to more "creative" suggestions.) As Yan leaves, an older cleric arrives from deeper in the temple. Caleb sprints past Sillita and bows before the new cleric. "Mother Gellows! Elarina was slain by a werewolf. You have to help her!" He seems on the verge of tears. "I'm sure I don't have to remind you of who her father is," Relosa adds. "But if payment is required, my brothers and I will gladly pay the fee." Mother Gellows seems to ignore the young elf, and motions Meir to bring Elarina's body into a side room. Meir follows her, while Sillita collects the payment from Relosa. Caleb enters the room as well. "I will need time to prepare the spell, if you could please wait outside," Mother Gellows says to Meir and Caleb. (insist on staying/wait outside, it doesn't really matter.) Mother Gellows sits on a chair and within a few minutes is deep within a meditative trance. The minutes creep by slowly as the party waits for her to finish. Finally she comes out of her trance and placing her hands on Elarina begins to chant. Within moments Elarina gasps for breath, the wounds in her chest healing just enough for life to return to her body. (actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 (Hmm.. "creative" .. Not sure what we can do. Plead to the master that she shouldn't take a penalty when we haven't done anything yet? ^^ Maybe someone else has better ideas. It just seems sad to take a penalty to save nothing but a character's name and relations, but not my call.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members January 2010 edited January 2010 (I haven't penalized players for dying ever since I started RP'ing and nobody has ever complained. The only thing they lose is the exp. they would have gained if they survived the encounter. That's 340 exp. in this case, right? In a game that can take months to gain a level, isn't that penalty enough? There's always the 'pay back your costs' quest if that isn't good enough) Meir will have gone outside. He doesn't want to be a bother with delicate matters like this. noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 (am i conscious now or am i still out of it?) nkkd01.jpg chiapet chiapet Member Full Members January 2010 edited January 2010 (conscious) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Seeing Elarina awake, Meir will let out a happy yell that sounds more like some elated animal, then run over with his arms held out for a great big bear hug... ...but he will stop right before he reaches her when he remembers he hasn't confirmed anything with her yet, and instead settles on patting her on the back repeating "Happy! Happy! Happy!" over and over again. noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 Coughing and gasping, Elarina opens her eyes and sees Mother Gellows above her. "Mother-- wait-- what happened?" When Meir comes to pat her she smiles at him and rests a little easier. "Everyone okay? Caleb! Where is he?" nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 (was Rurik told to leave the area as well? I dunno where I am.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 (I left Rurik in the temple entrance/foyer, but you can move him if you want.) Elarina: "You were slain, I believe by a werewolf, if what your companions tell me is true," Mother Gellows replies. "I'm right here, Elarina," Caleb says, a smile across his face. "I'm so glad your safe." "As am I," Relosa says as she walks into the room, a smug smile on her face. She then continues in elvish: "I would hate to have had to bear the news of your death to your father." There's an emphasis on the word hate that makes it clear to Elarina that she probably would have actually relished such an opportunity. Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Meir has been hearing the term thrown about a lot lately, so he's starting to get very curious. "Were...wolf?" he asks Caleb. noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 Elarina sighs at Mother Gellows, as in deep in thought. Then looks over at Caleb and smiles. "I'm glad you're safe." When Relosa walks in the room she thinks to herself, Crap. What is *she* doing here.. She replies in elvish, "I'm sure. What do you want?" nkkd01.jpg chiapet chiapet Member Full Members January 2010 edited January 2010 Meir: "A man that has been afflicted by some unnatural power and can turn into a wolf, or wolf-man mix. Rumors say their bite can afflict someone with the same disease," Caleb replies. "It is no rumor," Mother Gellows replies. "Are you sure none of your companions were bitten?" "Not I," Caleb responds. Elarina: "Oh, nothing," Relosa responds in elvish. "At least nothing at the moment. When it is time for your debt to come due, I'll be sure and let you know." With a final laugh, she turns and strolls from the room. Mother Gellows scowls as she watches her go, then turns and lays her hands on you. The rest of your wounds heal. "Please, let us retire to my suite," Mother Gellows says. "It's small, but it is private. We can discuss this werewolf there." (actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 This explanation appears to anger Meir. He furrows his brow and grits his teeth. "Forest hated..." he mutters. Caleb has never heard Meir use this term before. Meir wants to learn more about werewolves, so he will follow Mother Fellow to her suite. noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 Elarina will follow Mother Gellows to her suite, putting her hand lightly on Meir's arm as she passes him by, as if to try and calm him. nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Presuming Rurik has heard the good news, he will head off to the tavern and inquire about the ruins to anyone who will listen, esp. the owner or barkeep. If he finds someone willing to converse, he'll bring up the wolf man. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 (had a bout with food poisoning, sorry for the delay) Group: You all follow Mother Gellows to her private suite. An acolyte brings tea and a small tray of bread and cheese. She chastises Elarina for breaking from the tradition of Vune, but expresses her gladness that her friends were able to bring her back from Dragon's Delve. She listens to the arguments of Meir and Caleb that the werewolf must be hunted down. She even seems to understand most of Meir's metaphors. In the end she agrees that the werewolf must be destroyed, and agrees to lend the party 3 silvered weapons (1 shortsword and two daggers) as well as two potions of cure light wounds. "Do take care," she advises as the party leaves. Rurik: You head to the tavern. You find several travellers and locals willing to talk about Dragon's Delve, but none of them seem to have heard about a "wolf man" being in the dungeon. Word must've gotten around about Rurik's inquiries however, because about an hour after he arrives, a portly human female, appearing to be in her forties, approaches you. "I need to speak to you, in private," she says.
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Post by TG Barighm on May 6, 2018 19:07:38 GMT -5
noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 (i hope you feel better. also, elarina doesn't want to kill it.. it's like you didn't give her a chance or anything.) "Mother, he said he didn't trust clerics. Why do you think he would say this? What could have happened to him? Is there anything we can do to help or cure him?" She pleads. nkkd01.jpg TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 When everything has been discussed, he will return to the forest and look for his companion Skye. He will return to the town early the next day. Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 (why can't Meir use the weapons? Druids are limited by armor, not weapons.) Rurik looks at the woman. Rurik checks to make sure no one else is paying attention to them. If clear, "I see. Do you have a place in mind?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 Elarina: "There might be away," Mother Gellows says after a bit of thought. "You would have to convince him that it is safe to talk to us, however, and I get the feeling from all that you have said that just isn't possible. Still, I will leave the final choice up to you. Just be careful." Meir: Caleb takes one of the silvered daggers. He also picks up the shortsword. "I will take this to Rurik," he says, then pauses for a moment, "Hey, did anyone see Sonovi leave the dungeon? We were in such a hurry... I don't remember when I last saw him." "Oh dear," Mother Gellows says. "I do hope he is fine." (I'll move Meir out as soon as Elarina is done... or he gets bored) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 "I have a feeling he won't go quietly. If not me, the others will have to convince him, or maybe trick him into coming. Maybe we can trap him somehow?" nkkd01.jpg chiapet chiapet Member Full Members January 2010 edited January 2010 (Missed Myst's post earlier) Rurik: "Will you come with me, back to my house? It should be private enough there." Elarina: Caleb shrugs. "We'll figure out something. I'm going to go to Sonovi's house, make sure he's okay." (Caleb leaves) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Rurik does a Check Motive, as it seems rather unusual. Unless he finds something amiss, he'll agree to go with the woman. Maybe she is related to the beast somehow. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 Elarina inspects the weapons before her and says to no one in particular, "I really hope we don't have to use these against that man." nkkd01.jpg chiapet chiapet Member Full Members January 2010 edited January 2010 Rurik: You detect nothing amiss in the woman's story or demeanor, so you follow her from the tavern. She leads you across town, to the district where most of the town's loggers live and work. The house is fairly small, and non-descript. Stepping inside you can smell freshly baked bread. The woman begins wringing her hands. "I'm not sure where to start," she murmurs to herself, before finally taking a deep breath. "My name is Dressa Drave. I think the werewolf you are looking for might be my brother Chasmal," she says, finally. "Did you actually see him? Is he alright?" Elarina: (Do you take anything? Or do you just leave?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Rurik designed to omit the battle news for now. "Yes. I saw him, down in the ruins. He was fine last I saw. He seems to have made a home there. Tell me why you think he is your brother. Did something happen?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 Elarina will put the weapons in her sack for now. nkkd01.jpg chiapet chiapet Member Full Members January 2010 edited January 2010 Rurik: "You're new to town, correct?" Dressa asks, but hardly waits for an answer. "About a year ago, my brother came to my husband and I, and told us he had a terrible secret, that he had figured out why people were disappearing from the town. He said he was responsible, that he had become a horrible monster. At... At first I didn't believe him. But then, he transformed in front me. I was so frighten, I fainted." Dressa pauses for a moment, as if deeply shamed by the admission. "When I came to, Chasmal was gone. My husband said that he had fled, saying he was leaving Brindenford before he killed anyone else." "I asked around, and a merchant said he had seen Chasmal heading south, out of town, with quite a bit of gear. But after he left, the disappearances stopped, and so finally, I came to believe what he had said, but I never told anyone, until today." Elarina: You put the remaining dagger in your bag, and exit the temple. Meir: You return to the forest. Skye greets you as soon as you leave the town. He appears to have followed you when you left the dungeon. Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Meir will attempt to use Skills like Wild Empathy to learn if any animal in the forest knows what a werewolf is. He will also attempt to get any counsel on how to handle the creature and whether or not he should treat the wolf as a blasphemy against nature or as just another creature of the forest. I doubt he will get a straight answer, but that's just how he is and what he does during times like this. He will return to the party the next morning. Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Rurik looks thoughtful. "Did he mention anything about how it happened? Do you know where he had been before coming to you?" Rurik decides to bring up the beast's hatred of elves. He wants to see if that information is news to the woman. Maybe they have something to do with it. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 Meir: You converse with the woodland animals. A few of them recall a strange, unnatural beast running through the woods, but none of them know if it was a werewolf. Also, Meir gets a distinct feeling that none of the animals remember exactly when that was. The best answer he gets was "many moons ago". None of the animals have any ideas about what to do about the creature either, they haven't seen it in some time, and frankly, don't care. Rurik: "No, he didn't mention anything about how it happened," Dressa says. "He was a lumberman, like my husband, occasionally he would work on the caravans that took the lumber to distant cities. he could have gotten it there, I guess." "Well, all of the loggers despise the elves. The feeling is mutual, actually. The elves frequently sabotage the logging operations, and sometimes even attack the loggers themselves." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 "I see. What would you like me to do? I know we have to go back there, but I do not know the party's intent at this time." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 Rurik: "If you see him again, please tell him that his sister still loves him and cares for him. And wants him to come home," Dressa says. "I'm sure the clerics of Vune can cure him, if he would just give them a chance." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 "I will do my best to convince him to come home." Unless there is anything else, Rurik will thank the woman, then return to the tavern and wait for the others. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 Rurik: You arrive at the tavern, and see Caleb looking around. Spotting you, he runs over. "Mother Gellows lent this to us to fight the werewolf," Caleb says as he hands you a shortsword with a silvery blade. (anything else from Elarina, or are we ready to go to the next day?) Savage Tide Info chiapet chiapet Member Full Members January 2010 edited January 2010 (I'm going to assume that everyone is done for the day) The next morning, the group re-assembles on the edge of town. "I looked all over for Sonovi last night," Caleb says. "But I couldn't find him. I don't know what could have happened to him." The group passes through the woods quickly coming back to the ruins by midmorning. "Do we go after the orcs, or the werewolf?" Caleb asks. (Choices: Enter the dungeon and hunt orcs Enter the dungeon and hunt the werewolf Enter the dungeon an explore) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 (Hmm...well, I know Meir wants to hunt the werewolf, but the thought of searching for him in the dungeon kind of scares me) Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 "Since the elf is alive, how about we don't go after the person who wants her dead. Again. We go after the orcs." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 "Until we can figure out a way to help the poor man, we should steer clear for now." nkkd01.jpg TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Meir, who looked a little angry, mumbles something incomprehensible about "angry bears" but doesn't object. He suddenly slaps his head and produces something from his belt. It appears to be a waterskin, but when he open it there is a distinct stewy aroma released from the bag. He hands it to Elarina. "Rat soup," Meir grins. He appears to be very proud of this gift for the elf. "Eat...no eat...eat day, night!" chiapet chiapet Member Full Members January 2010 edited January 2010 (Does Elarina accept the gift?) Day 3: Time 10am Location: Dragon's Delve Level 1 Conditions: Dim light. With Rurik leading the way, the party descends down the northern stairs once again. The bodies of the battle from two days ago are gone, but the dim torch still gutters fitfully. Rurik & Meir: You both notice the trip wire is back in place. "Looks like someone cleaned up after us," Caleb whispers. "Where to first?" (There are a number of doors here. two face the party (these appeared to be storage rooms when the part last checked them) and 4 face the hallway that stretches out before the party. It was from these rooms that the bestial horde's defenders appeared last time.) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Meir will start by pointing out the tripwire is back in place, then he will scout all the doors to see what lays juts beyond them. Oh, and I have a chance to change my spells. Just marking that here. noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 Elarina smiles at the Druid and accepts the gift. "Thank you, Meir. I'll save this for later when I get hungry." nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 "Since the wire's in place, they must still be here. Let's go the same path we did before, but we'll have to check every room, again. There could be more traps, so be on your guard. "Either way, they're expecting us." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 Day 3: Time 10am Location: Dragon's Delve Level 1 Conditions: Dim light. Meir: After you point out the wire, Caleb approaches it carefully. He studies it for a bit before backing away. Elarina: You take the rat soup. It actually smells pretty good. Rurik: You examine the door on the left. Hearing nothing, you open it. Still empty. You then move to the door on the right. You can hear faint sounds of someone talking, and the occasional scuffing sound, like the sound of a chair being scooted across a stone floor. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 Meir is still gonna attempt to scout unchecked doors within sight. Oh, and it's dark, isn't? I guess I'll have Meir prepare the Light spell and cast it on a rock or something.
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Post by TG Barighm on May 6, 2018 19:08:06 GMT -5
chiapet Member Full Members January 2010 edited January 2010 (dim. there are two guttering torches placed in the long hallway.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Rurik returns to the group. "There's someone in that door." (points at the door with the sound.) "Let's check it out." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 Day 3: Time 10am Location: Dragon's Delve Level 1 Conditions: Dim light. Meir: You cast a light spell on the rock, then carefully step over the wire and head down the hall. You stop at the first door you come to on the left and listen. You hear voices, perhaps 2 or three, but you can't make out the language being used. Moving to the right door, you listen again.... Rurik: You mention your plan to Caleb and Elarina. As you do so, you hear a sudden pop from down the hallway. Meir: You step on a bone as you lean up close to the door, causing it to pop. You freeze, hoping the sound will go un-noticed. Suddenly the door across the hall opens, and three Goblins spring out, shortswords drawn. Init: Rurik: 11 Meir: 10 Elarina: 9 Goblinsx3: 8 Caleb: 5 (the goblins are 15 feet from meir, arranged in a line against the opposite wall of the hall. That puts the closest 20 feet from Rurik and Caleb, 25 from Elarina.) (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 (Oh, poo. Right, maybe Rurik should stay where he is in case the guys in his room come out? Stop'em short maybe...unless we get swarmed again) Meir doesn't want to give the goblins a chance. I think Meir has had his scythe in hand this whole time, and Skye is likely outside again, so he will immediately lunge into the goblin's line and begin swinging up a storm. If they scatter, Combat Reflexes on their fleeing butts! MEIR NOTES: Scythe +2 2d4+3 slash/pierce.Critx4, F.R.W +4.+3.+5, AC 17, CMD 15, Combat Reflexes Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Rurik decides to let the trouble come to him. He'll wait in his position, keeping an eye on the door where he heard the noises. If a goblin approaches, strike them down with the urgsmash. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 Round 1: Rurik holds his position. Meir takes a firm grip on his scythe and attacks. The middle goblin shrieks as the scythe cuts deeply into his skin (-4HP) Elarina holds her position. The goblins, having not noticed the others, concentrate their attacks on Meir. Meir easily dodges their pathetic strikes. Caleb raises his crossbow and fires. The bolt goes just over the head of one of the goblins. He raises his hand up to feel the top of his head, but doesn't realize what just flew past him. Round 2: Rurik continues holding. Meir swings again. One less goblin. Elarina holds. The two remaining goblins shriek loudly while continuing to attack Meir. Meir dodges one attack, then parries a sword thrust and decapitates the goblin with a smooth counter strike. Caleb reloads and fires again, and his crossbow misfires. (new actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members January 2010 edited January 2010 (Do the goblins have DR 1? Meir deals 2d4+3 damage with that scythe, so minimum 5 to 11 max) Meir will finish off the goblins. He won't allow them to flee. MEIR NOTES: Scythe +2 2d4+3 slash/pierce.Critx4, F.R.W +4.+3.+5, AC 17, CMD 15, Combat Reflexes Firemyst Firemyst Daddy Dragon II Full Members January 2010 edited January 2010 Rurik listens to see if there are new noises from the room, since the goblins are making plenty. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members January 2010 edited January 2010 (I added +2 instead of +3, sorry about that) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff January 2010 edited January 2010 (sorry, i have this new job thing. can't use internets from thar.) Elarina will try and shoot at the remaining goblin with her bow. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Round 3: Rurik listens. He hears nothing now. Meir attacks the remaining goblin. It ducks and squeals in terror as the few remaining hairs on its head are shaved off. It seems amazed to still be alive. It squeals again as one of Elarina's arrows pegs him in the leg. The goblin tries to slice Meir, but the swing goes wide. Caleb manages to clear the jam from his crossbow. Two hobgoblins suddenly burst from the door further along the hallway (and on the same side that the goblins came from, opposite Meir) Round 4: Rurik continues to listen. No sounds can be heard. (Does Meir go after the hobgobs or let them come to him?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 (What weapons are the hobgoblins wielding?) noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina will continue to shoot at the goblin with her bow. If it dies, she'll turn her attention to the hobgoblins, but won't engage until someone else does. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 (longswords. They look to be better maintained than the goblin's shortswords. In fact, they are masterwork) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 (Just for RP purposes, Meir wouldn't know the difference between masterwork steel and a rock. Well, other than one is more shiny) Meir doesn't believe he can overwhelm the hobgobs the way he did the goblins. He will toss his scythe away from him so no unfriendlies pick it up, then pull out his scimitar and shield. If he has time left in the round, he will attempt to finish off the goblin. After that, he will let the hobgobs come to him and hope his defences can withstand them until Rurik comes to help. (May we have a battle map?) Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik gives up on the door and heads toward the hobgoblins. He'll take the forefront of the party and challenge them head-on. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2010 edited February 2010 (Map) Round 4 cont: Meir tosses his scythe away draws his scimitar and shield. The scythe lands and slides across the floor, neatly sliding under the trip wire. It comes to a stop in front of Elarina. Elarina drops the goblin with another arrow. Caleb chants a quick spell. A dart of blue light streaks from his pointed finger and slams into the chest of one of the hobgoblins. It grunts in pain (-4HP) The two hobgoblins move to flank Meir. Meir deflects one swing with his blade, while his shield catches the other blade just a whisker or two from his head. Round 5: Rurik moves to assist Meir, cutting down the wounded hobgoblin. Meir turns his attention to the remaining hobgoblin, cutting it deeply (-7HP). Elarina drops the remaining hobgoblin with a shot to the eye. (EXP: Caleb: 200, Meir/Elarina: 240, Rurik: 220 The goblins had shortswords and leather armor The hobgoblins had masterwork longswords and studded leather armor. Actions? Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir will put his weapons away and grab his scythe. He is careful to avoid the trip wire. He shakes his head at the downed goblins, then goes back to scouting the doors. He will try to Spot traps and Listen for activity (Perception +7). Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Since Rurik can carry whatever, he'll loot the dead. After that, Rurik will check other rooms in turn, working towards the ones the monsters came out of. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina follows Meir, and is careful to avoid the trip wire in front of her. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:05am Location: Dragon's Delve Level 1 Conditions: Dim light. Meir: You check the room the goblins came out of. You see seven crude beds and a few sacks of something that probably passes as food among the goblins. Rurik: While Meir checks the room the goblins came from, you begin looting the bodies. Caleb walks up beside the bodies, warily watching the hallway. Elarina: You catch up with Meir as he surveys the first room. You catch sight of a small pouch lying near some animal pelts in the back of the room. Meir: Back out in the hallway, you proceed to the room where the hobgoblins came from. The space is smaller than the other room, and you spot only 5 beds and a few more sacks of the "food". Rurik: You finish looting just as Meir comes out of the second room. You proceed to the door across from where the goblins came out. You listen at the door and hear nothing so you open the door, revealing another living space with 8 crude beds. Caleb looks over your shoulder into the room. (Actions? Especially for Elarina, I assume Meir will cross the hall and check the last door.) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 (Yep) Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik will explore the room. Assuming he finds nothing, he will return to the middle are and wait to see if anyone found anything. (Which direction do we go from here?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina will check out the pouch in the room. She'll try and figure out what it is, and what's inside it before going back into the hallway to find Meir. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Elarina: You approach the bag. It looks like a money pouch of some sort. You poke it and here the clinking of coins. Opening it you find 22 silver pieces. Meir: You listen at the door. You can hear a distant sound of howling, scraping, and ripping that fades in and out. Rurik: You enter the room, followed by Caleb. You find a couple arrows and a smattering of copper coins, 5 in all. Elarina: You join Meir at the doorway. (Actions for Meir?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir is curious about the howling. It sounds like an animal. He will open the door and peer inside. If it's clear, and he will look for traps, he will enter the room and see what lays beyond. If it's not clear...well, I'll need to know what's there before I can post. Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik suddenly wonders why Caleb is following so close behind him. "Do you need something, or am I just easy to hide behind?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2010 edited February 2010 Meir: You open the door, revealing short, narrow (30ftx10ft) hallway leading to a room lit by burning braziers. Across the room (a distance of 50ft) what appears to be a plain stone altar sits in front a a deep recess (35ft). Judging from what you can see, the room appears to be no more than 30 feet wide, with a vaulted ceiling above the main part of the room. The walls of this oddly-shaped temple are partially covered in tattered red and black curtains, while the ceiling has been painted black. Spattered bloodstains cover the floor, particularly around the altar. The place stinks of murder and pain, as well as the musk of some angry beast. The sound you heard earlier doesn't sound any louder with the door open. The room appears to be empty, although you can't see everything from your current position. Rurik: Caleb smiles. "Well, you do have all that armor," he says. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 "Do you want some? I just planned to sell it later and split the money." Rurik can't fathom why he had to ask ... has Caleb ever traveled as a group before? Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members February 2010 edited February 2010 With the success of his previous encounter quashing his earlier misgivings about going it alone, due to that first fight, Meir decides to head deeper into the room until he can get a better idea of it's complete dimensions and features. Perception and all that jazz...
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Post by TG Barighm on May 6, 2018 19:08:33 GMT -5
chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:05am Location: Dragon's Delve Level 1 Conditions: Dim light. Meir: You advance into the room. You don't make it far before (20 feet, not quite to the end of the hallway) before you spot someone hiding behind the altar. Also, in the southeastern corner, you can see an orc crouched. About 10 feet away you can see a hobgoblin standing with his back to the southern wall, looking toward the orc. The orc suddenly notices you and snarls. You feel an urge to embrace the savage side of nature. You feel that somehow this will make you stronger. (Meir can Rage 1/day for 3 rounds while in this room.) Init: (surprise round) G (orc): 10 Meir: 8 (later rounds) Elarina: 20 S (hobgoblin): 17 Unknown (hiding behind altar): 3 Rurik: Caleb laughs. "I doubt that armor would help me much. It would probably interfere with my spellcasting as well. I'll just let you wear it and I'll stand behind you." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik comprehends what Caleb was actually saying. "Ah, I see. Spells are too much for a man like me. Give me a blade and an enemy and I'll take care of the rest." Rurik makes his weapon shine in the dim light. "Speaking of such, where'd the others go? We should find them." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina will leave the pouch of silver in the room. She walks back out of the room to see where Meir went and will follow him. She stops just behind the druid. nkkd01.jpg TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir finds this sudden urge to rage more curious than anything else. He does allow his wild side to get the better of him every now and again, but he still sits on the wiser side of the wild spectrum and doesn't see any reason to let loose right now. He's almost startled the beast within him would appear like this. As for his actions, Meir will back away from the orc and try to position himself in the doorway to the hallway (bottleneck). He will swing at the orc with his scythe if it attacks him, but still move in the following round. chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:05am Location: Dragon's Delve Level 1 Conditions: Dim light. Surprise Round: The orc gives a yell and charges across the room, battleaxe poised to cleave Meir in two. In a stunning turn of events he brushes the edge of the hallway entrance, throwing his balance off. He slams headlong into the wall beside Meir. (dazed) (Rurik hears a loud crash, Caleb somehow does not.) Meir calmly swings his scythe, slicing deeply into the orc. It gives a final gasp, and collaspes to the ground (+1 kill). Meir then retreats back toward Elarina and the safety of the doorway. Elarina: You hear the crash and see Meir heading back toward you. Rurik: You head back into the main hall, and see Elarina standing next to the doorway further along the wall. Caleb follows you. (New Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 If Meir still has a clear view of the goblin, he will throw one of his darts at it. He will hold his spot in the doorway unless the other part wants in. If Rurik enters and charges in, Meir will join the assault and go offensive. Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 "Did you hear that? This way, quick." He heads toward the noise and the room Elarina is standing near. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 "Are you okay?" Elarina asks Meir. If she has a clear shot of the goblin she'll use her bow on it. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:05am Location: Dragon's Delve Level 1 Conditions: Dim light. Round 1: Elarina can't see the hobgoblin from her current position. She does see the second person behind the altar, but he has full cover. The hobgoblin appears at the end of the hallway. He slaps his longsword against his heavy shield. "Come and die!" Another figure appears beside the hobgoblin. This one looks like a female human savage. She raises her falchion. "All who oppose us shall fall," she hisses. Rurik rushes up to where Elarina is standing. He looks inside the door and can see the human and hobgoblin blocking the other end of the hallway. Meir throws a dart. It bounces off the shield. Caleb runs up behind Rurik. "What noise, what's going on?" he asks. The creature behind the altar jumps up, revealing itself to be an orc. "Destroy him! For the Beast God!" he screams, shaking his falchion in the air. "Who was that?" Caleb asks. Round 2: Elarina fires her bow. The arrow shatters harmlessly against the shield. With a snarl the hobgoblin charges Meir. It swings hard, but Meir shifts his weight and easily avoids the blow. The human charges Meir. The falchion slices deeply into his skin (-8HP). Rurik steps through the doorway to assist Meir. The axe head whistles past the hobgoblin's head, and with a neat spin, Rurik slides the spear under the shield and into the hobgoblin's gut. The hobgoblin falls to the ground, clutching his intestines (+1 kill) Meir takes a cautious swing at the human (missing) then steps back through the doorway to stand next to Elarina. Caleb casts a spell. The familar blue dart like bit of magic slams into the human (-3HP) but she doesn't seem to notice. The orc hurries toward the south wall of the chamber, and out of sight. (Init & Status: Elarina: 20 L (Human): 16 (-3HP) Rurik: 15 (+1 kill) Meir: 8 (-8HP) (+1 kill) Caleb: 7 (SpU: Magic Missle x2) B (orc): 3 Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir will switch his scythe for sword and shield, then cast CLW on himself (unless Elarina does it for him. In that case, Meir will occupy whatever side Rurik left open so nobody can get around him and attack if possible) Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik curses as the orc runs off. He moves to hack'n'slash at the human, looking for a place to bottleneck the line if more "friends" show up. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina will cast CLW on Meir, then casts icicle on the human. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:05am Location: Dragon's Delve Level 1 Conditions: Dim light. Round 3: Elarina casts CLW on Meir. The cut looks better now (+4HP) The human snarls and takes a swing at Rurik. The blade bounces off his armor. Rurik swings with his axe head (miss) and then tries a backhanded stab with the spear end of the urgrosh. The human sucks in her gut and the spear misses. Meir drops his scythe and readies his shield and scimitar. Caleb casts another spell. The blue dart strikes again (-2hp). (no sign of the orc) Round 4: Elarina casts icicle. The cold dart barely fazes the human (-2HP). The human snarls again, and her muscles seem to swell. She swings at Rurik, but in her haste goes wide. She screams in savage fury. Rurik tries to end the battle. And it looks like he will fail as the axe head misses again and the human sucks in her stomach in an attempt to avoid the spear again. Rurik must have been anticipating this move, as he suddenly thrusts upward with the spear, ramming it in under the humans jaw and out through the top of her head. (confirmed crit, +1 kill) (still no sign of the orc, Meir's turn) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik frees his spear, loots the human, and heads after the orc, Being cautious and listening for more monsters, he'll not go more than 20 feet from another party member, so he can backup and block a path back to the rest. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir will go on the offensive and hack at anythng Rurik hasn't finished off. noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina will follow Meir and Rurik but stay a bit behind them. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Round 4 cont. Meir advances into the room proper. He can see an exit leading south out of the room (a twenty foot hallway, with a door at the end), but no sign of the orc. Caleb follows Meir, halting at the end of the hallway the party entered through. Round 5: Elarina moves into the room, stopping beside Caleb. Rurik moves into the room, stopping just ahead of Caleb and Elarina. (Meir?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 If it looks like the orc is gone, Meir won't pursue. "Returns to pack..." Meir wears a worried look. The orc may be calling reinforcements. chiapet chiapet Member Full Members February 2010 edited February 2010 (do Elarina and Rurik halt pursuit as well?) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 (*nod*) Elarina agrees with Meir. "Let's get going, don't want to be here when more of those show up." nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 "You'd rather wait for them to return in force? We should catch them by surprise, not be the ones caught off-guard. They will come back for us." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir gives Rurik a puzzled look. "Rabbits in rabbit den." The druid motions to the surrounding area. Caleb is able to interpret this as meaning the orcs have home field advantage. *However, the RPG gamer in me notes we're close to gaining a level and that would be a huge boost against these guys. We should try to find something to do that's worth a little exp. Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik looks thoughtful. "okay, but can you set some traps or warnings? WE need to know when they are coming back." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members February 2010 edited February 2010 A flash of anger crosses Meir's face. The druid may have something against traps, probably the way they're used to capture animals. Meir shakes his head at Rurik, then points towards the entrance of the dungeon. Caleb realizes Meir is suggesting drawing the enemy out of the dungeon. chiapet chiapet Member Full Members February 2010 edited February 2010 (since it looks like you guys are taking the "don't pursue route") EXP: Caleb and Elarina: 120xp, Meir: 135, Rurik: 150. Rurik and Meir are 10 and 15 XP short of leveling up.) Caleb examines the bodies while everyone else discusses what to do. He finds a few coins (9gp, 19 sp if you're curious). "This sword looks well made," he says as he picks up the hobgoblin's longsword (it's masterwork). Gear found: battleaxe, mwk longsword, studded leather armorx3, light steel shield, falchionx2 Rurik has suggested the party lay a trap of some kind. Caleb seems indifferent. "I don't know any spells for setting alarms or traps," he says. Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Just wanted to add that Meir suggested the party try luring the orcs out of the dungeon for an ambush. I personally don't think it will work, but that's Meir. And darn your 15 exp! Maybe we can step on a rat or something. tounge2.gif noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 (rat flail!) nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:15am Location: Dragon's Delve Level 1 - Altar Room Conditions: Bright light. The party stands around, waiting for someone, anyone to do something. Elarina & Rurik: You hear a door slowing opening to the south. (actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Entrance to the dungeon is to the south, right? Regardless, Meir will head back to the entry corridor and see if anything has changed. Oh, and reclaim his scythe, but he will stick with sword and board for now. (And an updated map would be nice too) Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik doesn't get how someone so in tune with nature can't comprehend a trap. "Just keep your eye on the passageway, then. Maybe we should go back, or at least put a door between us and them." When he hears the door open, he'll motion for everyone to be quiet, then move toward the sound.
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Post by TG Barighm on May 6, 2018 19:09:01 GMT -5
noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina hears the sound too and looks back towards the south where the sound came from. She'll put her hand on Meir's arm, as if to pull him towards the sound. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 (Kind of, its more to the southwest from where the party is. See: New Map). The party is in room 6, the exit is at the south end of room 1. The sound came the direction of the exit to the south of room 6) Day 3: Time 10:15am Location: Dragon's Delve Level 1 - Altar Room Conditions: Bright light. Meir: You retrieve your scythe. Rurik: You look down the hallway to the south. The door at the end appears to still be closed, so the sound must have come from the room beyond. Caleb approaches and stands behind you, with his crossbow ready. Elarina: You grab Meir and motion toward the southern hallway. Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir would still look to have a quick look at the entrance hallway, just to be sure. Oh, and he will recover that dart he threw. Btw, there wouldn't happen to be any spears lying around, or anything anyone else can spare, is there? Or maces? Anything throwable. As for the southern hall in room 6, Meir will give it a funny look then take a few sniffs at air (not a true check). After a moment, he will grab a rock at chuck it at the door in question. He's hoping it will make a loud, solid "thunk" noise. Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik stares at the druid after he throws the rock. If he wasn't trying to be quiet and figure out what the noise what, he might have given the druid an earful. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:15am Location: Dragon's Delve Level 1 - Altar Room Conditions: Bright light. Meir: You pick up your dart, then check the main entrance hall. It's empty, save for the corpses of the goblins and such the party slew earlier. Then you head to the southern hallway, pick up a good size rock, and chuck it at the door. The rock sails through the air, and makes a loud thud as it hits the door, and then again as it lands on the ground. "Are they gone?" a timid sounding voice calls in common from behind the door. Rurik: You stare at the druid. Caleb whispers, "Do we answer?" Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik nods and moves toward the door. He opens it slowly and peeks inside. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Confused about where the orc could have gone, Meir wonders if there is a secret door nearby. Meir will begin looking for it (they still use Search for Pathfinder?). chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:20am Location: Dragon's Delve Level 1 - Altar Room Conditions: Bright light. Rurik: You approach the door and cautiously opening it, peeking inside. A tattered and stained red carpet runs most of the length of this long hall (110x20). Moth-eaten tapestries of mounted knights and hilltop castles hang on the wall. At the far eastern end stands a large wooden throne surrounded by empty kegs and dirty wooden plates and mugs. A few oil lamps are burning, but what immediately grabs your attention is the orc standing in front of the door, wielding a falchion. The orc swings at you, blade deflecting off the door and then bolts to the west. You can see a door in the south wall, at the end of the hall, 60 feet away. Meir: You search and find nothing but a few discarded bones. Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 (does Elarina hear the noise from the orc hitting the door?) nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 (yes) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Huh. So the orc was the timid voice. Okay, that's different. Hmm... Well, Meir reasons the orc is running around like a chicken with its head cut off because it feels trapped or has no other source of help...or something. At least, that's how an animal would act. Just run like hell. Assuming Meir knows what's going on, he will give chase. Into the next hallway, stopping to get his bearings and see what the orc is up to. He expects the orc to hide around corners and swing at Meir when the druid rounds one, so he will try to guard against that (however that helps). More actions as the chase develops. Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 And this is why Rurik didn't rush in. He bursts through the door and gives chase to the orc. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2010 edited February 2010 (does meir follow rurik or go out into the main hall, from where the party entered the altar room?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Follow Rurik. chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:20am Location: Dragon's Delve Level 1 - Altar Room Conditions: Bright light. Meir: You sprint down the hallway, shouldering the door open as you pass Meir. You must not know your own strength, as you knock the door clean off its hinges. Rurik: With the door out of the way, you have a clear shot at the orc. You charge the orc, slamming your full body wait into him as you dodge his clumsy and awkward swing. Caleb and Elarina enter the room as you pin the orc. "Please, please don't kill me," the orc begs in common. Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir gives the orc an evil grin, then turns to the rest of the party. "Scared wolf...loyal dog. Will howl." Caleb figures Meir is suggesting the orc is probably frightened enough to talk. noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina walks over to the Orc. "How do you know common? Who else lives here?" nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:20am Location: Dragon's Delve Level 1 - Altar Room Conditions: Bright light. Meir: Caleb nods at your assessment of the situation. Elarina: "Bah, stupid elf, you think your own kind wise," the orc replies, then spits at you. Being held to the ground by Rurik, however, the spit doesn't travel far, and lands a few inches in front of your boots. Caleb saunters up to the orc. "Now that's not a very nice way to speak to a lady," he says. "Listen pal, I don't want to hurt you, and my lady friend here doesn't want to hurt you, but you see, this dwarf, you know, the one who is sitting on your right now. He wants to rip out your eyeballs and roast them in a stew. And my friend over there (gestures toward Meir), well, one of your buddies cut him earlier, and he's looking for payback. So I suggest you answer our questions." (Caleb is trying an intimidate check, do either Meir or Rurik assist?) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Yep: Meir will pull out his scythe and lean on it with the blade on the ground. Close to the orc's neck. Meir gives the orc his best hungry wolfish grin. noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina stifles a giggle as the spit doesn't even reach her. "I don't think you're in much of a position to be spouting off insults." She nods at Caleb while folding her arms and then begins to tap her foot lightly, waiting for the orc to reply. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:20am Location: Dragon's Delve Level 1 - Boldor's Hall Conditions: Dim light. The orc's eyes go wide at the sight of Meir's scythe. "We brought in 3 dozen troops. A goodly number of them are dead now, and Ramscorn took some with him down to level 2." Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik glances at the elf, "Is there anyone who does like you?" Rurik leans on the orc. "Why are you here? What is Ramscorn's goal?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir blinks and leans close to Elarina. "Dozens?" "Big number...moons?" Meir suddenly asks. How long have they been here, Caleb translates. chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:20am Location: Dragon's Delve Level 1 - Boldor's Hall Conditions: Dim light. Rurik: "We were sent to secure the temple on this level. Ramscorn decided to investigate the deeper levels, but I know not why." Meir: Caleb translates. "A few weeks," the orc answers. Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 "Owl!" Meir replies. "Temple?" Caleb translates as "Who sent you?" and "What makes the temple so special?" Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik is glad Caleb is here to translate the randomness of the druid. "Where is the temple? Who sent you to secure it?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina ignores the dwarf, as if not to even dignify it with a response. She leans over to Meir and quietly says, "Dozens.. this could pose a problem." nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 (snooty elf is snooty~) If Rurik overheard the comment about dozens, he'll mention later that he's not worried, since they go squish so easily. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 (<3) nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:25am Location: Dragon's Delve Level 1 - Boldor's Hall Conditions: Dim light. Meir: Caleb translates again. "Scrall, leader of the Horde sent us here. I dunno anything about the temple, only that we were to secure it," the orc replies. Rurik: Caleb gives you a strange look and the orc just laughs. "Your friend is rather dense," he says to Caleb. "He's also rather weak." With that, the orc tries to push you off, but fails miserably.
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Post by TG Barighm on May 6, 2018 19:09:27 GMT -5
TGBarighm Member Full Members February 2010 edited February 2010 (This Thra...I mean, Scrall sounds like a dangerous character! tounge2.gif ) * * * * * Meir picks up his scythe and steps away from the orc. "No air in bag," Meir explains. "Kill? Go to alpha wolf...Brindenford?" Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik laughs at the orc and his feeble attempt to push him off. "What was that? Did a child just brush by? If that's all you can do, it's amazing you lived this long. "Unless anyone else has any more questions..." Rurik intends to kill the orc, more for the insult than anything else. But orcs are bad, so he has no qualms with this. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:30am Location: Dragon's Delve Level 1 - Boldor's Hall Conditions: Dim light. Meir: "Yes," Caleb answers, "Perhaps we should take him to the sheriff." Rurik: You render the dicussion mute by killing the orc. (40XP each, plus 50 XP for successfully interogating, Caleb, Meir, Rurik level up.) "What next," Caleb asks. "Do we pursue this Ramscorn down to the next level? How do we get there?" Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 "Hmmm.. the poor little guy. Oh well, he'd probably run down and tell everyone we were here if we had let him live anyway." She turns to Caleb. "Maybe we can find some stairs somewhere?" nkkd01.jpg TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 (Can I get my HP roll?) * * * * * Meir looks a little surprised to see Rurik kill the orc, but the druid literally shrugs it off. "Rabbit Warren...we lost..." Meir replies to Caleb. Meir will try to determine where the orcs may have gone by using Survival (+7 after level up). He will looks for any telling signs of their passing and direction. chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:35am Location: Dragon's Delve Level 1 - Boldor's Hall Conditions: Dim light. (Meir: rolled a 5.) Elarina: "Perhaps," Caleb answers.... "I wonder if the orc knew where they were." Meir: Caleb nods, and you begin your search. There's has been a lot of movement in and out of this room, both into the altar room and the main hall. As you move out into the main hall, continuing your search, Caleb follows behind. "Check behind that door," he says to Rurik and Elarina, motioning toward the back of the room. Again you see lots of traffic back and forth, out of the dungeon, as well as into the altar room and the room where you captured the orc. There also seems to have been a significant amount of traffic up the stairs at the back of the main hall, although the tracks are not as fresh as the others. Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir points at those stairs at the back end of the hall. He will go up them and see what he finds. If there is a door, he will open. Watching for traps as always (Now +8). Oh, and moving silently as he goes up the stairs (now +5). Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 "We need to move. Find out where the rest of them are and take them out." Rurik loots the orc, then looks at the group to see where to go next. (ie, map?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members February 2010 edited February 2010 (New Map. Caleb and Meir are headed up their stairs at the north end of room 1, Rurik and Elarina are still in room 5.) Day 3: Time 10:35am Location: Dragon's Delve Level 1 - Boldor's Hall Conditions: Dim light. Meir: You proceed to the top of the stairs, moving cautiously. You peek around the corner at the top of the stairs. Rubble, old barrels and casks, rotted wooden crates, and other debris clog this area. Cobwebs fill the corners. The air is dank. You can hear water dripping somewhere ahead. Your light shows stairs heading up at the south end of the main room you can see (into what is 7A on the map, you can't see 7A from your current position, however). You can see a few tracks leading into the room. Caleb trails a short distance behind you. Rurik: You loot the corpse, along with the falchion the orc was carrying and the studded leather armor, he had a small bag. Opening it you find 15gp, 33sp, 61cp and a plain looking key. With Caleb and Meir out scouting, you only have Elarina to answer your question. (in case it is not clear from the map, there is another door in the room Rurik and Elarina are in.) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 (How dark is it? If it's dark, and Meir needs light, there is no point moving silently) * * * * * Meir will move into the room marked 7. He will hug the southern wall so as to limit the sight of any creature that may or may not be standing at the top of the stairs in 7A. He won't spare the northern section of the room of examination and will be certain to watch that side too. Listening and looking for dangers as always (+8). chiapet chiapet Member Full Members February 2010 edited February 2010 (Myst? Noodle? TG: the room is dark, some light filters into the main opening from the torches, in the main hall, but there appears to be no lighting in the area ahead.) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 "We should stay together in case something happens," Elarina says as she walks towards Meir. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:45am Location: Dragon's Delve Level 1 - Wine Cellar Conditions: light (caleb). Meir: You advance further into the room, keeping your back to the south wall. To the north you can see the remains of a few old barrels and crates. The tracks seem to go south, and up the stairs. You can hear Caleb behind you, casting a spell. Suddenly the lighting improves dramatically as Caleb's ball of light springs into being. You can now see up the stairs, where the rubble of several collasped wine racks are scattered across the floor. Location: Dragon's Delve Level 1 - Bolder's Hall/Main Entry Conditions: dim light. Elarina: You leave Rurik and enter the main hall. You can't see Meir and Caleb, but a bright light is coming out of the entryway at the top of the stairs to the north. Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Up the stairs and continue to look around. If there is a singular path from here on, just assume Meir keeps following it; stop when there is a choice. Meir is more concerned about Perception checks at this point since his arrival is being announced by the light. If I haven't done so already, Meir will switch to his sword and shield and stay a little closer to Caleb. Firemyst Firemyst Daddy Dragon II Full Members February 2010 edited February 2010 Rurik shrugs and follows the group. He's never sure who is in the lead here, but if they don't want to have such a structure, that's their problem. (Level update coming. HP roll?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina will follow the bright light. "Hmm.. that looks like a light spell," she says to herself. nkkd01.jpg chiapet chiapet Member Full Members February 2010 edited February 2010 (rolled a 7) Day 3: Time 10:45am Location: Dragon's Delve Level 1 - Wine Cellar Conditions: light (caleb). Meir: You and Caleb advance up the stairs. There is a door around the corner to the west, and while a few tracks lead to it, most of them seem to stop about 5 feet from the western wall. Rurik: You join Elarina in the main hall. Just in time to, because she heads towards the stairs in the back. The two of you climb the stairs and can see that the light has moved farther away, but not too far. Moving quickly you rejoin Caleb and Meir. Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Now that Meir knows what a trapdoor is, he will search the spot where the tracks stop for such a door. He will also direct Caleb to examine the regular door around the corner. chiapet chiapet Member Full Members February 2010 edited February 2010 Day 3: Time 10:45am Location: Dragon's Delve Level 1 - Wine Cellar Conditions: light (caleb). Meir: You direct Caleb to the door, while you search around the area where the tracks mysteriously stop. Caleb opens the door, and steps through, then suddenly yelps in surprise and comes running back out, slamming the door behind him. "Bats," he says, and you can hear some fluttering noises from the other side of the door. "Small ones. I think they were nesting in there. I didn't get a chance to see much, but it looks like a dead end." A few of the bats have started pushing their way through gaps and holes in the rotting door. "I don't think they're going to stay in there for long," Caleb mutters. (Init: Bat Swarm: 15 Elarina: 14 Caleb: 13 Meir: 10 Rurik: 7 It will take the bats two more rounds to completely squeeze through the cracks and attack with any real force.) Savage Tide Info TGBarighm TGBarighm Member Full Members February 2010 edited February 2010 Meir laughs when Caleb first announces the bats' presence. "Jumpy rabbit!" But as it becomes more obvious the bats are aggressive, he begins to look puzzled. He doesn't understand why they would attack like this. He takes up a position right by this door and begins hacking at the bats as they try to crawl out from under the door. If any fly by, Combat Reflexes should take care of them. When they do get through and begin to swarm the group, Meir will do his best to take them down. MEIR NOTES: 20 HP, F.R.W +5.+3.+6, Scimitar +3, 1d6+3 slash (Crit.18-20/x2), AC 19, Combat Reflexes (3 atks) noodle noodle Kirby: El Presidente RPGamer Staff February 2010 edited February 2010 Elarina will help Meir kill the bats with her mace. nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Round 1: The a few bats manage to push through and take to the air. Elarina rushes forward with her mace. The bats easily avoid her swing. Caleb chants quickly and his morningstar glows for a moment. He too takes a swing at the bats. He manages to knock a bat out of the air (-2HP). Meir rushes up to the door and takes a swing at a couple of the bats trying to squeeze through the cracks. He only manages to throw up a few wood splinters. Rurik stands off to the side, apparently fighting bats is below him. Round 2: The rest of the bats squeeze through the door, narrowing avoiding Meir's blade. The survivors surround Meir, attacking. Somehow, he manages avoid the many teeth. Elarina takes another swing. She scatters a few, but doesn't seem to take them out of the fight. Caleb chants again, and attacks again, taking care not to hit Meir. He manages another hit, this time knocking several bats out of the fight (-4HP). Meir attacks, and again can't hit the bats. Rurik sits out again. (The bats are diminutive in size, and only the fact that Caleb is enchanting his morning star is allowing him to hit them. Elarina recognizes this, but Meir is too distracted by the bats to notice and Caleb thinks he's hitting them do to his prowess wink.gif (new actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (Don't think Meir could cast a spell while surrounded anyway. I guess he keeps on swinging. If he takes a hit, he'll start fighting defensively) noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 (so can i enchant my mace too?) nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 (do you have a spell prepared that does that? Caleb has the Arcane Strike class feature that allows him to enchant a weapon for 1 round at a time) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 (I was originally thinking that I was annoyed that Rurik is just standing there, but now I think it as a "wtf are you people doing?" since they just seem like bats anyway...) "maybe we should retreat behind a more solid door instead of trying to hit nothing?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members March 2010 edited March 2010 (waiting on noodle for a few more hours) Savage Tide Info chiapet chiapet Member Full Members March 2010 edited March 2010 (Done waiting) Round 3: The bats continue swarming Meir. They can't seem to get through all the layers to actually get at him, however. Elarina keeps swinging, and the bats keep ignoring her mace. Caleb chants again, then swings the morning star again. This time he fails to hit anything. Meir tries to get free of the bats, but they manage to cling to him. Rurik continues watching the spectacle. Round 4: The bats continue swarming Meir, and Meir somehow manages to keep avoiding the teeth and claws. Elarina makes another frustrating swing with no results. Caleb chants again and swings again. He splatters a few bats -4HP. Meir manages to extricate himself from the bats. Rurik continues watching. Round 5: With three targets close by, the bats suddenly swarm elarina. They scratch up her face and arms (-4HP, bleed) Elarina wildly swings, trying to remove the bats. Caleb chants and attacks again. Finally, the bats have had enough and disperse throughout the dungeon. EXP: Elarina, Meir, Rurik: 150, Caleb: 165 (Elarina is bleeding, use magic or heal check? other actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir clumsily begins attemping to bandage Elarina's wounds (all he's got is his Wis. Mod. for the heal check). He pretends to know what he's doing, but he's not really trying to do much. When that is finished, he wants to take a peek in that room the bats exited. noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 (sorry, been checking this forum the last few days and kept saying there weren't any new posts. i'll click into it next time, then, since it lied to me.) Elarina smiles and tries to stifle a giggle at Meir's attempt to bandage her wounds. Elarina will channel energy through her holy symbol to heal her wounds.
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Post by TG Barighm on May 6, 2018 19:10:04 GMT -5
chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 11am Location: Dragon's Delve Level 1 - Wine Cellar Conditions: light (caleb). Meir: You manage to bandage Elarina's wounds and stop the bleeding. You then open the door and look inside the small room. It appears there might have once been a stair case leading up to the surface, but now all that remains is a mountain of debris where the ruins from above have caved in. Returning to the main room, you search for the secret door you know has to be here. It takes nearly fifteen minutes, but you do finally locate it. Lifting the stone plate out of the floor, you can see a ladder leading down 10 feet to the floor below. Elarina: After Meir bandages your wounds, you grasp your holy symbol and channel a bit of divine energy. A wave of positive energy radiates from you, and your wounds close. (actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Down the stairs! biggrin.gif noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 Elarina follows Meir. nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 11am Location: Dragon's Delve Level 1 - Wine Cellar Conditions: light (caleb). Meir: You hurry down the ladder, followed by Elarina and Caleb. Rurik remains above. Before you stretches a hallway leading west, 10 feet wide and 50 feet long. At the end it turns to the south. You can hear voices echoing down the hallway, but they are indistinct. You can occasionally hear the sound of metal on metal as well, like the sounds of combat. There is a dim light at the end of the hallway. (actions?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 Rurik tags along. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir will cautiously make his way down the hall, keeping a close eye out for traps (Perception now +8). noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 Elarina will move cautiously as well, right behind Meir. nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 11am Location: Dragon's Delve Level 1 - Wine Cellar Conditions: light (caleb). Meir: You advance, with Elarina, Caleb and Rurik following after. You proceed slowly, the sound of occasional weapons blows growing louder. You stop just before the bend in the hallway, and peek around the corner. Twenty feet farther the hallway expands into a larger room. Weapons and armor cast haphazardly about a chamber of stark stone. A woven mat covers about half of the floor, stained with blood spatters and dried gore. Hanging lamps provide greasy smoke and a foul odor as well as dim light. A large keg rests upon a chair in the corner. Ancient, rusty manacles hang here and there on the walls. The place reeks of sweat, urine, and blood. An orc and a hobgoblin face each other on the rug, apparently engaged in some sort of sparring contest. Another orc and three kobolds are cheering the duo on. Both fighters have numerous cuts on their bodies, most of which look fresh. Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir grins menacingly. He backs out of sight. "Alpha males bleed. Fight. Die. We hunt." In other words, let the two kill eachother, then the party can finish the rest off. noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 Elarina nods in agreement. nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 11:05 am Location: Dragon's Delve Level 1 - Wine Cellar Conditions: light (caleb). Meir: You watch silently as the two combatants continue to spar. The hobgoblin suddenly bats away the orcs sword and slashes the orc across the chest. The orc stumbles backwards and collaspes. He holds up a hand weakly, as if in surrender. "I yield," he says in common. The Hobgoblin laughs as the standing orc hands over a bag of coins to the kobolds. (it looks like the sparring match is over.) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir will throw a dart at the hobgoblin. If the rest of the party doesn't act in kind, he will Charge the hobgoblin. He still has his sword and shield in hand. If the rest of the party does use ranged weapons, Meir will wait a round, then charge with the rest of the group. What kind of weapons do the kobolds have? noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 Noticing Meir throwing a dart, Elarina will ready her bow. She'll aim for the same hobgoblin. nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 11:05 am Location: Dragon's Delve Level 1 - Wine Cellar Conditions: light (caleb), light (torches in main part of room) (The kobolds have spears) Surprise round: (init Elarina: 20 Caleb: 19 Meir: 11 Rurik: 7) (Elarina and Caleb delayed) Meir throws the dart. It looks like its going to miss when the hobgoblin shifts suddenly and the dart strikes him in the leg (-3HP). Elarina follows that up with a shot from her bow, taking the hobgoblin out of the fight. Caleb raises his crossbow and fires. The orc that was involved in the sparring goes down. Rurik charges the last orc, urgosh spinning. The axe head leaves a nasty cut across the orcs chest, while the spear head blasts through the orc's gut, dropping him. (new init: Meir: 11 Elarina: 11 Caleb: 11 Kobolds: 9 Rurik: 7) Round 1: Meir charges into the fray, cutting down a kobold before the little thing can even think to raise its spear. Elarina fires another arrow. She too drops a kobold. Caleb hangs back, his view of the last kobold obscured by Meir and Rurik. The remaining kobold takes one look at the party, and flees through the door in the back of the room. Rurik pursues, nearly bashing the door off its hinges as he collides with it. The room beyond looks much like this room, except only larger. A second door lies at the back of this room, and the kobold seems to be headed straight for it. Round 2: Meir dashes after the kobold. He doesn't quite catch it. Elarina runs forward, followed quickly by Caleb. Neither one has an opportunity to fire. The kobold sprints to the door and throws it open and stepping through. Rurik continues his run, and lowering his shoulder, manages to separate this door from its hinges. The frightened kobold gets struck by the flying door and slumps to the ground, dead. EXP: Meir: 115, Elarina, Caleb, and Rurik: 125 Rurik: You think this room the kobold fled into was the one the mountain lions den was in. Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (May we have a fresh map update plz? It sounds like we've come full circle here) chiapet chiapet Member Full Members March 2010 edited March 2010 (Map of explored regions. The party is in room 10A) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir sighs. He decides to return to the strange alter room with the weird sense of fury. He will head to the area marked "5" and explore the doors he forgot to check there. noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 (sorry, impromptu flight up to seattle; haven't had internets.) Elarina follows Meir while keeping her bow at the ready by her side. (Can Elarina use one of her many knowledge skills to check out the room, see if she notices anything or something?) nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 11:15 am Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Meir: You lead the party back past the scene of the battle. "What about all these weapons and armor?" Caleb says as they pass by the bodies. "Should we take them and sell them? Hide them?" You continue on until you reach the room where you interogated the orc. You open the door revealing a bedroom. The place is a disheveled mess with four beds, a table, some chairs, and a lot of ale. Rurik: You feel your eyes pulled to the south wall of the hall, away from the door where Meir is standing. The stonework looks odd, and you notice the outline of a hidden door. Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (Heh. Sorry. Loot in Meir's mind runs more along the lines of food and rare kinds of wood and herbs. I'm leaving it up to Elarina and Rurik to take care of the loot) Ale? You mean like kegs? Meir will look for another trapdoor. No real reason to believe one is there, but he enjoys looking for them now. chiapet chiapet Member Full Members March 2010 edited March 2010 (Yes, there are three kegs of ale in the room.) Day 3: Time 11:25 am Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Meir: You search the room, looking for trapdoors. You don't find a trapdoor, but you do find a wooden box with a lock under one of the beds. Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Smash it! chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 11:25 am Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Meir: You smash open the box. It contains a variety of mostly worthless items such as clothing, a brush, paper, chalk, and so on, as well as a set of masterwork thieves' tools, a healer's kit, and a 50 gp yellow agate wrapped in an old rag. (Noodle? Myst?) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 Elarina will "borrow" the healer's kit. nkkd01.jpg TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir tosses the agate aside like it's a worthless stone, then begins examining the thieves tools like a child does a curious set of funny shaped objects. Can we have Rurik examine the suspicious stonework without Myst's say-so? No reason we should be denied such a minor action just because he can't spare a minute to post. chiapet chiapet Member Full Members March 2010 edited March 2010 (Myst is swamped until Thursday, so here we go!) Day 3: Time 11:30 am Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Elarina: You take the healers kit. Meir: You examine the tools, including licking them.... strangely, they taste like chicken. Rurik: You open the secret door after studying it for a bit. A short hallway extends 20 feet before ending at another wall. You stop and listen briefly, but after hearing nothing you quickly find the catch and open the door in this end. Caleb steps up behind you as you examine the new room. You see a massive chamber filled with cobwebs and dust. A shallow pool twenty feet across lies in the middle of the room, with tall pillars to the east of it, each carved to look like a tall, beautiful, human woman. The ceiling is vaulted, and a crescent moon has been painted at the highest point, which is directly above the pool. Although the paint is chipped, it still retains a peculiar luster that reflects light with a glistening glow. The walls sport a few empty sconces, and you see an imposing set of bronze doors on the east wall. These double doors bear images of winged horses rearing majestically. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir will keep the thieving tools. He recognizes the value of the tools, if not their exact purpose, and thinks they should be worth a little gold. At the sight of the secret doors, Meir shakes his head and mutters something about grassy holes. Caleb isn't too sure what that means, but figures it must have something to do with all the secret doors in the ruins. Upon entering the bath, Meir looks at all the architecture and design, then nods to himself. "Heron in water..." he mutters appreciatively. Meir then goes about searching for more secret and trap doors. If he comes across anything else, that's okay. noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 Elarina will just follow Meir around, searching for anything of interest or importance. nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 11:45 am Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Map: Attachment on Battlemaps Page Meir: You begin searching for hidden doors and other secrets. You make a complete loop around the western side of the room, including marching up a set of stairs in an alcove. strangely, you can't find a door at the top of the alcove, so you finish your circuit, stopping at the bluesteel door at the south side of the south east alcove of the room (3B on the map). Aside from some old, rotten furnishings, this room is empty. Elarina: You follow Meir around. Near the pool you stop and study the pillars and the moon symbol. You recognize these as symbols of Glarias, Goddess of the Moon. Few people worship her any more, but you do remember there is an old run down temple of Glarias north of Brindenford. Continuing to follow Meir, you too fail to find a door at the top of the alcove. You follow Meir to the bluesteel door. Caleb: Caleb tries the two doors on the north eastern side of the room. they are both locked. He then moves to the double doors by the pool. these doors are locked as well, although the lock looks old and rusted. Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Smash it...again! Use a heavier weapon for this one through, preferably a hammer or axe.
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Post by TG Barighm on May 6, 2018 19:10:33 GMT -5
chiapet Member Full Members March 2010 edited March 2010 (the bluesteel door? Or the lock on the double doors?) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (The locks) chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time noon Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Meir: You study the lock for a moment then take a mighty swing. And miss. Your scythe rebounds off the doors, but doesn't seem to be damaged. Another swing shears the lock right off. The doors slowly open. Beyond the doors is what appears to be an old library, although much of it lies in ruin, with broken shelves and rotten books. Caleb darts inside and begins looking through the books. Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir is a little protective of Caleb, so he will search the room for any dangers...then trapdoors! biggrin.gif noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 "Caleb! Careful. I don't want you running in there until Meir checks it out first and make sure it's safe." Elarina attempts to reach out and grab the back of Caleb's shirt. nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 12:30 pm Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Meir: You search the library for dangers. You fail to find any, or any trap doors. Elarina: You grab the back of Caleb shirt, slowing him down long enough for Meir to search the room. Caleb scowls at you. "I'm not a child, you know," Caleb replies as he pulls free and searches the room. Caleb: Caleb returns a few minutes later with a stack of books. Five of them cover rather mundane subjects such as how to care for horses, instructions on wagon repair, a history of games played by nobles, a cookbook of recipes solely concerning waterfowl, and a book of rather crude jokes. Caleb smiles as he lays that one out. "I also found this book," Caleb says, handing a book to Elarina. "I think its something religious." The cover of the book has symbols matching those of the ceiling and pillars in this room. Elarina: It would appear the book has something to do with the worship of Glarias, Goddess of the Moon. Further study will be needed to unlock any secrets of the book. Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 Elarina smiles and shakes her head when Caleb takes out the crude joke book. She musses his hair. She'll study the book Caleb gave her. (knowledge: religion) nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 (did no one grab the agate? Might have meaning.) Rurik watches the book hunt for a minute, then checks around for anything else in the room to explore, or if there's another passage or doorway. If he finds nothing, watch the book research, looking a tad bored. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (Eh?) Meir will watch Elarina read for a few minutes, then he will examine the bluesteel door. He will check to see if it's locked or barred. Assuming not, he will open it. chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 12:45 pm Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Elarina: After just a few minutes, you can tell that the book holds some important secret. You estimate it will take you approximately 1 hour total to decipher the secret. (Continue reading?) Rurik: (I would give you the agate, but I don't think Rurik knows about it) You wonder around the room, trying the doors to the two northeast doors (they won't budge). As well as the second door in the alcove with the bluesteel door. It opens easily and you find yourself in a room full of rotting furniture. Poking around a bit, you find a large, bronze key. Meir: There's no bars or locks of anything on the bluesteel door, so you try the password Chasmal gave the party. The door swings open without any sound, opening up into the long room with the pit that the party investigated earlier. Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 Elarina looks up from the book briefly to find Meir. She'll carry the book with her still open until she comes upon the druid. "I need to keep reading to find out an important piece of information, probably take me about an hour to get through it.. I'll stay here until the rest of you decide to move on, at which point, I will follow with the book, but I want to keep reading as much as possible." nkkd01.jpg TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (Can I get a map update? If we really are moving into areas where we have already been, it may be a good idea to return to town. And we can gather any loot we've missed this way and not worried about being too burdened for a fight) Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 Rurik eyes the key, wondering what it could go to. He looks around the room for anything locked. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 12:50 pm Location: Dragon's Delve Level 1 - Hall Conditions: light (caleb) Meir: Caleb unrolls his remarkedably detailed map. Rurik: You seem to recall seeing a bronze lock on the ground near the entrance to the library. It was smashed by Meir. Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (There is no way to say this without making Meir sound funny, so I'll just come out with it: if we're going to keep exploring, I'd like to examine those unopened doors at the south end of room 20 and in 37. Also, in case no one has thought about it, I think the "old run down temple of Glarias" Keno mentioned will be our next destination. It's just screaming to be explored, eh? Maybe we haven't found a good hook to go there yet) chiapet chiapet Member Full Members March 2010 edited March 2010 (37 was where the party encountered Chasmal, the werewolf, incase you don't remember) Savage Tide Info TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (Bah, it's hard to keep track of this map. I'd rather not face the werewolf right now. Maybe the unexplored areas in 9...I am a little curious about the beholder) chiapet chiapet Member Full Members March 2010 edited March 2010 (any opinions from Rurik or Elarina? There are a couple different things on the table at the moment. 1.) Give Elarina time to read the book 2.) Gather up the loot and take it to town to sell 3.) Go see the Beholder.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 (Sell loot and let her read the book back in town) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (Yeah, if she needs time to read the book, might as well be in town and doing some shopping while she does) noodle noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 (she'd like to read the book, though she doesn't really care where she is reading it) tounge2.gif nkkd01.jpg chiapet chiapet Member Full Members March 2010 edited March 2010 Day 3: Time 3:30 pm Location: Dragon's Delve Level 1 Conditions: light (caleb) It takes some time for the party to gather up all the loot, but gather it they do and head back to town. When they arrive, Rurik, Caleb and Meir proceed to sell the loot, while Elarina returns to the temple and her room to study the book. Total proceeds: 460gp (just the weapons and armor, if there is something else you want to sell, let me know) Elarina: You finish studying the book. You learn the magical phrases necessary to activate the pool and commune with Glarias. You also uncover a warning not to use the pool more than once per lunar cycle. As you are finishing your studies, Caleb arrives with your share of the gold from the sold loot. (Rurik & Meir: I need to know what you do after selling the loot) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 Rurik returns to the woman's house and tells her they did not see the werewolf today, but he might split off from the others to deliver her message when they return. He also asks if she knows anything else about the ruins, bringing up the orc collection that seems to be moving in. Other than that, 115gp isn't much, so he's ready to go back in whenever. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir has nothing to sell, so he'll take his share (115 right?). He will then ask Caleb if the young sorceror can convince anyone in the village to let the party borrow more "double shiny knives", or silver weaponry, in case they run into the werewolf again. After that, Meir will return to the forest to prepare a new set of spells. Before he does that though, he will hunt for a rabbit or something and wild flowers. Know: Geography +6 to remember that nice little field where we found all those pretty flowers awhile back, Survival +7 if he can't remember where that place is and has to make do with what's nearby. chiapet chiapet Member Full Members March 2010 edited March 2010 Meir: You return to the forest and capture a rabbit and easily find the field of flowers. Rurik: While you're on your way to the house, a middle-aged man, tall, broad-chested, human with short brown hair and a scar across his jaw stops you. His hand rests on the pommel of what appears to be a well made sword. "My name is Erro, I'm the sherrif here in Brindeford," he says. "It has come to my attention that you and a couple local boys recently sold quite a bit of arms and armor here. I'll get right to the point, where did you get it?" Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 Rurik looks the man over. He makes no move toward his own weapon, though he does back up a step. "Good day, Erro. I'd prefer to explain where we obtained the items in a place less open. I don't want to alarm anyone who may overhear. Do you have somewhere we can speak without passerby?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members March 2010 edited March 2010 "Yes, of course," Erro replies. "I have an office in The Gathering Hall, come, we can talk there." Rurik follows Erro to the Gathering Hall, and enters the office. Its small, and a bit cramped with two chairs and a writing table. A locked door is at the back of the room. "So, now that we're here, tell me, did you find those weapons, or kill for them?" Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 Rurik seems surprised that Erro knows very little about the details of the armor. Armor lying about wouldn't have been in such a condition. Regardless, he leans against the wall and begins to explain. "We have been exploring the ruins nearby. One of the locals had an idea to hunt for treasure. It seemed harmless enough, but we ran into quite a few orcs and the like. I've killed every one that hasn't run away. "Seeing how the only way I'm getting paid is through the sale of their armor, as this treasure hunt is a fool's errand, we take what we find and bring it back to town." Rurik watches the sheriff, looking for a reaction. "Are we breaking one of your rules? If so, I was unaware." Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members March 2010 edited March 2010 Meir will also grab a tree branch and fashion it into a simple club (essentially free last I checked). It's a basic 1-hand club. He'll carry it on his belt. He will also try to acquire a belt pouch and fill it with bits of food: bread, some cheese, berries, and some cured meat. Also, new spell list: Lv. 0 (4): Light, Guidance, Stabilize, Mending Lv. 1: Cure Light Wounds, Shillelagh, Speak with Animal *He will be using mending to keep his gear in top condition. He will offer to do the same for the party. If it's possible for him to use the spell to repair the party's gear and then prepare a new spell, he will. chiapet chiapet Member Full Members March 2010 edited March 2010 Rurik: "Very well," Erro says. "Orcs you say?" he sighs. "Meir told me there were a large number of beast men in the area. I thought he might be over-reacting, but I doubt that is the case now. Warrior to warrior, I'll tell you that I fear Meir and Caleb are going to end up getting themselves killed some day, as capable as they might seem. I would ask you to stay with them, even if it seems like a fools errand to you. "There have been rumors and talk amongst the caravans that an army calling itself the Bestial Horde is making a play for power in this area. It is likely that these beasts you've killed and the Bestial Horde are related." He then reaches into a drawer and pulls out a small pouch. "50 gold coins, for your troubles. If you can bring me more information about the horde, I would greatly appreciate it." (take the money?) Meir: You easily make a club. You buy a belt pouch before leaving town. (Assuming noodle doesn't want to Elarina to do something, we'll move onto day 4 soon).
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Post by TG Barighm on May 6, 2018 19:11:00 GMT -5
noodle Kirby: El Presidente RPGamer Staff March 2010 edited March 2010 (nah she's just chillin, resting up for a new set of spells and what not.) nkkd01.jpg TGBarighm TGBarighm Member Full Members March 2010 edited March 2010 (Not sure how much a pouch costs so I just deducted a CP. Also added the pouch and the food bits as "pouch of food bits". The important part is the food in the pouch) Firemyst Firemyst Daddy Dragon II Full Members March 2010 edited March 2010 Rurik takes the gold, squeezing the pouch in his hand. "Fair enough. They are focusing on the temple in the ruins. I will report anything I find regarding the Bestial Horde. I will also try and keep them alive. Between you and me, Meir is too reckless for his own good. He's hard to keep track of. "Unless there's anything else, I should get back to the group." If Erro is done, he'll thank him for the information and leave. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members March 2010 edited March 2010 Day: 4 Time: 10 am Conditions: Rainy Location: Ruins Entrance The party reconvenes the next day, trudging through the rain back to dragon's Delve. (proceed to the beholder room? Or would Elarina like to take a side trip to the pool room first?) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 Still clutching the book, Elarina pauses at the entrance. "Mind if we take a side trip and visit the pool room? I wish to commune with Glarias." nkkd01.jpg TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Before departing for Dragon's Delve, Meir hands Elarina two gifts: first, a bit of rabbit stew stored in a pouch. Rolled it myself and got an 11, so it's not bad. Second, Meir gathered a handfull of blue and purple wildflowers, also for Elarina. He smiles like a goofy looking school-boy as he does. For all his good physical traits, his smiles are the one negative. As for the pool room, he doesn't mind where the party explores first, although Caleb needs to describe it as the "pond" room before he knows what Elarina is talking about. chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 10 am Conditions: Rainy Location: Ruins Entrance (I'm assuming Elarina will accept the gifts, but how will we accept them?) Elarina: "It's fine with me," Caleb replies. Then he spots Meir's confused look. "The room with the pillars and the small pond of water," he explains. "I wouldn't mind checking out the library again myself." ***** The party cautiously enters the dungeon, but there's no greeting party this time around. The proceed to the pool room. Caleb immediately goes in the library and begins rummaging once again. Elarina: You step up to the pool and speak the phrases from the book. The water rises up from the pool in the shape of a beautiful maiden. (you can now ask a single yes or no question) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 Elarina accepts Meir's rat soup. "Oh, hehe. Thanks Meir." When he offers her flowers she gently pecks him on the cheek. "They're very pretty, thank you." Once in the pool room, she says the magical words and watches the maiden rise up. Eyes wide, she stops to think for a moment. (oops sorry forgot to fill it in.) "Does Ramscorn plan to use this temple and your powers for evil?" nkkd01.jpg TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 After the peck on the cheek, Meir's face is split in two by the biggest smile anyone has ever seen. He begins strutting around like he just conquered some great beast. Some would say he has. At the sight of the maiden, Meir <s>tosses some gold into the pool and asks the lady to increase his total number of bombs by 5</s> stares in awe at the lady of the pool. chiapet chiapet Member Full Members April 2010 edited April 2010 (waiting on the question.) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 (updated) nkkd01.jpg TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir spins his scythe around and uses the shaft of the weapon to poke at the lady. He wants to see if the lady is really solid. chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 10:15 am Conditions: Rainy Location: Ruins Entrance Light: Caleb Elarina: While you contemplate which question to ask, Meir pokes at the manifestation. Water flows down the shaft, and splashes Meir in the face. Caleb, returning from the library carrying a couple books drops them and bursts out laughing. You ask your question and the water lady answers "Yes", before collasping back into the pool. (Anything else, or proceed to the beholder room?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 "I could have told you that." Rurik sighs and waits to see if we're done here. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir tilts his head at Elarina as if to ask what she is talking about. I say the party keeps exploring any unexplored rooms in this area of the dungeon. Southeast side, perhaps? Just wanna clear things up before starting a new area. noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 Elarina gets up and "accidentally" smacks the dwarf on the head with the book. "Evil plagues this temple," she tells Meir. nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 (beholder room, or back to where the party met the werewolf?) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 (Do we want to risk encountering the werewolf again or risk stumbling upon something that releases the beholder? Oh, decisions! If I had a better idea of what treasure and exp. was left unclaimed in this dungeon, I'd let RPG'mind takeover and suggest leaving this dungeon for the next adventure, but I can't do that in an RP. And with that bit of totally NOT brief and unnecessary information, I say...can't decide. Anyone else?) Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 (Rurik is against visiting the werewolf with the group, since he thinks the elf will just cause him problems with talking to him. I still want to find the orc and the temple. I dunno why we're interested with the beholder.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 (werewolf {no thanks.} i want to try and find this ramscorn guy.) nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 10:30 am Conditions: Rainy Location: Beholder Room Light: Caleb After a bit of discussion, Caleb takes the initiative and leads the party back to where they first encountered the beholder. When they arrive, they find the beholder has left, apparently floating down the tube. A quick search of the room reveals that both the south and southeast doors are locked, and the southeast door is cold to the touch. The sound of wind blowing can be heard beyond the southeast door. A passage to the northwest leads to the mountain lion's den, but the mountain lion, and her cubs appear to have abandoned the den. While searching the room, Meir trips over a loose stone and falls flat (prone, no damage). As he picks himself up from the floor, he spots a section of the southwest wall descending into the floor. (actions)? Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir will see if he can look down the tube. He will also point out the strange wall to Caleb. Perhaps there is a lower level? chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 10:40 am Conditions: Rainy Location: Beholder Room Light: Caleb Meir: You look down the tube. It seems like it might go down quite a good distance, but all you can see is darkness. Caleb investigates the hallway revealed by the secret door. "There's a short hallway, and then a room of some sort. I can see some chairs," he reports. As Caleb is watching, the sliding wall suddenly slides back up, causing Caleb to step back in alarm. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 Rurik moves forward and looks into where the wall was, seeing if anything is lurking behind it. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members April 2010 edited April 2010 (Blah. I'm gonna need another map update) chiapet chiapet Member Full Members April 2010 edited April 2010 (The map is unchanged: Current Map. The party is in the room marked #9. The S in that room is the secret door that opened to reveal the short hallway. The secret door is now closed.) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 (oh, I miread.) Rurik comes over to Caleb inspects the wall, trying to figure out how to open it again. "what did you do? Why did it close?" Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir puts two and two together and searches for the loose stone that opened the secret door. He will look for a rock to place on the loose stone in hopes that will keep the door open. When that is finished, he will continue his usual bold, or reckless, act of exploring the unexplored. Searching for traps and whatnot, as usual. chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 10:45 am Conditions: Rainy Location: Beholder Room Light: Caleb Rurik: You join Caleb by the wall. "I didn't do anything!" Caleb replies, his voice tinged with whininess. Meir: It takes but a few minutes for you to find the loose stone and press it down. The wall immediately begins sliding into the floor, causing Caleb to jump back and raise his crossbow. Unfortunately, Meir is unable to find a rock or anything to hold the stone down. (proceed or look for some other way to hold it down?)
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Post by TG Barighm on May 6, 2018 19:11:23 GMT -5
Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 Rurik steps back and looks around. If he notices Meir finding the block, he'll wait to see if Meir finds an acceptable weight to hold it down. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 10:45 am Conditions: Rainy Location: Beholder Room Light: Caleb Meir: You run off to find a rock. "Where's he going?" Caleb asks Elarina. Rurik: Seeing Meir run off you search the area where he was standing. You find the loose stone about the time the wall closes back up. You push it, and the wall opens up again. "Cool," Caleb says. Meir: You return with a rock and wedge it in place, locking the stone trigger. That done, you proceed into the next room. The hallway is short (30 ft) and opens into a 30x30 square room. This room offers a few comfortable-looking chairs and divans, although dust and perhaps even a little mildew covers them. There are tables holding unlit lamps, a large glass hooka pipe. Paintings hang on the north and south walls with calm, pastoral scenes. Someone has even built a large recessed bookcase into the western wall, but a glass panel flush with the wall prevents access. Above the shelf, a row of colored square pegs fit into small holes. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir gives the paintings a disgusted look, then examines the recessed bookcase and the glass panel. All these secret doors have been Meir curious. He will attempt to smash the glass panel. noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 Elarina turns to Caleb. "I'm assuming he went to find something to hold open the door with." She enters the door after Caleb and Meir and looks around. She's disgusted with the dust and mildew on the furniture. She will examine the paintings to see if they hold any significance. nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 10:55 am Conditions: Dry Location: Secret Study Light: Caleb Meir: You rear back and then slam the glass, your weapon bouncing off and not even leaving a scratch. Elarina: The paintings don't look all that special, but they are quite worn, probably from years of exposure. While you're studying the north door, you notice a hidden door beside it. Beside the south painting is another hidden door that stands out so blantanly to your elf senses that you marvel that Meir didn't see it just by walking in the room. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Heh. Meir is so convinced the recessed bookcase is a secret door he ignored everything else. He will continue to attack the glass. noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 Elarina looks confused as to why Meir is beating on the glass. "Meir, didn't you see the door over here?" she asks, pointing at the door. "There's another one by the north door, next to the painting." nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:00 am Conditions: Dry Location: Secret Study Light: Caleb Meir: You continue pounding on the glass. It doesn't give an inch. "What are you doing?" Caleb asks as he runs into the room. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir, perplexed by the stubborn glass, begins poking at it. "Glass is...metal!" After that is done, he will examine these secret doors Elarina discovered, but he continues to cast bewildered looks at the glass. (Someone might want to take a look at the coloured pegs on the shelf. Could be a toy or a puzzle lock for the glass. Meir would never pay any mind to such a thing) Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 Rurik stands and watches Meir attack the glass. When he's done, he retorts to the druid. "Are you quite finished? Wake the dead with all that racket." He'll approach the glass and start looking for a way to open it, checking the wall around it and the shelves nearby. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:05 am Conditions: Dry Location: Secret Study Light: Caleb Meir: You examine the north door. You can hear gibberish and scratching from the other side. You examine the south door, you don't hear anything from behind it. Rurik: You examine the glass. It seems a lot like the glass around the beholder's tube. Its recessed into the wall, but above it you see the colored pegs Meir was talking about. They look like they can be removed easily. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 "Scratching and gibberish"? Is this directly behind the door, like the scratching is on the back of the door itself, or just generally from behind the door? This may sound whacky, but...Meir will begin sniffing around the secret north door. See what he picks up. I guess that's a Perception check (+8). Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 Rurik pulls out the pegs one by one, slowly. He's ready to jump back should something move. (nice to know Meir can't just bust open the beholder tubing if he gets bored.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:15 am Conditions: Dry Location: Secret Study Light: Caleb (It sounds more like claws on stone to Meir) Meir: It's hard for you to put your finger on it, but you smell something that seems like a cross between sulphur and diseased flesh. Rurik: You start at the left, and pull out the red peg. Nothing happens. It's a stretch for you to reach them, but you manage to pull each peg free. When you're finished you have a pile of pegs on the floor, but nothing else. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir steps away from the secret door and gives Elarina a worried look. "Sick animal," he explains in his own unique way. Meir then goes to the southern door. He will motion to Caleb to find a way to open it. Meir wants to start with this door. Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 "Elf. Come here." *If she comes over* "See if you can get this door open. The pegs are on the floor. They came from these holes." Rurik points at the holes. If she takes the task, Rurik will follow Meir into whichever door he wants to wander into. (If she doesn't comply, then just ignore the door.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 Elarina nods to Meir, and walks over to the south door with him. Upon the dwarf calling her for assistance, she'll walk over quickly, but reluctantly. She doesn't want to miss any south door action. She attempts to pry the glass away. (if there are holes where the pegs where) She'll try and stick her fingers in there and pull out. If a few tugs don't move it, she'll try and figure out the peg puzzle. Once Meir gets through the south door, she'll follow. nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:25 am Conditions: Dry Location: Secret Study Light: Caleb Meir: You call for Caleb and the two of you examine the door. As you push against the door, it suddenly pivots open. Inside is a simple rectangular (30' x 40') chamber here displays a large banner with four symbols upon it on the south wall. The banner is darkened with mold and mildew. The room also contains two pedestals, each holding a variety of miscellaneous objectsa bit of cloth, a smoking pipe, a scroll, a dagger, a comb, and more. Each pedestal bears an inscription as well, but time has made them difficult to read. To the east a short (10ft) hallway leads to another door. Rurik: You assign the elf the task of opening the bookshelf. Elarina: The holes don't offer any grip for prying on the glass, so you turn to the pegs. You notice almost instantly that there are letters on the reverse ends (the ends that were in the holes) but Rurik has left them in a jumbled mess. There is one each of "D","E","G","I","L" and"V"; while there are two blanks and two "O"'s. Of course, by the time you realize this, Meir and Caleb have the south door open. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 (The pegs spell an important word, perhaps?) Can Meir determine what the four symbols on the banner look like? Meir will have to leave the brainwork to the rest of the group. This stuff just looks like junk to Meir. He will scout the short hallway for danger (Perception is +8), then examine the door. If it's unlocked, he will carefully open it. He will try to be quiet about it (Stealth is +5). chiapet chiapet Member Full Members April 2010 edited April 2010 (see the image on the bottom of: this page. For the record, Meir does not recognize the symbols.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 (Savage Tide? You mean the skull and crossed sword?) Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 Quote:(chiapet @ Apr. 19 2010, 12:17 PM) wrote: Rurik: You assign the elf the task of opening the bookshelf. Rurik is pleased with himself for this specific task. *** Rurik enters the room and starts looking around. When he sees the banner, he looks over it to see if he recognizes it. Otherwise, analyze the other items and try to keep Curly and Moe from wandering off to the next room. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 Elarina grumbles then peaks into the room and asks the dwarf, "Do you remember what order the letters were in?" When she enters the room the items grab her attention, and she examines the pedestals, items, symbols and see if she can read any of it. nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 "Letters? What letters?" (the letters were not visible to Rurik) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 "Ugh." She mutters "stupid dwarf" under her breath, barely audible. "Do you at least remember what order they were in?" nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 "Nope. Does it matter? The order they were in is not the order that worked." Rurik isn't sure if he caught the snide remark or not. (Listen check?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members April 2010 edited April 2010 (no listen check required, since Noodle specified that it was audible. I just borrowed the ST page. Does this <a href="http://8442558775958695441-a-1802744773732722657-s-sites.googlegroups.com/site/kenosaga/savagetideadventure/FourMagesSymbols.jpg?attachauth=ANoY7croyH3Xr6n6awfCqIGffPL1DWicCouhASoKIwOTeqXzYvrpAxfh1B2_yT1xmKbU2lArTjp27H6bMxgMVxKN1s KTI_g0bAH02yUk1LEzqzkzOFto8Q_N6dBYfSiZNX0tYpi6PrMRDDaoOZXHvWJHftzh3MZLMUp9UvDeuW2curbZgDLu wc8wjHxK4YOwhlNWzYn45IOEZQ53kYasESUQIYjTw5bx0PzXLSyLV9JoKTlImhTpWB4%3D&attredirects=0" onclick="window.open(this.href,'_blank');return false;">link</a> work? The new sites system is a pain in the Derri Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 (so...what about me? i said i examine the room.. unless you meant that to be elarina and not rurik.) nkkd01.jpg Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 (I think you gave us your edit page. We don't have permissions to view.) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members April 2010 edited April 2010 (you would have saw what Rurik saw, plus you were busy with the pegs. But you didn't recognize the symbols on the banner.)
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Post by TG Barighm on May 6, 2018 19:11:48 GMT -5
TGBarighm Member Full Members April 2010 edited April 2010 Meir will use his Know: Nature +7 to determine if the buzzing sound is that of an insect or something else. Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 If the elf is still around, he'll share the information from the banner and pillars. It's about magic and she's the magey person. If not, he'll remember it until she comes back. Maybe he won't be such a "stupid dwarf" after this. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 (you apparently didn't see me walk over and examine the room while talking to the dwarf about the pegs.) nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 (you can only be in so many places at one time. Try this link for the banner. I find it Sillying stupid that I can't just have an image and a link to it like you could in Google Pages. I need to rework that site, but when I think about it, I don't have time. And when I do have time, I forget about it.) Day: 4 Time: 11:35 am Conditions: Dry Location: Relic Room Light: Caleb, candles Meir: The buzzing sound is like nothing you have ever heard before. Rurik: Caleb joins you in examining the pedestals. He reaches out and grabs the scroll. There's a sudden faint hum in the air, but nothing seems to happen. "I think I might have just set off a trap," Caleb says. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir just isn't the sort of person who would pass up something so mysterious. He'll get his shield out and open the door, but he will stand behind the door and use it as cover as it opens. noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 (so many places? i was only in one place. i told you, i walked over, examined the room while talking to the dwarf who was in the same place i was. it's not difficult to understand.) Elarina grabs the scroll from Caleb and puts it back on the pedastal, hoping everything will just go back to normal. nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:35 am Conditions: Dry Location: Relic Room Light: Caleb, candles Meir: You cautiously open the door. A faint blue illumination fills the next room with dim light, about the equal of candlelight. The room smells faintly of ozone. The buzzing sound doesn't sound any louder with the door open. This chamber holds two statues carved from wood. They are fairly crude, and seem to portray a woman with wavy hair wearing a long coat. The stones that comprise the floor are particularly cracked and crumbling here. Elarina: You grab the scroll away from Caleb. "Hey, give that back," Caleb yells and a minor scrum ensues before Caleb is able to grab the scroll back. Unfortunately, in the process it ends up ripped. "Now look what you did!" Caleb yells. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 Rurik smacks Caleb upside the head. "If you are fond of living, you will stop acting on impulse alone. Think before you do something. Now, give me the scroll." Rurik decides to try and read it, since it's already out and ripped. Once done, he'll try and replace it on the pedestal. If Caleb doesn't give it up, he'll smack him again. Someone has to train this boy. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir won't enter the room. He will poke the ground with his scythe to see if it gives way. Do the statues possess something in their hands? Does it look like there is a place to insert something anywhere on their character? Can Meir see the source of the light? Whatever the answer, Meir will close the door and tell Elarina about the room describing it as "pretty water girls". He will return to the room with the unbreakable glass and start thinking of a way to deal with the noisy north secret door. noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 "You can't start grabbing things here, you never know what could set off traps," she tells Caleb, patting his head. She turns to Meir. "Let me see.." she peers at the statues without entering the room. nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:35 am Conditions: Dry Location: Relic Room Light: Caleb, candles Rurik: "Ow," Caleb says and rubs his head, but he doesn't object to giving you the remaining pieces of the scroll. It is covered in arcane runes that you can't read. Giving up you place it back on the pedestal. Meir: You poke the ground with your scythe. Nothing happens. The statues are not holding anything. The poor quality reminds you of something Caleb would have carved as a child. You return to the bookcase room and set about thinking about how to open the north door. Elarina: Caleb growls as you pat his head and storms off back to the bookcase room. After Meir tells you about the statues, you go and look at them. You too think they look like some of Caleb's childhood artwork, on a larger scale. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 (is the hum still present?) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members April 2010 edited April 2010 (Rurik cannot hear it where he is) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 For now, Meir will go about trying to figure out how to open the northern secret door, but he won't actually open it quite yet (he will want Rurik nearby when he does). While he's working, Meir will try to figure out if the scratching noise is being created by one or multiple creatures. Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 Rurik sighs as the humming continues. He curses under his breath and begins to look at the doors Meir already saw. Since he was busy with the children, he'll reinspect them. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 (Can Elarina hear the hum?) nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 (yes, she can) Savage Tide Info noodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 (did it stop when the scroll was placed back on the pedastal? or is it still going?) nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 (it is not coming from the pedestal room, you can only hear it while at the door to the other room with the statues.) Savage Tide Info chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:35 am Conditions: Dry Location: Relic Room/ Study Light: Caleb, candles Meir: You return to the study and examine the northern door. It appears to swing open like the one to the south. You can still here the scratching noises. Rurik: You return to the study as well. The pile of pegs is still on the floor where you left them, though now you notice the letters as well. You join Meir at the north door, where you notice the door seems to be stuck. Elarina: "Come on Elarina," Caleb says, an edge of annoyance in his voice. Caleb seems eager to join the others in the study, but waits for you to leave the doorway to the statue room. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 "Oh, those letters. She's not entirely crazy after all." Unless Rurik has a word pop in his head from the letters he saw, he'll go to work trying to open the stuck door. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff April 2010 edited April 2010 Elarina nods to Caleb and follows the rest of the group out. She picks up the pegs and will try to figure out a word while Meir and Rurik try and open the door. nkkd01.jpg chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:50 am Conditions: Dry Location: Relic Room/ Study Light: Caleb, candles Rurik: You can't think of any words, so you go to work on the door. It barely shifts, perhaps you need more muscle? Elarina: You enter the room with Caleb and go over to the pegs. You quickly pick out the word "good" but you're not sure what to do with the other letters. You make the word "violet" out of the remaining pegs. "My favorite flower," Caleb remarks. "But what are the blanks for?" Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 meir tries to determine if scratching is animal and immediately behind secret door and how many Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 (hmm, normally I'd ask for a str boost with a spell, but Rurik doesn't get magic, so he wouldn't think of that himself.) Rurik struggles with the door for a bit. He calls over Meir and Caleb to see if they can assist in opening the door. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:55 am Conditions: Dry Location: Relic Room/ Study Light: Caleb, candles Meir: The scratching and gibbering is definitely not like any animal you have heard before. Rurik: You ask Meir and Caleb for help, and Caleb joins you, while Meir still seems intent on listening to something near the door. You push on the door and it slowly, ever so slowly, grates open. The room is dark. Meir: The scratching and gibbering ceased once the door started moving. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 (darkvision plz) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Yay I can type normally now. Meir will get his scythe out. He will cast Light on a book or something and toss it into the dark room. chiapet chiapet Member Full Members April 2010 edited April 2010 Day: 4 Time: 11:55 am Conditions: Dry Location: Relic Room/ Study Light: Caleb, candles Rurik: (You have darkvision already, but even with that, you can tell the room is dark.) Meir: You cast your spell on a what might have once been an inkwell and toss it into the northern room. Scratching and Gibbering start up again as the light bounces to a stop near the north wall of the room. The room is 30 feet across, and you can see a hallway in the northeast corner of the room. You can tell that the sounds came from behind the door. Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Is the scratching still coming from behind the secret door or has it moved to some other point in the room?
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Post by TG Barighm on May 6, 2018 19:12:14 GMT -5
chiapet Member Full Members April 2010 edited April 2010 (the door pivoted open to the left, the scratching is coming from behind it, in the area of the room blocked from your sight by the door.) Savage Tide Info TGBarighm TGBarighm Member Full Members April 2010 edited April 2010 Meir will dismiss the light spell and create a new one on another piece of junk then toss it in that area behind the door. *I'm not being cautious I'm just hoping to catch the thing in a burst of light and seeing it go "WAHHH!!" or something Firemyst Firemyst Daddy Dragon II Full Members April 2010 edited April 2010 (ok, so I can't even see in there with darkvision? yuck. I knew I had it tounge2.gif) Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellchiapet chiapet Member Full Members May 2010 edited May 2010 (you just don't see anything besides walls. Now if you were to enter the room....) Day: 4 Time: 11:55 am Conditions: Dry Location: Study Light: Caleb/Meir, candles Meir: You dismiss your light spell, and immediately cast it again on a new chunk of rock. As you're doing this, something skitters across the room, a few feet off the floor, visible from Caleb's light. All you saw was claws, wings and darkness. (As did everyone else.) "What was that?" Caleb asks. (Elarina recognizes it as something called a darkling, a small demon said to be created from the corrupted souls of infants.) Meir tosses the junk up and over the door. A second darkling suddenly flies down from above the door, and two more come from behind the door. They're moving fast, but seem to be a bit dazed by the light. (Init: Rurik: 19 Caleb: 18 Meir: 17 Elarina: 16 Darklingsx4: 13 positioning: *DD |DD - - RMC E The gap represents the door, but Meir and the darkling are adjacent, not 10 feet apart) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Rurik will attack if one is in range, otherwise wait for Meir to do something. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff May 2010 edited May 2010 "Those looks like a darklings," Elarina says. "It's a demon created by the corrupted souls of infants." She'll cast Light on the door. nkkd01.jpg TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Meir has seen a lot of scary looking creatures that were harmless, so as creepy as these things are, he's not sure if he should attack one. But if they do, he'll be certain to target the closest one and slash it. Until then, he will cast a curious glance at Elarina and Rurik. chiapet chiapet Member Full Members May 2010 edited May 2010 Day: 4 Time: 11:55 am Conditions: Dry Location: Study Light: Caleb/Meir, candles Round 1: Rurik tries to gut hit the darkling in the door way but only manages to strike air. Caleb follows with a quick chant and swing at the darkling in the door way. Unfortunately its a horrible swing and he only manages to strike the stone wall. The morning star rebounds off and goes flying from Caleb's hands. Caleb gets a sheepish grin on his face and retreats to recover the morning star. Meir simply stands at the ready, not sure if he should attack or not. Elarina reaches past Meir to cast light on the door. The darkling attacks her has she reaches out, barely scratching her (-1HP). Suddenly the wound boils with unholy power (-4HP). Elarina fails to complete the spell. The darklings start whispering. The words seem strangely familiar to Meir, but he can't make them out. Suddenly the darkling in the door way attacks Meir. Perhaps the darklings thought to catch Meir off guard, but he nicely sidesteps the claws and whips out his scythe, slicing down the darkling in the doorway with ease. two more come flying in to attack, but Meir parries with amazing speed and agility. Round 2: Rurik tries again, determined not to be overshadowed by the druid. Once again he just can't seem to hit the agile little demons. Caleb chants, and a bolt of magical energy streaks past Elarina and Meir, blasting apart another darkling. (meir waited, dropping his init, I need a second round action for Elarina (and I guess third round for everyone else) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 They're hostile. Time to slice and dice! Heals if anybody looks injured and Elarina doesn't look like she is able to help. Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Do I have something like Full Attack? Otherwise more swing and missing for me. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff May 2010 edited May 2010 Elarina grumbles as she clutches her wound. She'll attempt to recast light on the door again, since the other two darklings are busy with Meir. Then she'll use icicle to try and hit some. nkkd01.jpg chiapet chiapet Member Full Members May 2010 edited May 2010 (Yes, you have a full attack, attacking with both the axe head end and spear end. The darkling in the doorway has partial cover from your attack, and I've rolled a bunch of 2s and 3s.) Day: 4 Time: 11:55 am Conditions: Dry Location: Study Light: Caleb/Meir, candles Round 2 cont: Elarina tries to reach past Meir to grab the door and cast her spell again. The darkling just barely misses her arm, and she completes the spell, turning the door into a glowing light panel. The darklings screech again. Meir attacks, easily slicing down the darkling in front of him. The remaining darkling flies at Meir, attacking with a squeal and slashing of claws. Meirs armor easily repels the attack. Round 3: Rurik attacks. He manages to slice the remaining darkling with the axe head (-6HP) but a miss with the spear end leaves it still standing. Caleb chants and runs back in to join the fray. He smacks the darkling with his morning star, sending it to the ground. (EXP: 200 Rurik & Elarina, 240 Meir and Caleb. Elarina: Level up!) Entering the room, you find it to be a 30ft by 30ft with a hallway leading north from the northeast corner. In a corner of the room you find a greataxe, 50 feet of rope, and a chain shirt; along with various small bits of bone. The hallway extends for at least 60 feet before disappearing into darkness. Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Rurik heads for the greataxe and chain shirt, examining both. After taking both, he will head to the hallway and peer into the darkness. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellTGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Meir wonders if he has seen that axe before. Meir will do a quick visual Search for anything of interest, then quietly make his way down the hall (Stealth +5). If he starts to run out of light, he will cast the Light spell on a rock or something. chiapet chiapet Member Full Members May 2010 edited May 2010 Day: 4 Time: 12 noon Conditions: Dry Location: Study Light: Caleb/Meir, candles Rurik: (I just noticed you have not provided me with Rurik's level up) You take the axe and chain shirt. There is a bit of something that might be blood on both. You then head down the hall. Meir: The axe looks like any number of greataxes you might have seen. There is nothing that stands out about it. Grabbing the chunk of rock you cast light on, you follow Rurik. At the end of the hall, you and Rurik find an iron door cast in the shape of a leering, hideous face. A small bit of red paint remains on the door, but has mostly flaked off. Savage Tide Info TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Meir taps on the door for a second for no real reason, then will open it if there is an obvious way to do so. *But I would suggest solving any puzzles or exploring rooms from the invincible glass room before moving on. Can we get a map update? chiapet chiapet Member Full Members May 2010 edited May 2010 (Current Explored Regions. Rurik and Meir are in the tunnel heading north from 26, Caleb and Elarina are in 25.) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 (Meir hasn't been there yet but I think it will be better to finish exploring 22 and the room just beyond it) chiapet chiapet Member Full Members May 2010 edited May 2010 (myst? noodle? you alive?) Savage Tide Info Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 (been swamped with work and sick kids) Rurik checks the path to the end, making sure there's no surprises. He keeps peering into the darkness to see what it could be hiding. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff May 2010 edited May 2010 (sorry been busy and not at home lately) Elarina will follow Meir to wherever he goes, and tugs Caleb along. nkkd01.jpg chiapet chiapet Member Full Members May 2010 edited May 2010 Day: 4 Time: 12:05pm Conditions: Dry Location: Study Light: Caleb/Meir, candles Meir: You open the door, revealing a 30 by 30 room with smooth stones composing walls, masterfully worked and fitted. The east and west walls are covered in iron spikes pointed in toward the middle of the room. Many are somewhat bent or blunted. Walls and spikes alike bear ominous stains. Rurik: Glancing into the room, you notice the floor is tilted slightly to the east. A closer examination reveals a small gap at the door way and a pivot rod extending back under the hallway. Elarina: Dragging Caleb along, you reach the end of the corridor just in time to see Meir open the door. (Actions?) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 (...yeah, crushing spike room trap anybody? Could be a decoy for something else) Meir blinks at the sight of all the spikes. He knows civilized folk are an odd bunch, but what use could anyone have for placing spikes on their walls? He shakes his head in confusion. City folk are odd. Meir won't enter for now. Is there a door in this room? chiapet chiapet Member Full Members May 2010 edited May 2010 (across the way there is a door that is clearly not the original door. The wooden door does not fit the original hinges nor does it completely fill the doorway or appear particularly sturdy.) Savage Tide Info TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Meir will wait for Rurik's reaction. In the meantime, he will search the previous room for more of those darkness creatures. Make sure there are none left. Firemyst Firemyst Daddy Dragon II Full Members May 2010 edited May 2010 Rurik looks at the spikes. "What in the name of... What madness is this?" Rurik examines the rod, wondering what it does. Founder, RPGamer I love tweeting -- follow me @ www.twitter.com/mtidwellnoodle noodle Kirby: El Presidente RPGamer Staff May 2010 edited May 2010 "Looks like a trap. Maybe if we threw something in there, it might trigger it," she tells Meir. nkkd01.jpg TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 Meir finds a rock and tosses it in the room. chiapet chiapet Member Full Members May 2010 edited May 2010 Day: 4 Time: 12:10pm Conditions: Dry Location: Study Light: Caleb/Meir, candles Meir: Leaving the spike room to Rurik, you travel back to the darkling room looking for more darklings. You don't find any. Rurik: You examine the rod. For the life of you, you can't figure out what it could be for. (Skill checked failed, but you could try again, or take 20 if you want.) Meir: You return, and throw a rock into the room. Nothing happens. Savage Tide Info TGBarighm TGBarighm Member Full Members May 2010 edited May 2010 (What was room 22 again?)
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