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Post by TG Barighm on Oct 1, 2007 13:35:43 GMT -5
WARNING: This game is all about playing a group of evil adventurers in a fantasy campaign world. They are nothing like the heroes you may be used to seeing in movies or videogames. These guys will probably be selfish, inconsiderate, blood thirsty, and willing to do anything, and I mean anything, to get what they want. The players probably know what to expect, but if you're either a player walking into this game expecting to make children cry or a visitor casually viewing the game thread, be forewarned: you might read about something totally despicable, so don't whine to me if you don't like the content in this thread. You have been warned.
That being said, some people won't care about this warning and will still consider this worth moderating, so to the players: don't use this game as an excuse to explicitly describe your depravating and despicable acts, nor is it an excuse to live your darkest dreams. Play your character as an evil character, yes, but don't do something that will make players question your sanity. Be nasty and conniving, but just leave it at that. If you rape or torture somebody, just announce it. No details required (no zombie sex, SIN!!!).
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Post by TG Barighm on Oct 1, 2007 13:48:44 GMT -5
[glow=purple,2,300]QUESTS[/glow] ********* *As always, you do not have to choose one of the following quests. You may create your own. These are merely ideas to get you started: --A woman is looking for a poison maker for some unexplained task (Gold Road. --Deal with Xarken, the catfolk barbarian hero. --Further your revenge on Renallo's wife and daughters. May need to find an alternative entrance into Jumelwyn. --Learn the ancient secrets of the Soh'Mar. PROPOSITIONS: ============================================== *Propositions are designed to reward treasure, spells, etc. --Work for Mobu, the gnome inventor --Reclaim the red crystal from Xarken's men. --Use the map to explore the Demon Road (ask Dagg for more details) --During a recent skirmish in the Razed Lands to the north, a few guards discovered an ancient tomb. They are looking for dungeoneers to help them. --Join the Academy of Necromancy and Advanced Magicks in Lazos --Lay low in Lazos, City of Shadows. CAMPAIGN SPECIFICS: -Setting: Tanzkara campaign world, country of Jumelwyn -Genre: High Fantasy -Season: Static (late spring) -Terrain: Rolling hills, grasslands, a few bushes and trees -Role: The bad guys -Style: Free-form. You're free to act as you will and don't have to worry about any Tanzkaran events taking place during this period of time. That said, there will be a few optional quests you can undertake, and there will always be a dungeon to explore. While dungeons aren't any different from any other dungeons, the key differences in the quests is your alignment. I basically want to give you guys a chance to see what it's like to complete those boring old quests while playing an evil character. But, for the most part, the main point of this game is for you guys to be villains (while remaining a single party). That can be whatever it is a villain means to you: pillaging villages, rising to power, ruling the world, collecting lost treasures, practising necromancy, or just tormenting other heroes, it's up to you. -Player Specifics: You're evil, so be evil!! -Required Material: My ref. sheet and house rules (check my website. It should be in my profile) -Gimmicks: Evil points. Gain evil points and gain new evil powers. Gain a lot and become the embodiment of evil!!! GAME INFORMATION: www.geocities.com/tgbarighm/MAP: *The campaign area is the blue square.
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Post by Sin on Oct 1, 2007 19:19:57 GMT -5
Hey, that's just my back-up character.
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Post by cealia on Oct 1, 2007 21:04:03 GMT -5
dang i was looking forward to that.
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Post by TG Barighm on Oct 3, 2007 14:26:01 GMT -5
* * * * *
They caught me.
Me, of all people. I've never been caught before. I can't get my head around it, but I better start doing so. I'm going to rot in here, and nobody will care.
It's not my fault that stupid guard believed me. I just wanted to enter the city without any fuss. It was a great lie if I do say so myself, but I guess it was too great. The stupid bastard actually went out to that waterfall to search for treasure, and stupid as he is, drowned. And they blamed me for it.
On the bright side, if there is any "brightness" to be found in this stinkhole, they're not charging me with murder. Not that it matters. Whether it is a week or a year, I'm going to die in here. The guards don't care what I did.
The "here" is prison. A dungeon. About a day's ride northwest of Jumelwyn, and hidden within the rolling foothills of the Blackwest mountain range. A place where the bad go to be forgotten. A deathtrap. My cell is a festering pit of mould and filth, my only company a half-rotten corpse and the spotted rat that enjoys munching on it. The only light in this miserable place comes from a tiny square hole in the wall, and my only nourishment comes from a bowl of soup that is always slid into the cell with such force the whole thing spills. I fear what would happen to me if I tried to glean the soup from this filthy floor, so I have taken to capturing as much as I can before the bowl tips over. A handfull is all I can muster.
But I am getting weaker. I have to get out of here, but how?
I am not the only forgotten soul in this place. Opposite my cell is a halfling. There are a few regular people in here too, but the real surprise is a centaur a couple cells down. Probably some psycho from the Barbarian lands who couldn't keep its weapon sheathed.
"Hey, halfling," I yell, "what'cha in for?"
*Character introduction time. All of you introduce your characters.
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Post by keno on Oct 3, 2007 15:18:49 GMT -5
A dirty human looks up from where he was concentrating on bars towards the speaker and spits.
"What's it to you?" he asks gruffly.
(Marvin is looking for a weak point in the bars, if he can find one. I'm assuming there is something in place to keep me from using magic.)
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Post by TG Barighm on Oct 3, 2007 15:50:28 GMT -5
(Technically, no, there is nothing preventing magic in the prison; however, they do have guards who know how to combat magic users. I haven't gotten far enough to introduce specific details of the dungeon yet)
*Note: you've been stripped of all gear, except your under-garments. * * * * *
Marvin performs a thorough and successful search of the prison bars for weak points. Unfortunately, his search uncovers the same thing he has learned every day since he got here: they're quite sturdy.
IC: I wince visibly at the rude response. "I'm just trying to pass the time, you jerk."
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Post by keno on Oct 5, 2007 15:01:28 GMT -5
Marvin tries to use a little acid (acid splash) on the hinges, to see if it weakens them in anyway.
He turns back to the talker, "Look, I don't know how I got here, or what I supposedly did. I went to bed one night, and woke up here the next morning."
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Post by TG Barighm on Oct 5, 2007 15:49:32 GMT -5
Marvin thows an acid splash on one of the hinges. The acid burns away the surface layers of rust and grime on the bars, but it doesn't have any real effect. That said, with enough acid, he could probably melt the bars.
**Marvin: SpU: Lv.0 x1
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Post by Sin on Oct 6, 2007 22:41:31 GMT -5
Couple questions: 1) Any furnishing at all in these cells? Crappy matress, bedpan, etc.? 2) Just one to each cell?
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Post by TG Barighm on Oct 7, 2007 12:14:55 GMT -5
1) No furnishings at all. Not even a bedpan. 2) One person per cell. The cells are tiny, like 5 x 5 ft.
**Special Note: You guys aren't expected to break out of the dungeon on your own. I'm just trying to get everyone to sign on.
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Post by cealia on Oct 8, 2007 23:09:27 GMT -5
"Oh shutup, some of us are trying to take a nap in here," the centaur says in an annoyed voice.
This cell doesn't leave much room for me to move around in. The cell is only 5x5, and I tower at 7 feet. The guards don't pay attention to me, most of them are either scared or already have preconceived notions that I leaped off the deep end somehow.
There is a quiet rage inside of me that I don't know how much longer I can suppress it. I can't wait to let it go. No one believed me, no one would believe the truth. They will be sorry. I am done being merciful. I stopped caring long ago when they put me here, and whatever goes goes. I do what I please when I please and no one can tell me different. So these people better not piss me off.
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Post by keno on Oct 9, 2007 7:17:13 GMT -5
"Hear, hear!" Marvin cheers the centaur. (Ugly brute, he thinks).
"The important part is not how we got in here, but how we get out," he adds.
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Post by TG Barighm on Oct 9, 2007 15:34:50 GMT -5
(Sin, your roommate still in the game? You should tell him we tend to update every day around here, not once a month like most other board RP's do ). * * * * * [glow=blue,6,300]UPDATE[/glow] *************** Bah! Worthless scum. I give their rudeness a dismissive wave, then return to the filth-lined corner of my dungeon cell. Perhaps they will die of some disease. I can only await the day's meal and look forward to better times. The metallic clang of a dungeon door slamming against the stone walls jars me out of my stupor. I jump to my feet and cling to the bars in preparation for my meal, but I'm surprised to see the dungeon chef carrying what appears to be a young woman on his shoulder. A new prisoner, perhaps? Oh gods, please place her next to my cell. ...or share my cell! The chef is a massive man, easily as wide as he is tall. He's easily one of the tallest men I've ever seen, so that's one big man. Maybe "man" isn't the most accurate term for his description. He's kind of childish, and a little slow. More like a giant baby. "Stand away from bars, little men!" the chef yells as he strikes the cell doors with a large spoon. "The good captain is coming this way. Be quiet and good for the captain, please. I don't want to make you the day's meal." I wince as the giant smacks my cell door and lumbers on by. He is followed by what appears to be a nobleman of some kind. His clothes are very fine and fancy, and his dark hair well kept. He walks with his chin raised, as all nobles do, and jewelry of all kinds adorns his neck and fingers. "I hope this little ritual of yours is nothing...extreme, Adelar," the voice of the captain seems worried. Renallo...the bastard who put me here. The bastard who puts everyone in here. The so-called holy captain of the bloody holy kingdom treats all of his prisoners like animals, and its not unusual for prisoners to disappear from this blasted hell-hole. All for a little bit of gold. Probably for some cursed spells. Renallo follows a few feet behind the nobleman, this "Adelar", with a crossbow drawn in one hand, and a torch in the other. He points it at the prisoners as he walks by, even me. "I don't want to have to explain the presence of lingering magical evil like last time. I don't even know what that means. 'Lingering evil'...what the hell is that? 'Magical' evil? Is that like a foul-smelling fart that just hangs around for hours?" The nobleman doesn't turn to face the captain. "Calm yourself, captain. This is nothing like last time. This time I will succeed. I trust the prisoners in this wing are some of the cruelest scum you could find?" "Aside from this one here," the captain points at me, "they are pretty nasty. Don't worry, they should be despicable enough for you." The nobleman nods. They continue through the dungeon until they reach the torture chamber at the end of the corridor. I push myself against the cell door and twist my head to get as good a view of this "ritual" as possible. The chef lays the young woman on a blood-stained table. His job finished, the chef ambles back to his kitchen. Captain Renallo hands his torch to this Adelar, then follows the chef. "I trust I'll have privacy," the nobleman calls to the retreating captain. Renallo nods. "None of my guards will disturb you, I guarantee it. Just...hurry up. Before they get suspicious. This is very queer business." The captain finally departs. He leaves the nobleman alone with the young woman in the torture chamber. I wonder if the woman has committed some wrong and is about to be tortured. Hell, I wonder if she's even alive. The nobleman suddenly begins laughing. "Oh, this stench of death and decay...how wonderful! The evilness of this place, the suffering, the misery...it's perfect! This must work." What a looney. The nobleman begins lighting candles with his torch, and once he's done doing that, begins drawing symbols all around the girl with a piece of coal. I strain to see what the symbols are, but I simply can't tell from here. The nobleman eventually pulls out this odd-looking book, and begins reading from it. "Easiara el dun'jaro queliarra. Und ganno ta ramsha," he reads. Sounds like gibberish to me, and yet...the strange words seem to have an odd power in them. Is this magic? Oh, boy. This might be necromancy, or worse...devilry. I began slamming the cell doors with my hands. "Hey! What the heck are you up to over there? Don't start this oddity in here! Guards, guards! Something weird is happening down here." My shouts are not met with more cell doors opening, nor do I hear armored feet slamming onto the stone door as the guards rush to investigate my cries. All I hear are those strange words being repeated over and over again...and they're getting louder, more stronger. Now they're being interspersed with more words. Adelar produces a dagger from his belt. With a more loudly pronounced word, a word of power, he plunges the dagger into he girl's body. She suddenly convulses, then falls limp. Crap, she was alive. The nobleman doesn't stop there. He plunges his dagger into her again, and again, and again. He eventually begins...carving her, removing choice organs and external body parts. He places them in these bowls, and sprinkles them with some kind of dark dust. It's horrible. Despicable. Absolutely horrid. I scream for the guards some more, but it doesn't do any good. The whacko continues the ritual unabated, and it eventually reaches a climax. His touches the organs in the bowls with his torch, which flare up rather violently, probably from the dust. He does the same with the rest, and soon all of the organs are burning. Something changes. The whole dungeon begins to feel a lot colder. The light seems to dim, and the flames burning around the girl begin burning blue or black. Horrified, I watch the whole process without emitting even a peep. The nobleman, now excited, is hopping up and down as he continues to read from the book. He now produces a jar, breaks it on the ground, and stops reading. The fire in the bowls and on the candles all go out at once. Everything goes silent. I can hear the breathing of my cellmates, the pattering of little rat feet as they escape the horror. I think I can even hear the hope-quashing sound of joyous chatter from the guards. They clearly have no idea what is going on down here, or they don't care. Adelar now holds his torch against the girl's body. After a moment, it lights, and the body burns before my eyes. The smell of cooking meat drowns out the familiar rotting stench of the dungeons. Thankfully, there are windows for the smoke to escape. The nobleman cheers like he's just won a bag of gold in a game of dice. He dances around the burning pyre cheering with glee, then stuffs the book and his other unused implements back in his pockets. His red-garbed figure contrasts rather well against the flames of the burning girl, like a demon admiring its work. [glow=red,6,300]FWOOOOMP!!!![/glow] The hell was that? The girl's body just...exploded. Bits of flesh and blood flew everywhere. I think a bit of blood even hit me in the face! The nobleman was even floored by the force of it. And now something odd is happening to the burning embers of the girl's body. They're rising from the body like...like...leaves. Burning leaves. With a soul. The embers float through the air like some kind of fiery ghost. They almost seem to be looking for something...hey, they're breaking apart! And coming...this way. Hey...get away! I try to shoo the ember approaching me like an annoying fly, but it's not responding. It just keeps coming my way. The other embers are going to the other cells too, and one is continuing down the corridor. The ember is in my cell now and it is just...floating there. Is it studying me? I can't tell. It doesn't seem to be doing much now. Oh god, I suddenly feel very sick...
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Post by TG Barighm on Oct 9, 2007 15:42:14 GMT -5
[glow=green,6,300]CHOOSE YOUR CURSE:[/glow]
The "curse" is selected from your character traits, senses, or anatomy. For example, all of the following choices are appropriate:
-Your strength -Your will -Your heart (as in, passion and emotion) -Your eyes -Your tongue -Your rage -Your mind
You do not have to select from the above list. Anything that fits with the above will do so long as it is as much a defining trait as it is a physical one. For example, eyes are a physical organ, but being able to see affects your identity and personality. Emotions, like rage, also count.
Don't worry too much about making the "right" choice. Try to apply the "curse" to a trait that defines your character in some way, yes, but perfection is not integral here.
If you can't think of anything, just choose "your heart". It's a good catch-all choice.
How does this curse affect your character? Well...this isn't like Evil Points. It's much more subtle. You'll just have to wait and see. ;D
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Post by cealia on Oct 9, 2007 17:27:59 GMT -5
(so we pick which one we want the curse the affect?)
*Can't say right now. Just choose one.
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Post by Sin on Oct 9, 2007 19:45:02 GMT -5
(Ok, real post time!) Blaine's been sitting quietly in his cell the entire time, carving random designs into his own skin with his fingernails, a small shard of stone, or anything he can find in his cell that'll get the job done. When the Ritual began, he got up and peered carefully into the hall. If he could see the Ritual, he'll have been heckling the Nobleman for his clumsy skill with a knife. If he couldn't, he'll have been nodding along with the chanting's rhythm, whispering it to himself if he can get a hold on it. When the little spark flies towards him, he'll try to catch it, and hope to himself that it burns.
Oh, and I'll take 'My Hands.'
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Post by keno on Oct 10, 2007 15:59:50 GMT -5
Marvin watches in horror at the unfolding ritual. Not that he minds the killing, but the ritual unnerves him. Still, he's drawn to watch, completely absorbed in the proceedings.
When the ember approaches, he lobs a ball of acid at it, and tries to stay as far away from it as possible.
(Strength please)
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Post by cealia on Oct 10, 2007 16:15:48 GMT -5
Wynd opens an eye when the ritual starts, a little unnerved. "Well so much for the nap," she says quietly under her breath.
She starts to get a bit panicky when the embers come through her cell. She backs into a corner as far as she can go but they keep coming towards her, swatting at them with her hands. The commotion she's making trying to get away from the embers makes quite a bit of noise in the dungeon. She goes about in circles, kicking and bucking - as much as she can in the tiny cell - but after many failed attempts at getting away from them, she lays down in the corner with her hands over her head, tears starting to roll down her face.
(rage please.)
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Post by pilgrim on Oct 10, 2007 20:00:50 GMT -5
Eyes closed, slouched against the least grimy wall, Kade ignores the prisoners chatter and tries to remember. Why he seems to have forgotten the best part of last weeks work! Time slips by...
The entrance of the guards only gets a slight scuffling for a better view from the battered halfling. The procurement of fun perked up Kades ears though. Turning out to be a different kind of fun, this kind of fun jerked at him in an odd way. A jerking way, just like the ember jerking through the air towards him. The end result was the same as most fun.
Spellcraft & Know.arcana as he watches. Untrained Know.religion if applicable.
Smoke brought water to his mouth as the body burned. Eyes riveted to the burning, Kade had already dismissed the killer. Watching, fascinated, grubby fingers stretched, Kade the Gourmet tried to catch the spark.
The Tongue
In the aftermath Kade watches and listens. Waiting.
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Post by TG Barighm on Oct 11, 2007 9:50:25 GMT -5
[glow=blue,6,300]UPDATE[/glow] **************** Kade recognizes the somantic gestures and styling of a conjuration spell, possibly a summoning ritual of some sort, but he can't pinpoint which, nor can he determine the significance. * * * * * Everything becomes a blur. Time seems to slow down...The world becomes a far away place, a thing at the edge of reality. I feel myself drifting through this new reality like a feather on the wind. Did I die? Was I struck by sickness? I have heard tales about death, but this doesn't feel warm or comforting. I feel cold and uneasy. This place...is not natural. There is a world of pain and suffering beyond those blurry edges. I can feel it. Hell has taken me. ...and then I woke up, to the real world. Back to my filthy dungeon cell and half-rotted cellmate. The nobleman is clinging to the bars of the celldoor and seems to be studying me. He suddenly starts shouting. "NO! NO! Not you! It wasn't supposed to take you!" the nobleman begins to slam the bars with his hands. "Damn it! Damn it all!" What the hell is he talking about? I don't get a chance to ask because he suddenly takes off down the corridor. He returns moments later with a ring of keys in his hands, and he begins to unlock all the celldoors. When he reaches mine, he points at me with one hand and makes odd gestures with the other. "If you will not take me, you will serve me! My will is your command, and you will honour the contract," the nobleman demands in the practised tone of most nobility. I study the nobleman, this Adelar, for a few moments. There may be a way to use this, but I'm too giddy to recognize it. I don't care about subtlety, I just want to escape this cursed place, and the door is now open. "Get out of my way, or else I'll be the last person you 'command'," I finally reply with the best crazed look I can muster. I take a few steps towards him for added effect. I'm unarmed and he clearly has some skill with a dagger, but it's better to appear desparate than confident. It works because the nobleman backs away. "This...this can not be! This is not how it is supposed to work." The other prisoners also begin to approach their open cells. The nobleman, panicking, abandons all hope for leadership and flees down the corridor. That takes care of that. Now to... "Hello," a voice suddenly interrupts. I look up. The hell was that? I look around some more, but there is no source. It was definitely not the other prisoners. The voice was too close. "Ah, there is much potential in you. I am pleased with my choice," the voice comes again. It is very odd. It speaks with no emotion, even though it relays one, and its sound is...neutral. I can't put my finger on it. It is like a thought in my head, yet it is clearly not mine. "You always choose the weak ones, brother," another voice now. Where is it coming from? The other prisoners are searching too. They must be able to hear it. "Hey, do you guys hear that?" I ask. "This one is a survivor. Strength only spills blood, even its own," the first voice replies to the second. Odd, neither voice is different from the other, yet I can clearly tell they're not the same. "Your candor amuses me, brother; your weakness is apparent to all.""Silence! We will not have you two at eachother's throats. What we need is leadership, one with authority, and my choice is that leadership," a third voice now. "Quell your bickering. Knowledge trumps all," a fourth. "Do not forget your place. Skill is the true path to glory," a fifth? Good gods, how many of these things are in my head? "Enough, all of you!" the first voice interrupts again, "we forget our predicament. We are free, but far from safe." "Hey! Stop bickering in there and tell me what is going on!" I must be a madman. I'm shouting at voices in my head. "In due time, ward. But first, we must escape this place," the voice replies. "Yes, there is no time for explanation. We must leave our place of birth.""What? You mean the dungeon?" "Ooh...a dungeon. How wonderful.""Yes, the dungeon. Arm yourselves. Find your gear. Quickly! Before the guards arrive."The voices finally quiet, but I'm still at a loss. Everything is happening so fast...I have to have some time to get my head on straight...but the voices are right. There is no time. I have to get out of here. A take a moment to study the other prisoners as they emerge from their cells. They also seem to be surveying the air around them for the source of the voices. I will need to get their attention and explain things carefully to them. "Look," I begin, "I know you can hear those voices, so don't give me any crap about working your necks. I don't care about you, and you don't care about me, but if we don't work together, we're dead. I suggest we start looking for weapons and our gear, then we can get the hell out of here." Speaking of voices, the sound of real human voices suddenly fills the corridor. Torches approach, and soon they appear in the hands of two guards navigating the bend in the corridor. "I don't know what that nut was talking about. Prisoners have never busted out of their cells before," one says. "Yeah, unless he let them out they can never..." the other stops and grabs the arm of his comrade. The two stare in horror at us for a moment, then draw their swords. "Good gods, they are escaping!" The centaur is closest to them, only about 10 ft. away, and the rest of us are about 20 ft. away. The morons didn't even bother to listen for us. Actions? MAP: (distances adjusted. Still too early in the game to do Aurora maps. Don't worry about the positioning of my character. He's just an NPC at the moment)
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Post by keno on Oct 11, 2007 10:57:31 GMT -5
Marvin will dart for the torture room to look for any thing that could be used for a weapon.
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Post by TG Barighm on Oct 11, 2007 16:03:53 GMT -5
(Game information is now up at my website. You can get there by clicking on my name in one of my posts and selecting "website". There is also a link on the first page of this game)
* * * * *
Marven finds a wooden mallet covered in dried blood. It will have to do.
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Post by Sin on Oct 11, 2007 19:07:07 GMT -5
Blaine begins casting a spell to summon up a Medium Wolf Skeleton to harass the guards, then heads into the torture room to find his gear. (Summon Undead I, move and check room on round 2)
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Post by cealia on Oct 11, 2007 19:09:03 GMT -5
Wynd will check the torture room for her gear, and take anything that looks shiney.
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Post by pilgrim on Oct 11, 2007 21:22:43 GMT -5
Unsure what Blaine is casting, Kade backs up around the corner and casts Mage Armor while checking out everyone's progress.
"Anyone know this layout?" he hisses.
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Post by keno on Oct 12, 2007 5:10:40 GMT -5
Marvin grabs the mallet, then returns to the others. When there is an opening, he'll cast firebolt at the guards.
"The only thing I ever saw was my cell," he answers.
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Post by TG Barighm on Oct 12, 2007 13:22:30 GMT -5
[glow=red,6,300]UPDATE[/glow] **************
Blaine joins Wynd in searching the torture room for their gear. It does not appear to be here.
*I can't find the Summon Undead spell
Kade rounds the corner into the torture chamber and casts a spell that creates an armour of light around his body, the colour of which fades after a few moments. Marvin picks up the mallet and unleashes a fiery orb that crackles with arcane energy.
* * * * *
A prisoner and the centaur run into the torture chamber, probably looking for weapons like that other guy. The halfling also backs up and casts some kind of spell that surrounds him with this armor-like energy. Oh, good. A wizard. That should help our escape.
I decide to join the centaur in the torture room. She seems strong enough to hold her own and she's big enough to soak up any bolts that come our way. Just as I back away, the guy with the mallet also turns out to be some kind of magician. This escape may be possible.
Mr. Mallet suddenly creates this burning thing that streaks towards one of the guards at ridiculous speed. It looks and sounds intimidating enough, but how does it perform?
The guard gets knocked off his feet by the force and falls limply to the ground (-12 HP). Wow. I hope this guy has more of those things.
The other guard suddenly screams and runs back the way he came. "The prisoners are escaping, and they have wizards!"
"Don't let him escape!" I shout just as I come across some kind of spike-thing that should be useful as a weapon. I run to the fallen guard and kick his longsword aside-one of those people should find it useful-then bury the spike in his neck when I discover he's still breathing. The inevitable fountain of blood paints the floor red.
"You guys wouldn't have to have any spells for me, would you?" I ask the voices.
Silence. No response. I guess that's a "no". Damn.
STATUS LINE: ============================================== Kade: AC +4 30 min, SpU: Lv.1 x1
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Post by keno on Oct 12, 2007 14:49:02 GMT -5
Holding the mallet, Marvin will run to the corner, and if the remaining guard is still visible and in range, he'll lob a blob of acid at him.
"Come on, this is our only chance," he says to the others.
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Post by cealia on Oct 12, 2007 14:49:37 GMT -5
Upon not seeing any of her items, Wynd will run up to the fallen guard and take his longsword. She'll carefully peer around the corner carefully to see if there's anyone there before she continues.
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